Académique Documents
Professionnel Documents
Culture Documents
was made by Keenan Jones, and is available to the public for free.
Thank you to Wyatt Nelson for all his help and hard work, to all my friends and
Character Name Alignment Race Deity Player Green cells are referenced by formulas and refer to pluses; edit away! fellow gamers for supporting this project, and to Paizo for making such a great game!
Red cells are referenced by formulas and refer to minuses; edit away! If you use this sheet and think it's worth it, please show your appreciation by taking
a moment to donate whatever amount you think is worthy via PayPal. It warms the
0 [1] Medium Adult Grey cells contain formulas, and should not be edited! heart and belly of this starving college student!
Base Size Current Gender Age - Height Weight Hair Eyes Homeland Email: autopathfindersheet@gmail.com
Average round up
Abilities Hit Points Style:
(1st level max) Class Recorder Art [2]
Ability Score Modifier Base [3] Enhance [4] Inherent [5] Temp. Penalty [6] Temp. HP from Lvl [7]HD BAB Fort Reflex Will Skills FC Skills FC hp FC Other Level
STR 10 0 = 10 + + + 0 - Base
0/0 Health +
CON 10 0 = 10 + + + 0 - Damage - .
Paizo Prestige
WIS 10 0 = 10 + + + 0 -
. . . . . Level
CHA 10 0 = 10 + + + 0 - 0 Totals 0 0 0 0 0
Defense and Offense Combat Expertise _ Skills 0 / 0 Ranks Armor Check Penalty: 0
Armor Class Total Armor Shield Dex Size Natural [9] Deflect Dodge Misc. Temp. Class Standard [10] Total Ranks Ability Class Misc. Temp. ACP [8]
Armor Class 10 = 10 + 0 + + 0 + 0 + 0 + 0 + 0 + + 0 Acrobatics Dex 0 = + 0 + + + +
Appraise Int 0 = + 0 + + + +
Flat-Footed 10 = 10 + 0 + + 0 + 0 + 0 + + 0 Bluff Cha 0 = + 0 + + + +
Climb Str 0 = + 0 + + + +
Touch 10 = 10 + 0 + 0 + 0 + 0 + + 0 Craft: Int 0 = + 0 + + + +
Combat Maneuver Defense
BAB STR Craft: Int 0 = + 0 + + + +
CMD 10 = 10 + 0 + 0 + 0 + 0 + 0 + 0 + + 0 Diplomacy Cha 0 = + 0 + + + +
Total DEX Misc. Disable Device Dex = + + + + +
Max DEX Bonus Arcane Spell Failure 0% Initiative 0 = 0 + Disguise Cha 0 = + 0 + + + +
Escape Artist Dex 0 = + 0 + + + +
Saving Throws Total Base Ability Resist Misc. Temp. Automated Notes (Saves & AC): Fly Dex 0 = + 0 + + + +
Fortitude +0 = 0 + 0 + 0 + + 0 Handle Animal Cha = + + + + +
Heal Wis 0 = + 0 + + + + STORY NOTES
Reflex +0 = 0 + 0 + 0 + + 0 Intimidate Cha 0 = + 0 + + + +
Automated Notes (Offensive): Kn. Arcana Int = + + + + +
Will +0 = 0 + 0 + 0 + + 0 Kn. Dungeoneering Int = + + + + +
Notes: Kn. Engineering Int = + + + + +
Miscellaneous Tracking Kn. Geography Int = + + + + +
Attacks Total BAB Ability Size Misc. Temp. Kn. History Int = + + + + +
/
Melee + 0 = 0 + 0 + 0 + + 0 Kn. Local Int = + + + + +
Kn. Nature Int = + + + + +
Ranged + 0 = 0 + 0 + 0 + + 0 Kn. Nobility Int = + + + + +
/
Kn. Planes Int = + + + + +
Combat Man. + 0 = 0 + 0 + 0 + + 0 Kn. Religion Int = + + + + +
Notes: Linguistics Int = + + + + +
Hero Points 0 / 3
Perception Wis 0 = + 0 + + + +
Perform: Cha 0 = + 0 + + + +
Weapons and Armor _ Deadly Aim _ Power Attack _ Perform: Cha 0 = + 0 + + + +
mA [11]mD [12]
Enhance [13] Weapon Variables Attacks Dmg [14] Damage Crit Range Type Prof: Wis = + + + + +
Prof: Wis = + + + + +
Ride Dex 0 = + 0 + + + +
Sense Motive Wis 0 = + 0 + + + +
Sleight of Hand Dex = + + + + +
Spellcraft Int = + + + + +
Stealth Dex 0 = + 0 + + + +
Notes: Survival Wis 0 = + 0 + + + +
Swim Str 0 = + 0 + + + +
Skill Check Max Dex see "base speeds" in
mP [15]
mD [16]
Enhance Armor and Shield [17] Type AC
Penalty Bonus
Spell Failure Category Special Material Use Magic Device Cha = + + + + + single charge run the buff table below
R
Standard 0% T (Trained
Str 0
Only) = + 0 + + + + Land 30 60 120 Extra Movement Info DR e
Fire Experience
S s
Shield 0% T (Trained
Str 0
Only) = + 0 + + + + p Fly average Flight Maneuverability i Cold Medium Level: 0
s
e
Magical Protective Purpose Bonus Type Bonus Value Magic Protective Purpose Bonus Type Bonus Value Languages: e
Swim _ Ignore Armor? t Acid /—
a
d Burrow [18] Run feat or other multiplier SR n
Elect 0 EXP to next level
c
s e
Altering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row! Climb [19] Charge/Run Speed boost? s Sonic
Some Sorcerers, Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.
Feats Race Class and Special Abilities Tactics and Mechanics Notes Quick-Reference GEAR Quick-Reference MAGICAL ITEMS
Quantity Charges Item Value Slot Item [20]
head
headband
face/eyes
throat
shoulders
body
torso
arms
hands
waist
feet
ring
ring
Armor Class Saving Throws Ability ScoresMelee Ranged Extra Attack Skill Checks Size Speed Send to
Buff or Effect Type Active? Change Automated Notes
Natural Other [22] Fort Ref Will St De Co In Wi Ch AttackDamageOff-Hand
2-Handed
OnlyAttack
(Stacks
OnlyDamageTWF
(Stacks
with "Damage")
with "Damage")
[25]
Melee
[23] [26]
[24]
Ranged [27] AllUnique [28] [21] Land Fly Swim Burrow Climb Where?
TOTAL: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 - 0 30 Piecemeal Armor
; Skill Check
[29] Worn? AC Penalty Max Dex Spell Failure Category
;
Totals: 1 0 0 0 Light
;
Chest Piece: ✓
;
Arm Piece: ✓
Leg Piece: ✓
;
;
Dodge (stacks with itself)
INACTIVE 1 1 1 1 1 1
Haste
;
Enhancement INACTIVE
;
Base Speed(s) Untyped (stacks with ACTIVE
itself) 30
Conditions:
;
Circumstance (stacksACTIVE
with itself) 1
;
Circumstance (stacksACTIVE
with itself) 1
;
Circumstance (stacksACTIVE
with itself) 1
;
Circumstance (stacksACTIVE
with itself) 1
;
Circumstance (stacksACTIVE
with itself) 1
;
Light Encumbrance Circumstance (stacksACTIVE
with itself) 1
Quick-Toggle Effects (Automated via checkboxes)
;
Combat Expertise Dodge (stacks with itself)
INACTIVE 1 -1
;
Power Attack Untyped (stacks withINACTIVE
itself) -1 2 -1 1
;
Deadly Aim Untyped (stacks withINACTIVE
itself) -1 2
Magical Protectives (Always Active; Automated via Weapons and Armor section)
;
ACTIVE
;
ACTIVE
;
ACTIVE
;
ACTIVE
Player Character's Encumbrance 0 / 33 lbs Companion Creature's Encumbrance Pack Animal's Encumbrance
Equipment Size: Medium Capacity Max Dex
Check
Penalty SpeedMisc. STR Modifier [30] Size: #REF! Capacity Max Dex
Check
Penalty SpeedMisc. STR Modifier [31] Size: Large Pack Horse Capacity Max DexCheck PenaltySpeed
Light Load 33 lbs Light Load #REF!lbs STR Mod: 16 Light Load 228 lbs
Medium Medium Medium
Total Gold Pieces Other Medium Load 66 lbs +3 -3 Armor Misc. Multiplier [32] Medium Load#REF!lbs +3 -3 Armor Misc. Multiplier [33] Multiplier 1 [34] Medium Load 456 lbs +3 -3 Armor
These are just the basics - I left out some of the more powerful / situational items for you all to find! go through d20pfsrd and Ctrl+F "Circumstance" to find all the stuff that provides crunchy bonuses - it adds up fast!
Disposable Magic (Potions, Scrolls, Wands) Worn Magic Items (Main Sheet) Alchemical Weapons Other Gear + Encumbrance Calculations
d20pfsrd
Quantity Item Price Slot Item Link: Quantity Item Notes DC Price Weight [36]
QuantityCarried? [35] Item Notes Price
Wa headband Flask, Alchemist’s Fire 1d6 fire damage, save vs. +1d6 fire and 1d6 fire next round 15 20
Sc face/eyes Pellet Grenade detonates in 1d3 rounds for 3d6 Fire/Piercing/Bludgeoning damage
15 25
throat Tangleburn bag as Tanglefoot + Alchemists Fire, but DC25 to put flames out 20 150
shoulders Tanglefoot bag target Entangled for 2d4 rounds, Save vs. immobilized 15 50
body Thunderstone BANG; 10ft burst of Fort vs. Deafened for 1 hour 15
arms
hands
waist
feet
ring
ring
To add more space to this sheet, use the "Add Rows" option to insert rows somewhere above row 64 in order to keep the Encumbrance formulas working correctly. Gear Storage "Carried?" Code Capacity Status Disable Encumbrance? _
PC Encumbrance 0 / 33 Light Encumbrance
Companion Creature CC
Pack Animal PA
H
B
You can make up your own Carried Codes for any of these categories.
For gear that is not carried or left at home base, use a code not listed here, such as "NC" - the weight will be
added to an unlisted category and therefor won't contribute towards encumbrance.
Spell List Class: Default Ability: Override Ability: [38]
Main Sheet Total Class Lvl Prestige Class Levels Misc Known Base DC Level Per Day Class Ability Other
Level: 0 = + + 0 0 = + +
Notes: 3 0 = + +
Specialty/Forbidden Schools 6 0 = + +
7 0 = + +
8 0 = + +
9 0 = + +
Class
Power Points: Class Ability Other
Used:
Spell-Like Effects
Uses/Day Effect name Description Save DC Other Notes
Debts
owes [50]
owes [51]
owes
owes
owes
owes
owes
owes
owes
(This section extends to the bottom of the sheet, (This section extends to the bottom of the sheet,
even though the formatting ends here) even though the formatting ends here)
The Big List 'o Bonus Spells 0 1 2 3 4 5 6 7 8 9
Custom (go to "View"->"Hidden
Custom Sheets"->"BLoBS")
Custom (go to "View"->"Hidden
Custom Sheets"->"BLoBS")
Custom (go to "View"->"Hidden
Custom Sheets"->"BLoBS")
Custom (go to "View"->"Hidden
Custom Sheets"->"BLoBS")
0 1 2 3 4 5 6 7 8 9
Domain (Cleric) Air Obscuring Mist Wind Wall Gaseous Form Air Walk Control Winds Chain Lightning Elemental Body IVWhirlwind
(Air Only) Elemental Swarm (Air Only)
Domain (Cleric) Air (Cloud) Obscuring Mist Wind Wall Gaseous Form Solid Fog Control Winds Chain Lightning Elemental Body IVWhirlwind
(Air Only) Storm of Vengeance
Domain (Cleric) Air (Wind) Obscuring Mist Wind Wall Gaseous Form Solid Fog Control Winds Wind Walk Elemental Body IVWhirlwind
(Air Only) Storm of Vengeance
Domain (Cleric) Animal Calm Animals Wind Wall Dominate Animal Solid Fog Control Winds Chain Lightning Animal Shapes Whirlwind Storm of Vengeance
Domain (Cleric) Animal (Feather) Calm Animals Feather Fall Fly Summon Nature'sBeast
Ally IVShape
(Animal
III (Animal
Only)
Fly, Mass
Only) Animal Shapes Summon Nature'sShapechange
Ally VIII (Animal Only)
Domain (Cleric) Animal (Fur) Calm Animals Hold Animal Fly Summon Nature'sBeast
Ally IVShape
(Animal
III (Animal
Only)
AntilifeOnly)
Shell Animal Shapes Summon Nature'sShapechange
Ally VIII (Animal Only)
Domain (Cleric) Artifice Animate Rope Wood Shape Fly Summon Nature'sFabricate
Ally IV (Animal Only)
Major Creation Wall of Iron Statue Shapechange
Domain (Cleric) Artifice (Construct) Animate Rope Wood Shape Stone Shape Summon Nature'sFabricate
Ally IV (Animal Only)
Major Creation Limited Wish Polymorph Any Object
Shapechange
Domain (Cleric) Artifice (Toil) Command Wood Shape Stone Shape Minor Creation Waves of FatigueMajor Creation Waves of Exhaustion
Polymorph Any Object
Prismatic Spere
Domain (Cleric) Artifice (Trap) Command Snare Improve Trap Minor Creation Fabricate Major Creation Teleport Trap Polymorph Any Object
Prismatic Spere
Domain (Cleric) Chaos Protection from Law
Align Weapon (Chaos
MagicOnly)
Circle Against
Chaos
LawHammer Dispel Law Animate Objects Word of Chaos Cloak of Chaos Summon Monster IX (Chaos Only)
Domain (Cleric) Chaos (Azata) Expeditious Retreat
Align Weapon (Chaos
Fly Only) Chaos Hammer Dispel Law Planar Ally Word of Chaos Cloak of Chaos Summon Monster IX (Chaos Only)
Domain (Cleric) Chaos (Demodand) Protection from Law
Align Weapon (Chaos
MagicOnly)
Circle Against
Chaos
LawHammer Dispel Law Corrosive Consumption
Word of Chaos Cloak of Chaos Summon Monster IX (Chaos Only)
Domain (Cleric) Chaos (Demon) Doom Align Weapon (Chaos
RageOnly) Planar Binding (Demons
Dispel Law
Only) Animate Objects Word of Chaos Cloak of Chaos Summon Monster IX (Chaos Only)
Domain (Cleric) Chaos (Entropy) Entropic Shield Align Weapon (Chaos
Dispel
Only)
Magic Chaos Hammer Confusion Animate Objects Destruction Cloak of Chaos Summon Monster IX (Chaos Only)
Domain (Cleric) Chaos (Protean) Confusion, LesserAlign Weapon (Chaos
Displacement
Only) Planar Binding (Protean
Dispel Law
Only) Animate Objects Word of Chaos Cloak of Chaos Summon Monster IX (Chaos Only)
Domain (Cleric) Chaos (Revelry) Protection from Law
Hideous LaughterGood Hope Chaos Hammer Dispel Law Hero's Feast Word of Chaos Irresistable DanceSummon Monster IX (Chaos Only)
Domain (Cleric) Chaos (Whimsy) Hideous LaughterAligh Weapon (Chaos
MagicOnly)
Circle Against
Confusion
Law Dispel Law Cloak of Dreams Word of Chaos Cloak of Chaos Summon Monster IX (Chaos Only)
Domain (Cleric) Charm Charm Person Calm Emotions Suggestion Heroism Charm Monster Geas/Quest Insanity Demand Dominate Monster
Domain (Cleric) Charm (Love) Charm Person Enthrall Suggestion Heroism Charm Monster Geas/Quest Insanity Euphoric Tranquility
Dominate Monster
Domain (Cleric) Charm (Lust) Touch of Idiocy Calm Emotions Suggestion Confusion Charm Monster Geas/Quest Insanity Demand Dominate Monster
Domain (Cleric) Community Bless Shield Other Prayer Imbue with Spell Ability
