Vous êtes sur la page 1sur 22

Dragon Warrior - NES

The Dragon Warrior Series is your classic Role Playing Game (RPG), in that the main
thing you do is wander around defeating enemies, gain Experience and Gold so that
you can learn more by talking to everyone. Then buying better weapons, armor and
items and defeat more powerful enemies.

There are really two quests to completing the first in the Dragon Warrior series.
The First Quest is to return the King's daughter to him and the Second Quest is to
destroy Dragonlord get and return peace to Alefgard.

Quest 1 - Rescuing the Princess

When you first begin, travel East to Brecconary and purchase the Club (60 Gold
Pieces {GP}). At this point you can try to fight enough enemies (without armor) to
also purchase the Leather Armor, but make sure to save the extra 6 GP for the Inn
to recover.

When you reach Level 3, you will learn the HEAL spell. Now you will have access to
unlimited Magic Points (MP). There is an old man (Old Man Screenshot) in Tantegel
Castle that will restore your Magic Points for free.

Now that you have unlimited Magic, hence unlimited Hit Points (HP) because of the
HEAL spell, you can travel and gain Experience Points (EXP) more easily.

After gaining a few levels, you can travel North from Tantegel Castle and you will
find a cave. In this cave (there are no enemies BUT, make sure you have a torch)
you will find Erdrick's Tablet. It explains to you your what you are to do.

When you feel strong enough (about Level 4), you can travel to Garinham which is to
the North and West of Tantegel Castle. When you reach Garinham make sure to talk to
everyone (as always) to gain clues. When you have the GP you can buy the Hand Axe
(560 GP) and Chain Mail (300 GP), or hold off for better armor later. You can also
buy the Iron Shield (800 GP) if you can afford it now.

When you reach Level 7 or 8 you should be safe to travel to the Eastern Continent
(across the bridge East of Tantegel Castle) you will encounter Scorpions and
Skeletons.

On the Eastern Continent is the town of Kol. Kol is located North of the last
bridge that you cross to reach the Eastern Continent. Kol is also the home of the
Magic Flute, to find it take 4 steps South of the Fountain in town and SEARCH
(Flute Location Screenshot). If you have the cash the Full Plate Armor is found
here also, for the price of 3000 GP.

To be safe, before traveling to the Southern Continent you should have learned
StopSpell (Level 10). Reason being is there are Warlocks that will cast SLEEP on
your Hero.

When you do reach the southern continent, the town of Rimuldar will be found. Here
you can buy Magic Keys to open locked doors. Also sold in Rimuldar are the Broad
Sword (1500 GP) and the Magic Armor (7700 GP). Cool thing about the Magic Armor is
you gain 1 HP every other step.

Don't travel too far South of Rimuldar to start, there are some pretty powerful
enemies near the Southern tip (Wyverns, Wraiths, Goldmen). When you do reach the
Southern tip there is a cave with an old man inside. He will not speak to you
unless you can prove you are a descendant of Erdrick, to do this you need to find
Erdrick's Token somewhere during your travels.
The Southlands are located South of the town of Garinham. When you gain the
HEALMORE spell at Level 17 you should be safe to explore these areas.

In the Southlands you will find the deserted town of Hauksness. In this town there
are powerful enemies (Starwyverns). Also there is a tree you can search to find
Erdrick's Armor (Armor Location Screenshot). But before you have a chance to
search, an Axe Knight will attack you. If you cast StopSpell this will take away a
big portion of his advantage over you, and then use HEALMORE to keep your HP up.
Erdrick's Armor is very nice since it will protect you from poisonous swamps and
damage barriers PLUS it will also give you 1 HP for every step you take (unlike
every other step that the Magic Armor gives).

If you are feeling strong, you can try to journey to Cantlin, which is to the South
and East of Hauksness. There is a wall around the town of Cantlin, and when you
step thru the opening in the wall (the first time only) you will be attacked by the
Golem (Golem Location Screenshot). He is tough but if you use the Magic Flute, it
will put him to sleep. Here you can buy the Flame Sword (9800 GP) and the Silver
Shield (14800 GP) (Shopkeeper Screenshot).

Now that you have the powerful items of the Flame Sword and the Silver Shield you
should have little trouble rescuing the Princess. The Princess is trapped in the
tunnel that takes you to the Southern Continent and Rimuldar. You will need a Magic
Key for the door she is trapped behind and the Princess is being guarded by a Green
Dragon (Green Dragon Location Screenshot). After you talk to her you will need to
take her back to Tantegel Castle and talk to the King (cast OUTSIDE then RETURN for
a quick trip :).

Quest 2 - Defeating Dragonlord

When you talk to the Princess she will give you her love. Gwaelin's Love is a
special item that will give you your location in relation to Tantegel Castle. An
old man gave you some information on the location of Erdrick's Token. He said it is
70 south and 40 east of Tantegel Castle. This puts you in the large swamp south of
Cantlin. (Token Location Screenshot)

If you have been talking to everyone you will have heard about items like the
Silver Harp, Staff of Rain and the Stones of Sunlight. These were unnecessary for
rescuing the Princess, but are now necessary to defeat Dragonlord.

The Silver Harp is located in Garinham. Before you go you will need to take some
Keys along. Unlock the large building in Garinham and go inside, in the Northwest
corner of the building you can walk north through a secret panel (Secret Panel
Location Screenshot). This will lead back outside of the building to a set of
stairs that take you to the Grave of Garinham. Inside the grave you will find the
Silver Harp. If you then play the Silver Harp enemies will attack you every time
you play it.

Now that you have the Silver Harp, you need to go to the Northern Cave, which is
located to the West and North of Kol. Yet another Old Man is hiding in this cave,
he will trade you the Staff of Rain for your Silver Harp.

Now off to find the Stones of Sunlight, they are hidden underneath Tantegel Castle.
First you need to unlock the door in Tantegel Castle so you can get to the
northeastern corner. You will be able to walk South along the East wall to find a
set of stairs. Hiding is yet another Old Man, he will give you the Stones of
Sunlight.

Now that you have Erdrick's Token, the Staff of Rain and the Stones of Sunlight,
you can travel back to the cave South of Rimuldar and talk to the Old Man there. No
that you can prove who you are, he will take the Staff and the Stones and give you
the Rainbow Drop.

With the Rainbow Drop you can create the Rainbow Bridge to reach Charlock Castle to
encounter Dragonlord. To do so, there is a peninsula to the West of Rimuldar, stand
at the tip of the peninsula and USE the Rainbow Drop and the Rainbow Bride will
appear (Peninsula Location Screenshot).

Now you will be able to face Dragonlord and free Alefgard of evil. Travel the
island until you reach Dragonlord's home, Charlock Castle. The castle is filled
with very powerful enemies such as Armored Knights, Blue and Red Dragons,
Starwyverns, Stonemen, Wolflords, and Wizards. When you reach the Levels of 21-25
you should have a good chance of surviving the trip thru the castle.

