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© 2015 Fantasy Flight Publishing, Inc. Android is a trademark of Fantasy Flight Publishing, Inc. Fantasy Flight Games
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2
Foreword
Introduction: The Worlds of Android
39 Current Projects ||
||
Cybernetics and BMIs
Arms Sales
100 The || Groundwork: The 1900s and 2000s
|| Cybersecurity New Angeles |||| Form and Function
The Forces of Physics
Space Elevator || Building a Beanstalk
|| A Highway to Space
40 Bioroids || The Sky Is Falling
|| A History of the Beanstalk
43 “Engineering the Modern Workforce” || Into the Future
74 NBN
|| Understanding The Customer 134 Life in the Undercity
|| Safeguarding The Network
|| What You Need to Know
136 North America || BosWash
|| Let us Entertain You
|| ChiLo
|| SanSan
78 The Network || Apocalypse and Genesis
137 South America || Brazil
80 Reality, || Personal Access Devices || Ecuador
Augmented
|| A Deep Black Sea || Colombia
3
Lili Ibrahim
144 Exploring the || A Home in Space 210 State Militaries and Prisec
Solar System || Interplanetary Shipping
210 National || The U.S. Armed Forces
146 Luna
|| Lunar Uprising Armed Forces ||
|| Rebuilding, Resentment, and Hope
214 Private Military || Argus Security Inc.
Concerns || Globalsec
153 Heinlein
|| Saga of the Silver City || Smaller Outfits
|| Lunacent || Bounty Hunters
|| Tranquility Home
|| Starport Kaguya
|| Angel Arena 218 Android || A Brave New Labor Market
|| Docklands Labor |||| The Anti-Simulant Movement
|| Armstrong Base
|| Beyond Heinlein 222 You Must Accept to Proceed
161 Controlling || Haas-Bioroid 223 The Opticon Foundation
Interests
|| Jinteki
|| Weyland Consortium
|| NBN 225 Seeking Meaning
|| Melange Mining
226 The Starlight || Origins
163 Luna, Mars, and Beyond Crusade || Beliefs and Practices
|| Outreach
164 Mars
|| A Brief History of Colonial Mars
227 The Order of Sol || Political Influence
|| Martian Terraforming
4
Foreword
The Android universe first started as a conversation in a van on the At the idea’s core were two competing corporations, both ped-
way home from a game convention with my friend and colleague dling a different form of artificial labor. On the one hand was
Dan Clark. I had some rough ideas about a setting I wanted to Jinteki, a genetics company in the Eastern tradition selling cloned
pitch to Christian for a board game, but it was that conversation workers. Their logo was a bonsai, a tiny tree that’s had its growth
that crystalized those thoughts into what would later become the purposefully stunted for aesthetic reasons via careful pruning.
kernel of the setting. I wanted to do hard sci-fi—or at least use That bit of quiet symbolism still pleases me today. On the other
plausible science in the game. Ambitiously, Dan and I discussed hand, Haas-Bioroid was a stolidly Western corporation, manufac-
a near future in the tradition of cyberpunk, where we could also turing robotic workers and keeping an eye firmly on the bottom
address some of the current issues of our time such as the margin- line. They were cold steel and numbers as a foil to Jinteki’s deep
alization of the labor force and rising wealth inequality. I wanted traditions and artistic perfectionism.
to tackle some real, serious topics in the game in a way that I’d Caught between these two behemoths were the displaced work-
never attempted before. ers. An angry, powerless mob of ordinary people forced out of their
jobs by a series of technological breakthroughs. They had formed
a group called Human First and used sledgehammers to attack the
androids, both because the robotic workers were extremely durable,
and because I wanted to create parallels to the tale of John Henry
and the steam engine. The story of the man who would rather die
than let a machine replace him is one of my long-time favorites,
and if you look, you’ll see that we ultimately named a line of mining
clones in the setting after him. One of the murder suspects in the
original board game, Mark Henry, is from that line of clones.
These three groups and the friction between them were the seed
that everything else ultimately sprang from. Before I had thought
of the Beanstalk or decided to put a colony on the Moon named
after one of my favorite science fiction writers, there was this triad,
with each group opposed to the other two. This appealed to me
because although it was reminiscent of Blade Runner, an obvious
influence on the setting, it went in a completely different direction
with the same technology and allowed us to tell very different sto-
ries. Android was, at its core, a setting about vast economic forces
filtered down to the level of a single individual.
For the rest of the trip, Dan and I invented and fleshed out the
first of those individuals. Louis Blaine, the corrupt cop on the outs
with his wife, was the original Android character. Next was Ray-
mond Flint, the private eye unlucky in love and still haunted by
ghosts from the War. Many, many other characters have followed
since, coming to life through the cards in Android: Netrunner
or within the pages of the Android novels. This universe has grown
far beyond my original rough ideas, and I’m amazed and proud to
watch it keep growing from that first tiny seed.
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Imaginary FSPte Ltd