Académique Documents
Professionnel Documents
Culture Documents
used in conjunction with the Dystopia Rising table top gaming system. This book
is designed to provide further details in regards to the territories of Lone Star and
the Pridelands, the Merican strain, territorial threats, as well as the Tribes of the
Seasons religion. This book is not intended for use as standalone content, nor is any
of the content representative of actual places, people, or organizations.
A supplement book for the Dystopia Rising Table Top game for Lone Star and The Pridelands
Copyright Eschaton Media Inc. and Dystopia Rising LLC 2012
Editing
Megan Jaffe
Clinton Rickards
Andrea Vasilescu
Shoshana Kessock
Kat Schonheyder
Artists
Cryssy Cheung
Richard Sampson
Andrew Scott
Ralph Atanasia
Zach Herschberger
Matthew Volk
Joshua Brain Jaffe
Jaclyn Wellner
Anastasia Marston
Cover Artist
Cryssy Cheung
All rights reserved. No portion of this book may be reproduced, stored in a retrieval system, or transmitted in any form by any means, mechanical, electronic,
All illustrations and images are property of Eschaton Media Productions or used under the allowed rights of public domain.
Dystopia Rising is a registered trademark of Dystopia Rising LLC, and may not be used without written permission of Dystopia Rising LLC.
All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.
3
Kristopher Eshleman (order #7097813)
T he desert moon hung low and blue, as a long thick plume of dust pointed an accusing finger at a single
horse racing across the plain. Wretched ruins of rusting oil pumps dotted the landscape, groaning
dinosaur skeletons of past excess tilting and twisting unnaturally in the moonlight like slowly-
drowning gargantua. They cast strange shadows and provided starlit perches for the carrion-feeders to
sleep and wait for sun. Below them, the horse raced on carrying a single man, wiry and slight, across
a gulf of sand and bleached scrub. Hunched low, leaning forward in the saddle, his etched face was a
study in determination. He wouldn’t be stopped. He wouldn’t be delayed. Tonight was the night everything
changed. He was going earn his freedom, and this was the last challenge. Meet by the old trestle at
midnight, they told him. We have something for you, and if you earn it, you ride with us.
He didn’t listen to their words, never heard their dogma. Ignored their politics. Never cared.
They owned his life and that was that. They had broken him, from the first days that the boy had
come in as a cursing, spitting excuse for a slave. They raised, him, honed him, refocused his
hate and rebuilt his drive. He’d learned to walk tall, like an overseer. Obey, like a man. Follow
orders, like a soldier.
The rusty train yard where they waited was still strewn with clumps of ragged coal where a
car had tipped and spilled years, maybe decades before. The tallest of their number was a big-
shouldered scar-faced Red that the others referred to as Mig. He once asked if that was because
his name was Miguel, and Mig ground out that it was from the jet fighter that carried bombs to kill
Americans.
“You’re late.” Mig spat as he dismounted and walked up. The Rider wiped his mouth on his sleeve
in response. Shrugging, he approached the train platform.
“Y’all never seemed given t’ ritual. Don’t believe in that hoodoo.” the Rider sniffed.
“As may be. We are efficient; we respect punctuality, little man.” He poked a finger in the
Rider’s sternum. “ You would do well to learn.” His accent was Vladivostok by way of Guatemala, but
they all used it. The others were black, white, Texican, even an Irish boy, but they all snarled
their words through the same dime-store cold-war era affectation. The Rider never asked why they
felt the need to do that, but he’d always wondered.
Mig crossed to the far side of the platform. “You will never be one of us, little man, but as
overseer, you will enjoy perks.” He motioned for one of his cronies to bring something up on the
platform as the Rider approached. “You will have the best food; the best... women. The slaves we
use will be yours to enjoy. But you must think of them as we do. They are not as you are. They
are livestock. Property of the collective.”
Mig placed his hands on his gun belt, revealing the massive hand-cannon at his hip. The Rider
had once asked what the inscription meant. Mig laughed his ragged belly laugh and explained that
it was a gun from Thunder Mountain; that no puny Merican would ever be strong enough to lift it.
A woman was yanked violently up onto the platform, dressed in sweaty rags, a filthy burlap sack
covered her face. Her knees buckled, she collapsed.
“This one is old. Worn out. Show us you are obedient overseer, little man.”The Rider felt a
cracking pop against his molar, his jaw clenched so tight he’d broken one of his own teeth. He
betrayed no emotion as his mouth filled with blood. It flooded back in. Shooting lessons with his
ma, the pledge of allegiance, pulled pork sandwiches on his birthday. He knew it was her before
they even pulled off the bag.
“Fuck you, commie.” She spat as her greying hair tumbled from under the filthy cloth. “If any
of you’d had any goddamned balls y’all cocksuckers woulda’ done this years ago.” She looked over
4
Kristopher Eshleman (order #7097813)
at him. He nodded. “Really.” She snarled. “My own boy. None-a-you queers have the gumption to do
this yourselves.”
The Rider stepped forward. He held his hand flat, motioning for the Mountain Gun. Mig smirked,
and put a dagger in his palm.
“I’m not stupid, little man. Tonight one of you dies. Are you loyal to your own future, or to
your sad past?”
The Rider walked forward with the knife.
“Do it quick, like a man.” She hissed.
“I will, momma.”
He paused.
“Momma?”
She grinned. “Yeah?”
“I love you, Momma.”
“Don’t be such a damn girl.”
He nodded and lunged as she rolled forward, plunging the short dagger into her handler’s neck.
Second of thought, sensation of hot blood on his hands and he spun to throw the knife into Mig’s
eye...
... and Mig was gone. A sliver of cold metal, a pang of steel bounced against one of the Rider’s
ribs and it stuck deep in his belly, and a ragged tearing emptied his guts on the ground. He’d
been fast but Mig was faster. He’d been strong, but Mig was stronger.
“Uch. Such waste. All this time to train you and you still soft for Mommy like a weepy Merican
pig-dog.” Mig kicked the Rider in the nicked rib, breaking it. Blood poured. All was blackness,
the moon was fuzzy and red the Rider’s eyes. He looked up at his momma as two men held her arms
and Mig strode over to her, frustrated and frowning.
“Donchu... touch a hair... on my momma’s head.” he gurgled as the life drained from his words.
“Don’chu... Don’t...”
“What? You have something so say to me?”
Mig waited for the last word but it never came. The Rider collapsed, his lungs rattled a final
wheeze. Mig shook his head.
“Too bad. So much potential, at least for something so almost human. A hat and a flag and a set
of stupid ideals do not replace real strength. Not real survival. And you...”
He turned to the older woman. To old and defiant to work as a slave, too disconnected to anyone
else to be much of an example. She’d outlived her last bit of usefulness. Her wispy grey hair
still hung in her face.
“What to do with you, old woman? We have no need of someone to weave, and you’re not fit to till
the fields...” He brushed her grey aside and grabbed her jaw. “Perhaps you can...AUGH!”
A shiny pink loop of entrails snagged his neck, pulling him back. The Rider hung on to the
choking, sputtering giant, screaming as his own innards were ripped free from his gut, fingers
slick with his own blood and viscera, but he didn’t let go. Blood and rage were his muscles and
bones, and he howled his fury with the pain and exertion of choking a man with his own entrails
for what felt like forever. Mig wheezed, sputtered, collapsed forward, and the Rider went down
with him. Shivering, he picked up the knife with bloody fingers and cut Mig’s throat. The other
men, even the Rider’s mother stared slack-jawed at him. The Rider was less a man than a pile of
bloody viscera.
“Dontchu... Don’t any of you touch...”
5
Kristopher Eshleman (order #7097813)
Mig’s henchmen went for their weapons and the Rider wavered, sitting up. He got to one knee.
“A goddamn hair...”
He steadied himself, hand to his ruined guts.
“On my momma’s head, cocksuckers.”
The henchmen blinked. In the Rider’s blood-slick hand, clasped like a family heirloom, was the
Mountain Gun. And that night, twelve men ran from one who was nearly dead.
As the sky went pink with dawn, his mother stitched him up as gently as she could, cradling
her wounded boy’s head in her lap.
“I did good, momma?”
“You did good, boy.”
The desert consumes it’s victims, but it doesn’t rot them like the forests and the jungles
elsewhere do. It toughens and preserves the bodies of those it kills, and the spirits and souls
of those it doesn’t. The desert has little mercy, but it shows respect to those it cannot kill,
and rewards them in kind, if not with precious water, scrap, or even gold, than with self-respect.
This is not the birthplace of ‘Merica- even the Mericans know that- but the Irradiated West is its
crucible. Oil, massive cities, dens of sin and debauchery and monolithic mega-churches now dot
the wastes, some forgotten, some alive and well. These are the oases, the stopping points along
the endless Journey to the broken west coast. The days of ease and comfort are gone. For every
pilgrim fed up with Old York, Beacon Hill or the Delphian Wastes and looking to go west and seek
fourtune, there are ten that never made it past the Mississippi. It’s a new Frontier.
However, in many other was it is exactly as it has always been- one man or woman, alone against
the elements save for a trusted weapon and a beloved horse. The more things change, the more they
stay the same, and Merica will always call her most beloved symbols home. Home of the big sky,
home of the ranches and deserts of the heartland. Home of the Heartland.
6
Kristopher Eshleman (order #7097813)
Kristopher Eshleman (order #7097813)
“Welcome to Camp Freedom, heart of the Merican culture, son. Now stop snickering in the back,
I don’t appreciate none of that wise ass Vegasian humor. ‘Less you wanna find out what it’s like
to be run right the hell over by a stampede of angry Mericans, you better keep that little-girl
giggle to yourself.
Now, where was I before I was so rood-ly interrupted by that desert lizard in the back? Right,
Merican culture. You may not know it, but not every Merican has a red, white, and blue bit of
fabric on them and a giant bull-boy hat on their head. No ma’am, Mericans is from all sorts of
walks of life, come from all over the Merican continent, and I hear rumor that they exist over the
puddle in fog-town as ‘Blokes’. Regardless of your origin, you got Mericans around, and you’re
better off for it.
See up near the frozen north, we got Northern Mericans. They wear heavier clothes and thicker
hats because of the cold, but, they are Merican through and through. Merican hospitality means
making sure to take care of anyone that’s sick, offering some good brew, and working hard
harvesting all that strong lumber.
If you travel as far south as ye can (you do know north and south, right?) you will find heavily
tanned and strong framed Mericans toiling in the deserts, jungles, and along the shore. Because
of the heat we wear light weight woven and fabric hats down there, but none the less, you can
recognize a Merican by the sweat on their brow and the hat on their head.
Now, before the Vegasian in back gets another idea about trying to lift some of that munitions
we just passed, why don’t we head to the heart of the culture of the Merican: The Bar.”
-Tallahasse Tebow
of the Tennessee Tallboys
8 8
Kristopher Eshleman (order #7097813)
What Makes A mental inhibiting sweetener infection creating organism
Merican? bi-products, has resulted in a that causes zombie infection
slowed expansion of the undead and rebirth has been stunted.
M ericans, as a strain of
what humanity once was,
is a fascinating case study
virus.
In addition to the
oversized knuckles with
additional pauldron like bones,
the Merican has additional bone
and musculature support in the
wrist and forearm. These semi-
fused bones that are above and
below the wrist allow for an
entire series of tendons and
muscles that do not exist in any
other strain. These muscles,
much like the additional knuckle
bones distribute impact and
reinforce the wrist and hand for
surviving impact.
12
Kristopher Eshleman (order #7097813)
Only Explanation we can
give for Merican customs Raising a flag
Mericans raise flags as a sign that either they
We’ve tried REALLY HARD to understand why it have survived a fight, or, that they are ready
is the Mericans all have certain customs. We’ve to fight. More times than not Merican settlements
tried asking, studying them like irradiated will raise a specific flag to rally the local
primates, and even trying to put defined situationsinhabitants, to warn outside forces that they
for their somewhat nebulous actions. After years are itching for a fight, and to give neighboring
of trying, we have finally put together a list of communities the challenge of attempting to
cultural customs that we THINK is correct. take that flag down. While the raising of a flag
motivates Mericans to fight their hardest, the
Cracking of neck loss or falling of that flag often breaks their
Merican is angry, getting ready for a fight spirits.
that they anticipate being wounded in. When a
Merican thinks their opponent can fight back, Rolling up sleeves
or the fight isn’t going to be pleasant, they When a Merican rolls up their sleeves, it is
instinctively stretch and crack the tendons and an indication that they are preparing for hard
muscles in their neck so that when their large work. From the tradition of trying to keep ones
head takes a hit, it will recover without strain. sleeves clean while doing dirty menial labor,
Mericans now roll up their sleeves regardless of
Fingers hooked in belt the nature of the work they are doing.
A cocky Merican who believes that everyone
should pay attention to them at that moment. Silence
A Merican that loops their fingers into their The last thing you ever want to hear in a
belt is subtly gesturing to their reproductive Merican community. Silence is what happens when
organs. Both male and female Mericans use this a large group of Mericans are at a point where
gesture when attempting to find recreational sex their three emotion brain is shifting gears,
or when they are boasting. or, when they do not know immediately how to
respond. Silence normally gives way to the most
Putting a hat on a child common default of an angry emotional response,
A Merican placing their hat on a child is so when any Merican gathering goes silent, be
a sign of pride in that child. When a Merican ready to fight or run for your life.
allows a child to wear their hat, this is the
only way a Merican can show complex emotions Tipping the hat
of pride and happiness due to their ability Merican tip their hat as a sign of respect,
for limited emotional responses. A Merican that greeting, and a forced sign of being polite.
puts their hat on a child is acting in the way a Mericans that wear hats without a brim will
parental figure would. still reach up to their forehead to gesture that
they are tipping their hat as a sign of polite
Putting a hat on an adult respect. Often times done when meeting someone
When a Merican places their hat on an for the first time, when in passing and to hurried
adult, it is most commonly showing an interest for words, or when interacting with people of
in bedding that adult. Marking the partner as importance. If a Merican takes off their hat
‘taken,’ the sharing of a hat is a more advanced instead of tipping their hat, they are showing
form of marking ones territory with urine. It is utmost respect and reverence to those present.
not uncommon that if a partner wants to have a
form of exclusive relationship, they leave their
hat post-coitus. If the partner wears the hat,
that is acceptance of bringing the relationship
to the next level. If the partner returns the
hat, it is a means of saying ‘that was fun, but
let’s not get too serious’.
13 13
Kristopher Eshleman (order #7097813)
“Long before the fall of man, the two cultures of our people foretold the coming of the end of
the world. The truest natives of this land, our great ancestors prepared for when the fall would
come. Our ancestors performed unspeakable acts, seemingly barbaric to the unknowing outsiders, and
when the foreigners came to our land to kill us they found that our flesh was all that remained of
our people.
We prepared ourselves through death. Our seers prepared for the coming of the end of the world
by building great ziggurats which contained the first seeds of the contagion. The first spreading
spores of the rot that would be the godlike Grave-Mind festered within our stone tombs, and the
remains of our finest warriors waited to be awakened by the undying flesh and fungus.
The bodies of the sacrificed, the first of the infected, were thrown deep into the waters that
surrounded our plague temples. The heads and hearts of the chosen were prepared in great stone
steps and stacked carefully around the contagion. Now society has grown without us, moved without
us, and died without us. Now that the plague-born Grave-Mind is truly as our ancestors foresaw,
our flesh is reknit and reborn so that we may be the great warrior nation again.
Ours is a body of memories. Our flesh is the flesh of the plague born. Our hearts are as cold and
dark as the plague rivers. We will build the undying empire once more, and then we will civilize
this entire world.”
