Académique Documents
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PLAYBOOK
2015 Edition
TABLE OF CONTENTS
8.0 TO&Es . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9.2.1 Initial Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
8.1 Military Formations . . . . . . . . . . . . . . . . . . . . . . . . . 3 9.2.2 Type of Scenario Force Ratios . . . . . . . . . . . . . . . 6
8.1.1 Headquarters - HQ . . . . . . . . . . . . . . . . . . . . . . . . 3 9.2.2.1 Meeting Engagement . . . . . . . . . . . . . . . . . . . . . 6
8.1.2 Ad-Hoc Formations . . . . . . . . . . . . . . . . . . . . . . . . 3 9.2.2.2 Delaying Action . . . . . . . . . . . . . . . . . . . . . . . . . 6
8.1.2.1 Over-Strength Formations . . . . . . . . . . . . . . . . . 4 9.2.2.3 Defensive Engagement . . . . . . . . . . . . . . . . . . . . 7
8.1.2.2 Under-Strength Formations . . . . . . . . . . . . . . . . 4 9.2.2.4 Counterattack . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
8.2 Unit Summary Charts . . . . . . . . . . . . . . . . . . . . . . . 4 9.2.3 Point Values of Units . . . . . . . . . . . . . . . . . . . . . . . 7
8.2.1 Individual Units . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9.2.4 Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
8.2.2 Base Point Values . . . . . . . . . . . . . . . . . . . . . . . . . 4 9.2.4.1 Meeting Engagement . . . . . . . . . . . . . . . . . . . . . 8
8.2.2.1 Vehicle, Towed & Aircraft Point Values . . . . . . 4 9.2.4.2 Delaying Action . . . . . . . . . . . . . . . . . . . . . . . . . 8
8.2.2.2 Leg Unit Point Values . . . . . . . . . . . . . . . . . . . . 4 9.2.4.3 Defensive Engagement . . . . . . . . . . . . . . . . . . . . 8
8.2.2.3 Artillery Battery Unit Point Values . . . . . . . . . . 4 9.2.4.4 Counterattack . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
8.2.3 Availability Period . . . . . . . . . . . . . . . . . . . . . . . . 4 9.2.5 Determining Victory Margin . . . . . . . . . . . . . . . . 8
9.0 THE SCENARIOS . . . . . . . . . . . . . . . . . . . . . . . . . 5 Scenario Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
9.1 Scenario Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Scenario 1: The Crossings: Ukraine, late 1943 . . . . . . . 10
9.1.1 Situation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Scenario 2: The Village: Poland, late 1944 . . . . . . . . . . 12
9.1.2 Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Scenario 3: The Crossings Part 2: Ukraine, late 1943 . . 14
9.1.3 Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Scenario 4: The Village Part 2: Poland, late 1944 . . . . . 16
9.1.4 Victory Conditions . . . . . . . . . . . . . . . . . . . . . . . . 5 Scenario 5: The Passing: Ukraine, late 1943 . . . . . . . . . 18
9.1.4.1 Automatic Victory . . . . . . . . . . . . . . . . . . . . . . . 5 Scenario 6: Assault: Ukraine, early 1944 . . . . . . . . . . . . 20
9.1.4.2 Mutual Ending . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Scenario 7: Hold until Relived: Ukraine, late 1943 . . . . 23
9.1.4.3 Losses Caused . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Scenario 8: Assault: Kursk, July 1943 . . . . . . . . . . . . . . 26
9.1.4.4 Required Victory Margin . . . . . . . . . . . . . . . . . . 5 Scenario 9: Hube’s Pocket: Ukraine, April 1944 . . . . . . 28
9.1.5 Special Conditions . . . . . . . . . . . . . . . . . . . . . . . . . 5 Scenario 10: Operation Kutuzov: Ukraine, August 1943 30
9.1.6 Opposing Forces . . . . . . . . . . . . . . . . . . . . . . . . . . 6 German Unit Summary Sheets . . . . . . . . . . . . . . . . . . . . 33
9.1.7 Formation Summary . . . . . . . . . . . . . . . . . . . . . . . 6 Soviet Unit Summary Sheets . . . . . . . . . . . . . . . . . . . . . 36
9.2 Designing Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . 6 Formation Summary Sheet . . . . . . . . . . . . . . . . . . . . . . . 38
Reference German GF20: Panzer Kampfgruppe late-43. Its 8.2.2.1 Vehicle, Towed & Aircraft Point Values
two panzer battalions each have a cross-attached panzer- These units list a single base point value. When selected, the
grenadier company. Both panzer battalions are now com- cost is the base point value (adjusted for Unit Grade, morale
posed of three panzer companies and a single panzergrena- and function).
dier company. Use the adjusted base point value when tallying Victory Points,
After cross-attaching with the two panzer battalions, the if the vehicle is Knocked Out or Brewed Up. The same is true if
panzergrenadier battalion is now composed of a single a towed unit is eliminated or an aircraft is shot down.