When you first enter the castle, the two locked doors on the main level are just
decoys. To proceed you need to stand behind the throne and SEARCH, and then you
will find a secret stairway. (Secret Stairway Location Screenshot)

The most powerful sword, Erdrick's Sword, is hidden deep inside Charlock Castle.

To find Erdrick's Sword

Follow A -> B -> C -> F -> I -> J -> K -> L on Castle Charlock Map from the Maps
section.

Or take the hidden stairway and it will take you to B1. Follow this path along the
West side of the dungeon until you come to a stairway going down.

You will start this floor at the North side of the room in the middle. Follow this
path around until you find another stairway going down.

On this level go to the West side of the room and go down along the left wall and
you will find yet another stairway going down.

You will come out in the Southwest corner of the room, go to the stairway on the
Southeast side of the room that should be going up.

Follow this zigzag path to another stairway going up.

You will end up in a little notch that has another stairway going up, take it.

Now you will be in the Northeast corner of the a floor and you can only take one
path to another stairway going down.

Here you should find a chest containing Erdrick's Sword.

Now you should be prepared to do battle with Dragonlord.

To find to Dragonlord

A -> B -> C -> F -> G -> M -> N on Castle Charlock Map from the Maps section.

Or take this stairway and it will take you to B1. Follow this path along the West
side of the dungeon until you come to a stairway going down.

You will start this floor at the North side of the room in the middle. Follow this
path around until you find another stairway going down.
On this level go to the West side of the room and go down along the left wall and
you will find yet another stairway going down.

You will come out in the Southwest corner of the room, go to the stairway on the
Northwest side of the room.

Here you will be on the Northeast corner of the room and the path will wrap around
the outside of the room towards the Northwest side of the room to yet another
stairway down.

Now you should be in a room that the only way you can go is east to another
stairway. When you take this set of stairs you will be on the final level where
Dragonlord resides, it should be light out and there should be water and swamps and
such.

If you follow the passage north there will be a treasure room with some items.

If you follow the path to the West the path will wind to the North, back to the
East and then South again to where you will meet Dragonlord.

If you answer Yes when he asks you to join him, your game will be over!

When you first battle Dragonlord he won't seem too difficult, this is because he is
in Human form.

After you take enough HP from him he will change into Dragon from. Just keep
hacking away at him and use HEALMORE to keep your HP up! His usual damage range is
around 40-70 damage points a blow depending what level you are at.

Just keep on him and you should be able to defeat him.

After the battle you will receive the Ball of Light, then return to Tantegel Castle
for the ending.

Dragon Warrior II - NES

You begin with the Prince of Midenhall. Don't forget to equip your sword! First you
need to find the Prince of Cannock. From Midenhall castle head west to the town of
Leftwyne and heal if you need to, then travel north to Cannock Castle.

Talk to the king at Cannock Castle, he will tell you that his son has just left to
goto the Spring of Bravery. Head north and east until you find the opening that
leads into the cave.

Make your way thru the cave and talk to the old man near the spring, he will tell
you that the prince has headed to Midenhall Castle, so head back there. (The king
says that he went to Midenhall, but since you are already there, it must be a typo)
Head to Leftwyne and check at the Inn, there you will find the prince and he will
join your party.

Next you need to go west into the Lake Cave and get the Silver Key. The key can be
found on the second floor of the cave.

After getting the key, you can prepare to head south to Hamlin. Having StopSpell
can make this trip much easier.

Take the Monolith to the south island and travel south to Hamlin. In town there
will be a dog on the north side of town, talk to the dog and notice that it follows
you?strange.
From here travel west to Moonbrooke Castle and see the ruins of what is left of the
castle. Talk to everyone there, including the flames. You will learn of the Mirror
of Ra and its power to restore the princess (who is the dog that followed you) to
her true form. (Mirror Info)

Travel south around the small lake and then follow the river east you will find the
swamp patch by the 4 bridges. (Mirror of Ra Location)

Return with the mirror and use it in front of the dog that follows you, and you
will have the Princess of Moonbrooke join your party. (Restoring Princess)

If you travel west and then north you will see two towers (the Dragon's Horn)
across a channel, and there is no way to get across.

Travel to the Tower of Wind, to get to it you will need to go east from Hamlin and
then north across the second bridge and back south along the coast. Before you
travel to the tower it helps if the Princess knows REPEL and the Prince knows
RETURN and OUTSIDE. Find the Cloak of Wind inside in a chest.

Now with the Cloak of Wind equipped (use it as an item, not thru the equip menu)
head back to the Dragon's Horn and climb to the top floor and walk off the north
side. You will float across the channel to the other side.

Once on the other side travel northeast to reach the port town of Lianport. In the
northwest corner of town a woman is being attacked my monsters, defeat the monsters
and her grandfather will give you the ship in town.

From Lianport take the ship and from the west edge of Alefgard head north and you
will encounter a "shallow" spot (a lighter blue patch of water), search here to
find the treasure. Take it back to Lianport and give it to the man behind the
silver door (use the boat to get to him), he will give you the Echoing Flute in
return.

Now from Lianport head east and look for the Tantegel Castle on the continent of
Alefgard, talk to everyone there and then cross the channel and go into Charlock
Castle and find Erdrick's Sword.

Now we will get the Golden Key, go to Zahan (it is south of Osterfair), there is a
dog on the east side of town that will run and point to a location, search here to
find the Golden Key. (If you sail west of Zahan you can find an island with a
single tree, this is the World Tree, you can carry one Leaf of the World Tree at a
time, but it will revive fallen party members. (Golden Key Location)

Head back to Cannock Castle and open the Gold door and get Erdrick's Shield.
(Erdrick's Shield Location)

Then goto Midenhall Castle and get Erdrick's Token from behind a Golden door.
(Erdrick's Token Location)

Then take Erdrick's Token to the Monolith on the southern island in Alefgard and
trade Erdrick's Token for Erdrick's Helmet. (Trading for Helmet)

Now in the South you will find the town of Wellgarth, here we need to find Roge
Fastfinger. To get to him there is a shop on the west side of town, buy the "blank"
spot, this will be the jailor's key, for 2500 GP. (Buying Jailor's Key)

Then goto the jail on the east side of town, Roge isn't in his cell, but upon
further inspection you can walk out of the cell in the middle of the east wall.
Upon finding Roge he will give you the Watergate Key.(Looking for Roge in Cell)
(Found him!)

Now to pickup Dew's Yarn to make the Water Flying Cloth, head back to the north
tower of the Dragon's Horn and on the third floor if you search you will find Dew's
Yarn. (Dew's Yarn Location)

Next make sure you have learned STEPGUARD and go back to Zahan to get the Magic
Loom. Cast STEPGUARD and goto the west room in the house on the north end of town
with the damage tiles. Here you will find the Magic Loom. (Magic Loom Location)

Now we need to get to Tuhn, sail back west to Beran (west of Wellgarth) and follow
west most of the two rivers on the continent north of Beran. You will have to park
your ship and walk around to get to Tuhn the first time.

