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Slut Life
, Exalted DLC/TCM

"SFW" text-only edition


You are an average mortal human, simply trying to carve yourself a place in Creation, same as everybody else. Well,
you might not be all that average. Could you be a scavenger lord, sifting through the ruins of the First Age for magical
Artifacts? Perhaps you’re an adventurer, experiencing as much of the beauty and danger of Creation as you can?
Maybe you’re a simple Child of Earth after all, scratching a living from the soil, such as it is, and aspiring to nothing
more than a good, simple, life.

However exciting, or otherwise, you may be, you find yourself in Interesting times, indeed: Essence courses through
your form, tearing apart your body, your mind, your very soul, and remaking you into something… else. You do not
have the knowledge to describe what’s happening to you, even scavenger lords seldom know many secrets of the
mystical wonders they unearth, but you can feel what the magic is turning you into: A sexual plaything, a living toy.
There’s a glimmer of hope for you, though. The magic is powerful, true, but barely controlled. With a surge of
willpower you somehow grasp the whipcord tendrils of uncontrolled energy, entering into a contest of wills over
control over the spell. You might be able to mitigate the worst of the damage. Alternatively, you could try to claim the
loosed magics and make them your own; at the cost of letting it work its way with you mind and body.

Below are a series of options, some awarding influence, while others come at a cost. A positive balance of influence
implies that somehow, you’ve gained an advantage in the contest of wills: because you’ve distracted your opponent by
intentionally opening a gap in your defenses, because you’ve somehow earned the intervention of fate itself, or because
of some other means. With magic, anything is possible! However, a negative balance of influence means that you are
the one at a disadvantage. Regardless of how such a situation came about, whether you’ve overextended yourself
shaping yourself a boon or fate has turned against you for recompense, your opponent will not hesitate to work their
wicked way upon you for as long as they can. Needless to say, you won’t be allowed to escape until they have pressed
their advantage for everything it was worth. Only with a neutral or better balance do you possess enough influence that,
with a surge of willpower, you can rend the weave of the magic and bring it to an end, should you find further power
isn’t tempting or isn’t worth the cost.

To begin, choose the source of your plight from the list below. Additionally, certain options reward you with more
influence to use (denoted with a '+' character). Sub-options (indented/different bullet) require their parent option
(costs/bonuses are additive). You can purchase multiple sub-options on the same level unless otherwise stated. Options
denoted with a superscript dagger ('†') can be taken multiple times. When instructed to alter the influence cost or gain
of a choice, round any fractions toward zero

Source
The magic affecting you has to come from somewhere. Creation being what it is, there are myriad possibilities for what
it might be. Not all Essence wielders are created equal, though: Some have more raw magical power available than
others, while others bring influences with them that might change the nature of the contest.

Ø Mortal Sorcerer (-10 influence) - There are a few ways to Enlighten one’s own Essence, to perceive the breath
of Creation and manipulate free Essence. Most are arduous, and none are entirely without danger. To be Enlightened,
thus, is a rare thing in Creation. Even more rare is to possess the willpower, insight, and spiritual fortitude to undergo
the Five Ordeals and initiate oneself into the art of sorcery, the means by which the ancient Primordials wrought
Creation from the Wyld. Even Exalts pay respect to a Sorcerer amongst their number.

A mortal can only initiate herself into the Terrestrial Circle of Emerald, the First Circle of sorcery. Even then, she
possesses power that gods themselves might envy. Curious then, than one of such elite company should turn that power
upon to this purpose. In fact, such is the potential power of this spell that one would have to be initiated into the Second
Circle to harness it. Perhaps multiple, overlapping lesser spells were cast in preparation for the final, unleashing spell,
or maybe the Sorcerer acts with the patronage of a greater power. Even then, the spell won’t be as powerful as it would
be if cast by a genuine Second Circle Sorcerer. There are simpler methods of molding a perfect sex slave, though. Why
go through such trouble to do it in this fashion? Enlightenment section choices cost twice normal influence, and
grant only half normal influence

Ø Terrestrial Exalt (-15 influence) - Sometimes called the Dragon-blooded, Terrestrials are not granted their
power individually, but inherit it from their ancestors. Crossbreeding with mortals since the creation of the first 10,000
by the Five Great Elemental Dragons millennia ago has diluted their power, but perhaps doing so was necessary given
their high mortality rate. Today perhaps only 20,000 exist in all of Creation despite the intervening centuries. The
Scarlet Dynasty, a group of Dragon-Blooded clans descending from the long-lived Scarlet Empress, currently rule the
Blessed Isle in the center of Creation, and the Scarlet Empire rules many territories in the East, North, West, and South.
A Dragon-blood typically has access to the not-inconsiderable monetary and magical resources of his family and can
initiated into the First Circle of Sorcery, but no higher. Being the de facto Princes of the Earth, the Terrestrials have
become indolent and decadent in their ascendancy. Creating something as common as a sex slave with such potent
magics is exactly something a self-important and wasteful scion of a Dragon-Blooded family might do. Choices with
an Elemental theme, such as an [Element] fill-in box, cost half and grant double influence.

Ø Sidereal Exalt (-20 influence) - The Five Maidens of Destiny share stewardship over Fate. The Bureau of
Destiny in Yu-Shan, the City of Heaven, includes the various gods of Destiny, the Pattern Spiders, and the Sidereal
Exalted, Chosen of the Maidens. The gods determine the course of Fate, the Pattern Spiders weave it into the Loom of
Fate, and the Sidereals resolve any complications that arise in Creation. The Five-Score Fellowship, being the Chosen
of Destiny, does have a certain amount of pull in the Bureau, but they do not have free reign to determine the course of
Fate at a whim. Politicking in the Bureau in fierce, and high-ranking deities will not hesitate to audit an overreaching
Sidereal within an inch of his life, burying him in paperwork on top of his normal duties. For serious breaches, Heaven
is not above applying the death penalty for obstructing Fate.

In the case of a single mortal, such as your unhappy self, Heaven might be willing to look the other way. Siderals are
afflicted with a condition called Arcane Fate, which causes most beings to forget them rapidly. On top of that, Siderals
weave false destinies with which to enact the will of Heaven. With much effort, a Sidereal can cultivate lasting
relationships amongst mortals, but their Arcane Fates interfere, and work often calls them back to Yu-Shan, or to the
other side of Creation. A centuries-old Chosen of the Maidens thus has a very small social circle, mostly consisting of
other Sidereals and those gods he works with frequently. A Sidereal, grown strange in social isolation and starved for
real contact with humans, may take desperate action. Their nearly unfettered access to Destiny records allows them to
select a person Heaven cares little about, and their skill in weaving new Destinies allows them to bind one to their own.
You will not forget your new master’s face in his absence, once your thread of destiny is entwined with his own.
Choices from Warped Destiny cost half normal influence, and grant normal influence. Choices from Form
Sculpting cost double normal influence and grant half normal influence.
Ø Solar Exalt (-50 influence) - The Unconquered Sun, Celestial Incarne of the Sun, greatest of the gods, exists in
an endless self-perpetuating loop of steadily increasing perfection. His Chosen internalize that attribute and apply it to
all they do, making them the greatest of the Exalted. In some respects, they even surpass the infinite power of their
patron, for they may initiate themselves in to the Solar Circle of Adamant, the Third Circle of Sorcery, a feat that very
few others can emulate. More than just Sorcery, their understanding of the magic that drives the world allowed them to
build the Age of Dreams, the First Age of Man, and achieve a near utopia. The Deliberative’s reach stretched all the
way to the borders of Creation, and even beyond, wresting new territory from the Wyld and making it into stable lands.
And then, the Usurpation. As their power and glory grew, so too did the Solar’s hubris and madness, and the
Unconquered Sun turned his back on his children. The Terrestrial Exalted rose up, secretly advised by the Sidereal
Exalted, and threw down the maddened god-kings, sealing their Exaltations within the Jade Prison and dropping it to
the bottom of the ocean.

Now, the Solars are back. The Exaltations have been set free and chosen new mortals, and gifted them with both power
and the memory of the lost First Age. Some wish to recreate it. Some wish to make something different. One, has
chosen to remake you. A powerful Solar Sorcerer will find that casting this spell easy. In fact, one can make
improvements, partially correcting for the instability that allowed you to fight for control of the spell. You will have to
be circumlocutious if you are to gain any advantage for yourself, giving up much of yourself to gain anything at all.
The power a Solar can bring to the spell can be turned to great boons indeed, if you’re willing to pay for it. Choices
from Enlightenment cost half and grant double normal influence.

Ø Noble Raksha (-20 influence) - Beyond the borders to Creation lay the infinite realms of the Wyld. Infinite
possibilities can be realized within the unshaped expanses, and the undisputed masters of that realm are the Fair Folk,
the Lords of Chaos, the Raksha. The static creation of the Primordials lying at the center of their infinite realm (For
there are no other real reference points) holds something of a perverse fascination for the Unshaped Lords of the Fae.
Merely crossing the borders is dangerous for them, reality itself grinding their mercurial Essence to nothing. Some
want to tear down the House of the Primordials. Some pointedly ignore it and return the endless possibilities of the
Deep Wyld, weaving the next chapter of their personal legends. Some fashion forms for themselves from stolen
dreams, craft their very identities from lies and glamour, and enter Creation to explore, finding that while their ability
to shape reality is severely crippled within Creation, it isn’t altogether eliminated. Raksha are prone to obsession, and
the lure of human sexuality may have caught the attention of one of these beings. A being in possession of a warped,
solipsistic worldview, an obsession with sex viewed through a faulty lens, and the ability to reweave reality might want
to experiment, or cast you in roles fitting its erotic internal mythology. Form Sculpting choices cost half influence,
and grant normal influence. Warped Destiny costs double influence, and grant half normal influence.

Ø Small God (-15 influence) - Everything in Creation has a god that watches over it. From the Celestial Incarnae,
who guide the course of the Sun, Moon, and Stars, to the least gods of grains of sand and rice, deities so insignificant
mortals can manipulate them through thaumaturgy. The small gods in between, the gods of fields and streams, forests
and mountains, cities and villages, make up the Terrestrial Bureaucracy. Heaven, largely concerned with itself, gives
the Terrestrial Bureaucracy nearly free reign, dispatching only seven censors with the authority to audit a small god for
infractions. In this anything-goes atmosphere, the small gods are free to extort the degree of worship that they feel that
they deserve from local mortals. Terrestrial deities frequently band together into divine courts, sometimes to organize
the oppression of mortals as a pantheon, holding the mortals’ livelihood hostage, sometimes for mutual protection from
forces hostile to Creation’s natural order, and sometimes even to perform their duties as they should, upholding the
integrity of Creation. small gods, lacking the superior Essence of their Celestial peers, can only initiate themselves into
the First Circle of Sorcery, a level of mystic might insufficient for the power that courses through your body. Most
likely, they traded political favors to obtain the services of one who can work this magic.
It is not unheard of for a god or goddess to engage in conjugal relations with mortals, euphemistically referred to as
“Sunset Dalliances” in divine circles. Sometimes they even claim a mortal to satisfy their carnal urges fulltime, perhaps
claiming the action for what it is, or perhaps excusing their action as appointing a high priest or oracle or temple
prostitute. In your case, you might indeed fill such an office, but your duties will mainly consist of serving your
goddess’s carnal needs over her more spiritual ones. Small gods are often petty creatures, considering themselves
superior to mortals, but also aware of their low stature in the Divine Order. One as a master will jealously monopolize
your attention, keeping it focused exclusively upon their august self. Major Entanglements from Warped Destiny
grant only half influence, unless taken with Archetypal Master.

Ø Celestial Deity (-15) The Heavenly City of Yu-Shan exists apart from Creation. Of the 61 gates that permit one
to enter Heaven, few can be accessed by mortals, and even then, every gate is guarded by celestial lions who demand
proof that the one seeking entrance is permitted to enter. Within, the Celestial gods of Creation listen to prayers and
perform their duties. Each has broad dominion over a concept class of things, and supervises those gods whose domains
lie within their own. For example, Ruvia, amongst his other duties, is the god of roads. Every road god in the Terrestrial
Bueraucracy owes him fealty, in theory, and almost every journey commences with a prayer for his protection. There is
only one spirit court in Heaven, the Celestial Court, which organized into five bureaus, each of those organized into
divisions, departments, offices, commissions, etcetera. The complexity of the Celestial Court is staggering, and
politicking is fierce. Heaven and Creation are intimately linked. The rise of one domain over another can lead to one
god eclipsing another and gaining promotion. Conversely, a demotion for ungodly behavior can see that god’s domain
becoming less important in the eyes of mortals… for reasons they are unable to explain.

How a celestial god can find the time to do this to you, then, is impressive in its own right, ignoring the level of power
involved. A celestial deity usually possesses the refined Essence to initiate into the Second Circle of sorcery, so the
ability to do so isn’t the question. The question is, why would a celestial god do this to you in the first place? They
possess wealth and entertainments beyond almost anything found in Creation, and if they wanted carnal company there
is no shortage of beings in Heaven, even some gods, who exist for exactly that purpose. Most likely, you serve the role
of a pawn in a political game. The currency of Heaven is prayer, but influence is a coin that can buy things anywhere.
You would be whored out to satisfy the tastes that some gods couldn’t satisfy through the normal channels, whether
they are unemployed, blacklisted, or desire what isn’t offered.

