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Shardwood - wood hard as fuck but which releases tiny splinters when it encounters soft tissue.

Deals
damage over time as the tiny splinters enter the blood stream and causes life to be a living hell made of
pain for the unfortunate victim

Dark Iron - cold as ice, even when forged. Chills enemies to the bone, causing momentarily lapse of actions.
Mined out from the deepest darkest mountains.

Bloodrose - Blood Roses are a kind of roses which grow only in the most remote groves. They are
extremely hardy and very rarely blossom but when they do they are beautiful beyond compare.
Their extremely sturdy nature extends even to their leaves and a non-educated observer would easily
mistake them for a very small wooden spear of sorts. That is until they have blossomed.
The blood rose rarely blossoms though and when it does, it happens in seconds. The known way to make
Blood Roses to blossom is by sprinkling them with blood. As soon as blood has hit the blood rose, it will be
absorbed by the woody exterior and the head of the rose will expand and unfold in all its glory within
seconds. Onlookers describe it as one of the most beautiful flowers they have ever seen, were it not in the
particular circumstance.
The hardy exterior of the bloodrose is so tough that it can even pierce metallic armor and nimble herbalists
risk the harsh thorns of the blood rose to attach arrow feathers and carve knocks into them, making them
into gruesome arrows which will expand violently upon entering their victim, shredding the innards of any
creature unfortunate enough to be hit by it.
While not specifically magical in nature, blood rose arrows are only handled by the most skilled or
foolhardy of magicians or herbalists and it is very rare to find them outside shops which deal in such
rarities.
Realizing his enemies used Bloodrose Arrows, King Gorvald ordered the slaughter of 50 cows, gathered
their blood and sprayed it all over the enemy archers, rending their bloodrose arrows useless as they all
flourished that point.

Wormseed Iron - This particular type of metal is the home of a very unusual kind of worms who only live in
this very metal. Upon hitting an enemy with the weapon, some of the tiny worms may be flung from the
weapon and thus enter the victims body. Seeking up in the search for a new habitat, the worms may hit the
brain which they mistake for their home environment. They will go back into hibernation (and shortly after
be killed because of the environment) which releases a toxin which momentarily distorts the sense of
reality in the victim, causing hallucinations, uncontrollable rage and a deep sense of sorrow. Since the
worms need to be flung out, only slashing weapons are usually made from this metal.

Glowsteel - a special metal mined out only very close to lava. It has absorbed much of the heat and glow of
the lava which leaves the steel with a constant warm glow. Requires special scabbards since it will
otherwise burn the wearer because it constantly emits heat - this however also means that enemies take
burn damage when hit as well. Very popular and extremely valuable in cold regions and it is said that the
Gluttonous King once had an entire stove made of this metal to save on money for firewood with the
obscene amounts of food he required.
Weapon smiths also make good use of the alloy, making ever glowing swords which eliminates the need for
torches and freeing up hands for adventurers raiding ancient tombs. The natural heat from the glowsteel
swords mean that they need special scabbards but it also means that their blades sear enemies and that
they can be used to brand the hero´s wounds so they arent infected.
Some whisper that ember steel, which glow much like a dimmed version of glowsteel and which is slightly
warm to the touch, is just an alloy of glowsteel added to a regular sword to save on money. The
Blacksmiths Guild denies this of course and many an accuser of this have been kicked out from blacksmiths
around the lands and outright barred from trade at every single blacksmith in the guild
Ember Steel - a metal naturally hot to the touch. Rumor has it that Ember Steel is really just an alloy of
Glowsteel but when asked, the few blacksmiths who can actually produce Ember Steel items deny it (and
you are lucky if all they do it throw you out)