When you get to Tuhn go north and west around the tool shop in town until you find
the Watergate, use the Jailor's Key to get inside, and then use the Watergate key
inside, this will flood the dry riverbed so you can sail to Tuhn the next time you
come back, and also get to the Tower of Moon.

Use the Golden Key to open the building in the center of town, here you will find
Don Mahone, he will take the Magic Loom and the Dew's Yarn and begin making the
Water Flying Cloth. The quickest way to get it is to cast return, save the game,
quit, restart, and return to Tuhn. (Talking to Don Mahone)

Now cross the river to the south of Tuhn and enter the Tower of Moon. Navigate the
tower to find the Moon Fragment.

Armed with the Moon Fragment find the cave that is to the south and west of
Osterfair and use the Moon Fragment. The tide will rise and the shallow water
around the cave will be replaced by deep water so you can sail to the entrance to
the Sea Cave.

The water flying cloth will protect whoever is wearing it from the lava, the others
will take damage, and STEPGUARD does not help. Make your way thru the cave and find
the Eye of Malroth. You will have to defeat 2 evil clowns to get to it. Save enough
MP to cast OUTSIDE so you don't have to trek back thru the cave.

Now head back to Beran, there is a building on the north side of town with the
house of healing in it, enter that building and use the Jailor's key in the center
of the north wall to open the door, cast STEPGUARD and walk into the transporter.

You are now in a small room, cast STEPGUARD again to get over the tiles and go up
the stairs.

You will be in the overworld again, walk west until you find a patch of poisonous
swamp, now use the Eye of Malroth and the entrance to the Cave to Rhone will open
up. (Open Entrance to Rhone)

Now since we can enter the Cave to Rhone, let's get the Life Crest while we are
here.

Life Crest: Go down the southeast most set of stairs into the room with all of the
Horks. In the southeast corner there is a chest, open that to get the life crest.
Then cast OUTSIDE to get out. (Life Crest Location)

Now get the other 4 crests if you have not already come across them.

Sun Crest: Sail west of Zahan, to the Fire Shrine search in the northeast corner of
the outside wall to find the crest. (Sun Crest Location)

Water Crest: Once you have all the keys, go to Hamlin, open the golden door, go
down and open the jail cell with the 2 monsters (demons) and defeat them and search
the northeast corner to get the crest. (Water Crest Location)

Star Crest: There is a tower South of Alefgard, the Lighthouse. Go thru the tower
and you will find an old man that will lead you to a chest. When you open the chest
he will tell you it is a trap, and you will be attacked by 4 gremlins. Defeat them
and you will get the Star Crest automatically. (Star Crest Location)

Moon Crest: Talk to the King, accept his challenge; defeat the tiger in Osterfair
and the king will give you the crest. (Moon Crest Location)

Now that we have all of the crests we need to go find Rubiss. Sail due south from
Midenhall and you should see an island with only a monolith on it. Go to the bottom
floor and stand on the white square in the room (make sure you have space in your
inventory). Rubiss will speak to you and give you Rubiss' Charm. (Receiving Rubiss'
Charm)

Upon re-entering the cave go east and take the southeast most set of stairs to take
you to the second floor. Go east and take the third intersection down, these stairs
will take you to the third floor. Go all the way east to get Erdrick's Armor, then
go north as far as you can then go back east and take the stairs. You will be on a
small fourth floor, go up again to reach level five.

From the stairs on the fifth level take one step south and one step west. You will
fall to the fourth floor, which is a big open room. Go to the southwest corner and
fall in the pitfall that is one step north and one step east of the corner. Get the
chest to retrieve the Thunder Sword. Walk east and fall down the pitfall on the
east wall. Go north and in the middle of the room there is another pitfall that
will take you back to the second floor.

Trek all the way back to the fifth floor. To avoid all of the pitfalls; walk 2
steps south, 2 steps west, 4 steps down, 3 steps east and 1 step south to the
stairs. Now you are on level 6.

On level 6 go east from the stairs, then go west, then east, then east again, then
the northeast path, then the northwest path, then north, then east, continue east
to the stairs out of the cave.

Head northeast from the exit to the cave and go into the shrine. You will be healed
and be able to save your game and revive any dead members?all for free.

Now head north along the mountains, then west and follow the mountains around to
the south. Turn north when you reach the hills to find the castle.

When you first enter the castle it looks like Midenhall Castle, use the Rubiss
Charm to break the illusion.

Now go behind the throne and to the far left in the barrier area, use the Jailor's
Key to open the hidden door, then goto the middle and use the Golden Key to open
the door there. Next stand on the grey square in the middle of the barrier area and
use the Eye of Malroth. This will take you to the second floor.

There are random monsters on the second and third floors. When you reach the fourth
floor you will encounter Atlas just before you reach the stairs, have the Hero
attack, have the Prince parry, use Shield of Strength, or cast INCREASE, and have
the Princess cast DEFENSE or use Shield of Strength.
On the fifth floor you will encounter Bazuzu, have the Hero attack, have the Prince
parry or use Shield of Strength, and the Princess cast SLEEP (it actually works
sometimes!)

Then on the sixth floor you will have to fight Zarlox, have the Hero attack, have
the Prince parry or use the Shield of Strength, and the Princess cast SLEEP (it
actually works here sometimes here too!)

Then to the seventh floor, have the Hero attack, the Prince cast StopSpell (it
actually works, and keeps him from casting HEALALL), and the Princess parry or use
the Shield of Strength. Hargon is actually pretty easy, but when you beat him you
discover there is a hidden power behind him. Try to leave and the next battle will
begin.

Malroth is your next battle. Have the Hero attack, then have the Prince cast
INCREASE, HEALMORE on the Hero, or Shield of Strength, and have the Princess cast
DEFENCE, Shield of Strength or cast HEALALL on the Hero. Malroth knows the HEALALL
spell, so can it can be a hard battle. He can attack for about 70 damage, and
breathe flames for 50-70 to all party members.

After the long battle with Malroth you can walk around the world without any
monster attacks and talk to all of the people. Then Talk to Midenhall Castle and
talk to the King, and watch the credits. (Talking to King) (The End)

Dragon Warrior III - NES

Go north to the castle and talk to the king like your mother says.? Afterwards talk
to everyone and then go back to town and on the west side of town find Louisa?s
Place. There add some party members. The game recommends a Fighter, a Pilgrim, and
a Wizard.

The first thing you find out is you need to find the Thief?s Key.? The key is in
the Tower of Najima, which can be reached thru the cave to the southwest of the
island the tower is on.