Ø First Age Artifact (-15 influence) - The magic you struggle against comes from no natural-born being, but an
artificial creation dating from the First Age of Man, also known as the Age of Dreams. Little is known about that
golden age during these fallen times, other than that the Solar Exalted ruled, and many great and terrible things were
created. Some of these things could even think for themselves. Where were you that such an ancient device should
activate near you? What purpose could it serve by doing this to you? Was it designed to create playthings to slake the
lusts of a Solar god-king? Maybe it’s merely a booby trap to humiliate intruders by making them fit for a harem that no
longer exists. Perhaps the Artifact is simply malfunctioning, and such a thing as this was never intended to happen at
all. Regardless, such is its degraded state that its control over its magic is something less than perfect, giving you the
window to fight against it in the first place. Given the near-total destruction of First Age infrastructure you might even
get away comparatively unscathed. You cannot be forced to serve a master that no longer exists, after all… The
Eliminated Servitude option from Warped Destiny may be taken for free
Form Sculpting
Any spell designed to create a sex slave should, as a fundamental element, include some means of remolding the raw
material (formerly free individuals) into a more pleasing shape. A powerful spell such as this one would, of course,
improve on that basic function with a more flexible suite of abilities to customize both the new slave’s body and mind.
Following the first, basic section of form sculpting, more specific options follow: Mutations and Modifications, and
Derangements and Desires. Both are included under the heading of Form Sculpting as designed into this spell and
ruleset. The changes inflicted on you by any option in this section are permanent once the spell is completed. Even
countermagic techniques fail to have an effect, for the sorcery is already finished. Any attempt to reverse the changes
must begin from scratch, as if this was your true form. In a way, it now is.

For basic form sculpting, you must select one option from each category on the table. You gain 2 points of influence
for every step away from the nearest entry marked with an asterisk. Any modifications made are permanent once the
spell is complete. Enhanced and adaptive vaginas are optimized for sexual relations. Each penis has its own set of
testicles, however, they can be removed for free if you don't want them. "Age" only affects your physical age; you will
still be as adult mentally as you are now.

Genitals determine sex: male is penis only, female is vagina only, futanari is both vagina and penis.

Body
Face Chest Ass Genitals
Type Height

Hyper-
Handsome > 7' Flat* Flat* > 10" Penis
Musculed

Muscular Manly 6'6" - 7' A-cup 6" - 10" Penis


Petite

Athletic Boyish Normal* 3" - 6" Penis*


6' - 6'5" B-cup

Apple
Toned* Androgyne* < 3" Penis
5'6" - 6'* C-cup*

Slim* Girly 5' - 5'6" D-cup Bubble Sexless*

Curvy Womanly 4'6" - 5' E-cup Normal Vagina


Badonk

Enhanced
Chubby Beautiful 4' - 4'6" F-cup Wide
Vagina

Obese Bimbo < 4' > F-cup Double Adaptive vagina


wide

Age Hair color Eye color Skin color Voice

Child Brown, Hazel,


Black, Brown* Natural Skin Tone * Masculine*
(<16) Grey, Amber, etc.*

Blue, Green, Red, Pronounced Skin Tone


Young Redhead, Blonde Feminine*
White, Black. (Pale, Very Dark, etc.)
(16-21)

Other natural Extreme Skin Tone


Adult* colors, Blue, Childish
Other Colors (Literally Yellow, Red,
Green, White
(22-40) Black, or White)

Mature Heterochromia,
(>40) Other Colors Colored Sclera, Unnatural colors None
other Oddities

Mutations and Modifications


Beyond the resculpting of your physical form, more specific or extreme changes can also be visited upon your flesh.


Ø Additional Genitalia (Special) - Each purchase allows an additional pick on the genitals table. Regardless of
how many sets of genitalia you have, you are only rewarded influence for the position of the first set on the table. The
first purchase of this mutation grants +2 influence. The second purchase grants +1 influence. Subsequent purchases do
not grant or cost influence. Cannot be bought if you are sexless.


Ø Additional Breasts (Special) - Each purchase allows an additional pick on the Breasts table. Regardless of
how many breasts you have, you are only rewarded influence for the position of the first set on the table. The first
purchase of this mutation grants +2 influence. The second purchase grants +1 influence. Subsequent purchases do not
grant or cost influence. Additionally, the first purchase of this mutation allows for an odd number of breasts, up to the
maximum permitted by the number of purchases.

Ø Infertility (0 influence) - You are infertile. You are able to neither sire nor bear children, regardless of your sex.
Incompatible with hyperfertile.

Ø Hyperfertility (+2 influence) - Your chance of becoming pregnant is now 100%. Natural and alchemical
contraceptives no longer work; to prevent pregnancy with a fertile partner you need powerful magic. Furthermore, you
have a 20% chance of becoming pregnant after relations with a otherwise “incompatible” father. Spirits, such as gods
or demons, count as “compatible” regardless of the mother’s species. Requires a vagina.

Ø Tools-Make-the-Craftsman Understanding (+2 influence) - Your genitalia are sculpted to provide maximum
pleasure to you and your partner. Ridges along a phallus, a multitude of clitoral nSuubs lining the vagina’s interior,
additional muscles to provide pleasant pulses or squeezes, or simply perfect, Essence-sculpted contours, any and all of
these are possible, and more.
• Addictive (-3 influence) - The modifications made are so pleasurable, that partners will keep coming
back for more. On the downside, sex becomes so pleasurable for you that you develop a compulsion to
engage in to engage in it as often as possible.

Ø Youthful Mountains Prodigy (-1 influence) - Your breasts will never sag unattractively, even without support.
The level of “perkiness” is set at purchase, but will maintain itself indefinitely, regardless of your breasts’ size,
quantity, or treatment. As a side effect of this magical upgrade, you’ll never find your breasts’ motions to be
uncomfortable or troublesome.

Ø Supple Joints Prodigy (-2 influence) - You become extremely flexible, thanks to a reworking of your joints
and tendons. You can perform feats that could make trained acrobats cringe easily and without pain. What uses this can
be put to are entirely up to you.

Ø Laughing at the Wind Bears (-2 influence) - Thanks to a greater tolerance for Fire and Air Essences, you are
confortable in a far greater range of temperatures. Weather naked in the snow, or wearing a fur coat on a tropical beach,
you will feel fine. You will find yourself craving elementally biased foods if you take advantage of this too much, in
order to harmonize your Essence with the environment’s. Spicy, or merely red, foods make you feel comfortable in
heat, while chilled, or simply blue, foods make you comfortable in the cold. Truly extreme temperatures still prove
dangerous, of course.

Ø Copious Procreative Jewelry (+1 influence) - Basic Form Sculpting allows for up to two testicles per penis.
This option removes that restriction. Any number of testicles are allowed after purchase. Requires a penis.

Ø Hidden Gems of Virility (-1 influence) This option allows one, some, or all of your testicles to be internalized.
Requires a penis.

Ø Pillar-Concealing Posture (-2 influence) - Your penis emerges from your body where your clitoris should
normally be. When flaccid, your penis contracts until it resembles a slightly overlong clitoris. It engorges to its true
stature when you become aroused, as normal. Requires a vagina, a penis, and either no testicles, or all testicles
internalized via Hidden Gems of Virility
• Voluntary (-1 influence) - You can now decide whether or not your penis responds to arousal normally,
or remains disguised as a clitoris. In either case, your genitals react as proper for their appearance and
level of arousal.

Ø Eloquent Dimorphic Argument (+1 influence) - Normally, your body would fall on the normal spectrum of
masculinity or femininity for its shape. This mutation causes you to express strongly as masculine or feminine, or
perfectly androgynous, regardless of your genitalia.
Ø Man-Pelt Amendment (+1 influence) - Despite how radically your body may be changed, your body hair
would still grow naturally for its current form. This mutation allows you to depilate select areas, or force others to
become more hirsute, as you desire. Once you’ve determined your new body hair layout, your decision is fixed.

Ø Pain-to-Pleasure Inversion (+5 influence) - You now feel pleasure instead of pain. Sadists love you, and
masochists envy you.
• Pleasure-Pain Synthesis (+3 influence) - You still feel the pain, causing you to become "confused."

Ø Orifice Teat Transformation (+2 influence) - You can now engage in nipple sex.

Ø Pleasure-Body Annexation (+8 influence) - Your entire body is now an erogenous zone. Your normal
erogenous zones are proportionally more sensitive.

Ø Flesh-Is-Willing Declaration (-2 influence) - You no longer need to deal with a refractory period. Requires a
penis

Ø Overthrow of the Lunar Tyrant (-2 influence) - You no longer need to deal with menstruation or its effects.
Requires a fertile vagina

Ø Throat-Taming Exercise (+1 influence) - Your gag reflex is eliminated. 

Ø Seven Gates Yielding (-1 influence) - Makes all nominated orifices much more flexible then they would be
naturally. Also increases natural lubrication, and enables lubrication to be produced for orifices not normally capable of
such. Optional lavender scent is included with the package.


Ø Tattoo (-1 influence) - Add a tattoo anywhere on your body. If this modification is purchased six times,
unlimited additional tattoos can be added for free. Can be purchased up to six times.
• Calligraphy of the Body Erotic (Special) - The negative value of this modification can be turned into a
positive amount if the tattoos are magically enhanced to guide the eye in patterns promoting arousal. If
this modification is taken, visible tattoos will cause the lust of others to slowly become inflamed, and
they will view you as a way to quench it.


Ø Piercing (-1 influence) - Add a piercing, or a matched pair of piercings, anywhere on your body. If this
modification is purchased six times, unlimited additional piercings can be added for free. Can be purchased up to six
times.
• Constellations of the Body Erotic (Special) - The negative value of this modification can be turned into a
positive amount if the piercings are magically enhanced to guide the eye in patterns promoting arousal.
If this modification is taken, visible piercings will cause the lust of others to slowly become inflamed,
and they will view you as a way to quench it.

Ø Compulsory Poise Gait (+2 influence) - The bones, muscles, and tendons of your feet and ankles are reshaped
to force you to walk on tiptoe. Walking around on your toes is exhausting, but placing your feet flat on the ground is
now uncomfortable, even painful. Unless you plan on crawling or being carried, you’ll have to wear high heels if you
want to go anywhere distant.
Ø Icon-Eye Inscription (-1 influence) - Change the shape of your irises and/or pupils to whatever you want, even
if the change shouldn’t allow for conventional sight, physiologically speaking.

Ø Ardor-Glance Indication (+1 influence) - Your pupils/irises will change shape/color when you become
aroused. 

Ø Dandelion-Emulating Practice (Special) - Doubles semen production. The first purchase costs -2 influence,
and the second purchase costs -1 influence, but any further purchases do not cost any influence at all. Can only be
taken if you have a penis. 

Ø Easy Pregnancy (-2 influence) - Makes your pregnancies much more bearable. Can only be taken if you have
a fertile vagina.

Ø Orgasmic Birth (-1 influence) - The act of giving birth becomes extremely pleasurable instead of the
traditionally messy and uncomfortable process.
• Habit-forming (+3 influence) - Giving birth becomes so pleasurable that you can become addicted to the
act.

Ø Rapid Pregnancy (-3 influence) - Increases the speed of normal pregnancies by an average of 80%. 


Ø Feigned Gravidity Posture (+2 influence) - You permanently appear at least 3 months pregnant. If you
actually get pregnant, you won’t seem any different until you progress past the third month. Each purchase adds three
months to your apparent pregnancy. Can be taken up to four times.

Ø Endless Lactation Affectation (+1 influence) - You begin to lactate, and will continue to do so at a constant
rate regardless of use or neglect. By default you produce 0.5L of milk in a day, and can hold a total amount of twice
your daily production before you get sore and leaky.

• Additional Production (+0.1 influence) - You produce an additional 0.1L of milk a day. Your total
capacity increases accordingly. Max 5 influence gain, regardless of number of purchases
• Alternate Substance (0 influence) - You “lactate” some other substance other than milk. Honey, nectar,
fruit juice, venom, even semen, almost any non-magical organic liquid can be produced with mystically
altered physiology.
• Addictive (-4 influence) - Your milk acquires some property, whether an additional element or simply
amazing flavor, that causes addiction in those who regularly consume it. You might be able to parley
this into power over others, or you might simply be that much more desired by those that would keep
you…
• Helpless (+1 influence) - You are psychologically incapable of manually expressing your own milk.
Even thinking about suckling your own milk out of your breasts or squeezing it out with your own hands
seems so wrong and improper that you drop that line of thought immediately. Without some kind of
external compulsion, you’d never do it yourself, even when your breasts are aching and leaky. The most
you can bring yourself to do is prepare and activate some kind of machine to do it for you, but even then
you would only do so grudgingly. Technology of that level hasn’t been widespread for centuries,
though, and such a device would be exceedingly rare, or even non-existent. (Due to the poor average
education level found in Creation, you might not even know such a machine is even possible) Most
likely, you will need to get someone else to assist you. Perhaps the person who cast the spell would be
willing?
• Habitual (+1 influence) - You must express your milk at least once every day, or your breasts become
swollen and extremely sore from containing the liquid. To compound the issue, you ‘leak’ very little
now, even at full capacity. You need to express an amount equal to a half of your daily output to remain
comfortable, though being completely empty becomes such an ecstatic state that you may find yourself
milking out completely just to experience it some more… +2 influence if taken with Helpless

Ø [Beast]-Kin Physiology (+5 influence) - Choose an animal species. You must choose a non-magical species,
and animals with one-off wyld mutations do not count, but there are a few fantastical species warped by the wyld that
nevertheless breed true that qualify. You are transformed into an anthropomorphized version of this animal. This
change only includes any defining physical features (e.g. cat ears and a tail for if you're a cat).
• [Beast]-Mind Psychology (+5 influence) - The transformation includes any defining mental features of
that animal (e.g. if you're a cat, you will be unable to resist catnip, will unconsciously purr, etc.)
• [Beast]-Nature Armament (-8 influence - Any natural weapons that come with the Beast-Kin Physiology
mutation tend to be somewhat ineffective. Horns are dull, claws are small, hooves are tender. This
mutation upgrades them to be more effective, and deadly, in combat.
• [Beast]-Ardor Organ (0 influence) - Any genitals you have will take the natural shape of the animal you
now resemble.
• Man-[Beast] Hybridization (+2 influence) - Your humanity is almost completely subsumed by the
bestial influence of the magic. You gain even more traits resembling those of the chosen animal, such as
fur, altered extremities, etc. The savants of Creation classify your kind as Beastmen, but across the
infinitude of possibility, somebody somewhere might deem you a ‘furry’. Requires all other sub-
options in this tree

Ø [Element]-Body Infusion (+5 influence) - The five Elements that make up Creation are Air, Earth, Fire, Water,
and Wood. Vitriol, a transcendent acid that both corrupts and perfects, is the only true Element of Malfeas. Savants
murmur of the six Elements of Autochthon, and perhaps deep in the Wyld, beyond the borders of Creation, even
stranger Elements might be found. One of these Elements has strongly influenced your new form. Thorns along the
limbs, tattoos that flow like water beneath the skin, stone teeth and fingernails, flames hovering above your shoulders, a
shadow that warps like a flag blown in the wind, the exact change this mutation inflicts on you can be subtle or overt
and may take any appropriate form.
• [Element]-Thought Infliction (+5 influence) - The Elemental influence is so strong as to affect your very
personality. Your attitudes and actions reflect the Element that resides within you. Fire can be passionate
or greedy, Water could be mercurial or mysterious, and so on.
• [Element]-Wrath Externalization (-8 influence) - You gain a natural weapon based on your element.
Stone-hard fists, an exhalation of flame, whipcord vine-hair, palms that emit lightning, the like. The
weapon isn’t massively powerful, and the flashier examples require a moment to recharge after use, but
they are effective, lethal, and with clever use can get you out of a great many scrapes.