Telepathic Bond Heroes' Feast Refuge Cure Critical Wounds,
Miracle
Mass
Domain (Cleric) Community (Cooperation) Borrow Skill Share Language Coordinated EffortImbue with Spell Ability
Telepathic Bond Heroes' Feast Refuge Cure Critical Wounds,
Miracle
Mass
Domain (Cleric) Community (Family) Bless Calm Emotions Create Food and Imbue
Water with Spell Ability
Telepathic Bond Heroes' Feast Refuge Cure Critical Wounds,
Miracle
Mass
Domain (Cleric) Community (Home) Alarm Shield Other Glyph of WardingImbue with Spell Ability
Telepathic Bond Heroes' Feast Guards and Wards
Cure Critical Wounds,
Miracle
Mass
Domain (Cleric) Darkness Obscuring Mist Blindness/Deafness
Deeper
(Blindness
DarknessShadow
Only) Conjuration
Summon MonsterShadow
V (1D3 Shadows)
Walk Power Word BlindShadow Evocation,
Shades
Greater
Domain (Cleric) Darkness (Loss) Obscuring Mist Blindness/Deafness
Deeper
(Blindness
DarknessShadow
Only) Conjuration
Enervation Modify Memory Power Word BlindShadow Evocation,
Energy
Greater
Drain
Domain (Cleric) Darkness (Moon) Faerie Fire Blindness/Deafness
Deeper
(Blindness
DarknessMoonstruck
Only) Summon MonsterDream
V (1D3 Shadows)Power Word BlindShadow Evocation,
Shades
Greater
Domain (Cleric) Darkness (Night) Sleep Blindness/Deafness
Deeper
(Blindness
DarknessShadow
Only) Conjuration
Summon MonsterNightmare
V (1D3 Shadows)Power Word BlindShadow Evocation,
Shades
Greater
Domain (Cleric) Death Cause Fear Death Knell Animate Dead Death Ward Slay Living Create Undead Destruction Create Greater Undead
Wail of the Banshee
Domain (Cleric) Death (Murder) Cause Fear Death Knell Keen Edge Death Ward Suffocation Create Undead Destruction Create Greater Undead
Suffocation, Mass
Domain (Cleric) Death (Psychopomp) Cause Fear Death Knell Chain of PerditionDeath Ward Slay Living Planar Ally (Psychopomps Only) Trap the Soul Wail of the Banshee
Domain (Cleric) Death (Undead) Cause Fear Ghoul Touch Animate Dead Enervation Slay Living Create Undead Destruction Create Greater Undead
Energy Drain
Domain (Cleric) Destruction True Strike Shatter Rage Inflict Critical Wounds
Shout Harm Disintegrate Earthquake Implosion
Domain (Cleric) Destruction (Catastrophe) True Strike Control Weather Call Lightning Inflict Critical Wounds
Shout Harm Control Weather Earthquake Implosion
Domain (Cleric) Destruction (Hatred) Murderous Command
Wrathful Mantle Rage Inflict Critical Wounds
Shout Harm Disintegrate Earthquake Implosion
Domain (Cleric) Destruction (Rage) True Strike Bull's Strength Rage Inflict Critical Wounds
Shout Moonstruck Disintegrate Earthquake Implosion
Domain (Cleric) Destruction (Torture) True Strike Pain Strike Rage Inflict Critical Wounds
Symbol of Pain Harm Disintegrate Demand Implosion
Domain (Cleric) Earth Magic Stone Soften Earth and Stone Shape Spike Stones Wall of Stone Stoneskin Elemental Body IVEarthquake
(Earth Only) Elemental Swarm (Earth Only)
Domain (Cleric) Earth (Caves) Magic Stone Create Pit Spiked Pit Spike Stones Wall of Stone Hungry Pit Elemental Body IVEarthquake
(Earth Only) Elemental Swarm (Earth Only)
Domain (Cleric) Earth (Metal) Magic Stone Heat Metal Stone Shape Spike Stones Wall of Stone Wall of Iron Elemental Body IVIron
(Earth
BodyOnly) Elemental Swarm (Earth Only)
Domain (Cleric) Earth (Radiation) Magic Stone Defoliate Stone Shape Blight Wall of Stone Stoneskin Elemental Body IVHorrid
(EarthWilting
Only) Elemental Swarm (Earth Only)
Domain (Cleric) Evil Protection from Good
Align Weapon (Evil
Magic
Only)Circle Against
Unholy
Good
Blight Dispel Good Create Undead Blasphemy Unholy Aura Summon Monster IX (Evil Only)
Domain (Cleric) Evil (Cannibalism) Magic Fang Enemy's Heart Magic Fang, Greater
Unholy Blight Dispel Good Create Undead Blasphemy Unholy Aura Summon Monster IX (Evil Only)
Domain (Cleric) Evil (Corruption) Protection from Good
Suggestion Magic Circle Against
Unholy
Good
Blight Dispel Good Bestow Curse, Greater
Blasphemy Unholy Aura Summon Monster IX (Evil Only)
Domain (Cleric) Evil (Daemon) Cause Fear Align Weapon (Evil
Vampiric
Only) Touch Unholy Blight Dispel Good Planar Binding (Daemon
Blasphemy
Only) Unholy Aura Summon Monster IX (Evil Only)
Domain (Cleric) Evil (Demodand) Protection from Good
Align Weapon (Evil
Magic
Only)Circle Against
Unholy
Good
Blight Dispel Good Corrosive Consumption
Blasphemy Unholy Aura Summon Monster IX (Evil Only)
Domain (Cleric) Evil (Demon) Doom Align Weapon (Evil
Rage
Only) Unholy Blight Dispel Good Planar Binding (Demons
Blasphemy
Only) Unholy Aura Summon Monster IX (Evil Only)
Domain (Cleric) Evil (Devil) Command Align Weapon (Evil
Suggestion
Only) Unholy Blight Dispel Good Planar Binding (Devils
Blasphemy
Only) Unholy Aura Summon Monster IX (Evil Only)
Domain (Cleric) Evil (Fear) Cause Fear Align Weapon (Evil
Scare
Only) Fear Dispel Good Create Undead Blasphemy Unholy Aura Summon Monster IX (Evil Only)
Domain (Cleric) Evil (Kyton) Delay Pain Instrument of Agony
Agonize Symbol of Pain Dispel Good Create Undead Blasphemy Unholy Aura Summon Monster IX (Evil Only)
Domain (Cleric) Fire Burning Hands Produce Flame Fireball Wall of Fire Fire Shield Fire Seeds Elemental Body IVIncendiary
(Fire Only)
Cloud Elemental Swarm (Fire Only)
Domain (Cleric) Fire (Arson) Burning Hands Flaming Sphere Fireball Wall of Fire Flame Strike Fire Seeds Delayed Blast Fireball
Incendiary Cloud Elemental Swarm (Fire Only)
Domain (Cleric) Fire (Ash) Burning Hands Produce Flame Fireball Wall of Fire Fire Shield Fire Seeds Disintigrate Incendiary Cloud Fiery Body
Domain (Cleric) Fire (Smoke) Burning Hands Pyrotechnics Stinking Cloud Wall of Fire Fire Shield Fire Seeds Elemental Body IVIncendiary
(Fire Only)
Cloud Elemental Swarm (Fire Only)
Domain (Cleric) Glory Shield of Faith Bless Weapon Searing Light Holy Smite Righteous Might Undeath To DeathHoly Sword Holy Aura Gate
Domain (Cleric) Glory (Heroism) Shield of Faith Bless Weapon Heroism Holy Smite Righteous Might Heroism, Greater Holy Sword Holy Aura Gate
Domain (Cleric) Glory (Honor) Shield of Faith Zone of Truth Searing Light Holy Smite Righteous Might Geas/Quest Holy Sword Holy Aura Gate
Domain (Cleric) Good Protection from Evil
Align Weapon (Good
Magic
Only)
Circle Against
HolyEvil
Smite Dispel Evil Blade Barrier Holy Word Holy Aura Summon Monster IX (Good Only)
Domain (Cleric) Good (Agathion) Shield of Faith Align Weapon (Good
Tongues
Only) Holy Smite Dispel Evil Planar Ally (Agathions
Holy Word
Only) Holy Aura Summon Monster IX (Good Only)
Domain (Cleric) Good (Archon) Divine Favor Align Weapon (Good
Prayer
Only) Holy Smite Dispel Evil Planar Ally (Archons
HolyOnly)
Word Holy Aura Summon Monster IX (Good Only)
Domain (Cleric) Good (Azata) Expeditios RetreatAlign Weapon (Good
Fly Only) Holy Smite Dispel Evil Planar Ally (AzataHoly
Only)
Word Holy Aura Summon Monster IX (Good Only)
Domain (Cleric) Good (Friendship) Protection from Evil
Shield Other Magic Circle Against
HolyEvil
Smite Telepathic Bond Blade Barrier Holy Word Holy Aura Summon Monster IX (Good Only)
Domain (Cleric) Good (Redemption) Protection from Evil
Qualm Magic Circle Against
Forced
Evil Repentance
Atonement Blade Barrier Holy Word Holy Aura Summon Monster IX (Good Only)
Domain (Cleric) Healing Cure Light Wounds
Cure Moderate Wounds
Cure Serious Wounds
Cure Critical Wounds
Breath of Life Heal Regenerate Cure Critical Wounds,
Heal,Mass
Mass
Domain (Cleric) Healing (Restoration) Cure Light Wounds
Remove Disease Cure Serious Wounds
Neutralize PoisonBreak Enchantment
Heal Regenerate Cure Critical Wounds,
Heal,Mass
Mass
Domain (Cleric) Healing (Resurrection) Cure Light Wounds
Cure Moderate Wounds
Cure Serious Wounds
Cure Critical Wounds
Raise Dead Heal Resurrection Cure Critical Wounds,
True Mass
Resurrection
Domain (Cleric) Knowledge Comprehend Languages
Detect Thoughts Speak with Dead Divination True Seeing Find the Path Legend Lore Discern Location Foresight
Domain (Cleric) Knowledge (Aeon) Sanctuary Detect Thoughts Speak with Dead Divination Telepathic Bond Planar Binding (Aeons
Legend
Only)
Lore Discern Location Foresight
Domain (Cleric) Knowledge (Memory) Comprehend Languages
Memory Lapse Speak with Dead Divination True Seeing Modify Memory Legend Lore Moment of Prescience
Foresight
Domain (Cleric) Knowledge (Thought) Comprehend Languages
Detect Thoughts Seek Thoughts Divination Telepathic Bond Find the Path Legend Lore Mind Blank Foresight
Domain (Cleric) Law Protection from Chaos
Align Weapon (Law
Magic
Only)
Circle Against
Order's
Chaos
Wrath Dispel Chaos Hold Monster Dictum Shield of Law Summon Monster IX (Law Only)
Domain (Cleric) Law (Archon) Divine Favor Align Weapon (Law
Prayer
Only) Order's Wrath Dispel Chaos Planar Ally (Archons
Dictum
Only) Shield of Law Summon Monster IX (Law Only)
Domain (Cleric) Law (Devil) Command Align Weapon (Law
Suggestion
Only) Order's Wrath Dispel Chaos Planar Binding (Devils
DictumOnly) Shield of Law Summon Monster IX (Law Only)
Domain (Cleric) Law (Inevitable) Protection from Chaos
Align Weapon (Law
Command
Only) Undead
Order's Wrath Command, Greater
Planar Binding (Inevitables
Dictum Only) Shield of Law Summon Monster IX (Law Only)
Domain (Cleric) Law (Judgment) Protection from Chaos
Castigate Magic Circle Against
Rebuke
Chaos Mark of Justice Hold Monster Dictum Shield of Law Summon Monster IX (Law Only)
Domain (Cleric) Law (Kyton) Delay Pain Instrument of Agony
Agonize Order's Wrath Symbol of Pain Hold Monster Dictum Shield of Law Summon Monster IX (Law Only)
Domain (Cleric) Law (Loyalty) Remove Fear Align Weapon (Law
Magic
Only)
Circle Against
Order's
Chaos
Wrath Command, Greater
Hold Monster Dictum Shield of Law Summon Monster IX (Law Only)
Domain (Cleric) Law (Slavery) Charm Person Align Weapon (Law
Magic
Only)
Circle Against
Order's
Chaos
Wrath Dominate PersonHold Monster Dictum Binding Summon Monster IX (Law Only)
Domain (Cleric) Law (Tyranny) Command Align Weapon (Law
Bestow
Only)Curse Order's Wrath Dispel Chaos Hold Monster Symbol of Persuasion
Shield of Law Summon Monster IX (Law Only)
Domain (Cleric) Liberation Remove Fear Remove ParalysisRemove Curse Freedom of Movement
Break Enchantment
Dispel Magic, Greater
Refuge Mind Blank Freedom
Domain (Cleric) Liberation (Freedom) Sanctuary Remove ParalysisRemove Curse Freedom of Movement
Plane Shift Dispel Magic, Greater
Refuge Mind Blank Freedom
Domain (Cleric) Liberation (Revolution) Remove Fear Enthrall Remove Curse Freedom of Movement
Break Enchantment
Symbol of Persuasion
Refuge Mind Blank Freedom
Domain (Cleric) Luck True Strike Aid Protection from Energy
Freedom of Movement
Break Enchantment
Mislead Spell Turning Moment of Prescience
Miracle
Domain (Cleric) Luck (Curse) Bane Aid Bestow Curse Freedom of Movement
Break Enchantment
Eyebite Spell Turning Moment of Prescience
Miracle
Domain (Cleric) Luck (Fate) True Strike Augury Borrow Fortune Freedom of Movement
Break Enchantment
Mislead Spell Turning Moment of Prescience
Miracle
The Big List 'o Bonus Spells 0 1 2 3 4 5 6 7 8 9
Domain (Cleric) Luck (Imagination) Silent Image Minor Image Major Image Freedom of Movement
Dream Mislead Spell Turning Moment of Prescience
Miracle
Domain (Cleric) Madness Confusion, LesserTouch of Idiocy Rage Confusion Nightmare Phantasmal KillerInsanity Scintillating Pattern
Weird
Domain (Cleric) Madness (Insanity) Confusion, LesserTouch of Idiocy Rage Moonstruck Nightmare Phantasmal Web Insanity Scintillating Pattern
Weird
Domain (Cleric) Madness (Nightmare) Confusion, LesserTouch of Idiocy Rage Phantasmal KillerNightmare Cloak of Dreams Insanity Scintillating Pattern
Weird
Domain (Cleric) Magic Identify Magic Mouth Dispel Magic Imbue with Spell Ability
Spell Resistance Antimagic Field Spell Turning Protection from Spells
Mage's Disjunction
Domain (Cleric) Magic (Arcane) Magic Aura Magic Mouth Dispel Magic Arcane Eye Spell Resistance Analyze DweomerSpell Turning Protection from Spells
Mage's Disjunction
Domain (Cleric) Magic (Divine) Identify Bless Water Dispel Magic Imbue with Spell Ability
Cleanse Antimagic Field Resurrection Protection from Spells
Miracle
Domain (Cleric) Nobility Divine Favor Enthrall Magic Vestment Discern Lies Command, Greater
Geas/Quest Repulsion Demand Storm of Vengeance
Domain (Cleric) Nobility (Aristocracy) Divine Favor Enthrall Enter Image Discern Lies Command, Greater
Geas/Quest Repulsion Demand Overwhelming Presence
Domain (Cleric) Nobility (Leadership) Bless Enthrall Prayer Discern Lies Command, Greater
Brilliant InspirationRepulsion Demand Storm of Vengeance
Domain (Cleric) Nobility (Martyr) Divine Favor Shield Other Magic Vestment Discern Lies Command, Greater