L ong before the fall of man to the zed, there with different types of organic infesting fungal
was a time when a different culture faced matter. While more times than not these early
its extinction. The Aztec empire and the Mayan experiments caused sickness and death, the long
civilizations practiced both blood and human term results were more than notable. Wounds
sacrifice. While pre-fall historians believed that would close themselves over time and the
that these sacrifices were primitive means to occasional return from death.
appease their feathered serpent gods, the truth
was that the older Mayan culture had already By the time the warlike Aztec culture came
seen the end of the world. into existence, the number of warriors infected
with this regenerative fungus was high enough
In the days of the Mayan civilization the more that execution of captured warriors included the
science minded Mayans witnessed unique mutations decapitation and dismemberment of the body and
and reactions between certain kinds of spores and the storage of the head away from the rest of
fungus and living materials. Seeing potential in the remains. Occasionally, in hopes of absorbing
the future changes of these adaptive plants, the powers of a great warrior, the bodies of the
14 14
Kristopher Eshleman (order #7097813)
fallen warriors were consumed by fungi could potentially cause flesh, but the mind and memory
the Aztecs. Later, to introduce the reanimation of the dead and would be lost forever. Instead
the regenerative properties of fallen. of being a culture reborn through
these infected bodies to the death, the Unborn of Têixiptla
populace as a whole, the heads While the Mayans and the became a culture created from
or bodies were dumped into the Aztecs believed they would be death itself.
shared waterways that were used born again as immortal gods,
for drinking and cooking. their understanding of the
The short term results of the undead infectious matter and The Unborn of Têixiptla is a
early onset of infectious the future Grave-Mind was not strain evolved only within the
material to the Aztecs was completely correct. The flesh most recent generation and is
the drastic decrease in the and bone would be reborn twisted primarily a reclusive culture,
population. This crippling and gnarled by the tendrils usually found in the Southern
illness combined with primitive of undead fungi and Pridelands as well as in small
weapons made the assaults by traveling war parties across
the Spanish conquistadors a the wastelands of the Lone
decimation of the early culture. Star. While the majority of
The slaughter of the Aztecs and modern survivors in the current
the looting of their structures age are infected mutations
caused much of the knowledge of of cultures that existed at
the first reports of infection the time of the fall, the
to be lost to pre-fall humanity, Unborn of Têixiptla are by
and almost non-existent to the all rights a completely
modern Dystopian survivor. new strain of culture
that has been birthed
Both the Mayans and the from massive undead bio-
Aztec culture had planned on masses known as ‘Grave-
a much longer time scale than Minds’. These Grave-
most of pre-fall humanity. Minds, rumored to be
Understanding the mutation beneath the shifting
cycle and the advancement sands and within the
of technology, the Mayans deepest portions of
predicted that society itself most spawning pits of
would face a complete change undead, seem to have
hundreds of years after their some sort of link to the
passing. While the Mayans did death and rebirth that
not completely understand the individual strains
nature of the mutated fungus and experience when the
infectious materials they were body knits itself
working with, they understood back together in
enough that if they invested death.
their bodies and flesh into the
long term evolution of these
materials, many of their kind
would be born again thousands
of years later. The Mayans
believed that by introducing
these regenerative fungi and
infectious materials into their
bodies that in a long enough
period of time there would be
a watershed point when the
15
Kristopher Eshleman (order #7097813)
Visual Identity veins have become discolored and utilize any technology they
with the fungal build up. can. While most of the Unborn
At a distance, one could Third, the eyes of the of Têixiptla carry naturally
mistake the Unborn of Têixiptla Unborn of Têixiptla are stark crafted bows, spears, melee
for Natural Ones or some sort white without pupil or iris weapons, and leather clothes,
of simple primitive tribe. coloration. These milky white some of the scouts and individual
However, upon getting closer eyes still allow the Unborn of tribesmen who have interacted
to the Unborn the observer Têixiptla to see as any other more with outside cultures
would need to be blind to not strain can, but at a glance many have begun to carry rifles and
see the difference. Due to the would assume that the Unborn of pistols. Only through seclusion
rebirth process of the Grave- Têixiptla are blind. due to natural environment and
Mind producing the Unborn from The Unborn of Têixiptla are the overall relatively ‘newness’
ancient remains prepared for generally primitive and similar of the strain have the Unborn
the fall of man the physical to Natural Ones in their initial not advanced culturally and
form of the unborn is strikingly distrust of technology, but technologically as far as the
different from how most Strains unlike the Natural Ones, the rest of the wasteland survivors.
appear. Unborn are willing to adapt
First, the Unborn of
Têixiptla are grown from a
mixture of the Grave-Mind
biomass and specially pre-
fall prepared organics. These
skeletal remains were permeated
with nutrients and wrapped
with fungal spores that would
encourage the rampant spread
of the Grave-Mind’s infectious
material in order to revive the
ancient civilization of chosen
survivors. This process has
caused the reknitted flesh to
be oddly colored, with a faint
sickly hue of green in the skin.
While this discoloration is not
evident at first, this subtle
skin pigmentation is only the
first notable physical change of
the Unborn.
Second, the veins of the
Unborn of Têixiptla are teeming
with the infectious material that
makes up the undead plague. The
veins of the Unborn of Têixiptla
around the wrists, arms, legs,
throat, and along the jaw are
most predominantly visible with
a sickly purple color visible
through the skin. While there
is blood within the body of the
Unborn of Têixiptla, the amount
of infectious material within
the blood is so potent that the
16
Kristopher Eshleman (order #7097813)
home. The priest caste does not tools, warriors focus their
The Unborn of Têixiptla often use their power to make efforts to ensure the shield
have begun to reproduce, with decision, however, any detail and weapons they carry are of
the first ‘naturally born’ that the Unborn of Têixiptla the highest quality.
generation reaching the mid teen accept as being a matter of ‘the
years. As the Unborn populate gods’ involves the priest caste Jewelry is considered a
and expand their awareness of taking total control. pride filled sign of wealth
the surrounding world, the within the communities of the
newer generation seems more The priests of the Unborn Unborn, with polished blue and
willing than the old generation of Têixiptla believe in blood red stones affixed to tools and
to interact with outsiders. offerings, sacrifice, and clothing to boast of material
While the initial Unborn cling communing with the wisdom of wealth. Long thin bones adorned
to their homelands, the first the ‘Great Dead God’. Using with small blue stones are
generation of the Unborn have hallucinogenic brews made from often pierced through different
begun to spread to neighboring select portions of zombie portions of the skin to offer
territories; for better or for extracts, the priests of the even more means of displaying
worse. Unborn of Têixiptla perform jeweled wealth.
rituals to commune with the
spirits of the dead. These toxic The Unborn of Têixiptla do
Culture and hallucinogenic brews, according not allow most outsiders to
Customs to the priests, allows the see the sacred lands of their
imbiber to listen to the voices mountain top homes, however,
The Unborn of Têixiptla are of all the ancestors who have a few ambassadors from foreign
a family oriented community that died before them. cultures have been allowed to
operates with a two level caste The lower caste, the working take residence. Representatives
system. The first caste, The caste, makes up the majority from the submerged city of
Wisened, are the children and of the Unborn of Têixiptla Drowned Sins, calling themselves
grand children of the leaders population. Farmers, hunters, ‘Full Dead’, have made active
of the first generation of warriors, cooks, and tradesmen efforts to embrace cultural ties
Unborn. The Unborn of Têixiptla of all sorts make up the lower with the Unborn. Other than the
that are a part of the Wisened caste level of the culture Full Dead, a bizarre culture of
caste are seen as leaders of the shared by the Unborn. Families ghoul-like people known as the
people. Decisions in regards to are known for their skill in ‘Sempre Morte’ have made every
defense, war, spirituality, and regards to their trade and craft,effort to reach out to the Unborn
even cultural ties are made by and are expected to share the of Têixiptla. The Sempre Morte
members of the Wisened caste. knowledge of their trade down claim that due to circumstance
The Wisened caste system is from generation to generation. the Unborn of Têixiptla and their
divided into warlords, priests, own technologically advanced
and appraisers. While all three While the upper caste levels culture has much to learn and
portions of the Wisened caste of society wear fine fabrics share with one another.
have equal say in all aspects that have been dyed in bright
of day to day life, it is often colors, the working lower
the warlords and the appraisers caste level of society wears
that use their influence the most much more functional clothes.
often. Regularly the warlords With clothing primarily made
and the appraisers determine out of a combination of boiled
what tribes the Unborn will go and softened leathers, bone,
to war with, which cultures will and simple metals, the lower
be allowed to share commerce, caste system utilizes hearty
and which individuals will be clothes that adapt well to their
allowed within the mountain profession. While masons wear
cities that the Unborn call leather aprons to hold their
17
Kristopher Eshleman (order #7097813)
where the seasons war, in a place where the
Tribes of seasons have been wounded by the machines of man,
it is our calling to mark the days and the turn
the Seasons of the dial. The time will come when the seasons
will return, that no longer will the Winter be
“When you think of the Lone Star, you think warm and the Spring, Summer, and Autumn hot.
of Mericans yelling loudly into the night. You There will come a time when the seasons return,
imagine massive Iron Horses. You imagine six and we shall mark the days until then. My tribe
shooters and boom sticks howling defiance at the of the Pridelands, the Merican tribes of the
end of the world. This is not the Lone Star, Star who honor the old ways, and the traveling
this is the way of the invading hordes. These tribes that see the Winter of the Northland and
‘apocalypse cowboys’ do not respect the land, the Summer of the Pridelands.”
they do not respect the sea, they do not respect
the air we breathe, and it was their old ways
which pitched this land into the waste it is
now. It was the machines of man that scarred the
M any believe that the Tribes of the Seasons
is a faith only found in the culture of the
Natural Ones, in the hovels of the uneducated,
sky. It was the machines of man that poisoned the and outside the handful of humanity’s clustered
soil. It was the machines of man which robbed the civilizations. The truth is that as much as
earth-mother of her blood. It was the machines the faith of the natural order is found in
of man that were their downfall. the wilds, it is just as likely to find the
18
Kristopher Eshleman (order #7097813)
19
Kristopher Eshleman (order #7097813)
Tenets of the
Faith
The cycle of the
seasons is proof
that the world will
continue, and that
there are forces
outside the suffering
of this world that we
cannot understand.
Look to the world as it is now.
The world is full of suffering.
The world is filled with greed.
The world is full of pain. The
world is full of betrayal. The
world is filled with love. The
world is filled with hope. The
world is a constantly changing
series of feelings, emotions,
drives, and wants. The idea Each season must Mark the turning of
that something as minuscule as rule in kind; if a the seasons with the
mankind is in control of all of season is without natural rites; never
this is laughable. The idea that followers, then none turn another away from
somehow the thing that is beyond rule during that period your ceremonies.
the turning of the seasons and no decisions can be
somehow is like us at all is made. Each culture has its own
ridiculous. ceremonies to respect the change
We stand in the wisdom provided of the seasons, and many of
There is no gender to the by each of the seasons. We learn the details of these rites are
turning of the seasons. There is to fight from the culling blades not important. I hear that in
no thought to the turning of the of autumn, we learn to study and the wastelands many Dieseljock
seasons. There is no malice or enrich from winters that close us tribes drink spirits from scrap
love behind the turning of the in, we learn to grow and prosper parts that have been fashioned
seasons. The seasons turned when from the warming spring, and we into religious tools. I know
humanity stood. The seasons turn build and construct in summer that in the frozen north lands
now as we strains stand. The so that we may prepare the tools that large fires are burned to
seasons turned before humanity for the turning of the seasons. honor the fallen that have
existed, the seasons will turn We learn from each season and died the season before, and
after we are long gone. We are the tests each provides require that candles and body parts of
aware that something exists dedication to ensure the lesson their enemies adorn the trees.
outside of the seasons, and is learned. If a season comes, The steps of the rite are not
we are aware that it is well and there are none to speak for important to the turning of the
beyond what we can understand. that season, we do not allow the season, what is important is to
We follow the lessons provided other seasons to rule longer. not only have a moment that can
in its creation, as ants would If we cannot learn to balance be marked as the ‘passing of the
consume the crumbs our meals our lives, and spread our words torch’ but to also to have the
would leave behind. amongst the balance of the organization of this rite to
season then we deserve the chaos be the first action the ruling
that comes from a season without season takes.
rule.
20
Kristopher Eshleman (order #7097813)
The seasons rule in all Let our Springs be the Wolf find that a lumber
places that the seasons fruitful, our Summers yard has been constructed, word
exist, be it forest or productive, our Autumns is quickly sent to the main
be it city. Do not let feared, and our Winters force of the marauding Natural
the ways of the local insightful. Ones. Within nights the lumber
people sway your faith. camps are sieged, the working
“For those of the season who lumberjacks are murdered, and
If the law of the land does lose sight of the seasons, due the bodies of the fallen are
not allow your worship of the to living in places where the left pinned to trees by their
season, the law of the land weather does not change much, own lumber equipment.
has no authority. There is no this tenant of our faith remains It is the belief of the
authority above the spirit which as a reminder that our seasons ColdFather Axe-Grinder that
turns the season, and there is are not bound by the weather. without the natural state of
no one that walks that can stop We abide by the spirit of the the world, the seasons would
the season’s change. Be you seasons regardless if it is a suffer and die. Looking to
slave, be you free and rich; be warm winter or a cold summer.” the irradiated wastes that
you a traveling nomad, or be you are void of life, the scorched
the ruler of many; the season’s environments made by pre-
change will always rule above The Faces in the fall man, and the often toxic
you. In lands where the winters Wind water, the Natural One leader
do not grow cold, the winter of the Wolf Clan tribes sees
still is there. In lands where ColdFather Axe-Grinder the progression of technology
the snow never melts, there From the Frozen North comes as an attack on the seasons
is still a summer. The change one of the most iconic members themselves.
still happens, we must be aware of the Tribes of the Season.
so that we know the change of Standing nearly seven feet Mother Bear Lafayllve
the season. “ tall, with long straight black Filled with good humor and
hair, piercing gray eyes, and wisdom, Mother Bear Lafayllve
Those of the tribe may skin that is riddled with both is considered one of the wisest
call on the aid of the scars and tattoos, ColdFather Accensorites that walks the
other tribes in turn Axe-Grinder stands as a sentry wastelands. While not dominating
with their season. against northern expansion. in stature or imperious in speech
The ColdFather, the leader of in day to day life, there comes
If you be a scholar of winter, the tribes of Wolf, leads both a passion and a wisdom from
you are a sage of knowledge. If men and women of his tribe in within Mother Bear Lafayllve
you are a fishmonger of spring, war across the borders of the that even the strictest of non-
you are the master of your expansive wilds of The Reach. believers respect.
trade. If you are the craftsman As lumber harvesting caravans
that hammers shields, builds move north from Thunder Bay Mother Bear Lafayllve
guns, and sharpens plowshares and try to spread into the rich resides in a small shack next
all summer, you will be asked resources of the Frozen North, to a dried river bed, near a
to build. If you are a warrior the man-beast and his hoards of small brewer town called Hayven.
of the autumn, none should ever raiding tribal warriors take Keeping mostly to herself, the
need ask for you to dispatch their toll on outsiders. middle aged women is completely
enemies of the Tribe of the self-sufficient in regards to her
Season. ColdFather Axe-Grinder is a environment. A skilled farmer,
The seasons provide us tactical genius, exceptionally capable brewer, intelligent
wisdom, teach us to survive, and adept at guerilla tactics, and combatant, and competent
each season has a purpose. As a uses a wide network of tribal crafter, the Mother Bear has
follower of a season you too scouts to be the greatest little need of interaction with
serve a purpose that is needed scourge to the north traveling the outside world.
throughout the year. woodsmen. When the scouts of
21
Kristopher Eshleman (order #7097813)
Here, within her home, followers of Fall and Winter.
Mother Bear Lafayllve tracks The Children of Father Night Worshipers of the field of battle,
the turning of the season is an order within the Tribes unflinching combatants that seek
by giving offerings to the of the Seasons which originated conquest and glory, the Crow
season’s aspects. Calling upon in the great expanses of the Eaters are a traveling sect of
the wisdom of each season in subterranean territory of Old the Tribes of the Seasons which
turn, Mother Bear Lafayllve has York. A primarily Lascarian invade territories to raze
ascended as an Accensorite to culture with members in each of heretic faiths. When the Crow
become the embodiment of the the four seasons, the Children Eaters find a location of heretic
wisdom of each season. One of of Father Night are a branch of worship, the tacticians of the
the few Accensorites of her the Tribes of the Seasons who Crow Eaters begin to gather
faith to completely embody the worship the sunless turning of intelligence for the coming
full rotation of the seasons the seasons. war while the soldiers prepare
wisdom, many followers of the their equipment to adjust to the
Tribes of the Seasons search for Offering sacrifices to Father capacities of their soon enemy.
years trying to find the home of Night and Mother Luna, the
the Mother Bear to partake in Children of Father Night embrace Once the Crow Eaters strike,
her wisdom. the nocturnal aspect of nature. they do not cease until they
Adorning markings and icons of have burnt settlements and
nocturnal totems appropriate slaughtered anyone not marked
Sects of the for their season, the Children as a follower of the Tribe of
Seasons of Father Night mark the change Seasons. Heretic religious
of the seasons not by the change doctrine is destroyed, those that
Children of Father often found above grounds, but know the heretic doctrine are
Night instead by the subtle signs of killed, and structures The Crow
“Listen to the words of season change found within the Eaters are brutal tacticians,
Father Night children. Father womb of the earth. Beyond the fierce warriors, and vicious
Night speaks, but speaks so tracking of the seasons from enemies that earn their name
quietly that the surface subterranean signs, the Children by leaving the fields of battle
dwellers no longer hear his of Father Night carefully track filled with corpses for the crows
words. The surface dwellers the phase of Mother Luna. The to eat. As homage to those that
seek to deny father night with Children of Father Knight know would come in their wake, Crow
their fires and their lights. that what they do, the killing Eaters adorn themselves with
The surface dwellers are deaf and stealing from surface feathers and skulls of carrion
to Father Night, but beneath dwellers, makes Mother Luna birds, believing these markings
the pipes and beneath the waves sad. To ensure that the Children will confuse the carrion birds
we hear his words. Whisper the of Father Night do not sadden (and with that death itself).
rhyme we have been taught, keep Mother Luna, and bring her
to the faith to survive, keep to wrath, the Children of Father Travelers of the Sun
the night to live. Knight only hunt when Mother “To the North we find the
Winter sees that pipes do Luna has her back turned (the truest of Winter. To the South
freeze, new moon). we find the heart of Summer. We
But growing mold is end of travel as the seasons dictate,
cold, Crow Eaters from the Pridelands to the
The flooded hearth means warm of “Crow Eaters! Our enemy hides Frozen North. We bring the
earth, within their walls, worshiping wisdom of the season to all we
The sprouting fly eats fruit gods that would bring about the find upon the road, and trade with
outside, end of seasons.” them the tools of the season’s
The owl wakes, the sun slumbers survival.”
deep The Crow Eaters are an aspect The Travelers of the Sun
The owl wakes, and we will of the Tribes of the Season is a sect of the Tribes of the
reap.” which leans heavily towards the Season most commonly found in
22
Kristopher Eshleman (order #7097813)
Rover tribes, Dieseljock clans,community in the center of the Heretics of the
Salt Wise, and communities of trade route. This is where they Ageless Season
constantly traveling nomads. come to swap out equipment,
In the summer the Travelers of provide supplies, and rotate
the Sun bring their community caravan drivers. The home Time Keepers
southbound trading materials territories owned by the nomadic “The seasons change, and we
found in the north with small tribesmen are always known as mark its passing. We do not bend
survivor settlements and‘The Equinox’. It is said that knee to a god or even the season
caravans they cross ways with. here, at each of The Equinox itself, but instead we mark the
Once they have hit the peak settlements, great rituals of wisdom of the year and track the
of Summer, the Travelers of time keeping are performed with turnings of the seasons. This
the Sun gather their supplies each passing of the caravans. we have done since the fall of
and head northward loaded with Maps, lore, techniques, and man, this others will undertake
supplies from the south. Once history learned from the spoken after our strains have moved
the Travelers of the Sun arrivestories learned by the nomadic on.”
in the frozen north, the snow Travelers of the Sun are recorded
bound communities of the Frozenby the citizens of The Equinox. The Time Keepers are a
North welcome the trade of foodIt is said that the massive fringe organization within the
and supplies in exchange for trade and commerce hubs known Tribes of the Season which has
local timber and surplus to as The Equinox are protected by allied itself completely with
head south. the Sainthood of Ashes as well the interests of the Sainthood
as the Tribes of the Season. of Ashes. The Time Keepers work
As the Travelers of In the trade bazaars of The to gather artifacts of the
the Sun cut a caravan Equinox can be found just about past, researching the culture
swath from the Frozen anything, including seeds, raw of the pre-cursor people of
North to the resources, hand written books, the wastelands, and hunting
sweltering heat of medical techniques, fuel, and religious techs and technology
the south, they hand tooled vehicle parts. of the fallen people. To many of
always return to the Tribes of the Season, the Time
the same home Keepers seem more interested in
defining the when and the why
of how people died instead of
trusting to the wisdom of the
seasons. Finding the history of
man, and counting the aging of
the pre-fall cultures
materials fuels the
desire of the Time
Keepers to roll
back the seasons
and return to
pre-fall life.
