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THE SIEGE OF

HEROIKA
An Adventure of Political and
Supernatural Intrigue set in Esmeralda
(Maztica) – TWA4
By Nicolás Carrillo-Santarelli
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II. RECENT EVENTS IN
ESMERALDA:
The adventure is set one year after the
status of Lopango and Esmeralda
described in those books. The following
events have taken place in that year and
INDEX: players know about them:
• Hinkalliano has entered into an
I. OVERVIEW: ................................... 2 agreement with the Natican
II. RECENT EVENTS IN ESMERALDA: ... 2 Empire, agreeing to become a
vassal State with a large degree of
III. FUTURE ADVENTURES ............... 3 autonomy given its incorporation
through peaceful means instead
IV. BACKGROUND: .......................... 3 of conquest. Fulfilling a condition
V. STRUCTURE OF THE ADVENTURE: . 3 to implement the agreement, the
1. Introduction: .................................. 3 highest Sun-priest of the Naticans,
Huamanpallpa (see Lopango,
2. First mission, Operation Serpent: ... 4
TWC2), has taken two concubines
3. Second mission, Operation Puma: .. 5
in addition to his official wife:
4. Third mission, the Legacy of the Maiatah, the daughter of the
Condor People: ...................................... 6 chieftain of of Kamancha Picchu,
5. Epilogue: ........................................ 7 a free citadel that has thus joined
the Natican empire; and
VI. FACTIONS, NPCS AND Kalaiatah, the daughter of the
MOTIVATIONS: ..................................... 7 Supreme Leader of Hinkalliano.
Both concubines are pregnant of
Huamanpallpa, and a follow-up
adventure will focus on how each
I. OVERVIEW: group claims that the son of each
concubine or the wife of the Sun-
This adventure is described in a narrative
priest is the legitimate heir,
way and in strokes rather than in detail, for
weakening the Natican Empire
DMs to fill gaps and follow the actions of
when it faces its greatest threats.
players and adjust events. Stats of
Each group attempts to dominate
monsters are intentionally not provided,
or secede to carry out things the
for DMs to use monsters as they see fit
Naticans would not normally
regarding the level of players and the
accept: replace Intiri with Tezca
difficulty they want to set. At the end of
(Hinkalliano faction) or carry out
the adventure, mass combat is imminent,
Moon pacts of the Night (Azul or
and the players may lead the defense of
Kamancha Picchu faction).
their home free city.
• Soon after the previous alliance,
To play the adventure, familiarity with the united forces of Hinkalliano and
TWC-4 Esmeralda main material, found the Naticans launched
here, is required; and familiarity with the simultaneous sea attacks against
TWC-2 Lopango PDF, available at the the Dragon Empire/New Athkatla;
DMsGuild, is encouraged. Use of the PDF and some slaves in the Empire,
‘Spiritual Struggles & Abilities” (available having received magical
here) is also suggested. implements from them, cast curses
on imperial leaders. Two coastal
cities of New Athkatla suffered

