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SUBJECT ASSIGNMENT:
INDIVIDUAL FACTORS IN THE LEARNER’S DEVELOPMENT
Group: 2017-06
Date: February 28th/2018
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Table of Contents
1. Preface ………………………………………………………………………..page 3
2. Introduction ……………………………………………………………………page 4
2.1 Contextualization
3. Instructional design: Questionnaire proposal…………………….………..page 5
3.1 Conceptual framework……………………………………………….…..page 6
3.2 Methodology………………………...…………………………….….…...page 7
4. Justification: Questionnaire layout .…………….……………..……..….….page 12
5. Conclusions and recommendations …………….………….…..…………..page 15
6. Bibliography ………………………………………….…………………….....page 17
7. Appendix –questionaries’ samples -……………………………..………....page 19
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1. Preface
Students’ social system, age and culture influence the behaviors that students
present inside the classroom. Lober and Farrintong (2011) point out that learners with
behavior problems are at the risk for multiple problems in academic, social and daily
functioning. These behavioral problems caused by stress leads their learning process of
a second language to a point where students present a lack of motivation and interest.
According to this, this proposal takes into account teachers and students reaction
to this activities and its effect on students’ motivation. It is also relevant to consider
important factors such as students’ age, English proficiency and the population context.
Therefore, the use of role- play along with classic fairy tales are considered suitable for
them (Bruti, 1999; Gomez, 2000; Huang, 2008).
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Bearing the above in mind, this proposal is intended to first apply a significant
activity that adapts to children’s previous knowledge, context, and interest (Gomez,
2000; Huang, 2008) and secondly, to design questionnaires for both –teachers and
learners- to validate how pertinent and effective this activity was for student’s motivation.
2. Introduction
2.1 Contextualization.
2.1.1 Location:
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Bearing in mind the important aspect and target population mentioned before, it
is relevant to state for this proposal three important factors such as: level, age and
context and motivation. Secondary aspects as language skills and autonomy may
emerge along with the main aspects. Since questionnaires as research instruments
depend their application - designed to measure the impact of this activity on their target
population-, research objectives and methodological approach, it can be said that action
research is the methodological approach to proceed with (McNiff, 2002). Consequently.
These questionnaires must be designed to be pertinent since they are reliable and valid
for the data collection on action research. That is why for this type of research the
intentional sample was chosen. In this regard, Martínez stated that:
"In the intentional sample, a series of criteria are selected, which, are considered
necessary or highly convenient to have a unit of analysis with the greatest
advantages for the purposes pursued by the research. On the other hand, the
aim is for the sample to be comprehensive and also to take into account the
negative cases, but having a prevalence due to positive cases of greater
relevance "(2006, p.137)
Once the type of research and the study population are stablished, we chose to
make an instructional design that facilitates the implementation of the questionnaires as
a qualitative instrument for this proposal.
According to the preface and the students’ needs found. This proposal has three
intentions.
1. To apply a role-play activity together with fairy tales for enriching students
motivation.
2. To identify students’ and teachers’ perceptions on this activity.
3. To qualify the impact of the activity through the questionaries’ results.
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This activity was chosen due to the students’ needs. Since this specific population
was found to have a considerate percentage of students who were not motivated to learn
English with the current approach, new, familiar and interesting activities were designed
as a pilot, whose impact will be tested out through the use of questionnaires.
Motivation
Motivation is understood as the interaction of students with their environment,
their classmates and with the language (Ladousse, 2004, p.7). The motivation developed
in role plays is the flexible type, which occurs from the interaction of students with their
environment, their classmates and with the language (Ladousse, 2004, p.7). At the
moment of assuming a role and communicating through another language, the student
has a new way of understanding, interacting, and practicing the foreign language.
Budden (2006) maintains that motivation allows the student to know other subjects in
and through the foreign language, which creates and benefits attention. Both Budden
(2006) and Ladousse (2004) affirm that another way of recognizing motivation from role
play is when students overcome the shyness of others who speak in another language
and act as the character because the story and the type of game encourages and
encourages them.
