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ITU A|Z • Vol 13 No 3 • November 2016 • 1-12

Spatial dimensions of bodily


experience in architectural
modeling: A case study

Sema ALAÇAM1, Gülen ÇAĞDAŞ2


1
semosphere@gmail.com • Department of Architecture, Faculty of Architecture,
Istanbul Technical University, Istanbul, Turkey
2
cagdas@itu.edu.tr • Department of Architecture, Faculty of Architecture,
Istanbul Technical University, Istanbul, Turkey

Received: September 2016 • Final Acceptance: August 2016

Abstract
We argue that the aesthetic dimension of bodily experience is one of the key
concepts in the effort towards a deeper understanding of today’s crisis in archi-
tecture design and is needed to gain insights into the future of digital design en-
vironments. Our aim is to explore if there are repetitive gestural patterns among
different students during the externalization of design ideas. In order to study the
crucial focal points and changes in the way of making in architecture and their
relations with the “body” from a historical perspective, we designed a half an hour
doi: 10.5505/itujfa.2016.65002

structured modeling exercise as an experimental study. We repeated the same


exercise two times in different institutions with two participants each, all master’s
level architecture students. In this study we introduce our findings and outcomes
in the analysis and comparison of the two modeling exercises based on McNeill’s
classification of gestures and Lakoff and Johnson’s theory of image schema.

Keywords
Bodily experience, Spatial thinking, Gestures in design, Architectural modeling.
2

1. Introduction experiences since the early childhood.


The evolution of technology and hu- To mention but not to extend, bodily
man beings are at asymmetric speeds. experience has also cultural, social and
Because the pace of the evolution, hu- biological roots.
man beings lags beyond the speed of Bodily experience acquired through
the changes in technology, there is a sensory perception by hand gestures
constant gap between these two pro- has multidimensional/multilayered
cesses. Concerning the relation be- influence on the thinking process of
tween human beings and technology, the designers. The short-term memo-
the perceptual and the biological lim- ry of the human beings is limited. The
itations of human beings have not been bodily experience acquired through
taken into consideration; instead, it sensory perception causes tacit knowl-
has been focused on the speed of tech- edge. Therefore, body itself becomes
nology and its limitations. Within the an extension of human memory, which
process of technological progress, the spares a tacit knowledge beyond the
experiential dimensions of the “body” explicit knowledge. The current digital
has been neglected. This neglectance interfaces and digital design environ-
occurs at both the literal and the theo- ments do not enhance designer’s bodily
retical/conceptual levels. As a result of schemas and multisensory perception
approaching the human body and the adequately. This might be the reason
mind, the experience and the thought, why there is a huge gap between the
the making and the thinking; as two promised potentials of the digital me-
different entities and the reflection of dia and its current inadequate reflec-
this approach in scientific studies; in tions on architectural design curricula.
the areas of the researches of architec- In the most generalized terms, the
tural design, cognitive sciences and the main motivation for this study is to in-
human-computer interaction (HCI) vestigate how and why the digital envi-
from a methodological and ontological ronment interfaces used in early stages
perspective, a certain extent of reduc- of architectural design are insufficient
tionism occurs. In a broader sense, in the designers’ process of creating
this reductionist and disembodied abstract and conceptual thinking, and
approaches have become insufficient to come across findings that will serve
to understand the contemporary dy- as the basis for digital environment de-
namics and the essence of digital trans- signs in the future. For this purpose, a
formation. We argue that the aesthetic structured modeling exercise was cre-
dimensions of bodily experience is one ated that allows the empirical obser-
of the key concepts in the effort to get vation of the process which was con-
a deeper understanding of today’s cri- ducted in a digital environment. The
sis and gain insight about future direc- modeling exercise was repeated two
tions of digital design environments. times with different participants from
Experience is embedded in time, different universities. In each experi-
space and body. The two dimensions of ment two graduate-level students from
experience, space and time are folded the field of architecture participated,
with/in body. Time makes the space one of the participants was asked to
spatial. In other words, space, time and describe to the other participant four
embodied experience are the comple- architectural models that they had ini-
mentary dimensions of each other. In tially observed. The study was designed
the context of architectural design, not in a way to help the participants ex-
only the design representations and plain and understand geometrical and
their locations in the space but also the spatial relations, and the hand gestures
bodily dimensions of experience be- and verbal expressions used in their
come important. Here the term bodily dialogues were studied. Therefore, the
experience refers to both sensory and role of the bodily experience, which
cognitive dimensions of experience. consists of hand gestures conveying
However, beyond the real-time sensed ideas not represented in words, in ex-
experience, there is also a non reducta- pressing or creating spatial ideas was
ble whole. This nonreductable holistic examined.
experience includes the collection of

