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,------------------------------.
| 1. Introduction / Vital Info |
`------------------------------�
================================

Welcome to my FAQ / Game Guide on Kirby Superstar, which is, IMHO, the best
action/adventure game for SNES!

This FAQ includes walkthroughs of all the sections/mini-games of Kirby


Superstar: Spring Breeze, Gourmet Race, Dyna Blade, The Great Cave Offensive,
The Revenge of Meta-Knight, Milky Way Wishes, Megaton Punch Contest, Samurai
Kirby Contest, and The Arena. It also covers all aspects of Kirby�s different
forms. This is essential to playing the game well. I may add other stuff later.

DISCLAIMER: I have no clue what most of the enemies� official names are. What I
do know, I learned from the Meta-Knight credits, the Arena, and Super Smash
Bros. Melee Trophies. Sorry. If you have an official list or something, I�d be
very grateful it if you�d mail it to me! Thanks.

NOTE: If something strikes you as bizarre or incorrect about this FAQ, check
out the FAQATFAQM section. I will address claims of strangeness there. I am
usually thorough in finding mistakes or what may seem like mistakes. I fix the
mistakes and clarify what may seem like mistakes in the FAQATFAQM section. So
always check there before emailing me to see if your doubt is cleared. :) If
not, email me. I will proceed to put you in the Acknowledgements section and
either fix or clarify the perceived mistake.

NOTE: If you see a line break (what happens when you type Enter/Return) where
there shouldn�t be one, or spot a place where there should be one, or find any
problem at all with my FAQ that relates to line breaks, PLEASE TELL ME ABOUT
THEM! This is a MS Word bug. >:( You would be helping me immensely if you
notified me of such problems. Thank you! (UPDATE 2 years later: Actually I have
discovered that this problem only arises when one tries to save a .doc file
into a Unicode .txt file, which I am not doing. There shouldn�t be any line
break problems any longer.)

About me: I am flamingspinach. I am currently writing a FAQ on Super Smash


Brothers Melee. (UPDATE 2 years later: Actually I think I will do this no
longer, since so many people beat me to it :) I might, but no guarantees.) It
is so deep that it�s practically a technical manual. So, for some relief, I
thought I�d write a more easygoing FAQ, such as this one, in between. Don�t
worry. It won�t be skimpy or anything, it�s just that Kirby Superstar doesn�t
have as much to be said about it than SSBM does.

If you are using an emulator: I may put some helpful hints here and there on
how to get past glitches, if any.

FAQ HO!

===============
,-------------.
| 2. Contents |
`-------------�
===============

0 IMPORTANT NOTE PLEASE READ


1 Introduction / Vital Info
2 Contents
3 About Kirby
4 Getting Started / Controls
5 Spring Breeze Walkthrough
5.1 Green Greens
5.2 Float Islands
5.3 Bubbly Clouds
5.4 Mt. Dedede
6 Gourmet Race Walkthrough
6.1 Course 1
6.2 Course 2
6.3 Course 3
7 Dyna Blade Walkthrough
7.1 Level 1
7.2 Level 2
7.3 Level 3
7.4 Level 4
7.5 Dyna Blade
8 The Great Cave Offensive Walkthrough
8.1 Getting Through With All the Treasures
8.2 Getting Through As Quickly As Possible
8.3 Treasure Information
9 The Revenge of Meta-Knight Walkthrough
9.1 Halberd
9.2 The Ocean
9.3 The Forest
9.4 Halberd
9.5 Halberd Interior
9.6 Halberd Escape
10 Milky Way Wishes Walkthrough
10.1 �?�
10.2 Floria
10.3 Aqualiss
10.4 Skyhigh
10.5 Hotbeat
10.6 Cavios
10.7 Mecheye
10.8 Halfmoon
10.9 Nova
10.10 Marx
11 Minigames, The Arena, etc.
11.1 Megaton Punch
11.2 Samurai Kirby
11.3 The Arena
11.4 Sound Test
11.5 Mono / Stereo Button
12 Kirby�s Forms
12.1 Ice
12.2 Plasma
12.3 Yo-Yo
12.4 Bomb
12.5 Sword
12.6 Fire
12.7 Wing
12.8 Cutter
12.9 Mirror
12.10 Beam
12.11 Fighter
12.12 Parasol
12.13 Stone
12.14 Wheel
12.15 Jet
12.16 Suplex
12.17 Hammer
12.18 Ninja
12.19 Copy
12.20 Cook
12.21 Paint
12.22 Mike
12.23 Crash
12.24 Wheelie Rider
12.25 Shooting
12.26 Underwater
12.27 Super
12.28 Normal
12.29 �Ouch!�
12.30 No Good
12.31 Trolley
12.32 Warp Star
12.33 Cannon
12.34 Sleep
13 Enemies / Items
13.1 Normal Enemies / Helpers
13.2 Minor Enemies
13.3 Bosses
13.4 Items
14 FAQ
15 FAQATFAQM
16 Version History
17 Acknowledgements
18 Terms of Use [a.k.a. Legal Info]
19 Contact
20 Ending Note

==================
,----------------.
| 3. About Kirby |
`----------------�
==================

Kirby is a strange life-form. He lives in Dreamland on the planet Pop Star. He


looks like a small, light-pink, ball. He has two small hands and two not very
small feet. His hands are just blobs and have no fingers. He uses them to
punch. His feet are bright red, and are also blobs. They have no toes. He uses
them to walk, run, and kick. You know, if you haven�t seen Kirby before, you�re
probably thinking that he�s extremely ugly. Not so. His most famous trait is
that he can inhale monsters and gain their abilities. This can come in very
handy. In fact, without it, the only way to attack enemies is to inhale them
and spit them out again! Another special thing about Kirby is that he can fly.
However, it�s generally better not to, because flying is somewhat awkward.
Kirby also owns something called a Warp Star that he flies around in. When he�s
in the Warp Star, Kirby is invincible. Unfortunately, the Warp Star is too big
to fit into the levels (except some parts). Also, Kirby can have a helper that
follows him around. It is an enemy that got swallowed by Kirby and then created
again. This time, he�s on Kirby�s side. Normally, the helper is AI, but if you
connect a second controller, a second player can control the helper.

=================================
,-------------------------------.
| 4. Getting Started / Controls |
`-------------------------------�
=================================

Okay, I�m assuming you know what the different buttons/D-Pad on the SNES
are/is. Namely, they are:

- A, B, X, Y, Start, Select, D-Pad, L, R.

If not, here�s a (crappy) diagram of the controller. Emulator hint: This is


probably useless to you. (2 years later update: I replaced this ASCII with a
smaller, better one, from my upcoming Super Bonk FAQ.) :)

~~
__________ || __________
|___L______|__||__|______R___|
/ SNES _ \
| _ _/X\_ |
| _| |_ [START ] /Y\_/A\ |
| |_ D _| [SELECT] \_/B\_/ |
| |_| \_/ |
| ______ |
\__________/ \__________/

In Kirby Superstar, there are 9 parts. Six of them are separate games, and the
other three are like mini-games. Kirby is the main character in all of these.

In all the games except The Arena and usually Gourmet Race (unless you want to
lose), a second person can also play as Kirby�s helper. (UPDATE, 2 years later:
actually a second player can join in the fun in the Arena as well. Even in the
Heart of Nova! o_O)

When you first turn on your SNES with the Kirby Superstar Cartridge in it (or
load the ROM of the cartridge), you should see something that says Nintendo
Halken. Then it kinda falls off the screen, and a cadenza plays as you see
Kirby flying around on his Warp Star. Emulator Hint: The emulator may freeze
while Kirby is flying around, so press Start IMMEDIATELY! (UPDATE 2 years
later: The ZSNES team has long since fixed this bug. I don�t know about SNES9X
though.) Soon, it ends and you see a screen that shows Beam Kirby and the words
�Kirby Superstar�. At this point, you can either wait a second and see the
demos of the different games in Kirby Superstar, or press Start. Choose a file
(there are three) to begin playing.

Now you�re at the main screen. It looks like a bulletin board. Four games are
available: Spring Breeze, Gourmet Race, Dyna Blade, and The Great Cave
Offensive, in order of difficulty. There are also two more games that looked
faded. This means they are not playable yet. They are: The Revenge of
Meta-Knight and Milky Way Wishes, in order of difficulty. There are also two
mini-games available: Megaton Punch and Samurai Kirby. There is also an icon
that looks like a radio. Use this to change between Stereophonic and Monaural
(Stereo and Mono) sound. There are two hidden icons: The Arena and Sound Test.
Unlock The Arena by beating all the games and minigames. Unlock the Sound Test
by beating The Arena. You can start your game with any of the four games, but I
recommend Spring Breeze because it�s easy and gives you a chance to get used to
the controls.

These are the controls. Normal Kirby means Kirby when he hasn�t copied an
enemy. Special Kirby means Kirby when he has. An ability object is the
embodiment of a certain enemy�s abilities. If Kirby swallows it, he gains that
enemy�s abilities, just as if he had swallowed the enemy. If Kirby�s helper
touches it, they turn into whatever enemy the ability object came from (but
they still are loyal to Kirby).

A (Normal Kirby) - Kirby does something that looks like sneezing out of his
sides. @_@ If it touches your helper, it turns them into an ability object.
A (Special Kirby) - Kirby discards his current abilities and turns them into an
ability object.
A (2P, no Helper) - Creates a Helper from Kirby�s current abilities.
A (2P as Helper) - Makes the Helper warp to Kirby�s current position (used to
catch up with Kirby if he leaves you behind).
B (Kirby, on ground) - Kirby jumps into the air.
B (Kirby, in the air) - Kirby sucks in air and jumps upward a little. Can be
done endlessly, causing Kirby to soar high into the air. It is kind of slow
and a little hard to control. It�s hard to describe.
B (Jet Kirby) - Kirby uses his jet pack to soar upwards while you hold B.
B (Wing Kirby) - Kirby flaps his wings and jumps a little higher. Can be
repeated endlessly.
B (Kirby, in water) - Swim upwards; Kirby sinks, so this is necessary.
B (2P, anywhere) - Same as B for the same type of Kirby as the helper you are
now. I.e. B for Birdon will be the same as B for Wing Kirby. This also
allows the helper to fly like Kirby does, except that with the helper, after
some time in the air, the helper gets tired and can�t fly as well.
X - Depends on the specific game.
Y (Normal Kirby) - Inhale an enemy, star block, or ability object.
A (Normal Kirby, after inhaling an enemy or ability object) - Swallow and copy
the abilities of the enemy or ability object. However, you cannot copy
abilities by this method in the sub-game Milky Way Wishes (see Section 10).
Y (Special Kirby, not flying) - Attack. Used in combination with D-Pad and
other buttons.
Y (Kirby, flying) - Let out the air in your... lungs (?). Works as an attack
too. It also makes you drop like a rock. Sometimes this can be not so good.
If you�re above where you want to land, it should be fine. 2P doesn�t need
to do this because the helper doesn�t suck in air while flying. Kirby can�t
use his special abilities while flying. Flying with jet-packs and wings
doesn�t count.
Y (Kirby, in water) - A water gun attack. It can be directed with the D-Pad.
Some Special Kirby forms, like Sword Kirby, will do one of their special
attacks instead, though.
D-Pad (in water) � Swim in different directions.
Left/Right (on land) - Walk left/right. Push left/right twice quickly, holding
it down the second time, in order to dash/run.
Down (on land) - Kirby squishes himself flat.
Down (on some ledges) - Drop through the ledge.
Down+B (on land) - Slide kick attack.
L/R (on land) � Brace/Shield. This blocks most attacks, and decreases the
damage you get from the others. You cannot move while using the shield. It
will not protect you if someone tries to grab you.
Up (when Kirby is landing on the helper or the helper is landing on Kirby) - A
super jump. You�ll spring off your companion.
Touch helper after getting food or Maxim Tomato � Kirby will share the food
with the helper � both Kirby and the helper will get the full benefit of the
food, somehow. This only works for a few seconds after getting the food
though.

That�s all! (I really doubt I missed anything but please do tell me if I did.)
Game-specific info will be included in the walkthrough for that game.

In my walkthroughs, I will assume that you are playing by yourself. Also, I


recommend not using helpers unless you have a human control them, because the
AI is idiotic.

================================
,------------------------------.
| 5. Spring Breeze Walkthrough |
`------------------------------�
================================

Select Spring Breeze from the main menu. A box will pop up. It says, �HELP! All
the food from Dream Land has been stolen! Hurry, Kirby, or everyone will
starve!� Yeah, right. If Kirby just stayed away from enemies, he wouldn�t lose
health and would never have to eat food! Anyway, push A or Start. Now there
will be a screen that says �Spring Breeze� and �New Game�. If you want, wait to
see the prologue. It shows King Dedede (Kirby�s rival, a fat penguin) stealing
food. Select New Game. It asks if this is the first time you�re playing. If
you�re reading this paragraph, it probably is. Then you go to something called
the Beginners� Show, where you get some hands-on experience of the basic
controls. Just follow the instructions. It�s not that hard. If you want to be
funny, try doing everything BUT what it�s telling it to do. It might get mad at
you, or try to coax you to do what it�s telling you to! Ha ha. This is
especially funny on the part where you have to inhale the enemy. Fly high above
them, then push Y and let Kirby fall and crush them. Or, once you inhale the
enemy, instead of hitting the target, jump around with the enemy in your mouth
and finally jump onto the guy holding the target! Anyway, jump on the Warp Star
when you�re finished.

,------------------.
---| 5.1 Green Greens |--------------------------------------------------------
`------------------�

Now you�re in the first level, Green Greens. Walk to the right and inhale the
Waddle Doo with Y. Then push A to swallow it, and turn into Beam Kirby! Read
about him in the Kirby�s Forms section. Maybe you recognize him from the Title
Screen. Continue to the right and over the wall. Kill the mushroom with any
Beam Kirby attack. Watch out for the bee thing that flies by. Go right until
you reach a gap. Charge up your Wave Beam by holding Y, and let loose on the
Waddle Dee. Jump on the Warp Star.

Now you�re in the next section of Green Greens. Kill the Poppy Bros. Jr. with
another Wave Beam. Walk to the right to face the miniboss, Poppy Bros.

Miniboss: Poppy Bros.


Pretty easy. Try to knock him out fast by using Wave Beams. Keep �em
coming until he�s dead. Pretty soon, he�ll start zooming around and
throwing bombs at you, but he�s still pretty easy - just use your shield
on the bombs and they won�t hurt you much. Like all bosses, he�ll go
unconscious if you take down his health to zero, but continue to attack
him with Wave Beam until he explodes. He�ll explode even if you don�t
attack him when he�s unconscious, but this speeds up the process.

Continue to the right. Watch out for another Poppy Bros. Jr. Kill it. Use the
Beam Whip to destroy the Star Blocks if the Poppy Bros. Jr. didn�t already. Eat
the food below them, then continue right. Kill the bee and yet another Poppy
Bros. Jr. There�s a bear at the end. It�s kinda hard to kill, but just use Wave
Beams on it and it�ll die. Alternatively, you can use Capture Beam twice, and
it will die. Go through the door.

Now you�re apparently inside a tree. ??? Use Beam Whip on the Waddle Doo, then
jump up to where it was. Jump up once more and IMMEDIATELY use Beam Whip
repeatedly because a bear will charge at you. The Beam Whip should stop it in
its tracks. Then kill it with a Wave Beam. Ignore the star block to your right.
Go left and break the star blocks. Get the 1UP (life) behind them. Jump up to
the next platform and kill the Waddle Dee. Jump up again and kill the mushroom.
If you need some health, break the star block on the right, then go down and
get the tomato. Fly back up and go through the door and go down to face the
boss.

Boss: Whispy Woods


Insanely easy! Just go up to it and keep using Wave Beam until its dead.
Make sure you�re right up against it, otherwise it can hurt you with its
breath. Touching its trunk won�t hurt you though. If it starts dropping
apples on you, use your shield. If you�re fast enough, you�ll kill it
before it starts dropping apples. This boss doesn�t die, it just stops
attacking you and starts crying. Um ... right.

Jump on the Warp Star.

,-------------------.
---| 5.2 Float Islands |-------------------------------------------------------
`-------------------�

The second level of Spring Breeze is the Float Islands. As soon as you land,
hit A to create a helper, hit A again to turn your helper into an ability
object. Then run up and inhale the guy walking towards you and swallow him. Now
you are Fighter Kirby! Yesss! He is one of the best Kirbys. Read about his
moves in the Kirby�s Forms section. Now go right. Fly over the water; there�s
nothing there. Destroy the star blocks and the octopus with Vulcan Jab
(repeatedly tap Y). Destroy the next octopus with Smash Punch (Push Y and don�t
let go as fast). Go through the door.

Now you�re in a cave. There are a lot of flying mask things all over the place.
Kill them when you see them. They can teleport around, so I can�t describe
where they are. Drop down, go right, climb up the ladder (press Up), go right,
jump across the gap, and destroy the star blocks. Wow, a secret door! Go in.
See those things on the ceiling that look like seeds? They�re explosive, so
stay away from them. They fall if you go under them, but luckily they die in
water, so swim to the bottom of the pool (don�t worry - Kirby can breathe
underwater) and swim right. Wait till all the bombs explode, then get the 1UP.
Go back through the door. Go down through the gap. There should be a flying
mask and a snowman. Be careful; the snowman can make icicles fall on you. Use
your shield and you should be fine. If he covers himself with an icy cloud,
stay away! Kill him and destroy the star blocks. The spiky thing is invincible,
so stay away from it. Go through the door.

Now you�re on a sidewalk. Huh? A sparkling piece of candy should fall from the
sky. Get it, and you will become invincible for a short period of time. HURRY!
Run right, through the Burnin� Leo, the sweeper, the birds, another sweeper,
and another Burnin� Leo, and through the door. Face the miniboss. I like to
call him the Icy Walrus because I have no clue what his official name is.

Miniboss: Icy Walrus


This guy is even easier than Whispy Woods, if you hurried enough with the
Super Candy. Just walk into him and he�ll die, because you�re still
invincible! Hehe, it�s kinda stupid that invincibility works on bosses
too. If your invincibility ran out, he�ll be a little harder. Just stay
away from him and aim Smash Punches at him. If he runs at you, start
flying because he�s trying to eat you! If he jumps really high in the
air, run because he�s trying to land on you. He may also ... um ...
create a block of ice and throw it at you. Attack it and it�ll die. Keep
at him until he explodes.

Jump on the Warp Star. You�ll fly up through some enemies and concrete to the
next section of this level. I tried using Rising Break jump (see notes on
Fighter Kirby) on the concrete, but it�s unbreakable (except by Warp Star), so
just use the Warp Star!

Kill the walking bomb, get the ice cream, kill the Blade Knight and the Sir
Kibble, and enter the door to meet the bosses.

Boss: Lololo, Lalala


You fight these two in a special arena. There are three shelves. You can
stand on the middle and lower ones only, while Lololo and Lalala can walk
on all three. These bosses are easy because they don�t even attack you!
They just walk from one side of the screen to the other, pushing either a
block of green ice, or an invincible spiky thing. All you have to do is
jump around avoiding them, while trying to get an attack in here and
there. Fighter Kirby is great for this because of his Smash Punch. Even
better, if you can pull it off, use rising break from the platform below
them, repeatedly. (This obviously doesn�t work if they�re on the lowest
level). Using Rising Break makes it almost impossible for you to get
trapped between Lololo or Lalala and the left or right side of the
screen.
Jump on the Warp Star.

,-------------------.
---| 5.3 Bubbly Clouds |-------------------------------------------------------
`-------------------�

Welcome to the third level of Spring Breeze. You begin on a cloud. On the cloud
to the right of you, there is a Blade Knight. If you inhaled it, you would
become Sword Kirby. He�s useful, and almost as good as Fighter Kirby. You�ll
need to practice with Sword Kirby if you�re going to attempt The Revenge of
Meta-Knight, but for now, I�ll assume you�re staying with Fighter Kirby. Kill
the Blade Knight. A Smash Punch won�t reach, so jump over to his cloud. Watch
out for the artillery gun below. Your shield will protect you from it. Don�t
attack the artillery gun - you can�t destroy it. Continue right to where you
see a stone wall. Kill the Blade Knight and the two Evil Cats. Go into the
door.

Kill the Sir Kibble and the Waddle Doo, then use Rising Break on the Simirror.
If it was a fake Simirror, kill the real one when it appears. Continue upwards,
killing the Waddle Dee and another Sir Kibble, and enter the door.

Immediately start shielding, or a bee will hit you. Wait till it kills itself
by flying into your shield. Then kill the two hen things (what�s with that?
They have no legs! That is SCARY.) and the other bee, if it hasn�t flown away
yet. Fly through the door in the upper right hand corner and face the miniboss.

Miniboss: Kracko, Waddle Doo xInfinity


It�s kinda tricky (for Spring Breeze, that is!). An easy way to beat it
(with Fighter Kirby) is this: walk up to the Waddle Doo on the ground,
and when you�re right next to it, push Right+Y. This should make Kirby
pick up the Waddle Doo. Then push Right+Y again when Kracko is in the
upper right hand corner, where it started. This will make you throw the
Waddle Doo at Kracko. If you hit, it�s an instant win! Otherwise, do
this. When it zooms around in the air, try to Smash Punch it while
jumping. If it�s zooming on the ground, use your shield. If it rains on
you, use your shield. If it shoots lightning at you, use your shield. If
it starts doing a double Beam Whip, stay away from it! In this battle, it
won�t rain on you or shoot lightning, though when you meet it again later
on, it will. If it drops another Waddle Doo, try to throw the Waddle Doo
at Kracko. While you�re holding onto the Waddle Doo, you�re invincible,
so take your time and aim right. Once you beat Kracko, it will explode
instantly.
Fly to the Warp Star.

Now you�re in a stone area with an area of water, and a weird thing that walks
around and shoots bent music notes at you. Also, there is a huge wall of star
blocks to your right. Kill the singing thing with Down Kick, then destroy the
star blocks. There�s an ice cream cone near the top. Watch out for the spiky
stone block in the bottom right. Kill the flowers (if you wait long enough,
they�ll try to eat you), then fly up through the passage. There�s a Poppy Bros.
Jr. at the top. Keep flying below the platform and wait for it to blow itself
up. Laugh and then fly up by the door. If you�re low on health, drop down on
the other side and get the Maxim Tomato. The block that it�s on will disappear
if you land on it, so fly low and grab the Maxim Tomato, then fly back up.
Again, wait for the Poppy Bros. Jr. to destroy itself. Enter the door.

Kill the two Sir Kibbles with Rising Breaks. Then jump up, avoiding the Waddle
Doos. Kill them, and jump up once again. Kill the two Rockys (Since this is a
Proper noun, I�m not going to change the y to an ie). If you fly upwards, a
sleeping bear will fall out of nowhere, so don�t. Or, if you want...

A.J. Carrillo has this to say:


-----------------------------------------------------------------
�Now, when you're at the final room before Kracko, get to the top
of the "building" and continue flying up until you reach the moon.
At that point (watch out for the bear falling down), press up at
the moon, and once you get it, you should see Kirby "enter" the
moon! You'll then start falling down the clouds, which have
multitudes of food. Once you reach the bottom, you'll reach a
Sleep enemy, along with a Bonkers!�
-----------------------------------------------------------------

Walk in the door (whether in the secret place or just in the room with the
Rockys � they both lead to the same place) to face the boss.

Boss: Kracko, Waddle Doo xInfinity


Same as before, except it�s a little faster, has more health, and doesn�t
rest as much. Also, this time it uses all its moves, including rain and
lightning. Try to kill it by throwing Waddle Doos at it (this time it
takes two hits before it dies), or if that�s not possible, see the
strategy above.

Jump on the Warp Star.


,----------------.
---| 5.4 Mt. Dedede |----------------------------------------------------------
`----------------�

This is the final level of Spring Breeze. All you do here is defeat the fat
penguin (King Dedede) and get back the food. Your Warp Star will crash land
right in front of a door. There is a Rocky, a Poppy Bros. Jr., a Waddle Doo,
and a Parasol Waddle Dee in case you want to become Stone, Bomb, Beam, or
Parasol Kirby. Since Fighter Kirby is arguably better than all of these, I�d
recommend you keep your current form. If you lost it somewhere, I recommend
inhaling the Waddle Doo so you can use Wave Beam. Go through the door into ...
a boxing ring!?

Final Boss: King Dedede


King Dedede is a fat penguin. Keep using Vulcan Jab or Wave Beam on him.
If you repeatedly use Vulcan Jab from a safe distance, he�ll die before
he can get to you, because he stops in his tracks every time he�s hit. If
he walks quickly towards you, fly, because he�ll lunge at you. If he
flies into the air with a jet-pack, run, because he�ll try to land on
you. If he takes out a hammer, stay away (obviously). If you use Vulcan
Jab, though, he won�t even be able to attack you. Pretty easy for a final
boss! When you beat him, he goes flying out of the ring and through the
wall. Then, watch the credits as Kirby inflates to huge proportions,
lifts King Dedede�s castle off the ground, and lets the food fall all
over Dreamland.

Watch the credits, then press Start when Kirby holds up the sign. THE END!

===============================
,-----------------------------.
| 6. Gourmet Race Walkthrough |
`-----------------------------�
===============================

Select Gourmet Race on the main screen. A box will pop up, saying �Race through
�Gourmet World� to the finish, gobbling up all the tasty treats you can find.�
In this game, you have to race through three levels. To win each level, you
have to get more food than King Dedede AND beat him to the finish line. Select
Grandprix, then Yes (again). Do the Beginners� Show thing again.

,--------------.
---| 6.1 Course 1 |------------------------------------------------------------
`--------------�

As soon as the pistol goes off, run right. Eat food in your path as you go.
After you cross two hills, there will be some food in the air. Jump to get it,
but DON�T FLY! It wastes time. Continue and jump over the block of water (?) on
the ground, getting the food above it. Jump over another block of water in the
same way. Now comes some rocky terrain. Jump when you have to. Ignore the Maxim
Tomato. When you come to star blocks, just wait until King Dedede comes and
breaks them for you. While he�s still breaking them, you�ll get the food in
them! You can also get a head start on him while he�s putting his hammer away.
Keep going until you reach the finish line.

,--------------.
---| 6.2 Course 2 |------------------------------------------------------------
`--------------�

Hurry to the right, eating food as you go. There are some bumpy spots, so jump
if you see food in the air. Try not to fly. When you start going down hill, be
careful because it is very bumpy. At the end of the slope, jump twice, DON�T
FLY! Then jump to the platform in the air - there�s more food there. King
Dedede will probably pass you at the part where you have to zigzag upwards,
because he can jump higher than you, but don�t worry. At the end of the zigzag
there�s a Maxim Tomato in the corner, which Dedede will stop to get, and you
can pass him then. When you get to a ladder, climb it, it�s faster. You can
jump off the ladder before it ends by pushing B. After the ladder, there will
be two routes, so take the higher one. You�re almost there! Keep going until
you reach the finish line.

,--------------.
---| 6.3 Course 3 |------------------------------------------------------------
`--------------�

Run right, until you get to the things floating in the air. They are abilities.
If you touch them, you�ll become that specific Kirby. Wait until the fifth and
last one (the wheel) and get it. Press Y to turn into a wheel and roll really
fast. Don�t roll yet, though. Run right, behind Dedede (who may have overtaken
you while you got the Wheelie ability). Fall down, then go right, where Dedede
is hammering at star blocks because he can�t fit above them! Ha ha ha! Fly over
the star blocks and leave him behind. Fly up, not touching the walls (they�re
spiky), and go right. Don�t go in the water, it will slow you down. Go down by
standing on the bricks. They will break. When you hit the ground (cloud?), push
Y to become a wheel. Keep going until you hit a wall. Then fly up, watching out
for a spiky block on the left side. Go down the other side. Try not to fall in
the water right below you, but it doesn�t matter that much, plus you get a
Maxim Tomato. Go into the water on the left, and go up by repeatedly pushing B.
Follow the signs, left, down, right (ignore the food on the ceiling), down,
right. When you see the Up sign next to some fried eggs, fly up the first
column, NOT the second. It�s faster that way, and a lot more profitable! When
you reach the top of the clouds, fly through a few platforms until you reach
the top one. Then go right and push Y. The finish line is right there! For some
reason, this course doesn�t seem as hard to me as Course 2.

If you won more Courses than King Dedede AND got more food, you�ll win the
Gourmet Race. You�ll see a huge Kirby with a small King Dedede looking
sheepish. If you lost, you�ll see a sad Kirby with a smirking Dedede pulling on
Kirby�s face! THE END!

=============================
,---------------------------.
| 7. Dyna Blade Walkthrough |
`---------------------------�
=============================

Select Dyna Blade on the main screen. A box will pop up saying, �Dyna Blade is
destroying all the crops. She must be stopped. Master the different abilities
and defeat her.� Question: Who is Dyna Blade? The final boss, of course! No,
WHAT is Dyna Blade? A huge bird with bad breath, sharp talons, a gilded beak
and noisome chicks. Riiight. Push A to continue. Select New Game, then No
(unless you don�t understand how to inhale enemies and copy their abilities).
It will proceed to explain it anyway, but more briefly than in the Beginners�
Show. Then you�ll go to the map. Since you haven�t gotten to any of the other
levels, push A to go the first one.

,-------------.
---| 7.1 Level 1 |-------------------------------------------------------------
`-------------�

You�ll start on a small ledge. Go down and right, then inhale the Sir Kibble to
become Cutter Kirby! If you�ve ever played Super Smash Brothers, this is where
Kirby got his Final Cutter move (Up+B in SSB). Read about Cutter Kirby in the
Kirby�s Forms section. Now go through the door.

Go right. If you want to see Final Cutter, go right next to the Waddle Dee when
it lands and repeatedly press Y. Otherwise, kill it with Cutter Boomerang
before it lands. Go right, killing another Waddle Dee, a sweeper, and a Waddle
Doo. Jump over the hill. Kill yet another Waddle, a Sir Kibble, and ANOTHER
Waddle Dee (?!). Then fly above the water as a Waddle Doo and a Waddle Dee die
by walking into the water. Continue right, killing the sweeper and Waddle Doo,
until you reach some bricks. Walk over them. Kill more enemies and go right
until you come to a column filled with bricks. They also break under your
weight. Kill the sweeper, get the food (don�t worry, the spiky invincible thing
doesn�t move), then go right, kill the Waddle Doo, and go through the door.

Now discard your ability (A to create helper, A to destroy helper). Inhale the
ability object left behind, and spit it out at the bomb block (Y). Inhale the
Waddle Doo to become Beam Kirby again! Climb up the ladder and use beam whip on
the bomb block you can�t reach (that�s why you had to change to Beam Kirby).
Get the 1UP. Then destroy the other bomb block, releasing the spiky invincible
thing. Wait until it goes away, then climb the ladder. Use beam whip on the
bomb block. Get the food. Climb another ladder. Use Wave Beam on the Poppy
Bros. Jr. and the Waddle Dee. Kill the Waddle Doo with Cycle Beam, then kill
the mask and the bee with Wave Beam. Jump up and go in the door. Use cycle beam
on the Sir Kibble and the sleeper, then get the Maxim Tomato and the Blade
ability on the pedestal. Now you�re Sword Kirby! Read about him in the Kirby�s
Forms section. Go back out the door. Go up and kill the mask and the bee. Set
off the bomb block, kill the Waddle Doo, then ... don�t go through the door!
Fly way up in the air. You�ll find a bee and a spiky invincible thing circling
around a Maxim Tomato and a 1UP. Kill the bee, get the stuff, then go back down
and through the door. Go right. Kill the Waddle Dee. Jump up. Don�t go through
the platform! There�s a bomb there. Jump up, kill the Waddle Doo, kill the Sir
Kibble, destroy the bomb block, then fall down the hole. Kill the flowers, the
Waddle Doo, and the sleeping bear. Go up, eating the food. Jump under the bomb
block to destroy it. Go up the ladder. Kill the Sir Kibble and climb up the
next ladder. Go right, kill the bomb, then drop down the hole. Get the Maxim
Tomato, then go right to face the boss.

Boss: Cook Kawasaki


Easy. He has only two moves. If he takes out a saucepan, fly up, because
he�s trying to grab you with it. If he takes out a plate and throws it at
you, avoid it or jump - your shield doesn�t work against it. That�s
pretty much all he does. If he walks towards you, fly to the other side
of the ... place. Knock him out with the Chop & Beam.

Go right. Do an Aerial Chop on the Sir Kibble on the right. Then jump up to
where he was and kill the others with Chop & Beam. Then go through the door.
Now you�re at the Goal. Push A, B, X, or Y when the meter is close to full. If
you get close enough to full, Kirby will fly extremely far and get 3 1UPs. Why
couldn�t he just get a 3UP?

Now that you�re back on the main map, go to Level 2 (the one that just opened
up).

,-------------.
---| 7.2 Level 2 |-------------------------------------------------------------
`-------------�

Go right. Kill the enemies, and go through the door. Go right, kill the Blade
Knight, and DON�T GO IN THE DOOR! There�s a miniboss in there that you don�t
even need to battle. If you want to anyway, here�s a synopsis.

Miniboss: Robot Trident Guy Clone, Zombie Axeman Clone, Robot Mace Guy Clone
Huh? What are Meta-Knight�s evil henchmen doing here?? Oh, yeah, they�re
clones. Whatever. They�re not that hard. The Trident Guy tries to fry you
with his electric trident. The Axeman swings or throws his axe at you.
The Mace Guy tries to throw his mace at you. Just attack them before they
attack you. Simple. Your shield doesn�t work, unfortunately.

Continue right. Kill the Sir Kibble and the mushroom. Climb the stairs, but not
all the way. A weird bomb guy will drop a bomb right by the top of the ladder,
and then run away in terror. Wait until it explodes, then finish climbing. Kill
the mushroom, then go left and kill the bomber (who is still frantically trying
to escape from the bomb � ha ha!) and the Sir Kibble. Then, discard your
ability and inhale the Simirror. Now you�re Mirror Kirby! Read about him in the
Kirby�s Forms section. Stand right next to the pile of unbreakable bricks and
hold Y to use Reflect Force. This should destroy the bomb block buried under
the bricks and destroy them. Go through the door and jump on the humongous
button. A secret level will appear on the map. Go through the door at the top
to return to the main level.

Kill the enemies (don�t destroy the bomb block again!) and go back right and
down the ladder. Kill the mushroom and go back up the ladder. Wait for the
bomber to go away. Then go back up and find the bomber and inhale it. Now
you�re Bomb Kirby! Read about him in the Kirby�s Forms section. Go once again
back down the ladder. Kill the mushroom. Lay bombs on the star blocks. Destroy
the bomb block at the bottom. Go right. Discard your abilities. Go through the
door.

Inhale the Bio Spark. Now you�re Ninja Kirby! Read about him in the Kirby�s
forms section. Drop down through the platform. Get the 1UP. Ignore the bomb
block. Triangle jump back up the shaft you fell down (push a wall in midair to
grab it, then press B while sticking to the wall). Go back through the door.
Hit the bomb block. Kill the mushroom, go up the ladder, kill the enemies, but
this time, continue left. Kill the Blade Knight, go halfway up the ladder, and
watch the bomber destroy the Sir Kibble! Climb up, kill the bomber, go right
and prepare to enter the door. In the next room, the screen moves along and if
you don�t keep up with it you die. So be ready to go.

Go right, break the blocks, and kill the Sir Kibble. Continue right, killing
another Sir Kibble, and shielding against the explosive things that fall. Keep
going right. Kill a sleeper and another Sir Kibble. Fly up, eating the food.
Kill the lower sleeper and break the blocks at the bottom. Get on the Warp
Star.

Kill the Simirror and the mushroom and go through the door.

In this room, there is a Maxim Tomato and a 1UP, but to get them, you need to
be Wheel Kirby. At the end of this room, there is a boss, so I recommend you
don�t get the Maxim Tomato and 1UP unless you really need them because it�s
going to be hard to beat the boss as Wheel Kirby. Go right, killing enemies and
destroying bomb blocks. If you see a Maxim Tomato and a 1UP, don�t get them
because spikes are about to appear under them. Keep going right until you reach
the boss.

Boss: Bonkers
Bonkers is his official name. Just keep using Knife Throw as Ninja Kirby,
and he�ll die pretty soon. If you became Wheel Kirby, just try to run him
over. You might get hurt though. Whichever way, once he�s unconscious,
discard your abilities and inhale him. Now you�re Hammer Kirby! Read
about ... oh, you know what I mean. :)

Go through the door. Drop down, eat the food, and hit the post (you can only do
this with a hammer). Geez, you just destroyed the entire level! Don�t worry,
it�ll be back the next time you play it. Go through the door, get the three
1UPs (again ... oh, never mind), and go through the last door.

Do the goal thing.

,-------------.
---| 7.3 Level 3 |-------------------------------------------------------------
`-------------�

Now that you�re on the main map, there are two things you should do. 1) Check
out that �E� moving around! Walk around on the map until you touch it. Guess
what? It�s E for Enemy! Also known as boss.

Boss: Spiky Boxer


This guy is really short and really wide. He�s covered in spiky armor,
but your hammer will do the trick. Just run at him and push Y to roll
right through him, causing quite a bit of damage. Repeat a few times
until he�s dead. Discard your abilities and inhale him to become Fighter
Kirby.

Now that he�s off the map for good, it�s time to check out the secret thing you
opened. Go there. Wow! It�s a place full of pedestal with ten of Kirby�s forms!
But you�re already Fighter Kirby, and he�s better than the other nine abilities
here. However, later we�ll unlock another stage like this with the other ten
forms. Leave through the door to reach the map. Go and enter the third level.

Kill the Knuckle Joe and go through the door.

Go right, killing sleepers, bombs, and Plasma Wisps and destroying star blocks
until you reach a bomb block. Destroy it. Kill the sleeper, go right, kill the
bear, destroy the bomb block, and go in the door that was hidden. This part is
tricky. Here�s a diagram of the room:

1 S S S S S S S S
G G G X E D C S S
S S S S S S C S S
S X S S S S B
S S S S S S S
S S A M A A A F

A = Star Block, step A


B = Star Block, step B
C = Star Block, step C
D = Star Block, step D
E = Star Block, step E
F = Where to stand, step F
G = Star Block, step G
M = Maxim Tomato
S = Star Block, left intact
X = Spiky invincible thing
1 = 1UP

First, Smash Punch the star blocks labeled �A�. Then get the Maxim Tomato
(�M�). Then, break block �B� by flying and letting out air. Stand where block
�B� was. Break blocks �C� by jumping twice. Break block �D� the same way as
block �B�. Break block �E� with Vulcan Jab, then run back and stand at �F�.
Wait until the spiky invincible thing touches the door, then go and get the 1UP
by destroying blocks �G� and also the block covering the 1UP at �1�. Run
quickly back and through the door before the spiky thing returns from where the
�A� blocks were.

Break the bomb block, kill the bear, and go through the door.

Go right, killing enemies, until you reach a door. Go through it.

Go right and kill the Rockys. Keep going right until you reach a slope. There
are several of these slopes after this. Here�s a tip: If you�re going down,
attack enemies with the slide kick attack (Down+B). If you�re going up, use
Rising Break (Up+Y). Go down the first slope. Kill the Gim but ignore the bomb
block. Keep going down slopes until you see a gap in the ceiling somewhere. Fly
into it. Kill the Waddle Dee, break the bomb block, and go in the door. Stand
right next to the bomb block (on the left side) and use Vulcan Jab, then
IMMEDIATELY drop down to get the 1UP before it falls. Then fly around and get
the food. Exit through the door. Go back to the slopes (break the bomb block,
kill the Waddle Dee, drop down). Continue going down until you come to a bomb
block. Break it. You�ll land on a platform. Fly right, avoiding the lava on the
floor and ceiling. Go through the door.

Now you�re in an icy room. How?! You just came from a fiery room! ??? Anyway,
go right, killing two snowmen. When you see a bomb block, destroy it and get
the food below. Kill the Poppy Bros. Jr. and break through the star blocks
(there�s nothing in them). Go down the ladder. Jump on the little sled thing
(?). It�ll shoot you forward. You�ll land on a Rocky and kill it. Go left and
down the ladder. Ride two more sleds. When you ride the third sled, you�ll
crash into a bomb block, but it won�t hurt you. Climb up the ladder (avoiding
bullets from the artillery guns) and jump on the Warp Star.

Kill the Knuckle Joe, then go right and kill the Waddle Doo. Continue right to
face the boss.

Boss: Bugzzy
That�s his official (lame) name. He�s not excessively hard. Use Smash
Punch a lot, and don�t use your shield. It doesn�t work. If he launches
some flying bugs at you, kill them with Smash Punch. If he starts
flashing and kinda squishing up, jump, because he�s about to dash at you.
He may also jump around a lot. This is a good chance to Smash Punch him
because he won�t attack you (unless he lands on you). His best move is
when he hovers in the air. He�s trying to get above you and land on you.
But he can only hover for a short while, so just stay away from him until
he lands. If you inhale him when he dies, you�ll become Suplex Kirby, but
don�t, because Suplex Kirby is not very good for this level.

Suplex Kirby is probably one of the coolest Kirbys. He doesn�t have the variety
of moves that Fighter Kirby does, but he�s very fast at beating enemies. Push Y
to dash forward and grab an enemy. Then push Up, Down, Left, Right, Y, or B to
destroy them. You can also push Down+Y in the air to do a Pinpoint Kick. Also,
if you grab someone in the air, you can repeatedly kick them until they die. In
Milky Way Wishes (where you can switch abilities without inhaling enemies),
we�ll be using him to get through the easier parts of levels. Anyway, since
you�re not Suplex Kirby quite yet, go right, kill the enemies, and go through
the door. Do the goal thing.

,-------------.
---| 7.4 Level 4 |-------------------------------------------------------------
`-------------�

First, go to the secret place we unlocked. Get the Hammer ability object and
exit.

Select Level 4.

Go right, kill the Burnin� Leo, and destroy the star blocks under the artillery
guns so they can�t hurt you. Continue right, killing a bird and another Burnin�
Leo. If you need food, drop through the platforms. Continue right until you
reach a waterfall with five sandwiches in it (!). There are two ways you can do
the next part; the fun way, which gets you a 1UP, and the not as fun but more
profitable way, which gets you 3 1UPs. Choose either one ... they both lead to
the same place anyway. The fun factor is just my opinion (obviously). Emulator
Hint: If you want, create a save state right by the waterfall so you can try
both ways.

FUN WAY - 1UP x1


Go right, past the waterfall (eat the sandwiches if you like), and kill the
sleeper (if it�s not already drowned). Watch out for the bird that flies at
you. Go right, and over a wall. Kill the bird on the wall and go through the
door. Go right and kill the Poppy Bros. Jr., then hammer in the stake (that�s
why I said to get the Hammer ability object). If you lost the hammer ability,
here�s how to get it back: Make your way upwards, killing Waddle Doos and Poppy
Bros. Jr.s. (?), until you see an ability pedestal in a recess in the left
wall. Get it and go back down to where the stake is. Now that you have the
hammer, pound in the stake. Then hop in the Hero�s Engine and watch as Kirby is
catapulted from one Engine to another. When you see the last Engine in the
chain, get ready because you have to maneuver Kirby into it by holding right -
otherwise, he�ll fall all the way back down. The last Engine will catapult you
into a 1UP and past it, into a bomb block. Go down and enter the door.

NOT AS FUN BUT MORE PROFITABLE WAY - 1UP x3


Go right, into the waterfall. Then swim downwards and to the right. Drop down,
avoiding the spiky invincible things. Break through the star blocks and the
bomb block. Go up the ladder, right, down, and right. Kill the birds. Go up the
ladder, kill the sleeper, and enter the door. Jump into the Hero�s Engine. Wait
until you get to the Hero�s Engine right next to the Burnin� Leo. Push any
button when it�s facing straight up. You�ll shoot upwards and hit a bomb block,
then drop back down into the Engine. This time, shoot up and left. You�ll land
near a Burnin� Leo. Kill it. Then, destroy the star blocks you landed on (or
near), and drop down through the platform below where they were. Now you�re in
a zigzag passage that leads to 3 1UPs. The problem is, there are 4 spiky
invincible things blocking your way. No matter! Just use Hammer Swing (run+Y)
to go through them - dash towards a spiky invincible thing, and when you�re
about to hit it, press Y. You won�t kill it, but you�ll go through it with your
momentum. Get the 1UPs and come back to the top in the same way. Go right,
killing enemies, until you reach a door. Enter it.

Now that you�ve finished the way you chose, you�ve ended up in this room. Go
right, killing enemies, until you reach a wall. Fly up to a platform. Kill the
Birdon and the Evil Cat, then fly up to another platform. Kill the flower and
another Evil Cat, then go left. Ignore the bomb block. Go up, killing another
Birdon and yet another Evil Cat. Go up and right. When you see a bomb block
next to a fish, destroy it. Go through the door to the right.

Hammer Kirby has a special way of discarding his abilities: run+A. Use it now.
Inhale the Burnin� Leo to become Fire Kirby. Read ... his ... section ... zzz
... A cool thing about Fire Kirby is this. Hold Y to blow fire breath. Now push
the D-Pad in the direction away from Kirby, and his fireballs will go farther!
Push the D-Pad towards Kirby, and his fireballs will come closer and closer to
Kirby, and finally set Kirby on fire! It doesn�t hurt you though. You can also
direct it up and down. Anyway, set fire to the rope sticking out of the ground
to your left, then run to the cannon and jump in. You�ll be flung into a room
with a 1UP, a bunch of food, and 2 Maxim Tomatoes. What�s the point of the food
if there�s 2 Maxim Tomatoes right there? Besides, what�s the point of 2 Maxim
Tomatoes?? Anyway, walk through the door once you get the stuff. FYI, this
takes you to the same place you would have gone if you walked through the door
to the right of the cannon.

DON�T TOUCH THE BOMB BLOCK! Go left and through the door in midair. Ooo,
another button! Push it, and another secret area appears! Get the Copy ability
object. This is almost completely pointless. It allows you to copy people
instantly with Y instead of swallowing them. And once you�ve gotten their
ability, you have to inhale people again. Anyway, go back out the door. Go
right and copy the Blade Knight with Y. It shouldn�t be too hard. Now you�re
Sword Kirby. Yada yada. Now you have a decision to make. Either you can destroy
that bomb block to your left, or not. If you do, much of the level will turn
into lava. If not, it won�t. If you�re confident of your flying skills, destroy
the bomb block, because that way those annoying TACs will die. If you�re not so
sure, don�t destroy it, but watch out for TACs that try to steal your ability
objects. Make your way upwards, going left and right when you have to, and
killing any and all TACs that you see (I HATE TACs!), until you come to another
bomb block. Stand directly to the right of it and destroy it. Wait until all
the lava appears, then fly to the right to claim the 1UP you saw before. Now go
left and through the door.