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heavy losses and their populations Azul called the Wailing Mother and
dwindled. dabble in the shadow magic forbidden by
• New Athkatla invoked self- Intiri centuries ago. Moreover,
defence and, along with its supernatural beings are stirred and adopt
mysteriously rejuvenated dragon the Supay gnomes as their servants, with
Ibernu, launch an impressive the mummy lord from Esmeralda claiming
attack against Mount Cuzcalac by an island between Lopango and
allying with the giants and orcs Esmeralda; and the giants form a more
from Lopango. The Sun Priests of functioning State.
Lopango recoiled in fear when
their prayers to Intiri were not
heard and his avatar, while seen IV. BACKGROUND:
inside his temple in Pichu Umu, did
Heroika and its surrounding areas is the city
nothing to stop the attack. Some
where the adventure takes place. The
say that the avatar of Intiri shines
players are secret agents of the resistance
even brighter than ever before.
of the city against the colonization designs
• The Hinkalliano have made a
of the Dragon Empire, New Athkatla. After
secret Pact of neutrality with the
an armistice, the city of Heroika faces a
Supay gnomes, allowing them to
renewed naval blockade and is
conduct necromantic
surrounded in the land portions by armies
experiments on the fallen soldiers
of the Empire of New Athkatla. The Empire
of both sides except those from
argues that it is preventing the provision of
Hinkalliano.
assistance by the city’s military leaders to
• The thought police of Hinkalliano
the Hinkalliano Republic, which recently
have detained many civilians and
launched a massive attack against the
accused them of having
Empire allied with a foreign nation.
treasonous thoughts and
Additionally, the Empire claims that it
disapproving of their attacks
enforces its duty to pressure the city to pay
against New Athkatla.
its debts to imperial creditors. As a result,
• The war between New Athkatla,
apart from the payment of the foreign
Hinkalliano and Lopango has
loan, imperial authorities demand to
ceased after an Armistice.
inspect the city in order to find any
• A railway between the Republics
weapons cache to be sent to the
has been recently built by
Hinkalliano Republic, and also demand
Renacida engineers.
that those who allegedly provided
assistance to the Republic be held
accountable for breaching international
III. FUTURE ADVENTURES
norms of ‘neutrality and non-intervention.’
At the conclusion of this short adventure, it They ask that they are either and be
is hinted that the Natican Empire will be executed or extradited to an international
divided in three, after a civil struggle Tribunal (described in the Esmeralda
based on who is the real inheritor of the campaign, TWC-4).
‘True Sun’: the decimated Intiri faction
(under attack of the giants of Lopango);
the Tezcan’s from Esmeralda and their V. STRUCTURE OF THE
three new enclaves they establish in ADVENTURE:
mainland Lopango when marching
towards Mount Cuzcalac; or the coastal
empire of the Drowned Moon, centered 1. Introduction:
on Kamancha Picchu, where the son of a
concubine of the high Sun-priest of the The players begin by dreaming that the
Naticans will be. They follow an aspect of sun has been swallowed by the moon and

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how a hag called Lasheena laughs at patron saint and mystical protector of the
them and chases, only for them to stumble city.
upon an underground cemetery and find
If they players follow the leads, they will
the foreign sun god Intiri gagged and
find out that all of those who have
captive while another sun god, Texca,
disappeared were addicted to the
tortures him. They see the vision of an
narcotic called Borrachón from the
angel saying that St. Clavierd, patron saint
neighboring land of Cordelliana (on the
of the city of Heroika, has spared their souls
drug and the nation, see TW4-C
from being devoured by the hag in their
Esmeralda). Detaining some dealers who
dreams, for them to wake up. After
fear for their lives reveals that the lower
playing in this ‘dream’ or ‘vision’ (Int. and
classes are suffering the most for the
Piety [see the TWC-4 Esmeralda and the
blockades and resort to the narcotic to
Spiritual Struggles & Abilities PDFs] scores
offset the effects of hunger, and that the
are relevant), the players, who are secret
dealers have done nothing but know that
agents of the Heroika resistance and
the missing persons are almost always the
under the direct command of Lady
ones who have not paid for the drug after
Protector Santzi (Esmeralda book TWC-4),
some time. Further investigation reveals
will be informed in Fort Endurance of two
that the drug is provided by a foreign
worrisome reports and gossip and perform
criminal organization from Cordelliana
those missions or one of them (described
called the Claws of Tezca (TWC-4
below). The players must choose if they will
Esmeralda). All of the agents of the group
address both problems or one of them,
operating in Heroika are either orcs or half-
and in which order.
orcs. Furthermore, the Embassy of
Rules while in the plane of dreams Cordelliana has further information, and
(Feywild): Using intelligence, the players an agent of the ‘Untouchables’ detectives
can do whatever they describe and informs that some members of the criminal
imagine while in the land of dreams, as group are alleged to reside in the sewers
long as they overcome the challenge of the city, which is weird given their love
rating of what they seek to do, which is of luxuries. Moreover, the group is known
higher the more fantastical or weird it is, as for having kidnapped and ransoming a
set by the DM. Moreover, extremely weird professor of the University of Heroika
attempts and actions attract the Fae, who called Lukas.
want to kidnap mortals. The Fae oppose
When investigating, the players will find
intelligence rolls or checks with
out that Lukas was a scholar and historian
advantage and Piety ones with
who thought he discovered where a long
disadvantage.
lost buried temple lay in the sewer system
of Heroika. If the players follow the lead
with intelligence checks, they will stumble
2. First mission, Operation Serpent:
upon a perfectly preserved temple where
The Lady Protector informs the players people is being thrown by the criminal
that, since a week ago, people have group through a well. Interrogating the
been disappearing from the slums of the gang’s leader they find out that some
city, and some of their corpses have people from the Republic of Hinkalliano,
washed ashore in the turquoise beaches supposed allies of Heroika, pays the
where golden butterflies fly. These bodies criminal group very well for doing so. The
are mutilated and bear the marks of criminal group decides to throw those
strange teeth just like victims of the who do not pay them for their drugs, thus
mystical Caiman (Esmeralda book TWC-4) profiting twice. Inside the well, the players
did before its disappearance seven come across a supernatural being called
months ago after an exorcist banished him Morkustai, a werealligator who cannot be
in a ritual branding a relic of St. Clavierd, defeated through magic or weapons, but
only through piety abilities. Defeating him