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2. The disappearance of bodily of thinking relationship between body


experience in digital epoch: and architecture, there are important
a historical perspective theoretical contributions by Pallasmaa
One of the first separations between (2005), Carpo (2011) and Picon (2010).
making and thinking in conceptual Shown in Figure 1 and explained in
level can be traced back the terms that Figure 2, those detachments have been
were introduced by Aristotle such as occurred in verbal, visual, cognitive
‘technê’ and ‘epistêmê. The Greek word levels. In architectural discourse and
‘‘technê’ is translated as “crafts or art” practice, reflections of the separation
(Url-1). The term ‘epistêmê’ is general- of body and architecture can be traced.
ly used in terms of knowledge, howev- Pallasmaa (2005) indicates the similar-
er the notion of knowledge it represent ity between the “construction in tradi-
is different than what we understand tional cultures guided by the body” and
from the contemporary version of the “a bird shapes its nest by movements
word which consists of experimenta- of its body” (Pallasmaa, 2005:26). In
tion (Url-1). “From earliest times until parallel, Smith (2004) states that im-
Plato the word techné is linked with itation of practice and manual works
the word epistémé. Both words are are the way to transmit the knowledge
names for knowing in the widest sense” of the artisans (Smith, 2004:7). “Arti-
quotes Heidegger (Heidegger, 1954:6). sanal guilds, their rituals, apprentice-
Heidegger (1954) unfolds the meaning ship training, and written techniques
of techné through the word “altheuein” constituted the means by which arti-
(Heidegger, 1954). Therefore techné in- sanal knowledge was produced” Pa-
volves the affordance, however it “does mela Smith adds (Smith, 2004:7-8).
not yet lie here before us” says Heide- Therefore as Smith (2004) underlines,
gger (Heidegger 1954:5). The activities this experience of craftsmanship was
or the skill of the craftsman bring the ‘nontextual’ and ‘nonverbal’ (Smith,
potentials and the affordances of the 2004:8). Some of the basic thresholds
techné into forth (Heidegger 1954:5). in the way of making in architecture is
This interpretation of Heidegger is shown in Figure 1 below.
important not only for the mechanical Apart from these detachment in
technologies but also the digital tech- conceptual and theoretical levels in the
nologies. Here, Heidegger recovers the fourth century BC, we can assume that
detached / isolated / disembodied as- another detachment emerged in the
sumption of “technology”, giving ref- 1st century BC by “The Ten Books on
erence to the Aristotelian meanings. Architecture” (the original name is “De
Thence, “experience” and “praxis” are Architectura Libri Decem”) of Vitru-
needed to bring up the affordances and vius in terms of verbal description of
reveal the “poiésis” of the instruments, making in architecture (Pollio, 1914).
in Greek word “aletheia”. The disem- However, the distance between the
bodied interpretation of techné also body and the way of making in archi-
caused the detachment between the tecture was relatively slight. Still, body
craftsmen’s body and the instrument. and bodily experience were required in
As a reflection, both the body and the order to describe some concepts such
bodily experience neglected. as symmetry and proportion between
In terms of the thresholds for the the elements of the body. In the third
detachment of way of making and way book of Vitruvius, we see the title of
“On Symmetry: In the Temples and in
the Human Body” (Pollio, 1914:72).
Another important departure from
the body emerges during Renaissance
period. “One of the most striking
changes that occurred in the Renais-
sance was the development of visual
perspective” Smith points out (Smith,
2004:9). Pallasmaa (2005) indicates
Leon Battista Alberti and his perspec-
Figure 1. Thresholds for the detachment of way of making and
way of thinking.
tive as a beginning of a crucial turn

