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Starpoint Gemini Warlords - Debug File


Version: S: 1.900.2
Time:28.2.2018. 18:2
---------------------------------------
Hardware:
Memory:
TotalPhys:7114
AvailPhys:5935
AvailVirt:8388509
AvailPage:10374
System:
NumberOfProcessors:4
Processor:9 Revision:12289
Processor:9
ProcessorType:12289
ProcessorLevel:21
---------------------------------------
VersionConfirm: 1.900.2
LoadConfigFile
StarpointGeminiWarlordsConfiguration.cfg
---------------------------------------
SwitchToBestAdapter: 1
DXDevice: 0
GraphicsPreset: 3
FullScreen: 1
Resolution: 1920 1080
BorderlessWindow: 0
WindowPosition: 0 0
GlowQuality: 1
Multisampling: 1 0
FXAA: 0
SSAODepthFarPlane: 600.00
SSAOMapScale: 0.75
SSAODetail: 4.00
VSinc: 1
TextureQuality: 1
ModelQuality: 2
LODDistance: 2
AlwaysUseLODDithering: 0
Shadows: 3 4096 | 7 27 100
EnviromentQuality: 0
Brightnes: 0.53
SoftParticles: 0
ChromaticAberration: 1
PostProcess: 1
Fog: 0
StarsDensity: 0.25
StarsSize: 0.75
NebulasDensity: 0.40
NebulasRender: 1
VolumetricFogShadows: 0.00
VolumetricFogShadowSampleNo: 0
VolumetricFogShadowsSunsMult: 0.47 1.00
ColorCorrection: 1
ColorBlindMode: 0
LensBlur: 0
SunBrightness: 1.00
MusicVolume: 0.50
EnvironmentVolume: 0.50
SFXVolume: 0.50
DialogVolume: 0.50
UIVolume: 0.50
MuteWhenPaused: 1
Chatter: 1
InvertMouse: 0
InvertShipYaw: 0
CameraSensitivity: 0.56
MouseSensitivity: 0.62
DifficultyLevel: 1
ConquestDifficultyLevel: 1
Autosave: 1
GATracking: 1
TutorialEnabled: 1
RunGameInBackground: 1
IntroSkip: 0
MouseButtonsInverted: 0
Physx: 1
ActivePause: 0
ColourInterface: 1
TacticalOverlayManual: 0
ShipViewCamera: 0.25
LeadingTarget: 0
HUDMessage: 1
CameraShake: 0
SkipDock: 0
InLineQuickbar: 0
SubtitlesEnabled: 1
WorkshopSync: 0
Intro: LgmLogo
Intro: IcebergLogo
Intro: Nvidialogo
CameraSmooth: 1
TurretViewLegacy: 0
SpaceDustWind: 1
PauseGameOnContextMenu: 0
PauseGameOnStarchart: 0
4KGameGUI: 1
ControllerScheme: 1
KeyboardSchemeVariant: 0
AutoDetectGamepad: 1
Config:
{
PitchUp: K S
PitchDown: K W
YawLeft: K A
YawRight: K D
RollLeft: K Q
RollRight: K E
SpeedUp: M SCROLLUP
SpeedDown: M SCROLLDOWN
ZoolIn: K ADD
ZoolOut: K SUBTRACT
ShotPrimary: M RMB
ContextMenu: M MMB
TargetLock: M LMB
TargetPrev: K NUMPAD2
TargetNext: K NUMPAD8
HostilePrev: K COMMA
HostileNext: K PERIOD
SpeedStop: K N
SpeedMax: K Y
TargetSpeed: K NA
ShotHeavy: K X
HostileNear: K R
TargetClear: K BACKSPACE
TargetLightWeapons: K NUMPAD7
TargetHeavyWeapons: K NUMPAD4
TargetPrimarySystems: K NUMPAD1
TurretView: K V
SwitchCamera: K TAB
Info: K O
Starchart: K M
CaptainInfo: K F2
