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Sport Education Model-Spikeball

Ben Schueler

https://www.youtube.com/watch?v=7bubKNFVZvE http://www.thecrimson.com/flyby/article/2014/10/18/whats-up-spikeball/

http://www.cleverhiker.com/blog/spikeball-review

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This packet includes…
● Unit outcomes
● Official rules adapted for high school P.E.
● Student roles with detailed description cards
● Season outline
● Awards
● Gameplay format
● Detailed course outline
○ Describes the activities and goals of each day of the
unit
● Mid-Season skills challenge
● Quiz
● Record-Keeping tables for Statistician

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● Spikeball 5
THE SEASON6
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● 20 CLASSES (50 min each)

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● 10 WEEK SEASON (class meets twice per week)

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● 30 STUDENTS (16 male, 14 female)

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● Preseason (6 days) → Season (8 days) → Post season +
Festivities (4 days)
★ Space Available:
y C
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1/2 football field; Dimensions 60 yards long, 54 yards wide

a o
(In winter, could also use indoor basketball court...80’x50’)

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u
r u
a u
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Equipment:

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● 6 spikeball sets (1 net + support legs, 1 ball, 1 carrying

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● 6 extra spike balls
● 6 Scorecards

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● 6 small white boards for coaches 3
Game play format
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● All matchups - unless otherwise specified - (scrimmage, preseason,

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season, and post season) will be 2, 20 min rounds. Games are 2 v 2.
● Each round there will be 1 player on each team taking team stats for the
statistician
● Each round will have two games going on at the same time. Here’s an
example match up...
○ Round 1
■ Alabama #1 v Clemson #1
■ Alabama #2 v. Clemson #2
○ Round 2
■ Alabama #3 v Clemson #3
■ Alabama #4 v. Clemson #4
● All players must play in at least 1 round per match
● During the season, each player must sit out at least 2 rounds

AFFILIATION
● Student teams are picked by teacher according to skill level, leadership,
and work ethic in P.E.
● The teacher uses his/her knowledge of the group to select teams that
are relatively equal in skill level.
○ You may have student input as well….depends on the class
● The teacher also uses judgement to make sure there are potential
leaders for each team.
● Positions are selected by the students according to their own interest to
create more autonomy.

COACH

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The Role:
The coach serves as the captain of the team. The coach creates a positive
environment for the team and helps organize/design practices. The coach is
up-to-date on all of the rules and schedules. The coach also knows the rest of
the team’s roles and responsibilities.

DUTIES:
★ Ensure atmosphere is fun and inclusive for all team members
★ Serve as liaison between team and teacher
★ Make sure team is ready for game play and knows the rules/regulations
★ Ensure all players are getting ample opportunities to play

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MANAGER

The Role:
The manager is in charge of the equipment for games/practices. The manager
also keeps attendance for the team and assists the statistician when needed.
The manager communicates with the coach on all things related to scheduling
for practice and games. The manager can delegate tasks if some members of
the team are absent.

DUTIES:
★ Collect and hold onto team materials (scoresheets, attendance, practice
plans, etc.)
★ In charge of equipment (each team has 1 spikeball set)
★ Know the team’s schedule for practice and games
★ Delegate roles when appropriate

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STATISTICIAN

THE ROLE:
The statistician tracks the score and statistics during game play. The person
needs to know everyone on each team in order to keep stats. The statistician
needs to take the following stats in each game: spike winner, save, unforced
error, and drop shot winner. The statistician also needs to be knowledgeable
of all the rules of spikeball.

DUTIES:
★ Take stats during the entire game
★ Know the scoring, rules, and regulations.
★ Familiar with all student names
★ Compile team’s statistics throughout the season

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Rules Specialist

THE ROLE:

The rules specialist knows all of the rules and regulations of spikeball. He/she
also understands the proper etiquette of playing the game. The rules
specialist makes sure that all players are following the rules during game play.
He/she must not be afraid to call out peers when they feel the rules are being
broken.

DUTIES:
★ Keep track of time for each game.
★ Know and enforce the scoring, rules, and regulations.
★ Be objective (no playing favorites!)
★ Be confident when making calls

FITNESS SPECIALIST
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THE ROLE:
The fitness specialist creates and implements conditioning workouts for the
team. He/she is also in charge of stretching, warm up, and cool down. The
fitness specialist incorporates flexibility, cardiovascular endurance, and
muscular endurance in the workouts. He/she must understand the
requirements specific for spikeball and how to create workouts for the sport.

