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DW I

The Dragon Warrior Series is your classic Role Playing Game (RPG), in that the main
thing you do is wander around defeating enemies, gain Experience and Gold so that
you can learn more by talking to everyone. Then buying better weapons, armor and
items and defeat more powerful enemies.

There are really two quests to completing the first in the Dragon Warrior series.
The First Quest is to return the King's daughter to him and the Second Quest is to
destroy Dragonlord get and return peace to Alefgard.

Quest 1 - Rescuing the Princess

When you first begin, travel East to Brecconary and purchase the Club (60 Gold
Pieces {GP}). At this point you can try to fight enough enemies (without armor) to
also purchase the Leather Armor, but make sure to save the extra 6 GP for the Inn
to recover.

When you reach Level 3, you will learn the HEAL spell. Now you will have access to
unlimited Magic Points (MP). There is an old man (Old Man Screenshot) in Tantegel
Castle that will restore your Magic Points for free.

Now that you have unlimited Magic, hence unlimited Hit Points (HP) because of the
HEAL spell, you can travel and gain Experience Points (EXP) more easily.

After gaining a few levels, you can travel North from Tantegel Castle and you will
find a cave. In this cave (there are no enemies BUT, make sure you have a torch)
you will find Erdrick's Tablet. It explains to you your what you are to do.

When you feel strong enough (about Level 4), you can travel to Garinham which is to
the North and West of Tantegel Castle. When you reach Garinham make sure to talk to
everyone (as always) to gain clues. When you have the GP you can buy the Hand Axe
(560 GP) and Chain Mail (300 GP), or hold off for better armor later. You can also
buy the Iron Shield (800 GP) if you can afford it now.

When you reach Level 7 or 8 you should be safe to travel to the Eastern Continent
(across the bridge East of Tantegel Castle) you will encounter Scorpions and
Skeletons.

On the Eastern Continent is the town of Kol. Kol is located North of the last
bridge that you cross to reach the Eastern Continent. Kol is also the home of the
Magic Flute, to find it take 4 steps South of the Fountain in town and SEARCH
(Flute Location Screenshot). If you have the cash the Full Plate Armor is found
here also, for the price of 3000 GP.

To be safe, before traveling to the Southern Continent you should have learned
StopSpell (Level 10). Reason being is there are Warlocks that will cast SLEEP on
your Hero.

When you do reach the southern continent, the town of Rimuldar will be found. Here
you can buy Magic Keys to open locked doors. Also sold in Rimuldar are the Broad
Sword (1500 GP) and the Magic Armor (7700 GP). Cool thing about the Magic Armor is
you gain 1 HP every other step.

Don't travel too far South of Rimuldar to start, there are some pretty powerful
enemies near the Southern tip (Wyverns, Wraiths, Goldmen). When you do reach the
Southern tip there is a cave with an old man inside. He will not speak to you
unless you can prove you are a descendant of Erdrick, to do this you need to find
Erdrick's Token somewhere during your travels.
The Southlands are located South of the town of Garinham. When you gain the
HEALMORE spell at Level 17 you should be safe to explore these areas.

In the Southlands you will find the deserted town of Hauksness. In this town there
are powerful enemies (Starwyverns). Also there is a tree you can search to find
Erdrick's Armor (Armor Location Screenshot). But before you have a chance to
search, an Axe Knight will attack you. If you cast StopSpell this will take away a
big portion of his advantage over you, and then use HEALMORE to keep your HP up.
Erdrick's Armor is very nice since it will protect you from poisonous swamps and
damage barriers PLUS it will also give you 1 HP for every step you take (unlike
every other step that the Magic Armor gives).

If you are feeling strong, you can try to journey to Cantlin, which is to the South
and East of Hauksness. There is a wall around the town of Cantlin, and when you
step thru the opening in the wall (the first time only) you will be attacked by the
Golem (Golem Location Screenshot). He is tough but if you use the Magic Flute, it
will put him to sleep. Here you can buy the Flame Sword (9800 GP) and the Silver
Shield (14800 GP) (Shopkeeper Screenshot).

