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Program Specifications
Who Can Attend This course is appropriate for anyone working in the creation of mobile
in the Program products and want to learn about the process, tools and techniques to
as a Trainee create successful user interface and experiences.
Trainers The trainers will be the experienced and expert in UX and UI Designer
The trainers must be expert in Adobe Illustrator, Adobe Animator(Flash),
Adobe Photoshop, Adobe Premier Pro, Adobe After Effects, etc.
Any Fine Arts related background will be an added advantage
Must attend in eight hours of master ToT training titled “Effective
Training Techniques and Best Practices”
Trainers must go through a selection process as deemed appropriate by
the project office.
Venue and Venue equipped with necessary computers (one laptop/PC for one person
Logistics recommended), high-speed internet, printers, multimedia projector, sound
system, white-board, flip chart, marker, and other necessary logistics have to
be provided by the successful bidder.
Recommended You must have project manager, training coordinators, trainers and lab
HR support technician or engineers along with other support staffs.
Training Outlines
Training Program : Training for UX & UI Designer
Overview
This course covers the often unique challenges of designing for mobile
devices. The tools and techniques to successfully design a mobile app and
embed this knowledge into your current design approach.
After successful completion of this course, participants would be able to:-
Mobile user interface design techniques and principles
Understanding user behavior with mobile devices
Learn how and when to apply design elements and
patterns
How to conduct a usability test of a mobile user experience
How to integrate mobile design and the development
process
Proposed (The modules are not in sequential order. The trainer can follow any
Training sequence as they think necessary for the best outcome of the training
Outline program)
(Indicative)
• Module: Getting Started with UX and UI
o Mobile applications vs. Mobile websites
o Introduction to mobile devices & specs
o A Brief History of Devices
o iOS vs. Android vs. Others: War of Titans
Module: Foundation of UX
o Defining key terms and understanding the relationships among
them, such as: user experience (UX), usability, utility,
usefulness, user centered design (UCD), human factors,
human-computer interaction (HCI), user interface (UI), graphical
user interface (GUI), natural user interface (NUI), responsive
web design, interaction design (IxD), search engine optimization
(SEO), and more
o Understanding people in order to improve our design
Age and gender differences
Cognitive aspects of user behavior
Growth in user expertise over time and learning curves
Supporting people with disabilities
• Module: Planning Ahead
o Recognizing user friendly elements
o UI/UX basics & planning
o Creating a Wireframe
o Building a Flowchart