Vous êtes sur la page 1sur 30

Starship Design Sheet

Traveller 5
Science-Fiction Adventures
in the Far Future

Widda
Adventure Class Ships
Name / Class Free Trader QSP
Mission Trader Unassigned. Tons
Building World TL 9

Hull Friction Agility Acc Mod Max G


A-Configuration Streamlined /3 0 0 9
Tonnage 200 B 7 1
Structure Plate
Flotation No Flotation
Wings / Fins No Wings
Landing Gear Landing Legs + Pads Lifters? Yes
Jump Field Bubble Installed? Yes Field Str 120
Armor Installed? Anti Anti-Mod TL Stage Coating
Layer 0 Plate Heat 100 Imp Ablat
Layer 1 No None 0 Std
Layer 2 No None 0 Std
Layer 3 No None 0 Std
Layer 4 No None 0 Std
Layer 5 No None 0 Std
Layer 6 No None 0 Std
Drives Code Potential Req Fuel TL Stage
Power System A 1 1.8 Imp
Maneuver A 1 Std
Interstellar A 1 20 Std
Fuel - Operations 4 2.2 months of fuel 2.2
Fuel - Jump 20 1 x Jump-1 0
Fuel Scoop? Fuel Scoop 1 ton 200 tons per hour
Fuel Purifier 1 4 tons per hour
Sensors Type Mount Mod TL Stage R= Mod
Communications Communicator Surface 1 Imp Vd
Radar Radar Surface 0 Std Vd
Viewer Scope Surface 0 Std Vd
User Install None Surface 0 Std Vd
User Install None Surface 0 Std Vd
Weapons Max Fitted Available 0
Max Hardpoints 2 2 0 2
Weapon / Defenses Turret # Num Mod TL Stage R= Mod
Pulse Laser Triple Turret 2 0 Std Vd
Mining Laser Dual Turret 0 -1 Std Vd
Missile Triple Turret 0 0 Std Vd
Beam Laser Quad Turret 0 1 Std Vd
Particle Accelerator Barbette 0 2 Std Vd
Meson Gun Bay Sml 0 5 Std Vd
Nuclear Damper Triple Turret 0 0 Std Vl
Meson Screen Barbette 0 2 Std Vl
Magnetic Scrambler Dual Barbette 0 3 Std Vl
Black Globe Triple Turret 0 0 Vl
Ammo
Missiles Mags 0
Sand Canisters 0
Ship's Vehicles # Craft Craft Size Dock
Small Craft 1 4 Cargo Hold Tons = Vehicle + 2
Small Craft 0 0 Hull Niche Tons = half Vehicle
Vehicle Hangar 0 0 Hangar
Vehicle Hangar 0 0 Hangar
Controls Bridge Space Cells
Bridge 6 tons
Ships Computer Model/1 Cells = 1
Consoles Cramped Typical Roomy Spacious
Control Console 0 10 0 0 10
Operating Console 0 0 0 0 0
Workstation 0 0 0 0 0
Crew Officers Enlisted 10
Command 0 0
Flight 1 0
Gunnery 0 0
Engineering 1 0
Medical 1 0
Service 1 0
Ship's Troops 0 0
Totals 4 0 4
Accommodations # Crew Rooms # Passenger Ocpts Stateroom Crew
Staterooms - Sngl 1 8 9 Tripple 0
Staterooms - Dual 2 0 4 Cramped 0
Standard Suite 0 0 0 Spr Niche 0
Luxury Stateroom 1 0 1 Spr Bunk 0
Frozen / Low Berth 0 0 0 Spr HBunk 0
Common Fresher 1 1 20 Steerage 0
Shared Fresher 0 0 0 Accomd
Emergency Low 0 0 0 Squad
Emergency Capsule 0 0 0 Platoon
Common Area 5 tons 5 tons Company
Med Console 1
Medical Low Berth 0 Life Supt. Tons Days / 10 People.
Clinic 1 Standard 1 30.0 days life support.
Surgery 0 Luxury 0 0 days life support.
Counsellor 0 Adaptable 0 0 days life support.
Lab 0 Long Term 0 0 days life support.
Airlock 1
Cargo
Cargo Space 82
Mail Vault Yes