Now that you have the powerful items of the Flame Sword and the Silver Shield you
should have little trouble rescuing the Princess. The Princess is trapped in the
tunnel that takes you to the Southern Continent and Rimuldar. You will need a Magic
Key for the door she is trapped behind and the Princess is being guarded by a Green
Dragon (Green Dragon Location Screenshot). After you talk to her you will need to
take her back to Tantegel Castle and talk to the King (cast OUTSIDE then RETURN for
a quick trip :).

Quest 2 - Defeating Dragonlord

When you talk to the Princess she will give you her love. Gwaelin's Love is a
special item that will give you your location in relation to Tantegel Castle. An
old man gave you some information on the location of Erdrick's Token. He said it is
70 south and 40 east of Tantegel Castle. This puts you in the large swamp south of
Cantlin. (Token Location Screenshot)

If you have been talking to everyone you will have heard about items like the
Silver Harp, Staff of Rain and the Stones of Sunlight. These were unnecessary for
rescuing the Princess, but are now necessary to defeat Dragonlord.

The Silver Harp is located in Garinham. Before you go you will need to take some
Keys along. Unlock the large building in Garinham and go inside, in the Northwest
corner of the building you can walk north through a secret panel (Secret Panel
Location Screenshot). This will lead back outside of the building to a set of
stairs that take you to the Grave of Garinham. Inside the grave you will find the
Silver Harp. If you then play the Silver Harp enemies will attack you every time
you play it.

Now that you have the Silver Harp, you need to go to the Northern Cave, which is
located to the West and North of Kol. Yet another Old Man is hiding in this cave,
he will trade you the Staff of Rain for your Silver Harp.

Now off to find the Stones of Sunlight, they are hidden underneath Tantegel Castle.
First you need to unlock the door in Tantegel Castle so you can get to the
northeastern corner. You will be able to walk South along the East wall to find a
set of stairs. Hiding is yet another Old Man, he will give you the Stones of
Sunlight.

Now that you have Erdrick's Token, the Staff of Rain and the Stones of Sunlight,
you can travel back to the cave South of Rimuldar and talk to the Old Man there. No
that you can prove who you are, he will take the Staff and the Stones and give you
the Rainbow Drop.

With the Rainbow Drop you can create the Rainbow Bridge to reach Charlock Castle to
encounter Dragonlord. To do so, there is a peninsula to the West of Rimuldar, stand
at the tip of the peninsula and USE the Rainbow Drop and the Rainbow Bride will
appear (Peninsula Location Screenshot).

Now you will be able to face Dragonlord and free Alefgard of evil. Travel the
island until you reach Dragonlord's home, Charlock Castle. The castle is filled
with very powerful enemies such as Armored Knights, Blue and Red Dragons,
Starwyverns, Stonemen, Wolflords, and Wizards. When you reach the Levels of 21-25
you should have a good chance of surviving the trip thru the castle.

When you first enter the castle, the two locked doors on the main level are just
decoys. To proceed you need to stand behind the throne and SEARCH, and then you
will find a secret stairway. (Secret Stairway Location Screenshot)

The most powerful sword, Erdrick's Sword, is hidden deep inside Charlock Castle.

To find Erdrick's Sword

Follow A -> B -> C -> F -> I -> J -> K -> L on Castle Charlock Map from the Maps
section.

Or take the hidden stairway and it will take you to B1. Follow this path along the
West side of the dungeon until you come to a stairway going down.

You will start this floor at the North side of the room in the middle. Follow this
path around until you find another stairway going down.

On this level go to the West side of the room and go down along the left wall and
you will find yet another stairway going down.

You will come out in the Southwest corner of the room, go to the stairway on the
Southeast side of the room that should be going up.

Follow this zigzag path to another stairway going up.

You will end up in a little notch that has another stairway going up, take it.

Now you will be in the Northeast corner of the a floor and you can only take one
path to another stairway going down.

Here you should find a chest containing Erdrick's Sword.

Now you should be prepared to do battle with Dragonlord.