You will see two parasols floating away. Why!? Work your way up, killing
singers and Evil Cats. Go in the door to face the miniboss. Wait a sec ... you
hear the boss music, but you only see a Maxim Tomato and a Rocky. Is the Rocky
the miniboss?! Beat him. Guess not! Go right a little farther to meet the
actual miniboss(es):

Miniboss: Icy Walrus


You�ve seen this guy before, in Spring Breeze. He�s exactly the same,
except he has more HP. Sword Kirby�s best bet is Chop or Aerial Chop.

Continue right, then get the banana, and face:

Miniboss: Bonkers
You�ve seen Bonkers before, too. Again, same but has more HP. Use Chop or
Aerial Chop.

Continue right some more, then get the ... um ... cooked bird ... and face:

Boss: Poppy Bros. x2


Same as before, but there�s two of them and they both have more HP. Use
your shield on their bombs, and stay in the middle. Use Chop or Aerial
Chop.
Continue right and go through the sparkly door. Do the goal thing.

,----------------.
---| 7.5 Dyna Blade |----------------------------------------------------------
`----------------�

Now it�s time to face the final boss: Dyna Blade. On the main map, go to the
mountain where a bird is circling. Select it.

Go all the way right and through the door.

In this room there are four ability pedestals and a Warp Star. It�s obvious
what this is for, isn�t it? I�d choose the Blade ability, though the Beam
ability is also good. I�ll go with Sword Kirby. Now here�s something
surprising, coming from me - I recommend using a helper. Though the AI is
pathetic, you can sometimes use it as a decoy: the chances of Dyna Blade going
for you or your helper are 50/50. So create a Sword Helper, then get the Blade
ability again. Jump on the Warp Star to meet the final boss.

Final Boss: Dyna Blade


This one�s kinda tough. First you�ll see a big bird flying around. Then
it starts landing. Attack its head with Aerial Chops and hope your helper
does the same. Or, better, get someone to play the helper for you. Watch
out when it touches the ground, because it sends out a small shock wave.
If it starts hovering around, it�s trying to grab you, so run. It may
also ... er ... cough at you (?). Avoid the puffs of air or attack them.
I don�t think the shield works. Your helper is actually useful for this,
because it will jump and madly do Aerial Chops, not nearly close enough
to hit Dyna Blade, but in just the right spot to kill the puffs of air.
It may also detach its head (!!!) and try to peck you. Avoid it by
running or jumping. It shouldn�t be too hard; its attacks are powerful,
but its HP is not that great.

Once Dyna Blade is dead, you�ll see the ending scene: Kirby walks over to where
Dyna Blade�s chicks are squawking. He grimaces and shudders, then pushes the
nest to a nearby Whispy Woods. He jumps into the tree and shakes down some
apples for them to eat. Then you see a scene where he�s trying to teach them to
fly. The first two seem fine, but the third one crashes. :) Then, you see Dyna
Blade (I thought it was dead?) flying away with its chicks. When the camera
zooms out, you see Kirby watching them. Get this: he�s WAVING at them! WHY?? He
just knocked out Dyna Blade and grimaced at the chicks, and now he�s WAVING at
them!? Anyway, the picture fades to sepia and it says �To be continued ...�.
It�s not continued - at least in Kirby Superstar, anyway. THE END!

Congratulations, if you�ve been following the walkthroughs in the order I�ve


presented them, you just unlocked The Revenge of Meta-Knight! :)

===========================================
,-----------------------------------------.
| 8. The Great Cave Offensive Walkthrough |
`-----------------------------------------�
===========================================

Don�t worry; �Offensive� is used as a noun, not and adjective describing


�Walkthrough�! On the main screen, select The Great Cave Offensive. A box will
pop up, saying, �Get through the deadly cave, while collecting hidden
treasures�. Push A, then select �New Game�, then select �Yes�. Watch the
Beginners� Show (you don�t have to do anything). Now to begin the Great Cave
Offensive! First, I will tell you how I am structuring this walkthrough. Every
time we find a treasure, I will insert this: �-=x=-� where �x� is the number of
the treasure. This way, you can just search for �-=x=-� to find any particular
treasure. Easy, no? BTW, if you�re wondering about the prices of stuff, it�s in
Yen. An approximation of US$ is to divide by 100 (the last time I checked), so
the crystal ball is actually $2,000 and the Lucky Cat is only $5! When the box
pops up telling you about the treasure, Kirby may disappear. Don�t worry, he�ll
come back.

NOTE: It is VERY helpful if you have another person control your helper,
because we�ll need helpers a LOT in this game. I wish it had the Deluxe Copy
feature ... but it doesn�t, so PLEASE use a second controller. It will make
this a LOT easier. In fact, it makes this _possible_! Thank you.

NOTE: This game is a LOT longer than the parts of Kirby Superstar before it.
Beware!

SPECIAL CONTROLS: Press X to access the treasure menu (see your treasures) and
press Start to see info on Kirby�s current form.

,--------------------------------------------.
---| 8.1 Getting Through With All The Treasures |------------------------------
`--------------------------------------------�

This walkthrough will get you through The Great Cave Offensive, and will get
you all the sixty treasures. Plus, it does all this as fast as possible (not
very, I�m afraid).

First, go right and through the door.

Inhale the Knuckle Joe. Go over the wall. You�ll see a treasure chest on the
ground. Open it by pushing Up on the D-Pad, and get the -=1=- Gold Medal
(10,000 G). Go right. You�ll see two flowers with a pillar between them. Kill
the flowers, then break the top half of the pillar by attacking it. Go in the
door that appeared. Swim to the treasure chest and open it to get the -=2=-
Gold Coin (1,000 G). Go back out the door. Use Rising Break to get out of this
scary situation (surrounded by enemies), then continue right until you see
three bomb blocks in a row. Destroy the left and right ones, but NOT THE MIDDLE
ONE! If you destroy the middle one, lava will appear in a bad place and you
won�t be able to get the next treasure. Once you have destroyed the two outer
bomb blocks, a hole will appear on the right. Kill the Knuckle Joe to the right
of it (just in case it falls on your head while you�re down there), and drop
down into the hole. Go left and hit the bomb block. Open the treasure chest and
claim the -=3=- Whip (6,800 G). Go right, up, and through the door.

Kill the Birdon with Rising Break, then go right, killing another Birdon. Climb
down the ladder. Kill the Evil Cats if they go one-eyed on you. Now do this
part QUICKLY! Hit the switch, run left under the wall, drop down, use Vulcan
Jab on the left button, then the right, then fly up quickly, go left under the
two walls, land under the ladder, use Vulcan Jab on the switch, quickly climb
the ladder, run over the switch and go right under the two walls. Whew! Now,
open the treasure chest to get a treasure worth all that trouble: the -=4=-
Crystal Ball (200,000 G)! Now jump under the bomb block to break it. Go down
the ladder again, but this time go right. Kill the Birdon, then drop down into
the water. Kill the octopi, going down, right, then up. Destroy the star
blocks, get the food, and open the treasure chest for the very cheap -=5=-
Lucky Cat (500 G). Now go back into the water, on the right side this time.
Kill the octopi and go through the door. Ignore the bomb block; it opens up a
path back to the ladder with the Evil Cats. So just go in the door.

WHATEVER YOU DO, DON�T STEP ON THOSE BLOCKS ABOVE THE LAVA! Fly right. Go up.
Kill the enemies. Go left. Destroy the statue. Go back to where the lava was.
Now do you see why I didn�t want you to step on those blocks? :) Fly to the
treasure chest and try to open it without landing. Once you have the very
costly -=6=- Seiryu Sword (142,000 G), fly back right. Don�t worry if the
treasure chest fell - you already have the treasure. Go right and over the
cliff. This part is kinda tricky. Fall through the platform and do a Down Kick
(make sure it�s not a Double Kick) to destroy the bomb block. If you miss, try
again. Go right at the bottom of the pit to get the -=7=- Screw Ball (80,000
G). No, unfortunately, Kirby can�t use the Screw Ball. :) Now, fly upwards.
When you see a stone thing sticking out of the ceiling, attack it by exhaling.
Or you could use Rising Break Jump from the ground ... never mind. Fly into the
gap up there, and Smash Punch all the blocks on the right, including the ones
on the ceiling. A treasure chest should be in one of them. Open it to find the
-=8=- Echigo Candy (8,000 G). Then use Down Kick on the block below you, drop
down, and enter the sparkly door. This is a �Saving Cabin�, where you can get a
Maxim Tomato and save your game. Do this, and exit. Drop down and kill the
bear. Go right, destroy the star blocks with Down Kick, and destroy the pillar
below. Come back out, and go right to destroy some more stone blocks with Down
Kick. Go down, get the 1UP, and come back out. Continue right and destroy the
stone thing in the wall. Then go all the way back left to where the bear was.
Kill it, and drop down through the platforms. Swim right. Get the flan if you
want. Continue right. When you reach the platforms, go up and get the -=9=-
Zebra Mask (278,000 G). Luckily, _this_ Zebra Mask won�t hurt you, if you know
what I mean. :) Go back down to where the bomb block is and destroy it. Now
this part is hard. If you don�t want to get hurt by a bee, you�ll have to climb
the shaft with Rising Break Jump (repeatedly use Rising Break to go higher and
higher while attacking). This is a VERY useful maneuver, but also somewhat hard
to master. If you can�t do it, just fly up and get hurt by the bee. Once you
get to the top, either way, go through the door.

Go right to meet the miniboss.

Miniboss: Bonkers
Same as before, but now he can throw three bombs. Also has more HP. An
extremely easy but extremely cheap way to beat him is to run forward and
break the middle cement block with Down Kick before he materializes
fully. Then he�ll just fall down and die! If you don�t manage to do this,
fight him as usual. Smash Punch a lot and shield against his bombs. Run
when he tries to hammer you. Simple.

Continue right. Go up the ladder. Now there are two ladders to choose from.
Take the left one. Kill the enemies and get in the Hero�s Engine. Launch
straight up. Get the food and open the treasure chest to get the -=10=- Star
Stone (82,100 G). Go back to where the other ladder is. Go up it, then all the
way down the next one. Kill the enemies and free the spiky invincible things by
breaking the star block. Once they�re gone, go inside where they were and get
the -=11=- Beast�s Fang (7,300 G). Go back to the ladder. Go up halfway, then
get off. Kill the enemies, going right. Make your way up until you reach the
top. Go left, killing the mask, and get the food. Then go back right. Discard
your abilities and inhale the Sir Kibble, then go through the door.

Go right, killing enemies, until you reach a cliff. You may have noticed that
there are some platforms hanging from strings. You can use Cutter Kirby to cut
the strings. This can sometimes lead to good things. For instance, the first
such platform had food under it. Cross the two hanging platforms and watch out
for the TAC. At the end of the platform the TAC was on, you�ll be able to see a
bomb block. Destroy it with Cutter Boomerang. Jump up and continue right,
killing a Simirror. Watch a TAC fall to its doom! Fly down and left and destroy
another bomb block (again, watch out for the TAC!). Land on the platform below.
You�ll see a treasure chest above you. Fly left and destroy the last bomb
block. Go back and claim your prize: the -=12=- Bandanna (1,990 G). Fly back up
to the top where the Simirror was. Then fly right, to the next platform. Kill
the Simirror and the TAC (if any), then cut the rope above the platform. Drop
down and go right. A UFO will start hovering around your head. Don�t worry; it
won�t attack you and it will go away soon. Open the treasure chest to get
-=13=- Springtime (250,000 G). Ooo, very expensive! What is it, though? Go back
up to the surface. Continue right, killing enemies, and go through the door.

Get the Blade ability object and go through the door to face the miniboss.

Miniboss: Fatty Whale


Fatty Whale looks like whale in a suit! With a pipe to match. How does he
smoke a pipe underwater? Besides, it�s bad for his health. Tsk, tsk, tsk.
Anyway, here�s how to beat him. Attack him with Chop & Beam a lot. If he
gets too close to you, or if rocks start falling, use your shield. That�s
about it! In fact, a very easy but very boring way of beating Fatty Whale
is to just shield until he dies! This is because your shield hurts
enemies if they physically touch it. Easy.

Go right and through the door.

Finally! The music changed! Not that it was bad, it just got boring. Oh, wait
... this music�s worse than before! Oh, well. OK, this part�s supremely easy.
Just hop on the mine cart and hold down right on the D-Pad to get it moving.
Then watch as it crushes a huge array of enemies. Mine cart power! :) Wait
until it crashes at the end, then go down and through the door. Simple!

Hey, the music changed yet again! Now we have the Kirby theme. Anyway, drop
down into the water. Go down until you see a door. Go even farther down. You�ll
see a treasure chest! Go down and open it to find a fabulous treasure! Oh, wait
it�s a -=14=- Dime (10 G). Darn it! But hey, why are all these breakable blocks
here? Maybe they�re hiding something ... Mow your way down until you find
another treasure chest. Open it ... yesss! It�s the -=15=- Glass Slippers
(120,000 G)! This makes up for the Dime, huh? Plus, there�s a 1UP! Now go back
up and through the door.

Drop down and go in the sparkly door. It�s another �Saving Cabin�. Save and
recover there (if you need to). Then go down again. You�ll notice three
different doors. This is an important room, so I�ll refer to it as �the room
with the three doors�, as in �Now you�re back in the room with the three
doors�, or ... um ... well, actually, that�s about it. Anyway, go in the left
door first (we�ll come back to the others later).

Watch the bomber destroy itself! Then, discard your abilities. Fly down until
you find another bomber, and inhale it. You�re Bomb Kirby now. You probably saw
a switch up and to the left of where you are now, earlier. Go press it. This
will cause the area to become flooded in some places. Now a treasure chest on
the left is accessible. Open it to find the -=16=- Goblet (800 G). Then fly
back up to near where the switch was. There should be a bomb block on the other
side of a wall. You can�t reach it, but Bomb Kirby�s bombs can. Walk right up
against the wall and throw a bomb. The bomb block should explode. Now that the
passage is open, go left and face the miniboss.

Miniboss: Poppy Bros.


Same as before, more HP. Take him out with bombs, it only takes about
four or five hits.

Once you defeat Poppy Bros., a treasure chest will drop down. Open it to get
the -=22=- Nunchuks (55,480 G). Wait a sec ... 22? Wasn�t the last treasure
#16? Yes it was! The reason I�m numbering the Nunchuks #22 is because that�s
what its number is in the treasure menu (X). Apparently, the developers at
Halken wanted me to go through a closed door that was locked on the inside to
get the treasures in the �right� order. But that�s impossible! (UPDATE, 2 years
later: Actually, you could inhale the Crash Bomb nearby and use the Crash
ability to hit the switch... or if you time it right, you can use Fighter
Kirby�s Smash Punch. But you don�t have Fighter Kirby and this way works fine
so whatever. :) ) So I took the easy way: stop at #16, skip to #22, then count
down to #17, then resume with #23. So the next treasure will be #21. Also...
shouldn�t it be �Nunchaku�? o_O Anyway, go left and kill the walking bomb, then
drop down the shaft. Kill the bombers, then destroy the bomb block on the
right. Walk through the new passage, and fly into the door.

Now you�re in a room that�s in the level accessible from the right-hand door in
the door with three rooms (hey, I did find another example!). Open the treasure
chest on the right to get the -=21=- Beast Fossil (24,220 G). Then, open the
treasure chest on the left to get the -=20=- Fish Fossil (8,250 G). Why is the
Beast Fossil almost three times more valuable than the Fish Fossil? Anyway, go
back through the door.

Go back left, destroy the bomb block, kill the bomber, and jump down to the
next platform. There�s a treasure chest out in full view. Open it to get the
-=19=- Amber Rose (22,100 G). Then, continue down and right. You will see a
treasure chest in a small hole in the floor. Open it to find the -=18=- Brass
Knuckle (20,000 G). Now, hit the switch, run through the door, and kill the
walking bomb. That was the �closed door� I was talking about. If you sympathize
with the Halken developers and know of how to follow the �official� method of
getting treasures, PLEASE email me! I must know! (UPDATE, 2 years later: Wow I
feel stupid � you�re supposed to inhale the walking bomb and use Crash Kirby�s
special to hit the switch. Anyway, my way is better, IMHO, because you don�t
have to get a useless one-time Kirby form like Crash Kirby.) (UPDATE, 2 years
later, again: Hmm, I have discovered that Fighter Kirby�s Smash Punch, if done
in the air while falling directly to the right of the door, and if timed
correctly, will hit the switch as well! So if you have Fighter Kirby that�s
another option.) Anyway, go into the water. Look on the bottom of the screen.
There should be a gap in the floor. Position yourself right above this gap, and
squirt water to the left (left+Y). A whole bunch of octopi and a treasure chest
will fall into the water. Predictably, the treasure chest falls in right above
the gap. Open it before it is destroyed by pushing up on the D-Pad as it passes
you. If you miss it, there�s no second chance. Geez! All that work, just for
the -=17=- Saucepan (10 G). Okay! Now we�ve closed the gap in treasure numbers.
Now for #23! Fly all the way back up to the door that you came in from. Enter
it.

Now you�re back in the room with three doors. Before you do anything, save (and
recover if necessary) in the �Saving Cabin�. Now discard your abilities and go
into the middle door.

Swim upwards, killing the octopi. When you get out of the water, inhale the
Gim. Now you�re Yo-Yo Kirby! You know what to do ... :) Before you do anything,
try this unique Yo-Yo Kirby move: Down, Up, Y. If you do it right, you�ll do an
upwards attack. Cool, huh? Now go right, killing the Capsule J and the Sir
Kibble. Drop into the water and follow the path until you come to an
intersection. If you want some food, take the down-left path. Get the food and
come back to the intersection. Now, go up-right (where the star block is).
Break the star block, then swim upwards fast. Persist until you surface. Open
the treasure chest to get Mario�s -=23=- Bucket (200 G). Drop back down. Go
right, killing octopi. Don�t touch the bomb block. Go up and out of the water.
Destroy the bomb block on the left and get the Maxim Tomato. Then go right and
kill the Sir Kibble, Gim, and Capsule J. Drop down in the exact middle of the
platform. Now you�re at an intersection. If you need HP, take the right-hand
platform, get the Maxim Tomato, and come back. If not, go straight to the
left-hand platform. After it reaches the other side, fall off and drop through
the platform. Take the next moving platform, and do the same thing. Now you�re
at another intersection. First, jump on the left platform. Break the blocks as
you go, but be careful not to fall off the platform. Also notice that the upper
row of blocks is covering some spikes, so try not to break those top ones. At
the other side is a treasure chest, containing -=24=- Summertime (250,000 G).
What the heck is it? o_O Get back on the platform and go back to the
intersection. This time, take the right-hand platform. Drop down into the water
at the end. The current will sweep you towards two spiky invincible things.
Avoid them as best you can. Continue left. You will see another spiky
invincible thing above you, but since it�s not in your way, ignore it. There�s
a bomb block above it. It�s the same one I said not to break earlier. You still
shouldn�t break it. In fact, you shouldn�t even go near it, because the current
will trap you there. Anyway, continue left, through some zigzags. Soon you�ll
see a treasure chest. Open it as you float by. It contains the -=25=- 100
Dollar Coin (10,000 G). Go up and you�ll find that you�re where you started. If
you missed the 100 Dollar Coin (or any other treasure here), you can go back
through this room from here. Anyway, go through the door once you�re done.

Now you�re back in the room with the three doors. Again, save and recover if
necessary. Then, go into the right-hand door.

Go right and kill the Poppy Bros. Jr. Then fly up, avoiding the TAC. Stand to
the right of the switch and hit it. Then, fly left, avoiding the spikes. Open
the treasure chest to find the -=26=- Ancient Gem (68,000 G). Fly back past the
spikes. Drop down again, but this time, go right and down the ladder. Kill the
TAC and go right. Destroy the blocks to find a treasure chest with the -=27=-
Falcon Helmet (41,000 G). Geez, how are all these things from other games
popping up? Go left and back up the ladder, then right all the way to get some
food. Go left and up the ladder. Kill the TAC and go right, killing more
enemies. When you see another ladder, drop down and climb down it. Kill the TAC
and go right. When you see a bomb, use Yo-Yo Kirby�s Down Throw Attack to
destroy it. Go open the treasure chest to get the -=28=- Dud (30 G). If you
need food, go left and get it. Go back out, watching out for TACs, and go
right. Go up the ladder, kill the TAC, go right, then down. Get the Maxim
Tomato. This part is very tricky. OK, go down to the floor. Now start flying.
Fly over the spiky invincible thing, but hold right because there�s a strong
wind blowing you left. Now run right. Fly over the spikes, then run under the
spiky invincible thing. Fly over the spikes, then drop down a good distance
from the last spiky invincible thing; the wind stops after those last set of
spikes, so if you kept holding right as if you were flying against the wind,
you�d crash into the spiky invincible thing. Now walk up to the treasure chest
and get the most valuable treasure yet: the -=29=- Truth Mirror (500,000 G). It
was worth it, huh? Now break the bomb block and fly up. Go left and through the
door.

Don�t touch the ability pedestals - Yo-Yo Kirby is better for the miniboss than
any of the others. Go through the next door.

Go right to face the miniboss.


Miniboss: Computer Virus
This is really, really simple. Just stand next to the lowest box. Read
the messages. If it says, �[enemy name here] Attacks!�, use your shield.
Most moves won�t hurt you, and those that do, barely do. When it says
�Kirby Attacks!�, just use Yo-Yo Throw repeatedly and as fast as you can.
The best Kirby for this would have been Bomb Kirby or Hammer Kirby
(because of their destructive power), but there were no Bomb or Hammer
enemies in sight, so I�m going with Yo-Yo Kirby. That�s about all you
have to do. Ignore pedestals that may appear.

Go right and through the door.

Aaarrrggghhh! That weird circus music again! Anyway, jump on the mine cart and
roll on the track. Go in the door.

Yay! Back to the original music. You�ll fall from a TREMENDOUS height. You�ll
fall past a castle and land in front of it. Ouch! But Kirby�s flexible. Go
right. There�s a �Saving Cabin� there. Go back to where you fell and enter.

Go right, getting flans and killing sweepers. Why are there so many flans
floating in midair? And where does the plate go when you eat them?? Anyway, go
right until you see a thin platform above you (the kind you can go through).
Jump up to it. Go left, destroying star blocks under artillery guns. Do this
twice, then jump on a spring to get to a door. Go through it.

This part�s hard. Here�s what you do:

S S S S S
S X T X A
S S B S S

S = Star Block
A = Star Block, Step A
B = Star Block, Step B
T = Treasure Chest
X = Spiky Invincible Thing

First, fly to the right and break �A� (ONLY �A�!) by exhaling. Then run back
left QUICKLY! The two spiky invincible things will come out and bounce around
in the lower right hand corner. They can�t come near you because the star block
under where �A� was stops them. Wait until they settle down (they might bounce
back where they were a couple of times before settling down). Then, jump under
�B�. �T� will drop down. Open it to get a VERY valuable item: the -=30=- Star
Tiara (408,200 G). Go back out the door.

Drop down and go left until you see a Bio Spark. Kill it and jump on the spring
to the left of it to get a 1UP. Come back down and kill the Bio Spark (it
reappeared). Drop down through the platform nearby. Ignore the door on the
left. Go right, killing sweepers and eating flans, past the entrance you
originally came through, and finally into a door.

Make your way up, killing Sir Kibbles, Waddle Dees, and Waddle Doos. Go in the
door at the top.

Go right, shielding against the bombs, and killing enemies, until you reach a
bomb block. Ignore it. Go through the door. Go right. A miniboss will start to
appear.

Miniboss: Bonkers
You know how to beat him. Only problem is, there�s a bomb block on the
floor, and you MUST NOT LET IT BE DESTROYED! So stand on the bomb block,
facing right, and use Yo-Yo Throw a lot. Then, once you�ve beaten him,
inhale Bonkers.

Now that you�re Hammer Kirby , go back left, through the door, right, past the
bombs and enemies, through the door, down the ladders, past the enemies,
through the door, all the way to the left, and through the door I told you to
ignore before.

Whack the stake. Go through the door. Go down the two elevators. Go through the
door.

Discard your abilities. Inhale one of the Burnin� Leos and kill the other. Now
you�re Fire Kirby again! Then go through the upper door.

Go right to face a miniboss.

Miniboss: Bujutsu Master


I used to call him Overcoat Guy because I though he looked like a secret
agent or something, but he actually just looks really stupid. (UPDATE, 2
years later: Wow, I feel stupid. I failed to notice the black belt he�s
wearing. He�s obviously supposed to look like a martial artist. He still
looks stupid though.) Anyway, he�s not very easy. He can shoot stars at
you (which you should attack, NOT defend against), jump on you with no
warning (RUN!), shoot out his hand and grab you (run or jump), or walk
towards you and pound you (jump). Though he has good moves, his HP�s
running about average. Stay at a safe distance but still within range of
your Fire Blow attack. Use it until he dies. Don�t worry, you�ll get food
afterwards.

Open the treasure chest that dropped to find the -=31=- Turtle Shell (800 G).
Looks more like a Koopa shell to me ... Go right and through the door.

Whoo, boy, this one took me FOREVER to figure out! First, create a helper (!).
It�s necessary. Then, go right and destroy the bomb block. Jump into the water.
You�re Burnin� Leo friend should follow you. There�s a fuse in the water. I had
no clue of how to light it (it�s underwater!), until I noticed that if I had a
Bonkers helper, it would keep attacking the fuse. That�s when I realized that
all helpers can use their specials underwater! So I went back and got the Fire
ability. You should already have a Burnin� Leo helper. The Burnin� Leo will try
to attack the fuse. As soon as it lights, swim right, go out of the water, and
hop in the cannon. You�ll be blown into the chamber to the right of the water!
Yesss! Open the treasure chest to find the -=32=- Sword (325,000 G)! That was
worth it. Now drop down and get the Maxim Tomato, then head left. Destroy the
bomb block, and continue left to find a 1UP. Go right to where the bomb block
was and fly up. Then go through the lower door.

Tricky part. Jump into the water. Go down. As the water sweeps you left, try to
drop out of the water right above the treasure chest. If you miss, you�ll fall
and die, unless you manage to fly back to the treasure chest. Plus, when you�re
flying around, you have to avoid spiky invincible things. Yeesh! Once you reach
the treasure chest, open it to find the -=33=- Warrior Shield (50,000 G). What
a ripoff! Anyway, continue left and through the door.

Now you�re back in the room with the three doors! Just kidding. You�re back
where the two Burnin� Leos were. Go back through the door on the left. Or, if
you missed the Turtle Shell, the Sword, or the Warrior Shield (or two of them
or all three), go back through the upper door and skip back six paragraphs.
Go back up the two elevators and through the door.

Go all the way right and through the door.

Make your way up the ladders, killing enemies. Then go through the door.

Go all the way left, shielding against bombs and killing enemies. When you see
the Sir Kibble, discard your abilities and inhale it. Now you�re Cutter Kirby
again. Why do you need Cutter Kirby? It�ll be a LONG time before we�ll need
him, but there aren�t going to be any Sir Kibbles from now until then. I added
this part in when I got there. This time, destroy the bomb block. Drop down and
shield against bullets from the artillery gun. Go right and drop down. Shield
against another artillery gun. Go right and drop down again, do the same thing.
Jump up and open the treasure chest to find the -=34=- Unicorn�s Horn (80,300
G). Go back past the artillery guns and go through the door.

Go right and face the miniboss.

Miniboss: Bonkers
Same as the last time you came this way. Unfortunately, you have to beat
him every time you come through this room. As before, stand squarely on
the bomb block, and defend it! Use Cutter Boomerang (or Nonstop Cutter
Attack) until he dies.

Walk right and step on the switch. Go back left to see a treasure chest drop
onto the bomb block. That�s why I said it shouldn�t be destroyed! Open it to
find -=35=- Autumntime (250,000 G). Go right and through the door.

Walk right to face the miniboss. In case you haven�t noticed, there�s only one
level in The Great Cave Offensive, so obviously all enemies with an HP meter
are minibosses. Besides, after you get through the cave, you�ll come up through
the cement blocks you may have noticed in the very first room. That way, you
can start over, so there really is no final boss (or any boss at all) in this
game. Anyway, face the miniboss.

Miniboss: Robot Trident Guy Clone, Zombie Axeman Clone x2, Robot Mace Guy Clone
Same as before. First, you�ll face the Trident Guy and an Axeman. Beat
the Axeman first. Now the Mace Guy will appear. Kill the Trident Guy, go
after the Mace Guy as the final Axeman appears. Kill it too.! If the
Trident Guy rushes you, jump. He may also throw the trident at you. Avoid
it. The Axemen will either chop at you with their axe, or throw it like a
discus. The Mace Guy just swings around his mace and throws it at you. In
between avoiding them, attack them.

Go right and through the door.

Go right. Kill the Waddle Dee, then create a Sir Kibble helper. Inhale the Gim
to become Yo-Yo Kirby again. Go right. Kill another Waddle Dee and another Gim,
and a crocodile. Stand on top of the bomb block and use Down Throw. Drop down,
get the food, and hop on the sled. It�ll zip through the spikes, but,
miraculously, you�ll be unharmed! You�ll hit a bomb block, which facilitates
(if not _enables_) your exit :). Open the treasure chest to get the -=36=- Rice
Bowl (50 G). Go back up and back left. Go back through the door.

Go left and beat the miniboss AGAIN!

Miniboss: Robot Trident Guy Clone, Zombie Axeman Clone x2, Robot Mace Guy Clone
Same as before. First, you�ll face the Trident Guy and an Axeman. Beat
the Axeman first. Now the Mace Guy will appear. Kill the Trident Guy, go
after the Mace Guy as the final Axeman appears. Kill it too.! If the
Trident Guy rushes you, jump. He may also throw the trident at you. Avoid
it. The Axemen will either chop at you with their axe, or throw it like a
discus. The Mace Guy just swings around his mace and throws it at you. In
between avoiding them, attack them.

Go left and through the door.

Go left and beat Bonkers AGAIN!

Miniboss: Bonkers
Same as the last time you came this way. As before, stand squarely on the
bomb block, and defend it! (Actually by now you should have already
gotten the treasure for which the bomb block needs to be intact, so you
don�t really need to defend it this time. Force of habit though. :) ) Use
Yo-Yo Throw until he dies. Then discard your Yo-Yo ability (make sure
your Sir Kibble helper doesn�t touch it!) and inhale Bonkers.

Go back right and through the door ... AGAIN!

Go right and beat the miniboss AGAIN!

Miniboss: Robot Trident Guy Clone, Zombie Axeman Clone x2, Robot Mace Guy Clone
Same as before. First, you�ll face the Trident Guy and an Axeman. Beat
the Axeman first. Now the Mace Guy will appear. Kill the Trident Guy, go
after the Mace Guy as the final Axeman appears. Kill it too. Simple! If
the Trident Guy rushes you, jump. He may also throw the trident at you.
Avoid it. The Axemen will either chop at you with their axe, or throw it
like a discus. The Mace Guy just swings around his mace and throws it at
you. In between avoiding them, attack them. Luckily, Sir Kibble is one of
the smartest helpers in the game, so this shouldn�t be too hard.

Now go right through the door. Remember: from here on, DON�T LET THE SIR KIBBLE
DIE! ALSO, DON�T LOSE YOUR HAMMER ABILITY! DON�T! UPDATE: Actually, looks like
it doesn�t matter as much... read on ahead to see Matthwiz�s alternative method
of gaining treasure #43, which is what this walkthrough is going to be using
Sir Kibble and Hammer Kirby for.

Go all the way right, killing enemies. Go through the door.

From now on, I HIGHLY recommend making your Sir Kibble helper 2P. That way,
hopefully, it won�t get hurt by the fires as much. :). If you don�t have
another person to help you, at least use a second controller. How? Whenever
you�re on terra firma (firm ground, meaning NOT dark brown), push A on the
second controller to make Sir Kibble warp to you. In this way, you can make
sure he doesn�t get hurt. However, if you get to far from him, he�ll warp to
you wherever you are, so make sure that he�s always on the screen. Anyway, make
your way left. If the floor looks a darker shade of brown, it means that it
will break if you walk on it. Usually, these are above fires, so watch out.
Continue left until you see a bomb block. Destroy it. Drop down and go right.
Open the treasure chest. It contains -=37=- Tut�s Mask (160,000 G). Continue
right and break the bomb block. Drop down, go right, get the Maxim Tomato, go
up, and go back left, this time past where the bomb block was. You may notice a
door high in the air. This will take you out of the castle and drop you in
front of the main door. Go into the door, drop down, go right, and save and
recover in the �Saving Cabin�. Then go back left and fly into the door. You�re
back in the room with the fire and breakable blocks. Go left, avoiding the
fires. Go through the door.
Go right, jump on the platform, go left, jump on the platform, go all the way
right and through the door.

This part, I hate! However, the Sir Kibble makes it easier on the way back.
Make a mistake, and you lose your ability! You have to navigate through a bunch
of ability pedestals, against a strong wind. They all contain the Sleep
ability, which makes you fall asleep, then wake up to find that you have no
ability. You can also get this by inhaling a sleeper. But here, you shouldn�t
get it (obviously). Make your way right, jumping over and under the pedestals,
until you get to the treasure chest. It�s -=38=- Mr. Saturn (120,000 G)! Now
you have to go back left. Warp the Sir Kibble to you. Then, just wait until the
wind blows you almost all the way back. But how?? How can you avoid the sleeper
abilities?? Well, since as soon as you get the Sleep ability, you lose it,
there�s no such thing as a sleeper helper. Therefore, when Sir Kibble touches a
pedestal, he takes the sleeper ability but remains Sir Kibble! Meanwhile, as
you follow him, you slide past an empty pedestal because it takes a while for
it to regenerate! Easy. (2 years later update: Now that I think about it, you
could really just use the 2P controller to make Sir Kibble walk in front of you
on the way forward too... d�oh! :) However, it�s a bit tricky because the wind
doesn�t affect Sir Kibble, so he walks faster than you, so you need to wait
sometimes and let Kirby catch up. It might in fact be easier not to use the Sir
Kibble trick at all in this case...) Now jump back through the door.

If by any chance you lost your Hammer ability, don�t worry. You don�t have to
go all the way back and beat all those minibosses AGAIN. Now, you can just go
back to the previous room and go through the door that leads to the outside of
the castle! Drop down, save, recover, go through the main door, go all the way
right, go in the door, go left, go in the door, beat Bonkers, get his ability,
go left, go out the door, go back right, go through the door, go left, out the
main door, fly up, go through the door in midair, go left, and now you�re back
in the room with the three doors! Er ... I mean, the platforms that go up and
down. :). Come back up to where the door leading to the wind/sleeper room was,
then jump on the platform near that door. Go left or right (it doesn�t matter
which), then jump on the platform. Kill the Evil Cat and drop down to the star
blocks. Destroy them, then jump on the platform. Now you�ll be under a large
number of non-moving platforms leading up. Kill the bomber on the right and the
singer on the left. Jump up on the platforms until they split in a cross shape.
Kill the Rocky before it lands on you! Fly left to get the -=39=- Armor
(212,000 G). Fly right to get a donut! Go up and in the door.

Go right and jump on the spring. Go left, get the food, then fly up. Jump on
the right spring to get a Maxim Tomato, jump on the left spring to get to a
treasure chest containing the -=40=- Treasure Box (100,000 G). Huh? A treasure
box inside a treasure chest? That�s stupid. Anyway, drop back down and go back
out the door.

Keep going up on the platforms, then left when you reach the top. Enter the
door, and be ready for some quick action.

IMMEDIATELY jump left and get the treasure chest. It contains the -=41=-
Mannequin (3,000 G). Then IMMEDIATELY jump back through the door. Why so fast,
you ask? Because the screen�s moving to the right so fast! Anyway, now that
you�re out the door ...

Go right across to the other side of the top of the room. Go in the door.

Luckily, here, the screen doesn�t move. Whew! Kill the Simirror. Continue up
through the ladders. Then, go right. Ignore the door. Now we�re getting close
to where we actually need the Sir Kibble! Break the wall with Hammer Nail. Go
right. Ignore the Evil Cats; they won�t attack you. Drop into the water on the
right side. Break the blocks with your Hammer ability (Aha!). Then go down. Go
right. Go up and out of the water. Go through the door.

This is a little tricky. Run right as fast as you can, avoiding bees in the air
and jumping over bees on the ground. Try to keep your Sir Kibble with you, but
don�t let it touch a bee. All of the floor is breakable by Hammer, so don�t try
using Hammer Nail. Also, some of the floor is breakable just by touching it, so
run FAST! Go through the door on the right. Whew!

Unfortunately, we�re going to have to skip a treasure. Don�t worry, we�ll come
back to it. Fly up, killing Evil Cats. Go in the door.

Fly all the way up and go through the door.

FINALLY, we�re at the place where we need Sir Kibble and Hammer Kirby! Go up
and right. Use 2P to cut the string on the platform. Use Hammer Nail to pound
the stake. Walk through the door.

Ouch! This part is hard. Stand in the gap in the wall. Use Hammer Nail on the
Rocky. This will make it hop up to a platform. Then use Up+Y to destroy it. Get
the Mirror ability. *sniff* *sniff* ... nooooooooooo! My Hammer ability! I kept
it so long just for this? :( Anyway, watch the laser orb�s timing. In between
laser shots, jump down where the Rocky was and use your Mirror Shield to kill
the thing. Then, jump up on the platforms. Jump up all the way to the treasure
chest. Open it to get ... the -=43=- King�s Cape (508,000 G)! Very nice. Drop
back down. Use Mirror Shield on the leftmost edge of the lower platform � the
laser will reflect and kill the Rocky, which has reappeared. Then go to where
the Rocky was, and use the Mirror Shield to kill the Laser Orb again. Exit the
room.

ALTERNATIVE SOLUTION TO TREASURE 43, sent in by Matthwiz:


-----------------------------------------------------------------
�In The Great Cave Offensive, you say that in order to get the
King's Cape (treasure #43) you need to have hammer and cutter
abilities, and that this is the ONLY way to get to that treasure.
I've found that that is not true. Sword, cutter, and ninja are all
capable of cutting the rope. Hammer and stone work on the posts.
There IS an easier way...

From the room before you fight Chameleo Arm, make a ninja helper.
Then, go back two rooms to get stone. Go back to the room with the
underwater blocks, and use stone above them. They should break,
letting you continue. Now, you can lose stone, and get ninja back
if you want to. (you'll find stone again later) Make your way
across the bridge, and into the next room. Enter the top-right
door, and get stone again. Afterwards, go through the top door to
find the room with the post and rope platform. Use ninja on the
rope, and stone on the post, and you're in!�
-----------------------------------------------------------------

Yay! Now we don�t need Sir Kibble anymore! If you want, you can kill it, but
I�d keep it, just for sentimental value. Whatever. Go right, destroy the bomb,
go through the door.

Drop down all the way and go through the door.

Drop down, killing the Evil Cat, the bear, and the Waddle Dee. Go left. Drop
down into the hole in the ground, and go through that cave-like opening at the
bottom.

You�ll fall from what looks like a window in the castle. Unfortunately, you
can�t get back through it. Anyway, drop down, then go right into the �Saving
Cabin�. Save and heal if necessary. Go out. Go left to the main door, then fly
up and enter the midair door.

Go left and through the door. If Sir Kibble isn�t dead already, do the warping
to safety thing.

You remember this room. Make your way up to the very top (inhaling a Rocky
along the way and becoming Stone Kirby), then go in the right-hand door.

Now you�re in the room with the three doors! This is getting old. Actually,
you�re in the room with a whole bunch of Simirrors. Go up to the top, break the
wall by landing next to it, break the blocks in the water by turning into a
stone before landing in the water, go down, right, up, and through the door.

If your helper�s not dead by _now_, I�d be surprised! Run right, avoiding bees.
Go through the door.

This time, go up to the top where the food and the bomb block are. Get the
food. Then, land on the block to the left of the bomb block. The shockwave will
destroy the bomb block, and you�ll fall into the water. Sink through the
current (if you didn�t notice, the water�s flowing upwards really fast) and get
(strangely enough you can open treasure chests while you�re in rock form :) )
the -=42=- Gold Crown (528,000 G). WHAAAAT!? Why the heck is the Gold Crown
20,000 G more expensive than the King�s Cape, which was a real pain in the neck
to get? I mean, for the Gold Crown, all you have to do is backtrack a little
and inhale the Rocky ability, then sink through water! For the King�s Cape, you
have to backtrack a HUGE amount, inhale a Bonkers AND somehow get a Sir Kibble
helper, then come ALL the way back, only to have to avoid spiky invincible
things and a laser orb! Er... sorry for ranting... Anyway, now that we have
treasure #42, and we already got #43, we�re going for #44! Go in the upper left
hand door.

Discard your abilities and inhale the Gim to become Yo-Yo Kirby again. Drop
down and enter the door.

Time to backtrack! Enter the lower left door.

Run left, avoiding bees. Enter the door.

Drop into the water, go down, go left, break the bomb block, go left, go up and
out of the water, break the wall on the left, go through the door.

Ignore the pedestals. Go through the door.

Go right to face the miniboss.

Miniboss: Chameleo Arm


OK, this guy�s annoying. He does a bunch of stuff. He may try to eat you
by sticking out his tongue at you. Jump to avoid it. He may start
spinning and dash at you. Fly to avoid. He may jump up and hang in
midair. This will not hurt you unless you touch him. Once he�s in the
air, he may shoot out his arms. Avoid them. He may also drop colored
balls on you. Or, he will hang upside down and try to reach you. At any
time during the battle, he may camouflage himself. This makes him
effectively invisible, but not really. It looks kinda like invisibility
in Super Smash Bros. Melee, if you�ve played that. If not, I�ll tell you
that you can kind of see Chameleo Arm�s outlines. It�s hard to explain
:). While he�s not doing any of this, attack him with Yo-Yo Throw. Also,
you inhale the colored balls he drops, you�ll become Paint Kirby. I�d
recommend staying as Yo-Yo Kirby, though.

Once you�ve beaten Chameleo Arm, go right, getting a Maxim Tomato, and go
through the door.

Discard your abilities and inhale the Burnin� Leo. Use the Hero�s Engines to
get to the upper left hand door while avoiding the bees. This can be done in
the following manner: Jump in the first Hero�s Engine. From there, go
�northwest� to the next Engine, then �north�, then �northwest�, then �north�
again. Go in the door.

Go right and up a ladder. You will see a switch. Ignore it. It doesn�t matter
if you hit it, either. Jump up to the next platform. Kill the mask and the Sir
Kibble. Now, it is time to get treasure #44. This is one of the hardest
treasures to get in the entire game! Here�s how: Now that you have cleared this
platform, go to the right part of it. Stand above and slightly to the left of
the switch you ignored earlier. This involves VERY QUICK ACTION! Face left.
Drop down and hit Y just before you land. You�ll do the Fire Ball Roll. You�ll
hit the switch and roll left. Once the roll ends, QUICKLY fly up to the ladder
above you. Climb it. Fly up once more. Avoid the Sir Kibble. Climb the ladder.
Fly up and through the door before it closes! This all needs to be done VERY
QUICKLY! If you miss, start over from the part where you killed the mask and
the Sir Kibble. And you probably will miss it the first time. It took me at
least ten times... o_O Once you�re through the door, walk right and open the
treasure chest to get the second-most valuable treasure in the game: the -=44=-
Model Ship (800,000 G)! Actually, it ties with the Sun Ring and the Triforce.
Fly down to get a Maxim Tomato if you want. Go back through the door. Make your
way up until you find a door. Enter it.

You�ll fall from the top of the left tower. Move right to the gap between the
towers. You�ll land in front of a door. Enter it.

Now you�re back in the room with the ... must ... not ... Burnin� Leo and the
Hero�s Engines! This time, use the Engines to get to the upper right hand door
(from the first Engine, �northeast�, �north�, �northeast�, �north�). Enter it.

Immediately use Fire Blow to the left because a Capsule J is about to rush you!
Then kill the crocodile. Climb the ladder (yes, there is a ladder on both the
left and right sides of the room. There�s a candle. You can light it if you
want, but it�ll go out soon. Keep going up until you see two windows (you�ll
see clouds through them). There�s a gap between the two windows. Right above
that gap, on the next platform, there�s a door, but it�s so dark you can�t
really see it. If you still can�t find the door, it�s directly under the third
candle on the way up. Enter the door to get the -=45=- Sun Ring (800,000 G)!
Why is something so easy to get worth as much as the Model Ship, which was
almost impossible to get? Hmm, I guess it�s because that door is so hard to
see... o_O That�s the kind of thing a FAQ can really help you with. :) Anyway,
go back through the door. Continue upwards to the door at the top. Enter it.

This time, you�re falling from the right tower, so lean left. You�ll land on
the platform between the towers. Enter the door.

Now you�re in the room with the Burnin� Leo and the Hero�s Engines again.
You�re still Fire Kirby, right? If not, use this opportunity to inhale the
Burnin� Leo. This time, use the Hero�s Engines to reach the top door (from the
first Engine, �north�, �north�, �north�). Enter it. (BTW, with weird looking
doors like this one, you need to enter it from the side, otherwise you can�t
get in. Don�t ask me why...)

You�ll drop down in front of the main door to the castle. Yesss! We�re finally
done with the main part of the castle! On to the side part of the castle.
First, go right to the �Saving Cabin�. Save and recover. Then, go all the way
right and enter the side door of the castle.

Jump on the mine cart and ride left. Enter the door.

Finally! A welcome change of music. As much as I like the castle music, it was
kinda getting on my nerves. :) Anyway, walk left. You�ll see a switch. Hit it
and IMMEDIATELY shield, because a large number of birds (and a sweeper) just
exploded out of a hole in the wall! Wait until they�re all gone, then enter the
hole.

There�s even more birds in here! And, of course, a sweeper. Shield or attack
them until they�re all dead. Open the treasure chest to find ... -=46=-
Wintertime (250,000 G)! Go out of the hole.