Sacrificial Oath Repulsion Demand Storm of Vengeance
Domain (Cleric) Plant Entangle Barkskin Plant Growth Command Plants Wall of Thorns Repel Wood Animate Plants Control Plants Shambler
Domain (Cleric) Plant (Decay) Entangle Barkskin Contagion Poison Wall of Thorns Harm Animate Plants Control Plants Shambler
Domain (Cleric) Plant (Growth) Enlarge Person Barkskin Plant Growth Command Plants Righteous Might Repel Wood Animate Plants Control Plants Shambler
Domain (Cleric) Protection Sanctuary Shield Other Protection from Energy
Spell Immunity Spell Resistance Antimagic Field Repulsion Mind Blank Prismatic Sphere
Domain (Cleric) Protection (Defense) Shield Barkskin Protection from Energy
Spell Immunity Spell Resistance Antimagic Field Deflection Mind Blank Prismatic Sphere
Domain (Cleric) Protection (Purity) pt1 Protection from Chaos
Shield Other Remove Blindness/Deafness
Spell Immunity Atonement Antimagic Field Repulsion Mind Blank Prismatic Sphere
Domain (Cleric) Protection (Purity) pt2 Protection from Evil
Domain (Cleric) Protection (Purity) pt3 Protection from Good
Domain (Cleric) Protection (Purity) pt4 Protection from Law
Domain (Cleric) Protection (Solitude) Sanctuary Silence Protection from Energy
Detect Scrying Mirage Arcana Antimagic Field Repulsion Mind Blank Create Demiplane, Greater
Domain (Cleric) Repose Deathwatch Gentle Repose Speak with Dead Death Ward Slay Living Undeath To DeathDestruction Waves of Exhaustion
Wail of the Banshee
Domain (Cleric) Repose (Ancestors) Deathwatch Gentle Repose Speak with Dead Rest Eternal Slay Living Geas/Quest Destruction Waves of Exhaustion
Wail of the Banshee
Domain (Cleric) Repose (Psychopomp) Deathwatch Gentle Repose Chain of PerditionDeath Ward Slay Living Planar Ally (Psychopomps
Destruction
Only) Trap the Soul Wail of the Banshee
Domain (Cleric) Repose (Souls) Deathwatch Gentle Repose Animate Dead Death Ward Slay Living Antilife Shell Destruction Waves of Exhaustion
Trap the Soul
Domain (Cleric) Ruins Magic Stone Stone Call Meld Into Stone Rusting Grasp Commune with Nature
Stone Tell Statue Earthquake Clashing Rocks
Domain (Cleric) Rune Erase Secret Page Glyph of WardingExplosive Runes Planar Binding, Lesser
Glyph of Warding,Instant
GreaterSummonsSymbol of Death Teleportation Circle
Domain (Cleric) Rune (Language) Comprehend Languages
Share Language Tongues Explosive Runes Telepathic Bond Glyph of Warding,Instant
GreaterSummonsSymbol of Death Teleportation Circle
Domain (Cleric) Rune (Wards) Arcane Lock Secret Page Glyph of WardingDimensional Anchor
Planar Binding, Lesser
Guards and Wards
Instant SummonsSymbol of Death Teleportation Circle
Domain (Cleric) Scalykind Magic Fang Animal Trance Magic Fang, Greater
Poison Animal Growth (Snakes
EyebiteOnly) Creeping Doom (Snakes)
Animal Shapes Shapechange
Domain (Cleric) Scalykind (Dragon) Magic Fang Animal Trance Draconic Reservoir
Dragon's Breath Animal Growth (Snakes
Form ofOnly)
the Dragon
Creeping
I Doom (Snakes)
Animal Shapes Shapechange
Domain (Cleric) Scalykind (Saurian) Magic Fang Animal Trance Magic Fang, Greater
Summon Nature'sBeast
Ally IVShape
(Dinosaur
III Eyebite
Only) Summon Nature'sAnimal
Ally VIIShapes
(DinosaurShapechange
Only)
Domain (Cleric) Scalykind (Venom) Magic Fang Pernicious PoisonMagic Fang, Greater
Poison Animal Growth (Snakes
Cloudkill
Only) Creeping Doom (Snakes)
Animal Shapes Shapechange
Domain (Cleric) Strength Enlarge Person Bull's Strength Magic Vestment Spell Immunity Righteous Might Stoneskin Grasping Hand Clenched Fist Crushing Hand
Domain (Cleric) Strength (Ferocity) Enlarge Person Bull's Strength Rage Spell Immunity Righteous Might Bull's Strength, Mass
Grasping Hand Clenched Fist Crushing Hand
Domain (Cleric) Strength (Fist) True Strike Bull's Strength Magic Fang, Greater
Force Punch Righteous Might Stoneskin Grasping Hand Clenched Fist Crushing Hand
Domain (Cleric) Strength (Resolve) Bless Bull's Strength Magic Vestment Spell Immunity Righteous Might Heroes' Feast Grasping Hand Clenched Fist Crushing Hand
Domain (Cleric) Sun Endure Elements Heat Metal Searing Light Fire Shield Flame Strike Fire Seeds Sunbeam Sunburst Prismatic Sphere
Domain (Cleric) Sun (Day) Endure Elements Continual Flame Daylight Spell Immunity Flame Strike Fire Seeds Sunbeam Sunburst Prismatic Sphere
Domain (Cleric) Sun (Light) Faerie Fire Heat Metal Daylight Fire Shield Flame Strike Fire Seeds Sunbeam Sunburst Prismatic Sphere
Domain (Cleric) Sun (Revelation) Detect Secret Doors
See Invisibility Banish Seeming Fire Shield True Seeing Fire Seeds Sunbeam Sunburst Prismatic Sphere
Domain (Cleric) Travel Longstrider Locate Object Fly Dimension Door Teleport Find the Path Teleport, Greater Phase Door Astral Projection
Domain (Cleric) Travel (Exploration) Expeditious Retreat
Locate Object Fly Locate Creature Teleport Find the Path Teleport, Greater Phase Door World Wave
Domain (Cleric) Travel (Trade) Floating Disk Locate Object Fly Dimension Door Overland Flight Find the Path Teleport, Greater Phase Door Gate
Domain (Cleric) Trickery Disguise Self Invisibility Nondetection Confusion False Vision Mislead Screen Invisibility, Mass Time Stop
Domain (Cleric) Trickery (Ambush) Alarm Invisibility Nondetection Confusion Illusory Wall Veil Screen Invisibility, Mass Time Stop
Domain (Cleric) Trickery (Deception) Alarm Mirror Image Nondetection Confusion False Vision Msilead Project Image Invisibility, Mass Time Stop
Domain (Cleric) Trickery (Greed) Alarm Masterwork Transformation
Nondetection Confusion False Vision Guards and Wards
Create DemiplaneInvisibility, Mass Time Stop
Domain (Cleric) Trickery (Innuendo) Sow Thougth Mirror Image Suggestion Confusion False Vision Suggestion, MassScreen Invisibility, Mass Time Stop
Domain (Cleric) Trickery (Thievery) Alarm Invisibility Locate Object Confusion False Vision Guards and Wards
Ethereal Jaunt Invisibility, Mass Time Stop
Domain (Cleric) Vermin Jump Vomit Swarm Darkvision Insect Plague Swarm Skin (Spider,
WhipCrab,
of Ants
Centipede,
Creeping
and Army
DoomAnt Fly,
Swarms
MassOnly) Mind Blank
Domain (Cleric) Void Feather Fall Levitate Fly Planar Binding, Lesser
Overland Flight Planar Binding Reverse Gravity Planar Binding, Greater
Interplanetary Teleport
Domain (Cleric) Void (Dark Tapestry) Feather Fall Summon MonsterDarkvision
II Planar Binding, Lesser
Summon MonsterPlanar
V Binding Creeping Doom Planar Binding, Greater
Interplanetary Teleport
Domain (Cleric) Void (Isolation) Feather Fall Levitate Fly Crushing DespairOverland Flight Wall of Force Prismatic Wall Planar Binding, Greater
Interplanetary Teleport
Domain (Cleric) Void (Stars) Feather Fall Hypnotic Pattern Fly Planar Binding, Lesser
Summon MonsterPlanar
V Binding Sunbeam Planar Binding, Greater
Meteor Swarm
Domain (Cleric) War Magic Weapon Spiritual Weapon Magic Vestment Divine Power Flame Strike Blade Barrier Power Word BlindPower Word StunPower Word Kill
Domain (Cleric) War (Blood) Magic Weapon Spiritual Weapon Vampiric Touch Divine Power Wall of Thons Blade Barrier Inflict Serious Wounds,
PowerMass
Word StunPower Word Kill
Domain (Cleric) War (Tactics) Magic Weapon Aid Magic Vestment Divine Power Command, Greater
Blade Barrier Power Word BlindPlannar Ally, Greater
Power Word Kill
Domain (Cleric) Water Obscuring Mist Fog Cloud Water Breathing Control Water Ice Storm Cone of Cold Elemental Body IVHorrid
(WaterWilting
Only) Elemental Swarm (Water Only)
Domain (Cleric) Water (Flotsam) Obscuring Mist Make Whole Water Breathing Control Water Major Creation Animate Objects Elemental Body IVHorrid
(WaterWilting
Only) Elemental Swarm (Water Only)
Domain (Cleric) Water (Flowing) Obscuring Mist Cat's Grace Water Breathing Freedom of Movement
Ice Storm Fluid Form Elemental Body IVMind
(Water
Blank
Only) Elemental Swarm (Water Only)
Domain (Cleric) Water (Ice) Obscuring Mist Fog Cloud Water Breathing Control Water Ice Storm Cone of Cold Freezing Sphere Horrid Wilting Polar Ray
Domain (Cleric) Water (Oceans) Obscuring Mist Slipstream Water Walk Control Water Ice Storm Cone of Cold Elemental Body IVHorrid
(WaterWilting
Only) Tsunami
Domain (Cleric) Water (Rivers) Hydraulic Push Slipstream Water Breathing Control Water Elemental Body IIFluid Form Elemental Body IVHorrid
(WaterWilting
Only) Elemental Swarm (Water Only)
Domain (Cleric) Weather Obscuring Mist Fog Cloud Call Lightning Sleet Storm Ice Storm Control Winds Control Weather Whirlwind Storm of Vengeance
Domain (Cleric) Weather (Seasons) Goodberry Fog Cloud Call Lightning Blight Ice Storm Control Winds Control Weather Sunburst Storm of Vengeance
Domain (Cleric) Weather (Storms) Obscuring Mist Fog Cloud Call Lightning Sleet Storm Call Lightning Storm
Sirocco Control Weather Whirlwind Storm of Vengeance
Mystery (Oracle) Ancestor Unseen Servant Spiritual Weapon Heroism Spiritual Ally Telekinesis Heroism, Greater Ethereal Jaunt Vision Astral Projection
Mystery (Oracle) Apocalypse Deathwatch Summon Swarm Explosive Runes Ice Storm Insect Plague Circle of Death Vision Incendiary Cloud Meteor Swarm
Mystery (Oracle) Battle Enlarge Person Fog Cloud Magic Vestment Wall of Fire Righteous Might Bull's Strength, Mass
Control Weather Earthquake Storm of Vengeance
Mystery (Oracle) Bones Cause Fear False Life Animate Dead Fear Slay Living Circle of Death Control Undead Horrid Wilting Wail of the Banshee
Mystery (Oracle) Dark Tapestry Entropic Shield Dust of Twilight Tongues Black Tentacles Feeblemind Planar Binding Insanity Reverse Gravity Interplanetary Teleport
Mystery (Oracle) Flame Burning Hands Resist Energy Fireball Wall of Fire Summon MonsterFire
V (Fire
Seeds
ElementalFire
Only)
Storm Incendiary Cloud Fiery Body
Mystery (Oracle) Heavens Color Spray Hypnotic Pattern Daylight Rainbow Pattern Overland Flight Chain Lightning Prismatic Spray Sunburst Meteor Swarm
The Big List 'o Bonus Spells 0 1 2 3 4 5 6 7 8 9
Mystery (Oracle) Juju Speak with Animals
Hideous LaughterFear Charm Monster Create Undead (Juju
Magic
Zombies
Jar Only)Creeping Doom Trap the Soul Shapechange
Mystery (Oracle) Life Detect Undead Restoration, Lesser
Neutralize PoisonRestoration Breath of Life Heal Restoration, Greater
Heal, Mass True Resurrection
Mystery (Oracle) Lore Identify Tongues Locate Object Legend Lore Contact Other Plane
Owl's Wisdom, Mass
Vision Moment of Prescience
Time Stop
Mystery (Oracle) Lunar Fumbletongue Dust of Twilight Rage Moonstruck Aspect of the WolfLitany of MadnessLunar Veil Blood Mist Polar Midnight
Mystery (Oracle) Metal Lead Blades Heat Metal Keen Edge Versatile WeaponMajor Creation (Metal
Wall Only)
of Iron Statue (Any Metal)
Repel Metal or Stone
Iron Body
Mystery (Oracle) Nature Charm Animal Barkskin Speak with PlantsGrove of Respite Awaken Stone Tell Creeping Doom Animal Shapes World Wave
Mystery (Oracle) Occult Unseen Servant Spectral Hand Clairaudience/Clairvoyance
Scrying Contact Other Plane
Project Image Vision Moment of Prescience
Astral Projection
Mystery (Oracle) Outer Rifts Endure Elements Resist Energy Vermin Shape I Confusion Planar Binding, Lesser
Planar Binding Insanity Planar Binding, Greater
Imprisonment
Mystery (Oracle) Solar Faerie Fire Flaming Sphere Daylight Dimension Door Planar AdaptationSirocco Sunbeam Sunburst Prismatic Sphere
Mystery (Oracle) Spellscar Ray of Enfeeblement
Obscure Object Dispel Magic Globe of Invulnerability,
Break Enchantment
Lesser Antimagic Field Spell Turning Spellscar Mage's Disjunction
Mystery (Oracle) Stone Magic Stone Stone Call Meld Into Stone Wall of Stone Stoneskin Stone Tell Statue Repel Metal or Stone
Clashing Rocks
Mystery (Oracle) Time Memory Lapse Gentle Repose Sands of Time Threefold Aspect Permanency Contingency Disintegrate Temporal Stasis Time Stop
Mystery (Oracle) Waves Touch of the Sea Slipstream Water Breathing Wall of Ice Geyser Fluid Form Vortex Seamantle Tsunami
Mystery (Oracle) Wind Alter Winds Gust of Wind Cloak of Winds River of Wind Control Winds Sirocco Control Weather Whirlwind Winds of Vengeance
Mystery (Oracle) Winter Endure Elements Frost Fall Sleet Storm Ice Storm Icy Prison Cone of Cold Ice Body Polar Ray Icy Prison, Mass
Mystery (Oracle) Wood Shillelagh Barkskin Minor Creation (Wood
ThornOnly)
Body Tree Stride Ironwood Transmute Metal Changestaff
To Wood Wooden Phalanx
Bloodline (Sorcerer)
Aberrant Enlarge Person See Invisibility Tongues Black Tentacles Feeblemind Veil Plane Shift Mind Blank Shapechange
Bloodline (Sorcerer)
Abyssal Cause Fear Bull's Strength Rage Stoneskin Dismissal Transformation Teleport, Greater Unholy Aura Summon Monster IX
Bloodline (Sorcerer)