Fleet: K F3
SkillsPerks: K F4
CaptainsLog: K F5
Menu: K F6
SkipDialog: K RETURN
QuickAction: K LALT
FireAtWill: K F
PowerToEngines: K B
CollectAll: K C
Skill1: K 1
Skill2: K 2
Skill3: K 3
Skill4: K 4
Equipment1: K 5
Equipment2: K 6
Equipment3: K 7
Equipment4: K 8
GrappleTarget: K NUMPAD5
Cloak: K NUMPAD0
MarkTarget: K DIVIDE
LaunchAll: K MULTIPLY
LaunchWing1: K NUMPAD9
LaunchWing2: K NUMPAD6
LaunchWing3: K NUMPAD3
CursorFlight: K SPACE
AlignWithPlane: K P
TacticalOverlay: K T
ChaseCamera: K K
PowerRedistributionSpeed: K APOSTROPHE
PowerRedistributionAttack: K BACKSLASH
PowerRedistributionShield: K SEMICOLON
PowerRedistributionNeutral: K SLASH
ShowMenu: K NA
StarchartGoTo: K F
A_Button: J JOYSTICKBUTTON2
B_Button: J JOYSTICKBUTTON4
X_Button: J JOYSTICKBUTTON3
Y_Button: J JOYSTICKBUTTON10
LT_Button: J JOYSTICKBUTTON11
RT_Button: J JOYSTICKBUTTON6
LB_Button: J JOYSTICKBUTTON7
RB_Button: J JOYSTICKBUTTON8
BL_Button: J JOYSTICKBUTTON9
BR_Button: K NA
Quicksave: K NA
Quickload: K NA
}
Config2:
{
PitchUp: J JOYSTICKYPLUS
PitchDown: J JOYSTICKYMINUS
YawLeft: J JOYSTICKXMINUS
YawRight: J JOYSTICKXPLUS
RollLeft: J JOYSTICKZMINUS
RollRight: J JOYSTICKZPLUS
SpeedUp: J JOYSTICKZROTMINUS
SpeedDown: J JOYSTICKZROTPLUS
ZoolIn: K NA
ZoolOut: K NA
ShotPrimary: J JOYSTICKBUTTON6
ContextMenu: J JOYSTICKBUTTON10
TargetLock: K LSHIFT
TargetPrev: K NUMPAD2
TargetNext: J JOYSTICKBUTTON3
HostilePrev: K T
HostileNext: K Z
SpeedStop: K N
SpeedMax: K Y
TargetSpeed: K NA
ShotHeavy: K L
HostileNear: J JOYSTICKBUTTON4
TargetClear: K BACKSPACE
TargetLightWeapons: K NUMPAD7
TargetHeavyWeapons: K NUMPAD4
TargetPrimarySystems: K NUMPAD1
TurretView: K V
SwitchCamera: K TAB
Info: K NA
Starchart: K M
CaptainInfo: K F2
Fleet: K F3
SkillsPerks: K F4
CaptainsLog: K F5
Menu: K 2
SkipDialog: K RETURN
QuickAction: K J
FireAtWill: J JOYSTICKBUTTON5
PowerToEngines: K B
CollectAll: K C
Skill1: K 1
Skill2: K 2
Skill3: K 3
Skill4: K 4
Equipment1: K 5
Equipment2: K 6
Equipment3: K 7
Equipment4: K 8
GrappleTarget: K 2
Cloak: K NUMPAD0
MarkTarget: K 2
LaunchAll: K 2
LaunchWing1: K NUMPAD9
LaunchWing2: K NUMPAD6
LaunchWing3: K NUMPAD3
CursorFlight: K SPACE
AlignWithPlane: K P
TacticalOverlay: J JOYSTICKBUTTON9
ChaseCamera: K K
PowerRedistributionSpeed: K COMMA
PowerRedistributionAttack: K PERIOD
PowerRedistributionShield: K MINUS
PowerRedistributionNeutral: K RSHIFT
ShowMenu: K NA
StarchartGoTo: K F
A_Button: J JOYSTICKBUTTON2
B_Button: J JOYSTICKBUTTON3
X_Button: J JOYSTICKBUTTON4
Y_Button: J JOYSTICKZPLUS
LT_Button: J JOYSTICKZMINUS
RT_Button: J JOYSTICKBUTTON5
LB_Button: J JOYSTICKBUTTON6