Spatial dimensions of bodily experience in architectural modeling: A case study


4

through the primacy of visual percep- Tzonis and Lefaivre (1975) express
tion, harmony and proportion (Pallas- that: “The manual and the theoretical
maa, 2005). spheres of architecture were fused into
In their 1977 “Body, Memory, and one” (Tzonis and Lefaivre, 1975). Lat-
Architecture” book, Bloomer and er in the 17th century the separation
Moore (1977) trace back the mecha- between theory and practice; thought
nisation of architecture in Louis XVI, and making; designer and the laborer
17th century (Boomer and Moore, had increased. “At the same time the
1977). Indeed, it is difficult to mention laborer was exemplted from any the-
a precise date as a beginning of the oretical activities” write Tzonis and
paradigm of mechanisation and ratio- Lefaivre (1975) and they mention the
nalization. Instead, there had occurred constitution of Royal Academy and
a lot of complex causalities in the con- formal methods of teaching (Tzonis
stitution of the idea of the disembod- and Lefaivre, 1975). In their words: “As
iment. Bloomer and Moore (1977) the divison of labor changed, so did the
mention the relation between how the training of the architect” (Tzonis and
body was conceived and how the sci- Lefaivre, 1975).
entific paradigms evolved at that times: During 18th century, the growth of
The transition from the presence of the scientific studies continued, like
the body as a ‘divine’ organising prin- the specialization in the professions.
ciple in architecture to a more mechan- Instead of embodiment, various meth-
ical organisation gained momentum ods emerged not only in architecture
from Galileo’s arguments in favour of but also in other fields. The differen-
mathematical measurement and exper-
iment as the criteria for physical truth tiation between the art and the engi-
(Bloomer and Moore, 1977: 15). neering schools can be traced back at

Figure 2. Detachment of body from the way of making in architecture.

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5

this century. Therefore, the distinction of the computational approaches. To


between the Cartesian rationalism and mention, Pallasmaa, Dreyfus, Lakoff
relatively holistic experience of art had and Johnson’s embodiment theory, and
deepened (Boomer and Moore, 1977). Gallagher can be listed. As a key point
The guild type organization gradually of the critics of Pallasmaa, suppression
had lost its importance as Tzonis and of hapticity among the other senses be-
Lefaivre (1975) states. came a problematic for the architects
Tzonis and Lefaivre (1975) discuss in the digital epoch. Pallasmaa’s (2005)
the conceptualization of the architec- defines this detachment and alienation
tural design with regards to the body of the technical world as “certain pa-
in two periods, the “archaic period” thology of the senses”. Today for archi-
and the “mechanical age” (Tzonis and tects, visual perception still keeps its
Lefaivre, 1975). Discourses such as dominance in terms of interaction be-
the “building as a body” and the “di- tween the design tools and designers.
vine body” of the archaic period are In brief, there had been a common
changed into “body as a machine” tendency of dominating the vision in
and “bodies of the users of the build- the theories, approaches, and assump-
ing as machines” (Tzonis and Lefaivre, tions in 20th century. In the second
1975). The industrial revolution also half of the 20th century this tendency
marks the period when the work of gained acceleration by the impact of
the craftsman is fragmented into piec- development in the information and
es, whereas before the craftsman had communication technologies. The dis-
complete control over the decisions embodied assumptions of knowledge,
made throughout the process, from the neglected the aesthetic qualities of ex-
beginning to the end (Sennett, 2009). perience and the spatial dimensions
Taking these points to the 21th cen- of the experience. The encounter of
tury, Picon (2010) states that “certain the architecture with the digital could
aspects of digital architecture can only not become fruitful enough because
be understood from an expanded his- of the reductionist and disembodied
torical perspective”(Picon, 2010:9). approaching. The communication and
Similarly, to comprehend the rela- interaction between the architect and
tionship between architectural design the digital media remained insufficient,
and the body, the changes that have without utilizing both the potentials of
occurred in the creative process in ar- the digital media and the potentials of
chitecture as well as the representation multisensory experience. The theories
of architectural knowledge, needs to of knowledge neglected the tacit di-
be studied. From the period when the mensions of the experience. Moreover,
craftsman built a brick wall without similar with the previous mechanic
any prior representation of it, using era, the specialization brought degre-
his body and hands, to the period of gation in the architectural practice. The
modern architecture, which uses com- draftsman of the mechanic era, slightly
puter aided design (CAD), the “body” had been transformed into the render
and the “bodily experience” have gone operator of the digital era. This is also
through many breaking points in the because, the technological develop-
practice, theory and discourse of archi- ment did not and still is not provides
tecture (Figure 2). architect friendly interfaces which sup-
In respect to the relation of the body port the spatial abilities of the archi-
and the tools, and the conceptualisa- tects.
tion of the body, in the digital era the
visual representation become much 3. Theories and concepts on bodily
more dominated. Apart from the dis- experience
tinction of the hand and the mind of Laban (1966) introduces the con-
mechanic era, the fragmentation of cept of ‘choreutics’ to underline the
the senses emerged. Approaching the relationship between movement and
senses separately became the common perception (Laban, 1966). He asserts:
attitude in scientific research. There “Space is a hidden feature of movement
had been limited number of people and movement is a visible aspect of
who criticized the reductionist growth space. We must not look at the locality