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is useless, as the players find out the next the tombs of the tribe of the Condor,
night, since another werealligator comes which lived a century ago in the fields
back every night due to a ritual surrounding Heroika. This is a clue as to the
conducted at the well by people from place where the third mission will take
Hinkalliano. A priest from the Cathedral place, and the Hinkalliano ask the
informs that those beings were banished werealligators if they know the hag
from the material plane after St. Clavierd Lasheena, which according to legends
conducted an exorcism when he was know about a crypt in that place. The
alive, and that an angel promised that players hear that some kidnapped people
they would never come back as long as are sent to those tombs.
the body of the saint remains in the city.
Going to the Cathedral, they find out that
the body had been stolen (no one 3. Second mission, Operation Puma:
noticed because the body was located in
According to the Lady Protector, this
a sealed crypt).
operation is not so urgent since she thinks
Witnesses (nuns and monks) do say that the alleged victim is drunk and in the
some pilgrims from Hinkalliano came a brothels as he usually does for days. That
week ago to pray in the crypt, and the person is an envoy of New Athkatla who
only way to Hinkalliano is going through a came to the city from the warships
road that crosses the land of Talaesta, surrounding Heroika and was negotiating
reconquered by the Dragon Empire and with the Council of the City debt
patrolled by it. If the players go after them, restructuring and terms for ending the
they find out that the ‘pilgrims’ were blockade has gone missing for one day.
detained by imperial troops some days The Lady Protector and authorities of the
ago, and the empire has found the body city are concerned because the Empire
and a cavalry regiment under command could argue that they failed to properly
of Lieutenant Amtoros (a centaur created protect with due diligence a diplomatic
in accordance to the centaurs’ envoy and declare war. Investigation first
description in TWC-4, Esmeralda) plans to suggests that the local populace desired
burn it as a heretical body given how the to avenge their humiliation against the
saint often preached against imperial imperial abuses and conduct, but then
racist policies. If the players manage to contrary evidence questions this and
rescue the body and return it to the posits whether this could be a ploy by the
Cathedral, the werealligators vanish from Empire to justify an attack against the city
the material plane and are sent back to and capture it. Finally, the players are
the Land of the Fae (Feywild) and can no informed that the agent came from the
longer enter Heroika. Warship conducting the blockade, called
the Empress of the Waves. To reach it, the
Further investigation reveals that the
players have two options: either to sail
werealligators (use the stats of wererats)
towards it in one of the small caravels of
were allowed to stalk and roam the city for
the city, risking attacks by Imperial boats
the population to grow desperate and
surrounding the Warship; or a more subtle
accept the proposal of the alliance of the
approach, by contacting the Sahuagin or
nations of Lopango and Hinkalliano to
Sea Halflings (TWC4) who, according to
form an army of peasant in and mass levy
tales, live under the coastal sea of Heroika.
against the imperial troops who are
If they do a favour to either of those tribes
stationed outside the city but have not
(killing a sea creature bothering the
attacked it yet. Any such provocation
Halflings or stealing a relic that once
could spark a new armed conflict, which
belonged to the Sahuagin but is now in
is on the brink of happening. Moreover,
the City Museum), they are led to the
the Hinkalliano repeatedly and pointedly
Warship, where they find out the following
asked the invoked werealligators if they
in the Captain’s cabin. First, that the
know the whereabouts of the crypt inside

