Académique Documents
Professionnel Documents
Culture Documents
Human: Li, Kuan, Toyone, Kaze, Nakamoro, Michi, Kasuya, Hira, Ishi, Chizu Shaved head, long braid, or headband
Orc: Gurban, Tolui, Chinua, Bogen, Khabu, Sokhor, Hargash Monk's robe, martial arts gi, or baggy pants and sandals
Toned body, tattooed body, or graceful body
Alignment
Lawful Meditation (W IS)
Help people resolve a dispute peacefully. When you spend a few hours in quiet meditation, lose all of your current ki and
roll+WIS. *On a 10+, hold 4 ki. *On a 7-9, hold 3 ki. On a 6-, hold 2 ki in addition to any
Good complication the GM wishes to add. You may spend 1 ki to gain one of the following
Place yourself in danger to defend someone helpless. effects:
• Deal an additional 1d8 damage.
Neutral • Prevent 1d8 damage to yourself.
Defeat an opponent stronger than you. • Take +1 forward to your next Spout Lore or Discern Realities move.
You may only use one ki per roll. You cannot use ki if you are wearing any armor.
Evil
Beginner’s Mind
Dominate an enemy, and make sure everyone knows about it.
When you Aid Another, you may spend 1 ki to roll +WIS instead of +Bond.
Path-Associated M ove
Fill in the names of your companions in at least one:
________________________________________________________________________
Though __________'s ways are different than mine, I can still
learn much from him. ________________________________________________________________________
__________ is troubled, and needs my help to find inner peace. Path Bonus XP Move
__________ has an ulterior motive for coming with me. ________________________________________________________________________
T HE M ONK
Your load is 8+STR. You start with dungeon rations (5 uses, 1 weight). Choose one if you selected Path of Charity, otherwise choose two:
Choose your armament: Bandages (3 uses, slow, 0 weight)
Staff (close, two-handed, 1 weight) Adventuring gear (5 uses, 1 weight)
3 shuriken (thrown, near, 0 weight) Antitoxin (0 weight)
Nunchaku (close, flexible, 1 weight) Ginseng tea (3 uses, slow, 0 weight)
When you gain a level from 2-5, choose from these moves. When you gain a level from 6-10, choose from these moves or the level 2-
5 moves.
Tiger Claw
Your unarmed attacks deal +1d4 damage. Monkey moves
Your unarmed strikes now have a range of reach, and gain the flexible tag.
Serpent Sting
Your unarmed attacks gain +2 piercing. Dragon Roar
Your unarmed strikes have the forceful tag, and when you spend ki to deal
Mantis Strike additional damage with an unarmed strike, roll 1d8 twice and take the
Your unarmed attacks gain the precise tag. higher result for the extra damage.
Kensei weapons When you help someone solve a personal problem without using words,
Many of the possessions of ancient masters of martial arts contain lingering mark XP.
traces of their powerful ki, long after the master has passed on. Weapons in
particular are treasured heirlooms of monasteries. In the hands of a monk, a
kensei weapon gains the benefit of any known moves that modify the monk's
unarmed strikes. Path of Charity: You must reject as many worldly possessions as possible.
Your Load is reduced to 4+STR. You may never own or use a piece of gear
that costs more than five coins, and you may never possess more than five
coins worth of wealth or gear. Your share of any treasure that the party finds
Divine Purification Saké must be donated to charity.
An enterprising group of monks once took up brewing as a way to learn
discipline. While many traditionalists disagreed with this path to When you Parley with someone, and speak with simple wisdom, you may
enlightenment, a few drinks of saké soon changed their minds. While the use +WIS instead of +CHA for the Parley roll.
recipe for Divine Purification Saké spread to other monasteries, it is said that
the original founder of the school possessed a jug of limitless brew... but When you donate a significant amount of wealth or valuables to a worthy
that's just a rumor. charity, mark XP.
When a monk takes a sip of this potent brew, roll 1d6. If the roll is greater
than or equal to the current amount of ki that the monk holds, he gains one
extra ki immediately. When the monk becomes sober again, any extra ki Path of Purity: You must keep yourself fastidiously clean at all times.
gained from drinking the saké is lost. A bottle of Divine Purification Saké Whenever you or your clothing becomes dirty, you must cleanse yourself at
usually holds 3 uses. the next available opportunity, no matter how inconvenient. Additionally,
you may not touch or be touched by members of the opposite sex.
Non-monks gain no benefit from drinking this saké. If a chaotic person or an
undead or extra-planar monster tastes this saké, they become very, very When you focus on your breathing for a few minutes and draw upon
drunk. your ki to restore yourself, you may spend 1 ki to remove a debility from
yourself.
When you ritually cleanse and purify a sacred place, mark XP.
Path of Peace: You can never kill another living being. You may not attack
an enemy unless you are attacked first, and even then you must only subdue
them, not slay them. (Note that the gamemaster can choose to exclude certain
types of creatures from this path if it fits the campaign, such as undead or
demons.) You cannot eat meat unless you have no other option.
When you are about to deal damage, you may spend 1 ki to deal stun
damage instead.