After getting the key, go back and open all of the doors you couldn?t open before.
You will learn you need a Magic Ball to break the seal on the Travel Door, and that
you can get one in Reeve. So head north and you will come across the town of Reeve.

In the northeast side of town there is a locked house, open the door and goto the
second floor and the old man will give you the Magic Ball. Now we need to find the
Cave of Enticement.

Now travel east and then south, you will come across a shrine, and the old man
tells you that the Cave of Enticement is near a spring, look north and you will see
a little patch of water. ??When you enter the area, go north around the lake and
you will see a hole in the ground, that is the cave.

Upon entering the cave, goto the wall that is blocking the path and use the Magic
Ball. (Wall Destroyed)

Make your way thru the Cave of Enticement until you locate the Travel Door. Take
the Door to the new lands.? Go north from the forest and enter the Castle of
Romaly.? Find and talk to the King of Romaly. When you talk to the king he asks
that you retrieve the Golden Crown that was stolen by Kandar, and he has taken off
to the Tower of Shanpane. (King talks about the Golden Crown)

First head north to Kanave and if you have a wizard in your party steal the Poison
Needle from the Weapon Shop at night. You will learn that the Tower of Shanpane is
to the west.

But for now, head north until you come across the town of Noaniels.? You will find
that this is the town that the people of Kanave were talking about where everyone
was asleep. From here go west and you will see a different forest tile in the
middle of the forest north of the cave. This is the Hidden Elf Village. (Elf
Village Location)

Talk to the Queen, she is upset about her daughter taking the Dream Ruby and going
off with a human.? Head south of the village into the cave and find the Dream
Ruby.? When you find the Dream Ruby you will also learn that the Elf Princess took
her own life to be with the one she loved. (Explain what happened)?(Receive WakeUp
Powder)

Take the Dream Ruby back to the Elf Queen and she will give you the Wakeup Powder
to awaken the village of Noaniels. (Using WakeUp Powder)

Now with the townspeople awake, buy the Cloak of Evasion for your wizard and then
head southwest for the Tower of Shanpane.

When you get to Kandar you will fall down a trap door, go back up and then jump off
the north end of that room.? You will drop down to where they had escaped to.?
After you defeat Kandar he will asks you that if you let him go he will give you
the Golden Crown. (Find Golden Crown)

Now that you have the Golden Crown, head back to Romaly Castle. As a reward the
King will let you rule the kingdom for a while.? When you are done being king you
can find the old king in the Arena and switch back. (Being King)

Take it to the king of Romaly, and you can become the king of Romaly!!
Congratulations! You are now king! If you want to continue your quest, find the old
king in the fight ring.

Now from Romaly head east and then southeast to Assaram in search of the Magic Key.
There you will learn that an old man southwest in a shrine knows where to find the
key. Then after upgrading your armors head to the Shrine southeast of Assaram. The
old man tells you the key is in the Pyramid in the desert, but to first goto the
city of Isis, which is northwest of the shrine.

In the desert look for the patch of water, that is the oasis where the castle is
located. The Meteorite Armband is located in the castle here.? To find it, when you
first enter the castle, walk west along the row of trees, there will be a gap in
the trees. Go thru the gap and then go north and walk into the wall, you will end
up inside the castle.? Take the set of stairs and then go east and north and down
those stairs. Open the chest for the Meteorite Armband.

Now leave the castle and the town and head north from the Oasis and you should come
across the pyramid.

Enter the pyramid and go north; there are pitfalls in the center of the
intersections, so go around the edges to avoid them. Take the second east path when
going north from the entrance and go up the stairs to the second floor.

Now go south as far as you can then east to a set of stairs to the third floor.
Here go to the east and push the east most button. (Push eastmost button)

Then go back west and push the west most button. Upon doing that, the bolder in the
middle of the room will move and you can get the magic key from the east chest.
(Push westmost button)

If you go up to the fourth floor, there are a bunch of chests. Use the magic key to
open the door. Beware though, for each chest you open you will be attacked by 4
mummies.

Now go down to the basement (either falling thru the pitfall on the first floor, or
using the steps outside west of the entrance). There you can search for a hidden
stairway and find the Golden Claw. With the golden claw, the encounter rate for
enemies will near quadruple. So it may be tough to get out of the Pyramid with it.
(Hidden Stairway)

You can either store it in the vault and save it for later level building or sell
it for the cash.

Now that you possess the Magic Key, go back and open the doors you couldn?t before
in Aliahan Castle, Romaly, Assaram and Isis.

Now if you go back to Romaly Castle, and just north of the castle there is a place
to cross the water to the west. You need the Magic Key to get thru. When you get to
the other side go south to find Portoga.

Now go back to Assaram, there is a cave to the east. Go into the cave and find
Norud and use the Royal Scroll in front of him. He will open a passage so you can
continue thru the cave. (Use Royal Scroll)

When you get out of the cave, you can go north east ridge of mountains, to the town
of Baharata.

When you get there you will find that the pepper shop is closed because the owner?s
granddaughter has been kidnapped.? The kidnapper?s cave is to the northeast of
Baharata. When you enter the cave, go two intersections east and then as far south
as you can go. Use the Thief?s Key on the south ?wall? of the intersection that you
stopped at.

Now go east and take the stairs down. Go west and you can use the Magic Key to open
the door where the path stops to get some chests. Then go south thru the Magic Key
door, you will have to defeat 4 Kandar Henchmen. Then go south and push the button
on the south wall to open the cells. (Push cell button)

You will have to let Kandar run away again. So now head back to Baharata and you
can get the black pepper at the pepper shop. Take the black pepper back to the King
of Portoga and he will give you the ship.

The old man in the shrine south of Portoga tells you about Jipang and Tedanki to
the south follow the western coastline.

You will come along a shrine along the way, this will be a House of Healing if you
need it, then continue south until you come along a river that heads westward into
the land.? Follow the river until it forks and there should be the town of Tedanki
there.

The town is empty during the day (so get the Lamp of Darkness on the second floor
of the item shop), but at night everyone seems to be normal. An old man will tell
you to find the Final Key south of Baharata in the island town of Lancel.

Now sail south of Baharata to find the town of Lancel. There is a shrine on the
north end of town, but you need the Final Key to open the doors, and here you will
learn that you need the Vase of Drought to get to the Final Key.
You find out that the Vase of Drought is located in the Castle of Eginbear, north
of Portoga. Also make sure to by an Invisibility Herb from the tool shop.

So after buying the Invisibility Herb head to Castle Eginbear. When you try to
enter the guard will not let you in, use the Invisibility Herb and walk right past
him.

Upon exploring the castle you will learn that you need to push 3 boulders onto some
blue tiles. Take the stairs down to the basement (west side of castle). You need to
move the 3 boulders onto the tiles at the top of the room.

The Left boulder is A, the middle boulder is B, and the right boulder is C, they
cannot be pulled only pushed, if you get stuck go up the stairs and back down and
they will reset.