The Time
Keepers, a
cult of the
tribes of Winter,
see that the recovery
of the wisdom of the
prior age outweighs
the needs of any of the
other seasons. A culture of the
23
Kristopher Eshleman (order #7097813)
Tribes of the Season which stand the tribe reach the thirteenth With outer stone walls three
in blatant defiance of the ‘rule knot they are trained in war, stories tall working a perimeter
by season’ traditions of the arts, music, philosophy, and around the city temple of the
tribes, the Time Keepers rule culture. As the males of the Refuge of Time, this Natural One
completely by Winter tribe, tribe reach sixteen knots, they temple crowns the tip of sheer
stating that ‘nuclear winter has are provided to the best suited mountain cliffs coated in thick
come, and until we can fix the women for breeding. jungle. Hidden by the density of
broken season, no other season the jungle, protected by natural
should rule’. With each turning of the and manmade perimeters, the
seasons the Mothers of Truth tie Refuge of time serves a purpose
The Ageless Ones another knot into the leather threefold. First, the Refuge
“Come child of the Broken strip which marks the years of of Time is a purist shrine
Arch, son of the eternal spring, a male of the tribe. Once a male of the Tribes of the Seasons.
boy of the Fallen Angels. It is of The Ageless One tribe has It is exceptionally rare for
the turning of the thirty third enough knots in their leather emissaries of neighboring
cycle of your season, so it is strip that no more knots can be Natural One families who are
time for you to abandon the tied, that male is provided the Tribes of the Season to be
ageless and spend the rest of ‘bounty promised of all Ageless allowed to plead their case to
your days serving the wheel of men’. Taken from their home in enter. Most visitors are killed
seasons. No, do not bother to a wonderful rite of passage, the by hunting ‘Jaguar Pride’ war
collect your things, you will now aged male of the Ageless one parties that hunt the jungle
not need them where you go now.” is taken from the home of the around the mountain side.
Ageless and provided to slave
Found along the Western masters. The now ‘useless’ men The temples removal from
Coast, there is a sect of the of the Ageless Ones serve their the rest of society allows the
Tribes of the Season which final years tilling the land, fledgling Unborn of Têixiptla who
serves the needs of the newest growing food, and serving the are new to the world as a whole,
generation by enslaving those needs of the Ageless Tribe- out time to grow into the world they
‘in the winter of their lives’. of sight and out of mind. now live in. Secondly, the Unborn
Found living in the upper floors of Têixiptla culture within
of ramshackle metal and wood the Refuge of Time has used a
stilt houses, the Ageless Ones Shrines of the combination of rediscovered
are a matriarchal society which Seasons mathematics and ancient stone
trains their youth to be strong, calendars carved into the
fearless warriors. The Ageless Refuge of Time mountain face to estimate the
Ones raid caravans and outlying In the heart of the Têixiptla true year of the world. This
communities in addition to territories is a community belief allows the Unborn of
their own seemingly endless buried in rubble and jungle, Têixiptla to understand concepts
farm bounty. the Refuge of Time. Erected such as celestial alignment for
on the site of an ancient pre- travel, seasonal changes, and
The wise women of the Ageless fall stone structure, the seasonal changes for planting
Ones, the Mothers of Truth, track Unborn of Têixiptla residing and harvesting. Lastly, within
the birth and growth of the male there have repaired the Refuge the walls of the Refuge of Time
figures born to the tribe. Each of Time systematically, and the Unborn of Têixiptla have
year the males of the tribe age are building a structure that begun to re-record history as
another season, a new knot is will survive the ages. Carved they perceive it. This history
added to a strip of leather that from the hillside, partially is carved in stone through
is kept by the Mothers of Truth. utilizing recovered stonework, simplified pictograms with the
As the males of the tribe reach the Church of Time presents idea that if culture is lost
the thirteenth knot, they are itself as an exceptionally again, the simplest of images
trained to be honor guards to the defendable position. can be translated by the new
Ageless Ones. As the females of inheritors of the world.
24
Kristopher Eshleman (order #7097813)
25
Kristopher Eshleman (order #7097813)
Of Varmints and
Deadbeats,
Threats of the
Irradiated West
“Well shit son. While I know you big city
folk from Vegasia think you got the whole damned
world figured out, let me explain to you the way
T he wastelands of the Lone Star territories
and around the Pridelands are dangerous
on many different levels. The heat, the real
of things around here. These territories will threat of running out of water, the locals,
kill you faster than a Lascarian at an open and the unique animals of the territory all
wound buffet. I know that you are lookin’ at this seem to be doing their damnedest to kill
simple country bumpkin and thinking to yerself you. With so many large areas of the wastes
‘There ain’t a way in hell that this here country being uninhabited, the undead infection has
idjit is gonna teach me nothin’. I can see the mutated in some unique ways to ensure that it
smirk in yer eyes, no matter how big the sunny- can spread across the wastes. From infected
glasses you put on yer face gate.” animals, reanimating long dead corpses, to
“We got threats out here that you ain’t ever latching itself to particular vegetation, the
dreamed of. Undead that done climbed out of yer territory of the Lone Star and the Pridelands
worst nightmare, beasts that have started to get offers bizarre forms of threat that is not
the zombi-fying, and more poisonous creatures found nearly anywhere else in the greater
than you can imagine. So why don’t you sit down, Merican continent.
be polite, take of yer damn sunny-glasses, and
ye might learn you something.”
“And by the by, that pretty plant you put on
your lapel is known as Hovesbane, and it is more
poisonous than one of your Vegasian whores on
holiday.”
26
Kristopher Eshleman (order #7097813)
27
Kristopher Eshleman (order #7097813)
Undead Threats
Lynch Mob & Lynch Mob Boss
Appearance Agility Brawn Endurance Knowledge Luck Wiles
1 1 1 2 1 1 1
Movement Health Fatigue Defense Resolve
2/4 6 - 1 -
Skills: Awareness 2, Melee 2
Special Traits: Mindless, Shambling Dead, Mob Up
Attacks/Weapons: Bite/Claws +2 Damage
Mob Up: If the Lynch Mob boss successfully deals damage to a Survivor, that survivor is marked
for 1d10 Rounds with Zombie Attractant, and all nearby Zombies will focus their attacks on that
target to the exclusion of others, gaining a free +1 Die to their attacks.
28
Kristopher Eshleman (order #7097813)
Preacher
Appearance Agility Brawn Endurance Knowledge Luck Wiles
1 1 2 3 1 1 1
Movement Health Fatigue Defense Resolve
2/4 10 - 1 -
Skills: Melee 1, Stealth 1
Special Traits: Mindless, Shambling Dead
Attacks/Weapons: Bite +1 Damage
Confusion of Rot: The gasses produced by the Preacher act similarly to gas grenades, effecting a
large area around them quickly. Once every 5 Rounds, the Preacher can emit a rot cloud, forcing
any living targets within 5 Yards to take a simple Resolve test. If failed, the target’s Resolve,
Defense, and Attack dice are all halved, rounding up, for 1d10 Minutes. This effect can stack.
29
Kristopher Eshleman (order #7097813)
Rot Mare
Appearance Agility Brawn Endurance Knowledge Luck Wiles
1 5 5 5 2 1 2
Movement Health Fatigue Defense Resolve
5/10 20 6 3 2
Skills: Athletics 4, Melee 4, Intimidate 4
Special Traits: Mindless, Huge (+1 to Attack), Fearful Presence
Attacks/Weapons: Kick +4 Damage, Trample x2 +4 Damage, Bite +2 Poison Damage
30
Kristopher Eshleman (order #7097813)
Beasts and Baddies
Bone Rattler
Appearance Agility Brawn Endurance Knowledge Luck Wiles
2 3 2 2 1 1 3
Movement Health Fatigue Defense Resolve
3/6 8 5 3 2
Skills: Athletics 1, Melee 5, Stealth 5, Escape Artist 3
Special Traits: Feral Minded, Tiny (-2 to Attack)
Attacks/Weapons: Venomous Bite +3 Poison Damage, Reach
The Bone Rattler, the oversized relative of the pre-fall rattle snake, is a threat to entire
settlements, much less small groups of survivors. Due to the incredible scale and size of the
Bone Rattler (reports of easily thirty plus feet in length and up to five feet in diameter) this
poisonous creature continues to breed larger and larger to match the environment in which it
exists. Born as small as four feet in length, Bone Rattlers primary food source is mammalian
creatures. Between bouts of eating Rumble Dogs, Bison, and Horses, the Bone Rattler spends much
of its time curled up and resting in the sun. With its size dictating its need for consumption,
larger Bone Rattlers have been known to be drawn onto ranches or civilizations to hunt horses or
people.
Bone Rattlers have a segment of bone rings around their tail that sound somewhat like a roaring
rainstorm when they are shaken. This noise is used when Bone Rattlers are not actively hungry,
as a warning to other creatures. When not hunting for food, the Bone Rattler prefers seclusion in
the sun, however, when the Bone Rattler needs food it has no qualms about consuming entire small
settlements.
31
Kristopher Eshleman (order #7097813)
Longhorn Mudback Bison
Appearance Agility Brawn Endurance Knowledge Luck Wiles
1 2 8 8 1 1 1
Movement Health Fatigue Defense Resolve Armor Points Reduction
2/4 32 9 4 1 10 1
Skills: Athletics 2, Intimidate 2
Special Traits: Feral Minded, Huge (+2 to Attack)
Attacks/Weapons: Horn Swipe +5 Damage
The Long Horned Mudback Bison has earned its name from the fact that these massive horned
mammals are predominantly found along rivers and the coast line, wallowed deep within the mud and
damp soil. The Mudback Longhorn, with thick skulls easily four feet in width and adorned with a
pair of massive three foot long horns, are fortunately primarily a passive creature. The Long
Horned Mudback Bison prefers to spend its days resting its massive frame and eating a diet of
tubers and vegetation.
The Long Horned Mudback Bison becomes a truly dangerous creature in the early Fall season, its
mating season. The Long Horned Mudback Bison competes with others of its ilk by charging one
another and ramming heads to prove dominance for mating. This aggressive quality causes the often
passive creatures to become incredibly dangerous to be around. It is common story to hear from
traveling Dieseljocks or caravan drivers that a Long Horned Mudback Bison has mistaken a caravan
for another Bison challenging for dominance. The damage done by these massive beasts as they
charge headlong through caravans or Dieseljock vehicles is funny to the outsider, but a nightmare
to those that are directly involved.
32
Kristopher Eshleman (order #7097813)
Rumble Dogs
Appearance Agility Brawn Endurance Knowledge Luck Wiles
1 3 3 3 1 1 2
Movement Health Fatigue Defense Resolve
3/6 12 5 2 1
Skills: Athletics 4, Awareness 2, Melee 4, Stealth 3, Intimidate 1
Special Traits: Feral Minded, +2 Stealth while Burrowing
Attacks/Weapons: Bite +2 Damage
At some point in the horrific history of the wastelands the Prairie Dog bred with larger Nutria
rodents producing the caravan driver’s bane; the Rumble Dogs. Rumble Dogs are not aggressive,
however, Rumble Hogs are creatures nearly three feet in length that dig expanding underground
communities. Connecting large underground hollows via tunnels, it is not uncommon for animals
drawing caravans to break their legs when the ground gives out beneath them into a Rumble Dog
tunnel.
Rumble Dogs are also protective of their homes, causing them to bite and attack the legs that
step through the surface of the ground into their homes. Rumble Dogs have been known to chew off
the legs of horses before caravan drivers can free their beasts of burden.
33
Kristopher Eshleman (order #7097813)
Siege Squirrels
Appearance Agility Brawn Endurance Knowledge Luck Wiles
2 4 1 1 1 1 4
Movement Health Fatigue Defense Resolve
4/8 4 5 4 2
Skills: Athletics 4, Escape Artist 4, Larceny 2, Melee 1, Scrounge 4, Stealth 2, Intimidate 1
Special Traits: Feral Minded, Tiny (-2 to Attack)
Attacks/Weapons: Bite +2 Damage
Squirrels haven’t physically changed much over the years since the fall of man. Small furry
creatures that tend to eat nuts, grains, and fruits generally pose no threat to the hearty wasteland
survivor. Where Siege Squirrels have evolved from the old world squirrel is in community and
cultural organization. Siege Squirrels travel in packs of dozens of squirrels, finding larger food
sources to raid and steal from. While Siege Squirrels in the wild are content to live in massive
communal nests and take from the environment, Siege Squirrels that come closer to communities
can become a serious threat. Chewing through wood or burrowing into buildings that contain food
stores, working in unison to drag off up to man sized sides of meat, and occasionally stealing
babies for foodstuff.
34
Kristopher Eshleman (order #7097813)
Coyote Uglies
Appearance Agility Brawn Endurance Knowledge Luck Wiles
1 4 3 5 1 1 3
Movement Health Fatigue Defense Resolve
4/8 16 8 3 2
Skills: Athletics 3, Awareness 3, Melee 4, Stealth 1, Intimidate 3
Special Traits: Feral Minded
Attacks/Weapons: Bite +3 Damage
These wretched beasts are things of nightmare for the children of Lone Star and any unfortunates
making camp out in the badlands. These carrion feeders of the old world have come into regular
contact with the z-plague, and unlike so many other carrion eaters, they weren’t immune to the
corruption of the flesh that came from the plague. The Coyotes instead have a terrible fate ahead
of them, born healthy and whole, but slowly degenerating over the years until they are little more
than meat and bone. Some of the scientists of Aggieland have claimed there is a similarity between
the coyotes and the afflictions of the Retrogrades, but that doesn’t give the beasts any comfort.
Their keening wails can be heard echoing across the clear night sky, pitiful and horrifying
screeches of torment the beasts suffer.
35
Kristopher Eshleman (order #7097813)
Shrapnelitos
Along the ever changing windswept wastelands, what little water has slipped through the
earth is precious and all manners of evolutionary advances have been made to preserve it. The
shrapnelito is one particularly ingenious bastard of plant. Bearing a practical resemblance to
other short fruiting cacti, the shrapnelito has developed an ingenious defensive mechanism. In
place of the meaty limbs their cousins grow or moisture rich fronds, the shrapnelito has a series
of pinecone-esque protective plates that shield its main body. When the plant feels its whiskery
tendrils disturbed by a would be predator, the meat of the plant rapidly expands with water from
its deep root stem, explosively launching the spiny plates into whatever unfortunate man or beast
is nearby before slowly allowing the water to seep back into its roots to be stored again. To
make matters worse, the spiny plates’ waxy coating is a severe irritant, leaving the victim’s
skin itching for days on end. Some enterprising souls have tried to gather and market the stuff,
though you can usually recognize them for the rashes and welts covering their arms and faces.
36
Kristopher Eshleman (order #7097813)
Equipment for the Borderlands
Guns, Shooters, and Slug Throwers
Double Barreled Long Rifle
The ubiquitous long rifle of the midwest is a staple, and few question the long standing
practice of training marksmanship at a young age in the barren flatlands of Lone Star and the
Pridelands. Sharp shooters prize a good double barreled long rifle, both for their stability and
how easily they can line up precision shots in short succession. Providing that both barrels are
loaded, so long as the first shot hits successfully, the shooter may immediately fire the second
barrel and apply damage a second time, with no splash over.