To find to Dragonlord

A -> B -> C -> F -> G -> M -> N on Castle Charlock Map from the Maps section.

Or take this stairway and it will take you to B1. Follow this path along the West
side of the dungeon until you come to a stairway going down.

You will start this floor at the North side of the room in the middle. Follow this
path around until you find another stairway going down.
On this level go to the West side of the room and go down along the left wall and
you will find yet another stairway going down.

You will come out in the Southwest corner of the room, go to the stairway on the
Northwest side of the room.

Here you will be on the Northeast corner of the room and the path will wrap around
the outside of the room towards the Northwest side of the room to yet another
stairway down.

Now you should be in a room that the only way you can go is east to another
stairway. When you take this set of stairs you will be on the final level where
Dragonlord resides, it should be light out and there should be water and swamps and
such.

If you follow the passage north there will be a treasure room with some items.

If you follow the path to the West the path will wind to the North, back to the
East and then South again to where you will meet Dragonlord.

If you answer Yes when he asks you to join him, your game will be over!

When you first battle Dragonlord he won't seem too difficult, this is because he is
in Human form.

After you take enough HP from him he will change into Dragon from. Just keep
hacking away at him and use HEALMORE to keep your HP up! His usual damage range is
around 40-70 damage points a blow depending what level you are at.

Just keep on him and you should be able to defeat him.

After the battle you will receive the Ball of Light, then return to Tantegel Castle
for the ending.

DW II

You begin with the Prince of Midenhall. Don't forget to equip your sword! First you
need to find the Prince of Cannock. From Midenhall castle head west to the town of
Leftwyne and heal if you need to, then travel north to Cannock Castle.

Talk to the king at Cannock Castle, he will tell you that his son has just left to
goto the Spring of Bravery. Head north and east until you find the opening that
leads into the cave.

Make your way thru the cave and talk to the old man near the spring, he will tell
you that the prince has headed to Midenhall Castle, so head back there. (The king
says that he went to Midenhall, but since you are already there, it must be a typo)
Head to Leftwyne and check at the Inn, there you will find the prince and he will
join your party.

Next you need to go west into the Lake Cave and get the Silver Key. The key can be
found on the second floor of the cave.

After getting the key, you can prepare to head south to Hamlin. Having StopSpell
can make this trip much easier.

Take the Monolith to the south island and travel south to Hamlin. In town there
will be a dog on the north side of town, talk to the dog and notice that it follows
you?strange.

From here travel west to Moonbrooke Castle and see the ruins of what is left of the
castle. Talk to everyone there, including the flames. You will learn of the Mirror
of Ra and its power to restore the princess (who is the dog that followed you) to
her true form. (Mirror Info)

Travel south around the small lake and then follow the river east you will find the
swamp patch by the 4 bridges. (Mirror of Ra Location)

Return with the mirror and use it in front of the dog that follows you, and you
will have the Princess of Moonbrooke join your party. (Restoring Princess)

If you travel west and then north you will see two towers (the Dragon's Horn)
across a channel, and there is no way to get across.

Travel to the Tower of Wind, to get to it you will need to go east from Hamlin and
then north across the second bridge and back south along the coast. Before you
travel to the tower it helps if the Princess knows REPEL and the Prince knows
RETURN and OUTSIDE. Find the Cloak of Wind inside in a chest.

Now with the Cloak of Wind equipped (use it as an item, not thru the equip menu)
head back to the Dragon's Horn and climb to the top floor and walk off the north
side. You will float across the channel to the other side.

Once on the other side travel northeast to reach the port town of Lianport. In the
northwest corner of town a woman is being attacked my monsters, defeat the monsters
and her grandfather will give you the ship in town.

From Lianport take the ship and from the west edge of Alefgard head north and you
will encounter a "shallow" spot (a lighter blue patch of water), search here to
find the treasure. Take it back to Lianport and give it to the man behind the
silver door (use the boat to get to him), he will give you the Echoing Flute in
return.

Now from Lianport head east and look for the Tantegel Castle on the continent of
Alefgard, talk to everyone there and then cross the channel and go into Charlock
Castle and find Erdrick's Sword.