Profit / Loss Per Trip Cr Trading Stats


Cargo 82.0 KCr 1,000 Ship cost MCr
High Psngrs 0.0 KCr 10,000 Mortgage Term (Yrs)
Med Psngrs 64.0 KCr 8,000 Mortgage %
Low Psngrs 0.0 KCr 1,000 Monthly Payments
Mail 15.0 KCr
Fuel @ 500Cr/ton -12.0 KCr Officer Crewman
Crew Salaries -4.46 KCr 29,000 22,500
Repayments / Trip -121.8 KCr
Total 22.7 KCr

Free Trader ( A-BS11 )


Statistics:
200-ton Streamlined Starship
It is fitted with drives giving it jump-1 and 1-G acceleration.
Fuel tankage of 24-tons supports 1 x Jump-1 and 2.2 months of power plant operations.
Installed on the bridge is a Model/1 computer and the default sensor suite.

The ship has a cargo capacity of 82 tons and a mail vault is installed. 8 passenger staterooms are also fitted.
There are 2 harpoints fitted and 2 weapons mounted.
The ship has a crew requirement of 4
Key
A-BS11 User entered
200 Calculated
Description

Stability TL Tons MCr Evaluation


1 200 14 Demand -2.38
Comfort -0.83
8 Ergonomics -1
0 0
0 0
-2 4
0 Safe Jump Dist: 120D
Coat-Mod AV TL Tons MCr
100 11 9
0 8 0
0 8 0
0 8 0
0 8 0
0 8 0
0 8 0
TL Tons MCr
9 -4 4
9 -2 4
9 -10 10
-4
-20
-1 0.1
-1 1
S= Mod Ext/Dply TL Tons MCr
AR None 9 0 1.5 1 1 Improved AR Surf Communicator -9
AR None 9 0 1.5 1 1 Standard AR Surf Radar -9
AR None 9 0 1.5 1 1 Standard AR Surf Scope -9
AR None 0 0 0 1 1
AR None 0 0 0 1 1

S= Mod Ext/Dply TL Tons MCr


AR None 9 -2 2.6 1 1 Standard Vd T3 Pulse Laser -9
AR None 8 0 0 1 1
AR None 7 0 0 1 1
AR None 10 0 0 1 1
AR None 11 0 0 1 1
AR None 13 0 0 1 1
Range = 1km 12 0 0
Range = 1km 11 0 0
Range = 1km 12 0 0
Range = 1km 0 0
0 0
0 0
TL Tons MCr
e+2 7 -6 0
ehicle 8 0 0
7 0
7 0
TL Tons MCr
-6
9 -1 1.5

-10 2
0 0
0 0
10

Psngr Ocpts Tons MCr


0 0 -18 0.9
0 0 -4 0.2
0 -4 0 6
0 -6 0.4 ###
0 0 0 8
0 0 -2 2 ###
# Rooms # Ocpts 0 0
0 0 0 0
0 0 0 0
0 0 -10 0
-0.5 0.5
Days / 10 People. 0 0
30.0 days life support. -3 2
0 days life support. 0 0
0 days life support. 0 0
0 days life support. 0 0
-0.5 0.1
Tons MCr
-82
-1 1

Tons MCr
54.80 0 54.80
40
5%
0.264 MCr ###

oms are also fitted.


* Loc C 0 1 2 3 4 5 6 Compartment Tons HP

-12
-11
-10
-9
-8
-7
-6
-5
-4 T A11 25
-3 T A11 25
-2 T A11 25
* -1 T A11 25 2
* 0 T A11 25 1
1 T A11 25
2 T A11 25
3 T A11 25
4
5
6
7
8
9
10
11

11 9 7 5
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6

12 10 8 6
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
Type 4 Tons / Entry
-1 -2 -8
1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6

0 -3 -9
1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6

1 -4 -10
1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6

2 -5 -11
1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6

3 -6
1 1
2 2
3 3
4 4
5 5
6 6

4 -7
1 1
2 2
3 3
4 4
5 5
6 6
This page intentionally blank
e intentionally blank
Starship Design Sheet Ver 0.2