Dawn Stone - a softly glowing stone which emits a faint blue light. When anything comes within a few
inches of dawn stone the stone will light up in a flash and slow the object considerably. This makes it very
valuable for spot-protection but the brittle nature of dawn stone causes it to make very bad armor in itself.
Dawn Stone can be extremely hard to mine because of its properties, slowing down pickaxes to a point
where they are almost pointless. Many fine suits of armor, however, are adorned with dawn stone as
precious stones, lending protection to the wearer of the armor. It seems that the larger the mass of the
dawn stone, the stronger the effect is. This means that the small pebbles used to adorn armor has a rather
limited effect while the greater quantities it is mined in, makes said mining extremely difficult. This has
caused the rise of a very specialized profession who mines out dawn stone by grinding it out of the very
rock with rough tools, taking care not to damage the stone itself. Clever duelists sometimes have specially
crafted Dawn Stone handles for their swords to protect their hands in duels.

Sporegrain - not a material as such since it is a fungus but sometimes the wood dwellers (druids, elves etc)
plant these fungi in their wooden weapons. The spores emitted in the bloodstream when hit, infect the
brain almost instantly and start wrestle with the "host" for control over the body. If the spores take over
control it will head to a cold dark place in the nearest forest and try to bury itself (unless stopped) as a new
colony for the fungus. The victims are said to die a slow and painful death as the fungi makes sure that
there is a breathing hole and feed nutrients to the host to keep it alive as long as possible while it feeds off
his/her muscle tissue to kick start the colony. Infected hosts turn almost feral and about as intelligent as
you might expect a fungus to be so they are clearly visible and a few men can normally stop an infected
person before it goes too bad. The spores die naturally within a few days if they didn’t get the host buried
properly. The host loses all memory of being infected if the spores die but if they get the host buried, they
will just leave the brain to colonize the body, leaving the host conscience until it dies.

Apart from using Sporegrain in arrows and spears, these properties also make Sporegrain a very potent
terror weapon and some very skilled alchemist herbalists make small glass spheres with sporegrain spores
and enough nutrients to keep the fungus alive for a few weeks. These glass spheres are incredibly potent as
terror bombs as, when the sphere breaks, the spores will spread in a large radius infecting everyone they
touch. Onlookers have described this as if the bomb possessed those it hit with almost demonic strength,
making them into wild feral zombies who attack even their oldest friends and after the battle they went to
bury themselves.

Arcsteel - When Arcsteel glides through air, it quickly builds up a powerful electric charge which is
dissipated immediately upon contact with another object. Not hard enough as a material on its own, it is
often fashioned into bolts which are then added to the blade which transfers the charge to the steel. Also,
allows excuses for slots or "fluted" blades, as they channel air through the blade producing a whistling,
humming, or hollow sound, possibly followed by an audible "crack" when the charge transfers to its target.

Emerian Redstone - Upon heavy impact small detonations occur, blasting chunks from the target, and
possibly the wielder. Weapons crafted from this volatile substance often have a very short lifetime,
especially blades, as opposed to heavier weapons like maces, flails, morning stars etc. or even shields,
which often last quite a reasonable amount of time.

Ironwood - Ironwood trees grow underwater, usually along coastlines. To deal with the strength of currents
pushing them, they've incorporated iron into their internal structure. Exceptionally durable wood. Ships
that use ironwood for their mast are said to be favored by the sea.
Mithral - Forged with magical fires, lighter than steel but the same strength, durability and flexibility.

Adamant - A greenish, transparent metal which is brittle on its own, but when forged as an iron-admant
alloy becomes adamantium, a dark green-grey metal which is nearly indestructible once cooled. Extremely
rare and valuable, but reacts unfavorably to extreme heat.

Orichalon – “Red Gold” is distilled in a volcano under the focused light of the sun. Extremely rare to find
naturally, such deposits are where the sun favors the land. It is so weak that on its own it crumbles in a
closed fist. This pinkish-white material can be forged as an orichalon-copper alloy to make a weapon that
has similar qualities to steel and a reddish-gold appearance. "Red Gold" items such as this are particularly
sensitive to natural flows of arcane energy, and are more receptive to enchantments. A mage's favorite.