Now we will get the Golden Key, go to Zahan (it is south of Osterfair), there is a
dog on the east side of town that will run and point to a location, search here to
find the Golden Key. (If you sail west of Zahan you can find an island with a
single tree, this is the World Tree, you can carry one Leaf of the World Tree at a
time, but it will revive fallen party members. (Golden Key Location)

Head back to Cannock Castle and open the Gold door and get Erdrick's Shield.
(Erdrick's Shield Location)

Then goto Midenhall Castle and get Erdrick's Token from behind a Golden door.
(Erdrick's Token Location)

Then take Erdrick's Token to the Monolith on the southern island in Alefgard and
trade Erdrick's Token for Erdrick's Helmet. (Trading for Helmet)

Now in the South you will find the town of Wellgarth, here we need to find Roge
Fastfinger. To get to him there is a shop on the west side of town, buy the "blank"
spot, this will be the jailor's key, for 2500 GP. (Buying Jailor's Key)

Then goto the jail on the east side of town, Roge isn't in his cell, but upon
further inspection you can walk out of the cell in the middle of the east wall.
Upon finding Roge he will give you the Watergate Key.(Looking for Roge in Cell)
(Found him!)

Now to pickup Dew's Yarn to make the Water Flying Cloth, head back to the north
tower of the Dragon's Horn and on the third floor if you search you will find Dew's
Yarn. (Dew's Yarn Location)

Next make sure you have learned STEPGUARD and go back to Zahan to get the Magic
Loom. Cast STEPGUARD and goto the west room in the house on the north end of town
with the damage tiles. Here you will find the Magic Loom. (Magic Loom Location)

Now we need to get to Tuhn, sail back west to Beran (west of Wellgarth) and follow
west most of the two rivers on the continent north of Beran. You will have to park
your ship and walk around to get to Tuhn the first time.

When you get to Tuhn go north and west around the tool shop in town until you find
the Watergate, use the Jailor's Key to get inside, and then use the Watergate key
inside, this will flood the dry riverbed so you can sail to Tuhn the next time you
come back, and also get to the Tower of Moon.

Use the Golden Key to open the building in the center of town, here you will find
Don Mahone, he will take the Magic Loom and the Dew's Yarn and begin making the
Water Flying Cloth. The quickest way to get it is to cast return, save the game,
quit, restart, and return to Tuhn. (Talking to Don Mahone)

Now cross the river to the south of Tuhn and enter the Tower of Moon. Navigate the
tower to find the Moon Fragment.

Armed with the Moon Fragment find the cave that is to the south and west of
Osterfair and use the Moon Fragment. The tide will rise and the shallow water
around the cave will be replaced by deep water so you can sail to the entrance to
the Sea Cave.

The water flying cloth will protect whoever is wearing it from the lava, the others
will take damage, and STEPGUARD does not help. Make your way thru the cave and find
the Eye of Malroth. You will have to defeat 2 evil clowns to get to it. Save enough
MP to cast OUTSIDE so you don't have to trek back thru the cave.

Now head back to Beran, there is a building on the north side of town with the
house of healing in it, enter that building and use the Jailor's key in the center
of the north wall to open the door, cast STEPGUARD and walk into the transporter.

You are now in a small room, cast STEPGUARD again to get over the tiles and go up
the stairs.

You will be in the overworld again, walk west until you find a patch of poisonous
swamp, now use the Eye of Malroth and the entrance to the Cave to Rhone will open
up. (Open Entrance to Rhone)

Now since we can enter the Cave to Rhone, let's get the Life Crest while we are
here.