Hull Configuration Characteristics Yes


Cluster C x2 -5 0 1 -3 No
Braced B x2 -4 0 3 -2
Planetoid P x1 -2 0 9 -1
Unstreamlined U /2 -1 0 9 0
Streamlined S /3 0 0 9 1
Airframe A /4 1 1 9 2
Lifting Body L /5 2 1 9 3

Hull Costs
100 A 2 3 1 5 8 1 16
200 B 4 6 2 8 14 2 28
300 C 6 9 3 11 20 3 40
400 D 8 12 4 14 26 4 52
500 E 10 15 5 17 32 5 64
600 F 12 18 6 20 38 6 76
700 G 14 21 7 23 44 7 88
800 H 16 24 8 26 50 8 100
900 J 18 27 9 29 56 9 112
1000 K 20 30 10 32 62 10 124
1100 L 22 33 11 35 68 11 136
1200 M 24 36 12 38 74 12 148
1300 N 26 39 13 41 80 13 160
1400 P 28 42 14 44 86 14 172
1500 Q 30 45 15 47 92 15 184
1600 R 32 48 16 50 98 16 196
1700 S 34 51 17 53 104 17 208
1800 T 36 54 18 56 110 18 220
1900 U 38 57 19 59 116 19 232
2000 V 40 60 20 62 122 20 244
2100 W 42 63 21 65 128 21 256
2200 X 44 66 22 68 134 22 268
2300 Y 46 69 23 71 140 23 280
2400 Z 48 72 24 74 146 24 292

Hull Structure Code


Plate A C B 0 U S A 0
Shell S 0 0 0 0 S A L
Polymer P C B 0 U S A 0
FeN F 0 0 P U 0 0 0
Organic O C B P U S A 0
Charged C C B 0 U S 0 0
Starship Hull Fittings
No Flotation 1 1 1 1 1 1 1
Flotation Hull D 1 1 1 1 1 1 0
Submergence Hull E 1 1 1 1 1 1 1
No Wings 1 1 1 1 1 1 1
Fins F 0 0 0 1 1 2 2
Folding Wings G 0 0 0 1 1 2 2
Wings W 0 0 0 1 1 2 2
Collapsing Wings V 0 0 0 1 1 2 2
Landing Skids (Std J 1 1 1 1 1 1 1
Landing Legs + Pa K 1 1 1 1 1 1 1
Landing Wheels M 1 1 1 1 1 1 1
Lifters Z 1 1 1 1 1 1 1

Jump Readiness Options


Bubble 0 120 Fuel Scoops
Plates 0.01 110 None 0
Grid 0.01 100 Fuel Scoop 200
Fuel Intake 40
Anti-Layers Coatings Fuel Bin 20
None 0 None 0 -
Blast 10 Reflec 100 S
Kinetic 10 Ablat 100 T
EMP 10 Slick 100 U
Radiation 10 Stealth 0 R
Heat 100
Pressure 10