Crafts Level – 20 Damage Bonus – 5 Skill – Rifle Price – 185 Reload – 1 Clip – 2
Rate of Fire S/-/- Range – 200 Splash – 4 Special – Accurate, Kickback
Halberd Rifle
With the popularity of iron horses and pick-me-up trucks in the Lone Star, and horseback riding
in the Pridelands, it was only natural that long pole weapons would return to regular use. Often
found in the hands of small community patrolmen and gate keepers, these heavy iron pipes adorned
with blades and spikes feature a lever action shooter as part of its design. When wielded as a
rifle, this weapon counts as a lever action rifle (pg 132 Dystopia Rising Core Rules). When wielded
as a halberd, counts as a pole axe (pg 130 Dystopia Rising Core Rules).
Heavy Iron Revolver – Like the motto goes, go big or go home. This applies to weapons as much as
anything else in Lone Star. The heavy iron revolver answers that challenge with 8 rounds of hot
lead death in a 8 and a half pound package. The heavily reinforced pistol not only can easily take
a man off his feet, but packs a mean wallop once empty, often used in bar brawls as an improvised
cudgel. When used in melee, the Heavy Iron Revolver counts as a cleaver (Pg 130 Dystopia Rising
Core Rules). Otherwise, use the profile below.
Primitive Weapons
Atlatl
The Atlatl, or spear thrower,
is a traditional weapon found
among many Natural One tribes
for achieve long range attack
power and accuracy. These simple wooden instruments are often adorned with trophies of the hunt
and charms showing the pride of the crafters and wielders in their form. It is not uncommon for
hunters and warriors alike to use these deadly lances to strike down their quarry.
Crafts Level – 8 Damage Bonus – 4 Skill – Thrown Price – 25 Range – Brawn x 5 Splash – 4
Special – Reliable
Macuahuitl Sword
While its overall structure hasn’t
changed in hundreds of years, the
materials certainly have. The Macuahuitl
sword is a type of macana, or in layman’s terms, a blunt stick with sharp bits jammed into it.
The modern incarnations of this weapon often use reclaimed pieces of plate metal, rebar spars,
and sand-glass collected from the old desert highways and blasted lands. These are sandwiched
between two sturdy planks of wood and attached to a heavy handle, to better bludgeon an opponent
to death with.
Throwing Axe
While it isn’t hard to find objects to throw, such as broken bricks,
bottle remains, or bits of sharp scrap, how much better to make that
piece of junk fly right and be a useful tool as well. These weapons are
built from all manners of reclaimed scrap and parts joined to sturdy
wooden handles that make them well balanced and easy to throw cleanly.
Price: 10
Price: 35
Price: 45
39
Kristopher Eshleman (order #7097813)
Lone Star
I f y’all are asking about Lone Star, y’all ain’t no Merican—ain’t no Texican neither. But I
ain’t gonna hold it against you. I will tell you one thing, though: Don’t mess with Lone
Star. It’s the wildest and most dangerous part of Merica. Don’t believe me? Well, you’ll learn—
one way or another.
Lone Star’s the home of the Lawmen, the brave Texicans that lure hundreds of zed away from
settlements like Star City and New Austin. Lone Star’s the home of the Merican, the rowdy strain
that’ll pick a fight as soon as punch a zed. Lone Star’s the home of the roving gangs of Dieseljocks,
the fierce Cad Nation, the terrifying Aggieland scientists. Lone Star’s the home of the brave.
It’s not like Lone Star’s small, neither. It stretches all the way from the famed Star City,
with its showgirls and its barroom brawls, to the Dune Sea with its shifting sands and deadly
terrain. Massive packs of zed roam the flat landscape as the harsh sun beats down on the dusty
plains. Grass and warped trees dot the region, the remnants of a time long ago when the area was
lusher, greener. When the bombs fell onto Lone Star, the region was forever altered, becoming a
combination of unforgiving desert and barren plains.
Lone Star might not be the prettiest place around, but it sure has the best to offer. The
Trembling Plains belch out black gold, the life’s blood of the gangs that ride iron horses. There,
Iron Slaves toil under the gaze of Merican overseers and the Oilmen, the Purebloods that run the
whole operation.
Head over east and you’ll hit New Austin, the city of music. You’ll never hear a nicer tune
than when you’re there, but I wouldn’t stay too long. Word is that people go missing and end up as
experiments in Aggieland. Trust me, you don’t want to end up there; the scientists are no better
than butchers.
We don’t just got Mericans and Texicans, neither. We got them Lascarians in the Space Caverns,
the deadly caves that run all the way beneath the desert near New Austin and that new settlement,
Bravo. We got Natural Ones in the Grasslands, the massive sea of grass that hides the worst zed way
to the south of Star City and the east of Sand Tonio. We also got them nasty fuckers, Retrogrades,
all over. And of course we got Iron Slaves to work for the Purebloods.
What you got to understand about Lone Star is that it’s a place of open spaces. We don’t
believe in fucking walls here, unless you count Star City. That’s the only place I know where a
wall’s been built to keep out the zed. Elsewise it’s mainly just flat here. That means we can see
the zed for miles before they got to us—also means that they can see us, too. You know the saying
that everything’s bigger in Lone Star? Well it’s true. We get them Tanks and Goliaths that travel
the plains. Get huge masses of shamblers that run in packs, too. The worst are the Hunters in the
Grasslands, though—and the Diggers along the Dune Sea.
It’s not just a region of open spaces, though. We’ve got room to grow—and the settlements show
40
Kristopher Eshleman (order #7097813)
Kristopher Eshleman (order #7097813)
it. We have General Mustang’s Star City, the biggest place I ever seen. We got Seasons Seat to
the northwest of there where the famed Lawmen go to train. We even got Sky Temple near Mustang’s
seat of power, the holy site where fiery priests will tell you all about how we better fight or die.
Then of course there’s New Austin and Aggieland to the south. I don’t think I’m forgetting any...
ah! Fort Worthless. But no one cares about that shithole, anyway.
Lone Star’s the place for hardworking men, for backroom bounty deals, for the roving gangs
on their iron horses. Lone Star’s the place of the hero and the villain, where we’re not afraid
to get our hands dirty and bloody to get the job done. Lone Star’s the place of the true blooded
Merican and the proud Texican, where we stand tall in the face of danger and violence. Lone Star’s
the place where men and women can be free. Lone Star’s the best fucking place in Merica, and I’ll
give you a good punch in the jaw if you say otherwise.
Star City
“I can remember seeing the
green clouds roll toward us
across the dry plains. Thunder
and lightning crackled as the
storm pushed the zed toward us
in waves—relentless, endless.
That’s when I saw them: the
Lawmen. And behind the mounted
group, with their stars and
their spurs, were the walls of
the largest city I’d ever seen.”
–Mercurio Lanza, Rover
The Burning Wound is home It’s not just raiders that New Austin
to those that have no other inhabit the Wound, though. There
place to go—the people that are also those that hold onto City of the Violet Crown
are too criminal for Star City, some vestige of their humanity—
too violent for Fort Worthless no matter how warped it may have “You can see why they call
and too crazy for anywhere become. A small settlement of it the Violet Crown. It’s not
else. In fact, General Mustang tents and shacks can be found just ‘cause they got all them
habitually exiles people to the in the section of the Wound music lovers in there, though
Burning Wound when he’s feeling that doesn’t possess as many that’s part of it I reckon.
particularly unmerciful. hot springs. Perhaps sensing It’s the way the sky turns from
that these people have little to pink to purple in the twilight,
48
Kristopher Eshleman (order #7097813)
lighting up all them hills in the rough-and-tumble attitude the ruins for salvageable goods
the distance. Makes you forget that characterizes most reaches as others tried to hide from
‘bout what a shit hole we live of the region, the City of the the harsh wastes. Yet one man
in.” Violet Crown has a softer side— had a vision; with an old radio
–Bobby Jemson, Merican relatively speaking. It plays and a guitar, he began sending
home to musicians and performers, out his songs into the world
It’s said the music never academics and fishermen. It’s a with the hope that others would
dies in New Austin—and that’s place of productivity and rest, respond. He played and they
partially true. Stroll across a place that most people like came; people showed up from
the cracked roads of the city to stay—assuming you don’t mind miles around—those who were
during twilight and you’ll the lack of an army to keep the tired, those who were broken,
hear the bands begin to play. city safe. those who were defeated. They
Bluegrass mixes with country as came and listened to him play,
banjos, guitars, fiddles and lap Like most settlements in eventually settling in the area.
steels begin to mingle with one Lone Star, New Austin is airy
another. Voices sing out to one and open. It’s made up of a While that’s the story of
another in the gloom, drawling conglomeration of patched how New Austin formed, the
accents quickening and slowing buildings that have been reality is far grimmer. It’s
depending on the melody. Hot reworked and refitted to suit a true that there was a man
puffs of wind carry the sounds variety of purposes. While some with a guitar, but he was more
throughout the bars and brothels act as lodgings, other act as like the local drunkard than
and local hangouts, bringing stores and bars—and almost every a religious symbol. Instead,
people from all corners of Lone bar is outfitted with a stage for two groups composed of Pure
Star to listen. As the light the nightly performances that Bloods and Mericans battled for
fades from the sky, the music characterize the settlement. dominance in the region. Gun
only increases, growing in smoke hung in the air as blood
power until the dawn lights up The City of the Violet Crown soaked the ground. Pure Bloods
the morning sky. was always ruled by the King’s issued death threats as their
Court—if not in name, then in cronies tortured and strangled
Located far to the south of spirit. It’s said that after
Star City along the coastline, the Fall, New Austin was a
New Austin isn’t like other broken city. People scavenged
places in Lone Star. Instead of
49
Kristopher Eshleman (order #7097813)
citizens. Eventually, one man military complex, part mad
triumphed. Daniel Lawrence and East of New Austin, almost scientist laboratory, Aggieland
the Lawrence family took control near the ragged coastline, hosts an insane collection of
of the city and have built it to festers a town no one dares engineers, mad scientists,
their liking since then. approach without good reason: tinkers, soldiers, and officers
Aggieland. The name itself is all bent towards one thing:
New Austin may be known enough to inspire a shiver of SCIENCE! All of Lone Star is
for its music, but its profit terror in all who hear it. Part their petri dish.
is based on its connections
with Aggieland. Technological Past the cracked roads, past
inventions are sold from New the twisted trees and dry grass,
Austin on behalf of the feared you can find the faded and patched
territory, and the Pure Bloods buildings of Aggieland. The
in charge are quick to charge complex is built for defense—the
exorbitant prices for those makeshift reinforcements are
unwilling to travel across the created from metal plates, the
gang-ridden wastes. windows boarded and barricaded.
For those that aren’t interested If you have the chance to look
in music or scientific up, you may spot a sniper or
discoveries, there’s always two on the tops of the roofs
fishing. As seawater flooded Lone while patrols of heavily armed
Star, New Austin suddenly became Merican troops regularly march
a city along the coast. Those past. Hanging in metal cages
brave enough to venture into the from some of the walls are
treacherous and poisonous waters zed—experiments that bake
can usually eke out a living by beneath the harsh sun.
pulling out some of the strange
creatures that make their homes
Yet while the outside of
within the deep—assuming they this complex looks like a well-
survive the fishing trip. organized military compound,
the inside is far from it.
Despite the downsides, Push past the locked doors and
though, New Austin welcomes you’ll probably find yourself in
people from all walks of life— a laboratory. Cracked beakers,
even northerners that travel petri dishes and metal tables
all the way from Old York. As hold an array of experiments—
long as you don’t anger the from glowing fungi to live
Lawrences, you’re liable to patients.
emerge from the city unharmed.
Sane people stay clear of
Aggieland Aggieland. After all, most don’t
feel like having their insides
“Don’t worry; this is a very examined as they lie screaming
common procedure. In simple on a metal slab. However, there
terms, we’re just going to are those who will journey to the
make a slight incision in your town for trade. The Retrograde
abdomen in order to get a better and Lascarian scientists of
view of what might be making you Aggieland are happy to pay for
sick... Nurse, could you please slaves in the form of recently-
hand me the saw?” developed arms and munitions.
–Eugene Quark, Because of this, a thriving, if
Aggieland Scientist dubious, economy has sprung up
50
Kristopher Eshleman (order #7097813)
between the town and wandering It’s rumored that Aggieland those that cannot see within
marauders. With the protection had a hand in creating the their dim depths. Those who
of gangs that enjoy highly irradiated horses that raiders venture inside in order to
explosive arms and their own use to the south—though reports loot or pillage the underground
military, Aggieland has been haven’t been able to confirm stores that the Lascarians hide
left relatively unmolested by that. What is known, though, are never seen again.
outsiders. is that strange beasts often
emerge from the laboratories of The old cavern system lies
Aggieland doesn’t just trade Aggieland; some came be helpful, in between New Austen and Bravo,
with gangs, though. There’s also most die quickly but others are just off the main caravan route.
a thriving business between the terrifying beasts that can wreak Although there are many openings
Lawrence family that controls destruction on the surrounding to the site, most of them are
New Austin and the science areas. Genetically modified cows heavily guarded to ward against
complex. Merican guards with that are far larger and more the undead and would-be looters.
loaded caravans are often seen aggressive than their cousins If you survive actually entering
shepherding goods across the roam the plains around the the caverns, though, the caves
wastes. In return, it’s said town. Creatures with claws and themselves will kill you. Dark
that New Austin provides credits teeth hunt in the night, screams as night, the Space Caverns are
and other more dubious supplies filling the night air as they prey filled with sinkholes and flooded
for the scientists. It’s not on unsuspecting travelers. It’s areas during certain parts of
uncommon for people to suddenly not unknown for Rovers to come the season. The Lascarians set
go missing within the City of across entire caravans nearby traps for those who try to use
the Violet Crown. that are deserted—dried, flaking their passages to transport
blood smeared across the sides goods by themselves and many men
While Aggieland does produce of wagons are the only clues as and women have wound up broken
munitions and other weapons to what happened. and bloody at the bottom of a
(after all, that’s what brings covered pit.
profit), it actually specializes Avoid Aggieland; your very
in a particular brand of science life may depend on it. The cave system itself
that’s far more disturbing. The would probably be completely
town itself is built around the The Space overlooked if it weren’t for the
faith of Darwinism, and the Caverns tribe of Lascarians that make
tinkers, scientists and soldiers their homes there. Named the Dark
are all bent on improving the “What they don’t tell you Moon tribe, these Lascarians are
various strains of humanity. about the place is the silence. known for their fierce trading
In order to do this, Aggieland All you can hear is their and extreme territoriality.
scientists conduct extensive breathing—and then the screams. They are proud to boast that
biological experiments--not That’s one thing I learned about none but a Lascarian has ever
always in their labs. waiting outside those caverns: seen the inside of the caves—
Never go inside. There’s a and lived.
Clipboards in hand, Aggieland reason most sane people are
scientists will sometimes appear afraid of the dark.” While dangerous to others,
outside of smaller settlements. –Lloyd Huntington, the caves are a huge asset to
If you see them, run—run as fast Merican Looter the underground tribe. Mostly
and far as you can. It’s likely free of the undead, the Space
that they’ve set up some kind If there’s one thing you Caverns provide a natural
of neurological gas, extensive remember about the Space highway to smuggle goods beneath
technological experiment or Caverns, remember that they’re the dangerous wastelands. The
something else that’s equally no place for anyone but a Dark Moon tribe will happily
unpleasant and likely to cause Lascarian. They twist and wind cart illicit cargo through
you harm. beneath the earth, the dark their passages—for a price.
all-consuming and dangerous for Although many traders balk at
51
Kristopher Eshleman (order #7097813)
the extortionate fees that the When the moon disappears from vast plains, which means that
Lascarians charge, others are the sky, the time is ripe to be unprepared caravans often die
more than happy to pay. After far away from the Space Caverns. of thirst long before anything
all, it’s better to shell out It’s said that the Dark Moon else kills them. Diggers lie
a few extra cred than have your tribe becomes far more active in wait beneath the shifting
caravans attacked by roving during the New Moon and will landscape as well. It’s not
gangs, such as the Coyote Kings- raid unsuspecting caravans surprising to turn around and
-or the Lascarians themselves. and nearby settlements on the find that one of your party has
surface. Partly religious, suddenly disappeared, dragged
This underground these raids are conducted in an beneath the earth before he can
transportation service has almost ceremonial manner as the even scream. The only evidence
actually prompted quite a few Lascarians don war paint and left behind is usually a rising
would-be looters and marauders talismans—but that doesn’t make pool of blood that seems to come
to venture into the caves to them any less horrific. from the sands themselves.
snatch cargo. They’re lucky if
the Dark Moon tribe kills them Dune Sea While diggers can be deadly,
outright. If they’re unlucky, the weather can be even worse.
they become a sacrifice to Father “You can hear them before Massive sandstorms can whip
Night. you see them. It’s the sound through the desert, swirling
of the wind rippling across the dirt and debris into the air
While the Dark Moon tribe vast waves of sand; it’s the to the point that you can’t see
will transport cargo, it has sound of the trembling Earth your hand in front of your face.
a decidedly unfavorable view as it quakes beneath your feet; Those who are caught in one of
of Aggieland and its scientific it’s the sound of death. If you these storms can suffocate or
experiments. During raids on the see them, it’s too late. You’re be buried alive in a matter of
surface world, the Lascarians already dead.” minutes. Yet sometimes, they
will openly venture far afield –Declan O’Brien, Rover suffer a worse fate. The winds
in an attempt to attack the can be so strong that they blast
scientific complex. So far, To the north west of Lone sand against anything living,
none of their assaults have Star, before you reach the stripping flesh from bone. While
succeeded; yet some say it’s canyon lands of Vegasia, is the traveling through the desert,
only a matter of time before Dune Sea--a living desert that you can sometimes see entire
the tribe finds a way to destroy is a cartographer’s nightmare. caravans of skeletons. Empty
Aggieland—possibly by tunneling The sands are ever shifting eye sockets stare blankly out
beneath the ground. and changing beneath the at the dry world around them.
clear skies, forming hills and
Although the caves are canyons that weren’t there days If the shifting terrain,
used commercially, they’re or even hours before. Some say weather and the diggers weren’t
also viewed as a type of holy that this malleable landscape enough, there is also a ghostly
site for the Tribes of the is due to the fine nature of the tribe whose origins are a mystery
Seasons. It’s rumored that the sand itself; the small grains to even the most rugged veterans
bones of ancient beasts that are easily pushed by the high of the territory. This tribe
were present before the Fall winds. Yet those who travel in is made up of bizarre people
are located deep within the the area know the truth—there’s covered in all white or all
caverns. Monstrous creatures something beneath the sands that black armor that guard seemingly
with sharp teeth are preserved causes such constant and violent random spots within the Dune
within the rocky walls and many changes to the landscape. Sea. Said to travel beneath
of the Children of Father Night, The Dune Sea is its own kind of the sand and wield weapons of
a sect of the Tribes of Seasons, personal hell for the travelers bone and sinew, these people
believe that these remains are that try to make it across the are known as the “Nezrengal.”
former servants of Father Night shifting sands. There is little Their brutal hunting tactics
himself. to no water to be found on the and potent psionic abilities
52
Kristopher Eshleman (order #7097813)
make them the fear that stalks travel by foot. Far slower than rusted nubs and roads peeking
the living desert. other methods, those that trudge out from rolling dunes of sand
across the sands without the aid inhospitable to life.