Accursed Ray of Enfeeblement
Touch of Idiocy Ray of ExhaustionBestow Curse Feeblemind Eyebite Insanity Dimensional LockEnergy Drain
Bloodline (Sorcerer)
Aquatic (Sorcerer Bloodline) Hydraulic Push Slipstream Aqueous Orb Geyser Control Water Beast Shape IV Summon MonsterSeamantle
VII World Wave
Bloodline (Sorcerer)
Arcane Identify Invisibility Dispel Magic Dimension Door Overland Flight True Seeing Teleport, Greater Power Word StunWish
Bloodline (Sorcerer)
Boreal Enlarge Person Rage Elemental Aura (Cold
Wall Only)
of Ice Cone of Cold Transformation Giant Form I Polar Ray Meteor Swarm (Dealing Cold Damage)
Bloodline (Sorcerer)
Celestial Bless Resist Energy Magic Circle Against
Remove
Evil Curse Flame Strike Dispel Magic, Greater
Banishment Sunburst Gate
Bloodline (Sorcerer)
Daemon Ray of Enfeeblement
Touch of Idiocy Vampiric Touch Contagion Blight Circle of Death Waves of Exhaustion
Horrid Wilting Soul Bind
Bloodline (Sorcerer)
Deep Earth Expeditious Excavation
Darkvision Shifting Sand Stoneskin Spike Stones Stone Tell Repel Metal or Stone
Earthquake Clashing Rocks
Bloodline (Sorcerer)
Destined Alarm Blur Protection from Energy
Freedom of Movement
Break Enchantment
Mislead Spell Turning Moment of Prescience
Foresight
Bloodline (Sorcerer)
Div Disguise Self Touch of Idiocy Deeper DarknessBestow Curse Insect Plague Disintergrate Insanity Earthquake Wish
Bloodline (Sorcerer)
Djinni Shocking Grasp Invisibility Fly Minor Creation Overland Flight Chain Lightning Plane Shift Planar Binding, Greater
Wish
Bloodline (Sorcerer)
Draconic Mage Armor Resist Energy Fly Fear Spell Resistance Form of the Dragon
Form
I of the Dragon
Form
II of the Dragon
Wish
III
Bloodline (Sorcerer)
Dreamspun Sleep Augury Deep Slumber Divination Dream Shadow Walk Vision Moment of Prescience
Astral Projection
Bloodline (Sorcerer)
Ectoplasm Obscuring Mist Ghost Whip Ectoplasmic Snare
Spirit-Bound Blade
Wall of EctoplasmEthereal Jaunt Ectoplasmic Eruption
Create DemiplaneEtherealness
Bloodline (Sorcerer)
Efreeti Enlarge Person Scorching Ray Fireball Wall of Fire Persistent Image Planar Binding Plane Shift Giant Form II Wish
Bloodline (Sorcerer)
Elemental Burning Hands Scorching Ray Protection from Energy
Elemental Body I Elemental Body IIElemental Body IIIElemental Body IVSummon MonsterElemental
VIII (Elementals
SwarmOnly)
Bloodline (Sorcerer)
Fey Entangle Hideous LaughterDeep Slumber Poison Tree Stride Mislead Phase Door Irresistible DanceShapechange
Bloodline (Sorcerer)
Ghoul Sorcerer Ray of Enfeeblement
Feast of Ashes Vampiric Touch Fear Hungry Earth Move Earth Control Undead Unholy Aura Wail of the Banshee
Bloodline (Sorcerer)
Harrow Ill Omen Augury Harrowing Shadow Conjuration
Contact Other Plane
Legend Lore Harrowing, Greater
Moment of Prescience
Wierd
Bloodline (Sorcerer)
Imperious (Human Only) Moment of Greatness
Eagle's Splendor Heroism Threefold Aspect Command, Greater
Repulsion Age Resistance, Greater
Prediction of Failure
Overwhelming Presence
Bloodline (Sorcerer)
Impossible Confusion, LesserMake Whole Shrink Item Confusion Fabricate Animate Objects Insanity Polymorph Any Object
Wish
Bloodline (Sorcerer)
Infernal Protection from Good
Scorching Ray Suggestion Charm Monster Dominate PersonPlanar Binding (Devils
Teleport,
and Greater
Creatures
Power
with Word
the Fiendish
StunMeteor
Template
SwarmOnly)
Bloodline (Sorcerer)
Kobold (Kobold Only) Alarm Create Pit Explosive Runes Dragon's Breath Transmute Rock To
Guards
Mud and Wards
Delayed Blast Fireball
Form of the Dragon
Imprisonment
III
Bloodline (Sorcerer)
Maestro Ventriloquism Hideous LaughterSuggestion Shout Dominate PersonSuggestion, MassPower Word BlindShout, Greater Wail of the Banshee
Bloodline (Sorcerer)
Marid Obscuring Mist See Invisibility Gaseous Form Wall of Ice Persistent Image Elemental Body IIIPlane Shift Polar Ray Wish
Bloodline (Sorcerer)
Martyred Endure Elements Surmount Affliction
Heroism Blessing of Fervor[52] Heroism, Greater Joyful Rapture Mindblank Overwhelming Presence
Bloodline (Sorcerer)
Nanite Disguise Self Defensive Shock Gaseous Form Miasmatic Form Echolocation Fluid Form Magnetic Field Iron Body Shapechange
Bloodline (Sorcerer)
Oni Ray of Enfeeblement
Invisibility Fly Charm Monster Cone of Cold Dispel Magic, Greater
Waves of Exhaustion
Trap the Soul Dominate Monster
Bloodline (Sorcerer)
Orc Burning Hands Bull's Strength Rage Wall of Fire Cloudkill Transformation Delayer Blast Fireball
Iron Body Meteor Swarm
Bloodline (Sorcerer)
Pestilence Charm Animal Summon Swarm Contagion Repel Vermin Insect Plague Eyebite Creeping Doom Horrid Wilting Power Word Kill
Bloodline (Sorcerer)
Protean Entropic Shield Blur Gaseous Form Confusion Major Creation Disintergrate Polymorph, Greater
Polymorph Any Object
Shapechange
Bloodline (Sorcerer)
Psychic Mind Thrust I Id Insinuation I Ego Whip I Intellect Fortress IPsychic Crush I Mental Barrier V Tower of Iron WillBilocation
III Microcosm
Bloodline (Sorcerer)
Rakshasa Charm Person Invisibility Suggestion Detect Scrying Prying Eyes Suggestion, MassPolymorph, Greater
Mind Blank Dominate Monster
Bloodline (Sorcerer)
Serpentine Hypnotism Delay Poison Summon MonsterPoison
III (Reptiles Only)Hold Monster Suggestion, MassSummon MonsterIrresistible
VII (Reptiles
DanceDominate
Only) Monster
Bloodline (Sorcerer)
Shadow Ray of Enfeeblement
Darkvision Deeper DarknessShadow Conjuration
Shadow Evocation
Shadow Walk Power Word BlindShadow Evocation,
Shades
Greater
Bloodline (Sorcerer)
Shaitan True Strike Glitterdust Magic Weapon, Greater
Stoneskin Wall of Stone Wall of Iron Plane Shift Iron Body Wish
Bloodline (Sorcerer)
Starsoul Unseen Servant Glitterdust Blink Call Lightning Storm
Overland
(Dealing
Flight
Fire Damage,
RepulsionDamageReverse
Increased
Gravity
Outdoors
Prying
At Night)
Eyes, Greater
Meteor Swarm
Bloodline (Sorcerer)
Stormborn Shocking Grasp Gust of Wind Lightning Bolt Shout Overland Flight Chain Lightning Control Weather Whirlwind Storm of Vengeance
Bloodline (Sorcerer)
Undead Chill Touch False Life Vampiric Touch Animate Dead Waves of FatigueUndeath To DeathFinger of Death Horrid Wilting Energy Drain
Bloodline (Sorcerer)
Verdant Entangle Barkskin Speak with PlantsCommand Plants Wall of Thorns Transport Via Plants
Plant Shape III Animate Plants Shambler
Bloodline (Bloodrager)
Aberrant (Bloodrager) Enlarge Person See Invisibility Displacement Black Tentacles
Bloodline (Bloodrager)
Abyssal (Bloodrager) Ray of Enfeeblement
Bull's Strength Rage Stoneskin
Bloodline (Bloodrager)
Arcane (Bloodrager) Magic Missile Invisibility Lightning Bolt Dimension Door
Bloodline (Bloodrager)
Black Blood Chill Touch Unshakable Chill Elemental Aura (Cold
BlackOnly)
Tentacles
Bloodline (Bloodrager)
Celestial (Bloodrager) Bless Resist Energy Heroism Holy Smite
Bloodline (Bloodrager)
Destined (Bloodrager) Shield Blur Protection of Energy
Freedom of Movement
Bloodline (Bloodrager)
Draconic (Bloodrager) Shield Resist Energy Fly Fear
Bloodline (Bloodrager)
Elemental (Bloodrager) Burning Hands (Match
Scorching
Bloodline
Ray (Match
Elemental
Protection
Bloodline
Type)
of Energy
Elemental
Elemental
Type)
Body I
Bloodline (Bloodrager)
Fey (Bloodrager) Entangle Hideous LaughterHaste Confusion
Bloodline (Bloodrager)
Infernal (Bloodrager) Protection from Good
Scorching Ray Suggestion Fire Shield
Bloodline (Bloodrager)
Kyton Pursuasive Goad Pain Strike Deeper DarknessFear
Bloodline (Bloodrager)
Undead (Bloodrager) Chill Touch False Life Vampiric Touch Enervation
Elemental SchoolAir
(Wizard)
(Wizard)
Elemental SchoolEarth
(Wizard)
(Wizard)
Elemental SchoolFire
(Wizard)
(Wizard)
Elemental SchoolMetal
(Wizard)
Pt1 Chill Metal Rusting Grasp Lightning Rod? Repel Metal or Stone
Elemental SchoolMetal
(Wizard)
Pt2 Heat Metal
Elemental SchoolVoid
(Wizard)
(Wizard) Guidance Keen Senses Twilight Knife Wandering Star Motes True Seeing Moment of Prescience
Elemental SchoolWater
(Wizard)
(Wizard)
Elemental SchoolWood
(Wizard)
(Wizard) Entangle Tree Shape Plant Growth Command Plants Tree Stride Liveoak Transmute Metal Control
To Wood Plants
Discipline (Psychic)
Abomination Ray of Enfeeblement
Alter Self Excruciating Deformation
Black Tentacles Explode Head Repulsion Insanity Orb of the Void Telekinetic Storm
Discipline (Psychic)
Dream Sleep Oneiric Horror Deep Slumber Sleepwalk Nightmare Cloak of Dreams Ethereal Jaunt Dream Voyage Microcosm
Discipline (Psychic)
Faith Bless Spiritual WeaponsMagic Vestment Guardian of the Faith
Commune Psychic Surgery Scrying, Greater Planar Ally, Greater
Miracle
Discipline (Psychic)
Lore (Psychic) Comprehend Languages
Hypercognition Dispel Magic Mind Probe Retrocognition Legend Lore Arcane Sight, Greater
Moment of Prescience
Divide Mind
Discipline (Psychic)
Pain Persuasive Goad Pain Strike Vampiric Touch Pain Strike, MassSynapse OverloadInflict Pain, Mass Waves of Exhaustion
Horrid Wilting Suffocation, Mass
Discipline (Psychic)
Psychedelia Polypurpose Panacea
Mad HallucinationSynesthesia Confusion Mirage Arcana Joyful Rapture Waves of EcstasyEuphoric Tranquility
Astral Projection
Discipline (Psychic)
Rapport Charm Person Enthrall Coordinated EffortGeas, Lesser Telepathy Battlemind Link Hold Person, Mass
Charm Monster, Mass
Overwhelming Presence
Discipline (Psychic)
Self-Perfection Expeditious Retreat
Bear's EnduranceHaste Freedom of Movement
Echolocation Transformation Ethereal Jaunt Iron Body Akashic Form
Discipline (Psychic)
Tranquility Telempathic Projection
Silence Mantle of Calm Daze, Mass Serenity Psychic Surgery Mind Blank Euphoric Tranquility
Time Stop
Oathbound Archetype
Oath (Paladin)
Against Chaos Command Calm Emotions Suggestion Order's Wrath
Oathbound Archetype
Oath (Paladin)
Against Corruption True Strike Acute Senses Touch of Idiocy Spell Immunity
Oathbound Archetype
Oath (Paladin)
Against Fiends Resist Energy Detect Thoughts Invisibility Purge Plane Shift
Oathbound Archetype
Oath (Paladin)
Against Grotesquery Sanctuary Make Whole Banish Seeming True Form
Oathbound Archetype
Oath (Paladin)
Against Savagery Deathwatch Protection from Arrows
Haste Divine Power
Oathbound Archetype
Oath (Paladin)
Against The Wyrm Enlarge Person Bear's EnduranceFly Stoneskin
Oathbound Archetype
Oath (Paladin)
Against Undeath Sanctify Corpse Darkvision Searing Light Halt Undead
Oathbound Archetype
Oath (Paladin)
of Charity Magic Stone Make Whole Magic Vestment Imbue with Spell Ability
Oathbound Archetype
Oath (Paladin)
of Chastity Remove Fear Confess Heroism Freedom of Movement
Oathbound Archetype
Oath (Paladin)
of Loyalty Wrath Aid Helping Hand Sending
Oathbound Archetype
Oath (Paladin)
of Vengeance Wrath Confess Blessing of FervorOrder's Wrath
Oracle Curse Blackened Pt1 Burning Hands Scorching Ray Wall of Fire Delayed Blast Fireball
Oracle Curse Blackened Pt2 Flaming Sphere
Oracle Curse Haunted Pt1 Mage Hand Levitate Telekinesis Reverse Gravity
Oracle Curse Haunted Pt2 Ghost Sound Minor Image
Oracle Curse Infested Goblin Vomit Swarm Swarm Skin
Oracle Curse Wolf-Scarred Face Magic Fang Magic Fang, Greater
Prestige Class Winter Witch - Hyboreal Patronage Wall of Ice Icy Prison Freezing Sphere
Prestige Class Crimson Assassin pt1 Obscuring Mist Darkness Clairaudience/Clairvoyance
Dimension Door
Prestige Class Crimson Assassin pt2 True Strike Summon Swarm Hold Person Modify Memory
Prestige Class Crimson Assassin pt3 Fog Cloud
Prestige Class Crimson Assassin pt4 See Invisibility
Other
Other
Other
Other
Other
Other
Other
The Big List 'o Bonus Spells 0 1 2 3 4 5 6 7 8 9
The Big List 'o Bonus Spells 0 1 2 3 4 5 6 7 8 9
The Big List 'o Bonus Spells 0 1 2 3 4 5 6 7 8 9
The Big List 'o Bonus Spells 0 1 2 3 4 5 6 7 8 9
The Big List 'o Bonus Spells 0 1 2 3 4 5 6 7 8 9
The Big List 'o Bonus Spells 0 1 2 3 4 5 6 7 8 9
The Big List 'o Bonus Spells 0 1 2 3 4 5 6 7 8 9
Paizo Base Classes (Core, APG, UM, UC, plus Unchained variants) Notes:
[Region 1 Start] HD BAB Fort Ref Will Skills Spellcasting spells/day spells known Do not add or move any columns to/on this sheet; it will probably break everything.
Base Alchemist 8 0.75 Good Good Poor 4 INT $A$311 Spellbook
DO feel free to add rows, though! So long as you stick to the format examples given and don't add
Base Antipaladin 10 1 Good Poor Good 2 CHA $A$334 Divine
any rows near the top of the sheet (leave 2-30 alone), it should work fine. Alphabetical Order is not
Base Barbarian 12 1 Good Poor Poor 4 — — — necessary. If you edit anything here, you'll also need to enter a new row (for a new class) / change an
Base Bard 8 0.75 Poor Good Good 6 CHA $A$311 $O$311 existing row (to alter a class) on the Class Skills tab.
