Académique Documents
Professionnel Documents
Culture Documents
----------------
Prof. Richard Pfuyo A.
e-mail: rpfuyo@hotmail.com
------
Inicio
------
Template:
acad3D.dwt (inches)
acadiso3D.dwt (milimeters)
Workspace:
3D Basics -> Solid
3D Modeling -> Solid, Surface and Mesh
View:
Otrhogonal: Top - Front - Right
Isometric: SE Isometric - SW Isometric
---------------------------------------
[Top] > View Controls
Visual Styles:
2D Wireframe -> Lineas visibles y ocultas
Conceptual -> Color capa
Realistic -> Materiales
...
...
Shades of Gray -> Gris
---------------------------------------
[2D Wireframe] > Visual Styles Controls
Dynamic View:
3DORBIT (ORBIT) -> Presionar [SHIFT] + Presionar Rodillo , mover mouse
3DFORBIT (FORBIT)
3DCORBIT (CORBIT)
Viewport:
[-] Viewport Controls
-----------------
> Viewport Configuration List > Three: Right
- Setup:
[3D]
--------
Modelado
--------
1. PRESSPULL
Seleccionar area o contorno objeto:
Indicar altura extrusion:
2. REVOLVE (REV)
3. EXTRUDE (EXT)
4. SWEEP
5. LOFT
6. Primitive Solids
-> SPHERE
Indicar centro:
Indicar radio:
---------------
Edicion Solido
---------------
1. UNION (UNI)
2. SUBTRACT (SU)
3. INTERFERE
----------
Modificar
-----------
1. JOIN (J)
2. 3DROTATE
Seleccionar objeto:
Indicar punto quiebre:
4. FILLETEDGE
5. CHAMFEREDGE
6. 3DALIGN
7. ALIGN (AL)
8. ARRAY
* ARRAYRECT
----------------------------------------------
Columns = 3 Rows = 2 Levels = 5
Between = 115 Between = 100 Between = 80
----------------------------------------------
Columns Rows Levels
-----------------------------------------------
* ARRAYPATH
----------------------------------------------
Items = 15 Rows = 2 Levels = 5
Between = 20 Between = 100 Between = 80 [Measure|Divide]
----------------------------------------------
Items Rows Levels
-----------------------------------------------
* ARRAYPOLAR
----------------------------------------------
Items = 6 Rows = 1 Levels = 1
Between = 60 Between = 25 Between = 80
Fill = 360
----------------------------------------------
Items Rows Levels
-----------------------------------------------
------
Dibujo
------
1. REGION (REG)
-------
Surface
-------
1. PLANESURF
2. SURFNETWORK
-------------------------------------------------------------
4. SURFBLEND | LOFT
Seleccionar primera arista de superficie: . [ENTER]
Seleccionar segunda arista de superficie: . [ENTER]
Elegir opcion Continuidad [Continuity]
Continuidad primera arista: G0
Continuidad segunda arista: G0
5. SURFPATCH
6. SURFOFFSET
Seleccionar superficie:
Indicar distancia o [Voltear Direccion|Ambos|Solido]:
-------------------------------------------------------------
7. SURFTRIM
8. SURFUNTRIM
9. SURFSCULPT
-------
Material
--------
1. MATERIALS
-------------------------------
Search:
-------------------------------
- Document Material:
Global [Generico Predeterminado]
----------------------------------
- Autodesk Library:
> Home
* Favorites
> Autodesk Library
> Ceramic [Category]
- Porcelain [SubCategory]
- Tile
1� Material:
> Wood > Yellow Pine - Natural Polished
2� Material:
[Search: Yellow]
> Plastic > Smooth - Yellow
3� Material:
[Search: Satin]
> Metal > Steel > Satin
2. RENDER
3. RPREF
----------------------------------------------------
1� Material:
[Search: White]
> Finish > Lacquer - White
2� Material:
[Search: Red]
> Plastic > High Gloss - Burnt Red
3� Material:
[Search: Rubber]
> Miscellaneous > Rubber - Black
4� Material:
[Search: Black]
> Metallic Paint > Glossy - Black
4. MATERIALATTACH
Layer Material
----------- -------------
wagon_body High Gloss - Burnt Red
wheel_steel Lacquer - White
wheel_tire Rubber - Black
wheel_plastic High Gloss - Burnt Red
wagon_rear_bracket Glossy - Black
wagon_front_axle Glossy - Black
wagon_rear_brace Glossy - Black
wagon_axle_mount Glossy - Black
wagon_handle Glossy - Black
wagon_socket Glossy - Black
wheel_cap High Gloss - Burnt Red
----------------
Create Material
----------------
Ejecutar MATERIALS
En parte inferior [O+]Create a new material in the document
> Ceramic
> Concret
...
> Masonry
...
> Wood
[X]Relief Pattern
Imagen
Scale: [ 0.3 x 0.3 ] [12 x 12]
Width = 0.5 20
Hight = 0.5 20
Repeat:
Horizontal = None
Vertical = None
Repeat:
Horizontal = None
Vertical = None
-----------------------------------------------------------------------------
-
Repeat:
Horizontal = None
Vertical = None
Repeat:
Horizontal = None
Vertical = None
----------
Lighthing
----------
1. Luz Puntual
Ejecutar POINTLIGHT
-------------------
Indicar ubicacion origen <0,0,0>:
Elegir opcion Nombre [Name]
Escribir nombre = AMBIENTE 1
Elegir opcion Salir [Exit]
-> AMBIENTE 1:
Position X = 9.3546
Position Y = 7.5864
Position Z = 13.3240
-> AMBIENTE 2:
Position X = 22.5551
Position Y = 5.5165
Position Z = 9.3210
-> AMBIENTE 3:
Intensity factor = 0.06
Position X = 2.7620
Position Y = 2.5165
Position Z = 6.2290
2. Luz Focal
Ejecutar SPOTLIGHT
------------------
Indicar ubicacion origen:
Indicar direccion luz:
Elegir opcion Nombre [Name]
Escribir nombre = AMBIENTE 1
Elegir opcion Salir [Exit]
-> AMBIENTE 1:
3. Luz Distante
Ejecutar DISTANTLIGHT
---------------------
Indicar direccion luz "desde":
Indicar direccion luz "hacia":
Elegir opcion Nombre [Name]
Escribir nombre = AMBIENTE 2
Elegir opcion Salir [Exit]
4. Lista de Luces
Ejecutar LIGHTLIST
------------------
Seleccionar luz
Hacer clic derecho y elegir Propiedades [Properties]
---------
Animation
---------
Ejecutar ANIPATH
----------------
- Camera -
Linlk camera to:
( )Point (o)Path [Select]
[Ruta 1]
- Target -
( )Point (o)Path [Select]
[Vista 1]
- Animation Settings -
Frame rate (FPS) = 30
Number of frame = 1800
Duration (seconds) = 60
- Visual styles -
[Conceptual]
- Format - - Resolution -
[AVI] [1024x768]
------------------------------------
Hacer clic [Ok]
-----------
2D Document
-----------
Ejecutar VIEWSTD
----------------
- Type projection -
[Third Angle]
- Shadind|Preview -
Shaded view quality
[300 DPI]
Preview type
[shaded]
--------------------
Hacer clic [Ok]