Spatial dimensions of bodily experience in architectural modeling: A case study


6

simply as an empty room. Continuous The body image is informed funda-


flux within the locality itself ” (Laban, mentally from haptic and orienting ex-
1966). Petit (2010) highlights the living perience early in life. Our visual images
and dynamic foundations of experi- are developed later on and depend for
ence through the etymological inves- their meaning on primal experiences
that were acquired haptically’” (Bloom-
tigation of the concept of ‘kinesthesia’, er and Moore, 1977: 44; Pallasmaa,
which covers the sensation mechanism 2005:40).
of moving body, and he proposes the Bloomer and Moore state that the
idea of blind preverbal, implicit and term body-image, or the term imag-
immanent knowledge of daily expe-
ery in its extended meaning, already
rience (Petit, 2010). Sheets-Johnstone
include the concepts of body-percep-
(2010) deals with the kinesthesia con-
cept as an awareness of ‘qualitatively tion and body-schema (Bloomer and
felt kinetic flow’ (Sheets-Johnstone, Moore, 1977). They state that “For
2010). Sheets-Johnstone (2010) applies our purpose we mean to accept the
the phenomenological approach to ex- body-image as the complete feeling,
hibits the felt qualities and patterns of or three dimensional Gestalt-sense of
body movement, and after analyzing form- that an individual carries at any
kinesthetic consciousness, she suggests one moment in time - his spatial inten-
that ‘tension’, ‘linearity‘, ‘amplitude‘, and tions, values, and his knowledge of a
‘projection’ are the four primary qual- personal, experienced body” (Bloom-
ities of body movement (Sheets-John- er and Moore, 1977:37). As for their
stone, 2010). body-image schemas, they list schemas
Lakoff and Johnson investigate how such as “up/down”, “front/back”, “right/
the bodily experience affects the con- left” and “here-in-the-center” (Bloom-
stitution of language, by criticizing er and Moore, 1977:40).
dominant thinking about meaning in Gallagher has investigated the
Western philosophy (Lakoff and John- difference between the terms body
son, 1980/2008). They showed that the schema and body image using a phe-
constitution of abstract concepts is re- nomenological analysis, going all the
lated to bodily experienced spatial ori- way back to 1890s to study their ety-
entation concepts (Lakoff and Johnson, mological and historical roots, and he
1980/2008). They explain that physical has shown that these terms have often
experience and experiencing the world been used incorrectly in the literature
physically and culturally using the (Gallagher, 2005). Body schemas were
body lies at the roots of spatial orien- described as “sensory-motor capacities
tation concepts, such as up / down, in / that function without the awareness or
out, front / back, open / closed or cen- the necessity of perceptual monitor-
ter / periphery. Based on this premise, ing” (Galllagher, 2005; Johnson, 2008).
they state that, although it could show Johnson highlights that in addition to
cultural variations, abstract terms such this, the body schemas govern the tacit
as good / bad or happy / unhappy can performances that operate below the
be paired with orientation terms such level of self-refential intentionality, at
as up/down. They add, for example, “a the preconscious level. (Johnson, 2008).
lot” would suggest a higher ground, or Therefore, “our perception, bodily
“little” would suggest a lower ground. movement and kinesthetic sensibility”
They also have shown how the future can operate at the preconscious level,
events are “ahead of us”, whereas the in an integrated and spontaneous way
past is “behind us” (Lakoff and John- (Johnson, 2008). For body-schema,
son, 1980/2008). Johnson (2008) states Merleau-Ponty gives the example of
that ‘movement’ is one of the principal reaching over to something using ges-
ways by which people learn the mean- tures (Merleau-Ponty, 1945/2012:103).
ing of things and acquire an ever-grow- Body image, on the other hand, is de-
ing sense (Johnson, 2008). scribed as “a person’s perception, be-
The first source in architecture to re- havior and belief system about one’s
fer to the body-image theory is consid- own body” (Gallagher, 2005; Johnson,
ered to be Bloomer and Moore’s “Body, 2008).
Memory, Architecture” published in
1977:
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3.1. Bodily experience in protocol ry-motor experience (Johnson, 2008).