Base Cavalier 10 1 Good Poor Poor 4 — — —
Base Cleric 8 0.75 Good Poor Good 2 WIS $A$288 Divine HD Filters Main Sheet Companion Creature Spells per day Spells Known
Base Druid 8 0.75 Good Poor Good 4 WIS $A$288 Divine Base 1st Class 2nd Class 3rd Class 1st Class 2nd Class 3rd Class Caster Type Address Caster Type Address
Base Fighter 10 1 Good Poor Poor 2 — — — Hybrid Alchemist Alchemist Agent of the Grave Prepared (Primary) $A$288 Divine Prepared
Base Gunslinger 10 1 Good Good Poor 4 — — — Occult Antipaladin Antipaladin Arcane Archer Spontaneous (Primary) $A$265 Spellbook (Primary) $O$288
Base Inquisitor 8 0.75 Good Poor Good 6 WIS $A$311 $O$311 Monstrous Barbarian Barbarian Arcane Savant Prepared (Secondary) $A$311 Familiar (Primary) $O$288
Base Magus 8 0.75 Good Poor Good 2 INT $A$311 Spellbook Paizo Prestige Bard Bard Arcane Trickster Spontaneous (Secondary) $A$311 Spontaneous (Primary) $O$265
Base Monk 8 0.75 Good Good Good 4 — — — Eberron Prestige Cavalier Cavalier Assassin Prepared (Tertiary) $A$334 Spellbook (Secondary) $O$334
Base Ninja 8 0.75 Poor Good Poor 8 — — — NPC Cleric Cleric Battle Herald Arcanist $A$403 Familiar (Secondary) $O$334
Base Oracle 8 0.75 Poor Poor Good 4 CHA $A$265 $O$265 3PP-Psionics Druid Druid Bloodmage Bloodrager $A$380 Spontaneous (Secondary) $O$311
Base Paladin 10 1 Good Poor Good 2 CHA $A$334 Divine 3PP-Martial Fighter Fighter Brightness Seeker Arcanist $O$288
Base Ranger 10 1 Good Good Poor 6 WIS $A$334 Divine Gunslinger Gunslinger Brother of the Seal Bloodrager $O$380
Base Rogue 8 0.75 Poor Good Poor 8 — — — Inquisitor Inquisitor Celestial Knight
Base Samurai 10 1 Good Poor Poor 4 — — — Magus Magus Champion of the Enlightened
Base Sorcerer 6 0.5 Poor Poor Good 2 CHA $A$265 $O$265 Monk Monk Chevalier
Base Summoner 8 0.75 Poor Poor Good 2 CHA $A$311 $O$311 Ninja Ninja Coastal Pirate
Base Witch 6 0.5 Poor Poor Good 2 INT $A$288 Familiar Other Oracle Oracle Collegiate Arcanist
Base Wizard 6 0.5 Poor Poor Good 2 INT $A$288 Spellbook Paladin Paladin Crimson Assassin
Base Barbarian (Unchained)
12 1 Good Poor Poor 4 — — — Ranger Ranger Cyphermage
Base Monk (Unchained)10 1 Good Good Poor 4 — — — Rogue Rogue Daivrat
Base Rogue (Unchained)
8 0.75 Poor Good Poor 8 — — — Samurai Samurai Dark Delver
Base Summoner (Unchained)
8 0.75 Poor Poor Good 2 CHA $A$311 $O$311 Sorcerer Sorcerer Darkfire Adept
[Region 1 End] Summoner Summoner Deep Sea Pirate
Witch Witch Demoniac
Advanced Class Guide Note: ACG classes are distinctly more powerful than other Base Classes. Use with caution! Wizard Wizard Diabolist
[Region 2 Start] HD BAB Fort Ref Will Skills Spellcasting spells/day spells known Barbarian (Unchained)
Barbarian (Unchained)
Dissident of Dawn
Hybrid Arcanist 6 0.5 Poor Poor Good 2 INT $A$357 Spellbook Monk (Unchained)
Monk (Unchained)
Divine Assessor
Hybrid Brawler 10 1.00 Good Good Poor 4 — — — Rogue (Unchained)
Rogue (Unchained)
Divine Scion
Hybrid Bloodrager 10 1 Good Poor Poor 4 CHA $A$380 $N$380 Summoner (Unchained)
Summoner (Unchained)
Dragon Disciple
Hybrid Hunter 8 0.75 Good Good Poor 6 WIS $A$311 $O$311 Duelist
Hybrid Investigator 8 0.75 Poor Good Good 6 INT $A$311 Spellbook Eldritch Knight
Hybrid Shaman 8 0.75 Poor Poor Good 4 WIS $A$288 Divine Envoy of Balance
Hybrid Skald 8 0.75 Good Poor Good 4 CHA $A$311 $O$311 Evangelist
Hybrid Slayer 10 1 Good Good Poor 6 — — — Exalted
Hybrid Swashbuckler 10 1 Poor Good Poor 4 — — — False Priest
Hybrid Warpriest 8 0.75 Good Poor Good 2 WIS $A$311 Divine Field Agent
[Region 2 End] Furious Guardian
Genie Binder
Psionic Classes (3rd Party Publisher - Dreamscarred Press "Ultimate Psionics" and "Psionics Expanded")
[Region 8 Start] HD BAB Fort Ref Will Skills Spellcasting PP/day Powers known Max Level
3PP-Psionics Aegis 10 1 Good Poor Good 4 INT $D$448 $L$448 $L$448
3PP-Psionics Cryptic 8 0.75 Poor Good Good 4 INT $C$448 $H$448 $Q$448
3PP-Psionics Dread 8 0.75 Poor Good Good 6 CHA $C$448 $H$448 $Q$448
3PP-Psionics Marksman 8 0.75 Poor Good Good 4 WIS $D$448 $I$448 $R$448
3PP-Psionics Psion 6 0.5 Poor Poor Good 2 INT $B$448 $G$448 $O$448
3PP-Psionics Psychic Warrior 8 0.75 Good Poor Poor 4 WIS $C$448 $H$448 $Q$448 Psionic
3PP-Psionics Soulknife 10 1 Poor Good Good 4 — — — —
3PP-Psionics Tactician 8 0.75 Poor Poor Good 4 INT $B$448 $H$448 $O$448
3PP-Psionics Vitalist 6 0.5 Good Poor Good 2 WIS $B$448 $J$448 $O$448 Psionic
3PP-Psionics Wilder 8 0.75 Poor Poor Good 4 CHA $B$448 $K$448 $P$448
[Region 8 End]
Other
[Region 9 Start] HD BAB Fort Ref Will Skills Spellcasting spells/day spells known PrC PrC Caster Levels
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Primary Caster (Prepared) Spells Per Day Spellbook/Familiar Free Spells Known (assume highest level possible)
Level (Character \0Spell) 1 2 3 4 5 6 7 8 9 Level (Character \0Spell) 1 2 3 4 5 6 7 8 9
1 3 1 — — — — — — — — 1 ∞ #REF! — — — — — — — —
2 4 2 — — — — — — — — 2 ∞ #REF! — — — — — — — —
3 4 2 1 — — — — — — — 3 ∞ #REF! — — — — — — — —
4 4 3 2 — — — — — — — 4 ∞ #REF! 2 — — — — — — —
5 4 3 2 1 — — — — — — 5 ∞ #REF! 4 — — — — — — —
6 4 3 3 2 — — — — — — 6 ∞ #REF! 4 2 — — — — — —
7 4 4 3 2 1 — — — — — 7 ∞ #REF! 4 4 — — — — — —
8 4 4 3 3 2 — — — — — 8 ∞ #REF! 4 4 2 — — — — —
9 4 4 4 3 2 1 — — — — 9 ∞ #REF! 4 4 4 — — — — —
10 4 4 4 3 3 2 — — — — 10 ∞ #REF! 4 4 4 2 — — — —
11 4 4 4 4 3 2 1 — — — 11 ∞ #REF! 4 4 4 4 — — — —
12 4 4 4 4 3 3 2 — — — 12 ∞ #REF! 4 4 4 4 2 — — —
13 4 4 4 4 4 3 2 1 — — 13 ∞ #REF! 4 4 4 4 4 — — —
14 4 4 4 4 4 3 3 2 — — 14 ∞ #REF! 4 4 4 4 4 2 — —
15 4 4 4 4 4 4 3 2 1 — 15 ∞ #REF! 4 4 4 4 4 4 — —
16 4 4 4 4 4 4 3 3 2 — 16 ∞ #REF! 4 4 4 4 4 4 2 —
17 4 4 4 4 4 4 4 3 2 1 17 ∞ #REF! 4 4 4 4 4 4 4 —
18 4 4 4 4 4 4 4 3 3 2 18 ∞ #REF! 4 4 4 4 4 4 4 2
19 4 4 4 4 4 4 4 4 3 3 19 ∞ #REF! 4 4 4 4 4 4 4 4
20 4 4 4 4 4 4 4 4 4 4 20 ∞ #REF! 4 4 4 4 4 4 4 4
Secondary Caster Spells per Day Bard, Inquisitor, Summoner Spells Known
Level (Character \0Spell) 1 2 3 4 5 6 7 8 9 Level (Character \0Spell) 1 2 3 4 5 6 7 8 9
1 ∞ 1 — — — — — — — — 1 4 2 — — — — — — — —
2 ∞ 2 — — — — — — — — 2 5 3 — — — — — — — —
3 ∞ 3 — — — — — — — — 3 6 4 — — — — — — — —
4 ∞ 3 1 — — — — — — — 4 6 4 2 — — — — — — —
5 ∞ 4 2 — — — — — — — 5 6 4 3 — — — — — — —
6 ∞ 4 3 — — — — — — — 6 6 4 4 — — — — — — —
7 ∞ 4 3 1 — — — — — — 7 6 5 4 2 — — — — — —
8 ∞ 4 4 2 — — — — — — 8 6 5 4 3 — — — — — —
9 ∞ 5 4 3 — — — — — — 9 6 5 4 4 — — — — — —
10 ∞ 5 4 3 1 — — — — — 10 6 5 5 4 2 — — — — —
11 ∞ 5 4 4 2 — — — — — 11 6 6 5 4 3 — — — — —
12 ∞ 5 5 4 3 — — — — — 12 6 6 5 4 4 — — — — —
13 ∞ 5 5 4 3 1 — — — — 13 6 6 5 5 4 2 — — — —
14 ∞ 5 5 4 4 2 — — — — 14 6 6 6 5 4 3 — — — —
15 ∞ 5 5 5 4 3 — — — — 15 6 6 6 5 4 4 — — — —
16 ∞ 5 5 5 4 3 1 — — — 16 6 6 6 5 5 4 2 — — —
17 ∞ 5 5 5 4 4 2 — — — 17 6 6 6 6 5 4 3 — — —
18 ∞ 5 5 5 5 4 3 — — — 18 6 6 6 6 5 4 4 — — —
19 ∞ 5 5 5 5 5 4 — — — 19 6 6 6 6 5 5 4 — — —
20 ∞ 5 5 5 5 5 5 — — — 20 6 6 6 6 6 5 5 — — —
Tertiary Caster Spells per Day Spellbook/Familiar Free Spells Known (Secondary Caster) (assume highest level possible)
Level (Character \0Spell) 1 2 3 4 5 6 7 8 9 Level (Character \0Spell) 1 2 3 4 5 6 7 8 9 7th 8th 9th
1 — — — — — — — — — — 1 ∞ #REF! — — — — — — — — — — —
2 — — — — — — — — — — 2 ∞ #REF! — — — — — — — — — — —
3 — — — — — — — — — — 3 ∞ #REF! — — — — — — — — — — —
4 — 0 — — — — — — — — 4 ∞ #REF! 2 — — — — — — — — — —
5 — 1 — — — — — — — — 5 ∞ #REF! 4 — — — — — — — — — —
6 — 1 — — — — — — — — 6 ∞ #REF! 6 — — — — — — — — — —
7 — 1 0 — — — — — — — 7 ∞ #REF! 6 2 — — — — — — — — —
8 — 1 1 — — — — — — — 8 ∞ #REF! 6 4 — — — — — — — — —
9 — 2 1 — — — — — — — 9 ∞ #REF! 6 6 — — — — — — — — —
10 — 2 1 0 — — — — — — 10 ∞ #REF! 6 6 2 — — — — — — — —
11 — 2 1 1 — — — — — — 11 ∞ #REF! 6 6 4 — — — — — — — —
12 — 2 2 1 — — — — — — 12 ∞ #REF! 6 6 6 — — — — — — — —
13 — 3 2 1 0 — — — — — 13 ∞ #REF! 6 6 6 2 — — — — — — —
14 — 3 2 1 1 — — — — — 14 ∞ #REF! 6 6 6 4 — — — — — — —
15 — 3 2 2 1 — — — — — 15 ∞ #REF! 6 6 6 6 — — — — — — —
16 — 3 3 2 1 — — — — — 16 ∞ #REF! 6 6 6 6 2 — — — — — —
17 — 4 3 2 1 — — — — — 17 ∞ #REF! 6 6 6 6 4 — — — — — —
18 — 4 3 2 2 — — — — — 18 ∞ #REF! 6 6 6 6 6 — — — — — —
19 — 4 3 3 2 — — — — — 19 ∞ #REF! 6 6 6 6 6 — — — — — —
20 — 4 4 3 3 — — — — — 20 ∞ #REF! 6 6 6 6 6 — — — — — —
128
Psychic Max
Psion, Cryptic, Cryptic,
Powers Warrior, Psionic Psion,
Tactician, Dread, Marksman, Dread,
PP / Day Vitalist, Psychic Aegis
Psion Cryptic, Marksman Vitalist Wilder Aegis Vitalist, Wilder
Psychic
Marksman
Known Dread, Power Tactician
Wilder Warrior Level Warrior
Tactician
1 2 1 1 1 3 1 0 2 1 0 1 1st 1st 1st 1st
2 6 2 2 2 5 2 1 2 2 0 2 1st 1st 1st 1st
3 11 4 3 3 7 3 2 3 2 0 3 2nd 1st 1st 1st
4 17 6 5 4 9 4 2 3 3 0 4 2nd 2nd 2nd 1st
5 25 8 7 5 11 5 3 4 3 0 5 3rd 2nd 2nd 2nd
6 35 12 9 6 13 6 4 4 4 0 6 3rd 3rd 2nd 2nd
7 46 16 11 7 15 7 5 5 4 0 7 4th 3rd 3rd 2nd
8 58 20 14 8 17 8 5 5 5 0 8 4th 4th 3rd 2nd
9 72 24 17 9 19 9 6 6 5 0 9 5th 4th 3rd 3rd
10 88 28 20 10 21 10 7 6 6 0 10 5th 5th 4th 3rd
11 106 36 24 11 22 11 8 7 6 0 11 6th 5th 4th 3rd
12 126 44 28 12 24 12 8 7 7 0 12 6th 6th 4th 3rd
13 147 52 32 13 25 13 9 8 7 0 13 7th 6th 5th 4th
14 170 60 37 14 27 14 9 8 8 0 14 7th 7th 5th 4th
15 195 68 42 15 28 15 10 9 8 0 15 8th 7th 5th 4th
16 221 80 47 16 30 16 10 9 9 0 16 8th 8th 6th 4th
17 250 92 52 17 31 17 11 10 9 0 17 9th 8th 6th 4th
18 280 104 58 18 33 18 11 10 10 0 18 9th 9th 6th 4th
19 311 116 64 19 34 19 12 11 10 0 19 9th 9th 6th 4th
20 343 128 70 20 36 20 12 11 11 0 20 9th 9th 6th 4th
Class Skills
Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device Escape Fly
Artist Handle Animal
Heal Intimidate
Kn. Arcana
Kn. Dungeoneering
Kn. Engineering
Kn. Geography
Kn. History
Kn. Local
Kn. Nature
Kn. Nobility
Kn. Planes
Kn. Religion
Linguistics
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft
Hand Stealth SurvivalSwim Use Magic
(Custom
Device
(Custom
Skill) Artistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Trained Only Trained Only Trained Trained
Only Trained
Only Only
Trained
Trained
OnlyTrained
Only Trained
Only Trained
Only Trained
Only Trained
Only Trained
Only Only Trained Trained
Only Only Trained Trained
Only Only Trained Only Trained Only Trained Only Trained Only Trained Trained
Only Trained
Only Only
Dex Int Cha Str Int Int Cha Dex Cha Dex Dex Cha Wis Cha Int Int Int Int Int Int Int Int Int Int Int Wis Cha Cha Wis Wis Dex Wis Dex Int Dex Wis Str Cha Int Int Dex Str Dex Cha Int Wis Cha Int Int Int Dex Wis
Armor Penalty Armor Penalty Armor Penalty Armor Penalty
Armor Penalty Armor Penalty Armor Penalty Armor Penalty Armor Penalty X Armor Penalty
Armor Penalty
Armor Penalty Armor Penalty
Alchemist X X X X X X X X X X X X X X X X X X X X
Antipaladin X X X X X X X X X X X X X X X X X
Barbarian X X X X X X X X X X X X X X X
Bard X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Cavalier X X X X X X X X X X X X X X X X X
Cleric X X X X X X X X X X X X X X X X X X X X
Druid X X X X X X X X X X X X X X X X X X X X
Fighter X X X X X X X X X X X X X X X X
Gunslinger X X X X X X X X X X X X X X X X X X X
Inquisitor X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Magus X X X X X X X X X X X X X X X X X X
Monk X X X X X X X X X X X X X X X X X X X X X
Ninja X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Oracle X X X X X X X X X X X X X X
Paladin X X X X X X X X X X X X X X X X
Ranger X X X X X X X X X X X X X X X X X X X X X X X X
Rogue X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Samurai X X X X X X X X X X X X X X X X X