RB_Button: J JOYSTICKBUTTON7
BL_Button: J JOYSTICKBUTTON8
BR_Button: K NA
Quicksave: K NA
Quickload: K NA
}
---------------------------------------
DesktopResolution: 1360 x 768
Adapter: <AMD Radeon(TM) R7 Graphics> (989)
CheckGraphiscAdapter 1
CheckGraphiscAdapter 2
SwitchToDesktopResolution: 1360 x 768
LoadProfile>>>
SaveProfile>>>
GetDriverInfo>>>
GetDriverInfo 1
GetDriverInfo 2
GetDriverInfo 3
GetDriverInfo 4
GetDriverInfo 5
GetDriverInfo 52
GetDriverInfo 53
GetDriverInfo 53 N <AMD Radeon(TM) R7 Graphics>
GetDriverInfo 53 V <23.20.15002.11>
GetDriverInfo 53 D < 06.12.2017 00:00:00 <d,m,y hh:mm:ss>>
GetDriverInfo 54
GetDriverInfo 51
GetDriverInfo 55
GetDriverInfo 6
DeviceName: AMD Radeon(TM) R7 Graphics, DriverVersion: 23.20.15002.11, DriverDate:
06.12.2017 00:00:00 <d,m,y hh:mm:ss>
CreateWindow: 1360 x 768
CreateWindow<<<, CmdShow:1
ShowWindow<<<
Steam initialized sucessfully!
Local game path: H:\Games\Starpoint Gemini - Warlords\Mods\
Init PhysX!!!
Init PhysX End!!!
EngineInit>>>
EngineInit::Load_DLCs>>>
DLC: 3 <H:\Games\Starpoint Gemini - Warlords\DLC\Dlc3> <Rise_of_Numibia>
Active:1
DLC: 2 <H:\Games\Starpoint Gemini - Warlords\DLC\Dlc2> <Cycle_Of_Warfare>
Active:1
DLC: 1 <H:\Games\Starpoint Gemini - Warlords\DLC\Dlc1> <Titans_Return>
Active:1
DLC: 0 <H:\Games\Starpoint Gemini - Warlords\DLC\Dlc0> <Deadly_Dozen>
Active:1
EngineInit::Load_DLCs<<<
EngineInit::Load_mods>>>
Error!! OpenFile (Mods\ModList.mdb) (r) (Error: No such file or directory)
Mod not active
EngineInit::Load_mods<<<
CreateDeviceAndSwapChain: 1360 x 768
Resolution:1024x768 N:60 D:1 S:0 1 F:28
Resolution:1024x768 N:70 D:1 S:0 1 F:28
Resolution:1024x768 N:75 D:1 S:0 1 F:28
Resolution:1280x720 N:60 D:1 S:0 1 F:28
Resolution:1280x720 N:60 D:1 S:1 1 F:28
Resolution:1360x768 N:60 D:1 S:0 1 F:28
Refresh Numerator: 60 Denominator: 1
Graphics:
VideoCardDescription:<AMD Radeon(TM) R7 Graphics>
VideoCardMemory: 989 MB
DedicatedSystemMemory: 0 MB
SharedSystemMemory: 3301 MB
DirectXVersion: DX11.0
SwapChainDesc BufferDesc.Width: 1360
SwapChainDesc BufferDesc.Height: 768
SwapChainDesc BufferDesc.RefreshRate: 60 1
SwapChainDesc BufferDesc.Format: 28
SwapChainDesc BufferDesc.ScanlineOrdering: 0
SwapChainDesc BufferDesc.Scaling: 0
SwapChainDesc SampleDesc: 1 (1) : 0 (0)
SwapChainDesc BufferUsage: 32
SwapChainDesc BufferCount: 1
SwapChainDesc Windowed: 0
SwapChainDesc SwapEffect: 0
SwapChainDesc Flags: 2
SwapChainDesc OutputWindow: OK
DXDevice Phase 1
DXDevice Phase 2
DXDevice Phase 3
S_OK
DXDevice Phase 4
DXDevice Phase 5
S_OK
DXDevice Phase 6
DXDevice Phase 7
S_OK
DXDevice OK!