DUTIES:
★ Create warm-up and cool down for the team.
★ Implement conditioning workouts specific for spikeball
★ Explain the importance of physical fitness in spikeball to other team
members.
★ Adjust warm up and cool down activities for game days
★ Help with minor injuries when appropriate

FORMAL COMPETITION:
By the end of the Spikeball unit students will be able to:

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(P) Demonstrate the skills of spikeball through proper passing, spiking, and
movement during game play by completing a 3 pass and spike pattern 2 out of
4 times. (S1. H1. L1; MCHCF 2.17)

(C) Understand rules and regulations of spikeball through achievement of


80% or better on the spikeball quiz. (S2. H1. L1; MCHCF 2.17)

(A) Displays respect for teammates and opponents, as well as proper


spikeball etiquette by calling hindrances and do-overs when appropriate,
providing encouragement to teammates during games, and shaking hands
with opponents after each match. (S4. H2. L1; MCHCF 2.26)

DAYS COURSE OUTLINE


Spikeball
Day 1 PRESEASON
Introduce the sport of Spikeball
Court set up

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Equipment
Teacher ends by discussing the purpose of the unit and the goals
of the unit using the sport ed model
Day 2 PRESEASON
Presentation of basic rules and regulations
Students practice passing back and forth with partner
Teams will be announced.
Day 3 PRESEASON
Presentation of roles
The captain will help evaluate each player and their skill level.
The roles will be assigned by the end of the class.
The practice/game schedule will be announced.
Teams will be introduced to their designated spot they will be
practicing on.
Day 4 PRESEASON
First team practice - focus on passing
Create warm-up and cool down routines
Statistician goes over the more advanced rules (rimming, serving,
etc.)
Day 5 PRESEASON
2nd team practice - focus on spiking and game play
SKILLS CHALLENGE
-Passing in a row (3 ppl per team)
-Spiking contest (2 ppl per team)
Day 6 PRESEASON
Team Scrimmages - Roles are being played but scores/stats do
not count
20 min - 1v2, 3v4, 5v6
20 min - 1v4, 2v5, 3v6
Coaches rotate players freely to determine best team
combinations
Day 7 IN SEASON: GAMES WILL BE 40 MINUTES EACH (2 rounds of 20
min)
Round Robin Tournament begins; DAY 1

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Court 1 - Alabama v Clemson
Court 2 - Penn St v California
Court 3 - Michigan v Hawaii

Day 8 Review previous games


Set up a practice plan for improvement
5th Team Practice
Day 9 IN SEASON: GAMES WILL BE 40 MINUTES EACH (2 rounds of 20
min)
Round Robin Tournament; DAY 2

Court 1 - Alabama v California


Court 2 - Michigan v Clemson
Court 3 - Hawaii v Penn St

Day 10 Review previous games


Set up a practice plan for improvement
6th Team Practice
Day 11 IN SEASON: GAMES WILL BE 40 MINUTES EACH (2 rounds of 20
min)
Round Robin Tournament; DAY 3

Court 1 - Alabama v Penn St


Court 2 - California v Michigan
Court 3 - Clemson v Hawaii

Day 12 Review previous games


Set up a practice plan for improvement
6th Team Practice
Day 13 IN SEASON: GAMES WILL BE 40 MINUTES EACH (2 rounds of 20
min)
Round Robin Tournament; DAY 4

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Court 1 - Hawaii v California
Court 2 - Penn St v Clemson
Court 3 - Alabama v Michigan

Day 14 Review previous games


Set up a practice plan for improvement
6th Team Practice
Conditioning workout by fitness specialist
Day 15 IN SEASON: GAMES WILL BE 40 MINUTES EACH (2 rounds of 20
min)
Round Robin Tournament; DAY 5

Court 1 - Clemson v California


Court 2 - Penn St v Michigan
Court 3 - Alabama v Hawaii

Day 16 POST SEASON


Review season results
Go over playoff schedule
6th Team Practice
Day 17 Wild card round of playoffs - 40 minutes (2 rounds of 20 min)
Winner determined by most points scored overall
1st and 2nd place teams have a bye - play a scrimmage
Day 18 Semifinals - 40 minutes (2 rounds of 20 min)
Winner determined by most points scored overall
Teams that lost the wild card round will play a scrimmage
Day 19 FINALS - 20 min (1 round)
Champion will be determined by most points scored overall
Other teams play a 15 minute consolation game prior to final
Teams who are not playing in final will help with scoring, stats,
rules, etc.
Day 20 Final day - Festivity; Awards and Speeches.