Sorcerer X X X X X X X X X X X X X X X
Summoner X X X X X X X X X X X X X X X X X X X X X X X
Witch X X X X X X X X X X X X X X X X X X
Wizard X X X X X X X X X X X X X X X X X X X X X X X
Barbarian (Unchained) X X X X X X X X X X X X X X X
Monk (Unchained) X X X X X X X X X X X X X X X X X X X X X
Rogue (Unchained) X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Summoner (Unchained) X X X X X X X X X X X X X X X X X X X X X X X
Adept X X X X X X X X X X X X X X X X X X X X
Aristocrat X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Commoner X X X X X X X X X X X
Expert [55] X
Warrior X X X X X X X X X X X
Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device*Escape Fly
Artist Handle Animal*
Heal Intimidate
Kn. Arcana*
Kn. Dungeoneering*
Kn. Engineering*
Kn. Geography*
Kn. History*
Kn. Local*
Kn. Nature*
Kn. Nobility*
Kn. Planes*
Kn. Religion*
Linguistics*
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft*
Hand*Stealth SurvivalSwim Use Magic
(Custom
Device*
(Custom
Skill) Artistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Arcanist X X X X X X X X X X X X X X X X X X X X X X X X
Bloodrager X X X X X X X X X X X X X X X X
Brawler X X X X X X X X X X X X X X X X X X X
Hunter X X X X X X X X X X X X X X X X X X X X X X
Investigator X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Shaman X X X X X X X X X X X X X X X X X X
Skald X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Slayer X X X X X X X X X X X X X X X X X X X X X X X X X
Swashbuckler X X X X X X X X X X X X X X X X X X X X X X X X X
Warpriest X X X X X X X X X X X X X X X X X X X X X
Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device*Escape Fly
Artist Handle Animal*
Heal Intimidate
Kn. Arcana*
Kn. Dungeoneering*
Kn. Engineering*
Kn. Geography*
Kn. History*
Kn. Local*
Kn. Nature*
Kn. Nobility*
Kn. Planes*
Kn. Religion*
Linguistics*
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft*
Hand*Stealth SurvivalSwim Use Magic
Autohypnosis
Device*
Kn: Psionics
Artistry: Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Kineticist X X X X X X X X X X X X X
Medium X X X X X X X X X X X X X X X X X X X X X X X
Mesmerist X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Occultist X X X X X X X X X X X X X X X X X X X X X X X X
Psychic X X X X X X X X X X X X X X X X X X X X X X X X X X
Spiritualist X X X X X X X X X X X X X X X X X X X X X X X X X X
Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device*Escape Fly
Artist Handle Animal*
Heal Intimidate
Kn. Arcana*
Kn. Dungeoneering*
Kn. Engineering*
Kn. Geography*
Kn. History*
Kn. Local*
Kn. Nature*
Kn. Nobility*
Kn. Planes*
Kn. Religion*
Linguistics*
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft*
Hand*Stealth SurvivalSwim Use Magic
(Custom
Device*
(Custom
Skill) Artistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Aberration [56] X X X X X X X X X X X
Animal X X X X X X X X X X
Construct X
Dragon X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Fey X X X X X X X X X X X X X X X X X X X X X X X
Humanoid X X X X X X X X X X X
Magical Beast X X X X X X X
Monstrous Humanoid X X X X X X X X X X X X
Ooze X
Outsider / Eidolon (Low Fortitude) [57] X X X X X X X X X X
Outsider / Eidolon (Low Reflex) [58] X X X X X X X X X X
Outsider / Eidolon (Low Will) [59] X X X X X X X X X X
Plant X X X
Undead X X X X X X X X X X X
Vermin X
Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device*Escape Fly
Artist Handle Animal*
Heal Intimidate
Kn. Arcana*
Kn. Dungeoneering*
Kn. Engineering*
Kn. Geography*
Kn. History*
Kn. Local*
Kn. Nature*
Kn. Nobility*
Kn. Planes*
Kn. Religion*
Linguistics*
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft*
Hand*Stealth SurvivalSwim Use Magic
(Custom
Device*
(Custom
Skill) Artistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Agent of the Grave X X X X X X X X X X
Arcane Archer X X X X X
Arcane Savant X X X X X X X X X X X X X X X X X X X X X X
Arcane Trickster X X X X X X X X X X X X X X X X X X X X X X X X X
Assassin X X X X X X X X X X X X X X X X
Battle Herald X X X X X X X X X X X X X X X X X X
Bloodmage X X X X X X X X X X X X X X X
Brightness Seeker X X X X X X X X X X X X X X X X
Brother of the Seal X X X X X X X X
Celestial Knight X X X X X X X
Champion of the Enlightened X X X X X X X X X X X X X X X X X X
Chevalier X X X X X X X X X X X X X
Coastal Pirate X X X X X X X X X X X X X X X X
Collegiate Arcanist X X X X X X X X X X X X X X X X X
Crimson Assassin X X X X X X X X X X X X X X X X
Cyphermage X X X X X X X X X X X X X X X X X X X X
Daivrat X X X X X X X X X X X X
Dark Delver X X X X X X X X X X X X X X X X X X X X X X X X X X
Darkfire Adept X X X X X X X
Deep Sea Pirate X X X X X X X X
Demoniac X X X X X X X X
Diabolist X X X X X X X X X
Dissident of Dawn X X X X X X X X X X X X X X
Divine Assessor X X X X X X X X X X X X X X X
Divine Scion X X X X X X X X X X X X
Dragon Disciple X X X X X X X X X X X X X X X X
Duelist X X X X X X X X X
Eldritch Knight X X X X X X X X X
Envoy of Balance X X X X X X X X X X X X X X
Evangelist X X X X X X X X X X
Exalted X X X X X X X X X X X X X X
False Priest X X X X X X X
Field Agent X X X X X X X X X X X X X X X X X X X X X X X
Furious Guardian X X X X X
Genie Binder X X X X X X X X X X X X
Golden Legionnaire X X X X X X
Grand Marshal X X X X X X X X X X X X
Gray Warden X X X X X X X X X
Green Faith Acolyte X X X X X X X X X
Group Leader X X X X X X X X X X X X X X X
Guild Agent X X X X X X X X
Guild Poisoner X X X X X X X
Halfling Opportunist X X X X X X X X X X X X X X X X X
Harrower X X X X X X X X X X X X X X X X
Hell Knight Commander X X X X X X
Hell Knight Enforcer X X X X X X X X X X X X X X X X X X
Holy Vindicator X X X X X X X X X X
Horizon Walker X X X X X X X X X X X X
Inheritor's Crusader X X X X X X
Justiciar X X X X X X X X
Lantern Bearer X X X X X X X X
Liberator X X X X X X X X X X X
Lion Blade X X X X X X X X X X
Living Monolith X X X X X X X X X
Loremaster X X X X X X X X X X X X X X X X X X X X X
Low Templar X X X X X X X X X X X X X X X
Mage of the Third Eye X X X X
Mammoth Rider X X X X X
Master Chymist X X X X X X X X X
Master of Storms X X X X X X X
Master Spy X X X X X X X X X X X
Mystic Theurge X X X X
Natural Alchemist X X X X X X
Nature Warden X X X X X X X X X X X
Noble Scion X X X X X X X X X
Pain Taster X X X X X X X
Pathfinder Chronicler X X X X X X X X X X X X X X X X X X X X X X X X X X X
Pit Fighter X X X X X
Planes Walker X X X X X X
Purity Legion Enforcer X X X X X X X X X
Rage Prophet X X X X X X X X
Sanctified Prophet X X X X X X X X X X
Shadowdancer X X X X X X X X X X X X
Sleepless Detective X X X X X X X X X
Soul Warden X X X X X X
Souleater X X X X X X X X
Spherewalker X X X X X X X X X X X
Stalwart Defender X X X X X X
Steel Falcon X X X X X X X X X X X X X
Student of War X X X X X X X X X
Sun Seeker X X X X X X X X X
Swordlord X X X X X X X
Tattooed Mystic X X X X X
Technomancer X X X X X X X X
Umbral Agent X X X X X X X
Veiled Illusionist X X X X X X
Winter Witch X X X X X X X
Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device*Escape Fly
Artist Handle Animal*
Heal Intimidate
Kn. Arcana*
Kn. Dungeoneering*
Kn. Engineering*
Kn. Geography*
Kn. History*
Kn. Local*
Kn. Nature*
Kn. Nobility*
Kn. Planes*
Kn. Religion*
Linguistics*
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft*
Hand*Stealth SurvivalSwim Use Magic
Autohypnosis
Device*
Kn: Psionics
Artistry: Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Argent Fist X X X X X X X X X X X X X X X
Atavist X X X
Black Dog X X X X X X X X X X X X X X
Blade of Orien X X X X X X X
Bone Knight X X X X X X
Cabinet Trickster X X X X X X X X X
Cannith Scout X X X X X X X X
Cataclysm Mage X X X X X X
Cyran Avenger X X X X X X X
Dark Lantern X X X X X X X X X X X X X
Deneith Warden X X X X X X X X X X X X X
Diamond Dragon X X X X X X X X
Dragon Prophet X X X X X X X
Dragonmark Heir X X X X X X X X X X X
Duraak'ash X X X X X X X X X X X X X X
Elemental Scion X X X X X X X
Escalation Mage X X X X X X X X X
Gatekeeper Mystagogue X X X X X X X X X X X
Heir of Siberys X X X X X X X
High Elemental Binder X X X X
Illumine Soul X X X X X X
Impure Prince X X X X X X X X X X X X
Knight Phantom X X X X X X X
Medani Prophet X X X X X X
Moonspeaker X X X X X X X X X
Nosomatic Chirurgeon X X X X X X X X X X
Planar Shepherd X X X X X X X X
Primal Scholar X X X X X X
Quori Mindhunter X X X X X X
Renegade Mastermaker X X X X X X X X
Revenant Blade X X X X X X X X X X X
Shadow Hunter X X X X X X X X X X X
Silver Key X X X X X X X X X X X X X X X X X
Silver Pyromancer X X X X X X X
Singer of Concordance X X X X X X X X X
Sovereign Speaker X X X X X X
Spellcarved Soldier X X X X X X X X
Storm Sentry X X X X X X X X
Thief of Life X X X X X X X X X X X X X X X
Thunder Guide X X X X X X X X X X X X X
Unbound Scroll X X X X X X X
Vadalis Beastkeeper X X X X X X X X X X X X
Warforged Juggernaut X X X X X
Weretouched Master X X X X X X X X X X
Windwright Captain X X X X X X X X X X X X X X X X
Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device*Escape Fly
Artist Handle Animal*
Heal Intimidate
Kn. Arcana*
Kn. Dungeoneering*
Kn. Engineering*
Kn. Geography*
Kn. History*
Kn. Local*
Kn. Nature*
Kn. Nobility*
Kn. Planes*
Kn. Religion*
Linguistics*
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft*
Hand*Stealth SurvivalSwim Use Magic
Autohypnosis
Device*
Kn: Psionics
Artistry: Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Aegis X X X X X X X X X X X X
Cryptic X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Dread X X X X X X X X X X X X X X X X X X
Marksman X X X X X X X X X X X X X X X X X X X
Psion [60] X X X X X X X X X X X X X X X X X X X
Psychic Warrior X X X X X X X X X X X X X X
Soulknife X X X X X X X X X X X X X X
Tactician X X X X X X X X X X X X X X X X X X X X X X X
Vitalist X X X X X X X X X X X X X X X X X X X X X
Wilder [61] X X X X X X X X X X X X X X X X X X X
Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device Escape Fly
Artist Handle Animal
Heal Intimidate
Kn. Arcana
Kn. Dungeoneering
Kn. Engineering
Kn. Geography
Kn. History
Kn. Local
Kn. Nature
Kn. Nobility
Kn. Planes
Kn. Religion
Linguistics
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft
Hand Stealth SurvivalSwim Use Magic
Kn.Device
Martial
(CustomArtistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Stalker X X X X X X X X X X X X X X X X X
Warder X X X X X X X X X X X X X
Warlord X X X X X X X X X X X X X X
Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device Escape Fly
Artist Handle Animal
Heal Intimidate
Kn. Arcana
Kn. Dungeoneering
Kn. Engineering
Kn. Geography
Kn. History
Kn. Local
Kn. Nature
Kn. Nobility
Kn. Planes
Kn. Religion
Linguistics
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft
Hand Stealth SurvivalSwim Use Magic
(Custom
Device
(Custom
Skill) Artistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Other X
Other X
Other X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Rolled HP Here's an example of how you might fill out the sheet for a Barbarian 3 / Sorcerer 2 / Dragon Disciple 5. Delete my data in the green before entering your own!
Main Sheet Companion Creature
Class 1: Class 2: Class 3: Custom 1: #REF! #REF! #REF! #REF!
SUM: 29 5 31 0 SUM: #REF! #REF! #REF! #REF!
CON * Level: 0 0 0 0 CON * Level: #REF! #REF! #REF! #REF!