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disappearance was indeed a ploy to entering a pact with a supernatural being
justify an invasion. Secondly, that the when her husband and children were
envoy went to a neighboring small island killed).
where weapons were being hidden by the
Finding the place, the players see that
Empire and which all sailors are afraid of.
others arrived before: the Hinkalliano, who
Third, that the envoy should have returned
were followed by the New Athkatlans. The
two days ago but has not shown up,
New Athkatlans are excavating the place
presumably due to his well-known
and opened up an entrance to the
drunkenness. If they go to such island, the
underground tombs. Inside, the players will
players come across a weird place where,
see undead creatures awakening as the
as soon as they step in [this is a manifest
mummies of interred natives rise (the act
zone to the Land of the Dead, a plane
as zombies). Yet, they eventually find what
described in Esmeralda], it seems as if it
each faction seeks: the New Athkatlans
were night even if it is actually a moment
are after one of the largest deposits of
of daylight hours. Steps and traces of the
fossil fuel found in Esmeralda (descriptions
presence of the envoy, as his diary or
of a pool of black water surrounding the
food, are found. Investigating they come
high altar of the tomb coincide with fossil
across an old tree which is sentient, where
fuel), which can be used for artifice magic
the envoy is tied and a hag is about to eat
purposes (Esmeralda book TWC-4) by any
him. The hag boasts about how she will
army with devastating effects. The
bring his corpse to the long lost tombs of
Hinkalliano look for the crypt of the high
the Condor people to summon a
priest of the Condor, who was legendary
mythological beast that will prey on all the
for his summonings, since they seek to
living. The hag’s name is Lasheena and
summon monsters to attack the Empire.
says that she woke up from a 50-years
slumber after the presence of a saint in the At the end, after defeating or outsmarting
city’s Cathedral, who was her sworn the leaders of both factions, and when
enemy, was stolen. When the heroes about to be eaten by a hundred zombies
arrive, if they use piety and bring a relic of in the crypt, where the altar is, the hag
the saint (provided by the clergy if they Lasheena dismisses the undead and tells
rescue the body in the first operation) they the players they can join her, moment
will easily overcome the hag, who will when the leaders of other factions
escape swimming. Otherwise, she simply appear. This presents the players with four
kills the envoy, takes his head and goes options that will be proposed to them:
swimming. make a pact with Lasheena; join the
Hinkalliano in order to defeat the New
Athkatlans and seek to expel them from
4. Third mission, the Legacy of the Esmeralda; join the New Athkatlans in
Condor People: stopping the undead threat that will
certainly attack the city of Heroika but
This third mission can only be played after
contributing to the colonial aspirations; or
completing one or both of the previous
release the people kidnapped by the
missions and gathering some clues. Either
Claws and thwart the plans of both the
because they follow the hag when she
New Athkatlans and the Hinkalliano, who
escapes with the body of the killed
could finally defeat the siege of Heroika
Imperial envoy (see Operation Puma) or
but at a cost of allying with evil beings.
because they investigate on where the
Lasheena stole the body of the saint from
tombs of the Condor are (after mission
the Hinkalliano and plans to burn it at the
one, if they go to the University, they will
altar. A holy avenger appears when she
see narrations of where Lasheena resided,
plans to do so in the hands of the most
which is where the tombs are. Lasheena
suitable character. If defeated, Lasheena
was the wife of the chieftain of the Condor
escapes through a portal that opens
people, who became a hag after
above the altar. If they cross it, Macaró,