WindowResolution: 1360 x 768
RenderTargetResolution: 1920 x 1080
vsync: YES
FullScreenAtStart: YES
---------------------------------------
CreateDirectX Start!
CreateDirectX P0
CreateDirectX P1
CreateDirectX P2A
CreateDirectX P2B
CreateDirectX P3
CreateDirectX End!
Shadows:
ShadowsOn: YES
CascadeLevels: 3
ShadowMapSize: 4096
---------------------------------------
Multisampling:
MultisamplingCount: 1
MultisamplingQuality: 0
---------------------------------------
Additional:
TextureQuality: 1
EnviromentQuality: 0
---------------------------------------
CreateSoundUnit
CreateFMODSoundSystem: f:48000 blocksize:1024 numblocks:4 ms:21.3
No Joystick
CC Gamma: 1.000000 1.000000 1.000000
InGameDebug! DrawPreLoadScreen-1!
InGameDebug! DrawPreLoadScreen-2!
InGameDebug! DrawPreLoadScreen-3!
InGameDebug! DrawPreLoadScreen-4!
getSwapChain()->Present ok!
InitTextTables start
TextTable load: Data\Texts\descriptions.txt Data\Texts\descriptionsKN.txt
descriptions TextTables ok
TextTable load: Data\Texts\dialogs.txt Data\Texts\dialogsKN.txt
dialogs TextTables ok
TextTable load: Data\Texts\logs.txt Data\Texts\logsKN.txt
logs TextTables ok
TextTable load: Data\Texts\misc.txt Data\Texts\miscKN.txt
misc TextTables ok
TextTable load: Data\Texts\base.txt Data\Texts\baseKN.txt
misc TextTables ok
TextTable load: Data\Texts\name.txt Data\Texts\nameKN.txt
misc TextTables ok
InitParticleSystem
GS shader <data\shaders\spg_particles_geometry.fx> compile whileCount = 0
GS shader <data\shaders\spg_particlesrefraction_geometry.fx> compile whileCount = 0
CoreGameInit 0
icSkill::Init()
CoreGameInit A1
CoreGameInit A2
CoreGameInit A3
CoreGameInit A4
CoreGameInit A5
CoreGameInit A6
CoreGameInit B
CoreGameInit C
GS shader <data\shaders\cubemap\rendervertexgeometry.fx> compile whileCount = 0
GS shader <data\shaders\cubemap\rendersuns.fx> compile whileCount = 0
CoreGameInit D
CoreGameInit E
InitAllPanels Marker1!
InitAllPanels Marker2!
InitAllPanels Marker3!
InitAllPanels Marker4!
InitMAINStarchartPanel
InitSTARCHARTBorderOverlayPanel
InitAllPanels Marker5!
InitDevice Marker6!
CoreGameInit F
CoreGameInit G
LoadDLCPackages<<<
MeshManagerUpdateBeforeAnimatedLogo:2
TextureManagerUpdateBeforeAnimatedLogo:253
TextureManagerUpdateBeforeAnimatedLogo:145
TextureManagerUpdateBeforeAnimatedLogo:78
TextureManagerUpdateBeforeAnimatedLogo:4
User stats received.
