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Initialize engine version: 5.2.

3p3 (383123ade41b)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1404]
Renderer: AMD Radeon HD 7310 Graphics
Vendor: ATI
VRAM: 1205 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1
RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is
harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\Assembly-UnityScript-firstpass.dll (this
message is harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\Assembly-UnityScript.dll (this message is
harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\UnityEngine.Networking.dll (this message is
harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\UnityEngine.Analytics.dll (this message is
harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\Accrete.dll (this message is harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\Accrete.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\SampleClassLibrary.dll (this message is
harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\CSharpFITS_v1.1.dll (this message is harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\CSharpFITS_v1.1.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\nunit.framework.dll (this message is harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\nunit.framework.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\Stateless.dll (this message is harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\Stateless.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\GraphLogger.dll (this message is harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\GraphLogger.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\Squid.dll (this message is harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\Squid.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is
harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\UnityEngine.CrashLog.dll (this message is
harmless)
Loading C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha 18\Universe
Sandbox x64_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.773 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha
18\Universe Sandbox x64_Data\Managed\System.dll (this message is harmless)
*
* Universe Sandbox ²
* Alpha 18a | 2015-12-23 | 6712 | WindowsPlayer x64 (Windows 10 (10.0.0)
64bit)
*

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Setting up 1 worker threads for Enlighten.


Thread -> id: 209c -> priority: 1
Crash Reporter: nothing to report

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Audio: Driver reported caps: Stereo

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

03/04/2018 17:24:45:preload started

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Platform assembly: C:\Users\User\Desktop\Daniel 2017\Universe Sandbox 2 Alpha


18\Universe Sandbox x64_Data\Managed\System.Xml.dll (this message is harmless)
03/04/2018 17:24:46:async loading started
03/04/2018 17:24:50:async loading ended

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

03/04/2018 17:24:50:immediate loading started

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

03/04/2018 17:24:50:immediate loading ended

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

03/04/2018 17:24:50:load mainscene started

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.993104 ms
Audio: Driver reported caps: Stereo

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

[Steamworks.NET] Initialization Result: Failed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Shader warmup: 48 shaders 111 combinations 0.277s


Native Computation Layer Build Date: Dec 22 2015 00:19:26

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Started Simulation constructor

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Creating N-Body system

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Creating native cpu computation layer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Setting simulation defaults

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Changing gravitational constant to 6.6725985E-11

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Finished simulation constructor

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

InvalidOperationException: Steamworks is not initialized.


at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename
unknown>:0
at Steamworks.SteamFriends.GetPersonaName () [0x00000] in <filename unknown>:0
at Readable.SystemInfoUser (Boolean htmlFormated) [0x00000] in <filename
unknown>:0
at Readable.StatsAndDeviceInfo (Boolean htmlFormated) [0x00000] in <filename
unknown>:0
at Readable.DebugLogBlock () [0x00000] in <filename unknown>:0
at Sandbox.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Applying Auto Quality Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Finding Auto Settings for AMD Radeon HD 7310 Graphics GPU, VRAM: 1205 MB, max.
texture size: 16384 MB
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

AMD E1-1200 APU with Radeon(tm) HD Graphics CPU, processor count: 2, RAM: 3650 MB

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Shader Model: 30

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Auto Set High GPU

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Auto Set Low CPU

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Auto Set Medium CPU

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NBodySystem.AdvanceBegin called with invalid dt of 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Application Terminated after error. Code : 636

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Run Count: 1 | RunCountCumulative: 0


Run Time: 1.09 hours | RunTimeCumulative 31.1 seconds | 2176

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

03/04/2018 17:25:03:load mainscene ended

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
body ID counter reset to 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Started Simulation constructor

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Creating N-Body system

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Creating native cpu computation layer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Setting simulation defaults

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Changing gravitational constant to 6.6725985E-11

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Finished simulation constructor

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Initializing Simulation (4.37 seconds)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Starting Initialize : setting physics engine

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Assigning default integration mode and integratorID

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Setting tolerances.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Estimated tolerance 3387298137.54558

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Complete Initialization of Simulation Solar System Using VelocityVerlet mode


GlobalAdaptive

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Simulation loaded: Solar System (4.94 seconds)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

03/04/2018 17:25:09:preload ended

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

InvalidOperationException: Steamworks is not initialized.


at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename
unknown>:0
at Steamworks.SteamFriends.GetPersonaName () [0x00000] in <filename unknown>:0
at Sandbox+<CheckSteamUser>c__Iterator5.MoveNext () [0x00000] in <filename
unknown>:0

(Filename: Line: -1)

Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 3137.
Total: 249.667145 ms (FindLiveObjects: 0.995819 ms CreateObjectMapping: 0.501939 ms
MarkObjects: 247.592697 ms DeleteObjects: 0.552500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


NBodySystem.AdvanceBegin called with invalid dt of 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Music Player: Loading Track 0 - Trackone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Music Player: Adding Source (Level: 2, Clip Count: 2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Music Player: Adding Source (Level: 1, Clip Count: 2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Music Player: Adding Source (Level: 0, Clip Count: 2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Music Player: Finished Loading Track 0 - Trackone (Levels: 3, Length: 230.4


Seconds)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3167.
Total: 259.968292 ms (FindLiveObjects: 0.707845 ms CreateObjectMapping: 0.322414 ms
MarkObjects: 258.861816 ms DeleteObjects: 0.074741 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)


Music Player: Play Track 0 - Trackone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3179.
Total: 269.903015 ms (FindLiveObjects: 0.684396 ms CreateObjectMapping: 0.294569 ms
MarkObjects: 268.650726 ms DeleteObjects: 0.271120 ms)

Saving Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

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