Move the C south 1 square. Then push the B west 1 square. Then push A north one,
east 2. Then go back to the C and push it up one, then walk around it and push it
back down 1 square. Then push A north onto one of the blue tiles.

Now push B one square west, then 1 square north, 2 squares east and then onto one
of the blue tiles.

Then move C north one, then west 4, then north 1, east 2 and then onto the last
blue tile.

A passageway will open on placing the last bolder, follow the path to get the Vase
of Drought. (Boulders in place)?(Receive the Vase of Drought)

If you go back into the castle at night and up to the throne room, you will see the
chancellor sitting on the throne. For keeping his secret he tells you to check out
a field on a continent to the west.

The easiest way to find the new town is to goto Portoga and sail west, when you hit
land sail north a little ways along the eastern edge of shoreline and look for a
patch of forest with a 1 square grassy plain in the middle of it. (New Town
Location)

There is an old man there who is looking for a merchant to help him build the town
(even low level merchants). So go back to Aliahan and create a new merchant and add
him to your party (leaving someone behind for now of course).? Head back to the new
town and talk to the old man again, and leave the new merchant here to help. (Leave
your new merchant)

The old man will tell you to check around the well in Soo. Head back and get your
party member back and then head back to where the new town is and find the town of
Soo.?(Info about the well in Soo)

From the new town, sail south along the coast, eventually you will come to a river
that cuts inward, follow the river (which is a maze) to find the village of Soo.

To get the right path thru the rivers, take the second west fork first, then take
the west fork again, then the north fork, straight north thru the next 2 forks and
you should be there.

If you search directly south of the well you will find the Staff of Thunder, which
is a very good wizard weapon.
You learn here that you need to use the Vase of Drought in the ocean to the west
near the shoals.

The best way to find the shoals is to go back to Aliahan and sail due south of the
Cave on the Promontory. The shoals look like a little patch of black triangles.
(The Shoals)

Stop your boat near the shoals and use the Vase of Drought, the shoals will turn
into a small island with a shrine. (Shrine Rising 1) (Shrine Rising 2)

Enter the shrine and get the chest in the middle of the room, and you will now have
the Final Key. (Finding the Final Key)

Go north from the chest and talk to the skeleton, he will tell you about a Great
Pit that all misfortunes are coming from.

Now that we have the key, let?s check out some of the doors that we couldn?t open
before.? Let?s check Tedanki first.? Remember to enter at night to have the people
around, and open the cell door at the north end of town. The prisoner gives you the
Green Orb out of the blue! (Get Green Orb)

We will now gather the rest of the orbs. Head back to Aliahan and sail south from
the Cave of Enticement. You will hit an island covered by ice. There is a patch of
grassland near the south end of the island, enter that patch and walk north (it is
quite a ways). You will find a house with and old man inside, he talks about
pirates and a bone, and tells you that the King of Samanao has the Staff of Change.

By now you should be nearing level 20 for your characters go back to Baharata and
go north along the shoreline and you will come across the Shrine of Dharma. Your
characters need to be at least level 20 to be able to change your class. When you
change classes you keep the characteristics and spells of the class before, so you
could have a soldier that can cast wizard spells.

If you want to become a sage, you need to have a Goof-Off in your party and change
their class or go north of the Shrine of Dharma to the Tower of Garuna and get the
Book of Satori. When you are climbing the tower when you are on the tightrope at
the top of the tower jump off and that will lead you to the Book of Satori.
(Jump!)?(Find the Book of Satori)

After performing any class changes that you wish, travel back to Aliahan and then
sail south until you hit land. You should see a town nearby; this is the village of
Muor.

You can get the Water Blaster here if you want (it is pretty much useless), if you
walk around the north big building (the market) in the northeast corner of town,
you can walk south into it. (Back way to market 1) (Back way to market 2)

Go down and take the stairs up behind the shopkeeper and you can get the Water
Blaster from a boy up there, you also learn that Papagatero was your father and he
came to this town long ago. (Receiving Water Blaster)

Now head back to the new town and see how things are doing, then head south along
the coastline until you see a house, the Pirate's Hideout. (Pirate's Hideout)

There is no one there during the day, but at night they are there to talk to. One
of them remembers finding an orb but can?t remember what he did with it.? Walk
outside along the east edge of the house, you will find a bolder. Move the boulder
and search underneath it. You will find a set of stairs. (Secret Stairs)
Go down the stairs and the chest in the corner has the Red Orb in it. (Finding Red
Orb)

Now head back to Baharata and sail east along the southern coast and you will find
a shrine (an inn) and a small island with a town and a cave on it. This village is
Jipang.

The town is constantly under threat of the Orochi and their leader says that a
sacrifice must be made to satisfy the Orochi. He also has a ?crystal ball? which
sounds like an orb to me. Himiko, the leader, lives on the north side of town; he
won?t even talk to you.

Head to the cave northwest of town and find the Orochi and defeat it.

When you enter the cave, go west, then south past the east and west paths. Then
there will be a southeast and southwest path, take the southwest path and follow
the path until you can go north.

Enter the large room and go north until you find some stairs, but before taking
them go east into the smaller room and get the Noh Mask (it is cursed, confuses
your character while it is worn, so it would be a good item to sell).

Go back and take the stairs, walk north and there will be paths east and west, take
the east path and go across the bridge and you will see the Orochi.

When you defeat the Orochi you will receive the Orochi Sword and some cash.
(Defeating the Orochi)

The Orochi will now run away into the Travel Door, follow it and you will end up in
Himiko?s house and he is hurt. Talk to him and he will ask you to keep quiet, tell
him no and you will have to fight him again. But this time he drops a chest with
the Purple Orb inside. (Defeat Orochi again) (Get Purple Orb)

Now head back to Aliahan and then sail south to Muor, then from the shoreline east
of Muor and sail east, you should come across a tower, the Tower of Arp.

Upon entering the tower go north and use the Thief?s Key to open the door. Then go
west around and open the next door. And then finally open the third door.

Now you will see 4 set of stairs, take the northwest set of stairs and then head
west into the room and take that set of stairs.

Take the next stairs up to the fourth floor, then east to a set to the fifth floor
where you see a bunch of ropes.

Along the southern wall there are 3 chests, but the outside 2 are man-eater chests
and the middle one contains clothes.

Take the ropes to about the middle of the room and walk off them, you will land on
a small floor with 4 chests. (Jump off ropes)

The northeast chest contains the echoing flute. (Find Echoing Flute)

Check back on the new town and see how the progress is coming, it should start
looking more like a town.

Now go back to Lancel, now with the Final Key we can check out the shrine here.

Walk thru the trees to get to the shrine on the north end of town. When you talk to
the old man he will ask for one party member who is strong enough. You have to do
this part alone, so if you aren?t ready do some more leveling up.

Walk west and out of the shrine after talking to the old man, and then enter the
cave, the Navel of the Earth.