Panzergrenadier company, two panzer companies and its
heavy weapons company. 8.2.2.2 Leg Unit Point Values
Leg units list either two or a single base point value. Squad and
8.1.2.1 Over-Strength Formations half-squad units are presented on the same line and list a base
Over-strength formations have added one or more subordinate point value for a squad followed by the half-squad unit of the
formations or combat units. These formations are depicted by same type.
a (+) following their name. In practice, individual units should A Soviet Rifle squad and Rifle half-squad, Data Card S-8A,
be attached to appropriate existing sub-formations, while entire are 26 and 19 base points respectively.
sub-formations should be attached as complete formations un-
der the command of an appropriate HQ. Any attached crew-served weapons have their base point value
added to the base point value of the leg unit fielding the at-
Reference German GF21: Kampfgruppe late-43. Each of tached weapon. When a leg unit is selected, the cost is its base
its three (mot) Infantry Battalions has an attached Assault point value plus the base point value of any attached weapons
Gun Platoon. (all adjusted for Unit Grade, morale and function).
8.1.2.2 Under-Strength Formations Fielding a German Rifle squad w/Panzerfaust costs 40
Under-strength formations are missing one or more of their (27+13) base points.
subordinate formations or combat units. These formations are
depicted by a (-) following their name. In reality, it was rare If a squad-sized unit is eliminated, use the adjusted squad point
to find any combat formation that had seen any action at full value when tallying Victory Points plus the adjusted point value
strength. Losses, breakdowns and detachments would typically for any attached weapons; no Victory Points are awarded if it
reduce the strength of most formations. Formations should not is reduced to a half-squad. All eliminated half-squads and sec-
be too under-strength unless the desire is to create a unique tions use the adjusted point value plus the adjusted point value
situation. Weak formations would normally be held out of the for any attached weapons.
line, totally destroyed (a common Soviet trait), returned for refit Note that attached weapons are not eliminated until the entire
or would be combined with other formations and reorganized to unit is eliminated. An optional rule (see 7.17) expands on this.
form ad-hoc formations of a more effective strength.
8.2.2.3 Artillery Battery Unit Point Values
8.2 Unit Summary Charts Off-map artillery batteries list a single base point value. When
Two Unit Summary Charts are provided for the German and selected, the cost is the base point value adjusted for attachment
Soviet forces. These charts each list each unit’s name, Data level. Victory Points are awarded for knocking out an off-map
Card ID, basic point values, and the period of availability. artillery battery by counter-battery fire.
Organic artillery batteries are always listed at the beginning of numbers in the respective sections. It’s also a good place to re-
the force information. Attached artillery batteries are listed as cord member units’ attached weapons or special statuses.
part of the controlling formation. Both are labeled as to type.
Artillery counters are pictured for reference purposes; they are The Command Control and Cohesion Point box is used to track
not utilized in the game. losses for command and morale purposes. The box is divided
into two identical sections each numbered 1-28.
Reference the Scenario Key, Kampfgruppe Todt has a sin-
gle organic medium artillery battery. In the top section, circle the number corresponding to the total
number combat units (excluding recon units) in the formation.
Since leg counters represent a number of different types, leg As non-recon combat units are lost, cross out the highest num-
units are labeled for the type of unit represented. Mortar sec- ber on down for a quick reference as to the number of remaining
tions are label for equipped mortar. Any attached crew-served combat units.
weapons are listed on or immediately to the right of the units
so equipped. Note that a formation fielding Recon units has its combat
units total listed as two values, e.g., the Volkssturm Com-
Reference the Scenario Key, Kampfgruppe Todt’s Volkssturm pany in the Scenario Key 15(13). This indicates 15 combat
Company (+) has two platoons of SMG squads (3 squads units, of which 13 are not recon units.
each, 6 squads in total) equipped with Panzerfausts.