Despite these dangers, many of machines are heralded as some
still travel across the sands of the toughest (and perhaps Actually journeying to San
since it’s the most direct stupidest) men in the region. Tonio is no easy task. The Dune
route from Lone Star to Vegasia. Sea is dangerous to all but the
Others simply want to visit the most experienced guides—and
ruins of Sand Tonio in order to Sand Tonio even they sometimes don’t make
see what they can dig up. On it back alive. Complicating
the edge of the Dune Sea is an “When you first enter the matters is the fact that the
encampment, filled with seasoned place, it’s exciting. The stale entrance of the legendary Sand
veterans that have been trained air, the rubble, the rusted Tonio is kept secret among the
partially at Seasons Seat and metal—they’re all signs that locals and Joneses that live
partially in the Dune Sea no one has entered the location off of what they can dig out of
itself. These guides make their for years. But then you start the area. The only way to find
living by leading caravans seeing the bodies, their faces out its whereabouts is either
across the sands, though twisted and warped, their bodies knowing a guy, paying your
there’s no guarantee that any contorted. That’s when you weight in cred—or both.
of the party will make it across realize you’ve entered a tomb.”
alive. Because of the risky –Flynn Sawyer, Jones But shelling out the cred may
nature of their business, the be worth it. Underneath these
Dune Sea guides will usually Far to the outside of New sands await treasure troves of
demand their payment upfront. Austen, buried in the sands on scrap and blueprints beyond the
If they don’t: watch out. It’s the edge of the Dune Sea is a wildest imaginations--or so the
likely that the person you’re Jones’ paradise. Sand Tonio rumors say. This massive store
bargaining with isn’t really is believed once to have been of valuables makes journeying
one of the seasoned veterans. the largest military complex to Sand Tonio almost worth it.
the old republic of Tay’hoss. Those that do make it to the
While there are many ways Now, it’s only a site are in for the fight
to travel across the desert, by collection of of their lives. It’s
horse isn’t one of them. Beasts said that the
of burden will sink into the
sands, laden by their heavy
cargo. Instead, the guides
employ a much faster way of
traveling across the dunes.
Patched together from pieces of
metal and other odds and ends,
the Dune Sea Guides employ
vehicles that are part ATV and
part rust bucket. These vehicles
are often hitched with trailers
that can carry cargo or merely
ferry passengers across the
shifting sands.
There are those that shun this
method of traveling across the
Dune Sea, citing it as being
too noisy and liable to draw
the attention of diggers and
the Nezrengal. Instead, they
53
Kristopher Eshleman (order #7097813)
Nezrengal, the mysterious find jobs in the campsite at the Tremblin’ plains, named for the
tribe that haunts the Dune Sea, edge of the Dune Sea—a place near constant shudder you can
sometimes appear at the ruins. where most Joneses hire help and feel in the ground. Oil derricks
There are also strange creatures a guide to lead them across the are constantly at work, drilling
that haunt the area—massive sands. into the land in search for black
sand worms the size of cows, gold. Lascarians and Iron Slaves
scorpions with deadly stings While most Joneses don’t journey beneath the ground
and predatory birds that are last long, there are a few men itself in other areas, blasting
said to be able to run across and women who have managed to into the rock with explosives in
the ground at high speeds. escape death time and again. search for valuable minerals.
Flynn Sawyer is one of these At the surface, dozens of iron
Yet if you manage to find men, and most people who want to horse gangs range across the
the entrance and beat the odds, get involved in the excavations open land, keeping the wells
you may just be able to see the at Sand Tonio seek him out first. and refineries running and the
remnants of technology from Known for his ability to evade precious few road houses in good
the Old World. It’s said that and disable the many traps at supply.
some enterprising Lascarians the ancient city, Sawyer has
have built tunnels connecting never once lost one of his men. While many work in Trembling
the various buried buildings The fact that he may have set Plains, they don’t stay there.
beneath the sands. This gives many of those traps in the first The very same boon that makes
would-be Joneses the pathways place usually doesn’t come up. the land so valuable also makes
they need to explore the remains it dangerous. The drilling
of the ancient city. Due to the Those that are successful at operations draw the worst kind
nature of sand, though, these unearthing the buried treasures of zeds—the foulest mutants and
paths often cave in and can can strike it rich—or lose it abominations that the desert can
leave entire parties buried. all. Not everything that comes spit out toward the pumps and
out of the ruins is valuable. processors. While most of the
It’s not just tunnels that For those that do pick out equipment is sturdy, staggering
the Joneses need to worry about, priceless artifacts, though, shambler corpses can clog the
though. Many explorers believe their futures are made. They can pumps, and if not kept patrolled
that they can “claim” an area sell off their findings to the and cleared, the precious black
once they’ve discovered it. purebloods of New Austin and can gold would cease to flow.
Due to the dog-eat-dog nature retire—or take another chance at Despite the constant influx of
of their business, Joneses will Sand Tonio. zed, the drilling continues—
often trap a building in order mainly at the command of the few
to prevent others in their Trembling Plains Pureblood families that own the
profession from accessing it. oil derricks. Known as Oilmen,
It’s said that if you listen “See this, boy? This isn’t these purebloods rarely visit
carefully on the surface, you just profit. Three generations Trembling Plains themselves.
can hear the screams of men our family’s been drillin’, Instead, they hire Merican
and women that have fallen to and I like to think that this’s overseers to watch over the
pit traps or have triggered become a family business. But Iron Slaves who carry out the
poisonous gas canisters. it’s more ‘an that, boy. This drilling operations.
here’s what makes us great. This
If you need to journey to is sweat. This is life. This is Yet actually maintaining
Sand Tonio, the best option is blood... This is oil.” their power in the area isn’t
to join up with an experienced –Theodore Jackson, just about keeping the drills
Jones. Many of these would-be Pureblood Oilman running. Dieseljock gangs would
treasure hunters hire help— happily steal the oil if they
there’s safety in numbers, after Travel past New Austin and could. That’s why the Oilmen
all. Most professional guards to the southwest of Lone Star’s have made extensive deals with
or even munitions experts can territory. There, you’ll find the the gangs that roam the area.
54
Kristopher Eshleman (order #7097813)
In return for keeping the popular of these, providing perch in the sun. They never seem
pumps unclogged and fighting cheap hooch that gets you drunk to leave either, and this
off the worst of the zed, the quicker than a Burster after a omnipresent swarm never harms
gangs receive a steady supply Vegasian. Owned by Bobby Fitch, welcome guests, or does anything
of oil. They don’t have to pay the bar is known as a local to the occupants.
the exorbitant prices that the hangout for Mericans that have Rey Mojo has owned the
Oilmen otherwise charge, and just gotten off their shifts. Morrison Hotel since he found
the Oilmen get a steady supply It’s said that if you want a it on a holy pilgrimage to his
of labor with little cost to bit of news and are spoiling for faith of the Kings Court years
their overall operations. a fight, Buckshots is where you ago. The bar is stocked with
should go. low-quality hooches, and home-
In recent years, the Oilmen cooked meals of exceptional
have continued to increase the The Pureblood families, when quality come from the back.
price of oil. It’s said that they do visit the area, head to The main selling point of the
the rising costs are partially a more refined establishment. Morrison Hotel is that it is
due to increasing attacks from Some of the supply stations are the last stop before Vegasia,
hostile gangs. Others say that heavily reinforced and furnished far enough into the sun and
it’s due to a particular band with everything an Oilman could heat that most travelers will
of raiders that makes its home want. It’s said that you can bear the lizards for some food,
on the edges of the Trembling always tell when an Oilman is in shade, and a place to rest
Plains. Whatever the case, residence—you can practically before the long journey. Mojo
customers aren’t happy—but they see the cred oozing from between smiles and jokes with travelers,
have little choice but to shell the cracks of the walls. and the Doors are almost always
out the cred if they want the playing on the small jukebox in
product. The Morrison the back. The bar contains an
Hotel incredibly broken pool table,
That’s not to say that This building, far to the scratched and burned felt held
all of the drills are owned west in Lone Star, is almost to together by wobbly wooden legs.
by Purebloods, though. One or the edge of Vegasia and Califia Some say the lizards of the
two gangs have managed to make territory. Red adobe walls Morrison Hotel are what keep
inroads in the area, and possess
climb two stories, between the the place undead free. It is
some drilling equipment. Without
stories small wooden logs poke said they possess a psychic
the extensive funds that the from the walls. The windows are aura, which masks the building
Oilmen possess, though, it’s rounded, simple wooden shutters from the shambling horde.
difficult to keep the oil flowing.
blocking out the harsh light. Mojo doesn’t seem to mind either
In comparison with Oilmen oil At least, that’s what you’d way, and has killed men before
derricks, the ones owned by thesee if the walls weren’t entirely for harming his lizards.
gangs are falling apart. It’s crawling with lizards. Nearly
likely that in a few years, every inch of wall is moving and The Spoiled
the operations will shut down scaled, small lizards Coast
entirely—or be bought out by of all varieties Once a vibrant region of
one of the Pureblood families. slinking about, commerce and industry, the
looking coastline of Lonestar is now a
While no one actually lives for the blackened wasteland stretching
on the Trembling Plains, there b e s t for hundreds of miles. In ages
are a few supply stations and past great rigs were raised
bars on the outskirts of the and wells were tapped off of
area where overseers, Iron the coast, drawing up
Slaves and travelers can rest the Black Gold from the
before either passing through depths of the sea. Wealth
or getting back to work. poured from the deeps,
Buckshots is the most but when the dead rose
55
Kristopher Eshleman (order #7097813)
the survivors had much greater shimmering through the fumes
worries than the maintenance and reflecting iridescent off Fifteen years ago a group
of these wells; leaving them the slick’s undulating surface. of slick-pirates of uncommon
to the ravages of time and the Far out into the gulf one might vision, guile and ruthlessness,
elements. Time wore on, the glimpse pillars of smoke or boarded and infiltrated the
great rigs jutting drunkenly rivers of fire, as sections of fortress. Their leader,
from the inexorable sea like the slick burn eternally. The Ulysses Tarback, killed the
the skeletons of dead metal sight of the Spoiled Coast is pale and wasted elders. In
beasts. One by one they began enough to drive many a stalwart a masterstroke, he used the
to collapse into the depths. soul to despair or reinforce the still-functioning PA system to
Black Gold gushed forth from hell-sworn beliefs of a Final convince the bewildered natives
the broken shafts and pipes, Knight. of his divine authority. Soon
bleeding into the gulf. The slick-ships and pirate craft
surface of the sea around the Tarback’s began flocking in from the length
wreckage was quickly coated in Fortress of the Spoiled Coast, clamoring
an ever spreading miasma of ebon for a place in the Zed-free
sludge. Fifty miles off the Spoiled sanctuary offered by Tarback,
Coast, a massive construct of King of the Fortress. Within a
Many decades has the slick tangled wreckage and scrap month the once spartan place was
been spreading, washed up the towers several hundred feet turned into a bawdy town. The
length of the coast by the tides. above the slick. The titanic natives were reduced to slaves,
In many places the oil stands structure was constructed by shackled in to their hereditary
several inches thick over the a band of engineers who had positions. No common law of
surface of the water, stretching survived the Fall far off shore, decency governs the cutthroats
out into the Gulf. The beaches on the huge concrete pylons of the fortress except one;
and dunes have turned sooty and platforms of an oil rig, anyone showing signs of the
black; killing most animal and separated from the plague that plague is welded into a cage
plant life. A few dangerous was turning the mainland into and dropped into the oil choked
variations of creatures have a hell. The platform has been ocean.
adapted to the new toxic nature added to over the years, now a
of the environment, all of them crenelated warren of towers and Over time Tarback began to
invariably toxic and camouflaged gangways, stretching out like a believe his own propaganda,
black. rusting mushroom atop the thick espousing the fortress as a
black tar that encrusts its seaborne purgatory, a place of
A traveler approaching the base. safety away from the hell that
coast is first greeted by the High above the slick, the ruled the land. He and his inner
fumes. The heavy petroleum descendants of the engineers circle began to practice dark
stench can be smelled miles toiled to refine the crude into traditions and bend the other
inland, and on windy days the usable fuel to power the vast inhabitants of the fortress to
stink reaches as far as New array of cranes, generators, this new line of thinking. The
Austin. In some places these pumps and vehicles that service natives, enslaved and broken,
fumes have formed invisible, and power their sanctuary. As bought into the new twist of
unbreathable and extremely time passed and generations dogma heart and soul. Any who
combustible concentrations. The grew and died, the natives of would not swear fealty to the
soil takes on a grey tinge, the the fortress became isolated newly styled “Demon King of
earth and what few plants survive and ignorant of all but their the Fortress” was dropped off
darkening in shade until the individual tasks maintaining the side of the platform to the
plants disappear and the sand is the machines. Outsiders, as few choking black ooze far below.
black as coal. Climbing over the as ever made it across the slick
last tarry dunes reveals a vast by misfortune or curiosity, were Now red-daubed slick-ships
black swath of flat sea stretching killed on sight for fear of the ply the rainbow-black waters,
to the horizon, the sunlight mythical plague. slipping up estuaries and
56
Kristopher Eshleman (order #7097813)
marauding inland. They take
goods and weapons and slaves,
always slaves. They kill and
burn, loudspeakers screaming
a litany of judgement of the
damned as the pirates mete out
this judgement on all that fall
within their grasp. Those that
are taken across the black, to
the flame topped spires of the
fortress rising from the fume,
are never seen again.
57
Kristopher Eshleman (order #7097813)
you believe. These proud and personal army.
Posses & Gangs determined men and women believe
that they’re descended from the That’s not to say that
of Lone Star best and the brightest that Old
Tay’hoss has to offer—Saint Bush,
Texicans are senselessly violent-
-though it may seem that way to
Lady Kelly Clarkson and Engineer outsiders. Texicans have a sense
Texicans George Foreman. Known to be more of pride that causes them to
serious and violent than their follow a type of code—one based
“See, we’re not your average Merican counterparts, Texicans around their own personal honor
Mericans. You can insult a often make their ways into the and their honor as a Texican.
Merican and you might get away ranks of the Lawmen or become Because they believe themselves
with it. But when you insult one Lawmen and bounty hunters. to be better than the average
of us, you insult all of us. And Merican, Texicans also feel
believe me, boy, you don’t want Texicans can be found all that it’s their duty to lead by
to mess with a Texican.” around Lone Star, though the example. They always stick to
–Sally Winchester, Texican majority of them can be found their word once a deal is struck—
in Star City under the rule of not matter what the cost. It’s
The Texicans are the proudest, General Mustang. More militarily said that once you make a deal
fiercest and best strain this side inclined and readily able to with a Texican, you’re in it for
of Lone Star—or at least that’s follow orders, Texicans make up the long haul. These Mericans
what these Mericans would have the lion’s share of the General’s are almost as bad as Rovers when
a deal is broken, and you’re
liable to find a bullet through
your eye if you don’t keep your
end of the bargain.
61
Kristopher Eshleman (order #7097813)
Judicial Circuit itself isn’t a priority for the punishment to the wicked. Anyone
Judicial Circuit. Instead, their who is found guilty deserves
“Now you done broke the law, aim is to punish any suspected what they get—and the judges in
son. And I ain’t the type to go criminals. Those who are brought Star City are there to give it
and let you off easy just ‘cause to the Law House are usually to them.
you got your wife and kids there. already considered guilty, which
The Lawmen brought you in fair as means all that there’s left to
fair can be—now it’s my job to do is glean any details from The Night
deal out the justice.” the criminals before they’re Walkers
officially punished.
It’s not a good idea to mess “It’s not something you see—
with a Lawman, but it’s a worse It’s these punishments that it’s something you sense. It’s
idea to mess with the Judicial the Judicial Circuit is really the tingling feeling on the back
Circuit, the group of judges built for. There are varying of your neck as your hairs stand
that deal out the justice in degrees of sentences, suited to on end, the feathery caress of
Lone Star. Employed by General fit the crime. Yet almost all of an air current as it stirs by
Mustang, these men and women work them are corporal in some way, your cheek in the dark. It’s
within Star City as they punish shape or form. Stealing is often only when they speak that you
known miscreants and criminals. punished by a fine or the removal notice how close they’ve come—
of a hand. Murder is punished and that’s when you realize that
While the Lawmen are generally by whipping and banishment. they could have killed you if
heralded as heroes within Lone Mass murder usually means an they wanted.”