Avoid the switch (obviously) and go left. Enter the door.

Drop down. Create a Burnin� Leo helper. Get the Jet ability, but don�t let the
Burnin� Leo touch it. Now you�re Jet Kirby! '. (an apostrophe indicates an
omission :) ). Hold down Y until you�re fully charged (i.e. the whirring sound
reaches a maximum pitch). Then, press B to store the power. Make sure you�re on
the right side of the platform, and are facing right. Drop down and tap Y to
dash through the gap. Drop down and get the Maxim Tomato. Then, open the
treasure chest to find the most valuable treasure in the game: the -=47=-
Katana (990,000 G)! That wasn�t too hard, was it? Now hover back up to where
the ability pedestals were. Get rid of your ability, then turn your Burnin� Leo
helper into an ability object. Inhale it to become Fire Kirby again. Drop down
and kill the walking bomb with a Fire Ball Roll. Then drop down again and kill
the Bio Spark similarly. Then drop down again and get the soda. Walk through
the door. What�s this!? Can it be?? It is! The room with three doors!!! This
time, I�m not kidding! However, it�s a _different_ room with three doors. I�ll
call this �the other room with three doors�. Anyway, enter the sparkly door to
find a �Saving Cabin�. Save and recover if necessary. Come out again and drop
down. Enter the left door.

Go left, killing the bird, two Capsule Js, and another bird. Now you should see
some water flowing out of a hole. The hole is in a block that you can drop
through. Do so. I�m sorry if that was a little confusing, but it�s kind of hard
to explain. OK, here�s another way of saying it. Stand on top of where water is
flowing out of a hole. Push down and you will drop through the block in which
the hole with the water flowing out is. *sigh* It comes out nonsensical no
matter what way I say it! Anyway, swim down and open the treasure chest. It�s
the -=48=- Charm (8,000 G). Swim back up and fly through where you dropped
through (?). Go left, avoiding or killing the Capsule J. Drop down from the
cliff. Now there are three fuses. Two (the left and right ones) have buttons to
push, but the middle one doesn�t. There are three cannons to the left of the
fuses. The left fuse sets off the closest cannon, the right fuse sets off the
farthest cannon, and the middle fuse sets off the middle cannon. Set fire to
the middle fuse using Fire Blow, then run and get into the middle cannon. You
will get shot into the sky.

In this new room, destroy all the bomb blocks _except_ the bottom one. Do this
by puffing out air while flying. Walk into the shaft through the opening you
made and open the treasure chest that fell down to get the -=49=- Xmas Tree
(40,000 G). Do you realize that this is the first only-five-figure treasure
since the Unicorn�s Horn (#34)? Sheesh! We�ve been getting a lot of expensive
treasures recently. Anyway, walk out the door.

Now, walk all the way to the left. Use Fire Blow to destroy the star blocks and
the bomb block. Do this by standing a bit to the right of the star blocks and
using Fire Blow while holding down on the D-Pad. If the third star block
doesn�t break, try moving around a little bit and trying it from a slightly
different place. Once you blow up the bomb block, the fuse for the left-hand
cannon will be clear. Now, go all the way back to where the fuses were. Set
them off with Fire Blow, then go jump in the left-hand cannon. (The right-hand
cannon doesn�t take you anywhere, it just makes you lose your ability. Bad.)

Now you�re in a cloudy area. Fly up until you see a pedestal with the Wing
ability. (Don�t get it.) Hint: If you see colored stars inside clouds, it means
there�s a path there. So fly through the two stars directly under the Wing
pedestal, and into the door.

In here, there are two spiky invincible things and a treasure chest, trapped
near the ceiling. Also, there are two switches. Obviously, one of the switches
releases the spiky invincible things, and the other releases the treasure
chest. But which switch is right? The one on the right, of course! (Damn,
southpaws get no respect... LOL) So hit the right-hand switch and collect the
treasure, which is -=50=- Kong�s Barrel (1,500 G). Go out the door.

Fly up and through the stars on the right. Go through the door.

Jump on a platform. Make sure you�re exactly in the middle. When you come to
the treasure, jump and get it. It�s -=51=- Ramia�s Scale (12,800 G). Jump back
down onto a platform (in the middle). When you reach the door, enter it.

Fly left, through the two stars, then through four stars. Drop down. Then drop
down again, through a yellow star, and enter the door. Get the candy and the
Maxim Tomato and exit. Fly back up through the yellow star. Now fly back right
through the four stars and get the Wing ability. Fly back left through the four
stars. Drop through the purple star. Fly up through the three stars and enter
the door.

This part is hard! Flutter up to where the star block is. Flutter extremely
fast, then suddenly use Feather Gun extremely fast. If you�re lucky, the star
block will break. It helps if you have a turbo controller for the �extremely
fast� parts, but it�s possible without it. Open the treasure chest to find the
-=52=- Shiny Bamboo (600,000 G). Not bad! Drop down and go back through the
door.

ALTERNATIVE SOLUTION TO TREASURE 52, sent in by A.J. Carrillo:


-----------------------------------------------------------------
�First, get the Plasma ability in the cloudy room which has the
doors to Treasures #50-54. Create a Plasma Helper, and get the
Plasma ability again. Go into the Shiny Bamboo room, and charge up
the Plasma ability for maximum power. Then, "jump" on your helper
(you can face either way) and press up as you come in contact with
him. You'll leap up with great speed, but press Y to release your
Plasma shot. The sparks from behind Kirby will destroy the block!
Oh, make sure Kirby is facing the other way when releasing the
shot, or it won't work.�
-----------------------------------------------------------------
Backtrack to the Wing ability pedestal. Create a Birdon helper and get the Wing
ability. Now you�re Wing Kirby with a Birdon helper. Go back to where you were
before you backtracked (i.e., go up and left through the four stars, then down
through the purple star). Now go left and Flutter quite a way up to the four
stars on the right. Flutter up through them and another purple star. Go through
the door.

Let your Birdon helper touch the Wheel pedestal. DON�T CONTROL IT WITH 2P!!!
Now it�s a Wheelie. I like to call it the motorunicyle, but I�ll just call it a
Wheelie. Jump on top of your Wheelie to become Wheelie Rider Kirby! Seriously,
it says that in the picture at the bottom of the screen. Go right until you see
a switch. Stand (park?) just to the left of the switch. Now push Y. You�ll
start riding very fast. You�ll run over the switch and continue right. When you
come to a sudden dip in the road (you�ll know what I mean), fall into it. At
the last second, before you crash into the far side of the dip in the road,
press B to jump. You�ll jump over the gap, then come to a ramp. If you jumped
too soon, you�d bounce on the far tip of the ramp and crash into the ceiling.
This would waste valuable time and you wouldn�t get to the treasure before the
door closed. But if you wait enough before jumping out of the dip, you�ll miss
the far side of the ramp, and neatly fall between it and the ceiling! Get the
treasure (you have to get off the Wheelie first). It�s the -=53=- Tire (1,100
G). What a ripoff. Besides, tires cost a lot more than approximately $11!
What�s going on? Anyway, drop down. Ride the wheelie all the way left and crash
into the bomb block. This will reveal a staircase. Climb it and exit the door.

Destroy your helper by discarding your ability object onto it to turn it into a
Birdon. Then, turn your Birdon back into its ability object. Finally, inhale
the ability object to become Wing Kirby again. Now drop down through the purple
star and the four stars. Flutter left and through two stars. You�ll see a Warp
Star. Ignore it. Flutter down and beware the Sleep pedestal! Flutter right,
through some stars. Get the Parasol ability. Fly up and right. Go in the door.

Immediately go left slightly and drop down. Get the treasure chest. It�s the
-=54=- Spirit Charm (78,500 G). Quickly go back left, up the shaft, and through
the door before you�re trapped by falling star blocks.

Re-enter the door (there�s some stuff in there).

Go all the way left, get the 1UP, then go all the way right and get the Maxim
Tomato. Go back left and through the door. This time, you don�t have to worry
about star blocks because you aren�t trapped under them.

Fly back left through the stars. Avoid the Sleep pedestal. Fly all the way up.
Ignore the Warp Star. Fly up through four stars directly above the Warp Star,
then through two more stars above the four. The green star off by itself is
useless, so don�t go there. Enter the door.

Use Parasol Dive to break through the blocks. Get the food, the Maxim Tomato,
and the two 1UPs. Go back through the door (there�s nothing in the blocks).

Finally, jump on the Warp Star.

Now you�re back in the other room with three doors. Save in the �Saving Cabin�.
Enter the right-hand door.

Jump in the Hero�s Engine. Go right, then down (you don�t need the Maxim
Tomato, you�ll get one soon enough), then right. Open the treasure chest to
find the -=55=- Pegasus Wing (42,800 G). Now hop in the Hero�s Engine again. Go
left, then left again, then down, then down-right. Enter the door.

Go down and left, killing the crocodile and the Wheelie. Get the Maxim Tomato
(see?), then drop down to face the miniboss.

Miniboss: Bugzzy
You may remember this guy from Dyna Blade. He�s the same, except he has
more HP. Here�s a recap (copied from the Dyna Blade walkthrough and
modified slightly): He�s kinda hard with Parasol Kirby. Use Parasol Swing
a lot, and don�t use your shield. It doesn�t work. If he launches some
flying bugs at you, kill them with Parasol Swing or Parasol Shield. If he
starts flashing and kinda squishing up, jump, because he�s about to dash
at you. He may also jump around a lot. This is a good chance to attack
him because he won�t attack you (unless he lands on you). His best move
is when he hovers in the air. He�s trying to get above you and land on
you. But he can only hover for a short while, so just stay away from him
until he lands. Inhale him when he dies to become Suplex Kirby.

Get the treasure chest that fell. It contains the -=56=- Raccoon Doll (8,150
G). Continue left. Go down the slopes. You�re probably low on health now, so be
careful. Go in the door at the bottom.

OK. Go left and drop in the water. Sink to the bottom to get a cup of ... some
drink. How can there be a cup of liquid underwater!? Kill the octopus and
emerge from the water again. Go left. Ignore the next two bodies of water, and
drop into the third one. Go all the way down. Get the food and destroy the bomb
block. Get the food, the Maxim Tomato, and the 1UP. Kill the octopus. Swim up
and out of the water. Destroy the bomb block by exhaling while flying. Wait
until all the enemies die except the octopus and the spiky invincible thing.

Jump in the water. Kill the octopus and avoid the spiky invincible thing. Open
the treasure chest to find the -=57=- Shell Whistle (82,000 G). Then quickly
swim out of the water! Go left. There�s more food in the next body of water,
and the next. Get it if you want. Continue left. Kill the Sir Kibble. Continue
left, then drop into the water. Destroy the bomb block on the right. Wait for
the spiky invincible thing to get out of the way, then go get the 1UP. Now go
back left and jump out of the water. Create a Bugzzy helper and inhale the
walking bomb to become Crash Kirby! There�s a Maxim Tomato to the upper left of
where Crash Kirby was, if you want. Stand on solid ground, as close to the
water as possible, with the unreachable switch on the screen. Press Y to
destroy everything in view (including the switch). Quickly hop in the water and
swim under the wall that retracted. Open the treasure chest. It�s the -=58=-
Orihalcon (512,000 G). What the heck is that? It looks like a gem ... (UPDATE 2
years later � Ehehe, yes, I have meanwhile learned more about this. In many
games, it seems, there is mention of a legendary material named Orichalcon,
Orihalcon, Orichalcum, or something similar. Basically a very rare jewel or
metal. More than that I don�t know.) Anyway, destroy the bomb block and get out
of the water. Turn your Bugzzy helper into an ability object. Inhale it to
become Suplex Kirby again. Hop on the Warp Star.

Now you�re back in the room with three doors! I mean, the other room with three
doors. Fly up to the top door. Enter it.

Discard your abilities. Inhale the Bio Spark to become Ninja Kirby. Drop down
and go through the door.

The other room with three doors, again. Save and recover in the �Saving Cabin�.
Enter the middle door.
Go right and kill the snowman. Go back left and down the ladder. Cut the rope
on the right. Drop down. Go left. Drop down and get the 1UP. Fly back to the
entrance. Go through the door.

Yada yada. Enter the middle door again. Why did we just go out, then in again?
I wanted to restore the platforms. This time, cut the rope on the left. Drop
down. Go right. Drop down. Go right. Drop down. Open the treasure chest to get
the -=59=- Platinum Ring (40,000 G). Only one treasure to go! And I bet it�s
800,000 G, to bring the grand total to 9,999,990 G! :). Backtrack to where the
snowman is. Kill it, and go right. Ignore the first string you see, and then
cut the one after the Sir Kibble (the one right before the ladder). Drop down,
kill the snowman, get the Maxim Tomato, and fly back up. Continue right to a
ladder. Climb down and enter the door.

OK, here, there�s a bunch of platforms you have to drop through, but you don�t
want to land on the springs, because they�ll send you back up. There�s also a
lot of Gims around here. Here�s a diagram. The space between platforms is way
off. Ignore that, please.

_ _ X _ _ _ X _ _
X _ _ _ X _ _ _ X
_ _ X _ _ _ X _ _
_ _ _ X _ X _ _ _
_ X _ _ X _ _ X _
X _ _ _ X _ _ _ X
_ _ _ _ _ _ _ _ _

�_� = Safe Floor


�X� = Spring

Drop down through the floors, avoiding the springs by using the map, until you
get to the platform with a sleeper on it. Kill the sleeper. Now here�s where
your Ninja skill comes in. Drop through the small platform in the middle of the
floor and use Stick To Wall by pushing against the wall. Rappel down the wall
by falling, then Stick To Wall-ing (I don�t want to say Sticking To Wall
because Stick To Wall is a proper noun). When you see the star blocks, attack
them with Quado Shock Attack. If you miss, you�ll land on a spring and get
bounced all the way back up. If at first you don�t succeed, try, try again.
Once you finally carve a spot into the star blocks, land there. Go down and get
the 60th and final treasure: the -=60=- Triforce (800,000 G)! Now how did I
guess the price of that? :P Anyway, jump on the spring and enter the door.

Oh ... you know what I said about there being no final boss? Er ... I kinda
forgot this one. Oh, well, it�s not much harder than a miniboss. It�s just
_called_ a final boss. And since the game ends only when you jump on the Warp
Star, it�s not really that final. So go get the Ice ability and go through the
door.

Go left to meet the final boss, Wham Bam Rock.

Final Boss: Wham Bam Rock


This guy is almost the same as the Master Hand in Super Smash Bros,
except that he�s made of rock, and you can see his face in the
background. He�s pretty hard. Here�s the stuff he does. His most common
move is to pound you with his fist. You�ll see his fist appear at the top
of the screen, directly above you. Move out of the way and use Freezer
Breath as he crashes it down. His second-most common move is to try to
grab you. His open hand will appear palm down at the top of the screen,
then swoop down to grab you. Run. If his hand appears palm down but is
shaking, he�s going to drop his fingers on you (!). Avoid them because
your shield won�t completely block them. If his fist appears on the side
of the screen, he�s trying to punch you. Jump in the air to avoid it. If
he points his fingers at you like a gun, shield, because little rocks are
going to fall from the sky. They are identical to the rocks that fall
when he drops his fingers, but it�s almost impossible to avoid them, so
just shield. Later on, he may try to pound you three times in a row, or
grab you three times in a row. Same as before, just three times, and more
quickly. That�s about it!

Go left and through the door.

Get the Maxim Tomato and ride the mine cart. Go through the door at the end.

Go up the two elevators. Go through the door.

Fly up and destroy the bomb block. Fly up some more. Do you recognize this?
This is the first room that you started in when you started The Great Cave
Offensive! However, the door is no longer there, so you can�t start it over.
Damn... Also you can�t go back to where you came from because there�s no door
there either! WTF? Anyway, fly up, then go left and hop on the Warp Star.

Whew! That took practically forever! Watch a list of your treasures scroll by.
At the end, it will say that you got 60/60 treasures, and that you earned
9,999,990 G ($99,999.90)! Amazing! THE END!

,--------------------------------------------.
---| 8.2 Getting Through As Quickly As Possible |------------------------------
`--------------------------------------------�

This is a LOT faster than the other way, but you get NO treasures and NO money
(not to mention NO satisfaction :) ). I recommend using the previous way.

NOTE: Kill any enemy you see unless noted otherwise.

NOTE: This walkthrough is not as in-depth because I�m tired of The Great Cave
Offensive after just writing 17 pages of the other walkthrough. Just kidding.
Actually, it�s because there�s not as much to explain about, and I�m assuming
you�re killing all enemies so I�m not describing how to do so. Also, I�m trying
to see how much I can shrink it from 17 pages. :) It�s kinda like how when you
ask a salesman something, they�ll be very patient in answering your question,
until they realize you�re not going to buy anything, at which point they answer
your questions tersely. So, before you read forward, please do consider going
for all the treasures and turning back to section 8.1, hmm? :P

Go right and through the door.

Inhale the Knuckle Joe to become Fighter Kirby. Go all the way right, killing
enemies. Drop down and enter the door.

Go right. Go down the ladder. Go right. Drop down into the water. Go all the
way right. Go through the door.

Go right past the lava. Go up. Go all the way right. Go through the door.

Go right. Destroy the middle block on the ground. A miniboss will fall through
it and die. Go right and up the ladder. Go up another ladder. Go right. Go
halfway down another ladder, then jump off to the right. Go right. Go up a
ladder. Go left. Go up a ladder. Go left. Get some food. Go right. Go in the
door.

Go all the way right and in the door.

Go in the door.

Face the miniboss:

Miniboss: Fatty Whale


Fatty Whale looks like a whale in a suit! With a pipe to match. How does
he smoke a pipe underwater? Besides, it�s bad for his health. Tsk, tsk,
tsk. Anyway, here�s how to beat him. Attack him with Smash Punch a lot.
If he gets too close to you, or if rocks start falling, use your shield.
That�s about it! In fact, a very easy but very boring way of beating
Fatty Whale is to just shield until he dies! This is because your shield
hurts enemies if they physically touch it. Easy.

Leave the room that Fatty Whale was in, through the right-hand door.

Continue right and through the door.

Drop down into the water and go through the door.

The room with three doors! Hahaa! If you read 8.1, you�d understand that very
boring joke. Go in the lower right door.

Go right until you see a flower-shaped cookie. Get it and fly up. Go right.
When you reach the end, drop down and go down the ladder. Go far right and up a
ladder. Go right. Drop down, fly up, go right, enter the door.

Go right to fight the miniboss.

Miniboss: Computer Virus


This is really, really simple. Just stand next to the lowest box. Read
the messages. If it says, �[enemy name here] Attacks!�, use your shield.
Most moves won�t hurt you, and those that do, barely do. When it says
�Kirby Attacks!�, just use Smash Punch repeatedly and as fast as you can.
The best Kirby for this would have been Bomb Kirby or Hammer Kirby
(because of their destructive power), but there were no Bomb or Hammer
enemies in sight, so I�m going with Fighter Kirby. That�s about all you
have to do. Ignore pedestals that may appear.

Go right and enter the door.

Get the Maxim Tomato and hop in the mine cart. Once you reach the end, drop
down and go through the door.

Fall a HUGE distance. Go all the way right and enter the �Saving Cabin� (a
sparkly door). Save and recover. Come out. Now go all the way left (YESS! WE
CAN SKIP THE ENTIRE MAIN SECTION OF THE CASTLE!) and through the door.

Hop in the mine cart. When you reach the end, go in the door.

Go all the way left (IGNORE THE SWITCH!) and through the door.

Ignore the ability pedestals. Drop through all the platforms. Go in the door.
Drop down and go into the �Saving Cabin�. Save and recover. Come out. Drop
down. Enter the middle door.

Go all the way right and drop down. Enter the door.

_ _ X _ _ _ X _ _
X _ _ _ X _ _ _ X
_ _ X _ _ _ X _ _
_ _ _ X _ X _ _ _
_ X _ _ X _ _ X _
X _ _ _ X _ _ _ X
_ _ _ _ _ _ _ _ _

�_� = Safe Floor


�X� = Spring

Drop down through the floors, avoiding the springs by using the map, until you
get to the platform with a sleeper on it. Go through the door.

Get the Ice ability. Go through the door.

Beat the Final Boss.

Final Boss: Wham Bam Rock


This guy is almost the same as the Master Hand in Super Smash Bros,
except that he�s made of rock, and you can see his face in the
background. He�s pretty hard. Here�s the stuff he does. His most common
move is to pound you with his fist. You�ll see his fist appear at the top
of the screen, directly above you. Move out of the way and use Freezer
Breath as he crashes it down. His second-most common move is to try to
grab you. His open hand will appear palm down at the top of the screen,
then swoop down to grab you. Run. If his hand appears palm down but is
shaking, he�s going to drop his fingers on you (!). Avoid them because
your shield won�t completely block them. If his fist appears on the side
of the screen, he�s trying to punch you. Jump in the air to avoid it. If
he points his fingers at you like a gun, shield, because little rocks are
going to fall from the sky. They are identical to the rocks that fall
when he drops his fingers, but it�s almost impossible to avoid them, so
just shield. Later on, he may try to pound you three times in a row, or
grab you three times in a row. Same as before, just three times, and more
quickly. That�s about it!

Go left and through the door.

Ride the mine cart. Enter the door.

Go up two elevators and through the door.

Fly up. Destroy the bomb block. Fly up more. Go left. Jump on the Warp Star.
Watch the list of your treasures (none) scroll by. You collected 0/60 treasures
and got 0 G. Then you get a Congratulations screen. THE END! Whoa ... I shrank
this from 17 pages to 3.5 pages just by skipping the treasures!

,--------------------------.
---| 8.3 Treasure Information |------------------------------------------------
`--------------------------�

In this subsection, I will provide you with a listing of all the treasures in
the Great Cave Offensive. This is just for informational purposes � I�ve
noticed that some of the treasures seem to be cameo appearances of things from
other Nintendo games (like the Screw Ball)... Some other items just seem to be
things from general knowledge (like the Dime). So anyway, I�ll put down
information about where the ones I recognized come from, and if know something
about the treasures and what they are, you can send in your own info and I�ll
credit you in the Acknowledgements section (section 17). Cool, no?

Significance means what the item is � an explanation of the item. If I know


that it�s a reference to something, I�ll explain what it is a reference to (for
example, look at #7, Screw Ball). If I don�t know if there is any reference,
I�ll just explain what the item is, and put the explanation in parentheses (for
example, look at #18, Brass Knuckle).

Source means where the item is from (i.e. what is the item a reference to).
I�ll put [unknown] if I don�t get the reference.

_______________________________________________________________________________

#1 Gold Medal (10,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#2 Gold Coin (1,000 G)

Significance: SayainPrince assures me that the Gold Coin is a reference to the


coins that Goemon uses in the Ganbare Goemon / Mystical Ninja series.
They can be used either as currency or as a weapon.
Source: Ganbare Goemon / Mystical Ninja series
_______________________________________________________________________________

#3 Whip (6,800 G)

Significance: (A whip is a supple cord with a handle, used to lash people with.
Due to its flexibility, with minimal movement of the wrist upon the
handle, the whip�s end can be made to move very fast, causing much pain.
Whips are often beaded at the end to cause even more pain, as well as to
weight the whip and make it more predictable to handle.)
Source: SayainPrince suggests that this is a reference to the famous Belmont
whip in the Castlevania series by Konami, or a reference to River City
Ransom.
_______________________________________________________________________________

#4 Crystal Ball (200,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#5 Lucky Cat (500 G)

Significance: (apparently, a statue of a cat, usually with one paw raised, is


considered a good luck charm.)
Source: SayainPrince suggests that this could be a reference to the Fortune
Dolls in the Ganbare Goemon series. While this is certainly possible, it
is my opinion that it is simply a cultural reference.
_______________________________________________________________________________
#6 Seiryu Sword (142,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#7 Screw Ball (80,000 G)

Significance: Everyone knows that this is Samus�s ultimate technique item, the
screw ball, which allows her to do the Screw Attack.
Source: Metroid series
_______________________________________________________________________________

#8 Echigo Candy (8,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#9 Zebra Mask (278,000 G)

Significance: This is one of those incredibly evil zebra masks that followed
Mario around in one (or maybe more) of the Super Mario Bros. games. Mario
would go into a pot and take out a key that was in it, in order to use it
later, but the angry zebra masks, owners of the key, would follow him
around and hurt him. UPDATE: Goldensunboy1 confirms that this is from
Super Mario Bros. 2.
Source: Super Mario Bros. 2
_______________________________________________________________________________

#10 Star Stone (82,100 G)

Significance: This just might be one of the five star stones you�re supposed to
get in the game Terranigma (by Enix and Quintet), during the third
chapter. As I recall, they look similar... then again, Terranigma wasn�t
exactly a huge hit � it wasn�t even released in NTSC regions � though it
ABSOLUTELY should have been � so it�s not a very likely game for there to
be a cameo from... Who knows, it could be though. :) I can�t think of any
other �star stones�, so what the heck. In Terranigma, you play as Ark,
the champion of the underworld (!), who unknowingly does his dark
master�s bidding, first reviving the surface world (which had been
destroyed by an evil scientist who unleashed a biological weapon), then
reviving all life, and finally reviving the evil scientist, who your dark
master believes should have a second chance. In order to resurrect the
scientist, you need to collect five star stones and place them on altars
at the South Pole (the Terranigma world map is similar to the actual map
of Earth).
Source: Terranigma
_______________________________________________________________________________

#11 Beast�s Fang (7,300 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#12 Bandanna (1,990 G)


Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#13 Springtime (250,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#14 Dime (10 G)

Significance: (A dime is 10 cents, or one tenth of a dollar, in United States


currency. If �G� is interpreted as Japanese yen, 10 G is approximately 10
US cents.)
Source: [unknown]
_______________________________________________________________________________

#15 Glass Slippers (120,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#16 Goblet (800 G)

Significance: (A goblet is a kind of cup, as you probably know.)


Source: [unknown]
_______________________________________________________________________________

#17 Saucepan (10 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#18 Brass Knuckle (20,000 G)

Significance: (A Brass Knuckle is a kind of hand-held weapon that, when affixed


to one�s knuckles, can make your punches much more painful to your
opponent due to the fact that they are made of metal.)
Source: [unknown]
_______________________________________________________________________________

#19 Amber Rose (22,100 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#20 Fish Fossil (8,250 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#21 Beast Fossil (24,220 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#22 Nunchuks (55,480 G)

Significance: (Nunchuks � actually nunchaku - are a weapon made of a chain with


two batons on the ends. It is used by swinging the batons around and
whacking your opponent with them. It is considered a difficult weapon to
use due to the skill needed to quickly get them spinning, and also to
avoid whacking yourself while you�re at it.)
Source: [unknown]
_______________________________________________________________________________

#23 Bucket (200 G)

Significance: There is an M written on this bucket, which suggests to me that


it is Mario�s Bucket. Don�t ask me why (I haven�t played all the Mario
games ever made) but I did hear something about Mario and a bucket... (?)
I could be very, very wrong but that�s all I can think of, besides it
just being a plain old bucket, which I doubt because of the M on it...
UPDATE: SayainPrince has informed me that I am correct. In fact, the
bucket originates from a game released only in Japan, called �Mario and
Wario�. Goldensunboy1 goes on to elaborate that in this game, the bucket
falls on Mario�s head and is held on by a curse, thanks to Wario. Also,
the M on the bucket takes the appearance of a W when it is upside down on
Mario�s head, signifying Wario�s name.
Source: Mario and Wario
_______________________________________________________________________________

#24 Summertime (250,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#25 100 Dollar Coin (10,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#26 Ancient Gem (68,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#27 Falcon Helmet (41,000 G)

Significance: This looks suspiciously like Captain Falcon�s helmet, as seen in


F-Zero and Super Smash Brothers / Super Smash Brothers Melee. Captain
Falcon is a champion racer, and one of the main characters of the F-Zero
series. This is his helmet, I�m guessing.
Source: F-Zero series
_______________________________________________________________________________

#28 Dud (30 G)

Significance: (Appears to be �unexploded ordnance� as they call it. A bomb that


for some reason never exploded. That would explain its low price.)
Source: [unknown]
_______________________________________________________________________________

#29 Truth Mirror (500,000 G)

Significance: [unknown] (though it does sound familiar)


Source: [unknown]
_______________________________________________________________________________

#30 Star Tiara (408,200 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#31 Turtle Shell (800 G)

Significance: This is obviously a Green Koopa Shell from the Mario series.
Koopas are creatures somewhat like turtles. Mario jumps on them, which
causes them to retract into their shells, which he can then slide along
the ground, knocking off other enemies. Also in the Mario Kart series,
they can be used as ground-based weapons against other racers.
Source: Mario series
_______________________________________________________________________________

#32 Sword (325,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#33 Warrior Shield (50,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#34 Unicorn�s Horn (80,300 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#35 Autumntime (250,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#36 Rice Bowl (50 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#37 Tut�s Mask (160,000 G)

Significance: (Tut-ankh-amon / Tutankhamen was an ancient Egyptian pharaoh who


died while still in his teens. His grave was avoided for millennia even
while other pharaohs� tombs were ransacked. Popular belief is that the
graverobbers were afraid of the �curse of Tutankhamen�, which promised
that anyone who entered the tomb would die. Indeed, almost all of the
European explorers that discovered the tomb in the last century died of
an unexplained circulatory failure soon after returning from exploring
the tomb.)
Source: [unknown]
_______________________________________________________________________________

#38 Mr. Saturn (120,000 G)

Significance: This is a Mr. Saturn, from the game Earthbound (an RPG for SNES).
In Earthbound, you play as a boy named Ness, from the town of Onett in
the country Eagleland. A fly-sized alien named Buzz-Buzz from 10 years in
the future comes and tells you that you must set out on a journey to
defeat the evil tyrant Giygas (unpronounceable, whoo boy) before
he/she/it comes to power 10 years from now, and that you are the only one
who can do so. (Unfortunately Buzz-Buzz meets a sudden demise you�re your
mother�s fly swatter!) Somewhere along the way, you come upon Saturn
Valley, where you meet a number of strange creatures all named Mr.
Saturn, who speak in a strange squiggly and curly font. :P They look
exactly like the picture of the Mr. Saturn treasure in the Treasure menu.
Source: Earthbound
_______________________________________________________________________________

#39 Armor (212,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#40 Treasure Box (100,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#41 Mannequin (3,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#42 Gold Crown (528,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#43 King�s Cape (508,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#44 Model Ship (800,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#45 Sun Ring (800,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#46 Wintertime (250,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#47 Katana (990,000 G)

Significance: (A katana is a traditional Japanese sword, slightly curved, with


a slanted tip. It is very durable and sharp, and cuts easily.)
Source: [unknown]
_______________________________________________________________________________

#48 Charm (8,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#49 Xmas Tree (40,000 G)

Significance: (Xmas is a short form of Christmas, and I�m sure everyone knows
what a Christmas Tree is.)
Source: [unknown]
_______________________________________________________________________________

#50 Kong�s Barrel (1,500 G)

Significance: In all games involving Donkey Kong, there have been barrels
everywhere. Sometimes Donkey Kong is throwing them down a ramp, sometimes
Kremlings are throwing them down ramps, sometimes the Kongs are jumping
into them in order to get shot off to a secret level, or warped
somewhere, or something. But in any case these barrels are the mainstay
of the series. :)
Source: Donkey Kong series
_______________________________________________________________________________

#51 Ramia�s Scale (12,800 G)

Significance: [unknown] (but shouldn�t be too hard to find out, with such a
unique name)
Source: [unknown]
_______________________________________________________________________________

#52 Shiny Bamboo (600,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________
#53 Tire (1,100 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#54 Spirit Charm (78,500 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#55 Pegasus Wing (42,800 G)

Significance: (Pegasus was a legendary flying horse from Greek mythology that
was tamed by a hero who then proceeded to destroy the evil three-headed
Chimaera while flying on Pegasus�s back.)
Source: [unknown]
_______________________________________________________________________________

#56 Raccoon Doll (8,150 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#57 Shell Whistle (82,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#58 Orihalcon (512,000 G)

Significance: [unknown] (It�s something pretty widespread, though, since it


appears in many other games with varied spellings. Apparently some sort
of prized metal. I�ll look it up at some point. UPDATE: According to
Wikipedia (the most awesome thing ever IMHO), Orichalcum is a legendary
ore, meaning something like �copper of the mountain�, which was said to
be the prized possession of the people of Atlantis, and the cause of
their great wealth and prosperity. Atlantis is of course a legendary
island nation that purportedly sank into the ocean a long time ago.
Several ancient historians speak of it as fact, but all these records
seem to be written after Atlantis supposedly sank. Goldensunboy1
confirms: �it is a legendary ore that is very rare, i believe from
mythology�.)
Source: [unknown]
_______________________________________________________________________________

#59 Platinum Ring (40,000 G)

Significance: [unknown]
Source: [unknown]
_______________________________________________________________________________

#60 Triforce (800,000 G)

Significance: The Triforce is the famed �soul of Hyrule� in the Zelda series.
There are three pieces of the Triforce (which looks like a level-1
Sierpinski Triangle) � one for Power, one for Wisdom, and one for
Courage. Link (the hero of the Zelda series) is generally the heir of the
Courage triforce piece; Princess Zelda (the damsel-in-distress � sorta -
of the Zelda series) is generally the heiress of the Wisdom triforce
piece; and the evil Ganondorf (main villain of the Zelda series) is
generally the heir of the Power triforce piece.
Source: Zelda series
_______________________________________________________________________________

That�s all the treasures. As you can see, this is rather incomplete, since I
really can�t recognize all that many references. However, I remain hopeful that
a reference can be found for each and every one of the sixty treasures. Please
do feel free to send me your ideas or discoveries (don�t make anything up
though ^_^)! Check out section 19 (the Contact section) to find out how to
contact me.

=============================================
,-------------------------------------------.
| 9. The Revenge of Meta-Knight Walkthrough |
`-------------------------------------------�
=============================================

In this game, you are trying to destroy the flying warship Halberd and its
owner, Sir Meta-Knight.

Select The Revenge of Meta-Knight on the main screen. A box will pop up,
saying, �Save Dreamland! Defeat Meta-Knight and his giant warship Halberd!�
Push A. Select �New Game�. Watch the dialogue.

NOTE: This is the only game in Kirby Superstar in which you have a limited time
to complete levels. Don�t worry: It�s adequate.

NOTE: Kill all enemies you see, unless otherwise noted. I assume you know how
to kill enemies fairly well by now.

,-------------.
---| 9.1 Halberd |-------------------------------------------------------------
`-------------�

Zombie Axeman: �K...Kirby�s here! He�s heading towards us!�


Waddle Dee: �Oh my gosh! What are we gonna do?�
Robot Trident Guy: �He�ll get in the way. Get rid of him!�
Captain: �Sir Meta-Knight, what shall we do?�
Meta-Knight: �Soldiers near the deck, assume combat mode!�

You will land on the deck. Go right. Inhale a Gim and become Yo-yo Kirby. Press
the button to retract the wall. Go under it and through the door.

Zombie Axeman: �Kirby�s in the rocket valve!�


Captain: �Release Heavy Lobster! Quickly! Quickly!�

Go right and down the ladder. Kill the Zombie Axeman Clone. Go down and kill
the Robot Trident Guy Clone. Go down the elevator. Kill the Robot Staff Guy
Clone. Enter the door.

Avoid Heavy Lobster (the giant robot thing) while reading the dialogue.
Robot Trident Guy: �Kirby�s behind the nozzle! Fix him!�
Meta-Knight: �Prepare to take off! Blow Kirby away!�
Zombie Axeman: �OK! Main engine ignition!�
Captain: �Take off!�

Now you�ll be blown away to the beach. Don�t worry; it�s part of the story.

,---------------.
---| 9.2 The Ocean |-----------------------------------------------------------
`---------------�

Zombie Axeman: �Kirby�s been blown to the ocean!�


Robot Trident Guy: �That was sure close.�
Captain: �I�ll conquer Dream Land with the Halberd!�
Meta-Knight: �Our first target... Grape Garden!�

Keep going right until you come to a dead end. Jump into the water and swim
under it. Swim up and out of the water again. Go right to face the miniboss.

Miniboss: Spiky Boxer


This guy is really short and really wide. He�s covered in spiky armor,
but your Yo-Yo will do the trick. Just use Yo-Yo Throw from a safe
distance. Repeat until he�s dead. Discard your abilities and inhale him
to become Fighter Kirby.

Continue right. Enter the door.

Go right, killing bombers. Jump in the water and continue right. Jump out of
the water at the end. Kill the walking bomb and drop into the gap on the other
side. Swim all the way down. Get the Maxim Tomato and destroy the bomb block.
Go right and through the door.

This is a side-self-scroller, if you know what I mean. Hurry to the right,


killing enemies, until you see a ladder. Climb the ladder. Climb another
ladder. Climb yet another ladder (avoiding the bullets from the artillery
guns). Climb the platforms. Climb some more platforms. Kill the Evil Cat and go
right. Now start running because it�s going to speed up. Run to the right,
killing enemies and destroying bombs. Those darn Rockys waste time! Go through
the door. Time for a boss (obviously). Drop down to get the Maxim Tomato, then
go through the door. Ignore the ability pedestals.

Drop down to face the boss.

Boss: Whispy Woods, Twin Woods


First, face Whispy Woods. Kill it by standing right next to it and
hitting it with a lot of Smash Punches. Shield against anything it throws
at or drops on you. Repeat until it starts crying. Then, drop through the
floor to face Twin Woods, which is just like Whispy Woods, except there
are two of them. Kill them in the same way.

Jump on the Warp Star.

Zombie Axeman: �Kirby is flying back toward us!�


Robot Trident Guy: �Main cannon�s ready. Shall we blast him?�
Captain: �All right. Shoot him!�

Watch as you get shot :).


,----------------.
---| 9.3 The Forest |----------------------------------------------------------
`----------------�

Zombie Axeman: �We got him! He fell into the forest.�


Captain: �Good. He will never catch up.�
Waddle Dee: �Are you sure?�

Why does Zombie Axeman always start the dialogues? Anyway, go all the way left
and enter the door.

Destroy the bomb block and the TAC. Go up until you see a door. If you want a
Maxim Tomato, go in. Hit the switch, get the Maxim Tomato, and go out. Keep
going up. When you reach a ladder, climb it. Climb another ladder, then go
right and through the door.

Go left to face the miniboss.

Miniboss: Bonkers x2
Same as before. Attack them with Vulcan Jab. If they attack you, shield.
Simple, no?

Make your way left, breaking bomb blocks. When you see a Wheel ability, get it.
Also create a Wheelie helper. Jump on it to become Wheelie Rider Kirby! Go
through the door. Use Rider Dash to zip through this room. On the second level,
make sure to jump after the second stretch of dark brown blocks. Enter the door
at the end.

Get off the Wheelie. Discard your abilities and your helper and inhale the
Burnin� Leo. Use the spring to jump way up. Light the fuse on the right side,
and jump in the right-hand cannon. DON�T USE THE LEFT-HAND CANNON; IT WILL HURT
YOU! Now you�ll meet Dyna Blade, who agrees to help you.

Dyna blade flies around the Halberd but gets shot. :(

,-------------.
---| 9.4 Halberd |-------------------------------------------------------------
`-------------�

Zombie Axeman: �We shot down Dyna Blade!�


Robot Trident Guy: �Look! Kirby�s reached the deck.�
Meta-Knight: �Remain calm. Let�s come up with a plan.�
Captain: �All soldiers! Get Kirby. Now!�

Go right. DON�T USE BURNING ATTACK! Just use plain simple Fire Blow. Ride the
first sled but avoid the second. Continue right and into the door.

Go right to meet the miniboss.

Meta-Knight: �Kirby! Got ya!�


Captain: �Now you get a taste of our power.�
Waddle Dee: �Fight!�

Miniboss: Robot Mace Guy Clone, Robot Trident Guy Clone, Zombie Axeman Clone
Go for the Mace Guy first, then the Trident Guy, then the Axeman. Shield
against their attacks (except the Trident Guy; his attacks penetrate your
shield). Easy.

Continue right to fight another miniboss.


Miniboss: Robot Staff Guy Clone, Robot Mace Guy Clone, Robot Trident Guy Clone
Go for the easy ones first: the Mace Guy and the Trident Guy. Then tackle
the Staff Guy. He�s hard because he can levitate. Just attack him a lot.
You�re finished!

Go right and enter the door.

Robot Trident Guy: �Kirby�s gonna reach the deck!�


Captain: �Direct him to the front of the twin cannon.�

Go up three elevators. Destroy the bomb block. Go through the door.

Discard your abilities. Inhale the Bio Spark. Break the star blocks. Go down
and right. Get the Sword ability. Go back up and right. Face the miniboss.

Miniboss: Bujutsu Master, Poppy Bros.


Kill the Poppy Bros. first with Aerial Chops. Once it�s dead (about five
hits), concentrate on the Bujutsu Master. Use Chop & Beam if possible,
but if not, use Aerial Chops.

Continue right. Break through the star blocks, then destroy both bomb blocks.
Go in the door.

Captain: �Oh no! He found it.�


Robot Trident Guy: �What is this place?�

Get the Maxim Tomato and the regular tomato. Then get the Super Candy. Go out
the door.

Hit the bomb block on the left. Then, climb up and destroy the star blocks. Run
right. Enter the door.

Zombie Axeman: �Kirby is getting close to the twin cannon.�


Captain: �Kirby will be torched! Wahahahahahaha!�
Waddle Dee: �Hahahahahaha!�
Captain: �Wahahahahahaha! Gahahahahahahaha! Hum.�

Get the Yo-Yo ability. Drop down and get the Maxim Tomato. Go in the door in
the upper right hand corner to face the boss.

Boss: Twin Cannon


Ouch! This one�s hard. Use Yo-Yo Throw on the lower cannon until it blows
up. Then use Up Throw Attack on the main cannon. Its attacks are: 1) The
lower cannon powers up a HUGE beam. The tile that you�re standing on will
rise until you�re right in front of it! Just hold Down on the D-Pad and
you�ll be fine. 2) The main cannon shoots cannonballs. Avoid them; you
can�t kill them. 3) A hand will drop a bomb on you. Run; you can�t shield
against them. 4) The hand will try to grab you. Kill it before it does.
What makes it so hard? It can do many of these simultaneously! Just do
the best you can.

OK, now watch a nice cutscene.

Read the dialogue. While you�re reading, follow the instructions in the next
paragraphs because the dialogue buys you time.

Robot Trident Guy: �The main cannon has been destroyed!�


Captain: �Holy cow! What happened?�
Zombie Axeman: �Kirby is heading toward the left wing.�

Go all the way right, through a bunch of enemies and a floating section of star
blocks, and hop onto the Warp Star.

Go right. Destroy the bomb block with Down Throw Attack. Go down, destroy
another bomb block. Repeat until you reach the bottom. Go right until you see a
bomb block. Destroy it. Get the Maxim Tomato (you probably needed that), then
go right to face a miniboss.

Miniboss: Icy Walrus


Exactly the same as before. Recap: If he walks towards you, fly over him.
If he jumps right above you, run. If he ... conjures up an ice block,
attack it. If he jumps around, stay away. Otherwise, attack with Yo-Yo
Throw.

Continue right and jump on the Warp Star. Watch another cutscene.

Zombie Axeman: �Serious damage to the left wing! Approx. 74%!�


Captain: �Gu......u!!�
Robot Trident Guy: �We�re gonna lose balance!�
Meta-Knight: �Lower the sail! Increase right wing power!�

Jump through the huge hole in the wall.

,----------------------.
---| 9.5 Halberd Interior |----------------------------------------------------
`----------------------�

Zombie Axeman: �Kirby is moving into the duct.�


Captain: �What is he trying to do?�
Waddle Dee: �Is he lost?�
Captain: �Wait... I have an idea. Hee hee hee.�

Make your way right. DON�T STEP ON ANYTHING WITH A LIGHTNING BOLT SIGN ON IT,
NOR ANYTHING WITH FLAMES OR SPARKS EMANATING FROM IT! Obviously. It�ll fry you
if you do. When you reach the end, go up, then left. Go up the elevator. Go
right. Kill the Sir Kibble. Stand right by the retractable wall. Use Yo-Yo
Throw on the switch, then run under the wall. Go up the elevator. Kill the
Knuckle Joe. Fly up, past the door. Kill two more Knuckle Joes. Go in the door.

Captain: �He got into the armory.�


Robot Trident Guy: �He�ll be able to take ANYTHING!�

Damn straight! Get the Hammer ability and the Maxim Tomato, then go through the
door.

Captain: �Ready?�
Zombie Axeman: �Is this OK, Sir?�
Robot Trident Guy: �Are you positive about this?�
Captain: �Be quiet! This is our only chance!�
Captain: �Don�t fail again! Release Heavy Lobster!�

Now it�s a side-self-scroller again. Plus, there�s Heavy Lobster (remember it?)
chasing you! Head right, breaking star blocks, while reading the dialogue. When
you see two orange-and-black striped platforms, make sure to take the path in
between them � if you go under them you�ll get stuck. Now it�ll start going up.
Keep going up until you reach the Boss stage.
Captain: �Hee hee hee hee! Get Kirby!�
Zombie Axeman: �Oh, no, our battleship is being destroyed...�
Captain: �That�s not important now! Go ahead!�

Boss: Heavy Lobster


This guy�s not very hard. It does these things: 1) Walks very fast at
you. Shield. 2) Walks slowly at you or away from you. Avoid or shield. 3)
Opens his claws and creates a mini-lobster. Kill it. 4) Opens his claws
and creates a fiery blob. Kill it too. 5) Opens his claws and spews fire
at you. Shield. 6) Scoots around with a jet. Avoid it or shield. 7) Jumps
up and down. Try not to get landed on. When it�s not doing any of this,
hit it with Hammer Nail.

Once you beat Heavy Lobster, watch the cutscene.

Robot Trident Guy: �Major damage to the right wing!�


Captain: �Don�t worry! We�ve regained our balance.�
Meta-Knight: �...............�
Zombie Axeman: �Kirby�s outside! He�s going under the ship!�

Drop down into the Hero�s Engine. It will shoot you downwards. Keep falling
until you see a door. Lean slightly left to fall into the bottom-most Hero�s
Engine. It will shoot you to the door. Enter the door.