Ø Oviparous Addendum (0 influence) - You now lay 1 egg with a 4 cm diameter every week. These eggs are
infertile, despite the yolk and white of a normal egg, or may even in fact be hollow, or simply a solid, egg-shaped mass
of shell-stuff. You know roughly when to expect laying, your body gives you some forewarning, and you can ‘hold it’
for up to 15 minutes if the moment comes at a bad time. Each purchase of the base option allows different
combinations of sub-options. Fractional points of influence are lost to no benefit if not spent. Requires a vagina.
Laying eggs counts as birth but not pregnancy for relevant effects. Max ten influence gained from any
combination of suboption effects, regardless of number of purchases.

• Additional Production (+0.2 influence) - Each purchase increases the number of eggs laid in a week’s
span by one. Eggs laid may be evenly spaced or may come in clutches (pattern determined at purchase),
though there is a measure of unpredictability involved. Be ready for inconvenient surprises!

• Expanded Diameter (+0.1 influence) - Each egg has its diameter increased by 1 cm per purchase. Eggs
exceeding 15cm in diameter require Seven Gates Yielding to prevent physiological distress and damage
to the laying orifice.
• Ovipositor (-1 influence) - This sub-option allows a penis or clitoris to serve as a channel for laying
eggs. If necessary, the organ will lengthen and expand to perform as such when laying eggs of up to 15
cm. You can also lay a single clutch of eggs at will, though it takes some time for the next batch to
develop.
• Unpredictable (+1 influence) - You lose the safeguards, that allow you a measure of control over your
laying cycle. Now, you find that the timing of clutches comes randomly, with little warning, and without
the ability to forestall at all. Should you choose to travel, carrying a basket or other safe mode of
transport may be advised.
• Convenience (-3 influence) - Your cycle becomes far more regular, and you gain a general idea of when
you should lay next that becomes clearer the closer the time comes. If that time should prove
inconvenient, you can postpone the event or force it to occur early, for up to an hour either way, before
nature inevitably takes its course. Incompatible with Unpredictable
• Delicious (-1 influence) - Your eggs, if edible in some manner, become tastier and more nutritious. You
can also change the flavor and texture.
o Addictive (-3 influence) - Your eggs are tasty enough that consuming them can become habit
forming. Though, it’s possible that they simply contain an addictive substance. Either way, you
might be able to parley this into power over others, though you do run the risk of being captured
and kept like livestock…
• Reproductive Channel (0 influence) - You stop laying eggs while you are pregnant. Your pregnancies
last anywhere from 25% to 75% of your regular (modified) time, determined at purchase, before laying
an especially large egg containing your child. The egg must be warmed and cared for during the
remainder of the pregnancy period before hatching. Requires Seven Gates Yielding
• Nesting Instinct (+5 influence) - You develop an urge to gather any eggs you lay in a safe place,
warming them with your body (The shells are strong enough to support a portion of your weight) and
keeping them safe from any potential danger, even those people that you trust. Even if on a conscious
level you know that the eggs are infertile, you still feel this protective instinct and are greatly distressed
if your ‘nest’ contains less than half of the eggs you can lay in a week. You can grudgingly part with
older eggs, but will refuse to give any away if that would reduce the number of eggs below the limit
you’re comfortable with. If you also have the Reproductive Channel option, you will dispose of any
infertile eggs that you do have and will obsessively protect the egg(s) containing your child(ren) once
you lay them. Essentially, after this option is purchased your life begins to revolve around your eggs.

Ø Eternal Virgin Purification (+1 influence) - Your virginity is restored, physically and metaphysically, should
you have lost it. If you have a vagina, your hymen will repair itself while you sleep. As far as magical effects are
concerned you will always register as a virgin, even while you’re engaged in sex. (Paradoxically, engaging in sex also
satisfies any magical requirements that one or more participants lose their virginity…) This may be beneficial or
detrimental for you depending on the situations you find yourself in.

Ø Biomotonic Cleansing (-3 influence) - Your body is cleansed of heritable disease and infirmity, as well as any
non-magical disease currently affecting you. Additionally, you are purged of any accrued toxins and poisons you might
have acquired over your life up to this point. Essentially, your bill of health is scrubbed spotlessly clean. Expect a small
increase in quality of life and a slightly lengthened lifespan from this newfound health, as well as any other benefits
that might come from such a cleansing.

Ø Cleanliness Near Godliness (-3 influence) - Your Essence is polarized against that of dirt and filth and all
unclean things. You will never need to bathe again, your body’s Essence destroying contaminants. You needn’t ever
brush your teeth, and your breath will always smell fresh. In fact, you will always at least smell pleasant. Your Essence
will ignore things like perfume and oils for a time until they lose their potency, and then the remnants will be purged.

Ø Vitriol-Gut Digestion (-3 influence) - Your body’s digestion is perfected, unspooling the motes of Essence that
make up what you eat and assimilating it into your own Essence directly. You no longer produce waste, regardless of
what foods you consume. Your definition of ‘food’ isn’t very much broadened, though. You can ‘safely’ gnaw bone
and chew grass for food, but neither is very nutritious. It would be just as unwise to dine on rocks and pebbles with this
choice as without. Relatedly, any poison or disease hidden within your meals will still affect you normally.


Ø Eater-of-Bricks Metabolism (-2 influence) - Your biomotonic weave is radically altered, supplementing your
body’s definition of food. This spell is entirely given over to the forces of perversion, restricting the nature of the
change. The substance you select will become nutritious enough for you to survive on it, given sufficient quantity, but
you must select something appropriately sexual. Semen, breast milk, feminine lubricant are all valid choices, though,
given the broad nature of human sexuality there are surely others.
• Banquet By Other Means (+1 influence) Instead of a physical substance, you can nominate an
appropriately sexual act. The action can be performed by you, or in close proximity to you. Examples
include, but are not limited to, intercourse, orgasm, feeding a partner breast milk, erotic dance or
submitting to another. The usual frequency and intensity these actions usually possess isn’t enough to
survive on alone. You’ll either need to supplement them with real food, or indulge in the chosen actions
far more than might seem reasonable.
• Metabolic Override (+2 influence) - The alteration of your body’s nutritional needs is complete. While
you can still eat normal food, it simply fails to provide nourishment. You must consume a sufficient
quantity of the nominated substance, or you will starve. If you have purchased multiple instances of
Eater-of-Bricks Metabolism with this suboption, you must consume sufficient quantities of all selected
substances, as if you could only survive on each one alone. You’ll become a glutton just to survive.

Derangements and Desires


Ø Lethe-Gate Cleansing (+8 influence) - All of your life’s memories leading up to the casting of the spell will be
erased permanently. While you still possess any learned languages and skills, like reading or swordplay, any personal
memories will be gone forever. When the magics cease, so will your old self. Who will you become, when your first
moments of consciousness are of your changed body and altered mind?
• Silt-Self Dreamstone (-5 influence) instead of being destroyed, your lost memories crystalize into a
small, smooth stone, etched with your former name in Old Realm script. If in contact with your skin
while you sleep or meditate, you can experience the memories contained within and, in a way,
communicate with your former self. This effect will not work for anybody else besides you. If taken
away or destroyed, it will magically appear in your possession the next time you sleep, but if you give it
away, or break it yourself, this effect will not occur. There may be a way to reintegrate your old
memories back into your mind and self.

Ø Rapturous Sheet-Drenching Nightmares (+3 influence) - Your sleeping mind becomes infected with all the
perverted potential inherent in the spell. When you sleep, you have a one-third chance that the dreams you experience
that night will instead be warped sexual nightmares that you find hard to articulate once you wake, though the stained
sheets and peaked arousal you awaken to will give lie to any insistence that you don’t enjoy them. With time, you may
in fact look forward to falling asleep… Each purchase corrupts a further third of your dreams. Can be purchased up to
three times.

Ø Spiraling Dance of the Passionate Raksha (+3 influence) - Your waking mind becomes infected with all the
perverted potential inherent in the spell. Your thoughts become more concerned with sex above other concerns, and
you tend to interpret things in a sexual context before any other. Seeing a chair, you might imagine the positions you
could engage in intercourse atop it before you admire the craftsmanship or wonder how comfortable it is. Sleep is a
secondary use for a bed, as far as you are concerned. Even something as simple as a bare wall can prompt you to erotic
ideation. The degree to which this affects you depends on the number of purchases of this option. With one purchase
you will find yourself troubled with lusty thoughts far more often than the average person, but you’re still able to
function. The constant distraction penalizes your ability to concentrate on other things. With two purchases, you
constantly embarrass yourself, whether by propositioning anybody who you find attractive, or pointing out how much
fun a quick shag on the porch would be at that time of day; but at least, you can still manage to concentrate on other
things if you really try. Some might say you’ve become enamored of, even intimate with, the idea of sex. With three
purchases, your mind is completely and hopelessly fixated on copulation. It’s obvious to all that your primary
motivation in life is sex. Can be purchased up to three times

Ø Semen Addiction (+3 influence) - Quite simply, you become addicted to consuming the semen of others. The
substance now acts as both a euphoric and an aphrodisiac for you. The compulsion to act on your new addiction may be
nearly irresistible, and that’s without mentioning the severe withdrawal symptoms you experience if you go too long
without satiating your craving. The addiction is impossible to overcome naturally, and the withdrawals will continue
indefinitely until you acquire another ‘dose’. If you are somehow capable of producing semen on your own, you will
find that it does nothing to satisfy you. You must obtain the semen you require from others, though the ‘donors’ needn’t
necessarily be willing.

Ø Maiden-Bent Cognition (+3 influence) - You begin to unconsciously act more stereotypically feminine than
you should. You might notice this, but are powerless to stop yourself. The mimimum degree you suffer from this is
proportional to how feminine you appear and are expected to act by societal standards. A musclebound hulk of a
warrior clad in full plate armor may occasionally display behavior stereotypical of an average female. A dainty princess
swaddled in lace and ribbons will constantly act hopelessly and exaggeratedly female. The exact triggers and provoked
behaviors will change with those of the dominant culture you find yourself exposed to. Incompatible with Squire-
Bent Cognition.

Ø Squire-Bent Cognition (+3 influence) - You begin to unconsciously act more stereotypically masculine than
you should. You might notice this, but are powerless to stop yourself. The mimimum degree you suffer from this is
proportional to how masculine you appear and are expected to act by societal standards. A dainty princess swaddled in
lace and ribbons may occasionally display behavior stereotypical of an average male. A musclebound hulk of a warrior
clad in full plate armor will constantly act hopelessly and exaggeratedly male. The exact triggers and provoked
behaviors will change with those of the dominant culture you find yourself exposed to. Incompatible with Maiden-
Bent Cognition.
Ø Broken Will Affliction (+5 influence) - Your will is broken by the magics of the spell. Perhaps a deliberate
attack by the caster of the spell, but you may have done it to yourself, exerting your will too hard pushing for an
advantage. Regardless of the source of the damage, when the spell is complete you will be less likely to disobey a
direct order from anybody, only realizing your act of obedience after you’ve started to comply. It takes constant
vigilance and focus to avoid complying with every order directed at you, something that you’re no longer capable of
sustaining.