Star, the Judicial Circuit extensive torture session with –Alison Byrd,
is viewed with suspicion and the Judicial Circuit before a Merican Trader
unease—for a very good reason. slow and painful death.
This group is known to question Deep within the Space Caverns
suspects extensively in sessions Despite their somewhat nasty lurks the Dark Moon tribe, the
that may or may not involve reputation, the Judicial Circuit group of Lascarians that live
removing a few fingernails—or is an important part of and work within the darkness
fingers, for that matter. Star City’s government. of their underground
Without them, it’s lair. Bearing tribal
Their appearance doesn’t likely that many markings and layers
help matters, either. The gang members, of ragged clothing,
men and women of the Judicial bandits and other these Lascarians are
Circuit tend to wear faded black low lives might known both for their
robes, the better to keep blood take advantage of territoriality and
from showing on their clothing. the safety in the brutality. Yet with
Many of them also carry cases city. As it is, many the right price, the
filled with a variety of tools criminals are simply tribe will ferry
that help them during sessions afraid to take goods beneath
of “questioning” criminals. things too far in a the ground,
The Judicial Circuit is mainly city that’s all making
based in one building in Star about the law. them a
City, called the Law House. useful
There, suspects are incarcerated Motivation: means
as they await their trial—a T h e t o
period of questioning with one Judicial
of the judges. It’s said that no Circuit
one who’s been imprisoned in Law w a s
House has ever escaped. created
to deal
Unlike the Lawmen, the law o u t
62
Kristopher Eshleman (order #7097813)
transport goods across otherwise activity has increased in recent the scientists of Aggieland are
dangerous terrain. years. Pools of blood soak the some of the most terrifying
sands around the system of individuals in all of Lone
Within this tribe is a sect caverns. Screams are heard in Star. They don’t need muscle or
of Lascarians that are even more the night, abruptly cut off mid- brutality in order to scare the
fearsome than their kin. The shriek. Entire families in nearby denizens of New Austin. Instead,
Night Walkers are the militant towns have simply vanished in they need only their brains.
portion of the Dark Moon tribe, the dark—never to be seen again.
and those that live near the Space Aggies aren’t just Mericans.
Caverns know better than to walk These raids in particular They also consist of a few
abroad during a New Moon—a time have caused some friction among Lascarians and Retrogrades.
when the Night Walkers venture tribal members. The Night Walkers Although famed for their ability
to the surface. are viewed as dangerous, and some to create munitions, Aggies are
Many outsiders wouldn’t be able Dark Moon tribe members have bent toward a darker goal—or a
to distinguish a regular tribe openly suggested they be expelled more enlightened one, as they
member from a Night Walker, but from the tribe. Yet since this might have you believe.
there are some telltale signs. sect is the main military force Despite their mixed heritage,
These Lascarians intentionally of the tribe, tribal leaders are it’s relatively easy to recognize
scar themselves with a crescent- loathe to actually ban then from an Aggie. Walk into a room, and
shaped marking on their faces. the Space Caverns—especially you’re sure to spot the man or
They also favor wearing leather because they’re the only thing woman wearing a stained lab
as opposed to cloth and use black standing between them and the coat with a clipboard. All of
paint to mark their faces when tides of zed. them believe in Darwinism, and
they travel beyond the Space many bear the telltale signs
Caverns. They favor knives and Motivation: Father Night rules of radiation poisoning; dark
spears for their weapons, using us all, and we must appease him circles form beneath their eyes
natural materials that they glean with blood. Our tribal brethren and strips of flesh can sometimes
from their surroundings. fail to see that these surfacers hang bloodily off of their faces
pervert the natural laws that and arms. If that’s not enough
While the Dark Moon Tribe is we all must live by. Aggieland to tip you off, there’s also the
happy to trade with outsiders, heathens create monstrosities fact that these scientists wear
the Night Walkers are less than as we sit idly by and watch. We a maroon “badge” sewn onto their
enthusiastic about the prospect degrade ourselves by conducting clothing. They wear this symbol
of ferrying goods from one section business with these non-tribal proudly since in their eyes it
of Lone Star to another. They members. Instead, we should take shows that they are some of the
believe that the tribe degrades what we wish from these weaklings, most intelligent individuals to
itself by helping “surfacers.” and sacrifice the worst of them to be found in all of Lone Star.
Instead, the Night Walkers favor Father Night.
conducting more frequent raids on Actually joining this
nearby settlements. Fortunately The Aggies coalition is no small task,
for these towns, though, the though. Aggies are picky when
number of Dark Moon tribe members “Oh, don’t mind me. I’m just choosing their fellow scientists,
opposed to these methods greatly here to watch. If you do see a few and many would-be recruits have
outweighs the number of Night clouds of greenish gas pouring ended up failing the initiation
Walkers. Instead, this sect must out of the ground, though, you rites that the Aggies concoct.
content itself with raiding the shouldn’t worry too much. That’s The Aggieland scientists create
surface only during the New Moon— how the poison is supposed to tests that usually involve tasks
or when a caravan decides not to act.” like disarming bombs or finding out
use the tribe’s services. –Eugene Quark, a cure for a virus that they’ve
Aggieland Scientist infected the recruit with. While
Despite orders to the many survive these initiation
contrary, though, Night Walker Known simply as “The Aggies,” rites, others aren’t so lucky.
63
Kristopher Eshleman (order #7097813)
It’s said that the mournful howl Motivation: Aggies only from the settlement with their
of the wind near Aggieland is care about one thing: SCIENCE! polished, colorful clothes and
actually the wail of recruits These men and women continually refined accents. There are rumors
that have met untimely ends. push the boundaries of what is about certain handshakes and
socially acceptable in their symbols these men and women use
Despite their horrifying pursuit for knowledge. Their to recognize each other, though.
reputation, Aggies are sought- true goal isn’t just advancing And some say that the Purebloods
after in larger settlements— technology, though; they also that are fortunate enough to
mainly for their ability to want to advance the strains of become one of the Violet Princes
construct weapons. Gangs also humanity. Believing strongly in receive an amethyst ring to show
seek out Aggies, journeying to Darwinism, these scientists will their authority.
Aggieland on their iron horses do almost anything in order to
in order to trade slaves for pursue the creation of a “master In reality, the Violet
munitions. The Lawrence family race” of people. Princes are made up of the heads
from New Austin has especially of the Pureblood families in New
close ties with the Aggies, The Violet Austin. The Baskervilles, the
and it’s even rumored that one Princes Thorntons and the Crawfords are
of the lead scientists, Eugene all part of the group, though
Quark, is somehow related to the “There’s one thing that you the real authority is held by
Lawrences. should understand in New Austin: the Lawrence family—the original
You’re not in control—we are. founders of the Violet Princes.
While Aggies are adept at If you behave and if you’re
constructing guns, iron horses respectful, then we’ll get Although it would be an easy
and other mechanical devices, along just fine. But if you’re task to seize power openly, this
their true passion lies within discourteous to me and mine? group has preferred to work from
their core belief of Darwinism. Well, I’m sure you won’t do that, the shadows over the years. After
The scientists are aware that now will you?” the bloody takeover that left
over time, different strains –Rose Lawrence, Pureblood many wounded and many more dead,
have evolved. Following this the Pureblood families realized
logic, there should be a way to If you’re in the City of it was perhaps for the best if
further improve the strains and the Violet Crown, chances are people believed New Austin was a
possibly create a “master race” that you’re under the thumb of place of music and peace rather
of people. Bent toward creating a the Violet Princes—whether you than violence and bloodshed.
better world and a stronger race know it or not. Controlled by Tired of fighting openly in the
through evolution, Aggies often Daniel Lawrence, these Pureblood streets to keep a tight grip on
seek out slaves from neighboring families are the shadowy rulers New Austin, Daniel Lawrence and
settlements in order to perform of New Austin, managing all of his family formed the Violet
their experiments—but not before the trade that flows into and out Princes in order to manipulate
animal testing, of course. So of the city. the existing institutions in the
far, they’ve only been able to city. As more Purebloods moved
minimally modify the various Although New Austin is into New Austin, they were also
strains of humanity through blood spoken of as the city ruled by invited to join the group. Those
transfusions, organ implants and the King’s Court, nothing could who didn’t were politely asked
other means--but that doesn’t be further from the truth. The to leave before they met with an
mean that they’re done trying. Violet Princes are the ones with unfortunate accident.
Although they don’t set out the real power in the settlement,
to intentionally harm their and they keep a tight grip on Although the Violet Princes
“volunteers,” many of the slaves their authority. rule peacefully, there are times
that are released from Aggieland Chances are, you wouldn’t where they have to resort to
are scarred for life—whether it recognize a Violet Prince if more physical methods. It’s said
be physically or mentally. you saw one. They look and that the group has a staff of
act like any other Pureblood trained killers on hand in case
64
Kristopher Eshleman (order #7097813)
anything in the city goes amiss. Today, the Violet Princes Plains.
When someone suddenly disappears work with all types of traders
in the night, it’s very likely outside the city. They buy Motivation: The Violet Princes
that their rotting corpse will weapons from Aggieland, they aim to control New Austin through
later be found shambling with use the Space Caverns to smuggle subtle manipulation. While Daniel
one of the hordes outside the more illicit goods beneath the Lawrence is openly in charge of
settlement. plains and they manage many of the city, he feels that his reach
the oil derricks in the Trembling isn’t strong enough without
the aid of the other Pureblood
families. With the support of
the rich and the powerful, the
Violet Princes have so far kept
their grip on The City of the
Violet Crown—and have increased
their wealth exponentially.
The Merican
Kings and Queens
“I remember back in the old
days when the music never played,
when there was just blood and
death and pain. I remember when
stepping outside was a sure way
to get shot and when you were
never sure if you were eating
your last meal. Now sit you down
and listen to this. Ain’t it the
sweetest thing you ever heard?”
–Wally Davis, Merican
67
Kristopher Eshleman (order #7097813)
he can do them instead.”
Lone Star’s Most people get along with
Earl. Relatively low key for a While Earl welcomes all
Most Merican, the man is quiet about sorts to Seasons Seat and will
his daring feats in the wild. As happily teach women, he won’t
(and Least) Earl says, “Ain’t no good for allow them to actually become
a man to go bragging scouts. Some say it’s because
Wanted ‘bout things when of his chivalrous attitude, but
the truth is that Earl just
doesn’t know how to act around
Grand Master women. Having spent most of his
Earl Woodham life in the middle of nowhere,
Earl is uncomfortable around the
“There’s tough and then fairer sex—and it shows. When
there’s tough. I swear that if women arrive at Seasons Seat, he
anyone can survive on his own turns from relaxed to awkward in
for years at a time, it’s Earl a matter of seconds.
Woodham. He’s one Merican you
don’t want to mess with.” While he may be uncomfortable
–Elliot Thatcher, with most women, Earl knows
Seasons Seat Scout exactly how to act around Mother
Chenoa. Said to be his teacher
Earl Woodham is probably and mentor, the Cad Nation
one of the most important leader often pay visits to her
Mericans in Lone Star—aside old friend at Seasons Seat. The
from General Mustang, of two are said to spend hours
course. It’s not because together talking about the best
he has political power or way to skin a deer or different
standing, or even because he techniques to light fires—and
possesses any kind of natural how to keep members of the Cad
resources. Instead, Earl Nation in line.
is important because he
controls the knowledge of Mother Chenoa
how to survive in the wild. Adaes
Earl Woodham looks like “She doesn’t look like much
someone you don’t want to mess when you see her, brother.
with. His wiry frame is all She’s a bit on the short side
muscle and he routinely caries with dark hair and pretty eyes.
belts of hunting knives. Sun- Looks like someone you’d like to
burnt skin speaks of his time get to know better, if you know
spent in the outdoors and his what I mean. But man, brother,
bleached hair is usually tied don’t mess with her. She’ll
back in a ponytail. Despite his sooner run you through with that
rugged appearance, the twenty- spear than let you get close.”
something-year-old is one of –Hasinai Naguatex,
the kindest, most unfailingly Cad Nation Member
polite men you’ll meet. He’s
a patient teacher and spends If there’s one person you
hours instructing the scouts at shouldn’t mess with, it’s
Seasons Seat in how best to set Mother Chenoa. The Natural One
a snare or kill a zed. woman is the founder of the Cad
68
Kristopher Eshleman (order #7097813)
Nation—and possibly one of the Chenoa is fit for rule, though— boots are always shined to a
most dangerous people in all of and she knows it. In order to high sheen and he has some of the
Lone Star. Part political figure cut down on mutinous thoughts finest guns in Fort Worthless.
and part boogieman, she’s known and actions, she regularly
to deal mercilessly with anyone demonstrates her strength of Burns plays a dangerous
who crosses her. arms in battle. She’ll lead game, though. Fort Worthless
raids against Aggieland, or is technically under the
You wouldn’t think that by take out a few raiders and zed jurisdiction of General Mustang,
looking at her first, though. on the plains from time to time. which means that Lawmen will
Mother Chenoa is a somewhat Yet these raids are risky. If sometimes ride through the
unassuming-looking woman in she’s ever accidentally injured area. When they do, Sheriff
her early thirties. With dark, or killed, it’s likely that the Burns plays the part of a well-
braided hair, brown eyes and a Cad Nation will dissolve into meaning official who just can’t
heart-shaped face, she looks various warring tribes once seem to corral the slew of
more like someone’s sweetheart more. criminals that reside in Fort
than the ruler of one of the Worthless. Although suspicions
most powerful tribes in Lone have been raised before, Burns
Star. Yet her corded muscles Sheriff Wilder has cultivated enough favors
and clothing speak otherwise. Burns from those higher up the food
She dresses in soft leather, chain that past accusations
spattered with the blood of “If you got the cred, then have been dismissed relatively
her enemies. Her face is often you got Burns in your back quickly.
adorned by paint that denotes pocket. He’s one of the most
her status as the head of the corrupt sons o’ bitches I know. Sheriff Burns doesn’t seem
Cad Nation and she carries a Can’t say that it’s not useful, like a corrupt official when you
spear that’s impaled more than though. Can’t tell you how many first meet him, either. Instead,
one enemy. times I bought my way out of a he appears charming and friendly,
visit with a Lawman.” quick to laugh or crack a joke.
It’s said that once you enter –Rodrigo Sanchez, It’s only when you really get to
the dangerous Grasslands, Mother Coyote Kings Gang Member know him that you see how deep
Chenoa knows instantly. She he’s gone. The man has ties with
keeps scouts and spies hidden at One of the most notorious men the Coyote Kings and the Band-
the edges of her territory and in Lone Star, Wilder Burns is dee-tows in addition to other
makes sure that no one enters the bane of Lawmen everywhere. roving gangs. It’s even said he
without her permission. It’s Working as the Sheriff of Fort has relations with Aggieland,
a smart move considering that Worthless, this Merican is known the notorious scientific complex
the Grasslands are surprisingly for his underhanded deals with that conducts experiments on
fertile for Lone Star, hosting criminals and his penchant for living “volunteers.”
all kinds of game and natural taking bribes. He’ll do almost Despite his shortcomings (or
resources. anything for you as long as you perhaps because of them), Burns
Part of the reason why this set the right price. has remained in power at Fort
woman has been so effective as You might expect someone who’s Worthless. If you need the law
a leader is her ability to deal as seedy as Burns to look the to overlook something, he’s
with outside forces. Mother part. Instead, he’s a handsome your man. His only motivation
Chenoa regularly speaks with man. The Merican dresses almost is the cred in your pocket.
diplomats from Star City and as well as a Pureblood and uses
New Austin in order to negotiate the cred that he collects from Eugene Quark
trade deals, and most outsiders criminals in order to fund his
respect her. exorbitant tastes. His brown “Now Eugene isn’t a bad guy.
hair is usually perfectly styled Sure, he has his quirks, but we
Not everyone in the Cad beneath a hat that looks like it all do. The fact that his quirks
Nation believes that Mother could belong to a Texican. His involve strapping someone to
69
Kristopher Eshleman (order #7097813)
a table and dissecting him is the various strains of humanity. killers quietly takes out anyone
beside the point. He’s a really Driven by his own desire to who opposes his rule, including
good person once you get to know learn more about himself, Eugene former, original members of
him.” is determined to discover how the Merican Kings and Queens.
–Sarah Kepler, splicing different strains He’s also known—or perhaps not
Aggieland Scientist together might eventually create known--for the shady deals he
a Remnant “super race.” makes with outside gangs and the
If it weren’t for the white Aggies, supplying his forces
lab coat and the maroon badge Daniel Lawrence and his city with illegal goods
on his clothing, you might not and arms.
think that Eugene was an Aggie. “It’s not hard taking
He keeps his reddish hair over a city. The hard part is Lawrence’s true power,
stylish, his face clean and maintaining that control. You though, lies in oil. His family
his fingers practically dripping have to really want it and holds large portions of land
with jeweled rings. Yet this really work for it. Otherwise, on the Trembling Plains, which
man is one of the most powerful you’re liable to see all of makes Daniel Lawrence one of the
scientists in Aggieland, your efforts slip through your richest men in all of Lone Star.
performing experiment after fingers. I’m not about to let Although he forsook the “ahl
experiment as he delves into that happen.” bidness” for politics, he still
what makes machines—and people— –Daniel Lawrence, receives funding from other
tick. the Violet Prince branches of the Lawrence family
in order to finance his schemes.