PlayIntro! Movie <0>
GameMovieSoundFromFile INTRO: <Data\Movies\LgmLogo.wav>
GameMovieSoundFromFile Exist
BinkVideoManager IsBinkVideoExist LogoMovie
BinkVideoManager IsBinkVideoExist LogoMovie Exist >>>
BinkVideoManager IsBinkVideoExist LogoMovie Exist <<<
PlayIntro! Movie <1>
GameMovieSoundFromFile INTRO: <Data\Movies\IcebergLogo.wav>
GameMovieSoundFromFile Exist
BinkVideoManager IsBinkVideoExist LogoMovie
BinkVideoManager IsBinkVideoExist LogoMovie Exist >>>
BinkVideoManager IsBinkVideoExist LogoMovie Exist <<<
PlayIntro! Movie <2>
GameMovieSoundFromFile INTRO: <Data\Movies\Nvidialogo.wav>
BinkVideoManager IsBinkVideoExist LogoMovie
BinkVideoManager IsBinkVideoExist LogoMovie Exist >>>
BinkVideoManager IsBinkVideoExist LogoMovie Exist <<<
PlayIntroSprite IntroVideoThreadData finisht
LogoMovie End
ReleaseBinkVideo <LogoMovie>
ReleaseBinkVideo <LogoMovie>
LogoMovie ReleaseBinkVideo
Update Music:PlayMenuSong: -1 Menu:-1
ShowMENUMainMenuPanel Saves
ShowMENUMainMenuPanel MenuMovie
ShowMENUMainMenuPanel <<<<
ShowMENUNewGameDLCPanel>>>
ShowMENUNewGameDLCPanel<<<
SCENARIO:0
NEW:<Data\NewGame\Campaign.sgs>
LoadSaveOrNewGame() 9 FSG: 0 <Data\NewGame\Campaign.sgs>
LoadNewGame <Data\NewGame\Campaign.sgs>>>>>>>>>>>
LoadNewGame 1
LoadNewGame 2
LoadNewGame 3
CreateWorld 750
Sectors:750 750
SECTOR: -191400.00, -182880.00 / 191400.00, 182880.00
FOWGRID pos min max: -190617.97, -181988.67 / 208217.97, 204848.69
CSPG2World::LoadWorld()
CSPG2World::LoadWorld(Data\World\World.ics)
OnCreateScript <Data\Scripts\OnCreateWorld.sal>
RunScriptSystem(OnCreateScript)
ReadyForUse <Data\Scripts\WorldReadyForUse.sal>
CSPG2World::LoadWorld(wChar* fileName)<<<<<<<<<<<<<<<<<<<<
================================
TeleportToSector: 566 Zone:11 (Pos:156448.5, 95425.4) PT:10
SectorLoaded: 7
********
OnEnterNewRegion Region:2 <REG_phaehana>
LoadGameFromFile(wChar* fileName)
LoadGameFromFile <Data\NewGame\Campaign.sgs>
LoadGameFromFile Player <Tara> Skill:0 Credits:100000 Reputation:0 Exp:0 Level:1
LoadNewGameFirstTime: UpdateWorld
Model load left: 2058
LoadNewGameFirstTime: MM>>>TM
SetAmmbient in Sector (sector) 566
LoadNewGameFirstTime RC:2 Player <Tara> Exp:50, Cr:100000, Lev:1
GameplayStatus: 1
GetCameraParam:0
InitAdditionalMAINStarchartPanel
LoadSaveOrNewGame <<<<<<<
LoadNewGame-PreUpdate<<<<<<<
Update Music:PlayThemeSong() 368<music_Menu> 369<music_ambient_4>
ShowCUSTOMTitlePanel
ShowCUSTOMTitleTextTitle: 9.00
ShowCUSTOMTitleTextTitle: 9.00
Warning! RunScriptSystem <Data\Scripts\AnomalyOnScan.sal> ScriptStatus <2> Paused
script start again!