Starship Drives EP M G N J A C U
A 100 2 9 2 10 31 10 15
B 200 3 18 4 15 32 20 20
C 300 5 27 6 20 33 30 25
D 400 7 36 8 25 34 40 30
E 500 9 45 10 30 35 50 35
F 600 11 54 12 35 36 60 40
G 700 13 63 14 40 37 70 45
H 800 15 72 16 45 38 80 50
J 900 17 81 18 50 39 90 55
K 1000 19 90 20 55 40 100 60
L 1100 21 99 22 60 42 110 65
M 1200 23 108 24 65 44 120 70
N 1300 25 117 26 70 46 130 75
P 1400 27 126 28 75 48 140 80
Q 1500 29 135 30 80 50 150 85
R 1600 31 144 32 85 52 160 90
S 1700 33 153 34 90 54 170 95
T 1800 35 162 36 95 56 180 100
U 1900 37 171 38 100 58 190 105
V 2000 39 180 40 105 60 200 110
W 2100 41 189 42 110 62 210 115
X 2200 43 198 44 115 64 220 120
Y 2300 45 207 46 120 66 230 125
Z 2400 47 216 48 125 68 240 130
N2 2600 50 234 52 140 92 260 150
P2 2800 54 252 56 150 96 280 160
Q2 3000 58 270 60 160 100 300 170
R2 3200 62 288 64 170 104 320 180
S2 3400 66 306 68 180 108 340 190
T2 3600 70 324 72 190 112 360 200
U2 3800 74 342 76 200 116 380 210
V2 4000 78 360 80 210 120 400 220
W2 4200 82 378 84 220 124 420 230
X2 4400 86 396 88 230 128 440 240
Y2 4600 90 414 92 240 132 460 250
Z2 4800 94 432 96 250 136 480 260
Sensors
None 0 0 1 0 0
Activity Sensor 11 0 7 0.1 A Communica
Radar Scope
Deep Radar 9 0 7 0.1 B CommPlusEMS Visor
Densitometer 10 0 7 0.1 D Scanner Holovisor
Field Sensor 12 0 7 0.1 F
Analyzer/Sniffer 9 0 7 0.1 K Sensor Mounts
Life Detector 10 0 7 0.1 L Single Turr 1 -3
Mass Sensor 8 0 7 0.1 M Barbette 3 1
Proximeter 10 0 7 0.1 P Bay Sml 50 5
Sound Sensor 7 0 7 0.1 Y Bay Lge 100 8
Communicator 8 7 0 1 C Main 200 10
EMS 12 7 0 1 E Surface 0 0
Grav Sensor 13 7 0 1 G Antenna 1 1
Holovisor 18 7 0 1 H Extendable 2 3
Jammer 8 7 0 1 J Deployable 2 0
Neutrino Detector 10 7 0 1 N
Stealth Mask 12 7 0 1 Q
Radar 9 7 0 1 R
Scanner 19 7 0 1 S
Scope 9 7 0 1 T
Visor 14 7 0 1 V
CommPlus 17 7 0 1 W

Weapons Weapon Mount


Particle Accelerato 11 Barbette 7 0 2.5 A Bolt-In
Slug Thrower 9 Turret 7 0 0.2 B Single Turr
Data Caster 10 Turret 7 0 1 D Dual Turre
Stasis 21 Turret 7 0 5 E Triple Turr
Fusion Gun 12 Barbette 7 0 1.5 F Quad Turre
Inducer 17 Turret 7 0 1 H Barbette
Mining Laser 8 Turret 7 0 0.5 J Dual Barbe
Pulse Laser 9 Turret 7 0 0.3 K Bay Sml
Beam Laser 10 Turret 7 0 0.5 L Bay Lge
Plasma Gun 10 Barbette 7 0 1 P Main
Ortillery 12 Bay 7 0 15 Q
Sand Caster 9 Turret 7 0 0.1 S
Jump Damper 14 Barbette 7 0 15 T
Tractor/Pressor 16 Barbette 7 0 5 U
Disruptor 18 Barbette 7 0 15 W 1
Hybrid S-L-M 10 Turret 7 0 1 Y 2
Comm Caster 8 Turret 0 7 5 C 3
Meson Gun 13 Main 0 7 5 G 4
KK Missile 10 Bay 0 7 3 K
Missile 7 Turret 0 7 0.2 M
AM Particle Accel 22 Bay 0 7 15 N
Rail Gun 12 Bay 0 7 12 R
Salvo Rack 10 Bay 0 7 10 V
AM Missile 20 Barbette 0 7 5 X

Screen Range Effects TL Cost Tons Std Tons Range


T T 6 5 0.01 0.01 2m
1 Vs 5 4 0.05 0.05 5m
2 S 2 2 0.1 0.1 50m
3 M -1 0.5 0.25 0.3 150m
4 L 0 0.5 0.5 0.5 500m
5 Vl 0 1 0 1 1km
6 D 1 2 0 2 5km
7 Vd 2 3 2 3 50km