studies Image-schemas function as activation
There are only a few number of stud- patterns in the topological nervous sys-
ies dealing with the body and bodily tem maps (Johnson, 2008).
experience in architectural design pro- McNeill (1992) classifies gestures
cess. Charles observes the role of bodi- under four main groups: (i) iconic,
ly experience during the design process (ii) metaphorical, (iii) deictic and (iv)
intuitively without initial assumptions beats (McNeill, 1992). The term “icon-
by looking at what designers draw, say, ic gesture” was first used by McNeill
do and gesture (Charles, 2000). Atha- and Levi in 1982 (McNeill and Levi,
vankar et al. compare the architectural 1982). The semantic content of the ver-
space image constructed in the mind bal expression and the iconic gesture
and the space physically experienced is required to have a formal relation-
using the ‘thinking aloud method’ to ship (McNeill, 1985: 354). These iconic
produce a verbal transcript (Athavan- gestures are those that express con-
kar et al., 2008). Along with this verbal crete beings and/or actions and con-
transcript, body and hand gestures are vey semantic content that has a formal
used as data source for analysis (Atha- or pictorial representation (McNeill,
vankar et al., 2008). Visser and Maher 2005). McNeill lists drawing a trajecto-
summarize the state of art on the role ry through hand gestures, grabbing an
of gestures in the design process of an object that has width or pointing out to
editorial presentation (Visser and Ma- a direction as iconic gestures (McNeill,
her, 2011). 2005). The iconic gestures include the
Lakoff (1987) and Johnson (1987) “kinetographic” and “pictographic”
have contributed to the embodiment categories suggested by Ekman and
theory with their concept of the “image Friesen (1972) (Ekman and Friesen,
schema”, explained in detail in the next 1972; McNeill, 1992). Therefore, they
section (Lakoff, 1987; Johnson, 1987). can correspond to the portrayal of a
The concept of the image schema was bodily movement or a drawing in the
suggested by Lakoff and Johnson in air for the content referred to. Meta-
1987 (Lakoff, 1987; Johnson, 1987). phoric gestures differ from iconic ges-
This concept lies at the foundation of tures in expressing semantic content
the sensory motor experience, which that refers to abstract concepts, mem-
encounters a world that we compre- ories or thoughts. In McNeill’s words,
hend and participate in through our they are the “images of the abstract”,
executive functions (Johnson, 2008). and they match the concrete gestures
In other words, according to John- that carry pictorial quality with a con-
son, at the basis of all aspects of per- tent that carries metaphorical content
ception, motor activities and our un- (McNeill, 2005). Deictic gestures re-
derstanding of spatial terms, lies the fer to those that involve pointing to a
image-schematic structure (Johnson, certain place in an area using the index
2008). Therefore recurring patterns finger, but sometimes, the head, nose,
and structures (up-down, front-back, eyebrows or feet can accompany the
near-far, in-out, on-under, etc.) con- deictic gesture. (McNeill, 2005). Such
stitute spatial experience and how in- abstract deictic gestures are consid-
dividuals perceive the word (Johnson, ered to be a sub-group of metaphorical
2008). gestures (McNeill, 2005). Systematic
Before assuming the image-schema gestures, also referred to as beat ges-
as an abstract, cognitive structure, we tures, are gestures that are used while
need to consider its embodied roots breaking down a verbal narration into
(Johnson, 2008). At this point, a dia- pieces.
lectic approach is needed to study the When verbal content and gestures
interaction between abstract concep- are compared, the meaning may not
tualization and reasoning processes match. For situations wherein a gesture
with concrete bodily experience. Im- corresponds to a word that is expect-
age schemas constitute an important ed to come at a prior time or at a later
part of our unrepresented world and time in a speech, McNeill (2005) uses
thoughts, in addition to our senso- the term “offset”. An 1999 year analysis

Spatial dimensions of bodily experience in architectural modeling: A case study


8

conducted specifically for Turkish lan-


guage which was held at Max Planck
Institute in Nijmegen is available in
McNeill’s book “Gesture and Thought”
(McNeill, 2005).