1 12 1
2 1 2
3 4 3
4 6 4
5 11 5
6 8 6
7 12 7
8 2 8
9 3 9
10 6 10
11 11
12 12
13 13
14 14
15 15
16 16
17 17
18 18
19 19
20 20
Category 1 -
Melee Attack 1 Off-Hand Melee Attack (must have TWF 1, 2, or0 3 active on
Ranged
Buff Table)
Attack 1 Off-Hand Ranged Attack (must have TWF 1, 2,0or 3 activeCombat
on Buff Table)
Maneuver 1 Magic 1 Monk Flurry 1 Single Attack 1 Other 1
Attack roll type
Melee Attack STR to hit, STR to damage 0
(Standard Melee) 0 STR to hit, STR * 0.5 to damage
0 (Standard Off-Hand)
0 DEX to hit (Crossbows, Firearms,
0 Ranged Touch
0 attacks) DEX to hit (Crossbows, Firearms)
0 0 STR to hit (Standard) 0 Caster Level Check (CL) #REF! DEX/DEX Monk Melee Flurry (Uses Monk level as full BAB) 0 0 Melee: STR to hit, STR to damage
0 (Standard Melee)
0 Alchemist Bomb (DEX to hit,0 INT to damage) (No
0 Rapid Bomb Discovery)
Off-Hand Melee Attack (must have TWF
STR
1, 2,
to or
hit,3 STR
active
* 1.5
on Buff
to damage
Table)
0 (Two-Handed 0Melee, Sole
STR
Primary
to hit,Natural
STR toAttack)
damage 0
(Double Slice) 0 DEX to hit, STR to Damage0(Composite Bows, 0Thrown Weapons)
DEX to hit, STR * 0.5 to Damage
0 (Thrown Weapons)
0 DEX to hit (Weapon Finesse,
0 Agile Maneuvers) Concentration Check (CL#REF!
+ Ability) DEX/STR Monk Melee Flurry (Uses Monk level as full BAB) 0 0 Melee: STR to hit, STR * 1.50 to damage (Two-Handed
0 Melee,
Alchemist
Sole Primary
Bomb (DEX
Natural
to hit,
Attack)
0 INT to damage) (Rapid
0 Bomb)
Ranged Attack STR to hit, STR * 1.5 to damage
0 (Furious Focus)
0 DEX to hit, STR * 0.5 to damage
0 (Weapon Finesse)
0 DEX to hit, DEX to Damage0(Gun Training + Firearm)
0 DEX to hit, STR to Damage0(Double Slice + Thrown)
0 WIS to hit (Guided Hand) 0 STR/STR Monk Melee Flurry (Uses Monk level as full BAB) 0 0 Melee: DEX to hit, STR to damage
0 (Weapon Finesse)
0 Primary Natural Attack (STR0 to hit, STR to damage,
0 Haste Applies) (Searches attack name for # of attacks, defaults t
Off-Hand Ranged Attack (must have TWF
STR1,to2,hit,
or STR
3 active
* 0.5ontoBuff
damage
0Table)
(Secondary Natural
0 Attack)
DEX to hit, STR to damage 0(Weapon Finesse +0Double Slice)
WIS to hit (Guided Hand) 0 0 DEX to hit, DEX to Damage0(Gun Training + Firearm)
0 STR + Maneuver Training (Class
0 #1 grants full BAB) STR/STR*1.5 Monk Melee Flurry (Base Monk does not get *1.5 STR,
0 but does get better
0 Power Attack
Melee:ratio;
DEXUnchained
to hit, DEXMonk
to damage
0 gets both)
(Agile(Uses
property,
Monk
0 Mythic
level Primary
as
Weapon
full BAB)
Natural
Finesse)
Attack (STR0 to hit, STR to damage,
0 Haste does not apply) (Searches attack name for # of attacks, de
Combat Maneuver DEX to hit, STR to damage 0(Weapon Finesse) 0 DEX to hit, DEX * 0.5 to damage
0 (Agile Weapon)
0 WIS to hit, STR to Damage 0(Guided Hand) 0 WIS to hit (Guided Hand) 0 0 DEX + Maneuver Training (Class
0 #1 grants full BAB) STR/STR*1.5 Monk Melee Flurry (Furious Focus) (Base Monk does0 not get *1.5 STR, 0but does get
Melee:
betterWIS
Power
to hit,
Attack
STRratio;
to damage
0Unchained
(Guided
Monk
Hand)
gets
0 both) (Uses
Secondary
Monk Natural
level as Attack
full BAB)
(STR
0 to hit, STR * 0.50 to damage) (-5 or -2 penalty to hit must be added manually) (Search
Magic DEX to hit, DEX to damage 0(Agile property, Mythic
0 Weapon
DEX
Finesse)
to hit, DEX to damage 0(Agile Weapon + Double
0 Slice,WIS
Mythic
to hit,
Weapon
WIS toFinesse)
Damage (Mythic
0 Guided Hand)
0 WIS to hit, STR * 0.5 to Damage
0 (Guided Hand)0 WIS + Maneuver Training (Class
0 #1 grants full BAB) WIS/STR Monk Melee Flurry (Uses Monk level as full BAB) 0 0 Melee: WIS to hit, WIS to damage
0 (Mythic Guided
0 Hand) Single Primary Natural Attack
0 (STR to hit, STR 0* 1.5 to damage, Haste applies)
Monk Flurry DEX to hit, DEX * 1.5 to damage
0 (Unchained Rogue)
0 WIS to hit, 0.5 * STR to damage
0 (Guided Hand)0 WIS to hit, STR to Damage 0(Double Slice + Guided
0 Hand)Spell-Based (CL + Ability from
0 Spellcasting tab) WIS/STR*1.5 Monk Melee Flurry (Furious Focus) (Monk does not get
0 *1.5 STR, but does
0 get better
Melee:
Power
STR
Attack
to hit,
ratio)
STR(Uses
* 1.50 Monk
to damage
level (Furious
as full 0
BAB)
Focus)
Single Attack DEX to hit, DEX * 1.5 to damage
0 (Furious Focus)
0 (Unchained
WISRogue)
to hit, STR to damage (Double
0 Slice + Guided
0 Hand) WIS to hit, WIS to Damage (Mythic
0 Guided Hand)
0 WIS/STR*1.5 Monk Melee Flurry (Monk does not get *1.5 STR, but0does get better Power
0 Attack Ranged:
ratio) (Uses
DEXMonk
to hitlevel
(Crossbows,
as full
0 BAB)
Firearms, Ranged
0 Touch attacks)
Other WIS to hit, STR to damage (Guided
0 Hand) 0 WIS to hit, WIS to damage (Mythic
0 Guided Hand)
0 WIS/WIS Monk Melee Flurry (Uses Monk level as full BAB) 0 0 Ranged: DEX to hit, STR to0Damage (Composite
0 Bows, Thrown
Witch Prehensile
Weapons) Hair (INT to
0 hit / INT to damage)
0
WIS to hit, WIS to damage (Mythic
0 Guided Hand)
0 DEX/--- Monk Ranged Flurry (Uses Monk level as full BAB) 0 0 Ranged: DEX to hit, DEX to0Damage (Gun Training
0 + Firearm)
Kineticist Ranged (DEX to hit,
0 CON to damage)0
DEX/STR Monk Ranged Flurry (Uses Monk level as full BAB) 0 0 Kineticist Ranged (DEX to hit,
0 CON*0.5 to damage)
0
DEX/DEX Monk Ranged Flurry (Uses Monk level as full BAB) 0 0 Kineticist Melee (DEX to hit,0CON to damage) 0
WIS/STR Monk Ranged Flurry (Uses Monk level as full BAB) 0 0 Kineticist Melee (DEX to hit,0CON*0.5 to damage)
0
WIS/WIS Monk Ranged Flurry (Uses Monk level as full BAB) 0 0 Kineticist Melee (STR to hit,0CON to damage) 0
Kineticist Melee (STR to hit,0CON*0.5 to damage)
0
Main Sheet Attack #1 Main Sheet Attack #2 Main Sheet Attack #3 Main Sheet Attack #4 Main Sheet Attack #5 Main Sheet Attack #6
Attack
'Formula
1 References'!$C$67:$E$89 0 Ranged Attack 0 Ranged Attack 0 Ranged Attack 0 Ranged Attack 0 Ranged Attack 0 Ranged Attack
Attack
'Formula
2 References'!$F$67:$H$89 DEX
0 to hit (Crossbows, Firearms, Ranged Touch
0 attacks) DEX
0 to hit (Crossbows, Firearms, Ranged Touch
0 attacks) DEX
0 to hit (Crossbows, Firearms, Ranged Touch
0 attacks) DEX
0 to hit (Crossbows, Firearms, Ranged Touch
0 attacks) DEX
0 to hit (Crossbows, Firearms, Ranged Touch
0 attacks) DEX
0 to hit (Crossbows, Firearms, Ranged Touch
0 attacks)
Attack
'Formula
3 References'!$I$67:$K$89
DEX0to hit, STR to Damage (Composite Bows, Thrown
0 Weapons)
DEX0to hit, STR to Damage (Composite Bows, Thrown
0 Weapons)
DEX0to hit, STR to Damage (Composite Bows, Thrown
0 Weapons)
DEX0to hit, STR to Damage (Composite Bows, Thrown
0 Weapons)
DEX0to hit, STR to Damage (Composite Bows, Thrown
0 Weapons)
DEX0to hit, STR to Damage (Composite Bows, Thrown
0 Weapons)
Attack
'Formula
4 References'!$L$67:$N$89 0 DEX to hit, DEX to Damage (Gun Training + Firearm)
0 0 DEX to hit, DEX to Damage (Gun Training + Firearm)
0 0 DEX to hit, DEX to Damage (Gun Training + Firearm)
0 0 DEX to hit, DEX to Damage (Gun Training + Firearm)
0 0 DEX to hit, DEX to Damage (Gun Training + Firearm)
0 0 DEX to hit, DEX to Damage (Gun Training + Firearm)
0
Attack
'Formula
5 References'!$O$67:$Q$89 0 WIS to hit (Guided Hand) 0 0 WIS to hit (Guided Hand) 0 0 WIS to hit (Guided Hand) 0 0 WIS to hit (Guided Hand) 0 0 WIS to hit (Guided Hand) 0 0 WIS to hit (Guided Hand) 0
Attack
'Formula
6 References'!$R$67:$T$89 0 WIS to hit, STR to Damage (Guided Hand)
0 0 WIS to hit, STR to Damage (Guided Hand)
0 0 WIS to hit, STR to Damage (Guided Hand)
0 0 WIS to hit, STR to Damage (Guided Hand)
0 0 WIS to hit, STR to Damage (Guided Hand)
0 0 WIS to hit, STR to Damage (Guided Hand)
0
0 WIS to hit, WIS to Damage (Mythic Guided Hand)
0 0 WIS to hit, WIS to Damage (Mythic Guided Hand)
0 0 WIS to hit, WIS to Damage (Mythic Guided Hand)
0 0 WIS to hit, WIS to Damage (Mythic Guided Hand)
0 0 WIS to hit, WIS to Damage (Mythic Guided Hand)
0 0 WIS to hit, WIS to Damage (Mythic Guided Hand)
0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Category 1 - Attack roll type Melee Attack #REF! Off-Hand Melee Attack (must have TWF
#REF!
1, 2, or 3 active on
Ranged
Buff Table)
Attack #REF! Off-Hand Ranged Attack (must have TWF
#REF!
1, 2, or 3 activeCombat
on Buff Table)
Maneuver 1 Magic 1 Monk Flurry #REF! Single Attack 1 Other
Melee Attack STR to hit, STR to damage
#REF!
(Standard Melee)#REF! STR to hit, STR * 0.5 to damage
#REF! (Standard Off-Hand)
#REF! DEX to hit (Crossbows, Firearms,
#REF! Ranged Touch
#REF!attacks) DEX to hit (Crossbows, Firearms)
#REF! #REF! STR to hit (Standard) #REF! Caster Level Check (CL) 0 STR/STR Monk Melee Flurry (Uses Monk/Warpriest level as full #REF!
BAB; Monk get appropriate
#REF! TWFMelee:
automatically)
STR to hit, STR to#REF!
damage (Standard#REF!
Melee) Alchemist Bomb (DEX to #REF!
hit, INT to damage)#REF!
(No Rapid Bomb Discovery)
Off-Hand Melee Attack (must have TWF
STR
1, 2,
to or
hit,3 STR
active
* 1.5
on Buff
to damage
#REF!
Table) (Two-Handed
#REF!
Melee, Sole
STR
Primary
to hit,Natural
STR toAttack)
damage#REF!
(Double Slice) #REF! DEX to hit, STR to Damage
#REF!
(Composite Bows,
#REF!
Thrown Weapons)
DEX to hit, STR * 0.5 to Damage
#REF! (Thrown Weapons)
#REF! DEX to hit (Weapon Finesse,
#REF!Agile Maneuvers) Concentration Check (CL +-5
Ability) STR/STR*1.5 Monk Melee Flurry (Monk does not get *1.5 STR, #REF!
but does get better #REF!
Power Attack Melee:
ratio) (Uses
STR to
Monk/Warpriest
hit, STR * #REF!
1.5 to
level
damage
as full(Two-Handed
BAB;
#REF!
Monk get
Melee,
appropriate
Alchemist
Sole Primary
Bomb
TWF automatically)
(DEX
Natural
to #REF!
hit,
Attack)
INT to damage)#REF!
(Rapid Bomb)
Ranged Attack STR to hit, STR * 0.5 to damage
#REF! (Secondary#REF!
Natural Attack)
DEX to hit, STR * 0.5 to damage
#REF! (Weapon Finesse)
#REF! DEX to hit, DEX to Damage
#REF!
(Gun Training + #REF!
Firearm) DEX to hit, STR to Damage
#REF!
(Double Slice + Thrown)
#REF! WIS to hit (Guided Hand)#REF! DEX/STR Monk Melee Flurry (Uses Monk/Warpriest level as full #REF!
BAB; Monk get appropriate
#REF! TWFMelee:
automatically;
DEX to hit,
monks
STRdon't
to#REF!
damage
get x1.5(Weapon
STR) #REF!
Finesse) Witch Prehensile Hair (INT
#REF!
to hit / INT to damage)
#REF!
Off-Hand Ranged Attack (must have TWF
DEX1,to2,hit,
or STR
3 active
to damage
on Buff
#REF!
Table)
(Weapon Finesse)
#REF! DEX to hit, STR to damage
#REF!
(Weapon Finesse
#REF!
+ Double Slice)
WIS to hit (Guided Hand)#REF! #REF! DEX to hit, DEX to Damage
#REF!
(Gun Training + #REF!
Firearm) STR + Maneuver Training#REF!
(Class #1 grants full BAB) DEX/DEX Monk Melee Flurry (Uses Monk/Warpriest level as full#REF!
BAB; Monk get appropriate
#REF! TWFMelee:
automatically)
DEX to hit, DEX to#REF!
damage (Agile property,
#REF! MythicPrimary
WeaponNatural
Finesse)
Attack (STR
#REF!
to hit, STR to damage)
#REF!
Combat Maneuver DEX to hit, DEX to damage
#REF!
(Agile property, Mythic
#REF! Weapon
DEX
Finesse)
to hit, DEX * 0.5 to damage
#REF! (Agile Weapon)
#REF! WIS to hit, STR to Damage
#REF!
(Guided Hand) #REF! WIS to hit (Guided Hand)#REF! #REF! DEX + Maneuver Training#REF!
(Class #1 grants full BAB) WIS/STR Monk Melee Flurry (Uses Monk/Warpriest level as full #REF!
BAB; Monk get appropriate
#REF! TWF Melee:
automatically)
WIS to hit, STR to#REF!
damage (Guided Hand)
#REF! Single Primary Natural Attack
#REF! (STR to hit, STR
#REF!
* 1.5 to damage)
Magic WIS to hit, STR to damage
#REF!
(Guided Hand) #REF! DEX to hit, DEX to damage
#REF!
(Agile Weapon +#REF!
Double Slice,WIS
Mythic
to hit,
Weapon
WIS toFinesse)
Damage#REF!
(Mythic Guided Hand)
#REF! WIS to hit, STR * 0.5 to Damage
#REF! (Guided Hand)
#REF! WIS + Maneuver Training#REF!
(Class #1 grants full BAB) WIS/STR*1.5 Monk Melee Flurry (Monk does not get *1.5 STR, but
#REF!
does get better Power
#REF! Attack Melee:
ratio) (Uses
WIS to
Monk/Warpriest
hit, WIS to#REF!
damage
level as
(Mythic
full BAB;
Guided
#REF!
Monk
Hand)
get appropriate
SecondaryTWF
Natural
automatically)
Attack#REF!
(STR to hit, STR *#REF!
0.5 to damage) (-5 or -2 penalty to hit must be added manually)
Monk Flurry WIS to hit, WIS to damage
#REF!
(Mythic Guided Hand)
#REF! WIS to hit, 0.5 * STR to damage
#REF! (Guided Hand)
#REF! WIS to hit, STR to Damage
#REF!
(Double Slice + Guided
#REF! Hand)Spell-Based (CL + Ability from
0 Spellcasting tab) WIS/WIS Monk Melee Flurry (Uses Monk/Warpriest level as full BAB;
#REF!Monk get appropriate
#REF! TWF Melee:
automatically)
STR to hit, STR * #REF!
1.5 to damage (Furious
#REF!Focus)
Single Attack WIS to hit, STR to damage
#REF!
(Double Slice + Guided
#REF! Hand) WIS to hit, WIS to Damage
#REF!
(Mythic Guided Hand)
#REF! DEX/--- Monk Ranged Flurry (Uses Monk/Warpriest level as full #REF!
BAB; Monk get appropriate
#REF! TWF Ranged:
automatically)
DEX to hit (Crossbows,
#REF! Firearms, Ranged
#REF! Touch attacks)
Other WIS to hit, WIS to damage
#REF!