When you enter the cave go south and continue thru the first intersection.

In the next room there are more east and west paths, the northwest has gold and the
northeast has a Mimic, the southwest is another Mimic, and southeast is an
Intelligence Seed.

Now continue south into the next room and follow the narrow corridor to the stairs.

You will be in a very big room which is easy to get lost in. Walk about 8 steps
north and then go east until you find stairs up, it looks like where you just came
from but it isn?t. Follow the path to a chest that contains the Armor of
Terrafirma.(Get the Armor of Terrafirma)

Head back to the huge room after getting the chest. From these stairs go straight
north and you should see a set of stairs going down.

From here go west and take the north passage around to find 2 chests. The east
chest contains the Blue Orb. (Find Blue Orb)

From the new town follow the coast north and west until you find an small island
partially covered with ice and a shrine. Enter the shrine and take the north travel
door. When you arrive, take the other travel door that is right there.

When you arrive at the next location, open the door and talk to the Priest, he will
tell you the king is acting strange and the hero has been banished.

Exit the shrine and head north, then west across the bridge and then to the south
to reach the castle town.

After talking to everyone and buying anything you need try to enter the castle, the
guards won?t let you in. But if you go around the east side of the castle there is
a service entrance you can use to get in. Check out the castle then try to talk to
the king.

When you get near the king he has the guards throw you in jail. Exit the cell you
are in and talk to the others in the cells. You will learn about the Mirror of Ra
and how it can show someone?s true form and that it is in the cave to the south.
Then go open the door in the far southeast corner and follow the passage and take
the stairs.? You will find that someone took the Staff of Change from the king and
is now impersonating him. (Talking to the real King)

Go across to the other cell from the king and there is a place you can walk thru
the wall to get out. (Secret Passage 1) (Secret Passage 2)

Follow the corridor to the stairs and you will come out in the graveyard.

Head southeast from town to find the cave that is surrounded by swamp.

From the cave entrance go west and take the north fork of the first intersection
you come to and go until you come to a pool of water.

From the pool go west again and take the first south path to find some stairs.
When you get down to the next level walk south a bit and see a hole in the floor,
remember where that is. (Hole to Remember)

You will see some chests, many of them have gold and a few items in them, follow
the chests around to the north, then back to the east. But when you enter a new
room with 4 chests don?t get those because they are all Mimics. (Bad chests)

Go back west into the bigger room and go south, there will be a break in the wall
to go south, then follow the corridor until the next intersection and take the
northeast branch.

There will be another trail of treasure chests, follow them until you enter a small
room with 2 chests, those are Mimics too. (More bad chests)

Now go back and take the southeast path. In the next room take the path north at
the first intersection but skip the chests until you get to a small room, take the
east chest for a Stone of Life.

(Find Stone of Life)


Now go back and continue east, you will find another set of stairs.

On the next floor there is a lake splitting up the floor, go up the west side of
the lake to a chest that has the Animal Suit. (Find Animal Suit)

You see an island and a chest in the middle of the lake with no way to get to
it.....so go back up to where that hole in the floor was earlier and jump into it.

Now you are on that island, get the chest to receive the Mirror of Ra. (Receive
Mirror of Ra)

Now walk back outside or cast Outside.

Walk back to the castle (return to Aliahan and save, there is a battle coming up if
you wish), wait till nightfall or use Lamp of Darkness.

Goto the castle again and use the service entrance on the east side to get in like
before.

Go up the northeast tower to the top and jump off the west edge of the tower to
land in the King?s Bedroom. (Jump off tower)

Use the Mirror of Ra in front of the King and he will turn into a monster. You will
then be attacked by the Boss Troll. Defeat the Boss Troll and then search the chest
behind the bed for the Staff of Change. (Get Staff of Change)

Check out the new town again to see that it is really growing now, and now the town
is named after the name you gave the Merchant.

You can now buy some decent items at the stores here, and there is talk of a
rebellion because your merchant has been working them too hard.

I left and took some stuff and put it in the vault in Aliahan and came back and the
rebellion had taken place and your merchant is in jail. (If the rebellion hasn?t
happened yet continue on and come back later) If you talk to him he tells you to
check behind the chair in his house.

When you do search behind his chair you find the Yellow Orb.(Finding Yellow Orb)

Now go back to Noaniels and walk over to the Elves Village. When you enter the
village use the Staff of Change to change into elves (or dwarves) so you can use
the shop.

The Angel?s Robe is a good item and so is the Wizard?s Ring, since it restores MP.

Now go back to the new town again and sail north along the coast and go north from
the small island where you took the travel door to Samanao. (Grassy Spot)

Look for the grassy spot among the ice and go there, then walk north to find the
old man?s house again. Give him the Staff of Change in exchange for the Sailor?s
Thigh Bone. (Get Sailor's Thigh Bone)

No go out and use the Sailor?s Thigh Bone in the overworld, it will give you the
location of the Phantom Ship in spaces south and east (like Gwaelin?s Love in DW1).
But keep using it because the Phantom Ship is always moving.

When you find the ship, move your ship along side and then move towards the ship,
you should be able to board the ship then.

Take the stairs that are south of where the skeleton is located. Exit the small
room and go south to find a locked door, open it to find 5 chests, the southwest
chest is a Mimic.

Exit this room and enter the room to the south, grab the chest that contains the
Locket of Love. (Find Locket of Love)

Now exit the ship and return to Aliahan, sail south to the shoals again, then west
until you land. Look around in the forest until you find 4 single mountains. Stand
in the center of the 4 mountains and search, you will find a Leaf of the World
tree. You can only have one Leaf of the World tree in your possession at a time.
(Find Leaf of the World Tree)

Now get back in your ship and sail north along the coastline until you find a river
that cuts inland. Follow the river into a lake, there is a canal to another lake to
the west, but when you try to take the path a voice is heard and your ship is
pushed back. (Hearing voices)

Use the Locket of Love and Olivia?s Curse will be lifted, continue west now and
enter the shrine on the island.(Using Locket)

This shrine seems to be more like a jail, in the southwest cell you will find the
spirit of Simon the Hero, he tells you to search near his corpse. (Simon's Spirit)

So go to the southeast cell and search at the foot of the bed to find the Sword of
Gaia.

(Finding Sword of Gaia)


The sword is more of a key than a weapon so hang onto it.

Head back to Assaram, take your ship and sail south. The river will fork so take
the northwest path, then immediately take the narrow river south and continue down
the river. You will see a black hole, which is actually a volcano, use the Sword of
Gaia next the hole. (Volcano Erupting 1) (Volcano Erupting 2)

The volcano will erupt and lava will run down the river, when it cools it forms a
path where the river was.(New Path)

Now cross the new path and head south and then west around the mountains on our
trip to the Cave of Necrogond.
(Cave of Necrogond)
Enter the cave and go west and up the big stairs to the stairs to the next level.