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Round Robin Tournament
DAY 1
Court 1 - Alabama v Clemson
Court 2 - Penn St v California
Court 3 - Michigan v Hawaii

DAY 2
Court 1 - Alabama v California
Court 2 - Michigan v Clemson
Court 3 - Hawaii v Penn St

DAY 3
Court 1 - Alabama v Penn St
Court 2 - California v Michigan
Court 3 - Clemson v Hawaii

DAY 4
Court 1 - Hawaii v California
Court 2 - Penn St v Clemson
Court 3 - Alabama v Michigan

DAY 5
Court 1 - Clemson v California
Court 2 - Penn St v Michigan
Court 3 - Alabama v Hawaii

Post season - Wild card round


Court 1 - #3 Clemson v #6 Hawaii

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Court 2 - #4 Penn St v #5 Alabama
Court 3 - #1 Michigan v #2 California (scrimmage)

Semifinals
Court 1 - #1 Michigan v #6 Hawaii
Court 2 - #2 California v #4 Penn St
Court 3 - #5 Alabama v #3 Clemson (scrimmage)

Finals
Court 1 - #2 California v #6 Hawaii
Court 2 - #5 Alabama v #4 Penn St (5th place game)
Court 3 - #1 Michigan v #3 Clemson (3rd place game)

SPIKEBALL RULES
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(Some modifications made from official rules)
Season Rules
● Rounds are 20 minutes, 2 rounds per match
● Games are played to 11, as many games as possible per round
● Each team member must sit out 2 rounds in the season
● Each player must play in at least 1 round per match
● Equipment set up
○ Ball is inflated to 12 inches in circumference
○ Tension of net should be consistent (ball dropped from 3 feet
bounces up to 12-18 in)
● Rock, paper scissors. Winner chooses side or serve/receive
● GENERAL SET UP
○ All players start at least 2 feet from net
○ Receiver may stand as close/far from net as desired
○ Once serve is hit, players can move anywhere
● GAME PLAY
○ Spikeball is a self-officiated game
■ Players are expected to call their own hindrances, fouls,
missed shots, etc.
■ The Rules Specialist is there to clarify rules and
regulations, not to call each and every shot/foul.
● When ball touches net, possession changes
● Each team has up to 3 touches to hit the net
○ Rotate starting positions 90 degrees every 5 points
■ Rotate 180 degrees every ten minutes if sun/wind is an
issue
● Games must be won by 2
● SCORING
○ Rounds are 20 minutes in length
○ 2 min break/strategy session between rounds)
○ Rally scoring (points can be scored by either serving or
receiving team)
○ Games played to 11, 15, or 21.
○ Games played to 11 (as many games as 20 min allows)
○ Rally/Point ends when
■ Ball touches ground
■ Ball isn’t returned within 3 touches
■ Ball hits directly onto rim, not net

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■ Ball bounces twice on net (or net then rim)
■ Ball rolls across the net
● SERVING
○ Serving order alternates players from the two teams
○ If receiving team wins, then next designated player serves
○ If serving team wins, same server serves but different
returner
○ Serves can be struck with any amount of force
■ Serves are to be hit gently to start the point
○ 2 faults (1 fault) results in a point for the receiving team
○ Server must stand at least 6 (2) feet from net
● RALLIES
○ No consecutive touches (like volleyball)
○ The ball may not be lifted, caught, or thrown….must be
contacted cleanly
○ Players can use any part of their body to play the ball
○ Unusual bounces on the net are in play (after the serve)
○ If teams cannot determine is a play is legal or not, replay the
point
● INFRACTIONS
○ Defending players must make effort to not get in the way
(impede) of the offense
■ If players collide and offensive player was impeded,
then it is a “hinder” and the point is replayed
● Purposeful “hinder” results in a point for the
offense and fairplay red flag for misconduct
■ If ball hits defender on the way towards the net, a
“hinder” is called and point is replayed
○ Loss of point when….
■ Defensive player makes an attempt out of turn
■ Offensive player gets hit by own shot after it hits the net
● Even if defense can’t get to ball, the ball must hit
the ground before hitting the offensive player out
of turn
■ A player makes contact with the net or supporting
structure AND alters its position or appearance
References:

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Official Rules - USASpikeball. (n.d.). Retrieved February 27, 2016, from
http://usaspikeball.com/official-rules

SPIKEBALL QUIZ
(10 TOTAL POINTS)

Name: Date:
Multiple Choice: Circle the correct answer. (1 point per question)
1. How many touches does a team have per possession?
a. 1
b. 2
c. 3
d. 4

2. If players collide and offensive player was impeded, then it is a ________


and the point is replayed

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a. hinder
b. interference
c. foul
d. none of the above

3. How is serve determined at the start of the game?


a. Rocks, paper, scissors
b. Coin toss
c. The team with the better mascot serves
d. Coaches decide

4. Each player must play in at least ___ round per match.


a. 0
b. 1
c. 2
d. 3

5. If there is a rules dispute, the ________________ who are present decide on


the outcome based on their knowledge of rules and regulations.

a. Coaches
b. Rules specialists
c. Managers
d. Active players

True/False: Circle T is statement is True, Circle F if statement is false. (1


points each)

6. T / F : During play, players may move as they wish, as long as they do


not impede other players
7. T / F : If the ball hits off the rim, it is in play
8. T / F : A player may only use his/her hands to play the ball
9. T / F : If a defensive player accidentally collides with an offensive
player, the point is replayed
10. T / F : If an offensive player gets hit by own shot after it hits the net,

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the point is replayed

SKILLS CHALLENGE!
Rally Contest:
● 3 players per team
● Players spread out around the net
● With one ball (starting with a serve), the players
alternate hitting the ball off the net (must alternate:
player 1 → player 2 → player 3 → player 1….)
● Other 2 teammates count how many touches the team
gets in a row
● Team has 10 minutes to see how many they can get in a
row
● Team with highest number after 10 minutes wins

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Co
ss ss Co
urt
s s
ss ss
s s Co
urt
1
ss ss urt
2
s s
3
Distance Spiking Contest:
● 2 players per team
● Each player has 5 spikes
○ The goal is to get the ball to travel as far away from
the net as possible
● Spike must be played off of a set/touch from a teammate
○ 2 non-competing players in charge of measurement
● Player with the longest distance spike wins

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Co
Co
s s urt
s s Co
urt
1
s s urt
2
3

HONOR/FAIRPLAY
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AWARD...
ALABAMA

MOST IMPROVED
PLAYER AWARD…
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ANGEL LINWOOD!

TEAM ENERGY
AWARD…
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CLEMSON

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HONOR/FAIRPLAY AWARD:
● This award goes to the team that showed the most
sportsmanship and fairplay throughout the unit. This
team always shook hands after a game and always
played by the rules. This team always helped other
teams when needed and never complained when
points/calls did not go their way. This team had a great
attitude, win or lose.

MOST IMPROVED PLAYER AWARD:


● This award goes to the player that improved the most
over the course of the 10 weeks. This player may not
have been the most skilled at the start, but practiced
really hard every day and contributed to the team’s
success as the season went on.

TEAM ENERGY AWARD:


● This award goes to the team that brought the most
energy on a daily basis. This team always came to play
with a positive and upbeat attitude. This team always
high fived each other and cheered for one another
during game play.