Ø Fetishized [Virtue] (+5 influence) - Creation’s savants categorize the passions and emotions that drive all
behavior into four Virtues: Valor, Compassion, Conviction, and Temperance. The common Children of the Earth
seldom reach the extremes of these Virtues, but heroes and villains alike not only live lives dominated by these virtues,
but they also often suffer from Virtues crippled, flawed, or taken to hyperactivity by their own natures. The Four
Virtues, when cultivated, are a great blessing, but sometimes can be a great curse, as well. Taking this option inflicts a
particular warping of Virtue upon you, complicating the problem of Virtues further. Sex now utterly taints a particular
Virtue. Actions prompted by that Virtue are reinterpreted to fit within that context. Not only that, but sex itself is
redefined in terms of that Virtue. Your approach to and outlook on sex is now heavily influenced by the nature of one
of the Four Virtues. Select one suboption from the list below with each purchase. Can be purchased twice.
• Valor (0 influence) - Valor is bravery, courage, and honor. Valor is fearless, but it also foolhardy,
refusing to back down from a challenge even should it be wiser to do so. Valor is the Virtue of action,
and is most opposed by Temperance. Fetishized Valor causes you to become sexually dominant. Your
response to challenge is to aggressively assert your dominance over the challenger, sexually if at all
possible. More than that, you seek out excuses to assert sexual superiority over those around you.
Incompatible with Fetishized Temperance
• Compassion (0 influence) - Compassion is benevolence, empathy, and mercy. Despite the laudable
sentiments, they can cause one to waver in one’s duty. Good intentions often lead to hellish outcomes,
after all. Compassion is the Virtue of a wide focus, and is most opposed to Conviction. Fetishized
Compassion causes you to become sexually charitable, You consider it a failing if your partner does not
experience as much pleasure from you as you did from them. Your response to emotional distress or
suffering is to offer sex where you think it will help, seeing it as your duty to spread the love.
Incompatible with Fetishized Conviction
• Conviction (0 influence) - Conviction is duty, ideals, and resistance to hardship. Conviction can endure a
century of unspeakable torment. Conviction can inflict the same on another should it further the goal.
Conviction is the Virtue of a narrow focus, and is most opposed to Compassion. Fetishized Conviction
causes you to become sexually selfish. All that matters is reaching that incomparable high, regardless of
the ‘needs’ of your partners. More than that, sex becomes a tool, a means to other ends than pleasure…
assuming you have any. Incompatible with Fetishized Compassion
• Temperance (0 influence) - Temperance is self control, clear-headedness, and restraint. Temperance
waits for the right moment, and does not yield to temptation or distraction that would ensnare others.
Temperance risks isolation from those less ‘pure’ tan itself, and risks not recognizing the moment of
action for what it is. Temperance is the Virtue of inaction, and is most opposed by Valor. Fetishized
Temperance causes you to become sexually submissive. You thrill at repressing your desires at the
command of another. Especially in the bedroom, where submitting to your partners’ demands becomes
far more interesting, interesting enough for you to seek out more partners to tell you what to do.
Incompatible with Fetishized Valor

Ø Vapid Vocabulary Articulation (+2 influence) - Even the manner in which you speak in not beyond the power
of the spell to alter. You now speak in a more vapid manner, and phrases like “like” or “y’know” pepper your speech as
frequent vocalized pauses. In addition, you now prefer monosyllabic words to longer ones, and tend to mispronounce
anything with more than three syllables. If you are female you might find yourself being called things like airhead or
bimbo, while males would be labeled things like jock or meathead. Despite your reduced vocabulary and increased
difficulty in conveying complex concepts, your actual intelligence is not decreased, only your ability to express
yourself.
• Vapor-Thought Internalization (+3 influence) - With this selection, you don’t just sound dumb, you are
exactly as unintelligent as your manner of speaking might indicate. Your thoughts are simple, disjointed,
and prone to trailing off, much like your speech. On the positive side, you won’t have to deal with the
frustration of trying to communicate a complex idea using simple speech if you never have a complex
idea in the first place, though you now face the difficulty of comprehending those ideas being futilely
explained to you…

Ø Incontinence Training Reversion (+3 influence) - You lose an ability many take for granted: You can no
longer control your body’s waste-purging functions. You will need to wear diapers at all times, now. Just in case.
• Helpless (+3 influence) - You are psychologically incapable of changing yourself. Any attempt to do so
is doomed to end in confusion and frustration. You can describe the steps needed, even perform it for
someone else, but the ability to do so for yourself departs the moment you start.

Warped Destiny
The fabric of Destiny is woven on the Loom of Fate in Heaven, tended to by the Pattern Spiders and overseen by the
Five Maidens of Fate. This Tapestry is made of the fates and stories of everyone and everything in Creation. The treads
of destiny can be disrupted by concentrations of active Essence… and the spell afflicting you has set your thread
vibrating like a harp string. Not only does it have the power to change your body and mind, it can, crudely, inexpertly,
but effectively, change your very destiny. The Pattern Spiders chitter impotently to themselves as they watch the thread
of your life alter its own course, following a radically different path and entangling other threads along the way.
Attempting to correct this deviation would cause even more damage to the Tapestry, so the spiders are forced to work
around it.

The threads that become entangled with your own along the way become so because of the magic invested by the spell
in that link. Else, the Spiders would quickly untwine the thread from around your own and set it in its proper place. The
destinies so twisted are inextricable from each other, at least without considerable magical effort to reverse the
condition from within Creation. Because of this, you may find strange coincidences working to ensure that your
rewritten fate is enforced in your life.

A master so adamant that his slave remains naked that he wrote it into the very fabric of Destiny will not see his
mandate frustrated easily; should she wear clothing she may find that it is of shoddy workmanship, or that moths have
eaten away at it, or that thorns and brambles catch far too easily. Soon enough, the rags and tatters that remain will fall
away and leave her naked, as her master insists. On the other side of the coin, should that slave exert the effort to see
that she is given a few hours every week to leave his grounds should she wish, failing locks and faulty hinges may give
her passage through the obstacles he might put in her way. Fate is only so patient, though, and those who persist in
frustrating it may find themselves cursed with abysmally bad fortune, leading to ruination or even death should they not
return to their destined course.

Even then, the will of Heaven is not the only force that can move the world. Even if your opponent wields power
descending from a source outside Creation and Heaven, that power is can be enough to change the destiny of a handful
of mortals. The architects and former rulers of Creation, the Primordials, still possess the power to dictate the course of
a mere mortal’s life, overthrown and reduced though they may be as the Yozis. A demon, an Akuma, an Infernal Exalt
or some other agent of Malfeas may place you under the power of the Kings and Queens of Hell. The Infernal magic
that can be alloyed into your thread of Destiny by a hellish sorcerer can have much the same effects on your life as a
more ‘natural’ disruption of your fate. Likewise, the dread Neverborn, turning in fitful sleep in their tomb-bodies deep
within the Underworld can invoke the same authority as their living cousins over your small life, if allowed by a spell
as powerful as this. Even the mad Lords of the Wyld may weave narratives that can withstand the grinding sterility of
Creation, should you inspire enough interest that the effort of shaping such durable dreams seems worthwhile to them.

Regardless of the metaphysical mechanics that ensure that these effects can take place, from your perspective they are
all the same. Options that give you points still represent a change that pleases or distracts the caster of the spell, and
options that take points away stand for effects that you’ve sacrificed to claim. The external forces and entities involved
merely add drama to your story, even though you in all likelihood never wished to live in such interesting times. Maybe
a positive effect represents the Yozis exhibiting a rare degree of pity and granting you a boon, or maybe a negative one
is the result of Heaven levying a toll upon you for claiming far too much power for yourself and rising above your
destined station. Such is the lot of a mere mortal caught in the games of deities, monsters, and demigods.

For the purposes of clarity, Destiny Effects are grouped into three categories: Durance, which delineates the
responsibilities and duties you and your potential master have toward each other; Entanglements, which represent the
people and professions you may be bound to, and Geasa, miscellaneous boons and curses laid upon you. Where
appropriate, replace any mention of Heaven and the gods with the relevant forces, though being a mortal in Creation
means that Heaven’s eye is always upon you, even when you are marked by the foes of the gods.

Durance
A spell of this level of power and intended purpose would be unlikely to forego some manner of compulsion to serve
inflicted upon the victim. An Essence wielder transforming somebody in such a manner and then leaving them free to
go as they please is either foolish, insane, or playing a long and strange game indeed. By default, the length of service
lasts the traditional length of time for these sorts of things: One year and one day. Of course, you probably do not wish
to serve any length of time, and your would-be master might prefer a more permanent arrangement, but like many
aspects of the spell, this effect is adjustable and you, still have partial control.

In addition to any other conditions of service that are set, for the interval of your Durance you must be in your master’s
presence at least once every five days, you cannot willingly bring him to harm, and your master must keep you alive for
the duration. You needn’t obey any commands given to you; save the command to ‘Be free.’ is a special one, which
must be given with specific intent by your master to have an effect. It truly frees you from your Durance, in effect
causing your Durance to expire early, with all consequences that entails.

Some facts to consider: Creation’s year is divided into 15 months of 25 days each, with a 5 day Calibration period that
lies outside the year, both by convention and by metaphysical distinction. This means that your service will last 376
consecutive days, barring any modifications. Calibration, fittingly, is the time outside the year when the Loom of Fate
is recalibrated, meaning that during those five uncanny days the dictates of Fate are weakened… including those that
lay upon you. Should you leave your master’s presence and fail to return during that time, Fate would not intervene to
stop you, nor would it compel you to return to your master. Should he find you again before your remaining period of
Durance expires, though, you will once again be compelled to obey him or suffer the wrath of Heaven… at least until
the next Calibration.

Ø Lengthened Servitude (+5 influence) - Your Durance period is multiplied by a factor of five. You now must
serve for a period of five years and five days. As a small consolation, that means more chances at a Calibration escape
for you… Incompatible with other Servitude options.

Ø Shortened Servitude (-5 influence) - Your Durance period is halved. You now need only serve about seven
and a half months, 188 days to be exact, before you are freed from your new master. Unfortunately, it’s unlikely that
Calibration should occur during your service. Incompatible with other Servitude options.

Ø Eliminated Servitude (-25 influence) - You’ve managed to eliminate the Durance period you are forced to
serve your ‘master’ entirely. You may have struggled, or you may have found wresting this boon a little too easy, but
regardless, you’re now free. However, without the Durance to provide a convenient endpoint, Destiny effects that
would terminate with your Durance will simply continue for a long as you do. Forever, if need be. Incompatible with
other Servitude options and Garda-Union Outlook.

Ø Lifelong Servitude (+14 influence) - Your Durance period now lasts until either you or your master dies…
whichever happens first. Keep in mind that Exalts can live centuries or even millennia, and gods, demons and other
kinds of spirits are indeed immortal and often nearly unkillable by other means than age. Unless you acquire a similar
longevity, your only means of achieving freedom in your lifetime may lie in escaping during Calibration; should your
master never offer you freedom of his own accord. Incompatible with other Servitude options.
• Transferable (+2 influence) - Nothing prevents your master from selling, trading, or giving you to
another. All he must do is order you to serve your new master as you have served him, and the binds of
Destiny upon you will recognize your new master as your true master. Your Durance period, however,
remains fixed from the moment the spell completes, and expires at the established time regardless of
how many times you are traded. This option binds your Durance to your master of the moment, meaning
that even if your original master dies you still must serve, potentially forever. If you are long-lived and
patient, though, one of them is sure to die at some point…
o Heirloom (+14 influence) - Your Durance is eternal. At the moment of your current master’s
death, you will be bound to serve the one who inherits dominion over you. This will usually
follow the inheritance policy of the local culture, but lacking that Heaven will consign you
according to the dominant law of Creation, currently that of the Scarlet Empire. Exalted before
mortal, Children before siblings, and elders before juniors. Fate will compel you to meet your
new master, and thus pass dominion over yourself to him even through Calibration. There is a
loophole allowing you one chance at escape before meeting your new master, but that only
happens should your old master die during the five days of Calibration. The only way you can
gain your freedom is for your master to give it to you, or for you to take it from him during
Calibration.


Ø Tears of the Maidens (-1 influence) - The Sisters of Fate will weep at the end of your Durance. For joy, or for
sorrow? This option acts as a long-term investment in your future. When your Durance expires, ephemeral threads of
Essence will weave a tapestry of light around you, growing thicker the more that was invested at the beginning of your
Durance. The shell of light will suddenly shatter, crystallizing into chunks of jade or starmetal that clatter about your
feet. In Creation, the five Elements naturally crystallize into five different colors of jade, and the remains of dead gods,
taking the form of shooting stars, can be refined into a clean steel with a rainbow sheen - starmetal. Both are highly
magical materials, though jade is the inferior of the two, and both are highly valuable, though jade is less so. Each point
of influence you invest in this option claims enough Essence to mature into enough of either substance to support you
comfortably for a season… or keep you in luxury for a month. More than being sold for mere money, these materials
can be used to create wonders with enough expertise. How to use your windfall is entirely up to you: should your
former master attempt to take your hard-earned treasure from you he will be cursed severely by Fate, and he knows it.
Let it never be said that Heaven cares nothing for the Children of the Earth. Triggers immediately if taken with
Eliminated Servitude. Can be purchased unlimited times.

Ø Garda-Union Outlook (-10 influence) - The Garda birds are fire elementals that recall the form of the first fire
elemental, the Great Garda, before it was shattered during the Primordial war. Garda birds are almost completely
immortal. After death, their Elemental Essence is not recycled into new, different elementals but bursts forth from their
ashes - self and individuality intact. When truly in love, Gardas can sacrifice their immortality and immolate
themselves together to give rise to a new Garda bird, combining aspects of both. Rising from the crucible of your
Durance, you too can retain aspects from your former life. Destiny effects normally expire with your Durance, but this
option allows you to selectively retain any Entanglements, Geasa, or Durance effects you want for as long as you wish.
You may even elect to extend your Durance permanently, should you so choose, taking up the effects of Lifelong
Servitude, or even the Heirloom option should your master die. Should your master or his inheritor be so callous as to
sell or otherwise give away the slave who gave them her freedom out of love, you will have an opportunity to reclaim
your freedom at that time.

Ø Breath of Freedom (-5 influence) - Out of every week, you have twelve hours where you may do as you wish.
You need not obey any of your master’s commands, nor may he stop you from travelling where you please. Your
master is allowed to provide escorts. You are required to return to your master once your allotted freedom expires. You
are not allowed to spend hours during Calibration. A second purchase gives a full 25-hour day of freedom per week,
spent as you wish. Can be purchased twice

Entanglements
Wrenching a thread across the Loom of Fate seldom goes smoothly, especially without the assistance of the Pattern
Spiders to ease the process. Beyond the disruption of those fates that should have interacted with yours, and the
incidental damage inflicted upon the threads yours passes over, certain threads can become entangled with yours along
the way. The Pattern Spiders may be able to unknot most, but some remain stuck. These other threads resonate with the
nature of the spell, and remained entwined with yours despite the Pattern Spiders’ best efforts.

Because of the nature of those individuals that resonate most strongly with a spell like the one you struggle to take
control of, Fate might show you pity… Of course, you might cause the spell to also resonate with certain others more to
your liking, but the Pattern Spiders never like more work and will become wroth with you should you do so, spitefully
easing any changes to destiny your master might prefer, effectively granting him more influence in the contest you are
fighting right now.
A thread becoming entangled with yours affects the destinies of two lives. You will soon meet each other, and a
relationship will quickly develop, but the exact nature of that relationship depends on your interactions with each other.

Entanglements come in two varieties: Major and Minor. Major Entanglements involve those individuals that naturally
resonate with the perverse nature of the spell. They themselves are naturally perverse, but more than that their
resonance grants them a boon you both will soon discover: for certain periods you are compelled to obey them as you
would your master. They are certain to take advantage of that fact.