On the second level go west at the first intersection and then west again at the
second intersection to get some gold.

Go back and go east at the previous intersection, then south thru that intersection
then back west to find a chest with the Thunder Sword inside. (Find Thunder Sword)

Now go back east from the chest and take the east path at the last intersection you
passed. The next room should be a 4 way intersection, go south, until you hit
another 4 way intersection, this time go west.

At the next intersection continue west to a chest that contains the Swordedge
Armor. (Find Swordedge Armor)

From the chest go back east and then south at that intersection to find a set of
stairs to the third floor.

Go south from the stairs until you go thru a room with 6 holes, continue to the
next room with some stairs to the fourth floor.

Take the passage to the east until you come to a room with stairs and a pit
separating you from the stairs. Fall into this pit, and make your way northeast to
a set of stairs.

Follow this path, it will lead you back to that set of stairs that you were
separated from before.

Now on the fifth floor, go south and then cross a bridge, take the northeast path
to a room and continue east past the path south.

Cross the next bridge you see and go south till you see another bridge and go east.
When you come across another intersection take the south path to a room with part
of the wall missing.

Walk into the missing part (hidden path) and go east till you can turn north. Go
north until you come across a set of stairs. Take the stairs out of the cave.
(Hidden Path 1) (Hidden Path 2)

When you exit the cave you will see Baramos?s Castle although you cannot get to it.
Goto the shine east of the castle and the old man there will give you the Silver
Orb. (Get Silver Orb)

Now make sure you are carrying all of the orbs and go to Noaniels. From here sail
north until you hit land completely covered in ice with only a shrine visible.

Enter the shrine, stand on the white tiles face north and use each orb one by one
on each of the tiles (the order doesn?t matter).

After doing that talk to one of the women there and then Ramia the Phoenix will
hatch.

Exit the shrine and use the A button to ride the Phoenix.

Before going to defeat Baramos goto the forest where you get the Leaf of the World
tree and fly north and west and you will come to the castle of the Dragon Queen.
Find the Queen and talk to her, she is ill and is going to lay an egg in exchange
for her life. She will give you the Sphere of Light before she passes.

Now head to Baramos?s Castle and go inside, but instead of going north and taking
the main entrance, go east, you will see a building, ignore that and travel north
along the castle wall. Turn back west when you see water and take the stairs up.

Go west and take the set of stairs down, go across the damage tiles, take the
stairs that go up, follow the path, take the stairs down and you will come across 3
chests. One is the Demon Axe give this to your soldier if you have one, and one is
the Unlucky Helmet, it is cursed.

Now go back to where there were stairs up and down near the damage tiles. This time
take the stairs down.

Take the east path to a set of stairs that go up. You will come back up in an area
where the stairs are surrounded by blue tiles.

Now go north then east and take those stairs up, follow that path and take that set
of stairs down. Go west to the stairs by the blue tiles and go down.

Travel north to a set of stairs up, then go south. But before you enter this
structure cast Stepguard because there are damage tiles inside.

Exit the house south and go east to the dock on the lake and down the stairs.

Go north and up to meet Baramos. He knows Explodet, Blazemost, Chaos and Limbo, and
has fire breath and normal attack.

When you defeat Baramos, head back to Aliahan and talk to the king. (Defeated
Baramos)?(Talking to King)

Just as you are ready to celebrate the ground shakes and a voice is heard, it is
Zoma the ruler of Darkness. (Zoma's Voice)

The king is too shocked so talk to the chancellor to save.

Return to Isis, jump on Ramia and fly southeast back to Baramos?s Castle.

There is a swamp area with a black hole east of Baramos?s Castle, the Pit of Giaga,
go there and dive in. (The Pit of Giaga)

When you talk to the soldier that guards the pit, he tells you that something just
flew into it. So I guess we follow.

You will come out near a house, enter and the guy there will say you must have come
from the upper world. And that this land is called Alefgard and is covered in
darkness. (Welcome to Alefgard!?!)

Exit the house to the south and get the ship, and exit this area and you will be on
the overworld, land on the shore to the east and walk east of find the town of
Tantegel (from DW I!! :).

Searching around town you will find Kandar and he tells you that the Stone of
Sunlight are in Tantegel Castle somewhere; if you have played DW1 they are not in
their normal location, but check for an interesting conversation. (Conversation 1)
(Conversation 2)
Head to the castle kitchen (on the east side of the castle) and you can find a
hidden stairway up. (Hidden Stairway 1) (Hidden Stairway 2)

When you go up you will find the Stone of Sunlight. (Get Stone of Sunlight)

You also learn that the weapons and armor from the castle have been taken by Zoma
and hidden, and if you find them you might have a chance to beat him, they are the
Sword of Kings, the Armor of Radiance and the Shield of Heroes. (Items Needed)

Also you find out that Ortega had been here, but nobody knows where he is now.

No go back to your ship and sail north and east following the coastline until you
see a shrine which is Garin?s House (which becomes Garinham in DW1). Talk to his
parents and they say they think he took the Silver Harp with him. (Location of
Garin's House)

But check the north wall for a passage.(Hidden passage 1) (Hidden Passage 2)

Go down the stairs (this becomes Garin?s Grave in DW1) and you will find the Silver
Harp (if you use this as an item you will be attacked by monsters). (Find Silver
Harp)

No go back to your ship and sail straight east from the northern tip at Garin?s
house pass the tower that you see and continue until you some low hills and a
forest and some mountains to the south. (Where to stop for Kol)

Walk south here and around the west side of the mountains to find the town of Kol.

The Water Flying Cloth can be bought here for your Wizards if you have any.? And
you learn that the Sword of Kings was broken into pieces and that a man from Jipang
fixes broken items.

Goto the patch of water on the north end of town that are the ?open air baths? and
walk south to the tree and search for the Fairy Flute (which has a different
purpose from DW1). (Find Fairy Flute)

No back to your ship and continue around the continent to the south along the east
edge (since the tunnel to Rimuldar isn?t completed yet).

You should a ridge of mountains to the west, stop and go northwest around that set
of mountains to find the town of Rimuldar.

When you enter the town go to the Inn and take the chest that is there, it contains
the Ring of Life. (Finding Ring of Life)

Now continue around the continent and when you head back west along the southern
edge you will come across a shrine in a swamp (where Erdrick?s Token is located in
DW1).

(Shrine Location)?(Receiving the Staff of Rain)


Enter the shrine to get the Staff of Rain.

After receiving the Staff of Rain, continue west along the southern coastline until
you see a bridge in the north. Go north on the west side of the bride and cross
another bridge then south and you should find the town of Cantlin.