It’s hard to tell exactly Daniel Lawrence is one of
what strain Eugene is when you the most notorious Purebloods The truth is that Lawrence
first meet him. He looks a lot in Lone Star. The ruler of New isn’t content with only
like a Pureblood, talks like Austin, this man is known for his holding New Austin. Although
a Bay Walker, but has marbled tight control of the settlement he puts on a friendly face
flesh on his hands that look and for the bloody war that was to his rival settlement, Star
similar to what you might find waged when it was first formed. City, Lawrence’s true goal is
on a Retrograde. Once you get to to eventually usurp General
know him a bit better, though, With salt-and-pepper hair Mustang’s rule. So far, though,
it’s clear that this man is a and spectacles, this man looks his goal looks more like a dream
Remnant—most likely the result like he could be someone’s than any kind of reality. It’s
of a Pureblood having one too grandfather—and probably is, likely that the old man will die
many drinks at a bar one night. considering how many children before his plans ever see any
Eugene has been a constant he’s produced over the years; he type of fruition.
facet in Aggieland since he was known as a bit of a womanizer
was sixteen. That’s when he in his younger days. He’s known
first ventured to the dreaded for strolling along the streets
complex, determined to become of his city, often stopping at
an Aggie. No one is sure exactly bars to have a drink with the
where Eugene came from, but some locals while regaling them with
whisper that he’s the bastard past stories. This unassuming
son of one of the Lawrences, the and charming demeanor hides the
Pureblood family that rules New truth, though—Lawrence is one
Austin. of the most ruthless Purebloods
you’ll meet.
Over the years, Eugene
eventually became the top In reality, Lawrence is
scientist at Aggieland. Today, responsible for countless
he manages a staff of researchers missing people and deaths in
as they explore how to improve New Austin. His elite group of
70
Kristopher Eshleman (order #7097813)
71
Kristopher Eshleman (order #7097813)
72
Kristopher Eshleman (order #7097813)
The Pridelands
La Tierra del Orgullo
T hey call it the Pridelands because if nothing else, the people here have pride. Apathy and
ambivalence do not get one far in a world that has fallen, and the only way to get anywhere
in a land that has seen many conquerors is to conquer oneself. There are dangers out in the
northern Prideland Wilds, in the central Oil Fields, south to the settlements of Sinking City,
and east in the Yucatan Wastes and its neighboring islands. In many places here, the landscape
has been forever altered by the infection, by bombs, and by nature’s wrathful response to both.
Behind the scrap walls of Sinking City and Rising City, many cultures and religions clash to
control the water, forges, rails, and oil. Fed by the civilized frontiersmen of centrally-located
settlements such as the Oil Fields, the cities thrive based on a few important strings that hold
them together, even one of which being cut would spell disaster. From the central lands to the
north, warring factions of the Tribes of Seasons dominate the dusty, cactus-filled landscape. These
wars have been fanned anew by the proclamations of an King-Priest of the Tribe in the isolated
lands of the Yucatan Wastes. Meanwhile from the north, raiders on irradiated beasts and outside
influence from Lonestar puts pressure on everything below them. In addition, protected by the rocky
fields of newly-formed igneous and dust-covered dead plains, shamblers and bigger things roam for
miles between the place the Hedonists call Cancun and the holy Smoking Mountain.
Pride is subjective. The Coyote Kings fight to restore the middling culture that existed just
after the fall, the Ban-dee-tows fight for the sake of “Manifest Destiny,” and all the Tribes of
Seasons fight because of territory and differences in religious faith. In the east, the Light of
Hedon fights to regain the holy site of Cancun. In Sinking City, La Raza fights to restore the
“perfect race” and the Federales derive their pride from whatever bits and pieces of the old laws
that they manage to discover and begin enforcing.
Gangs and Tribes define the Pridelands of today. Some of those gangs wear the mask of the
law such as the Rangers and Federales, and others wear no mask at all such as the far-reaching
Prideland Cartel. Rediscovery of ancient culture has altered the Tribe of Seasons in various
places with ideas about ancient gods, dead deities, and blessed lands.
The Pridelands are strong and yet lacking in any form of true unity. Individuals shape the
world here more so than the power-hungry factions. A unique culture has sprung up here in the
generations since the fall and the conflict that has created it shows no sign of disappearing.
73
Kristopher Eshleman (order #7097813)
It was only a few years before living found routes back in, and
The Sinking the policy of “no outside contact” a political power vacuum left
started to kill more locals than the locals scrambling to control
City the sparse appearances of the the powerful resources that
undead. Fear of the infection remained, even as the damaged
La Cuidad Se waned, with many hoping they groundwater system continued to
Hunde: had made it through the worst propel the city meters into the
A Palace for Every Man, of the threat, and the people ground on a yearly basis.
A Gallon for Every Tank rose up against an overly-wary
government. Several years of Every day, buildings that
“They say this place is civil unrest ensued, and the escaped the wrath of the Smoking
sinking into hell itself, but people divided themselves into Mountain tilt and fall onto the
I don’t mind that so much. If gangs with ideals both local ashes of their less-fortunate
I die out there, I’ll only get and smuggled in from outside counterparts. This has left
to see what killed me once it’s settlements. The new currency few buildings of prominence
chewin’ on me. In here I can became resources and influence, all across the cityscape, and
see my enemy ridin’ up out from with terror-minded gangs fighting each one sticks out like a sore
his castle ‘fore I get shot. I’d a war for pseudo-independence thumb amongst a skyline of
rather my worst living enemy from what remained of the old crooked fingers. These ancient
kill me any day over the most government and for a safer way to skyscrapers and former centers
friendly of zed.” contact the outside world. The of culture do more than tell
-Humphrey los Ban-dee-tow, districts determined what they the story of the Sinking City;
Merican immigrant. had to barter, from leftover they mark territory. Each one
fuel supplies to the promise of is a fortress, a well-defended
Few things were spared a new power grid. Outsiders with castle/castillo, and their
from the wrath of the hungry access to oilfields sought to find knights are gang enforcers that
undead hordes when the world a way in and utilize the still- ride on iron horses into smog-
fell, but the City of Palaces working petrol plants for their covered battlefields. Hordes of
did relatively all right. own gain. infected pound on the scrap
Relatively. walls of the city every night,
The resource-war reached only drowned out when the train
Located in a high altitude an all-time high as some gangs makes its way into town carrying
valley, the new seat of the forced an over-pumping of slaves or supplies from the
Mexican government poured all of groundwater near the capital north.
its money into quarantining and palace (The National Palace
eliminating the undead threat of Mexico), which resulted in The Pits - Los Hoyos
that crept into its highly- the creation of devastating
defensible borders. Walls were sinkholes that damaged the “Place your bets, mi amigos.
built around the entirety of military storehouses in ways Lots of opportunity to make
the city and between the various that the jury-rigged bombs of money! Solo dos muertos hoy!”
districts. When the infection the beginning of the war had -Santana Iglesias, Barker
rose in one district it was never managed to do.
systematically cleansed while The stench of waste that
uninfected tried to find any way The final straw that at last once permeated the now-defunct
to escape. The gates between opened up the city was the Mexico City water treatment
the districts were sealed as eruption of Popocatépetl to the plant has since been replaced
they fell one after another. southeast. As an unfortunate with sweat, hooch, and gasoline.
Eventually, outsiders stopped northerly wind caught the cloud, What remains of the plant would
trying to get in and insiders The Sinking City choked while never have made for a defensible
stopped trying to get out for its decaying defenses burned. castillo, which made it and the
some time. The landscape changed enough sinkholes that surround it ripe
that both the undead and the for the taking by a few Diesel
74
Kristopher Eshleman (order #7097813)
Jocks that were looking to make Mechanical failure is The Scrap Palace
some quick pesos. With influence common, as locals often rush El Castillo de chatarra
from the Telling Visions and the together oil-burning machines
King’s Court, unstable sinkhole from whatever scrap they can find. “The Cartel must have used
walls became boundaries for the Some take the competition more an engineer to design their
gladiatorial contests that take seriously and use the games as system of execution. They
place within. Prophecy may not a dangerous means of income, but catapult a man sky high, and
have much place in the Pit, but even the best machine jocks can just when you think he’s going
entertainment certainly does. fall to a well-placed jouster’s to make it over the junk pile
lance or an unfortunate wall he ends up impaled and hanging
Among the many offerings of collapse. from it like an ornament. The
the growing legend of the Pit bailey wall is made of scrap and
are steel chariot racing, iron people juices.”
horse jousting, murderball, and - Jose Caputo,
scrap derby. With local law Merican Scout
sanctioning death in the Pit as a
risk one accepts upon entering, One thing that has made
many local factions use the the former site of Mexico
games as a means of settling City famous is the idea of
disputes in blood. Rarely are the castillo: still-standing
these contests fair, as the very buildings from the
nature of each Pit makes the world before The
ground and walls unstable, Fall that have
often leading to bigger been renovated
sinkholes or collapsing into fortresses
of earthen walls when too and bases
much disturbance occurs. of operations
On wetter days, the Pits for the various
may have water ankle- factions that
high, but more control the city.
often their ground The most unique among
is rock-hard and these castillos is the
uneven. one that broke the rule and
was built from the ground up
For up to by the gangs of the cartel from
a mile out the most vicious-looking scrap
on game days they could find. A wall of
the smell welded trash encircles a
of burning compound of buildings so
oil fills the small and close together
air, and the that they look more like
sound of revving engines lean-tos made of garbage
made from whatever the Jocks than houses.
and contestants could piece
together rings out even The Cartel is better known
further. Barking from the for influence than for money,
charismatic King’s Courtier, and so it is obvious why they
Santana Iglesias--whom also hide the eyesore that they call
runs the day-to-day business of their headquarters from peering
the place--carries across the eyes. Visiting gang members get
crowd in distorted, tinny words put up for the night in one
during pauses in the action. of the trash teepees, while
75
Kristopher Eshleman (order #7097813)
leaders hole up in the only into Fuego hands anyway simply
decent building on the site: a Somewhat of a Mecca for because they are much easier to
five-story keep made of imposing crafters of the Pridelands, deal with than some of the other
blackened iron and wood. the Cathedral of Flame is a local factions with access to a
monument of function, a landmark refinery. Used up rusty rusted
The other main building on- of efficiency. Within its walls, drums are piled up around the
site is the armory. A Cartel Los Niños del Fuego work around site of the Cathedral like sand
engineer has (through some the clock with whatever supplies bags, connected by coils of
misdealings with the Fuegos) they can get their hands on. The barbed wire.
designed an artillery gun that Cathedral is still mostly intact
sits atop the armory building. despite the horrors of previous Universidad Nacional
It can fire mortar shells clean generations that have worked to Autónoma de México
over the scrap wall if need be. take it down. The Fuegos have
Although the gun has only been rebuilt much of what was missing “There’s knowledge for sale
fired once in a testing scenario, in their own design, adding down there, and the only price
if the Cartel is ever wronged ramparts and battlements around you might have to pay is your
by the locals, it is capable of the jagged spires to aid the life.”
wreaking havoc in a mile radius watchtowers in defense of the –Francisco, Jones Remnant
around the Scrap Palace. Located desirable raw materials that
within the two-story armory rest inside. One thing that gained
complex is a cache of armor immediate value in the world
and weapons that rarely see the Operating as a guildhall, after the fall was anything
light of day; Cartel gangers are the Cathedral is well known for that contained knowledge of the
supposed to acquire and carry the pillars of smoke that rise world before. UNAM collapsed
their own protection and only from the spire windows as the into the ground during the
borrow as a last resort. forges within are worked to make water shortage like much of
equipment for trade. Lake Rats the rest of Sinking City, the
The Scrap Palace is large show up here from time to time books, tapes, and hard drives
enough that it has taken over a to make deals related to water all getting swallowed up by the
space once occupied by four city usage; the Fuegos use a lot earth. The site was seen as an
blocks in the northern portion of water, but they also build unlivable and hazardous section
of the Sinking City. The wall the pumps that get the purified of the city, with sightings of
of dregs and the suspicious Rising City water to the Sinking monstrous infected higher than
enforcers that patrol it make City. Lines of people show up most parts of the city.
the site a nearly impregnable in the shadows of the ramparts
fortress to those that have whenever there are maintenance In more recent times the
not studied Cartel customs. problems in the city, in hopes value of the place that was once
Infiltrators are executed behind that an engineer or a tinker can UNAM has been revealed by brave
the wall, and only make it out be pulled away from the Cathedral troupes of Joneses that dig up
if the catapult used to impale long enough to do some fixing. the unstable ground and head
them against the inner-side of into the pockets of earth that
the conglomeration wasn’t aimed Attached to the Cathedral Sinking City has left behind.
well. itself is a petrol refinery which More diggers die than live, but
serves as a major competitor to the few that make it out with a
The Cathedral of Flame both los Ban-dee-tows Mericanos readable textbook or a playable
La Catedral de Fuego and South Merica. With a lot of audio cassette can quickly turn
local bias against the rowdy it over to the Fuegos or trade
“Fuegos don’t just build, Mericans, most locals would it outside of the city for a
they create. I swear that church rather get their fuel from the lot of credits. One good find can
they call a forge gives ‘em some Fuegos. The Cathedral doesn’t keep a man fed for months or
kinda buildin’ magic.” have access to its own oil field, years.
-Anonymous Remnant but drums seem to make their way
76
Kristopher Eshleman (order #7097813)
No explanation has yet been On the grounds of a crippled Merican justice, while Los
found for why the infected airport, South Merica is a refugee Ban-dee-tows Mericanos offers
seem to show up in the area in camp for displaced Mericans who familiarity and camaraderie.
greater numbers. Research by headed south without much of a Drug-addiction is an increasing
interested parties has revealed plan. There are no castillos and expensive problem that few
that a great deal of the here, only piles of rubble and in the district can afford. The
infected that plague Sinking fields of pavement--cracked and refinery could fall into the
City can be traced back to the rough--between strips of sickly hands of any of the other local
very tunnels that the Joneses crops. Fields of tents mark the gangs any day, and this fear
dig themselves. A common theory landscape of South Merica’s looms over the raucous Sunday
is that an ant-like colony of grounds, and the denizens of cook-outs as the topic that is
infected lie below the surface these makeshift homes are the taboo to bring up. Sunrise Ban-
in the tunnels formed by the working poor of the Sinking dee-tow is working hard to gain
sink holes. Others just believe City. enough influence in the area to
that there is something in UNAM acquire South Merica as part of
that attracts the undead. The most valuable asset on his claimed land, but many of
South Merica’s grounds is the the South Mericans see him as
Gang violence is low in oil refinery, which serves as an untrustworthy troublemaker
the area, but the Federales the main source of income for out for personal glory. Of
do maintain patrols for the nearly every resident. The course, to some Mericans, those
benefit of the city as a whole. founders of the district once qualities aren’t exactly bad
The remains of the Olympic planned to create a community things either.
Stadium make for a decent of hard workers that could work
guard house, while the screams during the day, barbeque in the Polanco District
of the foolhardy Joneses in afternoon, and rest safe and
the distance take the place easy in their beds at night. This “It’s a grand ball. A dance
of warning chimes. The threat plan didn’t work out well for we can’t dance in. A quinceañera
remains mostly contained, but several reasons, but chief among we didn’t show up for. It’s the
every now and then the guards them was that the local gang nicest place in town, and we
find their hands full and retreat violence and anti-Merican bias lost it.”
to the city proper is necessary. of groups such as La Raza made –Senna Morales, Pureblood
establishing anything permanent
South Merica very difficult. Compared to most The streets of Polanco were
other Mericans, South Merican blessed with relatively minimal
“This ain’t Merica. This is locals are poorly armed and damage during the fall, as if the
shit-town. Now pass that shit poorly fed. The grounds are people of the district somehow
before I shoot you in the face.” subject to harassment from were able to erect a shield of
–Ezekiel McManus, gangs and their shipments of money to protect their urban
South Merican Resident oil and water are often waylaid mansions. The plants died, the
on the trade roads and stolen. people changed, the pesos lost
South Merica is on the brink their power, but the buildings
of collapse. What started out remained. Sitting just to the
as an idea to create a highly north of Casa de Capitalismo,
specialized labor force has the value of nicety in a world
turned into Sinking City’s of shit does little to help
Merican ghetto. the district cast a shadow
and grant it any power. After
The harsh conditions in South all, an old mansion that hasn’t
Merica make the mostly unaligned been maintained isn’t nearly as
locals ripe for recruitment useful as one of Sinking City’s
into the local gangs. The castillos.