Minor Entanglements involve the kind of people that you want or need in your life. Weaving their destiny with yours,
you claim a little control over your own fate. Even your master won’t stand in the way of the relationships that will
form between you and those whose destinies you now share. Of course, the exact method of your meeting is beyond
your control. Perhaps you meet your true love only because your master merely wanted another slave? Such are the
fickle whims of Destiny.

Major Entanglements

Your thread of Destiny can support a maximum of seven Major Entanglements, one for every day of the week. Below
is a selection of archetypes that represent the Entanglements’ personality and perversions. The actual individual might
be a mortal or a spirit, or even an Exalt. Fate is fickle, indeed. For 8 hours a day, once a week, the individual is
metaphysically recognized as your master, instead of the one you are bound to for your Durance. Your true master must
allow this individual to spend those eight hours however they wish. Archetypes may be purchased multiple times to see
that individual multiple times each week. Each time you purchase an archetype, the amount of influence you get from it
is halved, rounded down (for example, Amazon gives 25/12/6/3 etc.). Should you manage to outlive the individual you
are Entangled with, another with similar tastes and kinks will shortly arrive to fill the gap in your life. This is the work
of the Pattern Spiders, who must see to the structural integrity of the Loom of Fate. The spell presents an obstacle they
must work around, and missing threads threaten the entirety of Fate. For their convenience and yours, the individuals
that become entangled in your destiny will tend to have a similar lifespan to yours, though this isn’t guaranteed.

A final note, the example genders used for the archetypes are not always set in stone, only the broad strokes of
personality. A member of an opposing or intermediate gender could fit the requirements of most archetypes easily.
Likewise, the suggested origins that accompany archetypes’ descriptions are merely that, suggestions. So long as their
personality fits the template, anything might fill the mold.

Ø Gentleman (0 influence) - A rich member of a powerful family, perhaps even a Terrestrial Exalt, or maybe just
a cultured spirit interested in relations with mortals. He will treat you well and will typically take you out on dates.
Doesn't believe in sex before marriage, and will attempt to make you his wife. It doesn’t matter if you’re actually a boy,
he will subtly train and gradually mold you until you become the perfect bride.

Ø Another Victim (+5 influence) - You are not the only victim of this spell. Whether they were alongside you
when you were enslaved, or have served your master for some time now, they gain dominion over you every week.
You may get lucky and get someone that will do what you want sometimes. Then again, being enslaved is a profoundly
frustrating thing. Can you really expect that they will resist forever to the temptation to abuse their power over you?
Ø Girly Trainer (+5 influence) - An entity with a particularly strict definition of femininity, and the desire, skills
and experience to force you to conform to it… even if you are not biologically female. Will train you to be more
feminine, force you to wear girly clothes, etc. She is fairly strict, and will punish you if you don't do what she tells you
to. Once she's done, however, you will act just like a proper lady.

Ø Married Couple (+5 influence) - This couple has always wanted a child, so they decided to make you their perfect
little boy or girl. Expect to be treated like a young child.
• Incestuous (+5 influence) - Neither of them can keep their hands off you. Take some comfort in the
knowledge that you’re not actually related.

Ø Yandere (+10 influence) - Loves you. A lot. Generally very nice toward you, but she might become furiously
jealous if you have any other relationships. Be especially wary if she seems to approve of a new relationship.

Ø Pet Owner (+10 influence) - This individual possess a large stable of human beings trained to act, speak, and
think as if they were various animals. Broken and slavishly devoted people shorn of their dignity represent the most
common household breeds and livestock. Perhaps simply a perverted mortal, or maybe a spirit who thinks mortals
should occupy a lower station in the social order? Loves pets and wants to make you part of their collection. They will
train you to do all kinds of neat tricks, and will take you out for walks in public.

Ø Sex Addict (+15 influence) - mortals, gods, Demons, and Raksha alike are not immune to the temptations of the
flesh. Few exult in those temptations to the degree this individual does, though. This one will fuck your brains out for
hours on end, and seems to possess infinite stamina, whether because of divine constitution or sheer experience.

Ø Slime Girl (+15 influence) - A friendly, gel-like girl that likes to play with others. A water Elemental or a
Raksha with an appropriate assumption usually fills the requirement of this archetype, though in the forgotten places of
Creation strange beings indeed can be found. Note that her definition of "play" involves invading all of your holes with
her amorphous body.

Ø Empress (+15 influence) - The former queen of a now defunct empire, or an unemployed goddess whose
domain has been usurped or destroyed. She demands constant service from you. Expect her to use you as a footstool, or
other furniture.

Ø Older Siblings (+15 influence) - Your two sexy older sisters (or hot older brothers or one of each, your choice)
will have fun with you. You’re not quite sure where they came from.Are they some kind of shapeshifters? Mischievous
Raksha, perhaps? Were they created from whole cloth by the spell? Regardless of their origin, they are there and they
claim to be your siblings. You even possess memories collaborating their story; two life stories, one with your
incestuous older siblings, and one without. You know the latter to be true, but there they are, your siblings, that sit and
smile and insist on the validity of the former… Is it a cruel trick played on you by the spell, or is there a grain of truth
to their claims? Your siblings’ physical forms are based on yours at the termination at the spell, meaning you might
resemble them more than you do your real family anymore. Cannot be taken if your physical age is above 40.
• Historical Revision (+5 influence) - You are the only one who possesses memories of your life without
your two new older siblings. Your friends, and even your family, corroborate the story your siblings tell,
no matter how outlandish it seems to be. Your other set of memories might fade fast in the absence of
supporting evidence, unless you can somehow hold onto them.
• Futa sisters (+5 influence) - Your sisters have penises. And have an insatiable sex drive. Interesting
times lie in your future. Can only be taken if you choose to have older sisters.
Ø Tentacle Monster (+20 influence) - A large plant-like creature; a wood elemental, usually, or a lesser
Behemoth of any origin. Where said Behemoth comes from affects how far from the ‘plant’ template the creature
diverges. Get used to your holes being filled and your sticks being vacuumed.

Ø Erotic Automaton (+20 influence) - An ancient construct dating back to the First Age, recently refurbished.
The long period of decay and neglect damaged her memory stacks, and although her alchemical composition lends her
a certain amount of “natural” talent, nothing can replace actual experience. You will be used for her "training" so she
can improve her programming (because practice makes perfect!). Despite the feminine pronoun, the construct (being
mostly made of moonsilver) can easily remold herself into any near-humanoid shape and gender.

Ø Engineer Dominatrix (+20 influence) - Her specialty is magitechnological machinery, a nearly forgotten skill
in these degenerate times. Her intense libido gives a distinct bias to the nature of her creations. She will test out all
kinds of devices on you, forcing you to cum dozens of times without rest.

Ø Lolita Dominatrix (+20 influence) - Don't be fooled by her cute exterior. This girl has been known to reduce
people to mere husks of their former selves. She loves to keep her slaves on edge for hours until she lets them cum at
the end.

Ø Futanari Dominatrix (+20 influence) - Loves BDSM. Expect to chained up for hours on end, forced to suck
her cock or the cocks of her friends that she brings to play with her toy.

Ø Sadist Dominatrix (+25 influence) - Gets horny just by thinking of torturing you for hours. Her favorite toy is
her whip, which she will often use to ruin your orgasms after she brings you close to climaxing.

Ø Amazon (+25 influence) - A female barbarian warrior from the eastern jungles. Her tribemates are all mildly
tainted by the Wyld beyond the edges of Creation. Common mental and physical mutations present in her tribe include
mild female gigantism and erotic fixation on physical dominance. She will often wrestle you into submission. Expect
forced orgasms to be quite common.

Ø Insect queen (+25 influence) - An intelligent insect queen and her drones. Most likely a Wyld mutant, but
minor behemoths, strange gods, or bizarre demons can also fill this archetype. Most sessions will probably involve her
injecting you with a drug to paralyze you, and her drones gangbanging you.
• Ovipositor (+5 influence) - Said sessions will now include her using an ovipositor to make you an
"incubator" (which lasts around three days).

Ø Zoo owner (+25 influence) - Owns a public zoo filled with all sorts of horny animals, and you are his newest
attraction. Expect to mate with every animal imaginable. Not always in private, either.

Ø Shapeshifter (+30 influence) - Much like the title implies, you’ve been bound to an entity with the ability to
alter its form. A Lunar Exalt with an impressive library of shapes is the best candidate, though the mercurial Raksha are
a close second. A few demon races or a few rare gods might also fit. Regardless, you might find yourself engaging in
relations with absolutely anything.

Ø Behemoth (+35 influence) - A creature that is very large, very male, and very, very horny. Behemoths, as
defined by Creation’s savants, are unique, immortal creatures created by a higher power. There exist Behemoths dating
back to the Age of Glories when the primordial ruled, spun from dreams and lies from the Wyld, created from first
principles in the First Age, and stranger origins besides. This one is intelligent, and quite a conversationalist.
Unfortunately, it also has a libido to match its stature. You might be able to convince it to converse with you rather than
mate with you, sometimes, but it’s quite capable of fucking and holding a conversation at the same time if its needs go
unmet for too long. It might hurt at first, but you'll get used to it. Eventually.

Ø Lingering Resonance (+30 influence) - Your thread on the Loom of Fate never stopped vibrating. It
continually snags nearby threads, and the Pattern Spiders must constantly return them to their proper courses. At any
one time, about four mortal humans are Entangled with you, and you find that you must obey them. Dreams will
identify you to each other, and it is through these dreams that those so Entangled learn of their power over you. The
Pattern Spiders never let any one mortal remain Entangled with you for more than a week, and take enough pity on you
to prevent any non-magical sexually transmitted infections from being passed on to you. (It’s actually more paperwork
to notify the gods of the various diseases that another mortal fell under their domain, anyway)

Ø Frayed Destiny (+30 influence) - The spell has damaged your thread, causing it to fray at intervals along its
length. These usually coincide with occasions you find yourself in crowded public areas. During these periods, you and
everybody around you are simultaneously struck with the knowledge that you must submit to their every sexual desire.
For 8 hours, you essentially become a public cumdumpster. Those that use you are prohibited from harming you, and
you needn’t submit to any order that isn’t a demand for sex. The Pattern Spiders will prevent any non-magical STIs
from being transmitted during this time. The tangled destinies are too complex to resolve properly, so the spiders return
them to their ordained courses as best as possible afterward, as if it never happened. A side effect of their damage
control means that these occurrences will go largely uncommented upon by the community after the fact.

Ø True Love (+10 influence) - It seems your true love has something of a dark side. Like anybody else who
resonates with this spell and becomes Entangled with your thread, they usurp dominion over you every week at the
appointed time. They still love you deeply, of course. Perhaps they will simply wish to cuddle and murmur sweet
nothings into your ear. Then again, they had to be especially lustful at heart to gain this power over you to begin with.
One has to wonder what this says about you, that your True Love, the one in all of Creation whom you could love the
most, is so perverse as to resonate with a spell like this one. When they act on their erotic urges, will you moan for
them to stop… or will you scream for more? Requires True Love option. Cannot be taken with both Archetypal Master
and Mystic Victim simultaneously.

Below are modifiers that do not count against the limit of seven major entanglements.


Ø Partitioned Loyalty (Special) - One of your Entanglements claims a greater portion of your day from your
master: Precisely half of the day, instead of a mere 8 hours. The first purchase grants you +5 influence, but further
purchases only grants you +1 apiece.


Ø Archetypal Combination (+5 influence) - Select two purchased Major Entanglements. These must represent
different archetypes, not repurchases of the same kind. The selected archetypes now represent the same individual.
During the time you must spend with that individual, they engage in activity typical of both archetypes. For example: If
you have purchased the Engineer Dominatrix two times and the Amazon once, and combine them using this option,
during the three days you must see her the combined Entanglement will typically wrestle you into submission before
strapping your exhausted form into a magitech creation. You are still limited to purchasing seven Major Entanglements.
Cannot be purchased for Frayed Destiny or Lingering Resonance. Can be purchased up to six times.
Ø Archetypal Master (Special) - Select one Major Entanglement. This may be an individual described by the
Archetypal Combination effect. That individual just so happens to be the one who cast the spell on you, and your
current master. You must suffer the treatment favored by the involved archetypes almost every hour of every day
except for those times dominion over you is usurped by another. Multiple purchases of an involved archetype multiply
the intensity of the associated activities, instead of their frequency. Heaven and Fate take pity upon you by pruning
away threads that would make your life too difficult and perhaps granting you some favors, as well. This, in effect,
grants you more influence in your contest: taking this option grants you influence equal to the amount you gained for
allowing the archetypes to be chosen. For example: If you had purchased Engineer Dominatrix two times and Amazon
once, and combined them using Archetypal Combination, you have gained a total of (20+10+25+5) = 60 influence.
Applying Archetypal Master to the individual represented by the previous combination of effects would grant you a
further 60 influence. You are still limited to purchasing no more than seven Major Entanglements in total, thanks to the
extra effort the Pattern Spiders take in pruning your thread. Cannot be taken with Partitioned Loyalty, Frayed
Destiny, Lingering Resonance, or Another Victim

Minor Entanglements
You may be able to Entangle your thread with those of others more to your liking, or indeed may already bear natural
tangles and knots from your old destiny. The ones selected here remain despite your master’s best efforts to wipe your
slate clean, or the Pattern Spiders’ exasperated attempts at damage control. Unlike Major Entanglements, Minor
Entanglements lack the lewd resonance that grants power over you, you are metaphysically equals with these
individuals, at least at the start. Finally, you can only support up to four Minor Entanglements. Anything more weakens
the resonance to the point the Pattern Spiders can pull them apart, if your master doesn’t do away with them first.