(Mythic Guided Hand)
#REF! DEX/STR Monk Ranged Flurry (Uses Monk/Warpriest level as full
#REF!
BAB; Monk get appropriate
#REF! TWF
Ranged:
automatically)
DEX to hit, STR#REF!
to Damage (Composite
#REF! Bows, Thrown Weapons)
DEX/DEX Monk Ranged Flurry (Uses Monk/Warpriest level as full
#REF!
BAB; Monk get appropriate
#REF! TWF
Ranged:
automatically)
DEX to hit, DEX#REF!
to Damage (Gun Training
#REF! + Firearm)
WIS/STR Monk Ranged Flurry (Uses Monk/Warpriest level as full
#REF!
BAB; Monk get appropriate
#REF! TWF automatically)
WIS/WIS Monk Ranged Flurry (Uses Monk/Warpriest level as full#REF!
BAB; Monk get appropriate
#REF! TWF automatically)
Companion Creature Attack #1 Companion Creature Attack #2 Companion Creature Attack #3 Companion Creature Attack #4 Companion Creature Attack #5 Companion Creature Attack #6
'Formula
Attack 1 References'!$C$122:$E$148 #REF! #REF! #REF! #REF! #REF! #REF!
'Formula
Attack 2 References'!$F$122:$H$148
Attack
'Formula
3 References'!$I$122:$K$148
'Formula
Attack 4 References'!$L$122:$N$148
'Formula
Attack 5References'!$O$122:$Q$148
'Formula
Attack 6 References'!$R$122:$T$148
Armor Table AC Bonus Max Dex Penalty Spell Failure Type Category Special Materials Main Sheet Armors 1 and 2
Mage Armor (Spell) 4 Unarmored Special ~~Light Armors~~ Buckler
Bracers of Armor (Wondrous Item) 0 Unarmored Special Armored Kilt Klar
Clothing 0 Unarmored Special Leather Padded Cloth Madu
~~Light Armors~~ Standard Quilted Cloth Light Shield
~~Light Armors~~ Eastern Leather Heavy Shield
Armored Kilt 1 6 0 0% Light Standard Plate/Chain Rosewood Armor (Spell) Shield
Haramaki 1 0 0% Light Eastern Plate/Chain Hide Shirt Tower Shield
Padded Cloth 1 8 0 5% Light Standard Leather Leaf Armor
Quilted Cloth 1 8 0 10% Light Standard Leather Parade Armor
Silken Ceremonial Armor 1 0 0% Light Eastern Leather Studded Leather
Lamellar Cuirass 2 4 0 5% Light Eastern Leather Wooden
Leather 2 6 0 10% Light Standard Leather Chain Shirt
Rosewood Armor 2 6 0 10% Light Standard Leather ~~Medium Armors~~
Hide Shirt 3 4 1 15% Light Standard Leather Armored Coat
Leaf Armor 3 5 0 15% Light Standard Leather Hide
Parade Armor 3 5 1 15% Light Standard Plate/Chain Scale Mail
Studded Leather 3 5 1 15% Light Standard Leather Agile Breastplate
Wooden 3 3 1 15% Light Standard Wood Breastplate
Chain Shirt 4 4 2 20% Light Standard Plate/Chain Chainmail
Leather Lamellar 4 3 2 20% Light Eastern Leather ~~Heavy Armors~~
~~Medium Armors~~ Standard Banded Mail
~~Medium Armors~~ Eastern Field Plate
Armored Coat 4 3 2 20% Medium Standard Plate/Chain Iron Lamellar
Hide 4 4 3 20% Medium Standard Leather Splint Mail
Do-Maru 5 4 4 25% Medium Eastern Plate/Chain Agile Half-Plate
Horn Lamellar 5 3 4 25% Medium Eastern Leather Half-Plate
Kikko Armor 5 4 3 20% Medium Eastern Plate/Chain Full Plate
Scale Mail 5 3 4 25% Medium Standard Plate/Chain
Agile Breastplate 6 3 4 25% Medium Standard Plate/Chain
Breastplate 6 3 4 25% Medium Standard Plate/Chain
Chainmail 6 2 5 30% Medium Standard Plate/Chain
Four-Mirror Armor 6 2 5 30% Medium Eastern Plate/Chain
Mountain Pattern Armor 6 3 4 30% Medium Eastern Plate/Chain
Steel Lamellar 6 3 5 25% Medium Eastern Plate/Chain
~~Heavy Armors~~ Standard
~~Heavy Armors~~ Eastern
Banded Mail 7 1 6 35% Heavy Standard Plate/Chain
Field Plate 7 1 5 35% Heavy Standard Plate/Chain
Iron Lamellar 7 0 7 40% Heavy Standard Plate/Chain
Kusari Gusoku 7 1 7 35% Heavy Eastern Plate/Chain
Splint Mail 7 0 7 40% Heavy Standard Plate/Chain
Tatami-Do 7 3 6 35% Heavy Eastern Plate/Chain
Agile Half-Plate 8 0 7 40% Heavy Standard Plate/Chain
Half-Plate 8 0 7 40% Heavy Standard Plate/Chain
O-Yoroi 8 2 6 35% Heavy Eastern Plate/Chain
Stone Coat 8 0 7 40% Heavy Eastern Plate/Chain
Full Plate 9 1 6 35% Heavy Standard Plate/Chain
TO DO: Add "Precision Damage" as a new category for the buff table (for Swashbucklers etc.) alongside a "buff" that displays your Critical Hit damage in the attack blocks.
companion creature armor selection is based on Main Sheet's category (e.g. a wizard can't put her pet goat in chainmail barding if she has the "Special" category active for Mage Armor)
update companion creature attack formula with spiffy new code for natural attacks
finish spellbook price calculator (and make sure it disappears for non-wizards)
Resistance bonuses in the buff table don't work, apparantly?
penalties applied to MAX() columns in the buff table don't get counted.
add Kineticist flurry of blasts, look for other Occult Adventures material that requires incorporation
The cells on this page are automated. Please do not modify anything on this sheet.
Feats_array: #N/A
Abilities_array: #N/A
Speed: 30 ft.
Weapon 1:
Weapon 2:
Weapon 3:
Weapon 4:
Weapon 5:
Weapon 6:
Armor Bonuses ()
Level 0 Spells #N/A
Level 1 Spells #N/A
Level 2 Spells #N/A
Level 3 Spells #N/A
Level 4 Spells #N/A
Level 5 Spells #N/A
Level 6 Spells #N/A
Level 7 Spells #N/A
Level 8 Spells #N/A
Level 9 Spells #N/A
Class String
Base Spell DC 0
[1] Enter a number between -4 and 4. Small = -1, Medium = 0, Large = 1, etc.
[2] The format of the command to insert your own character art is:
=image(" [URL] ")
where [URL] is replaced by the actual web address that holds the picture you want to link to.
Note that you can re-center a picture by changing the cell's text alignment ("left aligned" to "centered", for
example).
[3] If you want to track your Level Up, Racial, or Mythic bonuses, consider writing this number as a formula
instead of a flat number.
So, your Elf Rogue might have a DEX of "=14+2" instead of just "16", or your Mythic Half Orc Barbarian
may have a STR of "=18+2+1+1+6" instead of "28".
[4] Use this column for Ability boosting Wondrous Items like a Belt of Giant Strength or a Headband of Vast
Intellect.
[5] Inherent Bonuses are gained either via plot or through late-game applications of *Wish*, *Miracle*, or
Ability-boosting Tomes.
[7] For Rolled HP, enter your dice rolls at the top of the Formula References tab!
Note that this formula does not check the level at which HP is entered - it simply sums everything in the
relevant column. This means that you can not pre-roll the HP progression from 1-20 of your character.
[8] The format of the command to insert your own character art is:
=image(" [URL] ")
where [URL] is replaced by the actual web address that holds the picture you want to link to.
Note that you can re-center a picture by changing the cell's text alignment ("left aligned" to "centered", for
example).
1 = Picture scaled to fit, but maintains aspect ratio.
2 = Picture is stretched to fill cell.
3 = Original size, usually cropped.
4 = specify a custom size in pixels for the picture to be scaled to in the form
=image("[URL]",4,[height],[width])
Note that you can re-center a picture by changing the cell's text alignment ("left aligned" to "centered", for
example).
[9] For characters with a base Natural Armor, enter it as a Buff or Magical Protective (Untyped bonus to
Natural Armor).
[10] To convert the Skills chart to the Background Skills alt rules,
1). Change this dropdown to "Background"
2). Go to the bottom of the Formula References tab and Ctrl+c the very large area underneath
"Background"
3). Ctrl+v into cell AV26 ("Acrobatics", right below this one)
4). Highlight and Ctrl+c AR23:BX24
5). Ctrl+v into cell AR51
To switch from Standard to Consolidated, only steps 1-3 are required. I suggest expanding the Story Notes
area!
Don't worry about the Data Validation here - go ahead and type anything. For Example, a Flaming Double
Barrel Shotgun can be represented by typing 4d8 + 1d6.
If you are using the Critical Hit functionality, only the first part will be multiplied, so you can use the second
part for damage that does not multiply, such as precision damage. For example, if you had 1d8 + 1d6 and
your weapon had a critical multiplier of x2, then it would display 2d8 + 1d6 on a critical hit.
Don't worry about the Data Validation here - go ahead and type anything. For Example, a Flaming Double
Barrel Shotgun can be represented by typing 4d8 + 1d6.
If you are using the Critical Hit functionality, only the first part will be multiplied, so you can use the second
part for damage that does not multiply, such as precision damage. For example, if you had 1d8 + 1d6 and
your weapon had a critical multiplier of x2, then it would display 2d8 + 1d6 on a critical hit.
[17] Use Notes (right-click -> "Insert Note") for special Armor and Shield Properties!
This can be done by right-clicking the cell you want to insert a note into, and then selecting "Insert Note".
[18] Enter a number here to represent an abnormal speed multiplier when using the Run Action
"5": Run feat + Light or No Armor
"4": Run feat + Medium/Heavy Armor
[19] Add this value to your base speeds *before multiplication* for effects that boost your speeds for
charge/run actions
"10": Fiendish Sprinter
[20] There are a few very simple formulas below to copy the contents of the Equipment tab's Wondrous
Items to here.
Feel free to overwrite the formulas, though! They're not referenced by anything elsewhere.
[21] Insert relative size change as a number here - for example Shrink Person provides -1 size, whereas
Giant Form II provides either +2 or +3 size based on your initial size.
NO SIZE-CHANGING POLYMORPHS STACK WITH EACH OTHER. A very loose reading of the rules
suggests there is a single way around this which I shall not name. It is not supported by this sheet.
[22] Enhancement bonuses to Armor STACK with whatever actual enhancement your armor has - be
mindful of this when adding in buffs like "Magical Vestment", which should not stack.
[23] This value stacks with "Damage", so Power Attack and Piranha Strike should give -1 damage per
increment.
[24] This value stacks with "Damage", so Power Attack should give +1 damage per increment here.
[26] Haste and Haste-like effects (which do not stack) are the only ways to attain extra melee attacks. Only
values of 0 or 1 are supported. Unchained Monks can get their extra attacks by selecting Monk Unchained
attack variants in the Melee category of the attack block.
[27] There is some controversy over whether Rapid Shot stacks with Haste, and no official word from the
devs. Haste says that "this effect is not cumulative with similar effects", but the question is whether Rapid
Shot counts as a similar effect. Ask your GM for their ruling.
Either way, formulas respond to values of either "1" or "2" to support either the stacking of these two or
Mythic Rapid Shot. A value of "3" (from the hypothetical case of Hasted Mythic Rapid Shot) is not
supported.
To add a buff to a unique skill (or some other part of the sheet), enter the value in the relevant row below,
then go to the "Temp" column of the skill you want it to effect.
Edit the existing formula there by adding the following to the end of it, substituting the brackets and text for
the relevant values. Don't forget the commas in the middle.
+ IF([click the cell in the "Active?" column of the relevant row] = "ACTIVE", [click the cell containing the
value you want], )
For Example, if you were writing "Invisibility" as a buff in row 111, the "Temp" column of the Stealth skill
should read:
= $BH$97 + IF(O111 = "Active", BJ111, )
and BJ111 contains the value "20" or "+20"
Adding "$" marks before the row/column designations of a cell stops the formula from changing if you
Move, Copy, or Cut the cell elsewhere in the sheet. It's not necessary, but can help if you want to
copy/paste a formula that boosts multiple skills simultaneously.
NOTE: if multiple buffs give a bonus to the same skill, they WILL stack when using this workaround, even if
they are bonuses of the same type. You will need a MAX() formula around the two IF() formulas to fix this.
It would look like this if you were using a buff on line 98 and 106 that both modify the same skill (line breaks
added for clarity - they do not actually effect the formula):
=$BH$97 +
MAX(
IF(O98= "ACTIVE",
BJ98,)
,
IF(0106="ACTIVE",
BJ106,)
)
[29] If you do not wish to use the critical hit functionality, simply replace "Critical Hit" with the buff or effect of
your choice.
This text is copied to the Attack Block above, and the ACTIVE/INACTIVE box is controlled by the the
checkbox there.
[30] Use this to represent effects that increase your strength for purposes of calculating carry capacity.
[31] Use this to represent effects that increase your strength for purposes of calculating carry capacity.
- Quadruped (1.5)
- Ant Haul (3)
- Quadruped (1.5)
- Ant Haul (3)
[34] No need to insert the Quadruped/Biped multiplier here, that's automated by the box below.
[35] A blank value in this column means that an object is carried on your person and applies towards your
encumbrance.
A value of "H", "A", "B" or whatever other custom letters or words that you enter in the Gear Storage box
will cause the item's weight to be tallied under that category instead (See Below).
[36] Weight per unit. This value will automatically be multiplied in the sum below.
[37] Small armor weighs half as much; Large armor weighs twice as much.
Ditto for weapons.
[38] Use this for a spellcasting archetype that casts spells using an unusual ability score.
[39] Only functions for classes labeled as "Psionic" in the Class Charts tab.
Alternatively, you could use the IMPORTRANGE() function to pull the contents of your party member's
sheet directly to here - see the tutorial midway down Formula References.
[42] Enter the ACTUAL price an item will sell for, before odd multipliers here.
- Art Objects
- Trade Goods
- raw coinage
[42] Enter the ACTUAL price an item will sell for, before odd multipliers here.
- Art Objects
- Trade Goods
- raw coinage
[44] This value is a multiplier to the Actual Value of an item, if a specific treasure is worth more or less to
the buyer in question.
- 1.05 for Foreign Opportunist selling historical artifacts
- 1.5 for a +50% markup to an exploitable collector
- .25 for a -75% penalty due to broken or poor condition.
defaults to a value of 1
[45] Be consistent with where you track your money! Pick either here, the Equipment tab, or the Main Sheet
and set any other cells equal to the source cell.
You can use the =IMPORTRANGE() function to set a cell equal to something on an entirely separate
GoogleSheet if you need to!
[47] For some party sizes, Individual Exp does NOT necessarily equal [total]/[party size]. This is based on a
chart rather than simple division.
[48] The communal fund is an enormously useful tool for parties that prefer to be meticulous in their loot-
tracking. Essentially, 10% of your treasure gets reserved for a group slush fund to be spent on magic items
that benefit the party more than an individual player (see: Wand of Cure Light Wounds).
Additionally, players may also use the Communal Fund as a bank and borrow from it instead of taking a
loan from a fellow player.
You can actually borrow from the Communal Fund up to the point where the party as a whole has no more
liquid capital, so long as you pay off your debt at the next loot divvy.
[53] 5/7
[54] 5/7
[56] Choose any 1 knowledge skill as an Aberration class skill (not automated).
[57] Outsiders and Eidolons select any 4 additional skills as class skills.
[58] Outsiders and Eidolons select any 4 additional skills as class skills.
[59] Outsiders and Eidolons select any 4 additional skills as class skills.
Generalist (None): Add Use Magic Device and any one skill chosen from the above discipline lists.
[61] Wilders with the Pain Surge add Heal as a Class Skill