ShowCUSTOMTitleTextTitle: 9.00
PlayNextThemeSong PlayMusic: 370 <music_ambient_7> 369 <music_ambient_6>
HideCUSTOMTitlePanel
GetCameraParam:0
ShowCUSTOMTitlePanel
HideCUSTOMTitlePanel
================================
Start SectorTransfer:596 (Current:566) PlayingTime:6 min Ships:14
PlayNextThemeSong PlayMusic: 369 <music_ambient_6> 370 <music_ambient_3>
Update Music:PlayMenuSong: 369 <music_ambient_6> Menu:368 <music_Menu>
ShowMENUMainMenuPanel Saves
ShowMENUMainMenuPanel MenuMovie
ShowMENUMainMenuPanel <<<<
Update Music:PlayThemeSong() 368<music_Menu> 369<music_ambient_6>
ShowCUSTOMDialogsPanel(int dialogId)
PlayNextThemeSong PlayMusic: 370 <music_ambient_3> 369 <music_ambient_3b>
PlayNextThemeSong PlayMusic: 369 <music_ambient_3b> 370 <music_ambient_4>
PlayNextThemeSong PlayMusic: 370 <music_ambient_4> 369 <music_ambient_7>
PlayNextThemeSong PlayMusic: 369 <music_ambient_7> 370 <music_ambient_6>
PlayNextThemeSong PlayMusic: 370 <music_ambient_6> 369 <music_ambient_3>
DialogRunActionScript(<Data\Scripts\Prologue\DiaScripts\EndDia01.sal>)
SaveGame C <Saves\PROLOGUE_Part_2.sgs>
Update Music:PlayMenuSong: 370 <music_ambient_6> Menu:368 <music_Menu>
ShowMENUMainMenuPanel Saves
ShowMENUMainMenuPanel MenuMovie
ShowMENUMainMenuPanel <<<<
Update Music:PlayThemeSong() 368<music_Menu> 370<music_ambient_6>
OnStartScanScriptId
GetCameraParam:0
ShowCUSTOMTitlePanel
HideCUSTOMTitlePanel
OnEndCombatMode
GetCameraParam:0
ShowCUSTOMTitlePanel
OnEndCombatMode
HideCUSTOMTitlePanel
OpenStarchart from <1>
CloseStarchart!
================================
Start SectorTransfer:566 (Current:596) PlayingTime:34 min Ships:5
Warning! ScriptError: Waypoint point to NULL! (wpPrologue)
(Data\Scripts\Prologue\OnEnterTriggerConcordia01.sal)
GetCameraParam:0
ShowCUSTOMTitlePanel
OnEndCombatMode
PlayNextThemeSong PlayMusic: 369 <music_ambient_3> 370 <music_ambient_3b>
HideCUSTOMTitlePanel
ShowCUSTOMDialogsPanel(int dialogId)
DialogRunActionScript(<Data\Scripts\Prologue\DiaScripts\EndDia02.sal>)
OpenStarchart from <1>
CloseStarchart!