4. Case study: Structured modeling


exercise
The case study designed focuses on
the following questions:
Figure 3. Exploring by touching on the left; Digital modeling
1. How is the role of hand gestures exercise on the right.
different than verbal expressions in
expressing spatial thoughts in the pro-
cesses of examining, remembering and
describing a physical model, as well as
in recreating it in the digital medium?
2. Can we find common and recur-
rent patterns that people use while ex-
plaining a scaled model to another per- Figure 4. Physical models which have been used in the modeling
son after having sensorily observed it exercise.
with hand gestures and touch? model was constructed in a telescopic
3. Can we deepen our knowledge way, could expand three times its orig-
and understanding of the role of bodily inal size and had a dynamic quality
experience in the designing process by (Figure 3).
making a connection between Lakoff In this first step, the participant was
and Johnson’s image schemas and Mc- asked to observe the models for 5 min-
Neill’s gesture categories? utes. While doing this, touching, tak-
ing notes and sketching was allowed.
4.1. Scope and constraints In the second step, the models were
For the study, a two-step (Figure 3) removed and the first participant was
experiment was conducted with two asked to describe the physical model’s
graduate level architecture students. geometrical relationships in words and
The first step consisted of one of the gestures. None of the participants were
students observing the physical mod- informed about the purpose and meth-
els, and the second step consisted of ods of the study so as to prevent any
the other student, who has not seen influence of this information on their
the models, performing a 3D modeling gestures. In the second step, a laptop
of these physical models on the com- and Rhino software was used as the 3D
puter based on the verbal and gestural modeling medium.
directions of the first student. In the This two-step experiment was re-
first step, four face models (Figure 4) peated two times by different partic-
with a scale of 1:1 were used. The mod- ipants at different universities. The
els were made with a laser cutter and entire experiments were videotaped.
the participant was given the physical Using the recordings, verbal analyses
printouts. The methods of production were conducted on the second steps
and geometrical designs of the physical of the experiments. Experiment 1
models were different from each oth- lasted 37 minutes and 8 seconds and
er. One of them was created by adding Experiment 2 lasted 32 minutes and
parallel cardboards to each other with- 36 seconds. In this analysis, head and
out leaving any space in between. The eye movements were ignored and only
second model was made of cardboards hand gestures were studied. The sen-
that crossed each other perpendicular- sory feedback obtained through press-
ly, leaving spaces in between. The third ing keys on the laptop keyboard or by
model was created using non-identical using the mouse was also ignored. In
polygonal frames and contained rela- addition, it should be noted that at the
tively more detailed information, i.e. time of the experiments, all the partic-
points of intersection, surface lengths ipants had already completed their ar-
and number of components. The fourth chitectural education.

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9

4.2. Segmentation of the verbal and the main focus of the communication
gestural content between two participants, we tagged
The analyzed video recordings were the medium of the gesture as “com-
segmented into pieces, consisting of puter screen”. In the case of touching
gestures. In this step, McNeill’s (1992) to the computer screen, and/or the
gesture definitions, which consist of case of pointing the screen by the hand
four categories: iconic, metaphorical, were evaluated under this category. If
deictic and beat, were used. Experi- one of the participants make sketching
ment-1 provided 120 pieces and Ex- by using a pen or a pencil; or if one of
periment-2 provided 103 pieces. the participants points out a detail on
The participants were observed to the sketching paper whether touching
be focusing on the computer screen or not; we evaluated these situations
or conveying the model’s geometrical under the category of “paper”. A third
information by sketching or engaging item, “none” refers to the usage of hand
in a face-to-face dialogue, in no par- gestures in the air without a supporting
ticular order. Based on these different media.
types of engagement, three categories
were determined where gestures were 4.3. Evaluation and comparison
executed: computer screen, paper and of the two modeling exercises
none. If the computer screen became In this part, the distribution of the
Table 1. Distribution of the gestures in two modeling exercise. gestures, the spatial quality of them
which we call “augmented gestures”
and gesture-medium relationship are
examined and discussed. The distri-
bution of these gestures in the verbal
analysis can be seen in Table 1.
Seven of the deictic gestures in Ex-
periment-1, and 6 of the deictic ges-
tures in Experiment-2 carried iconic
and spatial qualities. These “iconic/
deictic” gestures did not only point to
the geometric object as a singular ob-
ject in the environment, but also gave
information on its direction, angle, its
sphere-like quality and its representa-
tion of an area as a circle. These “icon-
ic/deictic” gestures that contain spatial
qualities are evaluated under the cate-
gory of deictic gestures (Figure 6, De-
Figure 5. Distribution of the gestures as a percentage in two ictic gestures).
modeling exercises.
The following spatial qualities are
seen both in Experiment 1 and Ex-
periment 2: verticality, horizontality,
sequentiality, expansion of the piece
of the model, direction, orientation,
angle, spatial relations, circular move-
ment, connections, frames, simulation
of the shape in 2D, simulation of the
geometry in 3D. As it is seen in Figure
6, all the iconic gestures are assumed to
convey spatial qualities. More than half
of the metaphoric gestures convey spa-
tial qualities. For example, where the
verbal content is “column like trees”,
the participant simulated the growth
of the brunches of a tree by two hands
in the air. This metaphoric gesture has
Figure 6. Occurrence of spatial qualities with/in the gestures. motion quality and it also shows the di-