Federales offer a sense of
77
Kristopher Eshleman (order #7097813)
Polanco was the subject to look a little nicer than that charge for their services.
of Pureblood interest for the rest of the city. The most More than one out-of-towner
some time. Claim was made to active gangs here remain La Raza reaches into the beautiful blue
property by those linking and, more recently, Los Ban- waters of Rising City for an
themselves all the way back dee-tows Mericanos. ignorant drink, and rarely do
to the Spanish aristocrats of the Lake Rats stop them.
old. A vicious social game was The Rising City
played for dominance in the area La Cuidad Despite the bits of
for over a generation without se Eleva: civilization that dot the lake
much attention paid to what was Don’t Drink the Water city, it is also a dangerous
going on in the greater Sinking wilderness. Territorial Natural
City. The Purebloods played a “We have a lot of something Ones that have learned to live
game of tag in their own corner that the Sinking City wants, but on the lake are a danger here, as
without inviting anyone else in. it’s broken out in the wild. well as the infected that mill
Eventually, the bullies looked Only Lake Rats know how to fix it about the Dire Shore. Sinking
across the playground and saw and make it domestic.” City gangs have highly invested
the rich kids having fun, so - Bingo the Lake Rat themselves in the success of
decided to mess things up. Rising City, and so violence
Sitting east of the Sinking occasionally spills over onto
La Raza took special interest City is the former metropolitan the islands when rivals whom are
in Polanco and the Pureblood area known as Rising City, so away on business run into one
claims of heritage. They came named because--just like Sinking another.
in, claimed the Purebloods to City—there’s a bit of a water
be mottle-blooded pretenders problem. The difference in Rising Rising City is also influenced
and started to cleanse the area. City is quite the opposite, with by the Federales, who have a
Done as much to show that they the entire area being flooded. It deal with the Lake Rats; they
were a force to be reckoned with might be seen as a boon for a patrol the shore in exchange for
as a quick way to get credits massive lake to spring up beside space to hold their prisoners
and land, La Raza laid waste a city so desperate for water in a structure beneath the lake
to any Pureblood that crossed two generations after it over- called the Submerged Prison.
their path, murdering each and pumped itself into the ground. All of these factors make Rising
every one. The few that escaped Unfortunately, the water is City symbiotic with Sinking
the cleansing fled Sinking City poisonous. It causes temporary City, without which it might not
in fear. paralysis to those who drink exist as anything more than a
it, and death to those that Natural One settlement.
After the cleansing, Polanco attempt to live off of it. The
became just like every other reason for this is unknown to La Isla de Fuerza
part of Sinking City: a center all except the Lake Rats, those
of gang violence and chaos, who operate the water pumps and “Carlos, your journey of
albeit one that just happened purify it for consumption. strength has come to an end.
Put out your torch, do twenty
Not boasting anywhere close reps, place your picture on the
to the population of neighboring wall and you’re fired. Get off
Sinking City, Rising City is the island, please.”
nonetheless large enough to be –“Strongman” Guapo Eduardo
its own entity. Small islands
of land and scrap have been This island sits in the
developed into living areas, western half of Rising City and
many of which contain pumps that is relatively small, large enough
send water off to Sinking City. for only thirty or so people to
Travel is done on small oar make their home on. La Isla de
boats, often led by Lake Rats Fuerza is made of earth, which is
78
Kristopher Eshleman (order #7097813)
rare in the Rising City, and it may not look like much more The builders of the Submerged
makes how it came into existence than a platform and dead logs Prison are unknown, but it at
a little questionable. Its shape for benches; a place where the one point may have been the
does not appear as though it was island dwellers go to give their castillo of a xenophobic faction
a large hill, more like a mesa. public confessionals about what before the basin became flooded.
Standing atop it is a rusted and is happening in their life, a It stands tall enough that its
unused broadcast tower, as well sort of verbal journal. Locals top peaks out of the lake, which
as a decrepit building that may live on a very meager diet, (modified with an iron hatch and
have served as a public access trading what little they can find ventilation system) serves as
television station at one time. for protein that is ground up the only entrance and exit.
Here is where the tapes were into liquid form. Clean water If it were standing outside
found, of shows claiming to is pumped here by Lake Rats, of the water, the structure
base themselves off of reality and that has become the island’s would appear as a wide tower,
and a wealth of information most expensive need with costs windowless with an amalgamation
about health and abs that can continuing to rise. With the of metals welded onto the side in
be achieved in eight minutes or strength of the drug trade chaotic patterns. The Federales
less. This gave the few locals of increasing in Sinking City, acquired the building after the
the Telling Visions--who rarely some performance enhancement city began to rise, and have
had a chance to see what the drugs have made their way onto since used it as a high security
Signal is like in the Pridelands- the island for the few who are prison for those that disrupt
-a taste of how glorious the able to afford it. the goings-on in Sinking City.
might Sponsor can be. It had a
great deal of prophetic lessons Those approaching the island Although the top of the
from the past, and the community from afar might see people structure sits six feet above
known as the Fitness Club formed hustling through the various the water, it is also the only
in response. training courses that sit near spot where air gets in and out.
the shore or engaging in tests If the water level were to rise
If a person is too weak, of strength. The Fitness Club close enough to the top, the
they get “voted off” the only own a few boats, most of vents on the side would flood
island or “fired.” If they can’t them poorly-built canoes or with water, sending a stream
maintain the rigor of life on rafts that sit tied to posts on of poison down into the tube
an island that values strength, the lip of the island. While it and killing everyone inside
fitness, and good looks they may has not happened recently, the from the bottom up. Federales
find themselves on the chopping island’s shape and topography serve as guards here six
block. Nobody wants to leave a would cause an unfortunate flood months at a time, with Warden
place that is rarely attacked if the water level of Rising Bartleby Rojas being the only
by infected and mostly left City were to increase by eight permanently stationed officer.
alone by Lake Rats and Drowning inches or so. Such a mild flood The first ladder leads to both
Children. There aren’t many might not do much damage to the processing room and Rojas’s
useful resources on the island the structures, but it would office. The next floor down is the
other than those related to certainly be a danger to the kitchen and mess, and everything
Fitness Club culture and Telling residents whom are susceptible below that is filled with dark,
Vision ideology, but the people to the water’s poisonous nature. damp cells.
scrape by.
The local lifestyle is not The Submerged Prison There are no rights in the
a very expensive one. Homes are La Prisión Submergida prison, no fair treatment.
nearly non-existent, just huts Federales only send people here
that people put together by “Clang, clang, clang. The that they can’t justify killing
breaking into teams. These huts prison she bangs, bangs, bangs. by their interpretation of what
break and new ones get built. Clang, clang, clang.” they know of the old laws.
A small amphitheater exists as – Prisoner Song Prisoners only get enough food
well, though to the outside it to survive, and they are often
79
Kristopher Eshleman (order #7097813)
stuck with enemy gang members that sits on the western side of attack from the zed. Additionally,
as their cell mates. Fights Rising City and forms its border an unusual choking mist often
happen; they are rarely broken with Sinking City. Here the ground clouds vision of the shore from
up until there is a winner. is saturated with poison, and Rising City’s direction. During
Meals are brought directly there is a hundred foot stretch sunset, the refraction on the
to prisoners, who never leave of gray mud beach. No plants mist is a blindingly bright orange
their cells. When the septic grow here, but occasionally the color that looks like a smoking
system isn’t working in a cell, tide of the lake rolls in and fire from afar.
prisoners often end up in their leaves behind resilient kelp and
own filth until their eight foot conglomerations of algae that dot Broken Wall/Pared Rota
cells become sickening and they the shore line.
keel over, at which point the “We are the forgotten sons
Federales come in, clean up the One of the great mysteries of these two cities. What they
mess and start over with a new of the Dire Shore is that the didn’t forget is our mine.”
prisoner. infected seem drawn to it. The –Jorge, Broken Wall Miner
few undead that shamble into
The prison’s most notable town through holes in the scrap When the Rising City was a
feature is that its shape and the wall tend to congregate along the dry basin, it was not all that
composition of its walls causes shore. Some say they gather here different from the Sinking City.
any sort of volume to amplify until they reach large numbers Walls of scrap surrounded the
and echo through the entire and that any time Sinking City borders of both cities, and
structure. When there’s a fight, is attacked by infected it is the threats from outside were
the whole tube knows. There because they allowed too many to minimized. When the sinkholes
is a constant din of amplified clot up the shore. Others claims opened to the west and the water
whispers, and escape plans have to have seen shamblers and bigger seeped into the dry basin to
been known to be overheard from things walk straight into the lake the east, the new structures
three floors away. Most of the until their heads dipped below the built in the post-fall were not
guards keep a set of ear plugs water and they could no longer be all spared. The walls broke in
handy, and others such as the seen. Perhaps the scariest rumor places, and in most of these
Warden wear them all the time. is that the infected here are not places it was repaired. Much
Prisoners near the center of a collection of stragglers, but of this effort was pioneered by
the tube can be found clutching birthed from the gray mud itself. the material-wealthy gangs of
their ears and writhing on the Sinking City, happy as long as
ground when the sounds finally When the Dire Shore gets the majority of the infected were
get to them. The few that make clogged with infected, trade and banging their heads against the
it through their entire sentence travel between Sinking City and scrap instead of chewing on the
often leave the place gripped Rising City slows to a crawl until people. In one place the wall was
by madness, unable to silence the problem is dealt with. Gang never repaired, simply because a
to voices they once heard every members and independents alike end lake now separated Sinking City
minute of every day for years up recruited into cleaning up the from the east. The conglomeration
on end. place, with losses suffered each of scrap that once made up Broken
time. If one thing in Sinking City Wall now sits at the bottom of
The Dire Shore can unite people of various gangs, the poisoned lake that is Rising
La Orilla Extrema it is the threat of losing clean City, often scrounged by the
water or access to the eastern children of the Gilled Man whom
“You’re not going to get a mines. can safely swim down to retrieve
tan on that beach, but you might No one lives at the Dire Shore, it. With no interest in fixing the
get your skin flayed off.” which may be why most attempts to wall from the people to the west,
–Danica Soleil, study exactly what happens there there is not much hope that the
Fitness Club Member have been less than scientific. structure will ever exist again.
Sticking around for any extended
The Dire Shore is the shoreline period of time runs the risk of The people that make their
80
Kristopher Eshleman (order #7097813)
homes at Broken Wall have to Drowner’s Rest beneath the sickly trees that
contend with the same threats Resto del Ahogador have sprouted through the water.
that make most of the Pridelands There is just enough shore at
so dangerous to those outside “They come here, they drown.” the wall for a few temporary
of the scrap walls. Resembling –The Gilled Man huts to stand and be rebuilt as
a frontier town, there are no they decay. Easy to defend for
grand castillos for these people A mansion once stood in the Natural Ones that know this
to defend. Many of the residents the shallowest parts of the drenched land all-too-well, few
are people that have too many Rising City, guarded by walls outsiders make their way to
connections in Sinking City or of imported marble and shaded Drowner’s Rest, also called the
Rising City to leave but too many by an unusually thick grove Drowning Hole by Lake Rats.
enemies there to stay. Others of trees. Now most of that
hold out hope that one day a mansion makes up a portion of The Gilled Man oversees the
project will be organized to the northern scrap wall, but settlement as Chieftain of the
restore the scrap wall and that the walls of marble survived. Drowning Children. His primary
the infected will stop pounding The waters flowed in and took concern is defense, and so the
on their doors every few nights. the wrought iron gate with them, scrap wall to the north has
Mining makes for a decent creating a cove beneath the man- been modified with outcroppings
income at Broken Wall, and much of made limestone cave that once for archers to climb to, from
the mining going on rediscovers served as the pool grotto which they can fire
Mexico City’s past. A garbage of some Pureblood of the on anyone
dump once rested nearby, and past. Here the
all sorts of treasures of metal Gilled Man and
and plastic are to be found in his Drowning
the shafts, while to the south Children make
there is limestone and iron. their home,
Unfortunately, infected make floating on
their way into these tunnels as t h i n
well and an encounter with no way rafts
out is almost certainly fatal.
81
Kristopher Eshleman (order #7097813)
approaching the Rest from Children always seem to know than anywhere else, and it’s all
the south. Openings have been that the attacks are on their right here in this field.”
hidden in the higher portions of way, and the Gilled Man sends –Bertram Los Ban-dee-tow
the wall that only the Drowning out teams of submerged warriors Mericano
Children know of, and they are to sink the boats. Intimidation
used to reach the rest of the plays a factor as well; infected Communities exist outside of
Pridelands for purposes of trade are displayed in cages near the the safety of the Sinking City
or gathering while avoiding the entrance to the Rest, captured scrap wall out of necessity. Any
risk of the infected. Water is somehow by scouts that head out decent hunting to be had mostly
not a problem, as the denizens beyond the scrap wall. takes place in these places,
have adapted to the poisoned where the Pridelands truly are
water of Rising City, and food When not used for intimidation about pride and having guts
is usually found by hunting purposes, captured infected are of iron. One of these places
outside of the walls or by traded for ridiculous sums to are the oil fields, near which
gathering the large clumps of the people of the Pits for use many small settlements have
algae that form around the trees in murderball and other games. sprung up. These settlements
at low tide. have the freedom to trade with
both Lonestar and the bigger
The Lake Rats have on The Oil Fields settlements of the Pridelands
occasion attempted strikes Los Campos without the downsides of city
directly into Drowner’s Rest to Petroleros: life. Some might say it comes
try and stop the damage caused Freedom Ain’t down to whether you want to
by the Drowning Children on No Mirage point your shotgun at humans or
their boats and water pumps. at the infected. The sad truth
These strikes have invariably “Only one reason the is that while freedom does exist
gone horribly awry. The Drowning Pridelands is any more special out in the oil fields, it doesn’t
82
Kristopher Eshleman (order #7097813)
exist without a heavy price. line. The Saber Raiders strike settlement that just isn’t very
from far north every few months mobile any more. In addition to
Towns that spring up along and leave burnt corpses behind. the cycle guards that travel
the oil fields are filled with Smack dab in the middle are the between Sinking City and the
innovative men and women that workers in the fields, toiling drill site there are numerous
start their adventure full of away for the gain of people like workers whom take up residence
optimism. That optimism warps the Ban-dee-tows, miles south in non-functioning motor homes
into jaded insight or death behind the scrap wall. that were long ago raided for
quickly. One would be hard parts and bulbous iron trailers.
pressed to find a job that is not The fields are where the A lot of the work of the drills
difficult or dangerous in the Sinking City clashes with the and pumps are outsourced from
fields. Hunters contend with wild towns of Lonestar for the few the gang itself and into the
game and irradiated creatures untapped resources that remain hands of locals of settlements
that appear quite normal until in a dismal and choking world. near the Oil Fields. This does
they explode in clouds of It is where Dieseljocks, not make it easy to work for
radioactive gas, store owners Mericans, Remnants, and Natural Sunrise, whose minions all have
keep guns under their tallying Ones find a way to blend with one chips on their shoulders and
pads in case some out-of-towner another more often than bleed pay the workers in sporadic
with a mask and a knife gets one another. It is a place where amounts. But the deal is still
wise, and farmers find the most the true horrors of the world better than most out in the Oil
common infestation in the after the fall are constantly Fields, with some controlled by
dusty wilderness to be hordes present and not separated by a other groups exclusively using
of shamblers that are passing wall. slaves.
through. Oil jocks break bones The flats are a wide expanse
and work themselves to death Ban-dee-tow Flats of land, flat enough that the
while trying to tap whatever’s scrap piles of the Iron Graveyard
left of mother nature’s black “We’ve got a lil bit of an Station can be seen as cone-
blood often just so Dieseljocks empire goin’ for us boys. Ain’t shaped blotches of darkness
can rob the train and steal it that right Stone? Never seen against the light of the setting
before it reaches the paying so many creds when you were in sun. Such a peaceful sight is
refineries. Spaces between towns charge.” easily ruined by rowdy Mericans
are expansive enough that one –Sunrise Los Ban-dee-tow riding up on quads to check on
population could be murdered the pumps, which stink of mother
in their sleep by the hordes The Mericans that guard nature’s very own black blood.
and the next town over remain Ban-dee-tow flats ride around
oblivious. Such is frontier on rebuilt quads and cycles, The Flats are a constant
life in the fields. on foot, and occasionally on target of attack from the
horse. The most valuable patch Coyote Kings, who seem intent
Gangs exist in one form or of land outside of Sinking on sabotaging every aspect of
another out in the Prideland’s City—at least to those oil- the Los Ban-dee-tows Mericanos
oil fields. The Rangers take addicted of the Pridelands and operation out in the Oil Fields.
over as lawmen in the land beyond—is home to Los Ban-dee- Parts go missing and pumps go
too wild for the Federales, tows Mericanos greatest source haywire more often than the
serving as scouts, guards, and of income. Here is the largest Merican tinkers that put them
pains-in-the-asses for those oil source in all of the Oil together think they should. The
looking to make credits off Fields of the Prideland wilds, Coyote Kings are quite serious,
of the disadvantaged folk. The and the rowdiest sons of Merica with lives being lost every now
Prideland Cartel has a tentacle keep it well in their hands withand then due to their sabotage.
or three running parallel to guns, brute force, and a bit of Besides the Coyote Kings, Tribe
the Sinking City rail line, and madness. of Seasons from other parts
the Coyote Kings are quick to of the Prideland wilds often
pull off a heist of that same The Flats look like a mobile attempt to steal many of the
83
Kristopher Eshleman (order #7097813)
Ban-dee-tows goods. The hunters value during the confusion. Tar Bar sits. When the pump is
of the Tribe of Jaguars have been going overnight it makes loud
known to pick off a few members Not far from Ban-dee-tow screeching noises, and combined
of Sunrise’s gang or his workers Flats is a settlement of mostly with the sound of the train in
whenever they are on a hunt near residential housing, along with the distance keeps the nearby
the town, usually using it to another small expanse on the settlement awake at night. The
cover stealing something of dried-up land where Tammy’s oil that is pumped here is
often shipped at night as well,
protected like each barrel is
the last energy source in the
world. It is then sent to Sinking
City for trade or refinement if
it doesn’t manage to get heisted
in a train hold up. The Mericans
have begun to ship their own oil
more and more often with less
reliance on the train as attacks
have increased. The trend has
been in a steady climb ever
since the Coyote Kings started
making their mark on everything
Ban-dee-tow related.