**Each team/student gives a short speech upon receiving


their award

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RECORD KEEPING (BY STATISTICIAN)
CLEMSON

STUDENTS SPIKE DROP SHOT SAVES


WINNERS WINNERS

Theo Kristov 12 3 5
Oscar 7 15 7
Westerberg
Matt Milani 2 5 8
Samuel Cibor 1 1 5
Mary 3 9 2
Webster
TOTAL: 25 33 27

MICHIGAN

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STUDENTS SPIKE DROP SHOT SAVES
WINNERS WINNERS

Marty Neal 5 10 5
Meredith 5 3 10
Hank
Solomon 3 5 5
Danilo
Angel 5 1 5
Linwood
Scott 10 20 22
Anderson
TOTAL: 35 33 52

ALABAMA

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STUDENTS SPIKE DROP SHOT SAVES
WINNERS WINNERS

Jamie Giese 7 6 4
Nick Accosi 5 3 7
Cynthia 1 1 2
Green
Molly Devran 2 3 4
Kyle Manor 10 9 10
TOTAL: 25 22 27

California

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STUDENTS SPIKE DROP SHOT SAVES
WINNERS WINNERS

Terrence 11 6 6
Williams
Elizabeth 6 11 7
Stark
Anita Larenz 3 1 3
John 5 5 4
Lynwood
Xavier 3 9 8
Millhouse
TOTAL: 28 32 28

HAWAII

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STUDENTS SPIKE DROP SHOT SAVES
WINNERS WINNERS

Charlie 5 10 4
Johnson
Bert Fergus 3 3 5
Kelsey 2 1 3
McNeil
Natalie 3 1 1
Gaston
Brian Malone 4 4 5
TOTAL: 17 19 18

PENN STATE

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STUDENTS SPIKE DROP SHOT SAVES
WINNERS WINNERS

Deven Smith 8 5 6
Kevin Grant 6 6 8
Taylor Novak 2 1 2
Steven 5 3 3
Pondexter
Jessica Hosni 8 9 7
TOTAL: 29 24 26

Life lessons learned in Physical Education Class!

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Ok, I know, your grandfather
used to climb ropes in physical
education class. Your parents might
have even learned how to throw a
ball and why the pick and roll is an
effective basketball strategy. But all
in all, these skills aren’t thought to
matter much when one enters the real world and needs to navigate
through life with a job, family, etc. Physical Education is just a class
where you play sports and maybe, just maybe, you learn a cool trick or
two. It can definitely not be a subject that can teach students about
responsibility. No way! It most certainly cannot get students to run their
own teams with life-like roles that incorporate leadership and math
skills. Nuh uh! Or can it?.....
At Shoe Academy, Mr Shoe’s physical education class is doing just
that! Using a method of teaching known as the Sport Ed Model, the class
has units that are set up like seasons. Every student not only plays the
sport through game play and practice, but also has a separate, unique
role on the team (e.g. manager or statistician). These roles encourage
the teammates to work together and have accountability. This format
has shown more student interest and engagement in P.E.! As junior
Kevin Grant put it, “the season is so much fun and all of the students get
really into it! As the manager, I am always making sure our team has
everything we need to succeed. It is a lot of fun!”
Maybe the most exciting part of the class is that it gets students
energized for physical education class who might not otherwise enjoy it.
Anita Larenz comments on her experience: “Normally I don’t like P.E.,
but with the Spikeball season I love to be a part of this team and be the
rules expert! I used to count the minutes down until class was over, but
now I actually look forward to participating”.

Fair play and Sportsmanship


EXPECTATIONS:

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● Treat all teammates and opponents with respect
○ Shake hands after each round
○ Give constructive criticism in a kind manner
○ High five and provide encouragement to teammates
during game play
● Accept all calls made by rules specialist without talking back
● Competitiveness is OK as long as it is not mean-spirited
● Always follow rules and regulations during game play

Fairplay Rubric
0-NEVER, 1-RARELY, 2-OFTEN, 3-ALWAYS
Alabama Hawaii Clemson Penn St California Michigan

Shake 3 2 2 2 2 3
hands after
each round

Accept all 3 2 1 2 1 2
calls
without
arguing

Follow 3 3 3 2 2 3
rules and
regulations

Be 3 2 3 3 3 2
respectful
to
teammates
and
opponents

TOTAL 12 9 9 9 8 10

REFERENCES:

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Courtier, L., Chepko, S., Holt/Hale, S., National Standards and Grade Level Outcomes for K-
12 Physical Education. Human Kinetics, Champaign, Il. 2014 (pg. 56)

Fall Spikeball Rules. (n.d.). Retrieved February 27, 2016, from


http://recserv.uiowa.edu/fall-spikeball-rules

Official Rules - USASpikeball. (n.d.). Retrieved February 27, 2016, from


http://usaspikeball.com/official-rules

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