Moonsilver - Forms pools that are both solid and liquid under moonlight, usually in the northern edge of
the world. Must be collected ritualistically, with no crafted tools, or it will become ordinary silver or
quicksilver. Shares the Protean nature of Luna and her Chosen. Must be forged at night and cooled only
with water that has never seen the sun.

Starmetal - When a god dies, its star falls from the sky. Very susceptible to enchantments and is said to
strengthening enchantments cast on them.

Soulmetal - Ghosts and the substance of the Labyrinth forged into a black, evil metal. If you get up close
you can see faces and hear screaming!

Stygium - A peculiar semitransparent, smoky gray metal that can be found in convoluted deposits near
graveyards and other areas where the dead are found in large quantities. It is composed of the spiritual
residue shed by departed souls as they cast off worldly attachments in the process of their passage to the
afterlife. It is very light, comparable to mithril in terms of weight-to-strength ratio, and possesses the
unique property of being able to interact with incorporeal spirits of the dead as though they were real. A
thin gilding or mesh of stygium is an effective barrier against ghosts, and can be used to proof armor,
shields, or even entire rooms (if you have enough) against ghostly attack and passage. Stygium weapons
can harm ghosts as though they were corporeal, and ritual implements made of the metal are highly
effective for use in spells intended to interact with the dead in some way.

Its semitransparent properties also make it highly valuable to those who do not wish to seem like they are
wearing armor like spies, diplomats or even kings. While no stronger than steel, it is almost impossible to
see it more than a few feet away and even those close would easily mistake it for a simple weave of fine
cloth unless closer examined

Tenebrine - A rare stone that swallows light from its surroundings, causing it to appear perfectly pitch black
and casting the surrounding area in deep shadows. Useful enough for this reason alone in its pure form, it
can also be forged with metals to make so-called "umbral" alloys, which share many of the properties of
the base metal or alloy but additionally possess a weakened form of tenebrite's light-draining power and
serve as an effective focus for the amplification of shadow- and darkness-related magic.

Cavorite - a rare floating gel-like material found only in very deep marshland where it floats gently above
the surface of the mud while its covered in grass or held down by branches. It is lighter than air which
makes it float.

Skillful armorers make hollow armor and fill them with Cavorite to create virtually (or, quite literally)
weightless armor. Master Armorers sometimes work with powerful wizards to forge magically hardened
steel into armor so thin, yet strong, that if the armor is not weighed down, it will fly away when filled with
the cavorite. This may prove problematic for the salesman, but it also allows the wearer to jump incredible
distances and run at amazing speeds as the weight of the wearer is decreased.

Cavorite filled carriages to enable them to fly or dragged through the air using doves or other birds as
“horses”. Rumor has it that the gruesome King Borathas is building a flying fortress using Cavorite to
subjugate his populations or possibly as an advanced war machine.

Phlogicite - A crystalline substance that bursts into flame when heated or fractured. Larger pieces produce
an exponentially larger response. A small piece yields only a little flame, suitable for lighting fires quickly
but not much use as a weapon in its own right; fist-sized chunks make effective grenades; pieces around
the size of a man's head are used in siege, launched from catapults. Phlogicite can also be used as shot in
firearms, though this requires special treatment of the barrel and tends to reduce range, as firing induces
ignition of the phlogicite. Phlogicite shot effectively turns a blunderbuss into a flamethrower; phlogicite
grapeshot fired from a cannon makes effective short-range anti-infantry suppression; phlogicite
cannonballs produce linear gouts of flame, in contrast to the shorter spread of grapeshot. Phlogicite shot
can be fired long-range, but doing so requires enchantment of the firearm or the shot itself to prevent
ignition on firing.

Resonite - A stone that resonates in response to sound. It is known to exist in two varieties, one of which
amplifies the volume of sound, the other of which produces harmonic tones. Amplifying resonite is used for
loudspeaking and listening devices, or simply to produce deafening bursts of sound, while the harmonic
form is greatly valued for musical applications

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