Ø Shared Durance (-2 influence) - You might not be the only victim your master has enspelled in this way.
They might have been in his service for a long time, or may in fact stand next to you as you struggle against him for
control. Regardless, these individuals’ destinies entwine with yours because of your shared torment. Each purchase
represents another victim of your wicked master, warped in ways familiar or dissimilar to your own, but twisted all the
same. From the perspective of the spell, they possess matching selection to yours of Source, Archetypal Master, and
Shared Durance, but everything else about them might be wildly different. They lacked your willpower and good
fortune to wrest even partial control away from their would-be master, and so may suffer from greater transformation
of mind, body, and soul than you. Or, perhaps, not; depending on your shared master’s whim. The relationships you
form depend on your individual personalities, taking into account the effects the spell may have had on them, but
regardless of whatever happens you will find yourselves facing it together, at least for as long as your Durances last.
Select at most one suboption from below.
• Submissive (-2 influence) - The individual you’re Entangled with is naturally submissive, or at least is
nudged in that direction by the resonance that exists between you. They’re more likely to do what you
tell them to than the other way around. You have a definite chance of building a relationship around that
dynamic, especially a sexual one.
• Dominant (+3 influence) - The individual you’re Entangled with is naturally dominant, or at least is
nudged in that direction by the resonance that exists between you. You’re more likely to do what they
tell you to do to than the other way around. You have a definite chance of building a relationship around
that dynamic, especially a sexual one.
• Caretaker (+2) - The relationship that this option represents is a complex one… one of you becomes the
caretaker of the other. Perhaps the other simply needs assistance with a few things, or perhaps they’ve
been reduced to such of a craven sex toy that even simple tasks are beyond them. On the one hand, the
caretaker is required to do everything their charge cannot. On the other, they gain a measure of authority
over their charge.

Ø True Love (-25 influence) - Some people say that but one couple in a century gets a real opportunity at true
love. Perhaps that’s true, even when considering the passionate loves of the Exalted. The spell that rages around you
tangles the threads of Destiny around your arms and fingers. Would you simply let this opportunity go by? Grasp the
thread of the one in all the world who will love you the most, you will know it in your heart when you see it, and knot it
with yours, damning the price. This option only ensures that you two will meet sometime soon. You needn’t have
assurance that you will like each other, though, for it will be love at first sight. Your story from there is up to the two of
you. Heaven is often callous to the plight of mortals, though the gods are sometimes romantics. The outcome of
Destiny is uncertain, though you can be assured of interesting times ahead. This Destiny effect, and its suboptions, will
not expire with your Durance, as an express exception to the normal rules.
• Linked Lifespan (-5 influence) - This option will match your lifespans to each other, increasing the
shorter to match the longer, even indefinitely. Old age and disease will claim you both at the same time,
or it will claim neither. Violence and poison can still cut one life short, leaving the other to linger.
• Mystic Victim (+10 influence) - You’ve already found your true love. They stand beside you, struggling
against your shared opponent for control of the spell. Create another sheet representing your lover’s
transformation, save that they must match your purchases in Source, Archetypal Master, True Love and
its suboptions, and if Linked Lifespan has been purchased they must also must match any of your
choices that increase lifespan, such as Longevity under Enlightenment.
• Cuckold (+10 influence) - You are cursed to never consummate your love with each other. Both of you
might have sex, even in the same room as the other, but circumstances will arise to ensure that it is never
with each other. During Calibration Destiny is distant enough that you two may finally make love
together, and it is during Calibration that you might be able to break the curse. However, it may only be
broken with the consent of both parties.

Geasa

Ø Restricted Raiment (+10 influence) - Except for what you master specifically commands you to wear, you
cannot wear anything beyond what you’re required to by other options. There are a few allowed exceptions, like
piercings or other jewelry, but effectively concealing your nudity with anything beyond what you’ve been expressly
ordered to put on invokes the ire of Fate. This presents difficulties in extreme climates of course, but perhaps more
obvious are the social obstacles you’ll face. The suboptions below not only permit a more varied wardrobe, but Destiny
will see to it that you are provided with a decent selection from each category to choose from each day. Primarily, by
‘prompting’ your master to provide the clothing for you. Appropriate shoes, headwear, and accessories are included.
You still must wear what your master or anyone else whom you must obey commands you to, of course, but in the
absence of such orders you are permitted to dress yourself however you please within the permitted range.
• Lingerie (-2 influence) - Thin and lacy, tiny and opaque, or perhaps more elaborate, the “clothing”
provided to you is more fit to be underclothing than outerwear, and tends toward the provocative, as do
the accessories and footwear that come with it
• Extra Footwear (-1 influence) - A wide variety of shoes, boots, slippers, and so on, above and beyond
whatever Heaven would provide to you otherwise.
• Swimsuits (-2 influence) - Between the natural variety of flora and fauna in Creation, the efforts of
breeding programs and Genesis technology dating back to the First Age, and Wyld mutations, there
exists a startling variety of materials available to make into clothing, even discounting the materials that
can be obtained through artificial means. Some of these are waterproof, stretchy, and perfect to make
into bathing suits. You’ll have a few styles to choose from, ranging from modesty-preserving to scandal-
inducing, as well as appropriate accessories and footwear such as wide-brimmed hats and sandals.
• Sleepwear (-2 influence) - A selection of cute and sexy sleepwear. Even articles designed for colder
nights tend to be too delicate for outdoor wear, though.
• Cosplay (-2 influence) - Full outfits for you to dress up with. Religious garb, fetishized military and
police uniforms, even animal costumes showing varying amounts of skin. Mainly themes you or those
close to you would be interested in.
• Jewelry (-2 influence) - Whether thanks to a wealthy master or the fortunate discovery of a hidden cache
of treasure, you possess nearly enough jewelry to make a passible imitation of clothing. More tastefully,
portions of your trove can be used to improve your other ensembles, or at least make your naked body
more appealing. One caveat: should you attempt to sell your jewelry, you’ll find yourself unable to find
a buyer for this glittering fortune; at least, not for a price anywhere close to its true worth. Fate’s
generosity is seldom easily abused.
• Girly closet (-2 influence) - A large selection of girly outfits to keep yourself looking pretty. From
sundresses to lacy gowns, adjectives for this collection include ‘cute’, ‘regal’, and sometimes even
‘sexy’. There’s no escaping from the overwhelming femininity this clothing provides, though.
• Plain closet (-5 influence) - A decent selection of plain, no frills outfits. Simple tunics, robes, or other
peasant garb common in your locality.
• Harlot’s Regalia (-3 influence) - Higher-class local garb, albeit adjusted in a manner favored by local
prostitutes. Expect to show more skin and be propositioned often.
• Fetish wear (-2 influence) - A decent selection of fetish wear, mainly consisting of latex/leather clothes.
Some of these ‘clothes’ are little more than collections of straps and metal rings. Others completely
obscure the wearer. None of them would ever be acceptable in polite society.
• Unrestricted shopping (-5 influence) - You will be allowed to purchase other clothing (assuming you
have a
way to do so).

• Exposure (+2 influence) - Whether because of malicious intent or a miswoven thread in the Loom of
Destiny, you now have a destiny that your nipples and crotch will never be covered at the same time by
clothing. Should Fate be the one arranging for your clothes it will be variants that are designed to expose
one or the other, regardless of how chaste the ensembles usually are. Should clothing provided by your
master (or that you’ve obtained yourself) fail to match that description, it will soon be damaged, often
through improbable circumstances, to fit the template. You do not need to have purchased other
suboptions that would grant you clothing for this curse to affect you. The requirement imposed by this
choice applies to clothing you are ordered to wear, as well. A second purchase of this option requires
you to expose both at all times, not just one or the other. Can be purchased twice
• Nudity-Denying Poise (Special) - Creation’s disparate cultures have differing opinions on proper dress,
and varying attitudes towards public nudity. Their reactions to violations also vary. This option changes
that. For -3 influence, any nudity, exposure, or merely showing too much ankle will be ignored. Not
even just politely ignored, but utterly overlooked, as if you were dressed properly. Instead, for just -1
influence you only stifle the negative reactions provoked by your proactive attire, or provocative lack
thereof. Expect lusty stares, erect nipples and penises, discreet propositions for sex around the alley’s
corner, and other appropriate ‘positive’ reactions.


Ø Health and Hygiene (0 influence) - The suboptions below represent packages that will be provided to you for
as long as this destiny effect persists. Fate will turn first toward your master to provide these, but should he prove
unable, Fate will arrange for you to receive these another way. Choose one and only one with each purchase

• Body Care Package (-2 influence) - You’re guaranteed the materials and time to keep yourself clean.
With one purchase you get basic things like soaps and hair care tools. With a second, you get lotions and
oils needed to keep you looking your best. Can be purchased twice.

• Make-up Package (-2 influence) - You gain the supplies you need to beautify yourself. One gives some
simple materials, but a second gives you almost any beauty product available, and even some rare
supplies from distant points of Creation.
• Healthcare Package (-5 influence) - Your master is only required to keep you alive by the terms of spell.
This option ensures that you will be kept more than merely alive, but healthy as well. Medicines,
alchemical compounds, doctors skilled in the Arts, even intervention by health spirits, whatever is
necessary.
• Maid (-6 influence) - Your living space will be kept clean. Whether a human paid to do the work, or a
friendly ghost insists upon performing the job she did in life, or a house spirit is granted the power to
manipulate the tools, or even a raksha shaping into existence a battalion of wee folk to do the dirty work,
somehow it will be done.
o Naughty (-3 influence) Perhaps the ghost has lingering emotions of lust. Maybe the house god
can physically manifest easier than others of its kind. It could be that the wee folk aren’t a swarm
of individuals, but a single commoner raksha that learned a trick to divide its attention and form
into smaller beings… and put them back together for a “personal touch”. Whatever the reason,
your maid might be willing to clean other things than your room. Perhaps you have a “knob” that
needs polishing…

Ø Mortal-Taming Collar (+4 influence) - Your destiny twists itself into loops around your neck. They weave
themselves into a collar, made of Behemoth leather, Malfean Latex, a metallic alloy of one of the Five Magical
Materials, or some other substance of surpassing durability. The dimensions and style of the collar are set at purchase,
but no matter the design, written, embroidered, or etched on the inside are three glyphs of Old Realm script. One is a
rendition of your name. Another reads ‘obedience’. The third represents a word or phrase of your master’s choosing.
The three glyphs are intertwined, symbolizing the power this collar has over you, and you alone. While you wear it,
whenever the command word is spoken in conjunction with an order you feel compelled to obey it in both letter and
spirit. The thought of twisting the words of an order to disobey its intent never occurs to you, at least when the
command word is spoken. Likewise, though you may use it in conversation, you are forbidden from identifying in any
way your command word. Only those who know the command word, except for you of course, can remove the collar.
Anybody at all can put it back on. Destroying the collar is nearly impossible. Any force capable of doing so would
probably destroy the anybody wearing it in the process.
• Mortal-Reining Leash (+2 influence) - Your collar comes with an attached chain. This chain is probably
made from moonsilver or crystallized gossamer, both materials possessing flexibility, malleability, and
surprising strength, as well as associations with potential and many forms. When held by another, you
are required to obey that person’s commands as if they spoke your collar’s command word. In addition,
the chain is capable of both rapid self-repair, should it somehow be cut, and dynamically altering its
length and design in response to the command word. At its longest, the leash becomes up to ten yards of
thick, bulky links or silky jewelry chain. At its shortest, it becomes a ring dangling from your collar by a
single small link.

Ø Chastity (+3 influence) - You are forbidden from engaging in sex unless commanded to by your master or a
Major Entanglement. To ensure compliance, expect to wear a chastity belt at minimum, though more extreme barriers
to intercourse may be enacted as well.

Ø Seminal Garnish (+3 influence) - An odd destiny has been woven into the Loom using your thread. Unless you
begin each meal with a large glass of semen, or cover your food with the substance, you will find that it is often
interrupted, ruined, bland, or something else Fate has arranged to punish you for deviating from your destined course.


Ø Heavenly Ecstasy Aides (+2 influence) - This category of minor Artifacts are primarily intended for erotic
play. These include alchemical body oils and clothing incorporating geomantic principles to heighten the wearer’s sex
appeal, but the archetypal examples are simply sex toys. White jade beads that vibrate indefinitely on command, green
jade strap-on dildos that provide tactile feedback to the wearer… while these may seem passé or wasteful to Exalts, to a
mortal they are wondrous, if perverse, examples of magical craftsmanship. You or your master come into possession of
one or more of these wondrous sex toys. This will prove useful, for thanks to the lewd resonance your destiny has
acquired that you are now under a curse. Your destiny is braided with wanton eroticism, so much so that not satisfying
the additional destiny will cause your own to wither and fray. Unless you are adequately stimulated you will suffer
terrible misfortune at the worst moments. Each purchase gives you a set of vibrating beads, a self-motivating dildo, or
other some such toy that you must use as often as possible to alleviate the curse. Of course, such toys running at all
hours of the day and night might be considered a curse in their own right, by some.

Ø Taboo-Defying Attitude (-4 influence) - Cultures across Creation have differing policies and attitudes toward
sex and sexuality. When to do it, where to do it, how to do it, with whom you are permitted to do it, and whether or not
any of this changes with circumstances… Given the circumstances you find yourself in, you’re sure to violate at least
one of them. This option weaves a cloak of acceptance about you, excepting you from censure for your behavior should
it become known. Even engaging in sex would be blithely ignored, even applauded should you exhibit fine technique.
Your sexual escapades will go entirely unremarked upon except in compliments, your scandalous behavior overlooked
as the most natural thing in the world. Fate will go out of its way to ensure that minors do not see you at your worst,
though. Think of the children!

False Dharma

Fate consigns the vast majority of mortals in Creation to simple, unheroic, even unexciting lives. It is their repetitive
lives of toil that grant stability to Creation and structure to the Loom of Fate. The thread of your destiny may knot with
one of these backbone cords of duty and dharma as it is dragged across the Loom; in the eyes of Fate it becomes your
task to perform the duties associated with the destiny you now bear. Unfortunately, given the more perverse course
your personal destiny is forced to take, it is far more likely that your thread would knot with lewd careers than more
palatable ones.

Once the spell is concluded, you will soon be offered employment fitting your new dharma. Perhaps your master is
your employer, or fate forces him to release you long enough to perform your job. If indeed he needs forcing at all, this
might all be according to his plan. For eight hours a day, six or seven days a week, you must attend to your labors or be
crushed within the mechanisms of the Loom of Fate that would force you to comply with your destiny. Be thankful for
the short period you must work to satisfy the dictates of fate; most toil through every hour of sunlight in a day and eat
in darkness. The custodians of Fate know that this isn’t your true destiny, but can bend the rules no further for fear of
threatening the integrity of the Loom.