Zombie Axeman: �Kirby�s entered from underneath the ship.�


Captain: �The bottom�s weak... the wind is too strong.�
Waddle Dee: �It�s too cold.�
Zombie Axeman: �I�m afraid of heights!�
Robot Trident Guy: �No way! I ain�t goin�.�
Captain: �You chickens!�

Destroy the bomb block. Make your way left, destroying more bomb blocks, until
you reach a door. Enter it.

Hit the switch and go under the wall. This part requires quick action. It�s
kinda like the part in The Great Cave Offensive where you had to get the
Crystal Ball. Anyway, here�s how it works. Fly up to the switch on the
platform. Land on it, then immediately drop down and hit the switch on the
ground while running right. Run under the two walls, then climb down the
ladder, run right, hit the switch, run left, climb the ladder, run right, over
another switch, drop down, run right, and quickly climb two ladders. Whew! Go
into the elevator. Kill the walking gun. Go right, into another elevator. Go
down. Get the food. Go down and shield against the bullets. Kill the walking
gun. Hit the switch. Get back in the elevator and go all the way up. Shield.
Kill the walking gun. Get into the first elevator. Go down. Get the Yo-Yo
ability and the 1UP. Get back into the elevator. Go down. Go right, killing a
couple of birds and another walking gun. Go right. Destroy the bomb block and
enter the door.

Robot Trident Guy: �Oh no! Those are my hidden tomatoes!�


Captain: �You idiot! You hid those?�
Waddle Dee: �They look delicious.�

Um... hidden tomatoes!? Kill the sleeper and the Knuckle Joe. Then get the
tomatoes: a Maxim Tomato and a regular tomato. Also eat the flan and the
pancakes. Then get the 1UP. Exit.

Continue right and through the door.


Zombie Axeman: �Kirby is heading toward the reactor!�
Robot Trident Guy: �If we lose power, we�re doomed!!�
Captain: �Relax. The reactor can�t be defeated!�
Waddle Dee: �I hope no reflect lasers hit the reactor!�
Captain: �Shhh! That�s a SECRET!�

Hehe, guess the developers thought the boss was too hard to figure out and the
players needed a hint? Get the Maxim Tomato.

Enter the door to face the boss.

Boss: Halberd�s Reactor


Very easy. Stand on the reactor itself, just above the two guns but as
far from the crystal as possible. If flamethrowers appear under the
floor, run to the far left. If the guns fire, ignore them because they
can�t hurt you if you�re on that ledge. If something that looks like an
electric plug hangs down from the ceiling and points at you, move around
until it�s pointing in the general direction of the crystal, then avoid
it when it fires. It should hit the crystal and hurt it. Don�t touch the
crystal or the guns. Once the crystal is destroyed you�ve won.

Once you�ve beaten it, watch the dialogue.

Zombie Axeman: �Bad news! The reactor�s been damaged!�


Robot Trident Guy: �The Wheelies are abandoning ship!�
Captain: �Urgggh! Do SOMETHING!�

[cutscene]

Zombie Axeman: �We are losing power! Engine No. 3! Engine No. 5!�
Robot Trident Guy: �Ain�t any power left! We can�t fly!�
Meta-Knight: �(We�ve failed... it�s over.)�
Meta-Knight: �Attention all crew! Evacuate ship!!�
Captain: �Waaah! The ship�s going down!�

Make your way to the right. Get the Yo-yo ability. Read the dialogue as you go.

Captain: �I�m not staying. I�m evacuating!!�


Meta-Knight: �Now, it�s your turn to evacuate.�
Zombie Axeman: �No, I want to stay with you, Sir!�
Robot Trident Guy: �Let�s try one more time to get Kirby!�
Meta-Knight: �Hmmm......�
Meta-Knight: �...... It�s dangerous, but it�s worth a try!�
Meta-Knight: �Thank you, guys.�

Enter the door.

Get the Maxim Tomato and get in the elevator. Go up. Go right to meet a HUGE
miniboss - the REAL robot guys and zombie guy. Finally. After all those clones.
:)

Zombie Axeman: �Wait, Kirby!!�


Robot Trident Guy: �You can�t go any further!�

Miniboss: Zombie Axeman x3, Robot Staff Guy x3, Robot Trident Guy x3
Not much to say here. Just attack, attack, attack, and hope you don�t
lose too much health. (2 years later update: I�ve found it quite
effective to use Yo-yo Kirby�s Hammer Drop move. It kills these guys
instantly and hurts others of them that are nearby. And while you�re
holding one, you�re invulnerable to the others.)

Zombie Axeman: �Sir Meta-Knight, you�re on your own!�


Robot Trident Guy: �We�re evacuating!�

Go right and up the elevator. Go right and into the door.

Get the Maxim Tomato and go through the door.

Meta-Knight: �Kirby, this is it! Prepare to die!�


Waddle Dee: �Th-thump. Th-thump.�

OK, it�s time to face the final boss, Meta-Knight! There�s a sword on the
ground with the words �GET IT!� above it. This means that you should get the
sword so you can battle Meta-Knight, obviously. If you wait long enough, you
can fight him with the ability you currently have (and Yo-yo Throw does do
marvelously well), but it�s sorta dishonorable to not use the same weapon as
your opponent, especially in a duel. :) It really is a duel, in a way, since
Meta-Knight is somewhat similar to Kirby in size and appearance (except the
cape, and a different color) - probably the same... species... or something -
as well as being a character with some sort of personality in the Kirby canon.

Final Boss: Meta-Knight


Pretty easy. He has IMPRESSIVE moves, but low HP. So just knock him out
as quick as possible with Chop & Beams or just Chops. Yeesh! Why is the
final boss so easy? There�s not much to say. All his moves are impossible
to guard against in any particular way - just try to avoid them by moving
around. Shielding doesn�t work very well, just so you know. Just attack
until he�s dead.

Another cutscene.

Time for the chase sequence. You�ll land on a Wheelie. Start riding!

,--------------------.
---| 9.6 Halberd Escape |------------------------------------------------------
`--------------------�

Meta-Knight: �You�ll never escape!�

Just ride forward (i.e. push Y) and jump when you need to. Meta-Knight has
turned into a bat and is flying around trying to hurt you. Just go really fast
and you�ll escape him.

Watch the Halberd crash into the ocean. Then, you�ll see credits, starring all
of Kirby�s forms and helpers. THE END!

Congratulations! If you�ve followed these walkthrough in the order I have


listed them, you�ve just unlocked Milky Way Wishes!

====================================
,----------------------------------.
| 10. Milky Way Wishes Walkthrough |
`----------------------------------�
====================================

This is my personal favorite game in Kirby Superstar. In it, you are trying to
stop the sun and moon from fighting with each other. The best part of this game
is that instead of inhaling enemies to copy their abilities, you have to find a
Deluxe Pedestal, which makes you learn that ability forever! Sweet, no? You can
switch between abilities that you�ve learned at any time. It helped me
immensely when writing the Forms section.

SPECIAL CONTROLS: Press X to pause and cycle through the abilities that Kirby
has learned. Press Start to see a list of the abilities Kirby has learned. In
the Start menu, press Y or A over an ability to select it. Press B to look at
info about the ability, and press Start to exit the Start menu.

NOTE: Kill all enemies you see unless otherwise noted. Besides, there�s no need
(and no point) to inhale them anyway.

NOTE: An incredibly cheap strategy for all the bosses in Milky Way Wishes is to
repeatedly use the copy ability on them (once you get it on the planet �?�),
becoming whatever type of Kirby corresponds with the ability type of the boss,
and then switching back to the copy ability and copy them again. This way
they�ll die in only a few hits, and they�re frozen while you�re changing
abilities, and while you�re copying them. HAHAHAHAHA! @_@ This works on ANY
boss that has an ability you could normally inhale after you beat it, such as
Bonkers, or Poppy Bros, etc. Even with a boss that doesn�t have such an
ability, you can still damage it with the copy beam, though it won�t stop in
its tracks at all.

NOTE: Another incredibly cheap strategy for some of the bosses in Milky Way
Wishes is to repeatedly throw hammers at them. Since you can always regain your
hammer ability, this extremely powerful move can be used repeatedly, unlike in
the other games where once you do it you lose the hammer ability, which was
probably pretty hard to get in the first place, since you can only really get
it easily from Bonkers minibosses. However, this strategy obviously will only
work once you get the Deluxe Hammer Ability from Cavios.

NOTE: Yet another incredibly cheap strategy for all of the bosses in Milky Way
Wishes is to repeatedly spit ability objects at them. Since you have unlimited
numbers of each ability, simply become something (say Suplex Kirby), then
create a helper, then turn the helper into an ability object, then inhale it
and spit it at the boss. Since ability objects are usually pretty precious in
the other games, the programmers made them VERY damaging as weapons. This
strategy will work even after you�ve only gotten one ability, so long as you
have something to convert into ability objects. TIP: Push a button on the
second controller (if you have one) in order to make your helper 2P. This way,
it will stay in place so you can convert it into an ability object, rather than
going off and attacking the boss like they are wont to do.

NOTE: YET another incredibly cheap strategy for all of the bosses in Milky Way
Wishes is to simply sit and shield in a corner of the room, constantly creating
helpers whenever one dies, and letting your helpers do all the work! Ha ha. :)

Select Milky Way Wishes on the main screen. A box will pop up, saying, �HELP!
You must stop the Sun and Moon from fighting!� Press A. Select Yes. Do the
Beginners� Show thing. Jump on the Warp Star.

Now you�re on the main map. First, find a small greenish looking star in the
background (it�s to the right and a bit below Pop Star, where you start out).
Fly over to it and push A. Now you�re on the planet �?�.

,----------.
---| 10.1 �?� |----------------------------------------------------------------
`----------�

NOTE: Here, you�ll get the �Copy� ability.

Go all the way right, inhaling TACs and spitting them back out at other TACs.
Go in the door.

Fly all the way to the right and enter the door.

Watch out � don�t fall into the abyss. Fly and get the �Copy� ability! Fly onto
the warp star.

Now you�re back on the main map. Go to the planet above Pop Star (The big
yellow star-shaped planet) and push A. Now you�re in Floria.

,-------------.
---| 10.2 Floria |-------------------------------------------------------------
`-------------�

NOTE: In Floria, there are some doors that, instead of taking you somewhere
else, change the season. I will call these �season doors�. In spring, the
ground is light green. In summer, it is darker green. In autumn, it is light
brown. In winter, it is white.

NOTE: Here, you�ll get the �Ice�, �Fighter�, and �Cutter� abilities.

Go right, up the ladder, and into the season door. Go to Winter.

Go all the way left and enter the door. Get the �Ice� ability and exit. Go back
right, up the ladder, and into the season door. Go to Autumn.

Go right, over the stump. Continue right until you see a door. It�s a season
door, so enter it. Go to Winter.

Drop down, break the ice, and enter the door. Get the �Fighter� ability and the
food and exit.

Fly up and go right. Break through the frozen waterfall (it�s only frozen in
Winter). Go right. Pass a door and jump over a stump. Go in the door. Go to
Summer.

Enter the door on the left. Get the �Cutter� ability and exit. Go right, past
the door. Keep going until you reach a dead end. Enter the season door. Go to
Autumn.

Hop over the stump to the right, and go into the sparkly door to meet the boss.

Boss: Twin Woods


Just attack a lot while staying close to the base of the tree. Use your
shield against apples, bugs, and bad breath. Easy! If you want to try
something faster but trickier, use Fighter Kirby�s Rising Break move
against the trees� faces. It�ll kill them in only a few hits each. :)

Jump onto the Warp Star. Now you�re back on the main map. There�s a trail
leading to the next planet. Go to it and press A. Now you�re on the planet
Aqualiss.

,---------------.
---| 10.3 Aqualiss |-----------------------------------------------------------
`---------------�

NOTE: Here, you�ll get the �Parasol�, �Beam�, and �Sword� abilities.

Go right and through the door.

Fly up and right. Shield against the coconut bomb. Continue right until you
come to three bomb blocks. Destroy them all. Drop down into the hole. Swim down
and right. Destroy the bomb block. Swim all the way right, then swim up and out
of the water. Fly left. Kill the Sir Kibble and shield against the bomb. Get
the food. Now go right. Drop into the next body of water you see (apart from
the one you just came out of). Destroy the bomb block. Fly into the door that
just appeared. Get the �Parasol� ability and exit. Go into the water to your
right. Use Parasol Dive to get the food and the 1UP. Continue right and out of
the water. Go right, past the cannon, and through the door.

In this room, there are bubbles of air in which Kirby acts as if he was out of
water. If you try to go through one, you�ll jump as if you were coming out of
water. Be careful not to jump into spiky invincible things, though! Anyway,
swim all the way down. Get the food. Go right. When you reach a wall, go up and
right until you reach real air (i.e. not a bubble). Go right, killing enemies,
and then drop into some more water. Go left, then down, then onto dry ground
again. Continue right and into some _more_ water. Get the food. Go up and left.
Get the Maxim Tomato, then go all the way up and through the door.

You are swimming in a body of water that miraculously sticks to the sides of
the screen! Anyway, fly out of the water onto the structure. Go to the bottom
platform and enter the door.

Go all the way right, killing Blade Knights. Use Parasol Dive on the cement
blocks. Drop down. Fly left and get the Maxim Tomato, then continue left to
face a miniboss.

Miniboss: Bujutsu Master


You�ve seen him before. If he comes towards you, run or fly away. He may
jump around. Avoid him. He can also shoot stars at you. Attack them. He
may reach out and try to grab you. Run away. When he�s not on the
offensive, attack him with whatever you want until he�s dead. (An
incredibly cheap strategy is to repeatedly use the copy ability on him,
becoming Suplex Kirby, and then switching back to the copy ability and
copy him again. This way he�ll die in only a few hits, and he�s frozen
while you�re changing abilities, and while you�re copying him.
HAHAHAHAHA! @_@ This also works on ANY boss that has an ability you could
normally inhale after you beat it, such as Bonkers, or Poppy Bros, etc.
Even with a boss that doesn�t have such an ability, you can still damage
it with the copy beam, though it won�t stop in its tracks at all.)

Get the �Sword� ability that appeared. Then backtrack to the door and exit. For
the part near where the cement blocks were, I recommend using the Parasol
ability; a Blade Knight will fall on you, and the parasol will protect you.

Go to the lower right corner of the water border and enter the door.

This is a maze of currents. If you go slightly off course, you have to start
over again. Here�s how to navigate it correctly. Enter the maze. Where the path
splits, go down, right, down, right, and up (in order). Get the �Beam� ability.
Enter the door. This time, at the intersections, go down, right, down, right,
down, right. Now you�re in an area with a door. Ignore it. Go up and right.
Ignore the path that goes down. Continue right. Ignore two paths that go up. Go
right. The current will sweep you right and down. Go right again. Keep
following the path until you reach land. Go all the way right and through the
door.

Go right to face the boss.

Boss: Fatty Whale


Very easy. In fact, here�s a very easy strategy. Hold down L or R. Then,
watch TV for about half an hour. Then switch back to SNES input to see if
you�ve beaten it yet. Emulator Hint: It�s a lot easier on an emulator.
Just hold L or R, then put it on fast forward, so it uses the full
processing power of your computer to run the game extremely fast. It
looks really funny. Fatty Whale is jumping around in a frenzy and Kirby�s
just shielding. It will take less than a minute. Or you could use frame
skip. Anyway, if you�re not using an emulator and you don�t want to wait
a long time, here�s the way you�re _supposed_ to beat it. Select Sword
Kirby with X. Use Chop & Beam or Chop whenever you can. Shield against
anything. You�re done!

Jump on the Warp Star.

Now you�re back on the main map. As before, follow the trail to the next planet
and push A. Now you�re on the planet Skyhigh.

,--------------.
---| 10.4 Skyhigh |------------------------------------------------------------
`--------------�

Here, you will get the �Jet�, �Wheel�, and �Wing� abilities.

Go through the door.

Go right. Just after the four star blocks, you�ll see one star block in the
sky. Fly above it to get a 1UP. Drop down again. Keep going right until you
reach a strong wind that pushes you right and a star block blocking a shaft.
Use Rising Break (Fighter Kirby) on the star block, then fly up the shaft. Go
through the door. Get the �Jet� ability and exit. Drop down and go right until
you come to a fuse sticking out of the ground. Stand to the right of it, facing
right. Switch to Jet Kirby. Charge up a Jet Dash. When you begin to charge up,
you�ll ignite the fuse. Wait for a bit so that the fuse burns all the way to
the cannon. Release Y. You�ll zoom forward, reigniting the fuse with your
jetpack�s exhaust. You�ll also kill the snowman. Continue right, Hover over the
snowmen, and land in the cannon. You need to act fast, or you may miss. Wait
until you are shot upwards. Kill the Wheelies and get the �Wheel� ability. Get
the food. Exit. Go right and through the door.

OK, this part is kinda confusing. There�s a bunch of rooms. Each one has three
doors (OH MY GOD!!! WAHAHAHAHA! THIS IS SO FUNNY! Never mind). Each of the
three doors in each of the three rooms leads to another room. Room #1 has a
Parasol Waddle Dee and a Parasol Waddle Doo in it. This is where you start.
Room #2 has two spiky invincible things. Room #3 has three Sir Kibbles. Room #4
has two artillery guns and a walking gun. Room #5 has two Poppy Bros. Jr.s and
a Poppy Bros. Room #6 has a sleeping bear and two sleepers. Room #7 has two
walking bombs. Room #8 has two Evil Cats. Here�s a chart of what goes to what.
There is another room, but it doesn�t have three doors. I�ll call it W for
Wing. You can only reach it from Room #8. Also, there�s the exit, which you can
only reach from room #7. I�ll call it X.

,------+---------+-----------+----------.
|Room #|Left Door|Middle Door|Right Door|
+------+---------+-----------+----------+
| 1 | 2 | 3 | 4 |
| 2 | 5 | 3 | 1 |
| 3 | 5 | 2 | 1 |
| 4 | 1 | 6 | 7 |
| 5 | 2 | 3 | 8 |
| 6 | 8 | 4 | 7 |
| 7 | 6 | X | 4 |
| 8 | 5 | W | 6 |
`---------------------------------------�
NOTE: There is one door in room W. It leads to room 8.

Sorry if it�s kinda confusing. OK, here�s how you use the chart. Let say you�re
in room 6 and you want to get to room 5. You look at the chart. Look for �6�
under �Room #�. Look at the Left Door, Middle Door, and Right Door. The numbers
next to �6� show that in room 6, the left door leads to room 8, the middle door
leads to room 4, and the right door leads to room 7. Well, none of these are 5
(which is where you want to go), but the chart says that the left door in room
8 will take you to room 5, and the left door in room 6 will take you to room 8.
So take the left door to go to room 8, and then the left door there to go to
room 5. Voil�! From room 6 to room 5 in two steps! Is that still too confusing?
*sigh*. Well, I�ll just tell you what doors to use to get out of here. :)

You start in room 1. You have to get to room W. So take the left door to go to
room 2, then take the left door to go to room 5, then take the right door to go
to room 8, then take the middle door to go to room W. Get the Wing ability. Now
we need to get from room W to room X. So, take the door to go to room 8, then
take the right door to go to room 6, then take the right door to go to room 7,
then take the middle door to go to X. Ta-da! We�re out of here! Now to face the
boss. Luckily, we have invincibility.

Boss: Kracko, Waddle Doo xInfinity


You�ve seen this before. You can switch to Sword Kirby and use Aerial
Chop (or any other Kirby form with a strong move like that) until it�s
dead. Alternative, cheap method: Switch to Fighter Kirby. Wait until it
spits out a Waddle Doo, then grab it and throw it at Kracko. Take your
time to line up, because you�re phased out of existence while you grab
the Waddle Doo. In other words, nothing can hurt you. Three hits with a
Waddle Doo, and it will die.

OK, all done. Jump on the Warp Star. Now you�re back on the main map. Follow
the trail to the planet Hotbeat.

,--------------.
---| 10.5 Hotbeat |------------------------------------------------------------
`--------------�

Here, you�ll get the �Fire� and �Suplex� abilities.

You�ll land near a sleeper. Kill it. Drop down and kill some more. Fly right,
avoiding the lava. Kill the Sir Kibble. Fly up, killing sleepers. Fly left and
into the Hero�s Engine. It will shoot you near a sleeper. Kill the sleeper. Fly
upwards. When you see a Super Candy, get ready for some quick action. Here
goes: Get the candy. Backtrack down and right until you see a bomb block.
Destroy it. Fly up THROUGH THE LAVA, and into a door. Fly upwards, killing
Burnin� Leos, until you come to a door. By now, the invincibility will probably
have worn off.
Enter the door. Get the �Fire� ability. Fly through the door. Now you�re back
where the candy was. Continue right and through the door.

DON�T JUMP ON ANY MINE CARTS UNLESS OTHERWISE NOTED!!! Go right until you see
lava. Switch to Beam Kirby. Use Wave Beam on the bomb block. Use Jet Kirby to
blast across the lava. Kill the Evil Cat. Ignore the stake. Fly right. Land on
safe ground. Kill the bomber. If you need a Maxim Tomato, stand on the fifth
tile of the platform (counting from the left) and drop through. Then fly back
up. Go right. Kill the Evil Cat with Wave Beam. Fly right. Destroy the bomb
blocks and fly right. Fly past the stake and upwards. Kill the Evil Cat and get
the food. Continue right. Fly over some lava. Kill the Evil Cat, then switch to
Fighter Kirby. Jump to the left, then use Rising Break to the right on the
breakable bricks above your head. (You need to jump left first in order for the
Rising Break to hit above where you where before you jumped left, since Rising
Break does tend a bit sideways as well as upwards.) Fly up and enter the door.
Walk right to face the miniboss.

Miniboss: Bugzzy
Use Fighter Kirby�s Smash Punch a lot, and don�t use your shield. It
doesn�t work. If he launches some flying bugs at you, kill them with
Smash Punch. If he starts flashing and kinda squishing up, jump, because
he�s about to dash at you. He may also jump around a lot. This is a good
chance to Smash Punch him because he won�t attack you (unless he lands on
you). His best move is when he hovers in the air. He�s trying to get
above you and land on you. But he can only hover for a short while, so
just stay away from him until he lands. Keep at him until he�s dead and
gone.

Get the �Suplex� ability. This is one of the best ways to get rid of enemies
and get through levels fast. Anyway, go back and through the door. Switch to
Beam Kirby and kill the Evil Cat and the unseen bomb block with one Wave Beam.
Fly right. Ignore the ladder. Continue right, destroying bomb blocks with Wave
Beam, until you come to a gap in the floor. Fly up and left. Kill the bomber.
Then fly low to get the Maxim Tomato and the 1UP. Backtrack to the gap in the
ground. Fly over it and go through the door.

Drop down and right. Fly right. Kill the Evil Cat. Fly carefully up and right.
Get the Maxim Tomato and the 1UP. Fly back left and up, avoiding spiky
invincible things and killing Evil Cats. Fly right. Land just to the right of
the Hero�s Engine. Drop down and left to get another Maxim Tomato and another
1UP. Now jump in the Hero�s Engine to the right of you. The next chance you
have, go up. Then, go left. Get the 1UP and go back to the Hero�s Engine. Go
right. When you land, go right, into another Hero�s Engine. Next, go down and
left to get a Maxim Tomato. Hop in the Hero�s Engine again. This time, go
right. Go into the sparkly door to face the boss.

Boss: Chameleo Arm


You may remember him from The Great Cave Offensive. 1) He may roll
towards you slowly. He�ll try to grab you with his tongue and eat you.
Jump or run. 2) He may roll towards you quickly. He�s trying to run you
over. Fly. 3) He may hang in midair. Now he�s more dangerous. 4) While
hanging in midair, he may shoot out his arms/legs to try to hit you.
Avoid them. 5) While hanging in midair, he may drop colored balls. Avoid
them or inhale them to get the Paint ability. 6) While hanging in midair,
he may hang upside down and try to reach you. Run. 7) While hanging in
midair, he may reach out an arm and hang somewhere else. This doesn�t
hurt you (obviously) unless you touch him (also obvious). 8) At any time
during the battle, Chameleo Arm may camouflage himself so it is hard to
see him. Watch carefully to detect signs of movement. When not avoiding
his various attacks, attack with your strongest attack. Switch abilities
if you want.

Jump on the Warp Star. Now you�re on the main map. Follow the trail to Cavios,
the next planet.

,-------------.
---| 10.6 Cavios |-------------------------------------------------------------
`-------------�

Here, you�ll get the �Bomb�, �Hammer�, and �Stone� abilities.

Enter the door.

Go right, down the ladder, up the next ladder, and right to face a miniboss.

Miniboss: Cook Kawasaki


This is a cinch. He throws plates at you. Avoid them. He tries to grab
you with a saucepan. Jump. In between, attack him with Smash Punch
(Fighter Kirby).

Continue right. Switch to Suplex Kirby. Ignore the ladder. Continue right. Kill
the Sir Kibble and the Bio Spark. Continue right to face a miniboss.

Miniboss: Poppy Bros.


Use Smash Punch a lot and shield against bombs and if he rushes you.
Easy.

Get the �Bomb� ability. Continue right. Get the Maxim Tomato. Drop down. Go
left. Go down. Go right until you see a gap. Drop into it. Go right to face a
miniboss.

Miniboss: Bonkers
Don�t worry. You�ve seen this guy in action many times. Meaning that he�s
easy. Now that you have the Bomb ability, use it hard and fast to knock
him out quick.

Get the �Hammer� ability. Go right. Pound in the stake. Get the food, the Maxim
Tomato, and the 1UP. Go down the ladder. Go all the way left (using Suplex on
the enemies) and face the miniboss.

Miniboss: Bugzzy
Same as before. Knock him out with bombs. Avoid his attacks. Don�t
shield.

Go in the door. Switch to Fighter Kirby. Fly up to the bomb block. Destroy it.
Swim up (yes, it�s possible, just kinda hard). Go right and hit the switch.
Quickly swim back down, through the gap, and right. Go under the wall and
through the door. Get the �Stone� ability and the 1UP, the Maxim Tomato, the
food, and the Super Candy. Go through the door. Go all the way up. Then go
right. Go down two ladders. Drop down and go through the sparkly door to meet
the boss.

Boss: Wham Bam Rock


He�s the same as before, except for his new move. Hopefully, you remember
this guy from The Great Cave Offensive. If not, here�s a recap (copied
almost word for word from the Great Cave Offensive section): This guy is
almost the same as the Master Hand in Super Smash Bros, except that he�s
made of rock, and you can see his face in the background. He�s a real
pain in the neck! Here�s the stuff he does. His most common move is to
pound you with his fist. You�ll see his fist appear at the top of the
screen, directly above you. Move out of the way and use Hammer Nail
(Hammer Kirby) as he crashes it down. His second-most common move is to
try to grab you. His open hand will appear palm down at the top of the
screen, then swoop down to grab you. Run. Another of his moves is to
smack you with the palm of his hand. It starts out looking like the grab,
so there�s no way to tell until it comes down. When it does, it comes
down fast, so it�s better to be safe and avoid it. If his hand appears
palm down but is shaking, he�s going to drop his fingers on you (!).
Avoid them because your shield won�t completely block them. If his fist
appears on the side of the screen, he�s trying to punch you. Jump in the
air to avoid it. If he points his fingers at you like a gun, shield,
because little rocks are going to fall from the sky. They are identical
to the rocks that fall when he drops his fingers, but it�s almost
impossible to avoid them, so just shield. Later on, he may try to pound
you three times in a row, or grab you three times in a row, or smack you
three times in a row. Same as before, just three times, and more quickly.

That�s about it!

Jump on the Warp Star. Now you�re on the main map. Follow the trail to Mecheye.

,--------------.
---| 10.7 Mecheye |------------------------------------------------------------
`--------------�

This place is reminiscent of the Halberd, don�t you think? Here, you�ll get the
�Yo-Yo� and �Plasma� abilities.

You�ll land in a room. Enter the door.

Now you�re on top of a room. Jump to the right. You�ll land on another room
with a bomb block on top of it. Don�t destroy the bomb block. Fly down the
right side of the thing you�re on. Part of the wall is breakable. Break it and
enter. Get all the food and the 1UP. Fly out, right, and up to a platform with
a spiky invincible thing on it (the upper platform). Go right, avoiding the
spiky invincible thing and getting various items. Jump into the Hero�s Engine.
You�ll be catapulted three times. After the last time, start flying, otherwise
you�ll die. Kill the Capsule J and fly up and right, over the building. Land on
the bomb block.

Switch to Fighter Kirby. This is risky and hard, so if you want, you can just
destroy the bomb block and go through the door. If you want to take the risk,
do this: Fall below the bomb block. Use Rising Break and then QUICKLY fall to
the left to catch the 1UP before it dies. This is extremely hard. _Then_ fly up
to the door and enter it, getting the Super Candy.

Here�s a cheap way of getting through this. Quickly drop through the platforms
near the Birdon. Run right, through the spikes and electrified blocks (you�re
invincible, remember?), until you reach a sort of hill with two spiky
invincible things and a Sir Kibble. If you want to do it the normal way, here
goes. Go up and right. Kill the Sir Kibble. Drop down on the other side and get
the food. Go right. When you see a switch under a block, break the block. Hit
the switch. Drop down. Run right across the blocks that just appeared. Run up
the hill. Now you�re where you would be if you had taken the cheap way. Fly
left and up. There�s a platform. Land on it. Fly up to the door and enter.

Get on the elevator. Kill the Gim. Go all the way down to the bottom. Kill a
Gim on every level. Get the food and go through the door. Get the �Yo-Yo�
ability. Exit. Go all the way left. Fly. An air current will make you shoot
straight up. Get on the elevator at the top and go up. Switch to Jet Kirby and
go through the door.

Store power in Jet Kirby�s jetpack, then use it to get back to the lower
right-hand part of the windy, square area that the door you just came out of
was at the top of. From there, hover to the upper right, where there should be
a switch. Hit the switch and go back down to the lower right. This leads back
to that hill with the Sir Kibble. Go up the hill and fly to the area above it,
where you can now get some food. Go back to the hill, and walk down the right
side of it. Jump up the platforms. Go to the second one from the top. Here�s
another push-the-switch-go-under-the-wall-push-the-switch-go-under-the-wall
deal. Get ready. Here goes. Run right, touch the switch, run left, jump up, run
right, go over the switch, go under the wall, drop down, run right, touch the
switch, run left, fly up, go under the wall, drop down, go under the wall. Now
you�re safe. Drop through the platform and go through the door.

OK, in this room, there�s a HUGE number of minibosses. In this walkthrough, I�m
going to skip all the optional ones, just to save time (and health). Run right,
get the food, run past the elevator, get the Maxim Tomato, and run back to the
elevator. Go up all the way. The optional minibosses are on the left and right
of each stop. Once you�re at the top, go left. Face the miniboss.

Miniboss: Spiky Boxer


Have you noticed that minibosses are now very easy thanks to the power of
the Bomb ability? Just use bombs hard and fast until he dies. �Nuff said.

Get the Plasma ability that appeared. Huh?? Why did the Spiky Boxer leave
behind the Plasma ability? Plasma Kirby charges his one and only move by
pushing different directions on the D-Pad. So charge up a lot by randomly
pressing the D-Pad. Go right. Kill the Plasma Wisp. Charge up again, then send
off a Plasma Wave Cannon. It will destroy a bomb block off the screen, making a
new path available. Go right and get the Maxim Tomato and 3 1UPs. Go back to
the elevator. Go down one floor. Go right to face a miniboss.

Miniboss: Bonkers
He�s getting kind of old, huh? Just kill him with bombs.

Go through the sparkly door to meet the boss.

Boss: Heavy Lobster


Here�s a recap: This guy�s not very hard. It does these things: 1) Walks
very fast at you. Shield. 2) Walks slowly at you or away from you. Avoid
or shield. 3) Opens his claws and creates a mini-lobster. Kill it. 4)
Opens his claws and creates a fiery blob. Kill it too. 5) Opens his claws
and spews fire at you. Shield. 6) Scoots around with a jet. Avoid it or
shield. 7) Jumps up and down. Try not to get landed on. When it�s not
doing any of this, hit it with all you�ve got.

Jump on the Warp Star. Now you�re back on the main map. Follow the trail to the
last planet, Halfmoon.

,---------------.
---| 10.8 Halfmoon |-----------------------------------------------------------
`---------------�

The final planet! Here, you�ll get the �Mirror� and �Ninja� abilities.
Discard your abilities and go through the door.

As soon as you land, inhale and swallow the walking bomb. Now you�re Crash
Kirby! Shield. Keep shielding until you�re blown all the way to a gap in the
ground. Use your Crash ability to destroy all enemies on the screen. Now you�re
Normal Kirby again. Jump over the gap and shield. When you see another walking
bomb, inhale it to become Crash Kirby again. Continue shielding. When you see a
Warp Star below, use the Crash ability. Now you�re Normal Kirby again. Switch
to Hammer Kirby. When you drop off the cliff, use Hammer Nail on the blocks to
get to the Warp Star. Jump on it. When you land, enter the door. Whew!

Jump in the trolley, and keep going until it crashes. Then fly up to the next
platform, where there is another trolley. Get in it (make sure it�s the first
one on the way up from where your original trolley crashed, not the second) and
keep going until that crashes as well. You should see a star block embedded in
the ground below you. Switch to Yo-Yo Kirby, then drop down onto the star block
and break it. As you fall, enter the door. Kill the Simirrors and get the
�Mirror� ability. Exit. Switch to Hammer Kirby. Fly up and right to where the
stake is. Laugh at the claustrophobic crocodile. >XD ... Pound in the stake.
Kill the crocodile. Go right. Laugh at another claustrophobic crocodile. Pound
in the stake. Kill the crocodile. Go right. Roll your eyes and say, �This is
getting old...�. Pound in the stake. Kill the crocodile. Continue right. Kill
the bomber. Pound in the stake. Fly up from where the trolley is and get a
Maxim Tomato. Drop back down and go right. Go through the door.

You�re right next to a Warp Star. If you want to save time, jump on it. I will
join you soon. If you�re opting to get a 1UP and a Maxim Tomato, here�s how.
Fly down and get some food. Fly right (don�t touch the weird things) and follow
the path until you get to a Maxim Tomato. Get it if you want. Fly right, then
down and left to get a 1UP. Go down and right to face a miniboss. This is where
you landed if you took the Warp Star.

Miniboss: Spiky Boxer, Cook Kawasaki


First, run all the way to the right. Then switch to Bomb Kirby. Kill the
Spiky Boxer first (with bombs). Then, switch to Mirror Kirby. Stay away
from Cook Kawasaki and hold Y. When the Cook throws plates at you,
they�ll bounce off your Mirror Force and straight back at him! If you
want to finish it fast, use Bomb Kirby.

Go through the door.

This part is weird. The wind is blowing upwards. Fly up, avoiding the Evil
Cats. Go up until you see a sleeper, an artillery gun, and a bomb block. Kill
the sleeper and destroy the bomb block. Go in the door. Kill the Bio Sparks and
get the �Ninja� ability. Exit. Go up, getting the food behind the breakable
wall on the left. Kill the sleeper and the laser orb with Knife Throw. Get the
food. Go up into the water. Go all the way up. Get the Maxim Tomato and go
through the door to face the boss.

Boss: Computer Virus


Same as before. When it says �Kirby attacks!�, let loose a large number
of bombs. If it says anything else, shield. Easy.

Jump on the Warp Star.

,-----------.
---| 10.9 Nova |---------------------------------------------------------------
`-----------�
Huh? A new planet just appeared! Wait ... it has a face! That�s no planet! It�s
a boss! Push A near it. Watch the cutscene.

[Empty space]
...
[Kirby approaches and gets off his Warp Star]
...
[Nova, a huge thing that looks like an oversized pocketwatch with a face and
a whole bunch of gizmos hanging out, appears]
...
Nova: �Ready >� {Editor�s note: This is supposed to look like the C:\> DOS
prompt. WAHAHAHAHA!!! :) }
Nova: �I will grant you one wish... >�
...
[Marx appears and bumps off Kirby]
Marx: �Well, I want to control POPSTAR!�
Nova: �OK > 3 , 2 , 1 , BLAST OFF!� {Editor�s note: This is so pathetic ...
:( }
...
Marx: �WOW! It worked.�
A Voice: �The Sun & Moon are fighting. Go find NOVA.� {Editor�s note: It
seems like this is Marx, but who is he talking to, and why does he
want them to find Nova?} {Editor�s note, 2 years later: Oh yeah, this
is a flashback from the intro to MWW.}
[Marx ... changes. Kinda like when Ganondorf becomes Ganon, but on a smaller
scale.]
Marx: �All my plans worked!�
Marx: �POPSTAR is all MINE!�
Marx: �Now, I can do anything! I must be going now.�
Marx: �Hahahahahahahahah...�
...
[Kirby�s Warp Star comes back and turns into a spaceship. Kirby rides off on
it.]

OK, now we know that Marx is the final boss and that Nova is the semifinal boss
(semifinal boss? Never heard that one before). Since you�re on the main map, go
to where Nova is (near Pop Star). Push A to begin.

You�re in a spaceship. The controls are different. The entire inside of Nova is
a side-self-scroller. Up, down, left, and right move the spaceship up, down,
left, and right _in relation to the screen_. Pushing any button causes the
spaceship to fire stars to the right, upper right, and lower right.

If you have turbo, USE IT! If not, just mash buttons. Keep going forwards. If
you see a flashing red light, KILL IT QUICK! Eventually, it will start speeding
up. BE CAREFUL AND DON�T HIT ANYTHING! You need your health for the semifinal
boss and the final boss. :)

Semifinal Boss: Heart of Nova


This is pretty hard. Once you reach the end of the passage, you�ll be in
a new room with a heart in the middle. This is Nova�s heart. You kill it
by destroying the pipes that feed it. The room is revolving. You can go
across the pipes, but not across the things going up and down on the
pipes. You have to kill those. Keep going forward, killing the things on
the pipes. Skip one of the pipes. Preferably one that�s easy to go
through, i.e. it�s long. After you kill a large number, the stage will
turn in the opposite direction. You�ll have to go backwards through the
tube you skipped. That�s why it needs to be easy to go through; you can�t
shoot backwards. Once you pass through it, destroy it. Nova will die. Now
you have to fight Marx.

,------------.
---| 10.10 Marx |--------------------------------------------------------------
`------------�

OUCH! You don�t even get a Maxim Tomato before fighting the final boss!?!? I
sure hope you were stingy on the health, because Marx is HARD!

Final Boss: Marx


He is really hard. I�d use Sword or Yo-Yo Kirby. Even Hammer Kirby - if
you can manage to hit him despite the hammer�s relative slowness, you can
finish him off pretty quickly. His various moves are as follows. 1) He
shoots crescent shaped ... things at you. Avoid them. Don�t shield - it
doesn�t work. 2) He flies up off the screen. Green things fall. Then,
cacti grow and disappear where the green things (seeds?) landed. Marx
then appears underneath you and flies to his normal position. Shield
against this whole thing. 3) He goes off the screen, then sticks his head
in. He proceeds to shoot hundreds of arrows at you. Shield! 4) He squints
(in the middle of the screen), then drops a cannonball that then turns
into a shockwave of ice. Avoid it or shield. 5) He squints (in the middle
of the screen), then splits in half. SHIELD! It�s supposed to be a black
hole. 6) He squints (at the bottom of the screen), then shoots a beam of
tremendous power. Fly above it. 7) He warps around. Ignore him. That�s
all his moves. Why is he so hard? a) because he keeps them coming, pretty
fast; b) because you�re already low on health from Nova; c) because he
has a large amount of HP; d) if you do get hit by his moves, they take a
large toll on your health; and e) he�s in the air, so you have to attack
him while jumping or flying, but to shield against his attacks, you have
to be on the ground. Do the best you can. While not avoiding him, attack
him with your strongest move (Aerial Chop or Upward Throw Attack). Repeat
until he�s knocked out.

Watch the cutscene. Marx, sent flying, crashes into Nova, causing it to fully
explode. Then, Kirby heads home. You see Kirby sleeping. After a while, you see
the outside of Kirby�s house, with complete credits for Kirby Superstar
scrolling. Then the camera goes up through the sky. Eventually, it reaches
space. Wait until they�re done. Here�s a list of them, if you want to know who
did what. I believe that these are credits for the entire game of Kirby Super
Star (since this is the last game within it), but I�m not sure. Here they are
anyway.

Director
Masahiro Sakurai
Programmers
Tetsuya Abe
Junichi Aoyagi
Masakazu Ebihara
Teruyuki Gunji
Isao Takahashi
Akio Hanyu
Chief Programmer
Shigenobu Kasai
Designers
Kazu Ozawa
Hiroo Takeshita
Tetsuya Mochizuki
CG Designers
Hitoshi Kikkawa
Tatsuhiro Tanoue
Shigeru Hashiguchi
Tadashi Hashikura
Chief Designer
Tsuyoshi Wakayama
Sound Composers
Jun Ishikawa
Dan Miyakawa
Mappers
Shinichi Shimomura
Tomomi Minami
Special Thanks
Hiroaki Suga
Tetsuo Kujiraoka
Hidetoshi Seki
Yoshiaki Shinohara
Shigeru Hirayama
Seiji Otoguro
Atsushi Kakuta
Takashi Saito
Yoshimi Takahashi
Satoshi Ishida
Chieko Obikane
Hiro Yamada
Jim Wornell
Kayomi McDonald
Advisers
Kensuke Tanabe
Takao Shimizu
Project Manager
Ryuki Kuraoka
Producers
Satoru Iwata
Shigeru Miyamoto
Executive Producer
Hiroshi Yamauchi
Nintendo, Ltd.
HAL Laboratory, Inc.

Then it says �There�s more ...�. I waited for a long time and I didn�t see
anything. And when I say a long time I mean a VERY long time. If you did see
something, mail me and tell me how long it took you. Anyway, Push A to return
to the main game menu.

==================================
,--------------------------------.
| 11. Minigames, The Arena, etc. |
`--------------------------------�
==================================

This section covers miscellaneous features of Kirby Superstar that were not
covered in the six walkthroughs before this section.

First off is the Megaton Punch.

,--------------------.
---| 11.1 Megaton Punch |------------------------------------------------------
`--------------------�

In this minigame, you have to make a bigger crack in the ground than the
opponent. There are three rounds, each one harder than the next. There are also
three degrees of difficulty that you can select before starting. You can also
play against a friend in 2P mode.

Select Megaton Punch on the main menu. Choose 1P or 2P. If 1P, choose the
difficulty level. If 2P, choose the number of rounds.

In 1P, Kirby is on the left, and the opponent is on the right. There are three
rounds. The first opponent is Waddle Dee, the second is Knuckle Joe, and the
third is Spiky Boxer.

HERE�S HOW YOU PLAY: First, there�s a power meter that goes up and down. Press
any button when it�s at the top. Then, two crosshairs will fly around in a
circular pattern. Push any button when they�re exactly on top of each other.
Then, a stopwatch will swing back and forth like a pendulum. Press any button
when it�s at the bottom of its swing (there�s a white circle to show you where
that is).

Then, Kirby will punch a stack of cement blocks. The closer you got to the top
of the meter, the closer the crosshairs were to each other, and the closer the
stopwatch was to the white circle, all influence how hard Kirby punches. If you
got all three perfectly, you�ll get a score of 201 Mt. (megatons) and split Pop
Star in half. o_O The meter stands for the power of the punch, the crosshairs
for the aim, and the stopwatch for the timing. Anyway, the point is to make as
large a fissure in the planet as possible. Geez, you just went to all that
trouble to save Pop Star from Marx and Nova, and now you�re splitting it in
half!? |:( You have to beat all three opponents to win. Each one is harder than
the previous one. (2 years later note: in the original v0.9 of this guide, I
misread the measurement as �M� instead of �Mt.�, and thought it stood for the
length of the fissure you made in Pop Star, and started theorizing about
meters, miles, or perhaps myriameters which would make Pop Star approximately
the same size as Earth, etc. ... of course it was all wrong but I sure didn�t
like deleting it... :'( ... Oh well.)

Here are the predetermined scores of your various opponents in the three
different difficulty levels:

LEVEL 1
Waddle Dee � 151 Mt.
Knuckle Joe � 160 Mt.
Spiky Boxer � 167 Mt.

LEVEL 2
Waddle Dee � 163 Mt.
Knuckle Joe � 168 Mt.
Spiky Boxer � 175 Mt.

LEVEL 3
Waddle Dee � 167 Mt.
Knuckle Joe � 175 Mt.
Spiky Boxer � 186 Mt.

In 2P, Kirby is on the left, and a random opponent (Waddle Dee, Knuckle Joe, or
Spiky Boxer) is on the right. 1P controls Kirby, and 2P controls the other
person. Same as in 1P mode, except that all rounds are played. The winner is
determined by the number of matches they won. If there is a draw, you redo the
match and the draw doesn�t count.

Here are the various things that happen based on how high your Mt. score is:

Megatons Effect

0 - 99 Nothing happens!
100 � 109 Light damage to upper block!
110 � 119 Heavy damage to upper block; light damage to lower block!
120 � 129 Heavy damage to upper and lower blocks!
130 � 139 Upper block destroyed; lower block sustains heavy damage!
140 � 149 Complete destruction of both blocks!
150 � 159 Complete destruction of both blocks; the ground is split by a
rift!
160 � 169 Complete destruction of both blocks; the ground is split by a
rift that is visible from space as a small crack in the
planet!
170 � 179 Complete destruction of both blocks; the ground is split by a
rift that is visible from space as a crack that reaches
almost from the edge to the center of the planet!
180 � 189 Complete destruction of both blocks; the ground is split by a
rift that is visible from space as a crack that reaches from
the edge PAST the center of the planet!
190 � 197 Complete destruction of both blocks; the ground is split by a
rift that is visible from space as a crack that almost splits
the planet in half!
198 � 201 Complete destruction of both blocks; the ground is split by a
rift that is visible from space as a crack that splits the
planet in half!

,--------------------.
---| 11.2 Samurai Kirby |------------------------------------------------------
`--------------------�

In this minigame, you have to attack your opponent as soon as the signal is
given, but not before. This tests your reaction time.

Select Samurai Kirby on the main screen. Then, you can select 1P or 2P. If 1P,
you then choose the difficulty; Beginner, Novice, or Expert. If 2P, you select
the number of matches, 1-99. Down increases the ones place, Up decreases the
ones place, Left decreases the tens place, and Right increases the tens place.