Not much to do here, but you do learn that you need the Staff of Rain, the Stones
of Sunlight, and the Sacred Amulet to reach the island of the Archfiend.
Now back to your ship and continue around the continent and north until you see
some desert area that comes out to the ocean. Stop here and travel east to find the
town of Kauksness (that is destroyed in DW1)

On the south side of town there is a corral with some horses in it, search the
grassy spot to find the Oricon.(Find Oricon)

Now that we have some Oricon we can have another Sword of Kings made. So go back to
Kol and talk to the blacksmith from Jipang.

Sell him the Oricon for 22,500 GP (Sell Oricon), then walk out of town and then
back in and talk to him again (boy he is fast) he has a Sword of Kings for sale.
Buy it for 35,000 GP. (Buy Sword of Kings)

Now back to Tantegel and go southwest till you find a cave (the Mountain Cave in
DW1), here you can get a Wizard?s Ring, an Invisibility Herb, the Armor of Hades
(cursed) and over 1000 GP.

After you are done with this cave, go northeast from Tantegel and enter that cave.
Here you will be unable to use spells. Start out by going to the southeast corner
of the first floor to find stairs down. On B2 you need to get to the northwest
corner for the next set of stairs down. On B3 head north and get the chests (one is
a Mimic) and the northwest one will contain the Shield of Heroes. (Find Shield of
Heroes)

You have to walk out of the cave since you cannot use spells, then return to Kol.
From here sail to the island with the tower northeast of Kol.

Go north and open both wooden doors to find 2 chests, the right chest has gold and
the left is a Mimic.

Now go south back to the intersection and go west then south to a set of stairs up.

On the second floor go north, you will see some diamond shaped tiles that are 2
toned. If the darker side is on the left your movements will be turned 90 degrees
clockwise (Down is now left, Up is now right, etc) If the darker side is on the
right your controls are changed by 90 degrees counter-clockwise (Down is now right,
Up is now left, etc).

From these tiles go east to the middle of the room, if you can spare the MP use
Stepguard if not use the tiles.

The north path has 4 chests with a Full Moon Herb, 2 mimics (southwest and
northeast) and some GP. South is 3 Acorns of Life and a Vitality Seeds.

Then go east and north at the intersection to find stairs up to the third floor.

Here just go south until you hit stairs up again.

On the fourth floor go north a little ways and you will see 3 narrow paths leading
west over a pit.

Take the middle path, minding which direction you press so you go the right way on
the path. When you get across you will find a chest that contains the Armor of
Radiance. (Find Armor of Radiance)

Jump into the pit and south out of this room and go west then north, when you reach
the northeast corner there is a chest, ignore it because it is a Mimic.
Go east from the chest to a bunch more of the diamond tiles, you need to walk off
the edge of the tower, so just keep pressing right and you will walk right off.

Open the door to the south now and go west to some stairs and up.

Go east and there will be some more diamond tiles, they try to force you off the
edge again, but plan your moves to get across.

When you get past all of the tiles, take the stairs back to the third floor. Take
the stairs right there to get to the fourth floor.

On the fourth floor go west to get to more stairs to the fifth floor.

Make your way to the middle of the floor and unlock the door, stand to the east of
the statue and use the Fairy Flute. (Used Flute) The seal will be broken and you
will free Rubiss. You will then receive the Sacred Amulet. (Get Sacred Amulet)

Return to Rimuldar and sail south, there is a small island with a shrine on it.
Enter the shrine and talk to the old man. He will take the Staff of Rain, Stone of
Sunlight and the Sacred Amulet and give you the Rainbow Drop. (Trade for Rainbow
Drop)

Now back to Rimuldar again and walk northeast, there will be two narrow desert
peninsulas. (Peninsula) Walk onto the eastern peninsula and use the Rainbow Drop
(Using Rainbow Drop) to create a Bridge. (Bridge created) ?

Now cross the bridge and head to Zoma?s Castle.

Go north the little bit and then west, take this path until you find a wooden door
into the throne room. But as you enter you are sealed in, if you walk around a
little bit you get attacked by the stone statues (2 Granite Titans). (Attacked by
Granite Titans)

Heal after the battle if you need because the next step you take will be a battle
with 2 more Granite Titans, and then a third set when you defeat the second batch.

After the third set of Granite Titans the blocks on the door disappear. Walk behind
the throne (use Stepguard of course) and search to find a hidden stairway (5 tiles
east and 2 tiles north from the west edge of the throne). (Hidden Stairway)

Go down 2 sets of stairs then go north to a big room with pits and diamond tiles
(from the tower earlier). But there is an easy way thru, walk along the west edge
of the path and just keep pressing the up arrow and the tiles will take you to the
stairway.

Take the stairs and follow the hallway until you reach a 4-way intersection, take
the southwest path, south a bit, west thru the hole in the wall and then south
again to a chest that contains the Multi-Edge Sword (cursed).

From here, go back north to the hole in the wall and then south again. You will
come across another 4-way (where southwest is a short dead-end), take the southeast
path and then north to some stairs.

On the next floor down, go north, unlock the door and follow the hallway across the
bridge to see a man fighting a monster. (Battle)

The man fighting is Ortega, he wins the battle but is terribly wounded, he gives
you a message (to give to yourself :) ) if you ever travel to Aliahan. He tells you
to tell his son to forgive him for not saving the world.

(Ortega Conversation 1) (Ortega Conversation 2)?(Ortega Conversation 3)?


Now continue west and then go north (skipping the door) upto the north end of the
floor and go back east. You will come along a door south, open it to find 6 chests:
2 Mimics (west most and east most), Stone of Life, Leaf of the World Tree, Sage?s
Stone, and Wizard?s Ring.

No go back north out of this treasure area and continue east then south around the
outside wall (skipping this door too) until you reach some stairs down.

Now you are on the last floor, walk up and stand on the platform and Zoma will
appear.? He will have the King Hydra that killed your father attack you now.

Use the Sage?s Stone for healing if at all possible to save MP. When you are done,
heal yourself. If you have the Ring of Life from Rimuldar give it to your first
party member and use it then walk east and west (don?t go north yet) until their HP
has recovered. Do the same for the other party members since there aren?t any
random monster encounters here.

Walk north when you are ready. You will be attacked by Baramos Bomus.

Defeat him (use the healing trick) and then move north for the next battle with
Baramos Gonus.

Heal again, fill up your MP if you have any Wizard?s Rings, then walk north to
battle Zoma.

The first thing to do use the Sphere of Light, it reduces Zoma?s HP by half.
Concentrate of attack spells and physical attacks. He has 2,000 HP (or 1,000 if you
use the Sphere of Light).

When he is defeated try to walk back out of the castle it will begin to fall apart,
you will fall thru the floor and be spit out in the cave northeast of Tantegel.

As you leave the corridor it collapses behind you (explains why it isn?t there in
DW1).

When you get outside a sound is heard and daybreak occurs. (Sound in sky)

Now talk to the king in Tantegel to see the ending. (Celebration) (Continued in DW)

Vous aimerez peut-être aussi