Accommodations
Common Area 1 0 Vehicle Hull Connectors
Std Stateroom 2 0.1 1-4 persons no fresher Bracket Exterior Ve
Std Suite 4 0.2 1-2 persons no fresher Str BracketExterior Ve
Luxury Stateroom 6 0.4 1 person with fresher Hull Niche Exterior Ve
Common Fresher 1 0.1 shared 10 persons Hangar Interior Ve
Shared Fresher 0.5 0.5 shared 4 persons Cargo HoldVehicle St
Steerage 0.5 0 2 persons - space bunks Grapple PaExterior P
Spacer Niche 1 0 1 crew Subhull GrExterior Su
Spacer Bunks 0.5 0 2 crew ConnectorPermanent
Spacer Hot Bunks 0.5 0 6 crew 2 / shift
Low Berth 0.5 0.1
Animal Low Birth 1 0.2
Emergency Low Be 1 0.2 10 persons
Frozen Watch 2 1 10 persons
Emergency Capsul 1 1 for 10 Lsfor 15 days
Med Console 0.5 0.5 required on all ships
Medical Low Bert 1 0.5
Clinic 2 1
Surgery 4 3
Counsellor 2 0.2
Lab 4 2

Ships Computers
Model/0 0.5 1 0.1 8 0
Model/0 bis 0.5 1 0.5 8 0
Model/1 1 2 1.5 9 1
Model/1 bis 1 2 3 9 2
Model/2 2 4 5 10 2
Model/2 bis 2 4 7.5 10 3
Model/3 3 6 10.5 11 4
Model/3 bis 3 6 14 11 4
Model/4 4 8 18 12 4
Model/4 bis 4 8 22 12 5
Model/5 5 10 27 13 5
Model/5 bis 5 10 33 13 6
Model/6 6 12 39 14 6
Model/6 bis 6 12 45 14 7
Model/7 7 14 52 15 7
Model/7 bis 7 14 60 15 8
Model/8 8 16 68 16 8
Model/8 bis 8 16 76 16 9
Model/9 9 18 85 17 9

Hull Location and Compartment Tonnage


Hull Tons HitLoc CT Entry Tons Span
A 100 5 20 3 -5 5
B 200 6 25 4 -5 5
C 300 9 30 5 -5 5
D 400 11 35 6 -5 5
E 500 11 45 7 -5 5
F 600 11 55 8 -5 5
G 700 11 65 11 -5 5
H 800 11 70 12 -5 5
J 900 11 80 13 -5 5
K 1000 11 90 14 -5 5
L 1100 11 100 16 -5 5
M 1200 13 100 16 -6 6
N 1300 13 100 16 -6 6
P 1400 15 100 16 -7 7
Q 1500 15 100 16 -7 7
R 1600 17 100 16 -8 8
S 1700 17 100 16 -8 8
T 1800 19 100 16 -9 9
U 1900 19 100 16 -9 9
V 2000 21 100 16 -10 10
W 2100 21 100 16 -10 10
X 2200 23 100 16 -11 11
Y 2300 23 100 16 -11 11
Z 2400 24 100 16 -11 11
Mission Mission 2
Cruiser C Alternate, I A
Frigate G Boat, Bulk, Ba B
Corvette E Close, Carrie C
Ortillery H Defense, Def D
Assault T Escort. E
Sentinel S Fast, Fat, Fron F
Escort E Gunned, Upg G
Defender D Fuel, Tanker, H
Monitor B Survey, Prosp J
200 400 Corsair P Subsidized. K
400 800 Raider R Long Range, E L
600 1200 Marauder P Military, Mili M
800 1600 Transport T Naval. N
1000 2000 Barge W Patrol, Plus, P
1200 2400 Tender, Tug T Disguised, De Q
1400 2800 Liner M Recon, Rescue R
1600 3200 Merchant R Slow, System, S
1800 3600 Freighter F Tramp, Tender T
2000 4000 Trader A Unarmed. U
2200 4400 Packet U Vehicle Carrie V
2400 4800 Safari K Unpowered. W
2600 5200 Expedition K Experimental, X
2800 5600 Yacht Y Hull, Subhull, Y
3000 6000 Courier S Unassigned. Z
3200 6400 Messenger S
3400 6800 Express X
3600 7200 Scout S
3800 7600 Survey N
4000 8000 Beagle N
4200 8400 Medical N
4400 8800 Laboratory L
4600 9200 Prospector J
4800 9600 Picket P
Patrol P
TL AV Privateer P Armor TL Stage Effect TL
8 1 Unclassified Z Exp Experiment -3
9 0.5 Pro Prototype -2
10 0.5 Ear Early -1
11 20 Std Standard 0
12 0.5 Bas Basic 0
14 2 Alt Alternate 0
Imp Improved 1
Gen Generic 1
1 0 0 Mod Modified 2
5 1 1 Adv Advanced 3
6 2 2 Ult Ultimate 4
1 0 0
5 0.5 0.5
8 0 0.5
7 2 1
9 1 2
7 0 0
8 1 1
5 3 1.5
8 0 1