In the bottom section, circle the number corresponding to the
In some cases, individual units within a formation may have a formation’s Numeric Cohesion Point. As combat units are lost,
Unit Grade different from that listed for the formation. In those cross out the number starting at 1 for a quick reference at to its
cases, utilize that specific unit grade listed immediately to the morale status.
right of those units so marked.
9.2 Designing Scenarios
Reference the Scenario Key, Kampfgruppe Todt’s (mot)
Panzerjäger Company (-)’s two Hetzers have Seasoned The included scenarios just scratch the surface of what can be
Unit Grade. created with the game. One of the most appealing facets of tac-
tical games is the ability to create an endless stream of histori-
In those scenarios that also include a Special Condition for Mo- cal or what if situations.
rale, a second set of points is included following a slash.
Panzer was designed with that in mind. The following sections
Reference the Scenario Key, the overall German Force, describe how to go about designing a scenario. Do not consid-
Kampfgruppe Todt has Seasoned Force Grade and er this the only approach - be creative. Combine a defensive
1,593/1,616 total unit points. 1,593 is the German force engagement with a delaying action, make up different types of
point total when not employing the Morale Option and scenarios. Imagination is the only limiting factor.
1,616 is the German force point total when employing the
Morale Option. 9.2.1 Initial Setup
It is best to start with the type of the scenario, the mapboard
Its panzer company (mixed) has Veteran Formation Grade, design and any optional or special rules. Do not start with a
Outstanding Morale, 8 combat units, a Cohesion Point of 6 force and then attempt to adapt a scenario around it. The type of
and 905/1,084 total unit points. scenario indicates the relationship of the forces and the optional
The single STuG IIIG found in one of its two platoons has and special rules may dictate the types of units that should be
Veteran Unit Grade (taken from its formation) and 75/90 included in a scenario.
unit points. This section describes four basic types of scenarios: Meeting
When available, aircraft and Terrain are listed at the beginning Engagements, Defensive Engagements, Delaying Actions and
of the force information. Aircraft are Seasoned Unit Grade un- Counterattacks.
less otherwise indicated. If different aircraft weapon loads are
available and not designated, the player may select the weapon 9.2.2 Type of Scenario Force Ratios
load to employ. Keep the intended number of players in mind, the required ex-
perience level and the expected time commitment when design-
When employing the optional Morale Optional Rules, it is at ing a scenario. In general, the more units involved, the longer
times necessary to adjust one force by adding additional units each turn takes and the longer the scenario takes to play. In-
to maintain scenario balance. In those cases, the additional cluding more optional rules also increases the complexity of a
units are listed at the end of the force list along with the impact- scenario and many optional rules also require a certain amount
ed formations. of record keeping. Also keep in mind that having more players
does not necessarily mean that a scenario plays quicker.
9.1.7 Formation Summary
As needed, use the Formation Summary to record the informa- An experienced player can typically manage a larger force than
tion about each formation included in a scenario. List its name, an inexperienced player. If experienced and inexperienced play-
Formation Grade, command unit’s or units’ individual identifi- ers are to play in a scenario, create larger and smaller forma-
cation number(s), and member units’ individual identification tions in a force and distribute them accordingly.
• Non-combat unit point values are never adjusted for Unit Improved Position 25
Grade, function or morale.
• Off-map artillery batteries point values are adjusted only for
Attachment Level.
© 2012, 2015 GMT Games, LLC
8 PANZER Playbook
• Morale adjustments are based on the formation’s morale lev- 9.2.4.4 Counterattack
el; individual units do not have a separate morale level. Approximately 25% of the total points for both forces should be
• All adjustments are cumulative; round fractional values Objective Victory Points. The defending force should start the
down. scenario in control of all of the Objective Victory Points.
9.2.4 Objectives In this case, when the defender’s relief group arrives it has an
impact on the defending force’s overall Victory Points. Most
In most cases, scenarios should have an objective above and
Counterattack scenarios utilize a random event, e.g., roll (100),
beyond the destruction of opposing units. Objectives typically
to determine the arrival of the relief group. As an alternative,
include the capture of key terrain features such as villages, road
the defending force could plot the arrival turn before the sce-
junctions, bridges, dominating hilltops, or advancing to or pre-
nario begins.
venting the advance of opposing forces to key positions. There
needs to be some major focus for the scenario. This enables the An early arrival reduces the defending force’s Victory Point
players to use a variety of plans and maneuvers to capture the total, while a later arrival increases the defending force’s Vic-
objectives. tory Point total. This adjustment is based on the defending
force’s total point value (both holding and relief groups). Note
There are often multiple objectives that are each individually
that the relief force should not arrive before turn 6 or no later
worth a number of VPs.
than turn 16.