In 1P, you face five opponents, each harder than the one before. They are
Waddle Doo, Wheelie, Cook Kawasaki, King Dedede, and Sir Meta-Knight. First,
you will see Kirby and the opponent glaring at each other. Then, you�ll face
off. Watch the ground right below where the sun is rising/setting. Suddenly,
one, two, or three exclamation mark(s) will appear there. IMMEDIATELY push any
button. If you reacted faster than the opponent, you win the round. If not, you
lose. If you both attack at the same time, it�s a draw and you redo the round.
If you hit a button before the exclamation mark(s) appeared, you�ll get a
strike and redo the round. Two strikes, and the opponent wins. You have to beat
all five opponents to win.

Here are the reaction times of the computer in the three different difficulty
modes:

BEGINNER
Waddle Doo � 82
Wheelie - 50
Cook Kawasaki � 21
King Dedede - 16
Sir Meta-Knight � 11

NOVICE
Waddle Doo - 63
Wheelie - 41
Cook Kawasaki - 17
King Dedede - 13
Sir Meta-Knight � 10

EXPERT
Waddle Doo - 18
Wheelie - 14
Cook Kawasaki - 12
King Dedede - 10
Sir Meta-Knight � 08

In 2P, Kirby is on the left, and a random opponent (Waddle Doo, Wheelie, Cook
Kawasaki, King Dedede, or Sir Meta-Knight) is on the right. 1P controls Kirby,
and 2P controls the other person. Same as in 1P mode, except that all rounds
are played. The winner is determined by the number of matches they won. If
there is a draw, the round is repeated.

,----------------.
---| 11.3 The Arena |----------------------------------------------------------
`----------------�

Select The Arena on the main screen. A box will pop up, saying �THE FINAL
CHALLENGE! In his toughest battle yet, the Pink Wonder faces his strongest
enemies.� Push A, then Start.

This is the hardest game in Kirby Superstar. It is what All Star mode in SSBM
was based on. How do I know that for sure? Because in All Star mode in SSBM,
the music in between fights is a remix of the �Save Cabin� music from Kirby
Superstar! Freaky. Anyway, in this minigame, you have to beat 19 bosses from
the various other games. Throughout the game, you get only five Maxim Tomatoes,
and if you die, you lose the game. The bosses include:

Chameleo Arm
Computer Virus
Cook Kawasaki, Bonkers, Bugzzy
Dyna Blade
Fatty Whale
Halberd�s Reactor
Heart of Nova
Heavy Lobster
King Dedede
Kracko
Lololo, Lalala
Poppy Bros, Icy Walrus, Spiky Boxer, Bujutsu Master
Sir Meta-Knight
Twin Cannon
Twin Woods
Waddle Dee
Wham Bam Rock
Whispy Woods
Marx

NOTE: Lines containing more than one boss mean that you will face all of those
bosses in a row without access to the Maxim Tomato Tree.

They are in random order, but Marx is always last. See the Bosses section for
strategies.

You start out in a room with all of Kirby�s ability pedestals. Choose your
favorite (I�d go with Fighter Kirby), and jump on the Warp Star.

Now you�ll face the first boss. Beat it.

Now you�re in a room. There are two randomly selected ability pedestals, in
case you want to switch. In the upper right corner, there�s a picture of your
next opponent. In the upper left corner, there�s five Maxim Tomatoes. They will
not grow back, so eat them sparingly. There�s also a Warp Star you can jump on
to go to the next boss. You�ll come back to this room after every boss or
series of bosses (i.e. one line in the list of bosses above).

Beat all the bosses. Eat Maxim Tomatoes when necessary. Once you beat all 19,
you win! It�s tough but certainly possible. Once you manage to complete the
Arena challenge, try to see the best time you can get! (It shows how long you
took at the bottom of the screen when you win.)

For boss information and strategies, check out section 13.3 (Bosses).

,-----------------.
---| 11.4 Sound Test |---------------------------------------------------------
`-----------------�

The Sound Test is available once you beat The Arena. Select the music note on
the main screen. Now you�re in the Sound Test.

There are 65 music tracks and 248 sound effects. Use Up and Down to switch
between music and sound effects. Use Left and Right to select a particular
track or sound effect. Push Y to start the music or sound effect. Push A to
fade out the music or sound effect. Push X to exit the sound test. Push B or
Start to stop the music or sound effect. L and R work the same way as Left and
Right, except that with L and R, the music or sound effect plays as soon as you
select it.

My personal favorite music tracks are 1, 8, 12, 14, 18, 28, 34, 41, 43, 45, 50,
53, 54, 55, 61, 65. Not that it matters.

A list of the music tracks and where they are first heard:

1 - �Kirby Super Star� - Cadenza in the beginning with Kirby flying around.
2 - �Game Select� - Main screen.
3 - �Time to Learn� - Beginners� Show.
4 - �Spring Breeze Intro� - Spring Breeze intro; Dedede stealing food.
5 - �Green Greens� - Spring Breeze; Green Greens.
6 - �Float Islands� - Spring Breeze; Float Islands.
7 - �Bubbly Clouds� - Spring Breeze; Bubbly Clouds.
8 - �Boss Battle� - Boss.
9 - �Victory Star 1� - Spring Breeze; Fountain of Dreams (end of level).
10 � �Victory Dance 1� - Spring Breeze; Kirby�s victory dance.
11 � �Mt. Dedede� - Spring Breeze; Mt. Dedede.
12 � �Spring Breeze Ending� - Spring Breeze Credits.
13 � �Dynablade Intro� - Dyna Blade intro; Dyna Blade flying around.
14 � �Dyna Blade Theme� - Dyna Blade title screen.
15 � �Dyna Blade Overworld� - Dyna Blade main map.
16 � �Dyna Blade Area 1� - Dyna Blade Level 1.
17 � �Dyna Blade Area 2� - Dyna Blade Level 2.
18 � �Dyna Blade Area 3� - Dyna Blade Level 3.
19 � �Dyna Blade Area 4� - Dyna Blade Level 4.
20 � �Victory Dance 2� - Dyna Blade; Kirby�s victory dance.
21 � �Going after Dynablade� � Dyna Blade; Wandering enemy on the world map.
22 � �Choose Your Weapon� - Dyna Blade secret areas, as well as other
�armory�-type places such as the room before the Arena.
23 � �Dynablade Final Area� - Dyna Blade�s mountain.
24 � �Dyna-Chicks� - Dyna Blade�s chicks.
25 � �Gourmet Race Intro� - Gourmet Race intro; Kirby flying up the cliff.
26 � �Hidden Race Song� - Gourmet Race title screen.
27 � �Gourmet Race Stage 1, 3� - Gourmet Race Course 1 and 3.
28 � �Gourmet Race Stage 2� - Gourmet Race Course 2.
29 � �Counting the Wins� - Drumroll; Gourmet Race scoring.
30 � �Winner!� - Cymbal clash; Gourmet Race final decision.
31 � �Kirby Wins!� - Gourmet Race; win.
32 � �King Dedede Wins� - Gourmet Race; lose.
33 � �The Great Cave Offensive� - The Great Cave Offensive title screen.
34 � �Begin Treasure Hunting� - The Great Cave Offensive; Ambient 1.
35 � �Save Area� - The Great Cave Offensive; �Saving Cabin�.
36 � �Mine Cart Riding� - The Great Cave Offensive; Mine Cart.
37 � �Later Treasure Hunting� - The Great Cave Offensive; Ambient 2.
38 � �RPG Kirby Battles� - Boss (remix); Computer Virus only.
39 � �Revenge of MetaKnight Intro� - Revenge of Meta-Knight intro.
40 � �Revenge of MetaKnight� - Revenge of Meta-Knight title screen.
41 � �Kirby Arrives on the Scene� - Revenge of Meta-Knight; Halberd.
42 � �Grape Garden� - Revenge of Meta-Knight; Beach.
43 � �Taking Over the Halberd� - Revenge of Meta-Knight; Halberd.
44 � �MetaKnight Overworld� - Revenge of Meta-Knight; cutscenes.
45 � �Battle with MetaKnight� - Revenge of Meta-Knight; Kirby vs. Meta-Knight.
46 � �Escape the Halberd� - Revenge of Meta-Knight; Escaping from the crashing
Halberd.
47 � �Revenge of Meta-Knight Ending� - Revenge of Meta-Knight; Kirby riding
home.
48 � �Kirby Star Twinkle� - Milky Way Wishes intro; Warp Star flies across the
screen, skywriting �Kirby�.
49 � �Milky Way Wishes Intro� - Milky Way Wishes intro.
50 � �Milky Way Overworld� - Milky Way Wishes main map.
51 � �Victory Star 2� - Milky Way Wishes; Fountain of Dreams.
52 � �Wishing with Nova� - Milky Way Wishes; Nova cutscene.
53 � �Flying Into Nova� - Milky Way Wishes; Nova.
54 � �Battle with Marx� - Milky Way Wishes; Marx.
55 � �Popstar Saved� - Milky Way Wishes; Cadenza after beating Marx.
56 � �Victory Star 3� - ?; Fountain of Dreams.
57 � �Invincible Lollipop� - Super Candy.
58 � �Out of Health� - Kirby dies.
59 � �Whoops!� - Game Over.
60 � �Floating Away� � �Continue or Game End� screen.
61 � �Megaton Punch� - Megaton Punch.
62 � �Samurai Kirby� - Samurai Kirby; Face-off.
63 � �The Arena� - The Arena; Intro and end.
64 � �Gladiator Kirby� - The Arena; Individual fights.
65 � �Kirby Super Star Ending� - Milky Way Wishes; Credits.

NOTE: Song titles were taken from the Kirby Super Star downloadable SPC set (it
can be found at http://www.snesmusic.org/) and were invented by Sephiro444. At
least I assume they were invented, because there appears that there was no
official Kirby Super Star soundtrack released.

,---------------------------.
---| 11.5 Mono / Stereo Button |-----------------------------------------------
`---------------------------�

This is extremely simple. There is an icon on the main screen that looks like a
boombox. Select it. Push A to turn it into a radio (the old but not
vacuum-tube-old kind). Push A again to turn it back into a boombox. Boombox
means Stereophonic Sound or Stereo. Old-ish radio means Monaural Sound or Mono.
Easy! I don�t even know why this has its own section in this guide...

=====================
,-------------------.
| 12. Kirby�s Forms |
`-------------------�
=====================

At last, the long-awaited Kirby�s Forms section! Here I will list _all_ the
moves for each of Kirby�s forms, as far as I know them. Please do email me if I
missed any forms (I really doubt that) or if I missed any moves for specific
forms. Remember that doing a ground move in the air should be considered a
separate move, too. :) You may have noticed that for some forms
(*cough**Sword**cough*), the in-game informational menu does not provide you
with all moves for that form, so I have included the ones that are not in the
menu as well. If you have a suggestion for another property of the various
abilities that I could add, besides the ones that are already there, please
tell me that too.

NOTE: In front of each move are three symbols. The first one represents whether
the move is �official� or �unofficial�. Official means that it is described in
the in-game menu. Unofficial means the opposite. :) A �-� stands for Official,
and a �U� stands for Unofficial. The second symbol represents whether the move
can be used in water or not. If it can, there is a �W� for Water. The third
symbol represents whether the move can be used by Kirby and a helper. �-�
signifies both can use it. �K� signifies Kirby only. �H� signifies Helper only.

NOTE: All Kirby forms can fly (or an equivalent), slide kick, jump, dash (or an
equivalent), super jump, and shield (or an equivalent).

Here is a sample Kirby Form sheet:

,---------------------------------.
---| [section number] [ability type] |-----------------------------------------
`---------------------------------�

***ABILITY TYPE*** (i.e. normal, one-time, superimposed, or message. Normal


ability is one of the ones you can get in Milky
Way Wishes. One-time abilities are the things
like Cook, Paint, Mike, etc. that you can only
use once, or a limited number of times.
Superimposed is the kind like Underwater, Cannon,
Super, etc. which means that even if you get the
superimposed ability, once you lose it, instead
of going back to Normal Kirby, you go back to
your previous ability. Message means something
like �Ouch!� which appears when you get hurt.)

�[This is the quotation from the game which tells you a bit of information
about the ability. Not really important at all.]�

GET FROM: [list of enemies that have the ability, and/or other ways to get the
ability]

KIRBY�S APPEARANCE: [description of what Kirby looks like when he has taken on
this ability]

HELPER TYPE: [the name of the enemy that the helper of this ability resembles]

ABILITY OBJECT: [description of the object that the helper turns into when
Kirby pushes the A button]

WHICH GAMES: [list of individual subgames containing this ability]

SCORE:
Useful � [flamingspinach�s usefulness score from 1 to 5]
Fun � [flamingspinach�s fun score from 1 to 5]
Power � [flamingspinach�s power score from 1 to 5]
Protection � [flamingspinach�s protection score from 1 to 5]

MOVES:

�[This is an optional quotation from the game which describes something unusual
about the moveset, if any. It usually begins with a *.]�

[If the optional quotation existed, there is a more detailed explanation here.]

�---� [controls] � [move name]. [move description].


�---� [controls] � [move name]. [move description].
�---� [controls] � [move name]. [move description].
�--K� [some move that only Kirby can do]
�--H� [some move that only a helper of this type can do]
�-W-� [some move that can also be done underwater]
�U--� [some move that can be done but is not mentioned in the game menu]
�UWH� [some move that can be done underwater too, but only by a helper of this
type, and is not mentioned in the game menu]

MOVESET NOTES:
- A tip about how certain moves are useful.
- Another tip.

,----------.
---| 12.1 Ice |----------------------------------------------------------------
`----------�

***NORMAL ABILITY***

�Turn Kirby into the ice man and turn the enemies into frozen blocks of ice.
Don�t slip!�

GET FROM: Chilly (inhale/copy); Ice Pedestal (item).

KIRBY�S APPEARANCE: Kirby turns blue and his feet turn purple. He gains a blue
coronet that flashes occasionally, with a red gem on his forehead.

HELPER TYPE: Chilly.

ABILITY OBJECT: Kirby�s blue coronet.

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 3/5
Fun � 4/5
Power � 3/5
Protection � 4/5

MOVES:

�---� Y/Hold Y - Freezer Breath. Kirby blows short-range cold air. Turns
enemies into ice blocks.
�---� Dash+Y OR Y repeatedly - Freezer Blizzard. Kirby forms a cloud of ice
around himself. Turns enemies into ice blocks.
�---� B+Y - Freezer Sprinkle. Kirby blows cold air while spinning diagonally.
He makes two full rotations. Turns enemies into ice blocks.
�---� >+Y, near enemy - Freezer Suction. Kirby grabs the enemy with his mouth.
Kirby is immobilized and invulnerable.
�---� Y, after Freezer Suction - Freezer Ejection. Kirby spits out the enemy as
an ice block.
�---� Touch ice block - Ice Kick. Kirby kicks the ice block forward as a
projectile.
�U--� Dash - Skate
�U--� Dash+B+Y - Fast Freezer Sprinkle. Like Freezer Sprinkle, but faster. He
makes four full rotations.
�U--� L OR R - Frozen Shield. Similar to Shield; Kirby is encased in ice.

MOVESET NOTES:
- Freezer Blizzard is very efficient for fighting the bosses Whispy Woods and
Twin Woods. It continuously hurts the boss, and destroys all projectiles
from the boss.
- Freezer Sprinkle and Fast Freezer Sprinkle are useful attacks to use against
bosses, especially in combination with agile jumping and maneuvering. This
is because with Freezer Sprinkle you don�t have to be facing the boss in
order to hurt it.

,-------------.
---| 12.2 Plasma |-------------------------------------------------------------
`-------------�

***NORMAL ABILITY***

�Shock your enemies by firing sparks! Move the + Control Pad to store energy
and really electrocute those enemies.�

GET FROM: Plasma Wisp (inhale/copy); Plasma Pedestal (item).

KIRBY�S APPEARANCE: Kirby gains a green coronet that pulses with power and has
a blue gem on the front. Sparks also appear around Kirby. At Slight
Power, Kirby�s coronet pulses a bit faster. At Medium Power,
Kirby�s coronet pulses even faster, and is brighter. There are also
more sparks. At High Power, Kirby�s coronet starts pulsing black as
well as green. At Full Power, Kirby holds his hands above his head,
as a circular force field surrounds him. His coronet is flashing so
fast that it looks almost completely black.

HELPER TYPE: Plasma Wisp.

ABILITY OBJECT: Kirby�s green coronet.

WHICH GAMES: Dyna Blade; The Great Cave Offensive; The Revenge of Meta-Knight;
Milky Way Wishes; The Arena.

SCORE:
Useful � 2/4
Fun � 4/5
Power � 4/5
Protection � 4/5

MOVES:

�* The more you press the + Control Pad, the more power is stored.�

In other words, you need to charge yourself up by pressing the D-Pad in various
directions. Notice that you can do this while holding L/R to avoid moving
around while charging. Useful! However, the charge does diminish over time, so
don�t sit around waiting.

No Power = - 02 presses of the D-Pad


Slight Power = 03 - 06 presses of the D-Pad
Medium Power = 07 - 14 presses of the D-Pad
High Power = 15 - 24 presses of the D-Pad
Full Power = 25 - presses of the D-Pad

�---� Y (No Power) - Plasma Needle. Kirby shoots a short-range needle.


�---� Y (Slight Power) - Plasma Arrow. Kirby shoots a long-range arrow.
�---� Y (Medium Power) - Plasma Spark. Kirby shoots a short-range spark.
�---� Y (High Power) - Plasma Laser. Kirby shoots a long-range laser.
�---� Y (Full Power) - Plasma Wave Cannon. Kirby shoots a long-range energy
ball.
�U--� Touch enemies (Full Power) � Shock. Kirby shocks the enemy using the
force field that is surrounding his body when he is at full power.
�U-H� D-Pad - Fly around. Plasma Wisp (Plasma Kirby�s helper) can fly around in
the air.

MOVESET NOTES:
- Plasma Wave Cannon is useful for destroying bomb blocks that are out of
reach.

,------------.
---| 12.3 Yo-Yo |--------------------------------------------------------------
`------------�

***NORMAL ABILITY***

�Use the awesome Yo-Yo to defeat your enemies in style!�

GET FROM: Gim (inhale/copy); Yo-yo Pedestal (item).

KIRBY�S APPEARANCE: Kirby puts on a blue baseball cap, with the visor part
facing backwards.
HELPER TYPE: Gim.

ABILITY OBJECT: Kirby�s cap.

WHICH GAMES: Dyna Blade; The Great Cave Offensive; The Revenge of Meta-Knight;
Milky Way Wishes; The Arena.

SCORE:
Useful � 5/5
Fun � 4/5
Power � 5/5
Protection � 3/5

MOVES:

�---� Y - Yo-Yo Throw. Kirby throws the Yo-Yo and reels it back in.
�---� Dash+Y - Break Spin. Kirby spins on his head like a top.
�---� Up+Y - Up Throw Attack. Like Yo-Yo Throw, but upwards.
�---� Down+Y - Down Throw Attack. Like Yo-Yo Throw, but downwards.
�---� Forward+Y, near enemy, then Y or Forward+Y or Backward+Y - Hammer Drop.
Kirby wraps his Yo-Yo string around the enemy and pounds them into the
ground. Forward+Y causes him to pound the enemy onto the ground in front
of him, and Backward+Y causes him to pound the enemy onto the ground
behind him. Just Y will cause Kirby to default to the forward Hammer
Drop, and the Helper to the backward Hammer Drop. While holding the
enemy, Kirby is immobilized and invulnerable.
�---� Down+Up+Y - Gazer Spiral. Kirby spins on his head on top of his Yo-Yo,
which somehow rises into the air with Kirby on it. ?
�U--� B+Y - Aerial Yo-Yo Throw. Kirby throws the Yo-Yo and reels it back in.
�U--� Dash+B+Y - Aerial Break Spin. Kirby spins on his head like a top.
�U--� B+Up+Y - Aerial Up Throw Attack. Like Aerial Yo-Yo Throw, but upwards.
�U--� B+Down+Y - Aerial Down Throw Attack. Like Aerial Yo-Yo Throw, but
downwards.

MOVESET NOTES:
- The Yo-Yo is the physical weapon with the longest range. It is also one of
the most powerful weapons, and one of the somewhat faster ones. It is useful
for reaching things that are otherwise nearly inaccessible. It is also
useful on bosses because of its strength. Useful on Marx because he moves
around so much.

,-----------.
---| 12.4 Bomb |---------------------------------------------------------------
`-----------�

***NORMAL ABILITY***

�Blast your enemies to bits! Take accurate aim and throw carefully. Your throw
will be controlled by Y.

GET FROM: Poppy Bros. Jr. (inhale/copy); Poppy Bros (inhale/copy); Hand�s bombs
(in Twin Cannon battle) (inhale/copy); Bomber (inhale/copy); Bomb
Pedestal (item).

KIRBY�S APPEARANCE: Kirby gains a light blue stocking cap.

HELPER TYPE: Poppy Bros. Jr.


ABILITY OBJECT: A large bomb with a blue aura.

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 2/5
Fun � 1/5
Power � 5/5
Protection � 2/5

MOVES:

�* Bomb angle depends on how long you press Y.�

In other words, the longer you hold Y when using Throw a Bomb, the higher the
trajectory of the bomb.

�---� Y - Hold a Bomb. Kirby pulls out a bomb and holds it. Kirby cannot fly.
The bomb will explode soon if not disposed of.
�---� Y, after Hold a Bomb - Throw a Bomb. Kirby throws the bomb. The angle
depends on how long you pushed Y. A small cursor appears in front of
Kirby�s face to show you the angle you�re using, so make sure to look at
that.
�---� Y, near an enemy - Set a Bomb. Kirby pulls out a bomb, hands it to the
enemy, who looks surprised, then braces himself and covers his head with
his hands (looks like he�s plugging his ears, though he doesn�t have any)
until the bomb explodes! :D You have to be right next to the enemy
though. Also he�ll only brace himself if he�s REALLY right next to the
enemy. -_-
�---� Down+Y - Drop a Bomb. Kirby places a bomb on the ground. It cannot hurt
him.
�---� Dash+Y, after Hold a Bomb - Straight Bomb Throw. Kirby hurls the bomb
straight forward. Long range.

MOVESET NOTES:
- Throw a Bomb is one of the most powerful moves in Kirby Superstar along with
Hammer Nail, Plasma Wave Cannon, Copy, etc. It is very useful on minibosses
if you can dish it out fast enough. It is also useful against the Computer
Virus, if you don�t have the Hammer ability.

,------------.
---| 12.5 Sword |--------------------------------------------------------------
`------------�

***NORMAL ABILITY***

�The King of weapons! Fire beams from the tip of your sword. Become a master by
practicing multi-sword attacks.�

GET FROM: Blade Knight (inhale/copy); Sword Pedestal (item).

KIRBY�S APPEARANCE: Kirby gains a green stocking cap.

HELPER TYPE: Blade Knight.

ABILITY OBJECT: A sword in a bronze scabbard.

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 4/5
Fun � 4/5
Power � 3/5
Protection � 4/5

MOVES:

�---� Y - Chop. Kirby swings his sword.


�---� Y, with full HP - Chop & Beam. Kirby swings his sword and a fiery arrow
shoots from the tip of it. Long range.
�---� Y repeatedly - Multi-Sword Attack. Combo consisting of Chop (or Chop &
Beam), upswing, and barrage of Beams. Medium range.
�---� Dash+Y - Sword Stab. Kirby stabs his sword forwards.
�---� B+Y � Aerial Chop. Just like Chop, except in the air. Also, you will
rebound somewhat from the object you hit, and upward a bit too.
�---� B+down+Y - Down Air Stab. Kirby stabs downwards and falls.
�UW-� Dash+B+Y OR Y underwater- Sword Spin. Kirby swings his sword around and
around.

MOVESET NOTES:
- Quickly repeated Aerial Chops are useful for blocking projectiles (i.e. Dyna
Blade�s bad breath). Also, Aerial Chop is useful against things that are
moving toward you, because you rebound into the air after using it. It has a
special rhythm that you can learn to use to your advantage.
- Chop & Beam, because of its medium range and no charge time, is useful
against fast-moving bosses (such as Fatty Whale).

,-----------.
---| 12.6 Fire |---------------------------------------------------------------
`-----------�

***NORMAL ABILITY***

�Use Dash and Y to hurl burning fireballs. You can light fuses, candles, and
even yourself to become a mega-powerful weapon.�

GET FROM: Burnin� Leo (inhale/copy); Fire Pedestal (item).

KIRBY�S APPEARANCE: Kirby gains a red coronet that flashes with heat and has a
green gem on the front. Kirby�s body also turns red, though his
feet stay the same color.

HELPER TYPE: Burnin� Leo.

ABILITY OBJECT: Kirby�s red coronet.

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 5/5
Fun � 4/5
Power � 4/5
Protection � 5/5

MOVES:
�---� Y/Hold Y - Fire Blow. Kirby blows fireballs. Short range. Press and hold
the Control Pad away from Kirby to lengthen the range. Press and hold the
Control Pad towards Kirby to shorten the range. Once the range is short
enough, Kirby will catch on fire. This acts like a shield. You can also
influence the path of the fireballs up or down by pressing Up or Down.
�---� Dash+Y - Burning Attack. Kirby turns into a fast-flying fireball.
�---� B+Y - Fireball Spin. Kirby becomes a fireball while in the air.
�---� Y just before landing - Fireball Roll. Kirby lands, turns into a
fireball, and quickly rolls forward a short distance.
�U--� Dash+B+Y - Aerial Burning Attack. Like Burning Attack, but in the air.
You�ll fall in a gentle arc.

MOVESET NOTES:
- Fire Blow can be used to light candles and fuses for cannons.
- Burning Attack can be used to power through invincible enemies such as those
spiky black things without getting hurt. Useful in order to get to some
secret areas.

,-----------.
---| 12.7 Wing |---------------------------------------------------------------
`-----------�

***NORMAL ABILITY***

�Amaze your friends! Toss your enemies into the air and throw them for the
Shuttle loop.�

GET FROM: Birdon (inhale/copy); Wing Pedestal (item).

KIRBY�S APPEARANCE: Kirby gains a headdress made of feathers. It includes two


wings, which he can use to execute the moves Flutter and Feather
Gun. He also gets two red horizontal lines on each cheek.

HELPER TYPE: Birdon.

ABILITY OBJECT: Gourmet Race; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 3/5
Fun � 5/5
Power � 2/5
Protection � 2/5

MOVES:

�---� Y - Feather Gun. Kirby shoots a feather. Short range.


�---� Dash+Y - Condor Heading. Kirby does a flying tackle.
�---� B+down+Y - Bomber Heading. Like Condor Heading, but downwards.
�---� Forward+Y, near enemy - Toss. Kirby bumps the enemy into the air.
�---� Y, immediately after Toss - Shuttle Loop. Kirby flies in a circle and
crashes into the enemy.
�---� B, in air - Flutter. Kirby flaps his wings and gains altitude. Similar to
Fly. Enemies get hurt if they touch the wing tips.

MOVESET NOTES:
- Flutter is useful for dangerous places such as the lava tunnels in Hotbeat in
Milky Way Wishes. It can also be used for a quicker alternative to flying.
,-------------.
---| 12.8 Cutter |-------------------------------------------------------------
`-------------�

***NORMAL ABILITY***

�The Cutter can cut anything in it�s [sic] path. Use it to cut down enemies, as
well as ropes that get in your way.�

GET FROM: Sir Kibble (inhale/copy); Cutter Pedestal (item).

KIRBY�S APPEARANCE: Kirby gains a weird hat. It looks like this: Someone cut
off the top half of a duck�s head, then put small wings on the
sides and a stylized crest on the top. o_O

HELPER TYPE: Sir Kibble.

ABILITY OBJECT: Kirby�s weird hat.

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 3/5
Fun � 4/5
Power � 2/5
Protection � 3/5

MOVES:

�---� Y - Cutter Boomerang. Kirby shoots ... a cutter boomerang. Short to


medium range.
�---� Dash+Y - Cutter Dash Attack. Kirby does a well-executed right upwards
diagonal abdominal slash with his cutter. Well maybe it isn�t quite an
�abdominal slash�, since many of the enemies in the game don�t have
abdomens... but still. :P
�U--� B+Y - Aerial Cutter Boomerang. Same as Cutter Boomerang, but in the air.
�U--� B+Hold Y - Cutter Drop Attack. Kirby does an Aerial Cutter Boomerang,
then falls down, holding a blade out to attack with.
�---� B+Down+Y - High Speed Cutter Drop. Kirby swoops down, holding out his
blade.
�---� Y repeatedly, near enemy - Nonstop Cutter Attack. Kirby does a combo with
his blade, ending with the infamous Final Cutter.

MOVESET NOTES:
- Any of Cutter Kirby�s moves can be used to cut the strings that are holding
up various platforms found throughout Kirby Superstar. Sometimes this is
useful, especially in the Great Cave Offensive.

,-------------.
---| 12.9 Mirror |-------------------------------------------------------------
`-------------�

***NORMAL ABILITY***

�Reflect enemy attacks or fool them by creating a double image of Kirby.�

GET FROM: Simirror (inhale/copy); Mirror Pedestal (item).


KIRBY�S APPEARANCE: Kirby gains a jester�s cap. One side of it is sea-green
with white polka-dots. The other side of it is plain red.
(Strangely, the sides switch positions when Kirby changes
direction! Odd... hehe :) ) Both sides seem to flash or sparkle
constantly. Kirby also turns a bit paler than usual.

HELPER TYPE: Simirror.

ABILITY OBJECT: The mirror wand that is used for the various Mirror moves.

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 3/5
Fun � 4/5
Power � 3/5
Protection � 5/5

MOVES:

�---� Y - Mirror Cut. Kirby slashes with a... mirror-blade?


�---� Hold Y - Reflect Force. Kirby�s mirror wand emits a stream of mirrors
that disappear when they get a certain distance away. Short range.
Reflects projectiles.
�---� Dash+Y - Mirror Body. Kirby splits in two Kirbys (!). The two Kirbys dash
outwards (Medium Range) and dash inwards again. They merge into Mirror
Kirby. If one of the two Kirbys hits an enemy, it causes damage to the
enemy without hurting Kirby, since it�s just an image.
�---� B+Y � Aerial Mirror Cut. Same as Mirror Cut, but in the air.
�---� B+Hold Y � Aerial Reflect Force. Same as Reflect Force, but in the air.
�---� Dash+B+Y � Aerial Mirror Body. Same as Mirror Body, but in the air. It
operates in a diagonal direction, as opposed to the purely horizontal
motion of Mirror Body.
�U--� Dash � Mirror Dash. Kirby slides along weirdly, facing the screen and
standing on tiptoes. o_O
�---� L/R - Reflect Guard. Like Shield, but deflects or reflects projectiles,
especially lasers such as those emitted by Laser Orbs.

MOVESET NOTES:
- Reflect Guard is a very, very useful special shield. It can deflect most
light projectiles back at the enemy as well as protecting Kirby from other
attacks. Also it looks cool! :P

,------------.
---| 12.10 Beam |--------------------------------------------------------------
`------------�

***NORMAL ABILITY***

�Use the Beam attack against enemies! Fire the beam by pressing Y. This is a
very handy and useful ability.�

GET FROM: Waddle Doo (inhale/copy); Beam Pedestal (item).

KIRBY�S APPEARANCE: Kirby turns pale orange, and gains a jester�s cap. One side
of it is orange with white polka-dots. The other side is plain red.
Kirby�s feet are also a bit more vibrantly colored. :)
HELPER TYPE: Waddle Doo.

ABILITY OBJECT: The beam-scepter used for the various Beam moves.

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 3/5
Fun � 3/5
Power � 3/5
Protection � 3/5

MOVES:

�---� Y � Beam Whip. Kirby swings down a beam of star-like energy particles or
something in front of him. Short range.
�---� Dash+Y � Cycle Beam. Kirby uses his beam-scepter to spin a vortex of blue
particles in front of him for a short while.
�---� Dash+B+Y � Beam Machine Gun. Kirby points his beam-scepter diagonally
down and forward, and shoots a barrage of star-shaped energy particles.
�---� Forward+Y, near enemy, then Y � Capture Beam. Kirby appears to grab the
enemy �by the lapels�, so to speak, then propels them forward and up with
a beam from the scepter. While holding the enemy, Kirby is immobilized
and invulnerable.
�---� Hold Y, then release � Wave Beam. Kirby gathers energy into his
beam-scepter, then releases two large balls of energy that seem to orbit
each other while they both blast directly forward.
�U--� B+Y � Aerial Beam Whip. Same as Beam Whip, but in the air.
�U--� B+Hold Y, then release � Aerial Wave Beam. Same as Wave Beam, but in the
air.

MOVESET NOTES:
- Wave Beam is a fairly powerful move if you don�t have any of the real
damage-dealing abilities. It�s actually a surprise to find a somewhat
powerful move in this low-level ability�s moveset.
- Beam Machine Gun will actually make you jump higher if you use it during your
jump. It can be useful to avoid the annoyance of having to fly just a bit
higher. Just jump higher instead!

,---------------.
---| 12.11 Fighter |-----------------------------------------------------------
`---------------�

***NORMAL ABILITY***

�Copy the abilities of Fighter and assume the role of a mighty karate expert.
Increase your power with practice!�

GET FROM: Knuckle Joe (inhale/copy); Fighter Pedestal (item).

KIRBY�S APPEARANCE: Kirby ties a red bandanna around his head.

HELPER TYPE: Knuckle Joe.

ABILITY OBJECT: A boxing glove.

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 5/5
Fun � 5/5
Power � 5/5
Protection � 4/5

MOVES:

�* Strength of attack depends on how long you press Y.�

In other words, there are �tap� and �press� attacks, the latter being stronger
than the former.

�---� Y (tap), OR Y, repeatedly � Vulcan Jab. Kirby literally throws small,


extremely rapid punches. Medium range.
�---� Y (press) � Smash Punch. Kirby literally throws a single, powerful punch.
Medium Range.
�---� Dash+Y (tap) � Leg Sweep. Kirby rushes the enemy and delivers a sliding
low kick.
�---� Dash+Y (press) � Spin Kick. Kirby rushes at the enemy, then spins around
once and kicks forward.
�---� B+Y (tap) � Down Kick. Kirby sticks out his foot. If it connects with the
enemy, he rebounds (similarly to Sword Kirby�s Aerial Chop) while doing
damage.
�---� B+Y (press) � Double Kick. Kirby launches a Smash Punch immediately
followed by a Spin Kick. Medium and short range, respectively.
�---� Up+Y (press) � Rising Break. Kirby moves forward a bit in preparation,
then launches himself upwards in a tremendously powerful uppercut. It can
hit an enemy multiple times.
�---� Forward+Y, near enemy � Grab Enemy. Kirby grabs the enemy. While holding
the enemy, Kirby is immobilized and invulnerable.
�---� Y, after Grab Enemy � Arm Throw. Kirby throws the enemy forward.
�--K� Backward+Y, after Grab Enemy � Tomoe Throw. Kirby throws the enemy over
his shoulder.

MOVESET NOTES:
- Rising Break can be used as a fast jumping technique, especially since it can
be repeated endlessly. It is also a very powerful move against small enemies
(not bosses) because normal enemies will get �juggled� on the tip of the
rising break. Almost any normal enemy will die instantly this way.
- Vulcan Jab is a nice move to use at medium range because it can be used
endlessly with no lapses.

,---------------.
---| 12.12 Parasol |-----------------------------------------------------------
`---------------�

***NORMAL ABILITY***

�Protect Kirby from enemies above! Splash, drill, or toss your enemies to the
sky! A lot of possibilities with the Parasol.�

GET FROM: Parasol Waddle Dee (inhale/copy); anything else with a parasol
(inhale/copy); a parasol by itself (inhale); Parasol Pedestal
(item).

KIRBY�S APPEARANCE: Kirby holds a red-and-white-striped parasol over his head.


HELPER TYPE: Parasol Waddle Dee.

ABILITY OBJECT: A parasol.

WHICH GAMES: Spring Breeze; Gourmet Race; Dyna Blade; The Great Cave Offensive;
The Revenge of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 5/5
Fun � 4/5
Power � 4/5
Protection � 4/5

MOVES:

�---� Y � Parasol Swing. Kirby brings his parasol down so that it is facing
forward. This releases a small spray of water that can also hurt enemies.
Short range.
�---� Hold Y � Parasol Shield. Kirby does Parasol Swing, then holds the
parasolthere while rotating it. This blocks most attacks.
�-W-� Dash+Y, OR Y, underwater � Parasol Drill. Kirby rushes forward and stabs
with the parasol. Two star-shaped things rotate around the parasol for a
second, too, and they can also damage enemies.
�-W-� B+Down+Y, OR, Down+Y, underwater � Parasol Dive. Kirby dives down and
forward with the parasol going before him. Stars rotate around the
parasol, and both they and the parasol can damage enemies.
�---� Forward+Y, near enemy � Parasol Roll. Kirby grabs the enemy and puts it
on top of his parasol. Then he bounces it up and down a bit, finally
flinging it into the air.
�---� B+Up � Parasol Chute. Kirby floats down using the parasol as a parachute,
instead of falling.
�U-K� Any aerial move � Auto Parasol Chute. After doing any aerial Parasol
move, Kirby will use Parasol Chute automatically.
�U�-� Down, after Parasol Chute � Cancel Parasol Chute. Kirby stops floating
and falls like usual.
�U--� [nothing] � Sky Defense. Anything that touches your parasol at any time
(except underwater when it�s closed) will get hurt.
�U--� L/R � Parasol Guard. Like normal Guarding, except that Kirby holds his
parasol over himself.

MOVESET NOTES:
- Parasol Chute can be useful for navigating in the air, since it allows you to
fall more slowly. However, flying, though somewhat unwieldy, will let you
not fall at all, so maybe this isn�t as useful as I though...
- Parasol Kirby, amazingly, can use not one but TWO of his normal moves
underwater. Use this to your advantage.
- Sky Defense makes coconut bombs totally useless. :) Also anything else trying
to dive-bomb you.

,-------------.
---| 12.13 Stone |-------------------------------------------------------------
`-------------�

***NORMAL ABILITY***

�Transform Kirby into various stone figures and smash the enemies.�

GET FROM: Rocky (inhale/copy); stones that drop from Wham Bam Rock (inhale);
Stone Pedestal (item).

KIRBY�S APPEARANCE: Kirby gains an odd-looking headgear. It seems to be made of


metal that is painted blue, and covers his head like a helmet. It
continues down his back in plates (yes, plates, not plaits! :) ).
It has a dark red tassel coming out of the back of the headpiece,
and a gold star on the forehead. Kirby also turns a brownish color.

HELPER TYPE: Rocky.

ABILITY OBJECT: A mini-Rocky with no face.

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 1/5
Fun � 2/5
Power � 5/5
Protection � 5/5

MOVES:

�---� Y � Stone. Kirby turns into one of various objects, including 1) an 8-ton
weight; 2) a brown rock with a gold star on it; 3) a small stone Kirby
statue; 4) a giant statue of a musclebound man with his arms at his sides
(rare); 5) a giant statue of a musclebound man with his arms in the air
(extremely rare); or 6) a small purple rock with what seems to be a face
with its eyes closed. Kirby becomes invulnerable and immobile.
�---� B+Y � Stone Smash. Kirby turns into a stone as described above, and falls
rather hard on whatever is below him. If it�s an enemy, it gets
pulverized. The stone also emits stars to the left and right when it
lands, which can also hurt enemies or break star blocks, etc.
�---� Dash+Y � Turbo Stone. Kirby rushes forward and turns into a stone as
described above, sliding forward a little, thereby hurting any enemy
that�s very, very close by.

MOVESET NOTES:
- Stone Smash can be used to sink through water that has a strong upward
current. This is useful in many places, including the Great Cave Offensive,
in which you need to use it to get to a certain treasure (namely #42, Gold
Crown).

,-------------.
---| 12.14 Wheel |-------------------------------------------------------------
`-------------�

***NORMAL ABILITY***

�Roll over your enemies! Call a helper and ride the Wheel. Watch out for thorns
and don�t speed!�

GET FROM: Wheelie (inhale/copy); Wheel Pedestal (item).

KIRBY�S APPEARANCE: Kirby puts on a red baseball cap. The visor part is facing
backwards.

HELPER TYPE: Wheelie.


ABILITY OBJECT: A wheel on its side.

WHICH GAMES: Gourmet Race; Dyna Blade; The Great Cave Offensive; The Revenge of
Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 4/5
Fun � 3/5
Power � 3/5
Protection � 3/5

MOVES:

�---� Y � Dash. Kirby turns into a wheel and starts rolling forward pretty
fast, killing most minor enemies. He can also roll along the surface of
bodies of water.
�---� B, while Dashing � Brake. Kirby slows down.
�---� Backward, while Dashing � Turn. Kirby changes direction and heads back
the way he came.
�U--� B+Y � Aerial Dash. Same as Dash, but begins in the air. Once Kirby lands
on the ground he proceeds to Dash.
�U-H� Have any Kirby jump onto a Wheelie helper � Wheelie Ride. Kirby and his
helper merge to become Wheelie Rider Kirby (see section 12.24). Any type
of Kirby can do this, it�s just that the helper needs to be a Wheelie.

MOVESET NOTES:
- Dash can be used to get through small enemies fast, but apart from that...
well let�s just say that Wheel Kirby is only really useful because he can
become Wheelie Rider Kirby.

,-----------.
---| 12.15 Jet |---------------------------------------------------------------
`-----------�

***NORMAL ABILITY***

�Turn Kirby into a dangerous Jet. Store Jet power by holding Y. The more power
you store, the more powerful the attack.�

GET FROM: Capsule J (inhale/copy); Jet Pedestal (item).

KIRBY�S APPEARANCE: Kirby gains a jetpack/headgear. It has a rocket nozzle at


the back, in order for Jet Kirby to use his moves, but it also
continues up to the top of Kirby�s head, where it becomes a helmet.
It also seems to have flight goggles attached, but Kirby never uses
them, unfortunately. It has two lateral wings and one dorsal wing
for stabilization.

HELPER TYPE: Capsule J.

ABILITY OBJECT: A mini-airplane.

WHICH GAMES: Gourmet Race; Dyna Blade; The Great Cave Offensive; The Revenge of
Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 5/5
Fun � 5/5
Power � 2/5
Protection � 3/5

MOVES:

NOTE: Partial charge means the jetpack is still blowing steam. Full charge
means that the jetpack is no longer blowing out as much exhaust, and Kirby has
started flashing. The sound of the jetpack doesn�t matter. As soon as Kirby
starts flashing, he�s fully charged.

�---� Hold Y � Store Power. Kirby charges up his jetpack.


�---� Release Y after Store Power (partial charge) � Jet Kick. Kirby kicks
forward, propelled by the jetpack.
�---� Release Y after Store Power (full charge) or Save Stored Power � Jet
Dash. Kirby dashes forward, propelled by the jetpack.
�---� Release Y in the air after Store Power (partial charge) � Jet Heading.
Kirby dashes forward slightly, propelled by the jetpack.
�U--� Release Y in the air after Store Power (full charge) or Save Stored Power
� Aerial Jet Dash. Kirby dashes forward, propelled by the jetpack.
�---� Y, while Jet Dashing or Aerial Jet Dashing � Jet Cracker. Kirby suddenly
stops, and does a weird sparking attack in front of him.
�---� Forward+Release Y after Store Power (partial charge) � Jet Blow. Kirby
grabs the enemy, then turns around and blasts them with his jetpack.
�---� Forward+Release Y after Store Power (full charge) or Save Stored Power �
Diving Rocket. Kirby flies the enemy into the sky and them slams them
down onto the ground.
�---� B, after Store Power (full charge) � Save Stored Power. Kirby will
continue to flash, but can now move around and has stored the charge.
�---� B+B � Hover. Kirby will hover above the ground using his jetpack, rather
than flying. Should be held down instead of repeated, as is done in order
to fly with other Kirby forms.
�---� B+B after Save Stored Power � Ultra-Jet Jump. Kirby�s jetpack seems to
explode, sending Kirby rocketing up into the air. Don�t worry, it didn�t
really explode. :)

MOVESET NOTES:
- Save Stored Power is very useful because it allows you to 1) use Ultra-Jet
Jump; and to 2) use Jet Dash or Aerial Jet Dash with almost no charge time.
- Hover is useful to fly more quickly and more stably.

,--------------.
---| 12.16 Suplex |------------------------------------------------------------
`--------------�

***NORMAL ABILITY***

�Capture enemies and use the buttons to perform various pro-wrestling


techniques to defeat them.�

GET FROM: Bugzzy (inhale/copy); Suplex Pedestal (item).

KIRBY�S APPEARANCE: Kirby ties a blue bandanna around his head.

HELPER TYPE: Bugzzy.

ABILITY OBJECT: A golden champion belt.

WHICH GAMES: Dyna Blade; The Great Cave Offensive; The Revenge of Meta-Knight;
Milky Way Wishes; The Arena.
SCORE:
Useful � 4/5
Fun � 5/5
Power � 3/5
Protection � 4/5

MOVES:

�---� Y � Dash Capture. Kirby dashes forward, trying to grab the enemy. If he
misses, he fumbles for a second. Otherwise, he grabs the enemy. This move
can capture almost anything that can hurt you � including the stars spit
out by anemones, as well as coconut bombs, Sir Kibbles� cutters, etc.
�---� Dash+Y � Turbo Dash Capture. Same as Dash Capture, except faster.
�---� Y, in the air � Aerial Dash Capture. Same as Dash Capture, except in the
air.
�---� Forward, after Capture, on ground � Pile Driver. Kirby jumps forward and
slams the enemy down onto the ground ahead of him.
�---� Backward, after Capture, on ground � German Suplex. Kirby bends over
backwards and slams the enemy into the ground behind him.
�---� Up, after Capture, on ground � Back Breaker. Kirby crouches down, then
springs up, propelling the enemy upward and forward.
�---� Down, after Capture, on ground � Body Slam. Kirby throws the enemy down
onto the ground directly in front of him.
�---� Y, after Capture, on ground � Lariat. Kirby holds out the enemy and
punches it once, heavily.
�---� B, after Capture, on ground � Jumping Body Slam. Kirby leaps into the
air, does a forward flip, and slams the enemy onto the ground.
�---� Y, IMMEDIATELY after Capture, on ground or in air � Quick Stamping. Kirby
jumps on top of the enemy and repeatedly kicks them from above for
several seconds.
�---� Up or Forward or Backward, after Capture, in air � Air Body Slam. Kirby
throws the enemy up and forward.
�---� Down or Y, after Capture, in air � Air Body Down Slam.
�U--� B, after Capture, in air � Aerial Jumping Body Slam. Same as Jumping Body
Slam, but Kirby jumps starting from mid-air in the first place.
�---� Down+Y, in air � Pinpoint Kick. Kirby kicks downward. If he connects, he
rebounds off the object he hit.