Drive TL Manvr Jump P-Plant Gravitic NAFAL


0 0 0 0 0 0
1 9 9 8 8 9
2 10 11 9 9 10
3 10 12 10 9 10
4 11 13 11 9 10
5 11 14 12 10 11
6 12 15 13 10 11
7 12 16 14 10 11
8 13 17 15 11 12
9 13 18 16 11 12
10 14 19 17 12 13

P Potential A B C D E F G
4 A 2 1 0 0 0 0 0
7 B 4 2 1 1 0 0 0
10 C 6 3 2 1 1 1 0
13 D 8 4 2 2 1 1 1
16 E 9 5 3 2 2 1 1
19 F 9 6 4 3 2 2 1
22 G 9 7 4 3 2 2 2
25 H 9 8 5 4 3 2 2
28 J 9 9 6 4 3 3 2
31 K 9 9 6 5 4 3 2
34 L 9 9 7 5 4 3 3
37 M 9 9 8 6 4 4 3
40 N 9 9 8 6 5 4 3
43 P 9 9 9 7 5 4 4
46 Q 9 9 9 7 6 5 4
49 R 9 9 9 8 6 5 4
52 S 9 9 9 8 6 5 4
55 T 9 9 9 9 7 6 5
58 U 9 9 9 9 7 6 5
61 V 9 9 9 9 8 6 5
64 W 9 9 9 9 8 7 6
67 X 9 9 9 9 8 7 6
70 Y 9 9 9 9 9 7 6
73 Z 9 9 9 9 9 8 6
80 N2 9 9 9 9 9 8 7
86 P2 9 9 9 9 9 9 8
92 Q2 9 9 9 9 9 9 8
98 R2 9 9 9 9 9 9 9
104 S2 9 9 9 9 9 9 9
110 T2 9 9 9 9 9 9 9
116 U2 9 9 9 9 9 9 9
122 V2 9 9 9 9 9 9 9
128 W2 9 9 9 9 9 9 9
134 X2 9 9 9 9 9 9 9
140 Y2 9 9 9 9 9 9 9
146 Z2 9 9 9 9 9 9 9

Tech Level Stage Effects


Exp Experimental -3 10 -3
Pro Prototype -2 5 -2
Ear Early -1 2 -1
Std Standard 0 1 0
Bas Basic 0 0.5 -1
0.2 1 T1 Alt Alternate 0 1 0
3 1 B1 Imp Improved 1 1 1
5 1 Bay Gen Generic 1 0.5 0
10 1 LBay Mod Modified 2 0.5 2
20 1 M Adv Advanced 3 2 3
0.5 0 Surf Ult Ultimate 4 3 4
0.5 0 Ant
1 1 Ext turret n barbette only
3 1 De turret n barbette only

Weapon Mount
1 0 0 1 Bo
1 -2 1 0.2 T1
1 -1 2 0.5 T2
1 0 3 1 T3
1 1 4 1.5 T4
3 2 5 3 B1
5 3 10 4 B2
50 5 20 5 Bay
100 8 30 10 LBay
200 10 100 20 M