Reference Scenario 1, there is a total of 215 Objective VPs
The defender’s Victory Points are adjusted based on the fol-
available; 80 VPs for each of the two bridges and 55 VPs
lowing:
for the ford.
The total number of Objective Victory Points, no matter how Counterattack Victory Point Adjustment
they are assigned to the individual objectives, should be as fol- Turn of Arrival Point Adjustment
lows:
6-7 –15% of Total Defending Force
9.2.4.1 Meeting Engagement 8-9 –10% of Total Defending Force
Approximately 10% to 20% of the total points for both forces 10-11 No Adjustment
should be Objective Victory Points.
12-13 +10% of Total Defending Force
9.2.4.2 Delaying Action 14-15 +15% of Total Defending Force
The attacking force receives the adjusted unit point value for
16 +20% of Total Defending Force
exiting its ground combat units off the designated edge of the
mapboard. When employing a convoy of supply trucks or oth- It is possible for the holding group to be totally eliminated, re-
er special non-combat units, the attacker could receive a set sulting in an automatic victory for the attacker, before the relief
unit point value for those specific units in a scenario designed group arrives.
around a convoy setting.
If the defending force’s total force points equal 1,500 (600
The defending force typically receives the adjusted unit point in the holding group and 900 in the relief group), the ad-
value for each operational attacking unit that fails to exit the justment for Turns 6-7 would be –225 Victory Points; for
mapboard (operational defined as not eliminated, knocked out Turns 8-9 –150; for Turns 10-11 no adjustment; for Turns
or brewed up) or a Victory Point bonus of approximately 15% of 12-13 +150; for Turns 14-15 +225; and for Turn 16 +300.
the attacking force’s total point value for preventing 20% or less
of the attacking force’s actual combat units (or convoy trucks) 9.2.5 Determining Victory Margin
from exiting the mapboard. Scenarios should have a Required Victory Point Margin stat-
ing that to win a complete tactical victory a force must have a
9.2.4.3 Defensive Engagement minimum number of Victory Points more than the other force.
Approximately 25% of the total points for both forces should This pushes players to try to win a real measurable victory as
be Objective Victory Points. The defending force should start opposed to just trying to finish the scenario with just a few Vic-
the scenario in control of at least 80% of the objective points. tory Points more than the opposing force. There are no draws.
This Required Victory Margin is approximately 5% of the total
points for both forces.
Marder II G-4A 44
Marder III G-13B 39
Marder III PaK36(r) G-14A 40
Möbelwagen G-29A 27
Nashorn G-18A 55
Ostwind G-43A 31
Panzerjäger I G-13A 24
Prime Mover, SdKfz 7 G-5B1 13
Prime Mover, SdKfz 10 G-5B1 9
Prime Mover, SdKfz 11 G-5B1 11
PSW 221 G-25B 10
PSW 221 sPzB G-26A 14
PSW 222 G-26B 21
PSW 231 G-27A 31
PSW 233 G-27B 32
PSW 234/1 G-41A 32
PSW 234/2 Puma G-41B 44
PSW 234/3 G-42A 33
PSW 234/4 G-42B 45
PSW II Luchs G-37A 33
PzKpfw 35(t) G-36A 25
PzKpfw 38(t) Aufklärer G-37B 29
PzKpfw 38(t)C G-36B 30
PzKpfw 38(t)E-F G-9B 36
PzKpfw IB G-35A 13
PANZER Playbook
Panzer Base Set (G-1 to G-8), Expansion Set #1 (G-9 to G-34) and Expansion Set #2 (G-35 to G-44)
Note: The PzKpfw IIIG entered service in June 1940, following the invasion of France and the Low Countries.
PANZER Playbook
Panzer Base Set (S-1 to S-8), Expansion Set #1 (S-9 to S-20), and Expansion Set #2 (S-21 to S-34)
37
Note: The SU-85 M43 entered service in August 1943, following the Battle of Kursk.
38 PANZER Playbook