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the spirit of the totem guardian of the Republics of Esmeralda to ask for help
condor, a Tabaxi, appears and tells them from their armies to defend their city. Thus,
that they are entering a parallel plane, two adventures will follow: defending
that of the Feywild, but that to do so safely Heroika from foreign invasion; and to deal
they must make a contract with her with the political and supernatural civil
promising to respect the traditions and strife in Lopango later on.
ruins of the Condor people. If so,
whenever they enter the plane the players
become Tabaxi while they are in that VI. FACTIONS, NPCS AND
plane (see the Volo’s Guide to Monsters) MOTIVATIONS:
and see what people do on the material
plane whenever they are close to native Lady Protector Santzi: the military leader
temples, either above or underground, entrusted with the defense of the city of
since the temples connect the material Heroika. She is actually a Couatl in
plane and the parallel dimensions of the disguise, but no one knows about this.
Feywild and Shadowfell. The spirit guide The Claws of Tezca: a drug cartel and non-
Macaró explains to the players that they state armed group that profits from its illicit
can travel faster while in the Feywild (time activities.
and space operate differently there) to
other native temples and go from them to Hinkalliano: a totalitarian State ruled by a
the material plane, thus traveling much circle and a Supreme leader who seek to
faster. While in the plane, use the rules carry out genocide or expulsion of all
described in the introduction to the ‘foreigners’ or ‘reactionaries’.
adventure. Cordelliana: a free Republic besieged by
criminal groups.

5. Epilogue: Lasheena: a hag who was centuries ago


the wife of a powerful native chieftain
If they players decide to follow Lasheena, killed by invaders from another tribe.
they see how she reaches a temple in the When her sons were slaughtered as well,
city of Kamancha Picchu in Lopango, she made a pact with the lord of the Land
where she talks to someone saying that of the Dead to avenge herself. After
shadow magic is now available to that wiping out the entire clan and feeding on
people as she promised on behalf of the their corpses, she became a hag, who
deity Azul, and also hear that giants from now hates the living.
Lopango allied with New Athkatla are
about to attack Mount Cuzcalac. Macaró: an ancient Tabaxi guardian spirit
Furthermore, they hear that the avatar of the long lost Tribe of the Condor,
found in Pichu Umu is not that of Intiri but composed entirely of Aarakocra.
an avatar of a mightier sun deity: Tezca, The Dragon Empire, New Athkatla: a
after Intiri’s avatar was defeated by a colonial power who once ruled all of
chosen of Zaltec. This will end this Esmeralda, before parts under its
adventure and set the stage of future dominion fought for independence and
ones. From there, the hag informs her allies became free Republics. The Empire seeks
that Heroika will be attacked in two days to reconquer the lands it once lost,
by a large army from Hinkalliano by land including Heroika.
(in an attempt to ‘force’ them to become
rebels) and by the Empire by sea (to Lopango: part of mainland Maztica, to the
annex the city). East of the island of Esmeralda, where the
Naticans have the capital city of Mount
The players will receive a vision of all the Cuzcalac, the mystical citadel of Pichu
network of temples where they can cross Umu, where the avatar of the good sun
to or from the parallel planes, and how deity Intiri resided until defeated by a
they can visit temples hidden in the

7
champion of the evil god Zaltec. Now, the
temple is fully closed and inhabited by an
avatar of the evil sun god Tezca. The
windows of the temple now shone brighter
than ever. Another place in Lopango is
Kamancha Picchu, another mystical
citadel taken over by the tribe of the
Moon, whose members worship an aspect
of the water and rain god Azul they call
Mother Luna. They carry out rituals of the
evil shadow magic (a form of blood
magic, described in TWC-4 Esmeralda).
Sahuagin: an aquatic race that devours
sailors who fall to the sea. They are hostile
to water halflings, which are also
aggressive towards the people of Heroika,
whom they see as defilers of the land and
the descendants of foreign invaders,
despite many of them being descendants
of multiethnic parents. Both races are
mistrustful of the land-based peoples, and
must be persuaded somehow, with feats
of strength or assistance.
Land of the Fae: the name given to the
Feywild in Esmeralda, where mystical
beings abound, the power of imagination
rules and soars. It can be reached via
temples once one is authorized to do so
by one of the guardian spirits who protect
its doors, and it is possible to travel to other
temples therein (temples exist
simultaneously there and in the material
plane). Inhabitants of the dimension are
aware of the network of and paths to
temples.
Temple of the Condor: a mystical temple
of the lost tribe of the Condor Aarakocra,
where huge deposits of Fossil fuel, which
can power artifacts of artifice magic,
military ones included, lie; and where the
altar can be used to carry out sacrifices
and summon mighty supernatural beings.

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