Teleport - TDriveJump >>>>>>>
================================
TeleportToSector: 596 Zone:11 (Pos:151111.8, 104109.2) PT:35
SectorLoaded: 7
UpdateWorldAfterTeleportToSector
TeleportToSectorEnd (WH:-1)
GetCameraParam:0
Warning! GetSpaceShipByName - KeyName not exist: <prIcarusAttackers0>
Warning! GetSpaceShipByName - KeyName not exist: <prIcarusAttackers0>
Warning! GetSpaceShipByName - KeyName not exist: <prIcarusAttackers0>
HideCUSTOMTitlePanel
HideCUSTOMTitlePanel
PlayNextThemeSong PlayMusic: 370 <music_ambient_3b> 369 <music_ambient_4>
ShowCUSTOMDialogsPanel(int dialogId)
DialogRunActionScript(<Data\Scripts\Prologue\DiaScripts\APerkDiplomacy.sal>)
DialogRunActionScript(<Data\Scripts\Prologue\DiaScripts\APerkLabRat.sal>)
DialogRunActionScript(<Data\Scripts\Prologue\DiaScripts\APerkFixer.sal>)
PlayNextThemeSong PlayMusic: 369 <music_ambient_4> 370 <music_ambient_7>
DialogRunActionScript(<Data\Scripts\Prologue\DiaScripts\EndDia03.sal>)
GetCameraParam:0
ShowCUSTOMTitlePanel
HideCUSTOMTitlePanel
OpenPlanet>>>>> <phaenerosPLA> (1)
OpenPlanet<<<<<
IC_DialogSystem::SetActiveDialogId
Info! Hangar must be loaded while loading screen is displayed.
Info! Hangar loaded, hiding loading screen.
ShowCUSTOMDialogsPanel(int dialogId)
DialogRunActionScript(<Data\Scripts\Prologue\DiaScripts\EndDia04.sal>)
ShowSTATIONStationInterfaceExKeyboardPanel
Autosave>>>
Autosave<<<
ShowSTATIONStationInterfaceExKeyboardPanel
PlayNextThemeSong PlayMusic: 370 <music_ambient_7> 369 <music_ambient_6>
SetNewPlayerShip 35
ReleasePlayerSpaceShip 1
PlayersShip.ShipWeapons.TurretBattery :4
================================
Start SectorTransfer:567 (Current:596) PlayingTime:44 min Ships:0
Error! SectorTransfer_ToSector not loaded - Forced Load Sector:567(596) (750)
SaveGame C <Saves\autosave.sgs>
SaveGame C <Saves\The_tormented_spirit.sgs>
Update Music:PlayMenuSong: 370 <music_ambient_7> Menu:368 <music_Menu>
ShowMENUMainMenuPanel Saves
ShowMENUMainMenuPanel MenuMovie
ShowMENUMainMenuPanel <<<<
ReleaseGame()
CSPG2World::ReleaseWorld(bool releasePlayer = 1)
ReleasePlayerSpaceShip 1
ReleaseBinkVideo <TV_Video>
ReleaseBinkVideo <TV_Video>
ReleaseBinkVideo <PlanetHit>
ReleaseBinkVideo <PlanetHit>
ReleaseBinkVideo <AlignToPlaneVideo>
ReleaseBinkVideo <AlignToPlaneVideo>
SpaceShipBase: ReleaseSpaceShipListBase
SpaceShipTemplateList: ReleaseSpaceShipTemplateList
ScriptSystem: ScriptMax: 85
ScriptSystem: ScriptSystemsListMax: 0
11
11-1
11-2
11-3
11-4
11-5
11-6
11-7
11-8
12
DeInitGame
Steam shut down!
PhysX: mMaterial->release();
PhysX: gScene->release();
PhysX: gPhysicsSDK->release();
PhysX: mCooking->release();
PhysX: mCpuDispatcher->release();
PhysX: mFoundation->release();
PhysXDeInit
ReleaseBinkVideo <JupmMovie>
ReleaseBinkVideo <ProximaResearchUnlock>
ReleaseBinkVideo <MenuMovie>
ReleaseBinkVideo <ProximaFireBtnOn>
ReleaseBinkVideo <ProximaFireBtnLoop>
ReleaseBinkVideo <CharacterEffectMovie>
ReleaseBinkVideo <RadarToBoarding>
ReleaseBinkVideo <BattleVictory>
ReleaseBinkVideo <RedVideo>
ReleaseBinkVideo <BountyVideo>
ReleaseBinkVideo <WaypointMovieTest>
ReleaseBinkVideo <WaypointMovieTest2>
CMaterialList::AnimatedTextures 0 32

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