MOVESET NOTES:
- All of Suplex Kirby�s post-Capture moves are equally powerful. Try them all!

,--------------.
---| 12.17 Hammer |------------------------------------------------------------
`--------------�

***NORMAL ABILITY***

�Break through solid obstacles and pound in stakes to take Kirby to hidden
areas.�

GET FROM: Bonkers (inhale/copy); Hammer Pedestal (item).

KIRBY�S APPEARANCE: Kirby holds a gigantic hammer in one hand.

HELPER TYPE: Bonkers.

ABILITY OBJECT: A hammer.

WHICH GAMES: Dyna Blade; The Great Cave Offensive; The Revenge of Meta-Knight;
Milky Way Wishes; The Arena.

SCORE:
Useful � 4/5
Fun � 5/5
Power � 5/5
Protection � 3/5

MOVES:

�---� Y � Hammer Nail. Kirby pounds the ground in front of him with the hammer.
�---� Dash+Y � Hammer Swing. Kirby curls up on the ground and spins forward
with the hammer rotating around him on a horizontal (XZ) plane.
�-W-� B+Y � Giant Swing. Kirby curls up in the air and spins in place with the
hammer rotating around him on a vertical (XY, not YZ) plane.
�---� Dash+B+Y � Ultragiant Swing. Just like Giant Swing, but faster.
�---� Up+Y � Hammer Flip. Kirby powers up his hammer, then swings it in an
uppercut.
�--K� Dash+A � Hammer Throw. Kirby does a Hammer Swing, but at the end of it he
lets go of the hammer. This causes him to revert to Normal Kirby, but it
also deals a lot of damage to anything the flying hammer hits.
�---� L/R � Hammer Guard. Same as a normal guard, except Kirby holds a hammer
over his head.

MOVESET NOTES:
- Hammer Throw can be repeated endlessly in Milky Way Wishes, since you can
always regain your ability. This means you can kill bosses rather easily
since you can use Hammer Kirby�s �kamikaze� attack multiple times.
- Hammer Nail is the only move that can be used to pound wooden stakes into the
ground. This can often unlock secrets, etc. It�s also a very powerful move
against enemies.

,-------------.
---| 12.18 Ninja |-------------------------------------------------------------
`-------------�

***NORMAL ABILITY***

�Copy the famous Japanese Ninja to hide in shadows and vanish into the
darkness!�

GET FROM: Bio Spark (inhale/copy); Ninja Pedestal (item).

KIRBY�S APPEARANCE: Kirby gains a headgear similar to that of Stone Kirby,


except that the metal is painted red, and the tassel is blue. In
addition, Kirby himself turns purple.

HELPER TYPE: Bio Spark.

ABILITY OBJECT: The star from a Ninja Kirby�s forehead.

WHICH GAMES: Dyna Blade; The Great Cave Offensive; The Revenge of Meta-Knight;
Milky Way Wishes; The Arena.

SCORE:
Useful � 3/5
Fun � 4/5
Power � 3/5
Protection � 3/5
MOVES:

�---� Tap Y � Knife Throw. Kirby throws a small kunai forward.


�---� Hold Y � Quado Shock. Kirby slashes downward with a small knife. If he
hits something, there is a shockwave that is sent forward a short
distance. Medium range.
�---� Dash+Y � Dash Attack. Kirby rushes forward and seems to slash downward
with a small knife, four times extremely quickly. No shockwave results,
even if it hits.
�---� Down+Y, in air � Ninja Kick. Kirby kicks down and forward. If he
connects, he will rebound. Just like Suplex Kirby�s Pinpoint Kick, except
a bit slanted.
�---� Forward+Y, near enemy � Air Drop. Kirby grabs the enemy, then jumps high
into the air and comes back down again, slamming the enemy into the
ground.
�---� Y, right after getting hit � Hide Defense. Kirby somehow suddenly
disappears into thin air, until you push a button. However, he will
reappear after a short while if you don�t do anything.
�---� Forward, in air, when facing a wall � Stick To Wall. Kirby somehow clings
to the surface of the wall.
�---� B, after Stick To Wall � Triangle Jump. Kirby rappels up the wall,
incredibly.

MOVESET NOTES:
- Ninja Kick, like Pinpoint Kick, can be repeated over and over because Kirby
will rebound to almost the exact same spot he originally kicked from, or at
least in the opposite direction from the direction he kicked towards.
- Stick To Wall and Triangle Jump are particularly useful for cautious
maneuvering in vertical shafts, such as the shaft in the Great Cave
Offensive which you need to climb down, but not touch the bottom of, in
order to get the Triforce treasure (#60).

,------------.
---| 12.19 Copy |--------------------------------------------------------------
`------------�

***NORMAL ABILITY***

�Copy enemies� abilities without fighting! The helper will also be able to copy
abilities!�

GET FROM: TAC (inhale/copy); Copy Pedestal (item).

KIRBY�S APPEARANCE: Kirby is flashing.

HELPER TYPE: TAC

ABILITY OBJECT: The robber�s bag from a TAC.

WHICH GAMES: Dyna Blade; The Great Cave Offensive; The Revenge of Meta-Knight;
Milky Way Wishes; The Arena.

SCORE:
Useful � 2/5
Fun � 3/5
Power � 4/5
Protection � 3/5
MOVES:

�--K� Y � Analyze Beam. Kirby reaches over his head and pulls over a
weird-looking visor. He then proceeds to scan in front of him. If the
scanning beam touches an enemy that possesses an ability, he scans it and
becomes that type of Kirby. If there is an enemy that does not possess an
ability, it gets hurt by the scan. Kirby cannot become Copy Kirby again
by discarding the ability. While Kirby is scanning the enemy, time stops
for a brief second.
�-WH� Y � Sneaky Hand. The helper (TAC) reaches out with a disembodied claw. If
it touches an enemy with an ability, it becomes that same type of helper.
However, the helper can push A to discard its ability and become a TAC
again. This means that while the TAC is in a different form, it cannot
warp to where Kirby is, except automatically.

MOVESET NOTES:
- Analyze Beam and Sneaky Hand are both good tools against bosses, especially
bosses with abilities, in Milky Way Wishes, because the copy ability can
always be regained with the X menu or the Start menu.

,------------.
---| 12.20 Cook |--------------------------------------------------------------
`------------�

***ONE-TIME ABILITY***

�When Kirby needs an energy boost, cook up some �gourmet enemy soup.� Cook is a
one course meal.�

GET FROM: Cook Kawasaki (inhale/copy).

KIRBY�S APPEARANCE: Kirby is flashing.

HELPER TYPE: N/A

ABILITY OBJECT: N/A

WHICH GAMES: Dyna Blade; Milky Way Wishes; The Arena.

SCORE:
Useful � 1/5
Fun � 5/5
Power � 5/5
Protection � 1/5

MOVES:

�*You can capture enemies for food.�

In other words... see the description for Cooking Power. :P

�--K� Y � Cooking Power. Kirby does a little routine. He puts on a chef�s hat,
then nods. A GIANT pot drops out of nowhere. Kirby claps a spatula and a
pan together. All enemies on the screen jump into the pot! This includes
things like the stars that anemones shoot out, or the cutter boomerangs
that Sir Kibbles use. Then Kirby lights a fire under the pot, and begins
stirring it, adding salt liberally. After a couple of seconds, various
food items jump out of the pot and onto the ground! Kirby becomes Normal
Kirby.
MOVESET NOTES:
- Kirby cannot create a Cook Kawasaki helper.
- Cooking Power, when used, causes Kirby to revert back into Normal Kirby.

,-------------.
---| 12.21 Paint |-------------------------------------------------------------
`-------------�

***ONE-TIME ABILITY***

[Because this is a secret ability, there is no in-game information about it.]

GET FROM: Colored balls that Chameleo Arm spits out (inhale); small blobs that
Heavy Lobster spits out (inhale).

KIRBY�S APPEARANCE: Kirby puts on a gray baseball cap. The visor part is facing
backwards.

HELPER TYPE: N/A

ABILITY OBJECT: N/A

WHICH GAMES: The Great Cave Offensive; The Revenge of Meta-Knight; Milky Way
Wishes; The Arena.

SCORE:
Useful � 5/5
Fun � 1/5
Power � 5/5
Protection � 1/5

MOVES:

�U-K� Y � Paint Blast. Kirby jumps up into the air and holds out a paintbrush,
which somehow spatters paint everywhere for no reason. This does heavy
damage to enemies and bosses. Kirby becomes Normal Kirby.

MOVESET NOTES:
- Kirby reverts to Normal Kirby after using Paint Blast.
- Kirby cannot create a helper.

,------------.
---| 12.22 Mike |--------------------------------------------------------------
`------------�

***ONE-TIME ABILITY***

�When Kirby sings, everybody plugs their ears! You�re able to use the Mike
three times.�

GET FROM: Enemy that looks like a walking microphone and sings crooked music
notes at you (inhale/copy).

KIRBY�S APPEARANCE: Kirby is flashing.

HELPER TYPE: N/A

ABILITY OBJECT: N/A


WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight.

SCORE:
Useful � 2/5
Fun � 4/5
Power � 5/5
Protection � 1/5

MOVES:

�* Noise Blaster kills enemies around you.�


�* Three-time use�

In other words, it�s repeating itself. :)

�--K� Y (1st time) � Megaphone. Kirby puts on a hat and uses a megaphone to
scream, ear-piercingly. >_< Damages and usually kills all enemies on
screen.
�--K� Y (2nd time) � Desk Mike. Kirby puts on a headset and uses a microphone
(the kind that�s on a horizontal swivel axis � you know?) to shout
something that sounds like �DEDIYAAAA!� (?) Slightly more powerful than
Megaphone.
�--K� Y (3rd time) � Stand Mike. Kirby suddenly sprouts a red, yellow, and
green Mohawk, and uses a standing microphone (leaning waaay forward) to
shout something that sounds like �SHISTAAAAW� (?) Slightly more powerful
than Desk Mike.

MOVESET NOTES:
- Kirby cannot create a Mike helper.
- After Kirby uses Stand Mike, he loses the Mike ability and reverts to Normal
Kirby.

,-------------.
---| 12.23 Crash |-------------------------------------------------------------
`-------------�

***ONE-TIME ABILITY***

�Blow all the enemies away with one HUGE explosion. It�s a one time chance, so
use it wisely.�

GET FROM: Crash Bomb (walking bomb with a skull on it) (inhale/copy); Evil Cat
(floating orange cat heads) (copy).

KIRBY�S APPEARANCE: Kirby is flashing.

HELPER TYPE: N/A

ABILITY OBJECT: N/A

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes.

SCORE:
Useful � 3/5
Fun � 3/5
Power � 5/5
Protection � 1/5

MOVES:

�* Kill all enemies around you.�


�* One-time use�

�--K� Y � Crash Ability �Crash Fire Ball�. Kirby braces himself and frowns
hard. Suddenly four lightning bolts stretch from Kirby to the corners of
the screen, and a huge explosion starts expanding from Kirby�s position.
Rocks even start flying up into the air. (Could this be a parody of Final
Fantasy VI�s Ultima move?) Kills any enemies on the screen, except
bosses. Also don�t ask me why this move has such a long and dumb name. :)

MOVESET NOTES:
- Kirby reverts to Normal Kirby after using Crash Ability �Crash Fire Ball�.
- Kirby cannot create a helper.

,---------------------.
---| 12.24 Wheelie Rider |-----------------------------------------------------
`---------------------�

***SUPERIMPOSED ABILITY***

�With a partner or alone, Wheelie Rider will be a great ride! When riding
double, use teamwork to race past the bad guys!�

GET FROM: Wheelie helper (jump onto). Depending on whether the helper was CP or
2P, Wheelie Rider will have different moves, as you can see below.

KIRBY�S APPEARANCE: Wheelie Rider Kirby simply looks like Kirby, sitting on top
of a Wheelie, and wearing aviators� headgear (i.e. a skintight
leather cap that covers his head, as well as goggles that
(unfortunately) he is not wearing).

HELPER TYPE: N/A

ABILITY OBJECT: N/A

WHICH GAMES: Gourmet Race; Dyna Blade; The Great Cave Offensive; The Revenge of
Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 4/5
Fun � 5/5
Power � 4/5
Protection � 4/5

MOVES:

�* Can slide and climb a ladder while riding the bike.�

In other words, Wheelie Rider Kirby can somehow drive up ladders, make his
wheelie-vehicle crouch, and even slide-kick with it. o_O

WHEN WHEELIE VEHICLE IS CONTROLLED BY CP (computer player)


�--K� Y � Rider Dash. Kirby starts driving forward on the wheelie vehicle.
Damages enemies along the way.
�--K� B � Rider Jump. Kirby and the wheelie vehicle both jump into the air,
similar to Kirby jumping by himself. This can be repeated in order to fly
in some fashion.
�--K� Backward, while Rider Dashing � Turn. Kirby turns in the opposite
direction from the one he was going in.
�--K� Up+B, OR, A � Get Off The Bike. Kirby jumps out of the seat of the
wheelie vehicle.

WHEN WHEELIE VEHICLE IS CONTROLLED BY 2P (second player)


�U-H� Y � Wheelie Dash. Exactly the same as Rider Dash, but controlled by the
helper instead. Computer Player helpers cannot do this.
�U-H� B � Wheelie Jump. Exactly the same as Rider Jump, but controlled by the
helper instead. Computer Player helpers cannot do this.
�U-H� Backward, while Wheelie Dashing � Turn. The wheelie vehicle turns in the
opposite direction from the one he was going in.
�U-K� Y, or D-Pad+Y � Star Shooter. Kirby, since he cannot control the wheelie,
instead takes control of attacking with small star-shaped projectiles.
Press any of the eight possible directions on the D-Pad, then press Y,
and Kirby will shoot a star in that direction. Short-to-medium range. If
the D-Pad is not used, Kirby will shoot a star in the direction he is
facing.
�U-K� Up+B, OR, A � Get Off The Bike. Kirby jumps out of the seat of the
Wheelie vehicle and becomes whatever Kirby he was before.

MOVESET NOTES:
- Star Shooter makes using the Wheelie Rider a lot different for both players.
It is also a pretty unique way for two people to play Kirby Superstar �
rather than playing separate characters, you can co�perate to control one
character.
- Obviously, you cannot create a Wheelie Rider helper, since Wheelie Rider is
composed of Kirby and a helper as well.
- In order to revert to Kirby�s underlying ability, he should use Get Off The
Bike.

,----------------.
---| 12.25 Shooting |----------------------------------------------------------
`----------------�

***SUPERIMPOSED ABILITY*** (At least I assume it is, though you stay Shooting
Kirby for the entire level)

�Ride the Starship, made from star power, into the heart of NOVA in order to
stop MARX�s evil plan to takeover [sic] Dream Land!�

GET FROM: You only get this ability during the last part of Milky Way Wishes,
when you�re flying through the inside of Nova.

KIRBY�S APPEARANCE: Kirby is sitting in what appears to be a small chariot,


made of Kirby�s Star Wand, as well as another small star and some
wispy looking material.

HELPER TYPE: N/A

ABILITY OBJECT: N/A

WHICH GAMES: Milky Way Wishes.

SCORE:
Useful � 5/5
Fun � 5/5
Power � 5/5
Protection � 1/5

MOVES:

�* Don�t collide with any object.�

In other words, touching anything (enemies, walls, projectiles, etc.) while


flying through Nova will cause you to take damage. Walls cause the most damage,
while projectiles cause the least. Enemies cause a medium amount of damage. It
will take about 8 average-damage collisions to kill you.

�--K� D-Pad � Move. Kirby�s Starship will move in the direction specified,
which can be any of the four cardinal directions (Up, Down, Left, Right),
or secondary directions (Up+Left, Up+Right, Down+Left, Down+Right).
�--K� A, B, X, or Y � Star Shooter. Kirby shoots a star bullet forward from the
Starship (toward the right hand side of the screen), which travels the
length of the screen. He also creates two small shockwaves that travel in
the upper right and lower right directions, but only for short distances.
Long/Short range, respectively.

MOVESET NOTES:
- Star Shooter is limited in that it can only protect you from enemies toward
the right hand side of the screen. The only way to destroy something to the
left of you is to move left until it is to the right of you. This is
sometimes somewhat hard in the Heart of Nova boss battle.
- Kirby cannot create a helper.

,------------------.
---| 12.26 Underwater |--------------------------------------------------------
`------------------�

***SUPERIMPOSED ABILITY***

[the in-game menu shows only the info for the underlying Kirby ability that you
will get back when you are no longer Underwater Kirby]

GET FROM: Body of water (jump into).

KIRBY�S APPEARANCE: Kirby is constantly doing the armstroke, except when moving
upward, when he�s doing the breaststroke. He is wearing a snorkel
mask and snorkel. Strangely, he emits bubbles, but never needs to
breathe... o_O

HELPER TYPE: N/A

ABILITY OBJECT: N/A

WHICH GAMES: Spring Breeze; Gourmet Race; Dyna Blade; The Great Cave Offensive;
The Revenge of Meta-Knight; Milky Way Wishes.

SCORE:
Useful � 3/5
Fun � 2/5
Power � 2/5
Protection � 2/5

MOVES:
�UW-� D-Pad � Move. Kirby swims around, though swimming up is a bit hard. Kirby
is also influenced by water currents. You can notice what direction the
current is flowing by watching the random streams of bubbles that appear
out of nowhere. They flow in the same direction as the current.
�UW-� B � Swim Upward. Kirby swims upward with more alacrity than when just
using the D-Pad. This is necessary because Kirby does sink, strangely
enough.
�UWK� Y, or D-Pad+Y � Water Gun. Kirby shoots a water gun in the direction
specified. If you do not use the D-Pad, Kirby will shoot in the direction
that he is currently facing, and then turn to whichever of the directions
right or left that he was facing before he was facing up or down. Hmm...
that sounds a bit unclear... hopefully you�ll know what I�m talking about
when you try it... >_< NOTE: MANY UNDERLYING KIRBY FORMS OVERRIDE THIS
MOVE WITH ONES NATIVE TO THEIR OWN MOVESETS! For example, if Sword Kirby
pushes Y underwater, he does Sword Spin instead of Water Gun.
�UW-� Up, at the surface of the water � Jump Out. Kirby jumps out of the water
and reverts to his underlying ability.

MOVESET NOTES:
- When aiming Water Gun, be careful not to accidentally steer into underwater
enemies such as fish and octopi.
- Kirby cannot create a helper, though a helper can get the Underwater form
superimposed on them. Such a helper cannot use Water Gun, though, but
instead will use their normal moves.
- To revert to the underlying ability, use Jump Out to get out of the water.

,-------------.
---| 12.27 Super |-------------------------------------------------------------
`-------------�

***SUPERIMPOSED ABILITY***

[the in-game menu shows only the info for the underlying Kirby ability that you
will get back when you are no longer Super Kirby]

GET FROM: Super Candy (item).

KIRBY�S APPEARANCE: Kirby is flashing yellow and sparkling.

HELPER TYPE: N/A

ABILITY OBJECT: N/A

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes.

SCORE:
Useful � 5/5
Fun � 5/5
Power � 5/5
Protection � 5/5

MOVES:

�U--� Do anything the underlying ability can do � Touch Of Death. Yes, I stole
that name from Kid Radd. :D Anyway, whenever Super Kirby or a Super
helper touches any normal enemy (as well as most minibosses), the enemy
dies. You can use all the underlying ability�s moves at the same time.
MOVESET NOTES:
- After a while, Super Kirby will automatically turn back into the underlying
ability. There is no way to accelerate this (why would you want to,
anyway?).
- Super Kirby and Super helpers can move faster than usual.
- Kirby cannot create a helper, since �Super� is simply a superimposed ability.
(Ooo, alliteration! Consonance even! @_@)

,--------------.
---| 12.28 Normal |------------------------------------------------------------
`--------------�

***NORMAL ABILITY***

�Inhale an enemy by pushing Y and swallow it by pushing A. If that enemy has an


ability, you can use it! Press A again to create a helper!�

GET FROM: This is Kirby�s natural/original state.

KIRBY�S APPEARANCE: See section 3 for information. :)

HELPER TYPE: N/A

ABILITY OBJECT: N/A

WHICH GAMES: Spring Breeze; Gourmet Race; Dyna Blade; The Great Cave Offensive;
The Revenge of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 2/5
Fun � 1/5
Power � 1/5
Protection � 1/5

MOVES:

(Please see the Getting Started section (section 4) for more information.
Normal Kirby�s moves are simply the basic maneuvering controls that are
described in Section 4 of this FAQ.)

MOVESET NOTES:
- In Milky Way Wishes, you cannot gain abilities by inhaling enemies, except
for Cook, Paint, Crash, and Sleep.
- Kirby�s different forms can use all of Normal Kirby�s moves, except for
inhaling, helper-objectifying, swallowing, and spitting.

,---------------.
---| 12.29 �Ouch!� |-----------------------------------------------------------
`---------------�

***MESSAGE ABILITY***

GET FROM: Get hurt.

KIRBY�S APPEARANCE: Kirby looks pained, and flashes for a bit.

[This �ability� simply means that Kirby has just gotten hurt, and is currently
recovering. While he�s still flashing, he has the Touch Of Death... er, I mean,
he can use Super Kirby�s move, �Touch Of Death�, though he cannot move faster
than usual like Super Kirby does. The �Ouch!� ability isn�t really an ability,
it�s just a message in the ability display box.]

,---------------.
---| 12.30 No Good |-----------------------------------------------------------
`---------------�

***MESSAGE ABILITY***

GET FROM: Try to swallow something that doesn�t have an ability.

KIRBY�S APPEARANCE: Kirby looks as if he just gulped down air by mistake. :)

[This �ability� simply means that Kirby tried to swallow something but it
didn�t give him an ability. This happens with minor enemies in most games.
However, in Milky Way Wishes, Kirby cannot gain any abilities by swallowing
except for Cook, Paint, Crash, and Sleep. The No Good ability isn�t really an
ability, it�s just a message in the ability display box.]

,---------------.
---| 12.31 Trolley |-----------------------------------------------------------
`---------------�

***SUPERIMPOSED ABILITY***

[There is no in-game menu when you are Trolley Kirby.]

GET FROM: Trolley (jump into).

KIRBY�S APPEARANCE: Kirby puts on a red miner�s cap. Meaning a miner�s cap that
is red, not the cap of a red miner! :)

HELPER TYPE: N/A

ABILITY OBJECT: N/A

WHICH GAMES: The Great Cave Offensive; Milky Way Wishes.

SCORE:
Useful � 3/5
Fun � 5/5
Power � 5/5
Protection � 5/5

MOVES:

�U--� Forward or Backward � Roll. The trolley rolls forward (even if you press
backward on the D-Pad). It keeps going until it hits the bumper at the
other end of the track. Any enemy it touches on the way is destroyed
instantly. When it reaches the end of the track, Kirby jumps out and
reverts to his underlying ability.
�U--� B � Jump Out. Kirby jumps out of the trolley and reverts to his
underlying ability.

MOVESET NOTES:
- Trolleys are found very rarely, so don�t get too excited about its
destructive capability. In the places you do find it, the only enemies
you�ll see are just token victims of the mighty Trolley, and one doesn�t get
much satisfaction out of running them over... :S
- Kirby cannot create a Trolley helper, obviously.

,-----------------.
---| 12.32 Warp Star |---------------------------------------------------------
`-----------------�

***SUPERIMPOSED ABILITY***

[There is no in-game menu when you are Warp Star Kirby.]

GET FROM: Warp Star (the single kind, not the kind where there�s two rotating
around each other) (jump onto).

KIRBY�S APPEARANCE: Kirby is peering over the edge of the Warp Star, which he
is sitting on, along with his helper, if any. The Warp Star then
flies him away.

HELPER TYPE: N/A

ABILITY OBJECT: N/A

WHICH GAMES: Spring Breeze; Dyna Blade; The Great Cave Offensive; The Revenge
of Meta-Knight; Milky Way Wishes; The Arena.

SCORE:
Useful � 5/5
Fun � 4/5
Power � 5/5
Protection � 5/5

MOVES:

[Warp Star Kirby has no moves.]

MOVESET NOTES:
- You cannot control Warp Star Kirby. Once you get on a Warp Star, the Warp
Star does the work, taking you through a set pattern and depositing you at
the end of it (at which point you revert to your underlying ability). In
some cases, the Warp Star represents the end of the level.
- If you can�t do anything at all, it�s hardly likely you can create a Warp
Star helper, isn�t it? Well you�re right, you can�t. :)

,--------------.
---| 12.33 Cannon |------------------------------------------------------------
`--------------�

***SUPERIMPOSED ABILITY***

[There is no in-game menu when you are Cannon Kirby.]

GET FROM: Cannon (jump into).

KIRBY�S APPEARANCE: Kirby peers out from the top of the cannon, wearing (oddly
enough) exactly the same hat as those small, virtually
indestructible enemies from the Megaman series (I forget what
they�re called).

HELPER TYPE: N/A


ABILITY OBJECT: N/A

WHICH GAMES: Dyna Blade; The Great Cave Offensive; The Revenge of Meta-Knight;
Milky Way Wishes.

SCORE:
Useful � 5/5
Fun � 3/5
Power � ?/5
Protection � ?/5

MOVES:

�U--� Down � Load. Kirby disappears from view, deep inside the cannon. Now, if
the fuse is lit, Kirby can blast out of the cannon to somewhere.
�U--� Up, after Load � Unload. Kirby reappears, having partially climbed out of
the cannon. Now he is peering over the side of the cannon. If the fuse
goes off at this point, Kirby will not go anywhere.
�U--� B � Jump Out. Kirby jumps out of the cannon and reverts to his underlying
ability.
�U--� Light the fuse and Load � Fire. Kirby will blast out of the cannon.

MOVESET NOTES:
- It�s absolutely pointless to use Unload and it�s absolutely necessary to use
Load. That much is obvious, no? :)
- You can light fuses that lead to Cannons using the Fire or Jet abilities.
Make sure the fuse isn�t blocked by anything.
- Some cannons misfire and hurt you, or don�t do anything.
- Kirby can obviously not create a Cannon helper, since Cannon is a
superimposed ability.
- Kirby reverts to his underlying ability after being fired from the cannon, or
after using Jump Out to get out of the cannon in a less violent fashion. :)

,-------------.
---| 12.34 Sleep |-------------------------------------------------------------
`-------------�

***NORMAL ABILITY***

�Just take a little break and let Kirby sleep!�

GET FROM: Sleeper (inhale/copy); Sleep Pedestal (item).

KIRBY�S APPEARANCE: Kirby gains a green stocking cap with yellow stars on it.
He falls asleep and snores a bit, then wakes up with a surprised
look and a bit of saliva dripping out of his mouth. o_O He then
loses his cap and returns to Normal Kirby.

HELPER TYPE: N/A

ABILITY OBJECT: N/A

WHICH GAMES: Dyna Blade; The Great Cave Offensive; The Revenge of Meta-Knight;
Milky Way Wishes; The Arena.

SCORE:
Useful � 1/5
Fun � 2/5
Power � 1/5
Protection � 1/5

MOVES:

�* Can�t continue until Kirby wakes up *�


�* Good Night *�

In other words... well, that actually sums it up pretty well. Basically, as


soon as you get this ability, you fall asleep for a bit. Then you wake up and
become Normal Kirby. Worst... ability... EVER. @_@

MOVESET NOTES:
- There�s nothing to say! o_O

=======================
,---------------------.
| 13. Enemies / Items |
`---------------------�
=======================

In this section, you will find lists of, and information about, enemies and
items. The first list is one of Normal Enemies / Helpers. This means all the
enemies you can swallow to get abilities from. The second list is one of Minor
Enemies. This means the various small enemies that don�t give you any ability,
and exist only to annoy you. :) The third list is one of Bosses. This means,
obviously, bosses and minibosses that you encounter in the game. The fourth
list is one of Items. This means the various types of food, etc. that you
encounter throughout the game. All these lists will be sorted in order of
appearance.

PLEASE NOTE THAT I MADE UP ANY NAMES I COULD NOT FIND LISTED ANYWHERE IN THE
GAME. Please inform me if you know the correct or traditional names for these
enemies.

,-------------------------------.
---| 13.1 Normal Enemies / Helpers |-------------------------------------------
`-------------------------------�

This list contains the various normal enemies (ones with abilities) that Kirby
encounters over the course of Kirby Superstar. It doesn�t include minibosses or
bosses � those will be found in section 13.3. All enemies are listed in order
of appearance in the game. Please note that in Milky Way Wishes, the color
schemes of the various enemies are altered.

_______________________________________________________________________________

Name Waddle Doo

Description It has the same basic shape as Kirby, but instead of a


face, it has a giant eye. Also it moves around in an
idiotic fashion, walking very slowly, then jumping into
the air for absolutely no reason. Sometimes it uses
Beam Whip but never anything else. o_O It is also
colored differently from Kirby, though its own
coloration varies from place to place. Usually it is
yellowish-brown. Waddle Doo as a helper is usually
red-colored.
Ability Beam

Can be a helper? Yes

Location(s) Spring Breeze � Green Greens


Spring Breeze � Bubbly Clouds
Spring Breeze � Mt. Dedede
Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Secret Area 1
Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat

Special Notes [none]


_______________________________________________________________________________

Name Sir Kibble

Description It appears to be an armored helmet, complete with


snap-down visor and stylized metal crest. It has two
blue hands which it uses to throw cutter boomerangs
with, as well as small metal feet. Its attack pattern
is nothing but throwing cutter boomerangs and sometimes
walking around a bit.

Ability Cutter

Can be a helper? Yes

Location(s) Spring Breeze � Green Greens


Spring Breeze � Float Islands
Spring Breeze � Bubbly Clouds
Dyna Blade � Area 1
Dyna Blade � Area 2
The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye

Special Notes [none]


_______________________________________________________________________________

Name Poppy Bros. Jr.

Description A small guy with a large stocking cap, that hops in


place (moving only slightly to the left and right) and
throws bombs at you every once in a while. Color scheme
is yellow and pink. Poppy Bros. Jr. as a helper is
usually blue and yellow.

Ability Bomb

Can be a helper? Yes

Location(s) Spring Breeze � Green Greens


Spring Breeze � Bubbly Clouds
Spring Breeze � Mt. Dedede
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd 2

Special Notes [none]


_______________________________________________________________________________

Name Knuckle Joe

Description A grizzled-looking, squarish fighter with a bandanna


who walks around glaring at you with distrust.
Sometimes it uses Vulcan Jab or Smash Punch, but never
anything else.

Ability Fighter

Can be a helper? Yes

Location(s) Spring Breeze � Float Islands


Dyna Blade � Area 3
The Great Cave Offensive � Beginning
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Aqualiss

Special Notes [none]


_______________________________________________________________________________

Name Chilly

Description A white snowman (two segments only) with thick black


eyebrows, orange hands, a black top hat, and a blue
collar with a gold bell. It constantly looks around, as
if searching for something, and often uses a strange
move where it creates three icicles that hang in the
air next to each other, then fall down and hurt you if
you�re standing under them.

Ability Ice

Can be a helper? Yes

Location(s) Spring Breeze � Float Islands


Dyna Blade � Area 3
The Revenge of Meta-Knight � Forest
Milky Way Wishes � Floria
Milky Way Wishes � Skyhigh

Special Notes [none]


_______________________________________________________________________________

Name Burnin� Leo

Description A guy with a flaming headdress and a red jewel on its


forehead. It has black feet. It walks around slowly and
uses Fire Blow if you�re close to it, and some other
move of its own where it fires a huge blast forward and
down, if you�re far away from it.

Ability Fire

Can be a helper? Yes

Location(s) Spring Breeze � Float Islands


Dyna Blade � Area 4
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Hotbeat

Special Notes [none]


_______________________________________________________________________________

Name Crash Bomb (?)

Description A small, walking bomb with a skull painted on it. It


walks jerkily and finally stops and explodes. If it
falls down it will also explode.

Ability Crash

Can be a helper? No

Location(s) Spring Breeze � Float Islands


Dyna Blade � Area 1
Dyna Blade � Area 3
Dyna Blade � Area 4
Dyna Blade � Secret Area 2
The Great Cave Offensive � Indoors
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � �?�
Milky Way Wishes � Skyhigh
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Blade Knight

Description It is apparently made only of a weirdly-shaped suit of


armor (looks remotely like the top of Samus�s starship
in the Metroid series), a jagged sword, and feet. It
walks around and uses various ground-based Sword
ability attacks.

Ability Sword
Can be a helper? Yes

Location(s) Spring Breeze � Float Islands


Spring Breeze � Bubbly Clouds
Dyna Blade � Area 2
Dyna Blade � Area 4
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Aqualiss

Special Notes [none]


_______________________________________________________________________________

Name Evil Cat (?)

Description A fat, floating, orange cat head. It looks happy and


flaps its ears. Often, though, if you turn your back on
it or hurt it, it will turn into a menacing, brown,
gaunt-looking, cycloptic cat head that will follow you
and try to hurt you. Do note that the menacing version
has much lower HP than the happy version, though. Their
transformation is somewhat unpredictable. Be wary of
them.

Ability Crash (you have to use Copy, though, because you can�t
inhale them)

Can be a helper? No

Location(s) Spring Breeze � Bubbly Clouds


Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 1
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Floria
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Simirror

Description It looks like a wizard due to its mysterious hat (which


is white) and flowing robes (which are green). It also
carries a wand in order to create reflecting shields.
Other than that, it just walks around. Sometimes, if
you kill it, instead of exploding like normal enemies,
it flickers and fades away, and the �real� Simirror
appears at a position equally far behind you as the one
you just killed was in front of you.
Ability Mirror

Can be a helper? Yes

Location(s) Spring Breeze � Bubbly Clouds


Dyna Blade � Area 2
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
Milky Way Wishes � Floria
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Mike (?)

Description A small, walking microphone. It is blue with red feet


and a yellow body. It walks around stiltedly, every
once in a while viciously spitting crooked music notes
at you while singing horribly. :)

Ability Mike

Can be a helper? No

Location(s) Spring Breeze � Bubbly Clouds


Dyna Blade � Area 4
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight - Forest

Special Notes [none]


_______________________________________________________________________________

Name Parasol

Description A parasol. Various enemies carry parasols � when you


swallow an enemy with a parasol, you get the parasol
ability rather than the ability you would have gotten
if the enemy had been without a parasol.

Ability Parasol

Can be a helper? No

Location(s) Spring Breeze � Bubbly Clouds


Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Area 4
The Great Cave Offensive � Main Castle
Milky Way Wishes � Skyhigh

Special Notes [none]


_______________________________________________________________________________

Name Rocky

Description A medium-sized blue rock with a rope tied around the


top. It also has two eyes. All it does is sit there,
and, if you get close enough, jump and try to land on
you.

Ability Stone

Can be a helper? Yes

Location(s) Spring Breeze � Bubbly Clouds


Spring Breeze � Mt. Dedede
Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd 2

Special Notes [none]


_______________________________________________________________________________

Name Sleeper (?)

Description A purple guy with a stocking cap. The cap is orange


with white polka dots. He looks very sleepy. His
behavior pattern is simply to walk around, or sit down
and sleep.

Ability Sleep

Can be a helper? No

Location(s) Spring Breeze � Bubbly Clouds


Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Area 3
Dyna Blade � Area 4
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Parasol Waddle Dee

Description Just like a Waddle Dee, except it�s carrying a Parasol.


Other enemies can carry parasols, but Parasol Waddle
Dee is classified as a separate enemy because it is the
Parasol helper. Usually, Parasol Waddle Dee will float
down from above, and when it touches down, will simply
walk forward until it dies or hits a wall, at which
point it will turn around and continue walking.

Ability Parasol

Can be a helper? Yes

Location(s) Spring Breeze � Mt. Dedede


Dyna Blade � Area 1
The Great Cave Offensive � Main Castle
Milky Way Wishes � Skyhigh

Special Notes [none]


_______________________________________________________________________________

Name Bio Spark

Description Cloaked in a black outfit, Bio Spark is completely


hidden from view, save his feet, hands, and eyes, which
gleam from beneath a golden visor. He hops around,
using Knife Throw and some unknown move where he stabs
repeatedly with a knife. If you get close enough, he�ll
use Air Drop on you.

Ability Ninja

Can be a helper? Yes

Location(s) Dyna Blade � Area 2


The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Cavios
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Bomber

Description A brown guy, the texture and color of a pineapple, with


dark blue feet and a dark green helmet covering the top
part of him. However, there seem to be leaves growing
out of the top of his head as well. His behavior is
HILARIOUS � he will sneak up to you and put a bomb on
the ground. Then he will run away as fast as he can! In
Dyna Blade Area 2, there�s a Bomber which does this but
then comes up against a wall pretty soon. He keeps
running, and you can just watch him running in terror
against a wall, afraid of the bomb he just planted! In
fact I�m watching him do that right now! ^_^

It also has another behavior, which is to just stand


there, and every once in a while open up its mouth and
spit out a bomb (like Poppy Bros. Jr.). The inside of
its mouth is light yellow, which also suggests a
pineapple. Could this be... A PINEAPPLE BOMBER!?
Mwahahaha :)

Ability Bomb

Can be a helper? No (unfortunately!)

Location(s) Dyna Blade � Area 2


Dyna Blade � Area 4
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Floria
Milky Way Wishes � Hotbeat
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Wheelie

Description A wheel with an eye in the middle. Complete with rubber


tire! It basically just moves around trying to run you
over. As helpers, Wheelies also have a motorcycle-style
mud guard, as well as fancy wings on the back.

Ability Wheel

Can be a helper? Yes

Location(s) Dyna Blade � Area 2


The Great Cave Offensive � Indoors
The Great Cave Offensive � Castle Annex
Milky Way Wishes � Floria
Milky Way Wishes � Skyhigh

Special Notes [none]


_______________________________________________________________________________

Name Plasma Wisp

Description A bluish cloud with hands that just floats in midair


and uses various Plasma ability attacks.

Ability Plasma

Can be a helper? Yes

Location(s) Dyna Blade � Area 3


The Great Cave Offensive � Beginning
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Floria

Special Notes [none]


_______________________________________________________________________________

Name Gim

Description A weird-looking thing with huge feet and a green


baseball cap. It also has a huge white hand which it
uses to perform Yo-yo ability attacks such as Yo-yo
Throw.

Ability Yo-yo

Can be a helper? Yes

Location(s) Dyna Blade � Area 3


The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Halberd 1
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye

Special Notes [none]


_______________________________________________________________________________

Name Birdon

Description A fat (is everything in this game fat!?) blue bird with
purple feather tips and orange feet. It flies around,
sometimes using various Wing ability attacks.

Ability Wing

Can be a helper? Yes

Location(s) Dyna Blade � Area 4


The Great Cave Offensive � Beginning
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
Milky Way Wishes � Mecheye

Special Notes [none]


_______________________________________________________________________________

Name TAC

Description An evil-looking robber with a huge green-and-white


sack. It runs around on tiptoe and squints. It has a
giant hand that it can use to steal your ability, so
watch out! It is EXTREMELY persistent at trying to
steal your ability, so kill it fast. If it does steal
your ability, it will run away, but go after it and
kill it and you�ll get your ability back automatically.
Don�t be fooled into thinking that you can stay on
higher ground and it can�t jump high enough to reach
you. Somehow, magically, it can jump higher and higher
and higher until finally it reaches you. However, if
you hide behind a wall or something, after a LONG while
it will finally give up and rocket away into the air
(o_O).

Ability Copy

Can be a helper? Yes

Location(s) Dyna Blade � Area 4


The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Revenge of Meta-Knight � Forest
Milky Way Wishes � �?�
Milky Way Wishes � Floria

Special Notes THE... MOST... ANNOYING... ENEMY... EVER! Kill it! Kill
it fast! Kill it hard! Kill it viciously! Kill it DEAD!
>_<
_______________________________________________________________________________
Name Choppy Bros. Jr. (?)

Description Looks exactly like Hoppy and Poppy Bros. Jr., except
that it throws a cutter instead of nothing or bombs,
respectively.

Ability Cutter

Can be a helper? No

Location(s) The Great Cave Offensive � Beginning


The Great Cave Offensive � Indoors
The Revenge of Meta-Knight � Halberd 2

Special Notes [none]


_______________________________________________________________________________

Name Rock

Description A small or medium-sized brown rock, usually found only


during boss battles (such as Fatty Whale and Wham Bam
Rock) when a boss drops them on you or somehow causes
them to fall on you.

Ability Stone

Can be a helper? No

Location(s) The Great Cave Offensive - Beginning

Special Notes [none]


_______________________________________________________________________________

Name Capsule J

Description It looks like an oddly colored Waddle Doo with a green


eye and a jetpack. It hovers around and uses various
Jet ability attacks on you.

Ability Jet

Can be a helper? Yes

Location(s) The Great Cave Offensive � Indoors


The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Skyhigh
Milky Way Wishes � Mecheye

Special Notes [none]


_______________________________________________________________________________

Name Laser Orb

Description It�s an orange ball that floats in midair and shoots


lasers. The lasers it fires can somehow turn 90
degrees, exactly once. This way, they can pinpoint any
location on the screen (think about it :) ).

Ability Beam

Can be a helper? No

Location(s) The Great Cave Offensive � Main Castle


The Revenge of Meta-Knight � Halberd 1
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Mecheye

Special Notes [none]


_______________________________________________________________________________

,--------------------.
---| 13.2 Minor Enemies |------------------------------------------------------
`--------------------�

This list contains the various minor enemies (ones without abilities) that
Kirby encounters over the course of Kirby Superstar. It doesn�t include
minibosses or bosses � those will be found in Section 13.3. All enemies are
listed in order of appearance in the game. Please note that in Milky Way
Wishes, the color schemes of the various enemies are altered.

_______________________________________________________________________________

Name Mushroom Man (?)

Description It looks like a finger with two black eyes and a


circular mouth painted on it, and with two randomly
waving hands that make it look sorta like a cactus. If
any of you have ever watched the Kirby anime TV show,
�Kirby: Right Back At Ya!�, Mushroom Man looks exactly
like the townspeople. o_O Mushroom Man does nothing
except dance around with a Mushroom Cap, throwing it up
into the air and catching it on his head again, at
which point he looks like a mushroom, hence the name
�Mushroom Man�.

Location(s) Spring Breeze � Green Greens


Dyna Blade � Area 2
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Forest
Milky Way Wishes � Floria

Special Notes [none]


_______________________________________________________________________________

Name Mushroom Cap (?)

Description It looks like the head of a mushroom. Mushroom Man


usually juggles it on his head. o_O

Location(s) Spring Breeze � Green Greens


Dyna Blade � Area 2
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Forest
Milky Way Wishes � Floria
Special Notes If a Mushroom Cap touches the ground (usually as a
result of its companion Mushroom Man being killed), it
will die.
_______________________________________________________________________________

Name Bee (?)

Description A large, purple bee (or maybe a fly) that flies around.
Generally it has a few attack patterns. 1) It flies in
one direction, straight. 2) It flies in an up and down
motion while moving forward. 3) It slowly hovers down
while following you laterally.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Bubbly Clouds
Dyna Blade � Area 1
Dyna Blade � Secret Area 2
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Floria
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Cutter

Description A boomerang made out of a sharp blade. It spins rapidly


so that it is hard to see the blade clearly. It is
thrown by Sir Kibbles and Choppy Bros. Jr.s. I consider
it an enemy in its own right because you can grab it
with Suplex Kirby.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Float Islands
Spring Breeze � Bubbly Clouds
Dyna Blade � Area 1
Dyna Blade � Area 2
The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye

Special Notes [none]


_______________________________________________________________________________

Name Wingless Chick (?)


Description It appears to be a wingless chick, helplessly hopping
around on the ground.

Location(s) Spring Breeze � Green Greens


Dyna Blade � Area 2
Dyna Blade � Area 4
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight - Forest

Special Notes [none]


_______________________________________________________________________________

Name Waddle Dee

Description It has the same basic shape as Kirby. However, it is


covered with brown fur (except on its face). So Waddle
Dee is to Kirby as monkeys are to humans? o_O It has an
idiotic attack pattern. All it does is walk around
very, very slowly and hop every once in a while. It
will even walk off a cliff of its own accord.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Bubbly Clouds
Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Secret Area 1
Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle

Special Notes [none]


_______________________________________________________________________________

Name Hoppy Bros. Jr. (?)

Description A small guy with a large stocking cap, that hops around
and does nothing. Looks similar to Poppy Bros. Jr. and
Choppy Bros. Jr., but does not attack. It only hops
around. Therefore I named it Hoppy Bros. Jr. :)
Sometimes it rolls on an apple instead of hopping
around, but if you kill the apple, it becomes a normal
Hoppy Bros. Jr. again.

Location(s) Spring Breeze � Green Greens


Dyna Blade � Area 1
Dyna Blade � Area 3
Dyna Blade � Area 4
Dyna Blade � Secret Area 2
The Great Cave Offensive � Indoors
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Skyhigh

Special Notes [none]


_______________________________________________________________________________

Name Bear (?)


Description A very happy-looking, FAT AS HELL, tawny-colored bear.
It prances around on four legs with a stupid smile on
its face. Sometimes, for no reason, it will gather its
energy and rush forward for a short while, then skid to
a halt. It does this for no reason at all. :) Sometimes
it�ll even do it in a direction opposite to the one in
which you are standing. o_O Bears have extremely high
HP so keep at it until you kill them.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Bubbly Clouds
Dyna Blade � Area 1
Dyna Blade � Area 3
The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
Milky Way Wishes � Floria
Milky Way Wishes � Skyhigh
Milky Way Wishes � Cavios
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Goggle Fish (?)

Description A fish that wears swimming goggles, for some reason. It


also swims in a strange way... combine that with the
fact that it�s red on top and yellow on the bottom, and
you�ve got a real mystery! Yessirreebob. ... @_@
Anyway, the Goggle Fish basically just swims back and
forth in �strides�. If on land, it simply flops around
on the ground.