Life Crest: Go down the southeast most set of stairs into the room with all of the
Horks. In the southeast corner there is a chest, open that to get the life crest.
Then cast OUTSIDE to get out. (Life Crest Location)

Now get the other 4 crests if you have not already come across them.
Sun Crest: Sail west of Zahan, to the Fire Shrine search in the northeast corner of
the outside wall to find the crest. (Sun Crest Location)

Water Crest: Once you have all the keys, go to Hamlin, open the golden door, go
down and open the jail cell with the 2 monsters (demons) and defeat them and search
the northeast corner to get the crest. (Water Crest Location)

Star Crest: There is a tower South of Alefgard, the Lighthouse. Go thru the tower
and you will find an old man that will lead you to a chest. When you open the chest
he will tell you it is a trap, and you will be attacked by 4 gremlins. Defeat them
and you will get the Star Crest automatically. (Star Crest Location)

Moon Crest: Talk to the King, accept his challenge; defeat the tiger in Osterfair
and the king will give you the crest. (Moon Crest Location)

Now that we have all of the crests we need to go find Rubiss. Sail due south from
Midenhall and you should see an island with only a monolith on it. Go to the bottom
floor and stand on the white square in the room (make sure you have space in your
inventory). Rubiss will speak to you and give you Rubiss' Charm. (Receiving Rubiss'
Charm)

Upon re-entering the cave go east and take the southeast most set of stairs to take
you to the second floor. Go east and take the third intersection down, these stairs
will take you to the third floor. Go all the way east to get Erdrick's Armor, then
go north as far as you can then go back east and take the stairs. You will be on a
small fourth floor, go up again to reach level five.

From the stairs on the fifth level take one step south and one step west. You will
fall to the fourth floor, which is a big open room. Go to the southwest corner and
fall in the pitfall that is one step north and one step east of the corner. Get the
chest to retrieve the Thunder Sword. Walk east and fall down the pitfall on the
east wall. Go north and in the middle of the room there is another pitfall that
will take you back to the second floor.

Trek all the way back to the fifth floor. To avoid all of the pitfalls; walk 2
steps south, 2 steps west, 4 steps down, 3 steps east and 1 step south to the
stairs. Now you are on level 6.

On level 6 go east from the stairs, then go west, then east, then east again, then
the northeast path, then the northwest path, then north, then east, continue east
to the stairs out of the cave.

Head northeast from the exit to the cave and go into the shrine. You will be healed
and be able to save your game and revive any dead members?all for free.

Now head north along the mountains, then west and follow the mountains around to
the south. Turn north when you reach the hills to find the castle.

When you first enter the castle it looks like Midenhall Castle, use the Rubiss
Charm to break the illusion.

Now go behind the throne and to the far left in the barrier area, use the Jailor's
Key to open the hidden door, then goto the middle and use the Golden Key to open
the door there. Next stand on the grey square in the middle of the barrier area and
use the Eye of Malroth. This will take you to the second floor.

There are random monsters on the second and third floors. When you reach the fourth
floor you will encounter Atlas just before you reach the stairs, have the Hero
attack, have the Prince parry, use Shield of Strength, or cast INCREASE, and have
the Princess cast DEFENSE or use Shield of Strength.

On the fifth floor you will encounter Bazuzu, have the Hero attack, have the Prince
parry or use Shield of Strength, and the Princess cast SLEEP (it actually works
sometimes!)

Then on the sixth floor you will have to fight Zarlox, have the Hero attack, have
the Prince parry or use the Shield of Strength, and the Princess cast SLEEP (it
actually works here sometimes here too!)

Then to the seventh floor, have the Hero attack, the Prince cast StopSpell (it
actually works, and keeps him from casting HEALALL), and the Princess parry or use
the Shield of Strength. Hargon is actually pretty easy, but when you beat him you
discover there is a hidden power behind him. Try to leave and the next battle will
begin.

Malroth is your next battle. Have the Hero attack, then have the Prince cast
INCREASE, HEALMORE on the Hero, or Shield of Strength, and have the Princess cast
DEFENCE, Shield of Strength or cast HEALALL on the Hero. Malroth knows the HEALALL
spell, so can it can be a hard battle. He can attack for about 70 damage, and
breathe flames for 50-70 to all party members.

After the long battle with Malroth you can walk around the world without any
monster attacks and talk to all of the people. Then Talk to Midenhall Castle and
talk to the King, and watch the credits. (Talking to King) (The End)

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