Spatial dimensions of bodily experience in architectural modeling: A case study


10

rection of the growth. In general, deic-


tic gestures are expected to point some
point in the space. Therefore at least
the indicated point has a direction.
However, in Figure 7 we disregarded
this one dimensional information and
counted the deictic gestures as not con-
veying spatial quality.
The expression of the physical mod-
el through hand gestures in the space
above the table plane (“none”) and on
the sketches made on paper (“paper”)
involved more iconic gestures com-
pared to those used for the computer
screen (Figure 7). When the computer
screen was the main focus of the par-
ticipants, deictic gestures were used
significantly more often (Figure 7).
The execution of the deictic gestures Figure 7. Comparison of two modeling exercises in terms of the
involved the index finger touching the type of medium.
computer screen to point to the digital
model as a whole or in part. In the 33
deictic gestures where the model was
pointed to on the computer screen, 4 of
them carried an iconic quality as well.
For example, the sentence “Let’s carry
this from here to here” was accompa-
nied by pointing to a starting point, the
direction towards which the action was
to take place, as well as the destination Figure 8. Iterations and transitions.
point on the computer screen. or third time they tend to use deictic
When verbal and gestural content gestures and only point the location in
is compared, shifting the meaning for- the space. This location can be both a
ward or backward has significance in detail on the drawing/sketch or an ar-
terms of Lakoff (2008) and Johnson’s bitrary space in the air. This situation is
(2008) source-path-goal schema. Mc- shown in Figure 8.
Neill (2005) calls these shifts as “offset
(McNeill, 2005). While explaining the 5. Concluding remarks
physical model using a sketch or using In a broader sense this study sought
hand gestures while sitting face-to-face, to answer the question, “What is?”. This
iconic gestures were used in “forward” might be the reason why there is a huge
and “backward” offsetting. While the gap between the promised potentials of
focus was on the computer, the offsets the digital media and its current inad-
were encountered less often and in the equate reflections on architectural de-
form of deictic gestures (Figure 7). sign curricula. Despite the rapid prog-
Considering the relationship between ress in CAD and CAM technologies
iconic gestures and the image schemas in the last two decades, today conven-
(Figure 6 and Figure 7), iconic hand tional methodologies such as sketching
gestures can be said to offer stronger and model making are still crucial in
support of the source-path-goal sche- architecture education. This research
ma during communication in a physi- should be considered as a preliminary
cal environment. step in understanding why and how
Both in the two exercise it seen the digital interfaces are insufficient in
that, participants might utilize differ- designers’ creation of abstract and con-
ent gestures for the same verbal data. ceptual thinking in the early stages of
For example, once they expressed the architectural design. We argue that the
geometry of the model in detail by aesthetic dimensions of bodily experi-
using iconic gestures, for the second ence is one of the key concepts in the
ITU A|Z • Vol 13 No 3 • November 2016 • S. Alaçam, G. Çağdaş
11

effort to get a deeper understanding and Coding, Semiotica, I (I), p.49-98.


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ITU A|Z • Vol 13 No 3 • November 2016 • S. Alaçam, G. Çağdaş

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