Location(s) Spring Breeze � Float Islands


Dyna Blade � Area 4
Dyna Blade � Secret Area 2
The Great Cave Offensive - Beginning
The Great Cave Offensive - Indoors
The Revenge of Meta-Knight � Ocean
Milky Way Wishes � Floria
Milky Way Wishes � Aqualiss
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Octopus (?)

Description A completely white octopus. It can survive both on land


and in the water. In the water, it simply swims around
slowly and erratically. On land, it moves along the
ground, sometimes jumping in the air.

Location(s) Spring Breeze � Float Islands


The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Castle Annex
Milky Way Wishes � Aqualiss
Milky Way Wishes � Cavios

Special Notes [none]


_______________________________________________________________________________

Name Flying Mask (?)

Description A vaguely cylindrical, full-head mask. It is


bronze-colored, and has a prominent nose. Its eyes and
mouth are black and SOULLESS! O_O Anyway. It likes to
spin around in place. Sometimes it will jump to the
left or right. Sometimes it will teleport around. It
can also start spinning very fast and leap around
madly. It can even utilize a rocket in its base to fly
away... o_O

Location(s) Spring Breeze � Float Islands


Dyna Blade � Area 1
Dyna Blade � Area 3
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
Milky Way Wishes � Floria
Milky Way Wishes � Cavios

Special Notes These can be VERY annoying so kill them quickly.


_______________________________________________________________________________

Name Coconut Bomb (?)

Description It looks like a coconut, but when you go near it, it


drops on your head and explodes. Shielding will protect
you completely.

Location(s) Spring Breeze � Float Islands


Dyna Blade � Area 2
The Great Cave Offensive � Main Castle
Milky Way Wishes � Aqualiss

Special Notes [none]


_______________________________________________________________________________

Name Spiky Invincible Thing (?)

Description A black, circular object with two eyes, that flashes


red and has eight spikes (pointing in the eight
directions). It can either: 1) stay in one place, even
in midair; 2) move back and forth between two walls or
between the ceiling and the ground; 3) crawl along the
side of a wall, following its contours around to the
floor, ceiling, etc.; 4) bounce around energetically as
soon as it is let free, usually from a prison of star
blocks. It is completely and totally invincible and you
cannot kill it in any way.

Location(s) Spring Breeze � Float Islands


Dyna Blade � Area 1
Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
Milky Way Wishes � Halfmoon

Special Notes Completely invincible. The only way to get past it is


to either avoid it, or go through it with a move like
Hammer Swing or Burning Attack.
_______________________________________________________________________________

Name Sweeper (?)

Description An odd, faceless guy with a huge brimmed hat, that


sweeps the ground with a broom. It has brown feet and
is rather small.

Location(s) Spring Breeze � Float Islands


Dyna Blade � Area 1
Dyna Blade � Secret Area 1
Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Aqualiss

Special Notes [none]


_______________________________________________________________________________

Name Chick (?)

Description Similarly to Wingless Chick, it looks like a small


yellow chick. However, this kind can fly. Either if
flies forward in a wavy up-and-down pattern, or it
simply flies up and down in place.

Location(s) Spring Breeze � Float Islands


Dyna Blade � Secret Area 1
Dyna Blade � Area 4
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Skyhigh

Special Notes [none]


_______________________________________________________________________________

Name Artillery Gun (?)


Description A black artillery gun, about the size of Kirby, which
can fire small black bullets in five directions (left,
up, right, up-left, up-right). It aims towards Kirby as
best it can, and at long intervals fires either one or
three bullets. Some varieties do not aim at Kirby but
rather face in a set direction. Like the Spiky
Invincible Thing, it is completely and totally
invincible and you cannot kill it in any way.

Location(s) Spring Breeze � Bubbly Clouds


Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Skyhigh
Milky Way Wishes � Halfmoon

Special Notes Completely invincible. The only way to get past it is


to either avoid it, or go through it with a move like
Hammer Swing or Burning Attack.
_______________________________________________________________________________

Name Hen (?)

Description A weird-looking hen with no legs! o_O It just sits


there on the ground, and when you come near it flies
into the air and slowly hovers toward you. If it
doesn�t catch you soon it will lose interest and fly
away.

Location(s) Spring Breeze � Bubbly Clouds


Dyna Blade � Area 2
Dyna Blade � Secret Area 1
Dyna Blade � Area 4
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Floria
Milky Way Wishes � Skyhigh

Special Notes [none]


_______________________________________________________________________________

Name Flower (?)

Description A giant flower (sunflower maybe?) that sways back and


forth. If you stand still for long enough, it will
lunge at you and try to chew you up. They can grow on
the floor or even on the ceiling.

Location(s) Spring Breeze � Bubbly Clouds


Dyna Blade � Area 1
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Forest
Milky Way Wishes � Floria

Special Notes [none]


_______________________________________________________________________________

Name Crocodile (?)

Description A miniscule green crocodile. It hops around and


sometimes lunges at you with a crazed look in its eye.
If it hits you, it latches on to you and chews.
Painful!

Location(s) Dyna Blade � Area 4


The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
Milky Way Wishes � Floria
Milky Way Wishes � Cavios
Milky Way Wishes � Halfmoon

Special Notes If it starts chewing you, it�s hard to get off, so kill
it fast.
_______________________________________________________________________________

Name Frog (?)

Description A really weird yellow frog. You know how bullfrogs can
puff up their throats? Well this one is like that
constantly! Also it hops around as if it were dying.
It�s insane.

Location(s) Dyna Blade � Area 4


Dyna Blade � Secret Area 2
The Great Cave Offensive � Indoors
The Revenge of Meta-Knight � Ocean
Milky Way Wishes � Floria
Milky Way Wishes � Aqualiss

Special Notes [none]


_______________________________________________________________________________

Name Anemone (?)

Description Looks like a sea anemone with two surprised-looking


eyes. Some Anemones just sit there, and some anemones
spit out a series of three Star Projectiles directly
upwards at intervals.

Location(s) Dyna Blade � Secret Area 2


The Great Cave Offensive � Indoors
The Revenge of Meta-Knight � Ocean
Milky Way Wishes � Aqualiss
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name UFO (?)


Description It looks like... well... a flying saucer! Sorta. It
flashes various colors and has different behavior
patterns. One is to roll along the ground, edgewise.
One is to hover in the air and spew energy bullets in
all directions, or, alternatively, larger ones in only
one direction. Another is to aggressively hover over
your head and do nothing.

Location(s) The Great Cave Offensive � Beginning


The Revenge of Meta-Knight � Halberd Interior

Special Notes Pretty annoying. You might want to kill it instead of


ignoring it.
_______________________________________________________________________________

Name Star Projectile

Description A small yellow star that is used as a projectile weapon


by some enemies, such as Panda Man and Anemone. I
consider it an enemy in its own right because you can
grab it with Suplex Kirby.

Location(s) The Great Cave Offensive � Indoors


The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Aqualiss

Special Notes [none]


_______________________________________________________________________________

Name Panda Man (?)

Description A guy with a head that looks like the head of a panda.
He walks back and forth alarmingly fast. He can also
climb up walls. He throws Star Projectiles at you in
arcs.

Location(s) The Great Cave Offensive � Indoors


The Revenge of Meta-Knight � Halberd 2

Special Notes [none]


_______________________________________________________________________________

Name Walking Gun (?)

Description Looks a bit like an Artillery Gun, except that it�s


white with a horizontal orange stripe at the bottom. It
has wheels like the ones on Robot Staff Guy, and it
uses them to move along the ground pretty fast. Luckily
it�s not invincible like an Artillery Gun.

Location(s) The Revenge of Meta-Knight � Halberd Interior


Milky Way Wishes � Skyhigh

Special Notes [none]


_______________________________________________________________________________
,-------------.
---| 13.3 Bosses |-------------------------------------------------------------
`-------------�

This list contains the various minibosses and bosses (i.e. tough enemies that
appear out of a sparkling portal in midair) that Kirby encounters over the
course of Kirby Superstar. Bosses and/or minibosses that are found in the Arena
will be highlighted by a line of asterisks (�*�) at the top of the entry. All
(mini)bosses are listed in order of appearance in the game. NOTE: I�ve changed
my mind about most of my boss strategies from two years ago. You�ll find my old
strategies interspersed throughout the walkthroughs, which are two years old
themselves, whereas my new boss strategies can be found in this section, which
is completely new (as is most of section 12, and all of sections 13, 14, 16,
18, 19, and 20).

_______________________________________________________________________________
*******************************************************************************
Name Poppy Bros.

Appearance A large guy (about 1.5 times Kirby�s size) with a


stocking cap and feet that look like kayaks. Color
scheme blue and yellow.

Behavior Pattern Basically he uses his huge feet to hop back and forth.
Every once in a while he will hop a long distance, so
watch out that he doesn�t step on you. He will also
throw bombs at you in an arc. Often they are in
multiple spread (i.e. he throws more than one at a
time, and they all fall at different positions).
Sometimes he will also throw bombs directly forward. He
can also dash across the screen.

Strategies Since Poppy Bros. can move large distances with almost
no warning, as well as throw powerful bombs at you,
your best option is to shield for most of the time.
When he�s on the other side of the screen and doesn�t
seem to be doing anything, let loose your best
long-range attack on him. If he moves close to you and
stays there, then go to the other side of the screen
where he was before and continue using long-range
attacks and shielding.

Ability Bomb

Location(s) Spring Breeze � Green Greens


Dyna Blade � Area 4 (Poppy Bros. x2)
The Great Cave Offensive � Indoors
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Skyhigh (normal enemy)
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
The Arena

Special Notes Pretty easy. Not much to worry about at all. Unless you
have an ability with only short-range attacks. Then you
might be in for a beating...
_______________________________________________________________________________
*******************************************************************************
Name Whispy Woods
Appearance A large apple tree. It has two eyes and a mouth, all
three made of holes in the wood, and a nose, which
seems to be a small branch. It also has another branch
in the back which serves no purpose, and one on the
side that has been cut off.

Behavior Pattern It just stands there (obviously, since it�s a tree, it


cannot move) and does a few things: 1) It spits small
gusts of bad breath forward and slightly up or down. 2)
It drops apples on you, which can bounce when they hit
the ground.

Strategies Stand right next to the base of the trunk (touching it


won�t hurt you) and use the most powerful move you have
on it. It should die in no time. You can shield against
the apples it drops. The bad breath usually won�t hit
you if you�re right up against the trunk, and even if
it could, you could always duck under it or shield.

Ability N/A (you can�t inhale a tree!)

Location(s) Spring Breeze � Green Greens


The Revenge of Meta-Knight � Ocean
The Arena

Special Notes An INCREDIBLY easy boss.


_______________________________________________________________________________
*******************************************************************************
Name Icy Walrus

Appearance It looks like a white walrus with no tusks and a blue


muzzle. It is wearing black overalls and has blue feet.

Behavior Pattern Basically it throws a temper tantrum. It can leap into


the air and land on you with shattering force. It can
stomp around screaming its head off. It can bend over
and somehow summon an ice cube out of its behind to
throw at you (o_O). He can run slowly towards you in a
rage and dive at your feet. If you stand right next to
him he can grab you and eat you.

Strategies Dodge or shield when he tries to land on you. When he


stomps, simply hit him from a medium distance. When
he�s �summoning� the ice cube, go all-out on him, since
he can�t attack for a few seconds. The ice cube itself
is harmless, since you can attack it before it hits you
or dodge it or even shield against it. Try to avoid
getting eaten by him though � don�t get too close.

Ability Ice

Location(s) Spring Breeze � Float Islands


Dyna Blade � Area 4
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
The Arena
Special Notes It can get a bit annoying, but if you finish it off
fast there shouldn�t be too much of a problem.
_______________________________________________________________________________
*******************************************************************************
Name LoLoLo & LaLaLa

Appearance They are small teardrop-shaped beings (the point of the


teardrop is facing backward, and the face is on the
roundest part). LoLoLo is blue and LaLaLa is red with a
yellow bow on her head.

Behavior Pattern The LoLoLo & LaLaLa battle is staged in an arena which
is composed of three shelves. The top shelf has a hole
in the middle, and the middle shelf has a hole on the
left and a hole on the right. Each shelf has two doors,
one on the left and one on the right. However, Kirby
cannot fit into these doors, only LoLoLo and LaLaLa
can. LoLoLo and LaLaLa each come out of one of these
doors and push either a large green ice cube or a Spiky
Invincible Thing across the shelf and into the other
door.

Strategies Simply try to stay on the one shelf that neither LoLoLo
nor LaLaLa is currently on. Once LoLoLo or LaLaLa has
passed you (horizontally), jump up or down to their
platform and attack them from behind until they go into
their doors. Repeat this until both LoLoLo and LaLaLa
die. Simple!

Ability N/A

Location(s) Spring Breeze � Float Islands


The Arena

Special Notes Here the only problem is getting underfoot. You have to
be agile to attack the boss while still not touching
it. But I�d still rate it as pretty easy.
_______________________________________________________________________________
*******************************************************************************
Name Kracko

Appearance In its earliest form, in the Bubbly Clouds area of


Spring Breeze, it looks simply like a huge flying eye
with four orbs rotating around it. Later on it looks
like a somewhat rectangular cloud with spikes on the
edges and a giant eye in the center.

Behavior Pattern It can spit Waddle Doos out of its eye to harass you.
It can do a flying maneuver where it zigzags up and
down across the screen, and when it reaches the other
side, zooms along the ground back towards its original
position. It can fly across the top of the screen,
dropping bombs on you (in its eye form). It can use a
dual Beam Whip on you (in its cloud form). It can rain
on you (in its cloud form). It can draw a lightning
bolt across the ground, trying to hit you (in its cloud
form).

Strategies Either inhale its Waddle Doos and spit them back at it,
or better yet, if you have an ability that can grab and
throw enemies, such as Fighter or Suplex, throw the
Waddle Doos at it. If you�re throwing the Waddle Doos,
you can take your time to aim because you�re completely
invulnerable while you�re holding on to the Waddle Doo.
If you have neither of these options at your disposal,
do this: If it spits out Waddle Doos, kill them. If it
does the flying maneuver, simply shield against it. If
it drops bombs on you, shield. If it uses Beam Whip on
you, run away. If it rains on you, shield. If it tries
to hit you with lightning, shield. Whenever you can,
attack it from a medium distance.

Ability Beam (from the Waddle Doos it spits out)

Location(s) Spring Breeze � Bubbly Clouds


Milky Way Wishes � Skyhigh
The Arena

Special Notes A piece of cake if you use its Waddle Doos against it.
Otherwise it can be moderately difficult, especially
when it gets its lightning going.
_______________________________________________________________________________
*******************************************************************************
Name Bonkers

Appearance A surly-looking man with purple feet and a gigantic


hammer, not to mention huge muscles.

Behavior Pattern He can throw coconut bombs at you (single or multiple).


He can run at you and pound you with his hammer (single
or multiple times). And that�s about it. Oh yeah, he
can stomp around too.

Strategies Attack the coconut bombs or shield against them, it


doesn�t matter � either way you get no damage. As
usual, attack from afar. If he tries to pound you, just
fly away from him. If he stomps it doesn�t matter
because you�re not right next to him anyway, right?
RIGHT? :)

Ability Hammer

Location(s) Spring Breeze � Bubbly Clouds


Dyna Blade � Area 2
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Forest (Bonkers x2)
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
The Arena

Special Notes The only thing there is to worry about when it comes to
this boss is that you�ll be a bit too gung-ho. Even
though he is really easy, he looks even easier, so be
careful that you don�t go too far (or should I say
close?), or you could get hurt just by touching him.
_______________________________________________________________________________
*******************************************************************************
Name King Dedede

Appearance He looks like a giant yellow fat penguin. He is wearing


a red robe and cap, as well as a patterned
red-and-yellow belt.

Behavior Pattern Kirby and King Dedede are in a wrestling ring, facing
off. King Dedede can run at you and try to inhale you.
If he succeeds, he will spit you out at the wall, which
will hurt you. He can run at you and pound you with a
hammer. He can run and dive at you. He can rocket into
the air and slam down on you.

Strategies Whenever you hit King Dedede, he stalls for a second


and is invulnerable. So, try to hit him over and over
again whenever he comes back after stalling. The only
problem with this is that often after stalling, he�ll
instantly counterattack while he�s still invulnerable,
and hurt you, especially if you�re on the ground. Your
best bet is to use something like Sword Kirby�s Aerial
Chop or Fighter Kirby�s Down Kick in order to
constantly attack him while staying in the air. If he
tries to inhale you, run or fly away. If he tries to
pound you, run or fly away. If he runs and dives at
you, run or fly away. If he tries to land on you,
dodge. It�s that simple. :)

Ability N/A

Location(s) Spring Breeze � Mt. Dedede


The Arena

Special Notes If you have Fighter or Sword Kirby, he�s moderately


easy to attack from above. Otherwise, if you have to
face him on the ground, he can be a bit of a challenge
because of the small arena and his damaging moves.
_______________________________________________________________________________
*******************************************************************************
Name Cook Kawasaki

Appearance A tall blob, shaped like an egg except sort of leaning


backward. It is beige-colored. It wears a white apron
with a small green pocket at the bottom. It also has a
chef�s hat. Its feet are pink.

Behavior Pattern It can stomp in a rage. It can somehow extend a


saucepan at you. If it catches you, it will fry you up.
It can throw plates (single or multiple) at you. And,
of course, it can walk around.

Strategies Its stomping can�t hurt you unless you�re right next to
it, which you shouldn�t be. Avoid the saucepan � it
does have limited reach. It�ll take half your health if
he fries you! Try to dodge the plates, because
shielding isn�t that effective (unless you have Mirror
Shield). And when it walks around, avoid it. Simple!

Ability Cook
Location(s) Dyna Blade � Area 1
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
Milky Way Wishes � Halfmoon
The Arena

Special Notes Cook Kawasaki hasn�t got a prayer!


_______________________________________________________________________________

Name Zombie Axeman [Clone]

Appearance He looks like a skull with feet and a Viking helmet. Oh


yeah, did I mention he has a huge axe?

Behavior Pattern He is USELESS. He just stands there shaking his axe.


Sometimes he throws it like a boomerang at you.
Sometimes he rushes up to you and does a rapid
multiple-slashing attack (which I must admit can be
dangerous if you don�t avoid it). If you go close to
him, he�ll try to chop you. And THAT�S IT. @_@

Strategies Kill him, just like a normal enemy. @_@ He�ll usually
die before he can do anything. An even easier way to
kill him is to inhale him! Yes, inhale him. Create a
helper, inhale him, and swallow to kill him. Then get
your ability back from your helper.

Ability N/A

Location(s) Dyna Blade � Area 2


The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Halberd 1 (normal enemy)
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Aqualiss (normal enemy)

Special Notes Though INCREDIBLY easy by itself, Zombie Axeman is


usually found in combination with others of its kind,
as well as with Robot Staff/Mace/Trident Guys, which
makes it a bit harder to defeat them.
_______________________________________________________________________________

Name Robot Trident Guy [Clone]

Appearance He�s a small purple robot with a crescent moon insignia


on his forehead. He carries a fair-sized trident.

Behavior Pattern He has one move: he dashes towards you using a rocket
he has hidden in his back. Then, he stabs at you
rapidly, multiple times, with his trident, which is
electrified. Ouch! Apart from that he just stands
there.

Strategies DO NOT get hit by his move, it is very harmful � even


when shielding, you lose a substantial amount of HP. So
just attack him, and when he looks like he�s about to
rush you, fly out of the way. Another, very cheap
strategy is to inhale and swallow him. He will die
instantly. :)

Ability N/A

Location(s) Dyna Blade � Area 2


The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Halberd 1 (normal enemy)
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Aqualiss (normal enemy)

Special Notes Though pretty easy by itself, Robot Trident Guy is


usually found in combination with others of its kind,
as well as with Robot Staff/Mace Guys or Zombie Axemen,
which makes it a bit harder to defeat them.
_______________________________________________________________________________

Name Robot Mace Guy [Clone]

Appearance A burly blue robot with a HUMONGOUS spiky mace. At


least I assume it�s a mace, because he uses it like a
mace. Well actually like a mace and chain...

Behavior Pattern He has two moves. 1) He will swing the mace around his
head a few times, then swing it waaay out, trying to
hit you. 2) He will walk forward, swinging the mace
back and forth. You do not want to be hit by either of
these moves, because they are quite damaging, even when
shielded against.

Strategies If he tries to throw his mace at you, you can actually


duck under or fly over it easily. :) If he walks
towards you, swinging the mace, just avoid him and hope
he stops soon... Apart from that, just attack him until
he�s dead. Another, very cheap strategy is to inhale
and swallow him. He will die instantly. :)

Ability N/A

Location(s) Dyna Blade � Area 2


The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Aqualiss (normal enemy)

Special Notes Though pretty easy by itself, Robot Mace Guy is usually
found in combination with others of its kind, as well
as with Robot Staff/Trident Guys or Zombie Axemen,
which makes it a bit harder to defeat them.
_______________________________________________________________________________
*******************************************************************************
Name Spiky Boxer

Appearance A guy in a weird two-piece suit of armor (top and


bottom). He has spiky shoulder pads, and two purple
hands that don�t seem to be attached to his body. (lots
of enemies in this game seem reminiscent of Rayman...
@_@)

Behavior Pattern He can throw his hand at you, in any direction. He can
stomp. He can walk forward, pounding the ground with
his hands.

Strategies You can guard against him throwing his hand, but when
he�s pounding the ground, you should try to avoid
getting hit at all. When he stomps, it doesn�t matter.
Just attack from afar, as always.

Ability Fighter

Location(s) Dyna Blade


The Revenge of Meta-Knight � Ocean
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
Milky Way Wishes � Halfmoon
The Arena

Special Notes He�s slow-moving, and that makes him an easy target for
a practiced Kirby player. However, his moves do pack a
punch. Still, like most of the minibosses, he�s pretty
easy.
_______________________________________________________________________________
*******************************************************************************
Name Bugzzy

Appearance A guy with long, hard ears that are more like the wing
covers of a beetle. He also has huge pincers on his
mouth.

Behavior Pattern He can jump up into the air and slowly hover down,
following you, trying to land on you. He can try to
dash at you (he�ll rear back, start flashing yellow,
then dash forward) and try to use Suplex ability
attacks on you (not good). He can produce two small
bugs that will fly toward you in an up-and-down
pattern. He can jump. And like almost every other
miniboss, he can walk around.

Strategies If he jumps into the air and slowly hovers down, just
walk around, making sure that you�re not under him when
he finally falls to the ground. If he tries to dash at
you, jump over him when he does. This requires a bit of
timing, but it�s not too hard. It is necessary, though,
because you can�t dodge it � the dash can go the entire
length of the screen. If he produces two small bugs,
shield against them or, better yet, attack them. When
he jumps, ignore him. Attack him from afar, like usual.

Ability Suplex

Location(s) Dyna Blade � Area 3


The Great Cave Offensive � Castle Annex
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
The Arena

Special Notes Unlike other minibosses of this caliber, Bugzzy can be


quite annoying, especially because of his hovering and
dashing all the time. The Suplex moves he uses can be
pretty dangerous.
_______________________________________________________________________________
*******************************************************************************
Name Dyna Blade

Appearance A giant hawk of some sort. It has huge, shiny wings,


sharp-looking claws, a stubby yet effective beak,
thick, angry eyebrows, and a yellow crest. General
color scheme is yellow, red, and white.

Behavior Pattern She can fly up into the air and land heavily, causing
star-shaped shockwaves that can hurt you. Of course you
can also get hurt if she lands directly on you. She can
extend her head quite a long distance to try to peck
you. She can fly up into the air, and then swoop down,
trying to grab Kirby or the helper (if any). If she
succeeds, she�ll squeeze you a bit in her claws, which
does a lot of damage. She can spew small clouds of bad
breath at you. She can fly off the screen, then dive at
you from the background.

Note: Only her head and feet can hurt you if you touch
them. The rest of her body is completely harmless.

Strategies Don�t be afraid to touch her wings, they can�t hurt


you. This is especially useful to remember when she�s
swooping down on you � you can just fly through her
wings and over her head. If she tries to land on you,
dodge. If she tries to peck you, there�s nothing you
can really do except try to avoid it. If she swoops
down, fly through her wings and over her head, as
mentioned before.

Ability N/A

Location(s) Dyna Blade � Final Area


The Arena

Special Notes She is one of the hardest bosses in Kirby Superstar.


However, with a Blade Knight to help you out, the
battle becomes a bit easier. For this battle, you need
to be both agile in order to dodge her attacks, and
have good aim in order to hit her while she�s moving
around.
_______________________________________________________________________________
*******************************************************************************
Name Fatty Whale

Appearance A giant blue whale in a white suit, complete with a


tobacco pipe. What I�m wondering is, how can he smoke
underwater? o_O

Behavior Pattern He can slowly move across the screen, blowing a bunch
of water and rocks and occasionally a Goggle Fish out
of his blowhole. He can spin round and round and bounce
across the screen. He can jump in a huge arc from one
side of the screen to the other � when he lands, he
creates a huge wave that will send you flying (don�t
worry, it doesn�t hurt � the main problem is that rocks
and the occasional Goggle Fish start falling on your
head when you land). He can leap at you from the
background (he won�t hit you though) and cause a huge
wave like before. He can poke his nose up in the middle
of the screen and do a flip.

Strategies Basically the best strategy is this: Shield against


EVERYTHING he does. You cannot get hurt by any of it.
:) Theoretically you could do nothing but shield and
you�d still beat Fatty Whale, because he gets hurt
every time he touches your shield, whereas you don�t.
But that would take a very, very long time. Try it only
if you have an emulator that you can speed up. :)
Otherwise, be proactive and use the old �throw enemy at
boss� tactic that you may be familiar with from the
battle with Kracko. I.e. use the Goggle Fish and throw
them at Fatty Whale. Of course, you�d need an ability
that allows you to throw enemies... If you can�t throw
enemies, then just try to attack him when he�s doing
something pointless, like his little flip thing, or his
slowly-move-across-the-screen thing (though that one�s
a bit more dangerous). Nothing to it.

Ability Stone (from the rocks that fall occasionally)

Location(s) The Great Cave Offensive � Beginning


Milky Way Wishes � Aqualiss
The Arena

Special Notes A pretty easy boss. Just remember to take your time and
don�t take too many risks � that way you won�t get hit
by this boss, which is almost always moving.
_______________________________________________________________________________
*******************************************************************************
Name Computer Virus

Appearance A bunch of �windows� (i.e. the kind that you�re


probably viewing this FAQ in right now) in the
background. They�re MacOS windows! WHY!??!? One window
is titled �MESSAGE�, another is titled �LIFE�, and the
third is untitled.

Behavior Pattern First the Message window states �[insert enemy name
here] appears!� Then an enemy appears in the untitled
window. Its HP count appears in the Life window.
Whenever the enemy is about to attack you, the Message
window will say what the enemy is going to do. Whenever
Kirby is allowed to attack (the enemy is invulnerable
while in the window), the Message window will say
�Kirby attacks!� and the enemy will fall out of the
window onto the ground where you have about two seconds
to attack it. There are various different enemies. The
first time you fight Computer Virus, you face off
against Slime, Dancing Doll, and Witch. The second
time, and thereafter, you�re faced with Witch, Evil
Knight, and Red Dragon.

SLIME (64 HP): It can attack you with a generic attack


(looks like the stars that Kirby spits out). It can
sleep (does nothing). It can try to escape (but it will
fail). It can �call its gang� (but nothing will
happen). It can trip (very rare � does nothing).

DANCING DOLL (80 HP): It can sleep (does nothing). It


can attack you with a generic attack. It can trip (does
nothing). It can be �very proud� (does nothing). o_O It
can dance (does nothing). It can cry (does nothing). It
can cast a spell (but fails). It can run around (does
nothing). It can �flip a nuclear missile switch� (but
fails).

WITCH (100 HP first time, 80 HP second time): It can


�retreat� (raises defense for the next turn). It can
�cast an ice spell� (it can freeze and hurt you �
shield not fully effective). It can �cast a fire spell�
(basically like Fire Kirby�s Fire Blow attack). It can
do a triple generic attack.

EVIL KNIGHT (180 HP): It can do a quintuple generic


attack. It can �throw knives� (knives fall from the
ceiling). It can �store energy� (I think that raises
its attack for the next turn, not sure). He can make
his �eyes gleam� (an extremely accurate ice-based
attack). It can �retreat� (raises defense for the next
turn). It can �swing an axe� (a crescent-shaped object
is thrown at Kirby).

RED DRAGON (250 HP): It can �blow flames� (like Fire


Kirby�s Fire Blow attack). It can �flap its wings� (a
bunch of crescent-shaped objects fly across the screen
� damaging, even with shield). It can �retreat� (raises
defense for the next turn). It can do a triple generic
attack. It can �scratch� (a few crescent-shaped objects
fly out from the Red Dragon and back into it again, in
various directions).

Strategies Just shield when it�s not your turn, and attack with
maximum force when it is. Simple and effective.

Ability All (If you wait long enough, you can get any ability
from the pedestals that just randomly appear every
turn.)

Location(s) The Great Cave Offensive � Indoors


Milky Way Wishes � Halfmoon
The Arena

Special Notes Very, very, very... simple. Also very easy. :)


_______________________________________________________________________________
*******************************************************************************
Name Bujutsu Master

Appearance A pink guy with a tuft of yellow hair, dressed in what


appears to be a white overcoat. (UPDATE, 2 years later:
Wow, I failed to notice the black belt around his
waist. It�s probably a gi (Japanese martial arts
uniform) of some sort.) He has two disembodied blue
hands and bright pink feet.

Behavior Pattern He can extend his hand out pretty far, trying to grab
you. If he does so, he will slam you on the ground and
you will probably lose your ability. He can rush across
the ground, grabbing with his hands. He can shoot one
or three powerful Star Projectiles forward. He can rush
across the ground even faster than usual, grabbing with
his hands. He can jump into the air.

Strategies If he extends his hand, fly or run away! It would be


painful if he caught you, plus you don�t want to lose
your ability. If he rushes across the ground at any
speed, jump over him. If he shoots Star Projectiles,
simply attack them or jump over them (don�t shield).
His jumping into the air is hardly a threat. :)

Ability Suplex

Location(s) The Great Cave Offensive � Main Castle


The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Aqualiss
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
The Arena

Special Notes Like most other single minibosses, this guy is not too
hard at all.
_______________________________________________________________________________
*******************************************************************************
Name Chameleo Arm

Appearance A horribly ugly-looking, vaguely lizard-like beast. It


has two legs, each ending in a hooked claw. It has
stubby forelimbs with short claws. It has weird spikes
on the back of its head.

Behavior Pattern It has a routine that it does in order, usually. First,


when it�s on the ground, it does two things, in random
order - it rears back, then throws its tongue forward,
trying to grab you. If it does, it reels you into its
mouth, then spits you at the wall forcefully. Or, it
starts rolling forward, trying to run you over. Once it
has done both of these things, it jumps into the air
and hangs from the wall or the ceiling by its claws.
Once it�s in the air, it spits out a row of three
colored balls that fall on you. After that, it
stretches out its free leg (the one that it�s not
hanging from the wall or ceiling by) and either tries
to hit you, or goes to a different spot on the wall or
ceiling. Anyway, after three or four of these
maneuverings, it will drop onto the ground again and
repeat its attack pattern.

NOTE: It can turn invisible at any time during the


battle.

Strategies When it�s on the ground, if it rears back, run away


from it because it�s trying to eat you. If it starts
rolling, jump over it at an opportune moment. Apart
from that, just keep slinging attacks at it whenever
you have a chance. When it�s in the air... it�s
possible to inhale the colored balls it spits at you,
and get the Paint ability (which does quite a bit of
damage to Chameleo Arm as well as to anything else),
but it�s a one-time ability and frankly I don�t think
it�s that useful. Plus it means you�ll lose your
current ability. But anyway, while Chameleo Arm is
hanging from the wall, hit it with long range attacks
if you can, but be sure to shield against or avoid the
colored balls and avoid the legs it stretches out at
you. Just repeat this attack pattern, and it should be
dead fairly soon. If it turns invisible on you, watch
out for it, because you should be able to see it when
it moves.

Ability Paint (from the colored balls)

Location(s) The Great Cave Offensive � Main Castle


Milky Way Wishes � Hotbeat
The Arena

Special Notes Why is it called Chameleo Arm when it actually only


uses its legs? :) Anyway, this boss can be a bit
annoying due to its weird midair leg attacks, but, like
most of the bosses in this game, it�s not too
difficult.
_______________________________________________________________________________
*******************************************************************************
Name Wham Bam Rock

Appearance Well basically it�s a giant hand made of rock. Somehow


I think Super Smash Bros.�s Master Hand was modeled
after Wham Bam Rock, since they have almost exactly the
same moves... o_O In this case, though, there�s also a
weird-looking face in the background that stares at
you. It has huge eyes, huge lips, and huge earrings. It
seems to have some weird green plumes coming out of its
head, as well as having a green jewel on its forehead.

Behavior Pattern It can pound you with its fist (sometimes even multiple
times in quick succession). It can point at you with
two fingers, then retract one (i.e. pretend to shoot
you with its hand) � instead of shooting you, it causes
small rocks to drop from the ceiling. It can reach down
and grab you, then crush you in its fist. It can try to
punch you from the side. It can drop its finger
segments on you (o_O) � sometimes it can even pull its
finger segments back onto its hand after dropping them
(O_O). It can �walk� its fingers along the ground,
trying to flick you.

Strategies Ice is the best ability for Wham Bam Rock, I think,
because it�s easy to use Freezer Sprinkle to inflict
damage while at the same time dodging the hand. Also it
has a high rate of attack, especially with Freezer
Breath. Anyway, if the hand appears with the palm
facing right and the back of the hand facing left, just
move out of the way to avoid getting pounded. (Beware,
though, because after the hand pounds you, it spreads
out with the palm facing down, and can touch you that
way, so make sure to move pretty far away and not just
sidestep.) If it pretends to cock a gun at you, simply
shield. You�ll get hurt a bit but it�s better than
trying to dodge a rain of rocks. If the hand appears
with the palm down, RUN because it�s trying to grab
you. However, if the hand appears with the palm down
and kinda moves around in a circle, it�s not going to
grab you, it�s going to drop its fingers on you (>_o).
If this happens, shield. And make sure to keep
shielding until the hand disappears, because you never
know if it�s going to bring its finger segments back up
through the floor (and through you). If a fist appears
at the side of the screen, RUN to the other side of the
screen (or jump) to avoid the punch. Each of Wham Bam
Rock�s punches can reach across half the screen, so as
long as you�re on the other half, you won�t get hurt.
In fact, if you fight Wham Bam Rock enough to
accurately estimate where the fist is going to stop,
you become able to stand just beyond its reach and
attack it with Freezer Breath as it tries to punch you!
:) The punch is one of its most dangerous moves, but
even more dangerous is the finger-walking. If it starts
�walking� its fingers along the ground, you must fly
OVER the hand without letting it touch you. There�s no
other way to avoid it. And that hand is pretty tall, so
you�d better press B pretty fast. :) And of course,
when you�re not avoiding Wham Bam Rock�s attacks,
attack it with everything you�ve got.

Ability Stone (from the rocks that fall from the ceiling)

Location(s) The Great Cave Offensive � Castle Annex


Milky Way Wishes � Cavios
The Arena

Special Notes [none]


_______________________________________________________________________________

Name Robot Staff Guy [Clone]

Appearance A red helmet with four small red balls rotating around
its base, acting as �feet� of some sort.

Behavior Pattern Bounces around very slowly, as if it had a partial


antigrav generator or something (Meta-Knight certainly
has antigrav technology, as is mentioned in the The
Revenge of Meta-Knight introduction). Sometimes it
takes out a thin staff of some sort and whirls it
around itself. Sometimes it throws a staff with a
flaming tip at you.

Strategies Pretty easy. Just attack it, and dodge whatever it


does. Just like a normal enemy.

Ability N/A
Location(s) The Revenge of Meta-Knight � Halberd 1 (normal enemy)
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Aqualiss (normal enemy)

Special Notes Though pretty easy by itself, Robot Staff Guy is


usually found in combination with others of its kind,
as well as with Robot Trident/Mace Guys or Zombie
Axemen, which makes it a bit harder to defeat them.
_______________________________________________________________________________
*******************************************************************************
Name Heavy Lobster

Appearance A golden mech that looks like a lobster... sorta. It


does have pretty solid feet, unlike a lobster. But it
has pincers like a lobster and a head like one.

Behavior Pattern The first time you meet it, within seconds you�re blown
away because you�re fighting inside the exhaust nozzle
of the Halberd, and they just fired up the engine.

The second time, and afterwards, it can do the


following things: It can walk around, normal speed or
fast speed. It can hunker down and use some sort of
bubble jet to slide forward. It can open its claw wide
and do one of three things � spew flames, spit out a
mini-lobster, or spit out a red blob. It can jump up
and down. It can jump high in the air and come down
facing the opposite direction.

Strategies The first time you meet it, just sit there and shield,
since you�re going to get to �escape� from it within
seconds, thanks to the Halberd�s engines. Don�t worry,
you get full health back once you get to the ground.

The second time, and afterwards, you should do the


following things: If at any time it looks like it�s
going to jet/walk/run over you, just shield until it
has gone past you. You won�t get hurt, but it will. If
it opens its claws, move a little distance away if
possible, and shield while you�re waiting to see what
happens. If it spews flames, it�s just as well that
you�re shielding, because that�s the only way to
protect against them. If it spits a mini-lobster, stop
shielding and attack the mini-lobster (shielding
against it can hurt you). If it spits out a blob, same
thing as for the mini-lobster � unless you want to get
the Paint ability, in which case you should inhale it.
If it stomps around, or walks around, or scoots around,
just attack it. It can�t hurt you unless you touch it
and don�t shield. So just make sure that whenever it�s
going to touch you, you shield, and apart from that,
just attack it with all you�ve got.

Ability Paint (from the blobs it produces from its claw once in
a while)

Location(s) The Revenge of Meta-Knight � Halberd 1


The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Mecheye
The Arena

Special Notes Not too bad, not too bad at all. You can shield against
almost everything it can dish out, so you�re pretty
much safe so long as you have a quick shield-finger,
IYKWIM. :)
_______________________________________________________________________________
*******************************************************************************
Name Twin Woods

Appearance Two Whispy Woods, face to face, with a space in between


for Kirby to stand in.

Behavior Pattern Exactly the same as Whispy Woods, except now there�s
two of them. They do have an extra move though � they
can spin around and shake centipedes out of their
branches. Oddly, they can also shake bouncing Spiky
Invincible Things out of their branches, so watch out
for those too! Also, they can sometimes exchange
segments of their trunks � a horizontal slice of the
tree detaches itself and flies through the air to the
other tree, which has also detached a cross-section of
its trunk which it has sent off the screen, and which
somehow magically reappears on the far side and goes
into the first tree. So watch out for that.

Strategies Same as Whispy Woods � stand right up against the tree


trunk of one of them, and pound away until it�s dead,
shielding against apples and centipedes and the
occasional Spiky Invincible Thing. Then move on to the
other one and do the same thing. Shield against
everything. Duck under the flying wood segments.

Ability N/A

Location(s) The Revenge of Meta-Knight � Ocean


Milky Way Wishes � Floria
The Arena

Special Notes Somewhat more complicated than Whispy Woods alone, but
not really that much harder.
_______________________________________________________________________________
*******************************************************************************
Name Twin Cannon

Appearance You�re standing on the floor. To your right, there is


something sticking up out of the floor � some sort of
machinery with an M written on it, and a weird capped
object sticking out toward the left (toward you). This
is the first cannon, the beam cannon. On top of the
machinery on the floor, there is a circular machine
with another capped object sticking out of it. This is
the second cannon, the ball cannon. Also, every once in
a while, a hand on a chain comes down from the ceiling.

Behavior Pattern The beam cannon takes a while to charge up, but once it
does, it sticks out a bit, then opens up its �cap� to
reveal a needle-thin nozzle inside. This seems to
gather energy, then shoot a powerful beam forward. Then
it waits for a bit before it�s ready to do that again.
The ball cannon points as close to you as it can get,
and shoots a cannon ball (or three in a row,
sometimes). Then the whole circular contraption turns
clockwise, presumably in order for Meta-Knight�s
minions to reload it. Then it does it again. The hand,
meanwhile, does two things. Either it can try to drop a
bomb on you, or it tries to grab you and pound you into
the ground. Later on in the battle, even the ground
you�re standing on starts conspiring against you.
Whenever the beam cannon starts charging up, the floor
tile you�re standing on suddenly lifts up off the
ground in order to bring you into the path of the beam.
All this stuff is happening at the same time.

Strategies First concentrate on the beam cannon. It�s the


second-most annoying part of this boss (the most being
the hand, but you can never permanently kill that).
Just whack it as hard as you can. Don�t get too close
to it, though, because it extends out a bit when it
does its beam attack, so you might touch it by accident
(which would hurt you). Stay back a bit and try to use
a medium-range attack. Don�t forget to watch out for
the hand which might try to drop bombs on you (shield)
or grab you (attack and destroy it before it touches
you). If the floor tries to raise you into the path of
the beam, duck. Usually you can avoid the beam this
way. Once the beam cannon is destroyed, you can finally
focus on the main cannon, the ball cannon. (This boss�s
HP is based solely on the ball cannon. Even when you�ve
totally destroyed the beam cannon, the boss�s HP shows
as full.) I find Yo-yo Kirby very useful for this
battle, because when he�s standing right where the beam
cannon used to be (before you destroyed it), using his
Up Throw Attack can hit the main cannon. With other
abilities, you�d have to jump and try to use aerial
attacks on it. You still have to watch out for the
hand, too, remember. So keep attacking the main cannon
until it�s dead, and you�ve won! Also remember � DO NOT
attempt to stand on the machinery that the beam cannon
was sticking out of the side of! You will get hurt,
even though it might not seem like it.

Ability Bomb (from the bombs the hand drops on you)

Location(s) The Revenge of Meta-Knight � Halberd 2


The Arena

Special Notes This is one of the hardest bosses in the game, along
with Dyna Blade and Nova. So many things are going on
at the same time that it�s a bit hard to keep track of
it all. Be careful.
_______________________________________________________________________________
*******************************************************************************
Name Halberd�s Reactor

Appearance There�s a bunch of Wheelies in the background, going


back and forth in slots. There are also a lot of what
appear to be power cables, all leading to the reactor
which is the foreground. The main part is where there�s
an octahedral crystal, suspended in midair, between the
two halves of the reactor. The top half is attached to
the ceiling, and the bottom half is attached to the
floor � they do not touch each other. There are also
two guns on the left side of the floor part. They shoot
a weird fiery projectile beam of some sort. There are
also flamethrowers under the floor that slide in from
the right side of the screen every once in a while and
fire upwards. And finally, there is a laser emitter on
a blue rod, that is lowered down from the ceiling every
once in a while. It can point in any of the 12
directions (i.e. like positions of a clock) except
upward.

Behavior Pattern It just sits there. Every once in a while, the guns
will fire their twin beam to the left. Every once in a
while, the flamethrowers will slide in from the right
and shoot a blast of fire upwards. And every once in a
while, the laser emitter will come down from the
ceiling, attempt to get a fix on you, and then fire a
�reflect laser�.

Strategies As the Waddle Dee crewman of the Halberd so blatantly


told you, the reflect lasers are the key to this boss
battle. The first thing you should do is go and stand
on the short ledge directly above the double gun. Just
sit there and wait for a laser emitter to appear. Then
fly up and down and let it follow you until it looks
like it�s pointing in the general direction of the
crystal. Stay in that position until the emitter starts
vibrating. This means it has locked on. Then
immediately get out of the way and let the laser hit
the crystal. Three hits and the reactor will be
destroyed. Ha. *scoffs at bad engineering* :) Of
course, be careful of the flamethrowers. Shield against
them, and they�ll take barely any of your health. The
guns should be no trouble since you�re standing above
them. :)

Ability N/A

Location(s) The Revenge of Meta-Knight � Halberd Interior


The Arena

Special Notes This is one of the easier bosses in the game.


Especially since you barely have to move at all, let
alone attack!
_______________________________________________________________________________
*******************************************************************************
Name Sir Meta-Knight

Appearance Meta-Knight is somewhat similar to Kirby in size and


appearance, except that he has a blue cape, and a
scarred metal helmet/mask. Underneath, though, he seems
to be a being similar to Kirby, only blue with white
eyes instead of pink with black eyes.
Behavior Pattern First there is a Dueling Sword stuck in the ground. If
you want to, you can get it and become Sword Kirby. At
this point, the battle will begin immediately. Or, you
could wait for a LOOOONG time, and eventually
Meta-Knight will get bored of waiting for you and start
fighting you even without the Dueling Sword. Since
there is a Yo-yo Ability Pedestal a little while before
this battle (if you�re playing The Revenge of
Meta-Knight), I�d recommend using that � it seems very
effective against him. Anyway, back to his behavior
pattern. He moves back and forth with you, keeping a
certain distance from you. Sometimes he�ll make a lunge
at you and try to use his version of Multi-Sword Attack
(same beginning, but instead of a stream of daggers,
you get a shockwave). If you back him into a corner, or
start winning, he�ll decide to �bring out the big guns�
and use some of his much more powerful moves. He can
jump into the air and become a tornado, then slowly
hover down, moving back and forth. He can jump into the
air and dive down onto you, trying to stab you with his
sword (his version of Down Air Stab). He can do this
same move, except while also spinning in the air... He
can also send out shockwaves from his sword when he
uses his version of Chop. He can jump over you. He can
send a giant column of air at you (practically
unavoidable). But really, it�s hard to say what exactly
his moves are, because he�s always combining them.

Strategies Really, since he combines his moves so much, I can�t


lay it out for you step by step. But basically the best
strategy against him is 1) Be quick on your feet. 2)
Use your shield. Why? Because those are the two things
he himself seems unable to do. You should stay close to
the ground if at all possible, because if you�re flying
in the air, you�re being WAY too slow, plus you can�t
shield in the air. I recommend, if you�re using the
Dueling Sword he gave you, that you should use quick
Aerial Chops (yes aerial � go up to him, jump, and
IMMEDIATELY press Y, so it looks like you used Aerial
Chop directly from the ground). If you�re using Yo-yo
Kirby, it�s a lot easier. Just stand there and use
Yo-yo Throw. You have a lot longer range than he does
in this situation, which gives you a clear advantage.
Every time he tries to come near you (and believe me,
he will try), he�ll get hit. This will keep happening
and before you know it he�ll be dead. :) If you�re
using any other Kirby, I can just say � please try to
pick one with a longer range than the Sword ability. It
will definitely give you the upper hand.