Each job, of course, comes with the usual wages for those who do it. There is a wide variety of currency available from
Creation’s fractious kingdoms and organizations, from the jade obols and scrip of the Scarlet Empire to the silver
dinars of the Guild to the cowrie shells of the western archipelagos, and dozens of lesser currencies besides. Because of
this, and the fact that you might not be paid in money at all, but credit, barter, or favors, your salary is is represented
here with an abstract five-tier scale. One star represents the wages of the peasant farmer or the city-dwelling laborer,
barely capable of supporting a family. Five stars represent the intake of the Guild’s merchant princes, who dwell in
palaces and can rent armies on a whim. You might not have an opportunity to spend it for a while, and your master may
even take it away from you, but when your Durance ends you’re guaranteed employment at the last place you’ve
worked for as long as you wish to have it.

Pick at most one option from the following list.

Ø Waitress/Waiter (0 influence) - You will be a waitress/waiter at a local teahouse, winehouse, or café, whatever
is favored by the local culture. The pay is low, but the customers typically won't bother you. [Salary *]
• Maid café (+5 influence) - You will be a waitress at a local maid café instead. Expect more elaborate
uniforms and more demanding customers. Better pay, though. [Salary **]

Ø Small Bureaucrat (+5 influence) - The goddess Ryzala is the Lady of Bureaucracy and Paperwork, Shogun of
the Department of Celestial Concerns, and unofficial director of the Bureau of Heaven. Her high position in the
Celestial Bureaucracy has an effect on the makeup of Creation; or is it the other way around? Political, military and
mercantile organizations develop increasingly elaborate bureaucracies as they grow in size, influence, and
sophistication. You are destined to be a part of one of these power structures. The Loom of Fate won’t give you any
actual authority, merely a post that eases the jobs of others and pays a little, like an administrative assistant or secretary.
The other employees tend to be rather brash, thanks to the influence of the spell on the Loom, and you'll probably get
felt up during the work day. Your must appear at least 16. [Salary **]

Ø Owner (+5 influence) - You obtain some measure of the authority your master has over you. For eight hours a
day, you gain metaphysical ownership over the other victims of the spell. They may not willingly bring harm to you,
but are not restricted further. It’s possible that you won’t take advantage of the power you’ve been given over them, but
on the other hand, if such power is so unappealing to you, you wouldn’t resonate with this destiny enough to acquire it
in the first place… [Salary 0]

Ø Slave Trainer (+5 influence) - You gain the destiny of a slaver. You won’t be capturing free individuals.
Instead, you will be responsible for training new slaves. Specifically, sex slaves. You need to break their wills to make
sure they are obedient. Cannot be taken with Slave trainee. Your age must be at least 14. [Salary ***]

Ø Model (+5 influence) - This isn’t a single job so much as a collection of short- to mid-term opportunities
arranged by Destiny. The jobs offered to you primarily value your appearance and ability to hold a pose or otherwise
avoid moving. One day you might act as a greeter for a party at a manor, and the next you start modeling for a sculpture
until it’s completed. You might secure a more permanent arrangement acting as eye candy or living statuary for a
wealthy individual or god. In any case, you or your image will be seen by vary many people. [Salary **]

Ø Pastry Shop (+5 influence) - You will be working at a pastry shop. Some days you may be working at the
counter, others you will be making cookies, muffins, etc. Your must appear to be at least 13. Gain an additional +5
influence if you are part cat. [Salary * (** if part cat)]

Ø Student (+5 influence) - You will be a full-time student in a primary school, finishing school, or university,
depending on your age. You will be allowed to finish the education you’ve started when your Durance expires, but
moving on to another school or job afterward is up to you. Impressing or making contacts with the staff will go far in
securing tuition or career opportunities. Alternatively, you may attend a Martial Arts dojo. Your Sifu may be strict or
lenient, straightforward or strange; but however she teaches you will learn effective fighting styles, and should you be
Enlightened, you may learn a supernatural Martial Art. You receive enough money to keep you housed and fed during
your education, but little else. Requires appropriate apparent age for environment. [Salary *]

Ø Instructor (+5 influence) - You will be a teacher at a local place of education. Comes in primary school,
finishing school, and University variants. Alternatively, you may become a Sifu for Martial Artists. Your students may
be dedicated or recalcitrant, but if you teach them well you will acquire great Face in the Martial Arts world Cannot be
taken with Student. Your apparent age must be at least 20. [Salary **-***]

Ø Bartender (+5 influence) - You will be a bartender at a popular alehouse, winehouse, inn, pub, or any of the
thousand variants of drinking establishments that can be found within Creation. Your age must be at least 16 [Salary
**]

Ø Gladiator (+10 influence) - You participate in some kind of competitive sport. It would be impossible merely
to list the games that mortals have managed to come up with over the centuries, let alone the games of gods and Exalts.
The perennially popular example is gladiatorial combat. You’ll be enrolled on the register of an arena that preserves the
lives of its fighters, though you should expect to pick up a few scars during your carreer. You’ll pick up the prize purse
for every fight you win, as well. [Salary **]

Ø Nursery Maid (+10 influence) - You will help take care of children. Perhaps you are employed at some kind of
daycare, perhaps your master’s many slaves breed like rabbits, or maybe you yourself sire or bear so many children that
taking care of them all becomes a full-time job. Mostly, your duties consist of feeding the smaller ones, cooking for the
bigger ones, and entertaining them all. The older ones may play "pranks" on you. Gain an additional +5 influence if
your biological sex is female. Your age must be at least 14. [Salary **]

Ø Maid/Butler (+10 influence) - You will be the personal maid (or butler) for a rich gentleman. Your duties will
mainly consist of cleaning his mansion and looking after his pets. He treats his staff well and pays generously for their
services. [Salary **]
• Brothel Caretaker (+5 influence) - You will be cleaning a brothel instead. Marginally more exciting than
cleaning rooms. [Salary **]

Ø Livestock (+10 influence) - Your thread has somehow become snagged on a chord built from the dharma-
nature of domesticated animals, rather than one associated with humans. Your employers (handlers? caretakers?) keep
you because you produce something that can be harvested. The most obvious choice is milk, but other choices are
available depending on physiology. You may be milked for semen, or kept to lay eggs. You may grow wool to be
shorn, or leaves to be plucked. If you produce something in large enough quantity, there may be somebody in Creation
willing to harvest it. In fact, thanks to the sheer unlikelihood that this sort of entanglement of destinies could happen
without local precedent to ease the way, such a person and the facilities and infrastructure to support their operation is
very likely geographically close to you. You’ve a good chance to spend your working hours near other individuals
much like yourself, or at least similar enough to be in the same line of ‘work’. As for the task itself, you will be either
sitting still enough for assistants to harvest your bounty, or you will be performing tasks to improve the quantity of
quality of what you produce. Either way the ‘work’ is simple, easy and boring [Salary * (** if multiple high-quality
products]

Ø Breeder (+10 influence) - You’re not valued as an ‘employee’ because of any skill, talent, or training you
possess. You are valued because you either possess a womb to be seeded, or ability to seed the wombs of others. You
will breed or be bred, but for what purpose depends on your employer: a thaumaturgical breeding program to
strengthen a kingdom’s populace, a Lunar building a beastman army, a god wanting a stable of loyal, powerful children
to enact his will, or maybe a curious Raksha enthralled with this new game of sexual reproduction. You will have sex
with one partner after another, for the more children sired or borne (or both, if futanari) the better reward you will be
given. [Salary ** (*** if you have options promoting fertility, virility, or other useful traits)]

Ø Performer (+5 influence) - You gain the destiny of the singer, the dancer, the actress, or some other kind of
performing artist. You may perform in a bar or on an entertainer’s stage, of course, but it’s also possible that your
performances are part of holy rituals for a community. If so, you might just be appeasing the vanity of a petty deity, but
you might be doing something more worthwhile. Not every community in Creation is located in a favorable
environment, and thaumaturgical procedures are what stand between them and their doom. The geomancy of a spring
in the middle of the desert may waver and fail if the dance that maintains water Essence fails to be performed correctly.
A mystery play may be what sustains the field gods that sustain the crops that, in turn, sustain the village that sponsors
it. Regardless, your livelihood depends on your performances. [Salary **]
• Idol (+5 influence) - More than just a popular performer, you have gained the adulation of an entire city,
or even a country. You may sing to the court of a great king, or dance in the central plaza of an empire’s
capital. You become a household name, the details of your life the topic of gossip near and far. Your
popularity depends on your public image. If you somehow tarnish your pristine reputation, you have
quite a way to fall. For those performers who serve a mystical or divine purpose, this still holds true, and
more so, besides! The dancer whose footsteps buy the blessing of war gods has a grave responsibility to
her nation indeed. The actor who performs for the pleasure of a city goddess may be banished, legally
and magically, if she learns that he sells himself like a common rent-boy on the side. For all the effort it
takes, you are rewarded with a life of luxury. [Salary ****]

Ø Thaumaturge (+10 influence) You’re paid to perform procedures from one or more schools of thaumaturgy.
Alchemy, spirit beckoning, husbandry, astrology, geomancy… By employing the methods through which the least gods
of creation interact with each other in new contexts, ice can burn, marble can be coaxed to sprout stony leaves, and
breeding programs can be accelerated years faster than mortal techniques. Thaumaturgy is nowhere near as powerful or
flexible as sorcery, but the people of Creation respect its power. Wise women, shamans, and educated doctors alike
practice the Arts, while the mighty sorcerers are feared and shunned. [Salary ***]

Ø Stripper (+15 influence) - You will be a performer at a local strip club, or perhaps for a king’s court, or even a
temple, should its god favor those performances in its shrines. Your work might be tip based, so make sure to put on a
good show. [Salary **-***]

Ø Prostitute (+15 influence) - The oldest profession. Did you not expect to find that the destiny of the prostitute
could be inflicted upon you, or did you eagerly lasso your thread around that ancient cord? Little need be said about
this career. You will sell your body, for money. Creation exhibits a fantastic array of brothels, bordellos, seraglios, and
of course pimps, all wiling to manage the perverse details of your lewd career, should independence not appeal. The
esteem you are held in and the conduct you are expected to uphold change, sometimes drastically, as the local culture
does. A certain divine demographic also offers employment to temple prostitutes. Instead of economic transactions, you
will engage in sacred rites, the sex act becoming a form of prayer pleasing to the god of that shrine. Again, the esteem
you are held in depends on the local culture and opinions of the god in question. Sometimes the women (or men) of the
temple are held in reverence, and parishioners stutter as they ask to partake in the sacred rites. Other times, the temple’s
girls (or boys) are little more than fixtures to be used as the rites or libidos demand. Your age must be at least 12.
[Salary **-***] 

Ø Courtesan (+15 influence) - The word ‘courtesan’ has at least two definitions in Creation. In the first case, it’s
almost synonymous with ‘courtier’ and implies a person who attends court and influences politics through the
conventional channels, as well as the bedroom. In the second case, its meaning drifts closer to ‘high-class prostitute’.
You fall under the latter category. You become something of an expensive accessory. You exist to drape yourself over
the arm of wealthy client, to be eye candy, showing off your beauty, and through extension, his or her qualities as well.
Of course, you will warm your client’s bed when the party’s over, or, perhaps even before then. It matters not the
extremes of your physical and mental transformations. Somebody somewhere will find that appealing to see, or
impressive to employ. In fact, you might find the jaded appetites of those who can afford anything they want too much
for you to handle at times. The largess of pleased and wealthy clients will have to be a sufficient salve to your
wounded dignity. (Salary ****)

Ø Slave Trainee (+20 influence) - You have acquired the destiny of a sex slave, unsurprising given the intent of
the spell. Your trainer will try to break your mind to make you obedient. Meanwhile, you will also be given training to
improve your skills and value as a sex slave. This may sound much like what you’d experience anyway, but the time
you spend here is far more intensive than what you might otherwise face. You’re almost certain to become a
submissive, obedient, and well-trained sex slave by the time your Durance is over. Cannot be taken with Slave
trainer [Salary 0] 

The following choices can be purchased as upgrades to the above options:

Ø Hybrid Dharma (special) - Your thread knots around not one but two or more cords of braided duty. Fate
arranges for your destiny to involve elements of both. Select one or more jobs from the above list to merge with your
own. The salary offered by the hybrid career, and the influence over the spell you gain, is calculated by averaging the
salary and influence of all involved careers. If the job gives a range of salaries, use the lowest offered salary. Round
any fractions down to a whole number.


Ø Libidinous Corruption of Intent (+3 influence) -The nature of the spell, unsatisfied with merely altering
your destiny’s course, taints that course with perversion and lust. With each purchase, your career becomes infected
with more vice and iniquity. For example, the maid café: Normally, it would be just that. At worst, your bottom might
be pinched, or one of the customers might propose relations after work, but all things considered, that could happen
anywhere. With one purchase, the place you work becomes associated with sex, but retains its original purpose. In the
example, it becomes commonly known that if you talk to the manager of the café, you can arrange a rendezvous with
one of the servers, negotiating a price for a night with them. With a second purchase, the business integrates sex into its
daily activities. The maid café posts prices for the drinks it offers, but it also posts prices for its servers and the ‘extra’
services they provide. With the third purchase, sexual activity and the purpose for which the business exists are
seamlessly merged together. In the maid café it becomes common for customers to bend the waitresses over the tables
to fuck them and give their order. Should a customer desire a refill, a lactating waitress provides directly from her ‘tap’.
When garnishment is required for a morsel, the waiters are ready to masturbate themselves (or allow the customer to do
it for them) and provide a generous topping for their meal. Cannot be taken with Slave Trainee, Courtesan,
Prostitute, Stripper, Breeder, Slave Trainer, or Owner.


Ø Raise (-10 influence) - Your salary is increased by one star, up to a maximum of five.