World weapon range effects Mods tons Mod


VL 1km -2 0.3333 0.3333 None 0 0
D 5km -1 0.5 0.5 Ext 2 3
Vd 50km 0 1 1 De 2 0
Or 500km 1 2 3 Deployable: turret & barbette only
Fo 5000km 2 3 5
G 50000km 3 4 8
Space weapon range effects
FR Fighter Ra -2 0.3333 0.3333
SR Short Rang -1 0.5 0.5
AR Attack Ran 0 1 1
LR Long Rang 1 2 3
DS Deep Spac 2 3 5

ull Connectors
7 1 C B P U 0 0 0
7 1 0 0 0 0 S A L
8 0 C B P U S A L
7 0 C B P U S A L
7 0 C B P U S A L
9 1 C B P U S A L
9 1 C B P U S A L
9 0.5 C B P U S A L
tons Mod
3 -5
2 -4
2 -3
1 0
1 -1
1 1
1 2
0.5 -2
0.5 2
0.5 3
0.5 4

Drive TL Efficiency TL Cost Eff Fuel


Exp Experiment -3 10 0.5 2
Pro Prototype -2 5 0.8 1.2
Ear Early -1 2 0.9 1.1
Std Standard 0 1 1 1
Bas Basic 0 0.5 0.9 1.1
Alt Alternate 0 1 1 1
Imp Improved 1 1 1.1 0.9
Gen Generic 1 0.5 0.9 1.1
Mod Modified 2 0.5 1.1 0.9
Adv Advanced 3 2 1.2 0.8
Ult Ultimate 4 3 1.3 0.7

H J K L M N P Q R S
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0 0
1 1 1 0 0 0 0 0 0 0
1 1 1 1 1 0 0 0 0 0
1 1 1 1 1 1 1 0 0 0
2 1 1 1 1 1 1 1 1 0
2 2 1 1 1 1 1 1 1 1
2 2 2 1 1 1 1 1 1 1
2 2 2 2 1 1 1 1 1 1
3 2 2 2 2 1 1 1 1 1
3 2 2 2 2 2 1 1 1 1
3 3 2 2 2 2 2 1 1 1
3 3 3 2 2 2 2 2 1 1
4 3 3 2 2 2 2 2 2 1
4 3 3 3 2 2 2 2 2 2
4 4 3 3 3 2 2 2 2 2
4 4 3 3 3 2 2 2 2 2
5 4 4 3 3 3 2 2 2 2
5 4 4 3 3 3 3 2 2 2
5 4 4 4 3 3 3 2 2 2
5 5 4 4 3 3 3 3 2 2
6 5 4 4 4 3 3 3 3 2
6 5 5 4 4 4 3 3 3 3
7 6 5 5 4 4 4 3 3 3
7 6 6 5 5 4 4 4 3 3
8 7 6 5 5 4 4 4 4 3
8 7 7 6 5 5 4 4 4 4
9 8 7 6 6 5 5 4 4 4
9 8 8 6 6 5 5 5 4 4
9 9 8 7 6 6 5 5 5 4
9 9 9 7 7 6 6 5 5 4
9 9 9 8 7 6 6 5 5 5
9 9 9 8 7 7 6 6 5 5
9 9 9 8 8 7 6 6 6 5
MCr
0
1
3
& barbette only

1 1 per vehicle ( Max 10 tons )


2 1 per vehicle ( Max 10 tons )
1.5 Tons = half Vehicle
0 Tons = Vehicle + 10
0 Tons = Vehicle + 2
1 1 pair per 35 tons
1 Subhull requires 3 pairs per 100 tons
1 Replaces Grapple; cannont disconnect.
T U V W X Y Z
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
1 0 0 0 0 0 0
1 1 1 0 0 0 0
1 1 1 1 1 0 0
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
2 1 1 1 1 1 1
2 2 1 1 1 1 1
2 2 2 1 1 1 1
2 2 2 2 1 1 1
2 2 2 2 2 1 1
2 2 2 2 2 2 1
2 2 2 2 2 2 2
2 2 2 2 2 2 2
3 2 2 2 2 2 2
3 3 3 2 2 2 2
3 3 3 3 2 2 2
3 3 3 3 3 2 2
4 3 3 3 3 3 3
4 4 3 3 3 3 3
4 4 4 3 3 3 3
4 4 4 4 3 3 3
4 4 4 4 4 3 3
5 4 4 4 4 4 3
5 5 4 4 4 4 4

Vous aimerez peut-être aussi