Ability N/A

Location(s) Revenge of Meta-Knight � Halberd Interior


The Arena

Special Notes He has some incredibly good moves. If only he actually


used them a bit more, he�d be a lot harder than he is
now. As things stand, I would consider him one of the
easiest final bosses of all the games in Kirby
Superstar, except maybe Spring Breeze (King Dedede).
_______________________________________________________________________________
*******************************************************************************
Name Heart of Nova

Appearance There�s a HUGE circular room, with a giant heart-shaped


crystal in the middle. Around the circumference of the
room are exactly eight pillars. These are actually
pipes that are feeding the Heart of Nova, in the center
of the room. Each pipe has an exposed part (i.e. where
you can see the actual glass pipe, and not the metal
surrounding it). The size of the exposed part varies �
in some of the pipes, the whole thing is exposed, and
in others, barely any is. On each pipe, there is a
guarding device that moves up and down the exposed area
of the pipe. Kirby is in his Starship, flying around
the outside of the room. Well, at least the screen is
moving along the outside of the room. So what it looks
like to you is � there�s a giant crystal heart in the
background. In the foreground, giant pillars keep
coming from the side of the screen, and then leaving
from the other side. In the background, you can see the
pillars that are at the other end of the circular room.
Do you get any of that? Upon rereading what I just
typed, I myself don�t really... but I would hope that
you�ve at least tried to beat Heart of Nova on your own
before looking at this entry, and you already know what
it looks like. :)

Behavior Pattern It doesn�t do anything at all. It just sits there. The


screen, however, is moving, and Kirby has to keep up!
Kirby can fly through the exposed areas of a pipe. But
if he touches any of the guard mechanisms, or the
unexposed areas of the pipe, he will get hurt, or
trapped by them if he doesn�t keep up with the moving
screen. IMPORTANT: After you destroy EXACTLY 5 of the
pipes, the screen will start going the other way, and
you�ll have to destroy the three that you didn�t kill
before, except while moving backwards!

Strategies Obviously, in order to save your own life, you have to


blast through each pillar that comes at you, otherwise
you�ll be trapped by the moving screen. BUT! Since we
know that after we destroy exactly 5 pipes, the screen
will start going the other way. Obviously, when you�re
in the Starship (see section 12.25, Shooting, for
information about the Starship), you can only shoot
forward. So if you�re moving backwards through the
series of pipes, that means that for the remaining
three pipes, you have to get past the tube before you
can even TRY to destroy it! With the first five, you
needed to destroy them so that you could get past them.
But with these three, you have to get past them BEFORE
you can destroy them! Ouch. Plus, you really need to
save your health in this battle, because if you�re in
Milky Way Wishes, Marx is up next with no Maxim Tomato
in between, and if you�re in the Arena, you should be
conserving your health anyway. :) SO, the best strategy
is obviously to find the three pipes that are the
easiest to get past, and leave those three for last!
That way, when you�re going backwards, it won�t be as
hard to get past those three that you really need to.
The ones that are not impossible to get through, in my
opinion are (starting with the first one you see when
starting to battle Heart of Nova) #8, #5, #1, and #3
(#8 being the easiest to pass, #3 being the hardest, #5
and #1 being tied for medium, and #2, #4, #6, and #7
being practically impossible, especially #4). So, it
looks like the three we should leave for the backwards
run are #8, #5, and #1. So here�s my final boss
strategy for Heart of Nova.

Fly through the first pipe. Destroy the next three


pipes by shooting the guarding mechanisms that are
moving up and down the pipes. Fly through the fifth
pipe. Destroy the next two pipes. At this point, the
screen should slowly grind to a halt, and then reverse.
At this point, you�ll be facing the eighth pipe, so
destroy it if you can. Now you�ll be moving backwards.
You should see the fifth pipe, which you skipped,
coming up behind you. Go past it, and once you�re
through, destroy it as it�s disappearing to your right.
Soon after, you should see the first pipe. Destroy it
in the same way. Right after that is the eighth pipe.
If you didn�t destroy it before, destroy it now, in the
same way as you did the first and fifth pipes. At this
point, all energy flow to the Heart of Nova will have
been cut off, and Nova will have been destroyed.

Ability N/A (you can�t even try to inhale anything during this
battle!)

Location(s) Milky Way Wishes � Nova


The Arena

Special Notes This is one of the hardest bosses in the game. It�s
very easy to die here, since just one hit takes a third
of your HP. Plus, things start speeding up after a bit,
too. Be careful.
_______________________________________________________________________________
*******************************************************************************
Name Marx

Appearance He looks neither funny nor communist. @_@ Actually, he


looks horrendously ugly. He looks like a marshmallow
with one bulgy side. That bulgy side has a face on it.
Marx is wall-eyed and has small fangs and an idiotic
grin. o_O Oh, and he also has two wings � the kind of
skeletal wings that always show up on gaunt zombie
creations... you know? With claws in the middle of
them? Yeah... that. He also appears to have a stocking
cap with two points. WTF? Oh yeah, and he has tiny, yet
long (for their width and height) feet, and a bow tie.
o_O

Behavior Pattern He can shoot crescent-shaped objects out from his


midsection, going in four directions (not
up/down/left/right, but... two left-down directions and
two right-down directions). He can fly away up into the
sky, dropping green seeds on you that then suddenly
sprout into what appear to be very tall, electrified
cacti. These cacti disappear as soon as they�re fully
formed. o_O Then Marx comes back... from the ground,
for some reason. Another of his tricks is to go
offscreen and then peek in with only his head. Soon
after, he lets loose a huge barrage of tiny arrows, all
going in one direction. Yet another of his moves is to
fly over a little bit sideways from the center of the
screen, make an odd face, and drop what looks like a
cannonball. When it hits the ground, two shockwaves go
out (one left, one right), and freeze you if they touch
you. YET another of his moves is to teleport to your
own vertical level and suddenly let out a HUMONGOUS
energy beam that is about as wide as an entire third of
the screen. He also sometimes just teleports around
randomly, seemingly with no purpose but to confuse you.
Probably his most damaging move is when he goes to the
exact center of the screen, makes an odd face, then
splits in half and kinda... shifts. This is supposed to
be a black hole. And of course, his last, MOST ANNOYING
move, is that he�s constantly emitting a ridiculous
laugh. >_<

Strategies Whoa, this is a pretty tough one. Well the main thing
to remember here is: TAKE YOUR TIME. Don�t take any
unnecessary risks. The music for this boss battle is a
bit gung-ho and epic too, so don�t let that influence
you. :) On to the more specific strategies... If he
shoots out crescents... well these things are real
energy drainers. All I can say is, try to avoid them...
once you know he�s doing it, though, it�s often too
late. Keep in mind, though, that if you�re directly
below him, he can�t usually hit you with those. If he
flies up into the sky and starts dropping seeds, just
sit there and shield. Keep shielding while the seeds
drop, keep shielding while the cacti grow, and don�t
stop shielding until Marx comes back and is floating in
his usual position. If he goes offscreen and sticks his
head in - again, just sit there and shield. Wait for
him to finish wasting arrows. :) If he starts making an
odd face (you�ll know what I mean), there�s two things
he could be getting ready to do: drop an ice bomb, or
create a black hole. If it�s that second one, you�d
better run to a far corner of the screen and shield or
you�ll get sucked in for sure. But if it turns out to
only be an ice bomb, wait for it to land, then jump
over the shockwaves. If you shield against the
shockwaves, the shockwave will have an intense battle
with your shield (LOL) and slowly push you all the way
to the edge of the screen, which would make you lose
valuable time against Marx. If he does the �HUMONGOUS
energy beam� move (and there�s practically no warning
when he does � just that he appeared right next to you
instead of above you), FLY AWAY! FLY AWAY, PHOENIX! ...
Er... @_@ Sorry about that. Anyway, fly away, since
shielding against a beam of that magnitude just doesn�t
work. You have to really be on the lookout to see it
coming, though. (Update � oddly enough, if you�re
inhaling while he fires off the beam, you are unharmed!
A bug, perhaps? o_O) Don�t touch the beam at all, even
if it�s diminishing in size � it�s not gone until it�s
gone. If he just teleports around randomly, just ignore
it and wait for him to stop. If he makes a black hole,
like I said before, run to the corner of the room and
shield, so that you don�t get sucked in. As for his
laughing... well there seems to be no counter to that
attack except turning down your sound volume, which I
don�t recommend, since in a game like this, it�s
important to hear the sounds enemies make � it helps
you coordinate your attacks, even if only
subconsciously. Anyway, as you can see, the main
defense against Marx is shielding. And... Marx�s base
of operations is in the air. So in order to attack him,
you usually need to leave the ground, but that means
you can�t shield anymore... which is why I said to be
careful and to not take risks.

Ability Ice (inhale the ice bomb he drops or the shockwave


produced by it)

Cutter (inhale the crescent-shaped objects he launches)

Location(s) Milky Way Wishes � Marx


The Arena

Special Notes Marx is really not incredibly hard � not as hard as


Heart of Nova, maybe not even as hard as Twin Cannon or
Dyna Blade. I�d say he has about the same offense skill
level as Meta-Knight. Then again, he has much better
defense than Meta-Knight. BUT � if you�re playing Milky
Way Wishes, you�re probably already low on health from
Heart of Nova, and that makes all the difference. Be
careful � Marx is another tough one.
_______________________________________________________________________________
*******************************************************************************
Name Waddle Dee (boss version)

Appearance It�s... a Waddle Dee! WTF!?.

Behavior Pattern It just STANDS THERE. It�s other move is �having a lot
of HP�. @_@

Strategies Attack it. It will die.

Ability N/A (It�s a MINOR ENEMY for heaven�s sake)

Location(s) The Arena

Special Notes WOW. Is this supposed to be comic relief in the Arena?


_______________________________________________________________________________

,------------.
---| 13.4 Items |--------------------------------------------------------------
`------------�
This list contains the various items that Kirby encounters over the course of
Kirby Superstar. All items are listed in order of appearance in the game.
Please note that many kinds of blocks have interchangeable appearances, so
sorry if the descriptions of various blocks seem a bit confusing.

_______________________________________________________________________________

Name Door

Description A door. They can appear in the oddest places. They


basically look like a door with an arched top,
completely black, with a medium-sized yellow star on
the top and smaller stars streaming down the sides.
Sometimes the smaller stars are more sparkly than
usual, which indicates that they lead to a special
place like a �saving cabin� or the end of the level.

Function/Use When at the bottom of the door, press Up on the D-Pad


to enter the door. It will lead you into another room,
usually.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Float Islands
Spring Breeze � Bubbly Clouds
Spring Breeze � Mt. Dedede
Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Secret Area 1
Dyna Blade � Area 3
Dyna Blade � Area 4
Dyna Blade � Secret Area 2
Dyna Blade � Final Area
The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 1
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � �?�
Milky Way Wishes � Floria
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
The Arena

Special Notes [none]


_______________________________________________________________________________

Name Permeable Platform

Description A platform that Kirby can drop through. Usually looks


thinner than other platforms, though many thin
platforms are not permeable. Just try them and see!
Function/Use Kirby can drop through the platform by pressing Down on
the D-Pad while standing on it.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Float Islands
Spring Breeze � Bubbly Clouds
Gourmet Race � Course 2
Gourmet Race � Course 3
Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Secret Area 1
Dyna Blade � Area 3
Dyna Blade � Area 4
Dyna Blade � Secret Area 2
The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 1
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Floria
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Maxim Tomato

Description Looks like a small tomato with a large black �M�


written on the front.

Function/Use It restores 100% of your HP.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Bubbly Clouds
Gourmet Race � Course 1
Gourmet Race � Course 2
Gourmet Race � Course 3
Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Secret Area 1
Dyna Blade � Area 3
Dyna Blade � Area 4
Dyna Blade � Secret Area 2
The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Floria
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
Milky Way Wishes � Halfmoon
The Arena

Special Notes You can share it with your helper by touching your
helper within seconds of consuming the Maxim Tomato.
You will both gain the full effect of the Tomato.
_______________________________________________________________________________

Name Warp Star

Description A large yellow star that rotates in midair. Another,


much smaller star orbits it in an erratic pattern.
Also, there is an odd flashing object that appears
around the edges of the main star from time to time.

Function/Use Jump onto the Warp Star to be carried to another part


of the level. Often, the new place is completely
unreachable if you don�t use the Warp Star, but
sometimes the Warp Star only takes you through
territory you could have gone through by more
conventional methods.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Float Islands
Spring Breeze � Bubbly Clouds
Dyna Blade � Area 2
Dyna Blade � Area 3
Dyna Blade � Final Area
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Halfmoon
The Arena

Special Notes [none]


_______________________________________________________________________________

Name Food

Description It comes in various forms, all of which look like some


sort of food, and are about the same size � pretty
small.

Function/Use Restores ~17.9% of your HP.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Float Islands
Spring Breeze � Bubbly Clouds
Spring Breeze � Mt. Dedede
Gourmet Race � Course 1
Gourmet Race � Course 2
Gourmet Race � Course 3
Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Floria
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
Milky Way Wishes � Halfmoon

Special Notes I figured out the percentage by using PAR codes � it


would take too long to explain. Also, all food gives
you the same amount of HP, so I made this all one
entry.

Also, you can share food with your helper by touching


your helper within seconds of eating the food. You will
both gain the full benefit of the food.
_______________________________________________________________________________

Name Star Block

Description A square, white block with a logo on the front. The


logo is a white star inside an orange square. Sometimes
they look different (a stone block with an X on it).

Function/Use Kirby can inhale them and spit them back out as
weapons. Apart from that, they�re just obstacles. They
can be broken with practically any weapon at all, and
if you have no ability, just inhale and spit them out
again.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Float Islands
Spring Breeze � Bubbly Clouds
Gourmet Race � Course 1
Gourmet Race � Course 3
Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Floria
Milky Way Wishes � Skyhigh
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name 1UP

Description A small icon of Kirby holding up the letters �1UP�. Its


outline is flashing light blue.

Function/Use It gives Kirby an extra life.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Float Islands
Spring Breeze � Bubbly Clouds
Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye

Special Notes [none]


_______________________________________________________________________________

Name Warp Star Finish

Description Two yellow stars, one large and one medium-sized,


rotating around each other and bobbing up and down in
midair.

Function/Use They mark the end of the level. When Kirby touches
them, he splits into three Kirbys (Spring Breeze only)
and does a little dance.

Location(s) Spring Breeze � Green Greens


Spring Breeze � Float Islands
Spring Breeze � Bubbly Clouds
Milky Way Wishes � Floria
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Water
Description Well... it�s water! What can I say? :)

Function/Use Jump into it to become Underwater Kirby. If you fly


into it, once you�re in the water you�ll float upward
fairly fast. You can push Y to let out the air in your
lungs and stop floating upward.

Location(s) Spring Breeze � Float Islands


Spring Breeze � Bubbly Clouds
Gourmet Race � Course 1
Gourmet Race � Course 3
Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
Milky Way Wishes � Floria
Milky Way Wishes � Aqualiss
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Spikes

Description They�re... well... spikes! @_@ Sorry... They can be


found on ceilings, walls, or floors.

Function/Use If Kirby touches them, he gets hurt.

Location(s) Spring Breeze � Float Islands


Spring Breeze � Bubbly Clouds
Gourmet Race � Course 3
Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Area 3
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Forest
Milky Way Wishes � Aqualiss
Milky Way Wishes � Mecheye
Milky Way Wishes � Halfmoon
Milky Way Wishes � Nova

Special Notes [none]


_______________________________________________________________________________

Name Ladder

Description A ladder. It comes in many different varieties,


including a nice neat orange-ish ladder, a crazily
rakish broken-down wooden ladder, etc.

Function/Use Kirby can climb it very quickly by holding Up on the


D-Pad while positioned under it.

Location(s) Spring Breeze � Float Islands


Gourmet Race � Course 2
Dyna Blade � Area 1
Dyna Blade � Area 2
Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 1
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios

Special Notes [none]


_______________________________________________________________________________

Name Super Candy

Description A small, wildly flashing and sparkling lollipop.

Function/Use It turns Kirby into Super Kirby.

Location(s) Spring Breeze � Float Islands


Dyna Blade � Area 1
Dyna Blade � Area 4
The Great Cave Offensive � Castle Annex
Revenge of Meta-Knight � Halberd 2
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye

Special Notes [none]


_______________________________________________________________________________

Name Ability Pedestal

Description A small pedestal that looks like it�s made of


wickerwork, perhaps. Floating above it is a small
picture representing a specific ability.

Function/Use When Kirby touches a specific Ability Pedestal, he


gains that ability.

Location(s) Gourmet Race � Course 3


Dyna Blade � Area 1
Dyna Blade � Secret Area 1
Dyna Blade � Area 4
Dyna Blade � Secret Area 2
Dyna Blade � Final Area
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
The Arena

Special Notes [none]


_______________________________________________________________________________

Name Fragile Block

Description Usually it looks like a stone cube (color varies from


brown to gray) that has been sliced into 27 smaller
cubes (i.e. it looks like each side has a 3x3 grid on
it).

Function/Use If Kirby stands on it, it will break (disappear) after


a short interval.

Location(s) Dyna Blade � Area 1


The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior

Special Notes [none]


_______________________________________________________________________________

Name Bomb Block

Description Like a Star Block, it is simply a white cube with a


logo on the front. In the Bomb Block�s case, though,
the logo is a black, spherical bomb on an orange
background. Usually a bomb block will be found attached
to a series of featureless blocks of various colors
that are usually unbreakable by Kirby�s normal moves.

NOTE: In The Great Cave Offensive, some bomb blocks


look like totem poles, but do the same thing.

Function/Use Kirby can attack a bomb block to destroy entire series


of other blocks that are connected to it. Kirby would
not otherwise have been able to destroy those blocks.

Location(s) Dyna Blade � Area 1


Dyna Blade � Area 2
Dyna Blade � Area 3
Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Aqualiss
Milky Way Wishes � Hotbeat
Milky Way Wishes � Mecheye

Special Notes [none]


_______________________________________________________________________________

Name Goal

Description After you beat a level in Dyna Blade, you come to a


�GOAL!� screen. There is a meter in the upper left hand
corner of the screen. There is a cannon on the ground
on the left side, surrounded by three Kirbys.

Function/Use If you press A, B, X, or Y, Kirby will get shot out of


the cannon (along with his helper, if any). The fuller
the meter was when you pushed the button, the farther
Kirby will go. And the farther Kirby goes, the more
rewards he will get. In the best possible situation,
the meter is completely full (indicated by it turning
white for a split second), and Kirby will get three
1UPs.

Location(s) Dyna Blade � Area 1


Dyna Blade � Area 2
Dyna Blade � Area 3
Dyna Blade � Area 4

Special Notes [none]


_______________________________________________________________________________

Name Gateway

Description They are usually seen as completely black areas on the


screen (or completely white areas if the background is
pretty dark), in various shapes. They act exactly like
a Door.

Function/Use Same as a Door.

Location(s) Dyna Blade � Area 2


The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 2

Special Notes There is a bug in the game � you cannot enter Gateways
when you�re standing exactly in the middle of them. You
must enter from the side.
_______________________________________________________________________________

Name Giant Switch

Description It looks like a humongous magenta dome with a yellow


star inside it, all resting on a fancy gold pedestal.

Function/Use If Kirby jumps on it, it will unlock one of two secret


areas in Dyna Blade. Then it will explode harmlessly.

Location(s) Dyna Blade � Area 2


Dyna Blade � Area 4
Special Notes [none]
_______________________________________________________________________________

Name Moving Room

Description A room in which the screen scrolls forward without


waiting for you.

Function/Use Kirby had better hurry and keep up with the screen,
otherwise he�ll get trapped and squashed!

Location(s) Dyna Blade � Area 2


The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Nova

Special Notes [none]


_______________________________________________________________________________

Name Cracked Block

Description A block that�s cracked in many places. It may also look


like a Fragile Block.

Function/Use Kirby can break it as easily as a Star Block, though he


can�t inhale it.

Location(s) Dyna Blade � Area 2


The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
Milky Way Wishes � Hotbeat
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Stake

Description A somewhat beaten-up-looking, thick wooden stake in the


ground.

Function/Use Hammer Kirby can use Hammer Nail on it to make things


happen. Usually it will destroy something, creating a
new route for you.

Location(s) Dyna Blade � Area 2


Dyna Blade � Area 4
The Great Cave Offensive � Main Castle
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Enemy Marker


Description Very similar to the enemies that roam around the world
map in Super Mario Bros. 3, this is a marker for a
wandering enemy. It is represented by the letter E
inside a small bubble that moves along the pathways of
the Dyna Blade world map.

Function/Use Kirby can touch it in order to initiate a boss battle


against Spiky Boxer.

Location(s) Dyna Blade

Special Notes [none]


_______________________________________________________________________________

Name Wind

Description Air currents that blow Kirby in a certain direction.


They can even blow upward, weirdly enough!

Function/Use Kirby gets blown around by them. Be careful not to walk


into enemies.

Location(s) Dyna Blade � Area 3


The Great Cave Offensive � Indoors
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Skyhigh
Milky Way Wishes � Mecheye
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Lava

Description Lava is similar in size and shape to other kinds of


blocks, like Star Blocks, Bomb Blocks, Fragile Blocks,
Cracked Blocks, etc. However, if you so much as touch
it, you will get hurt immensely. It looks
orange-and-red, and flashes slowly. There is another
kind of block that looks like a brown block with a
bell-shaped flame on it, or a dark gray block with a
square-shaped flame on it, but it acts exactly the same
way as Lava so I�ll call it Lava.

Function/Use If Kirby touches them, he gets hurt. So don�t touch


them!

Location(s) Dyna Blade � Area 3


Dyna Blade � Area 4
The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Hotbeat
Milky Way Wishes � Mecheye
Milky Way Wishes � Halfmoon
Special Notes [none]
_______________________________________________________________________________

Name Springloaded Sled

Description A small, flat device on the ground. It looks sort of


like a miniscule reclining chair, except that it has a
section with black and yellow stripes near the bottom,
which is how you can usually be able to see it. It is
situated on tracks, so look out for that as well.

Function/Use If Kirby gets onto the sled, it will rocket him


forward, through enemies (killing them). Beware,
though, because sometimes they can take you into
dangerous areas such as a spiky floor. While you�re on
it, you�re invincible, though. Oddly, if you jump on it
and then off again immediately, it will rocket forward
without you! :)

Location(s) Dyna Blade � Area 3


The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Halberd 2

Special Notes [none]


_______________________________________________________________________________

Name Disguise Block

Description Usually it looks like a Cracked Block, but it can look


different. If you walk on it, it will disappear (like a
Fragile Block), revealing what�s really there � usually
Spikes or Lava. Watch out for them. Some Disguise
Blocks are connected to a Bomb Block, and will not
disappear if you simply step on them. Obviously you
would usually not want to destroy such a Bomb Block.
Yet others will disappear only if you attack them.

Function/Use If Kirby steps on them (or sometimes if Kirby destroys


a certain Bomb Block, or sometimes if Kirby attacks
them), they will disappear to reveal something else
where they originally were � usually something harmful
to Kirby. So avoid them.

Location(s) Dyna Blade � Area 3


Dyna Blade � Area 4
The Revenge of Meta-Knight - Forest

Special Notes [none]


_______________________________________________________________________________

Name Water Current

Description A current in the water that pushes Kirby in a certain


direction. This can be any of the four cardinal
directions.

Function/Use Kirby will get pushed around by it. Be careful not to


drift into enemies!
Location(s) Dyna Blade � Area 4
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
Milky Way Wishes � Aqualiss

Special Notes [none]


_______________________________________________________________________________

Name Hero�s Engine

Description A giant pot floating in the air with a bent tube


sticking out of one end. Propelling steam out of the
bent tube causes the pot to rotate. I call it a Hero�s
Engine because the ancient Greek philosopher /
mathematician / general wise man named Hero (or Heron)
invented a similar device. It was the first steam
engine � there was a spherical hollow container filled
with water, mounted on an axle There were several tubes
sticking out of the sphere, in a ring around the middle
of it. The tubes were all bent in one direction, so
that when you put the axle on two forked rods, and put
a fire underneath the sphere, the water inside would
boil and turn into steam, which would come out of the
tubes and make the sphere rotate. This would produce
mechanical energy out of heat energy, akin to the steam
engine. Unfortunately Hero never actually built this
design, but it has lived on in the minds of... well...
Kirby Superstar programmers I guess. :)

Function/Use Kirby can jump into a Hero�s Engine in order to get


shot off in some direction. Some Hero�s Engines have a
preset direction in which they fire, and other ones
just turn around and around until you push a button and
fire yourself out of it.

Location(s) Dyna Blade � Area 4


The Great Cave Offensive � Beginning
The Great Cave Offensive � Main Castle
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Hotbeat

Special Notes [none]


_______________________________________________________________________________

Name Fuse

Description It looks like a frayed rope sticking up out of the


ground. It may sometimes have a Fuse Lighter sitting on
top of it (a box with a push-down handle on the top).
The rope going into the ground usually leads to a
cannon. Sometimes, though, it can be covered up by
various kinds of Blocks which you should break before
trying to use the Fuse.

Function/Use Fire Kirby or Jet Kirby can light the fuse with their
respective abilities. If the fuse is connected to a
cannon, and if Kirby or a helper is in that cannon when
the spark on the fuse reaches the cannon, the cannon
will blast Kirby and/or the helper into another room.
Some cannons are faulty though, and hurt you instead.

Location(s) Dyna Blade � Area 4


The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Forest
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh

Special Notes [none]


_______________________________________________________________________________

Name Cannon

Description It looks like a giant black pot on a swivel. Usually it


is connected to a fuse.

Function/Use If Kirby jumps into the cannon, he becomes Cannon


Kirby. See section 12.33 (Cannon) to find out how to
use Cannon Kirby�s abilities.

Location(s) Dyna Blade � Area 4


The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Forest
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh

Special Notes [none]


_______________________________________________________________________________

Name Treasure Chest

Description It looks like a red treasure chest with a golden latch.

Function/Use Kirby can find treasures inside, in the Great Cave


Offensive. Open them by pressing Up when standing in
front of them.

Location(s) The Great Cave Offensive � Beginning


The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex

Special Notes [none]


_______________________________________________________________________________

Name Switch

Description Similar in appearance to a Giant Switch, except much


smaller (i.e. Kirby-sized).

Function/Use Kirby can step on or attack them in order to turn them


on, which usually leads to the removal of a Retractable
Wall blocking your path. It only lasts for a certain
amount of time, though, so hurry and make it under the
retracted wall before it comes down again! Switches can
also do other things, though.
Location(s) The Great Cave Offensive � Beginning
The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 1
The Revenge of Meta-Knight � Forest
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Mecheye

Special Notes [none]


_______________________________________________________________________________

Name Retractable Wall

Description It appears to be a yellow stone wall, sometimes with


red symbols on parts of it.

Function/Use If you push a nearby Switch, the wall will retract into
the ceiling for a few moments, enabling you to go past
it.

Location(s) The Great Cave Offensive � Beginning


The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 1
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Mecheye

Special Notes [none]


_______________________________________________________________________________

Name Swing

Description A tenuous string of energy beads that enemies use to


swing from the ceiling. (As far as I know this occurs
only once � in the Great Cave Offensive.)

Function/Use Kirby cannot use this. If you hurt the enemy that was
using it, it will disappear and the enemy will become
like a normal enemy on the ground.

Location(s) The Great Cave Offensive - Beginning

Special Notes [none]


_______________________________________________________________________________

Name Saving Cabin

Description A small room with green walls and peaceful music (and a
cool view out the window). It contains a Save Platform
and a Switch that summons a Maxim Tomato.

Function/Use Kirby can use it to rest and save his game.

Location(s) The Great Cave Offensive � Beginning


The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex

Special Notes [none]


_______________________________________________________________________________

Name Save Platform

Description An opalescent platform with a star-shaped insignia on


the front.

Function/Use If Kirby steps on it, he can save his game.

Location(s) The Great Cave Offensive � Beginning


The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex

Special Notes
_______________________________________________________________________________

Name String Platform

Description A yellow platform with a star logo on the front. It is


held up by a white string. This string can be cut by
the Cutter or Ninja abilities only. If this is done,
the platform will drop. Since it is not a Permeable
Platform, that is usually the only way to get under it.

Function/Use Kirby can cut the string that it�s hanging from in
order to get under the platform.

Location(s) The Great Cave Offensive � Beginning


The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex

Special Notes [none]


_______________________________________________________________________________

Name Trolley

Description It looks like a mine cart, but the game calls it a


trolley.

Function/Use Kirby can jump into it to become Trolley Kirby. See


section 12.31 (Trolley) for more info on how to use the
trolley.

Location(s) The Great Cave Offensive � Beginning


The Great Cave Offensive � Indoors
The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
Milky Way Wishes � Hotbeat
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Moving Platform


Description It looks the same as a String Platform, except it�s not
hanging from a string, it�s just somehow suspended in
midair. It travels back and forth or up and down.

Function/Use Kirby can use it to get across areas with spikes, or


simply just to get to places more quickly than flying
or walking.

Location(s) The Great Cave Offensive � Indoors


The Great Cave Offensive � Main Castle
The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd Interior

Special Notes [none]


_______________________________________________________________________________

Name Spring

Description It�s... a spring! What can I say?

Function/Use If Kirby jumps on it, it will send him flying straight


up into the air. Useful for reaching high places.
Annoying when trying to reach low places.

Location(s) The Great Cave Offensive � Main Castle


The Revenge of Meta-Knight - Forest

Special Notes [none]


_______________________________________________________________________________

Name Elevator

Description It�s a wickerwork elevator with a dingy light bulb at


the top. Or, a metal elevator with fluorescent light
panels at the top.

Function/Use Kirby can use it to go up and down elevator shafts.


When inside the elevator, press up to go up, and down
to go down. The elevator will go up or down to the next
stop-off point, or if there aren�t any more in that
direction, the ceiling or floor of the shaft.

Location(s) The Great Cave Offensive � Main Castle


The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 1
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Mecheye
The Arena

Special Notes [none]


_______________________________________________________________________________

Name Electrocutor

Description A large brown sphere with six spikes (one pointing at


you, one behind it where you can�t see it, and four
around the edges that you can see edgewise). It could
also look like a smaller version of what I just
described, or sometimes it could look like a block with
a flashing lightning bolt symbol on it.

Function/Use If Kirby touches one, he will get electrocuted and take


damage. So don�t touch them! :)

Location(s) The Great Cave Offensive � Main Castle


The Great Cave Offensive � Castle Annex
The Revenge of Meta-Knight � Halberd 1
The Revenge of Meta-Knight � Ocean
The Revenge of Meta-Knight � Halberd 2
The Revenge of Meta-Knight � Halberd Interior
Milky Way Wishes � Halfmoon

Special Notes [none]


_______________________________________________________________________________

Name Candle

Description It�s a white wax candle.

Function/Use Found in dark rooms, they can be lit by Fire Kirby or


Jet Kirby. Or, sometimes, they are already lit.

Location(s) The Great Cave Offensive � Main Castle

Special Notes [none]


_______________________________________________________________________________

Name Fuse Lighter

Description A small black box with what looks like a handle


sticking out of the top. On the box is a picture of a
flame. The whole thing is sitting on top of a Fuse.

Function/Use When Kirby attacks or steps on the Fuse Lighter, it


lights the fuse for you so that you don�t need Fire or
Jet Kirby.

Location(s) The Great Cave Offensive � Castle Annex


The Revenge of Meta-Knight - Forest

Special Notes [none]


_______________________________________________________________________________

Name Colored Stars

Description Small stars in various colors, found inside clouds

Function/Use Kirby can�t normally fly through clouds, but there are
certain paths in some clouds through which Kirby can
fly. They are marked by the Colored Stars, so look out
for them!

Location(s) The Great Cave Offensive � Castle Annex

Special Notes [none]


_______________________________________________________________________________
Name Dueling Sword

Description A sword, exactly like the one that Sword Kirby uses,
stuck in the ground, tip first. Above it are the words
GET IT! and an arrow pointing at it, all in flashing
large letters.

Function/Use Meta-Knight wants you to fight him as Sword Kirby. If


Kirby touches it, he will become Sword Kirby. If you
wait for a while, it will eventually disappear, and you
can fight Meta-Knight on your own terms (i.e. with your
current ability).

Location(s) The Revenge of Meta-Knight � Halberd Interior

Special Notes Found only right before the battle with Meta-Knight.
_______________________________________________________________________________

Name Deluxe Ability Pedestal

Description Looks like an Ability Pedestal, except it�s surrounded


by a sort of aura.

Function/Use When Kirby touches it, he gets the permanent capability


to use the specific ability shown on the pedestal, by
selecting it in the in-game Start menu, or by selecting
it in the X menu. Also, once Kirby gets the Deluxe
Ability Pedestal, it disappears, because Kirby will
never need it again.

Location(s) Milky Way Wishes � �?�


Milky Way Wishes � Floria
Milky Way Wishes � Aqualiss
Milky Way Wishes � Skyhigh
Milky Way Wishes � Hotbeat
Milky Way Wishes � Cavios
Milky Way Wishes � Mecheye
Milky Way Wishes � Halfmoon

Special Notes This obviously only exists in Milky Way Wishes.


_______________________________________________________________________________

Name Season Door

Description Looks exactly like a Door, but does something sorta


different. It exists only on the planet Floria in Milky
Way Wishes.

Function/Use When Kirby walks into a Season Door, he comes out of


the same door, but one season has passed. For instance,
if it was summer, then it would become autumn.

Location(s) Milky Way Wishes � Floria

Special Notes Technically, of course, each season of a room is


actually a separate room, but I guess it�s just more
practical to call these Season Doors.
_______________________________________________________________________________
Name Ice

Description Ice! It�s ice! Like... frozen water! :) I�m not talking
about the kind you make with the Ice ability. It�s the
kind that�s out there in the environment.

Function/Use Kirby can break it with attacks to get through it.

Location(s) Milky Way Wishes � Floria

Special Notes [none]


_______________________________________________________________________________

===========
,---------.
| 14. FAQ |
`---------�
===========

In this section you will find questions about the game (Kirby Superstar) that
have been asked by readers. Readers of this FAQ that is. And by FAQ I mean this
entire file, not the FAQ (Frequently Asked Questions) section... Isn�t it
strange how all these files are called FAQs when they�re actually more like
informational articles, or Game Guides? FAQ implies a list of questions and
answers... the only place you�ll find those in this file are in this section
and in section 15 (FAQATFAQM). Check out the Contact section (section 19) to
find out how you can send in your own question. Please don�t ask a question
that�s already been answered somewhere in this FAQ (meaning the whole thing,
not just section 14 :D ).

[none so far]

=================
,---------------.
| 15. FAQATFAQM |
`---------------�
=================

What is FAQATFAQM? It�s where you�ll find out the answer to that question!

Q: What is FAQATFAQM?
A: Frequently Asked Questions About This FAQ or Me. Actually this section is
sort of a joke right now... if I get any serious questions about the FAQ
itself, or about me or my work, I�ll answer them here.

Q: Who are you, really?


A: flamingspinach. Who did you think I was?

Q: Why do you like Kirby games? They�re for extremely young children!
A: Hey, I�m not an extremely young child, right? Besides, there�s more to a
game than the graphics or the music. Case in point: ... er ... Kirby
games! Can�t think of anything else. Damn! Anyway, you know what I mean.

Q: Why is Kirby�s name Kirby?


A: Kirby is a vacuum cleaner company. Get it? Get it?

Q: Um... �pineapple bomber�?


A: Never read Piers Anthony? :)

Q: Um... �FLY AWAY, PHOENIX�?


A: Um... never mind. *smacks self* (�BAD flamingspinach! Arcane references are
idiotic and useless!�)

Q: WAHAHAHA! You know what�s ironic about your lame, pathetic, and stupid
�three doors� joke? [Editor�s note: See 8.1] The actual room with three
doors has _five_ doors! What�s with that!?
A: Uh... yeah. One door is the one you came from. Another leads to a �Saving
Cabin�. The other three lead to other areas of The Great Cave Offensive.
Hence, �the room with three doors.� Yet another usage! :) BTW, don�t
insult my jokes. Lame, pathetic, and stupid they may be, but that�s no
reason to say so! :P

That�s all the questions I�ve got so far. And it�s been a few months... what�s
up with that? Send me a question! :P See Section 19.

=======================
,---------------------.
| 16. Version History |
`---------------------�
=======================

This section contains descriptions of the various versions of this file since
its original creation. Version numbers are in the format A.B.C where A
increases by 1 every time I do a complete rehaul, B changes every time I add
some new feature, and C changes every time I fix a minor error or add a bit of
information. Every time B changes, C is reset to zero. Every time A changes, B
is reset to zero. A starts at one (because original creation is considered a
rehaul, I guess :) ), B starts at zero, and C starts at zero.

2.0.2 � Incorporated some info about a secret room in Spring Breeze � Bubbly
Clouds that I had not noticed before, thanks to A.J. Carrillo. Added an
alternative strategy for treasure #52, also from A.J. Carrillo.

2.0.1 � Incorporated some info on the Treasures from SayainPrince and


Goldensunboy1. Also added a alternative strategy for treasure #43 from
Matthwiz. Also wrote a neat utility I call RTFAQ (available at
http://sf.net/projects/rtfaq/ ) which makes it easier for me to use
Microsoft Word to write FAQs � formerly, I�d use Word to save as text,
and then add in the indentations that were lost by painstakingly adding
spaces to the beginning of each and every indented line. Now, I can
instead simply save the .DOC as a .RTF, and use RTFAQ to convert it. Yay!
There are still some bugs, though... so I still need to proofread the
final document. I can�t seem to get rid of the annoying �}� at the end of
the document... ah well.

2.0.0 � After I regained access to my unfinished FAQ (v0.9), I thought I could


finish it up and make it v1.0, but then I realized that a lot of my FAQ-
writing methods and principles had changed greatly since I left off. So I
decided to make a few changes and improvements, add a few sections,
improve the formatting, etc. After all that, I couldn�t really call it
v1.0, because 1.0 was my imaginary finished product when I was doing 0.9,
and was radically different from what v2.0 became. Hence the skip in
version numbers. As for what exactly changed between v0.9 and v2.0, check
section 0 of this FAQ.

1.0.0 - ***NONEXISTENT*** This version was never made. I skipped to 2.0


instead.

0.9.0 � ***UNPUBLISHED*** This was the original version. It was only 0.9
because I hadn�t finished the Kirby�s Forms section, nor had I done the
Enemies section, and was working toward a hypothetical 1.0 when suddenly
I lost access to this file (see section 0).

========================
,----------------------.
| 17. Acknowledgements |
`----------------------�
========================

Thanks to the following people, for helping me improve my FAQ after the fact:

- SayainPrince, for reading my FAQ the day I released it and instantly offering
feedback � namely, some info on the treasures from The Great Cave
Offensive.
- Goldensunboy1, for some more info on the treasures from The Great Cave
Offensive.
- Matthwiz, for an alternative strategy to treasure #43 in The Great Cave
Offensive.
- A.J. Carrillo, for an alternative strategy to treasure #52 in The Great Cave
Offensive, and for info about a secret room in Spring Breeze � Bubbly
Clouds.

Thanks also to the following people, for various reasons:

- HAL, for developing Kirby Superstar.


- Nintendo, for publishing Kirby Superstar.
- Everyone in the Milky Way Wishes credits, especially Jun Ishikawa and Dan
Miyakawa for writing some kickass music. You can really rock out to it,
you know? :) Nice chord progressions too. They�re pretty original among
the people who write SNES music, I must say.
- CJayC and his site, GameFAQs.com, which is (in my opinion) the best FAQ site
out there.
- The ZSNES Team / CSoft, for making ZSNES, a great SNES emulator. It�s just...
COOL, you know? :)
- AstroBlue, Devin Morgan, and Bedman, but mostly AstroBlue, for being my
inspiration. Devin Morgan�s FAQs have amazing structure and clarity!
Bedman�s FAQ(s?) has(ve?) amazing content and thoroughness! Astroblue�s
FAQs have amazing (all four)! :P Aside from that, they�re also the people
who wrote the first GameFAQs-style FAQs that I ever read, so that makes
me grateful to them as well. :)
- The Dutch/Danish MOD music group Maniacs of Noise (whose music can be
downloaded at http://www.xs4all.nl/~mon/), for writing some kickass
music. I wish I could do that.
- Dvorak, for inventing the awesome Dvorak Simplified Keyboard Layout (
http://en.wikipedia.org/wiki/Aoeu ), which I am now avidly practicing!
- Other people that I forgot to put here, for reasons that I also forgot. If
you fit into this category, email me and I�ll move you out of it. :)
- Email Effects ASCII Art Creator. Unfortunately, it can�t use Unicode
Box-Drawing chars, but it�s good enough. I used it for my SNES Controller
diagram. (UPDATE 2 years later: No I didn�t. :) I made a better one by
hand.)

====================
,------------------.
| 18. Terms of Use |
`------------------�
====================

Here�s what you need to know about this file, legally speaking. Don�t be
offended by the all caps text, please. I fully capitalized it not to seem as if
I were shouting at you but rather just to draw attention to it, and to make
sure that people actually read it. Thanks to Sayain for pointing out that some
people might see it otherwise. :)

I, FLAMINGSPINACH, OWN ALL RIGHTS TO THIS DOCUMENT, INCLUDING DISTRIBUTION,


MODIFICATION, ETC. BY USING THIS DOCUMENT IN ANY WAY, YOU AGREE TO THESE TERMS
OF USE: 1) YOU MAY NOT DISTRIBUTE OR REDISTRIBUTE THIS DOCUMENT UNLESS YOU HAVE
OBTAINED EXPLICIT, WILLING CONSENT FROM ME, FLAMINGSPINACH. 2) YOU MAY NOT
MODIFY THIS DOCUMENT AND REDISTRIBUTE IT, EVER. 3) YOU MAY NOT CLAIM THIS
DOCUMENT OR ANY RECOGNIZABLE PART THEREOF TO BE THE PROPERTY OF ANYONE
EXCEPTING MYSELF, FLAMINGSPINACH.

ALL REGISTERED TRADEMARKS AND COPYRIGHTED WORDS/PHRASES ARE PROPERTY OF THEIR


RESPECTIVE OWNERS.

Websites whose owners have explicit, willing consent from me to distribute


and/or redistribute this document:

- http://www.gamefaqs.com/

Simple enough, no?

===============
,-------------.
| 19. Contact |
`-------------�
===============

You can contact me, flamingspinach, with questions, comments, suggestions, or


whatever (no spam please :) ) at:

AIM: flamingspinach
YIM: flamingspinach
MSN: flamiSUPERBLEARYngspinach@@@lycos.com
ICQ: 214673046
IRC: flamingspinach on sorcery.net
Jabber: flamingspinach on jabber.org (if I can get it to work... o_O)
Email: genesDECAFFEINATEDisreality@@@genesisreality.dynVORTEXdns.org

Some guidelines for talking to me (@_@): Don�t ask me to add you to my buddy
list, if you�re the one who contacted me. I won�t do it. After all, the reason
I�ve put this contact info up here is so that people can talk to me about my
guides, not for lonely people to bombard me with small talk. :) I don�t mind
talking to my readers on IM, but this contact section is not a Personals ad. If
you talk to me on IM after reading this FAQ, I expect that you want to talk to
me about my FAQ. That makes sense, doesn�t it? Thanks.

Of course, remove the ALL CAPS stuff and extra @�s, they�re antispam... � la
Slashdot. o_O

===================
,-----------------.
| 20. Ending Note |
`-----------------�
===================

Well, I thank you heartily for reading my first full FAQ/Walkthrough. I hope
you found it interesting, informative, and maybe a BIT funny...? In any case,
feel free to contact me with comments as per the information in section 19
(Contact). I�m sorry about the sorta �hurried� feel of the The Revenge of
Meta-Knight and Milky Way Wishes walkthroughs... I�ll try to redo them at some
point in the future. I hope you found an improvement between the two-year old
sections (the walkthroughs) and the newer sections (the other stuff). Hopefully
I�ll be able to update the older sections at some point.

Please tell me if you found any errors in this FAQ (content, or just those
demoniac typos), or if you have anything to add that I missed.

If you liked my work, and want to see more, please take a look at my GameFAQs
CRP (Contributor Recognition Page):

----------- http://www.gamefaqs.com/features/recognition/40947.html -----------

Here is some info about this file, courtesy of Microsoft Word (as of right
before I converted it into plain text and added a bunch of spaces to replace
lost indentation � keep in mind that this also include plain-text formatting
and so is probably waaaay off):

Spellchecker Statistics
Counts
Words 69814 Niiice... at least I never have
to write essays this long...
Characters 346876 Hmm, that�s a lot less than the
filesize, though...
Paragraphs 4098 w00taciousness. Though I bet
most of that is headers and
stuff.
Sentences 5878 Whoa! Again, probably
headers...

Averages
Sentences per Paragraph 3.9 Wow! That�s less than I
thought... considering some of
the boss strategies... probably
the headers. :)
Words per Sentence 10.5 Again, the headers...
Characters per Word 4.2 Sounds right...

Readability
Passive Sentences 2% HAHAHA YESSS! :)
Flesch Reading Ease 73.1 Not bad, not bad at all...
Flesch-Kincaid Grade Level 5.5 WTF!? @_@ Must be the
headers... LOL

Word Count Statistics


Statistics
Pages 178 0wnage.
Words 71353 Wow... different from above...
Characters (w/o spaces) 346876 Hmm, odd... less than
filesize...
Characters (w/spaces) 476925 Ah, that explains it.
Paragraphs 4098 About the same...
Lines 10077 Very nice.

As you can see, that�s a little sketchy... maybe I�ll just stick with the final
KB reading for this file:

Kilobytes of plain text 528 KB (540,963 bytes)

(note: I don�t plan to update these statistics except at B-level updates of the
FAQ.)

Well! That was fun! I�m glad I finally managed to finish this monster and send
it in. Now people can read it, and hopefully get something out of it! ^_^

Apart from that, I guess I�m done mouthing off. :) Thanks for reading.

- flamingspinach, 2005-09-19 19:38:06

-EOF-

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