Ø

Enlightenment

Ø By Prayer Nourished (-2 influence) - You gain something of a divine quality. Being worshipped grants you a
trickle of Essence that can nourish you as well as food. Should you have Enlightened your Essence, you also gain the
usual benefit a cult grants its subject of worship: an increased rate of Essence recovery. A village praying for your
blessing before each meal is enough to provide your nutritional needs for that day. An intense, lengthy session of a
devoted acolyte lavishing attention and kisses upon your feet is also sufficient. There are as many valid rites of prayer
and worship as there are cults, whether devoted to gods, demons, Exalts, or stranger things besides. What counts as
worshipping you will depend on your own nature.

The Bride-of-All Scriptures

During the middle years of the First Age, there lived a Lunar Exalt named Kaguya. She was inspired by the
Shapeshifting Knacks called Twin-Faced Hero and Preening the Gaudy Tail, abilities that allowed Lunars to assume
inverted and intersex shapes and enhance secondary sexual characteristics, respectively. Sighs embarked on personal
quest to explore the sexual potential inherent in the human form. She innovated new Lunar Charms and Knacks that
allowed her to indulge in an astounding array of fetishes and kinks. They called her the Queen of Harlots. Few could
resist her sexual allure, and none could match her sexual appetites. She took lovers from all strata of society, gods,
Exalts, and mortals alike. Sometimes, the mortals perished, but they died wearing smiles. Her promiscuous ways drew
censure from status-conscious gods and members of the Exalted Host, but individual protests fell silent rather quickly.
She enjoyed indulging in the carnal offerings of her detractors best. Kaguya died young by the standards of First Age
Exalts, not even one thousand years old, in a seven-way lovers’ tiff that leveled a district in the glass city of
Chiaroscuro.

Before she died, the Queen of Harlots penned a collection of sutras titled The Bride-of-All Scriptures. Each one
encoded truths of sexuality viewed through the lens of particular fetishes. So profound were these truths that the sutras
themselves granted a portion of her mastery over eroticism to those who internalized the lewd wisdoms contained
within. The gods of thaumaturgy were unsure whether to categorize these sutras as Procedures of the Arts of Alchemy,
Husbandry, or the nascent Art of Biothaumaturgy. A bloc of deities, considering Kaguya’s behavior unbecoming of an
Exalt, and The Bride-of-All Scriptures a mockery of the astrological scriptures, attempted to have the work suppressed.
Venus, the Maiden of Serenity herself, declared that the work expressed fundamental, if perverse, truths of Creation,
and demonstrated by showing that the sutras had been written within the Loom of Fate since the beginning of time,
hidden between cerulean threads of serenity. Filled with awe, and wondering who, indeed was the sutras’ true author,
the gods withdrew their protest, and the work was allowed to spread where it may.

The spell that whirls around you resonates with these sutras. Unlike the First Age courtesans who had to internalize
them through intense study and meditation, you could have these truths magically inscribed upon your very soul. As
thaumaturgical Procedures, these sutras are powerful but not without risk. You may enact them at any time upon
yourself at no cost; maintaining their effects with a few minutes of meditation every day. You can also apply these
effects to others but that requires more work. Scribing these sutras onto prayer strips using expert calligraphy, rare inks,
and paper made of fine materials, and tying them around your subject’s limbs, wrapping it around their neck, or
braiding it into their hair can pass these effects onto them for a time. More subtly, but more time consuming, engaging
in sex and applying tantric methods encoded within the sutras can also impose their effects on another after a few
sessions. With more intense meditation, using variant calligraphy and more mystically potent inks and paper, or
engaging in more vigorous tantric sex, you can impose more powerful versions of these effects, but be warned:
overapplication can create imbalances in your Essence or that of another, leading to undesirable side effects. These
imbalances will not resolve themselves, persisting until corrected by a medicinal thaumaturgy or some other means of
correcting errant Essence flows.

Ø The Sutra of the Loving Maiden (-8 influence)

Once there was a maiden…


…who kept her lovers close, for a while.
She clung to them dearly, but they never seemed to mind.
Even as they left.
She didn’t mind that they did.
She was always looking for another, anyway.
And she clung to them just as tightly.
“Satisfaction,” she would coo, “is in the chase”

When active, this sutra magnifies libido. This can range from a nagging distraction to an irrepressible urge. The
imbalance caused by unsafe use of this sutra leads to unpredictable involuntary self-stimulation. To put it plainly, the
afflicted will suddenly begin to masturbate in periods of erotic stress… like being unbearably aroused in a public area.
They will be unable to control themselves until they’ve alleviated their libido through orgasm.

Ø The Sutra of the Bountiful Maiden (-8 influence)

Once there was a maiden...


...who was satisfied with everything that she was given, but never with what she gave.
She decided that giving more was just as good as giving better, so that was what she did.
To those that asked little, she gave much.
To those that asked much, she gave even more.
She gave and gave and gave.
She gave until the world threatened to drown in her generosity.
"Please stop!” they begged, “We have had enough!"
So, she did.
"Satisfaction is in abundance," She said.

This sutra, when active, increases production of one or more sexual fluids. The definition is broad, including but not
limited to semen, feminine arousal fluid, and breast milk, Kaguya’s fetishes were many and varied. The imbalance this
sutra can induce prompts the overproduction of the affected fluid, even leaking, which can understandably lead to
problems. In some cases, imbalanced individuals can become aggressive, trying to force-feed the excess fluid to others.

Ø The Sutra of the Fruitful Maiden (-8 influence)

Once, there was a maiden…


…who never stopped at once what she could so it twice or thrice.
She hated to waste time, you know?
When twice or thrice became too easy, she knew she could do even more.
Twice was doubled again, thrice was trebled.
For all her labor she couldn’t get enough.
She wiped her brow, and set out to begin again.
“Satisfaction,” she said, “is in the fruits of one’s labor”

This sutra requires more effort to maintain for males than females. After all, a woman can only get pregnant so often.
While active, the next time the subject of this sutra engages in sex it has a far greater chance of resulting twins or
triplets than normal. When suffering from an imbalance, males become impotent, while females run the risk of bearing
octuplets… or more.

Ø The Sutra of the Desired Maiden (-8 influence)

Once there was a maiden…


…who had a certain air about her.
It was something about her…
Something you couldn’t name…
But it was there all the same.
She worked hard to keep it up.
It kept pleasant company close.
She enjoyed them, and they enjoyed her.
They kept pressing closer.
Even when they pressed too close, the maiden never dropped that air.
Not even for a chance to catch her breath.
“Satisfaction,” she explained, “is in being wanted.”

This sutra serves to make the user more sexually attractive in the eyes of others. Their arousal builds, and they know,
somehow, that the sutra’s user is both the source of their need and the key to their release. The user is certain to become
more popular, in a way. They’re certain to have plenty of sex, at least. The imbalance of this sutra is simply more of the
same. The difference is that it becomes so intense that ‘No’ is no longer an acceptable answer.
Ø The Sutra of the Patient Maiden (-8 influence)

Once there was a maiden…


… and a task that needed doing.
Nevermind what the goal was, it was a personal thing.
What mattered was how badly she needed it done.
It wouldn’t be over with quickly, but it still needed doing.
It wouldn’t be over with easily, but it still needed doing.
Because it needed to be done the maiden was forced to work at it.
She worked long.
She worked hard.
And in the end, the deed was finally done.
The maiden wiped her brow, and said, “Satisfaction is in a job well done!”

This sutra improves the user’s sexual stamina. It keeps muscles from getting sore, and grants the self-control to delay
orgasm until the right moment. It can also reduce or even eliminate the refractory period allowing the user to leap back
into bed more quickly. Imbalance can lead to null orgasms. Pleasure never satisfactorily peaks, merely abruptly ceases.
Ejaculation and other ecstatic spasms still occur, but penises remain erect, vaginas remain moist, and it is to the user as
if orgasm never occurred at all.

Ø The Sutra of the Pleased Maiden (-8 influence)

Once there was a maiden…


… and it didn’t take much to make her happy.
A simple gift.
Or a kind word.
Even a gentle touch was enough to make her smile.
Others envied her simplicity.
Wouldn’t you?
She forgave them for envying her
But she never did understand why they ever did.
Shrugging, she said, “After all, satisfaction is never far away.”

This sutra makes the user more sexually sensitive. It can make erogenous zones a little more receptive, or it can make
the entire body a sexual organ. Imbalance from overuse can lead to an orgasmic feedback cascade. The sensations from
climax can be enough to set the next one off, and that one the next, each more pleasurable than the last. This will
continue until the affected finally cum themselves unconscious.

Ø The Sutra of the Maiden and the Contest (-8 influence)

Once there were maidens…


… and they agreed to have a contest.
One amongst their number decided that she should be the one to win.
The others, of course, disagreed.
They all trained and sweated and exercised their bodies.
When a friend became better, the maiden trained even harder to get ahead.
When she was the best at the moment, she had to train harder to stay there
The day of the contest arrived.
And the maiden didn’t win.
But, she looked down at her well-trained body, and smiled.
“Satisfaction is in excellence!” she proclaimed.

This sutra grants the user increased strength and an improved physique. The degree of either effect can be modified, to
an extent. Overuse will imbalance the users Essence flows until they shatter into useless splinters. The user becomes as
weak as a kitten, and unless the imbalance is corrected it takes stronger and stronger applications of the sutra, taking
more time and effort, simply to maintain normal strength.

Ø The Sutra of Maiden, Not-Maiden (-16 influence)

Once, there was a maiden…


…and a mirror in her hand.
She gazed into it, but it confounded her.
Every other mirror in the world reflected a beautiful maiden.
This one claimed that she was a handsome boy.
She decided that something must be done about that.
So she set the mirror down.
When she picked it back up again, she was a maiden no more.
The face gazing into the mirror matched the image perfectly:
Chiseled features, a strong chin, and broad shoulders.
But every other mirror in the world still showed a beautiful maiden.
“Satisfaction,” he realized, “is in loving yourself.”

This sutra grants the user the ability to shift their gender. This isn’t true shapeshifting, it merely allows those affected to
appear as if they had been born a man, or a woman, or something in between. Genitalia can shift independently, and
secondary sexual characteristics can be emphasized or downplayed as desired. Users must be especially careful when
applying this sutra. Imbalance leads to unstable, shifting changes beyond the user’s control, or locks them into their
current shape until corrected.

The following choices are modifiers to the above. They only apply to one sutra per purchase, unless otherwise
specified.


Ø Sealed Knowledge (+4 influence) - You can apply the chosen sutra to yourself, but you are incapable of using
it to affect others. The truths become impossible for you to articulate, let alone determine how to use it to affect
another.


Ø Burning Truth (+4 influence) - You do not need to expend effort to maintain a sutra’s effect. In fact, you’re
not sure how to turn it off. The knowledge burns in your mind, and you find the phrases of the sutra drifting through
your thoughts often. Its effect no longer seems unnatural. In fact, it seems more natural than how you lived before. The
sutra’s effect maintains itself at a moderate level naturally, but can be adjusted. By meditating upon the sutra for a few
minutes every day, you can maintain the effect at a higher or lower level of intensity. A high intensity can still create
imbalance, of course, but now you also risk imbalance if you stifle the sutra too much, as the truths within you rebel
against the suppression.

• Consuming Wisdom (+4 influence) - You do not know the truth of the sutra. You live it. It becomes a
part of the core of your being, both profound and obvious, like the rising of the sun or the direction of
gravity. Such a total embrace of a sutra means that you suffer from the imbalance effect constantly. The
imbalance cannot be ‘corrected,’ for it has become the natural, healthy state of your Essence. The sutra
takes effect at the highest level of intensity possible. If need be, you can limit the effect of the sutra to a
more moderate level with meditation every few hours, but like holding your breath, it can’t be denied for
long.

Changelog

WIP v5
- Added Changelog
- REFORMATTING
- Added Celestial Deity and Solar Exalt to Source
- Tweaked formsculpting tables’ content, sorry no formatting yet
- Added Infertilility, Hyperfertility, Incontinence Training Reversion, Youthful Mountains Prodigy, Supple Joints
Prodigy, Laughing at the Wind Bears, Cleanliness Near Godliness, and Tools-Make-the-Craftsman
Understanding to Mutations and Modifications
- Refluffed Sutra of the Restless Maiden to Sutra of the Patient Maiden, rewrote sutra, mechanics unchanged.
- Added Caretaker to Shared Durance, removed Superior
- Finally finished Taboo-Defying Attitude
- Added Health and Hygene to Geasa
- Also, some other changes, probably
- The changelog was only begun halfway through v5
- Cut me some slack.

{Workspace, free to ignore}


Lingering Hun (+10) - The soul of a mortal human consists of two portions. First, is the Po, or lower soul. Sometimes
called the animal soul, this is the seat of instinct, drive, and irrational desire. The higher soul, or Hun, is the seat of
morality, reason, honor, and identity. The souls linger together for three days after death and then separate. The Po
remains to guard the body, while Hun soul proceeds through the state of Lethe before continuing in the endless cycle of
reincarnation. At least, this is how it should be. Since the creation of the Underworld, another option is available for
those whose unfinished business requires more than three days to accomplish: They can become ghosts and linger in
the bleak, often hellish Underworld for as long as they can, until Lethe or Oblivion claims them.

This segues to the bad news: you no longer possess a Po soul. You no longer possess a Po soul because you are dead,
dead, dead. Sorry about that. There is some good news! Your body is now a matrix of Necrotic Essence, shaped by
memory, called the Corpus. Necromancy, Sorcery’s dark mirror, excels in two things: destruction and manipulating
ghosts and the Underworld. Powerful Necromantic spells cannot only mold Corpus like wax; it can get it to
permanently accept the new form, a much harder proposition. Whether or not your opponent in this contest had
anything to do with your death, or is ‘simply’ a powerful necromancer who found his next ghost to victimize is
irrelevant, what matters is that like so many other ghosts you afterlife seems to have taken a turn for the worse. At least,
you’re not being hammered into Soulsteel!

The dark magics involved in this spell deny you both Lethe and Oblivion until you have completed your Durance

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