According to Ladousse (2004) and Brown (1994), role play has as its main
purpose to give students the opportunity to practice the language based on different
social roles and contexts. This practice allows students to learn how to handle the
complex and unpredictable nature of the language. For Freeman (2000), the student
learns and consequently develops his own oral and body language along with the
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interaction with others. This interaction allows shy students to become familiar with the
language so that, it can spontaneously and flexibly help them communicate their ideas.
On the other hand, Fajardo, Gonzáles and Jara (2010) see in the role play a
possibility to offer an interactive approach that provides an integral learning of the
language. In this way, the role play focuses on facilitating varied aspects that intervene
in the learning of a language. Some of these aspects are teamwork, autonomy and
decision making. In conclusion, the role play is an integral training approach that is not
limited to being a didactic for the formal learning of the language.
Lourdes (2011) explains that some of the didactic functions of the stories are: (a)
achieve a deeper motivation, (b) improve the attitude towards the language, (c) practice
the language and (d) provide a wide range of learning opportunities in the foreign
language classroom. When students are exposed to a story, they fundamentally can
activate all their senses and open their minds to new possibilities. Thanks to these
characteristics, the children's stories make a greater awareness towards the English
language possible.
On the other hand, Bruti (1999) states that in addition to strengthening motivation
and promoting language skills in children, tales, also enriches creativity. Consequently,
they can be used as a motivating activity, as a transition activity, a means of relaxation
between activities and as a structure that will serve for further learning. Besides, tales
can generate a positive attitude towards the foreign language, since the student
assimilates the patterns and vocabulary of the other language thanks to the previous
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knowledge of the story in L1. Finally, in order for the story to meet this proposal
expectations, it must take into account the age of the students, since it is very important
to choose a story that offers lexicon and relevant textual structures.
3.2 Methodology
As it was mentioned before an activity will be designed and apply based on the
action research approach (Burns, 2010) in which an impact on the target population is
expected. This impact is expected to be measured by using semi- structure, open-ended
and close-ended questionnaires on teachers and students (Best, 1982; Freeman, 1998).
Questionnaires design.
1. Plan: It is the procedure of establishing the general aspects that are needed to
develop and apply a survey.
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Similarly, Diaz (1986) argued that restricted questionnaires have the advantage
for the researchers to be able to quantify and process the data obtained easily and
promptly. On the other hand, these instruments lead the subject to answer what the
interrogator requires. That is to say, the person questioned focuses on the precise
subject matter of the question and does not enter into ramblings.
Ary, Jacobs and Razavieh, (1989) suggested some guidelines for writing
questionnaires and constructing questions properly regarding the target population’s
age, context and level on this kind of research approach:
1. Build the instrument so that it reflects quality.
2. Make the questionnaire as short as possible, so that the minimum time required
to complete it is required.
3. Write the questionnaire questions so that everyone can understand them.
4. Formulate the questionnaire so that it produces answers that are not
ambiguous.
5. Elaborate the questions avoiding the prejudices that could influence to move
the subject in a certain direction.
6. Questions in a questionnaire should not be misleading because of implicit
assumptions.
7. The alternatives to the questions in the questionnaire should be exhaustive;
that is, all the possible alternatives on the question will be expressed.
8. Avoid questions that may cause reactions of embarrassment, distrust or
hostility.
9. Place the questions in the correct psychological order.
10. Arrange the questions so that the answers can be tabulated and interpreted
immediately.
11. The questionnaire must be accompanied by an explanatory letter, with the
name and profession of the respondent. (p 181-183)
According to the above, this proposal opts for the elaboration and use of restricted
questionnaires since they allow collecting data in a more precise way. Likewise, the
questionnaire as an instrument can facilitate certain level or age students expressing
their perceptions and / or points of view about the generated activity. Similarly, the use
of these questionnaires allows researchers to perform a standardized and comparative
data analysis.
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The activity application and the data collection instrument –questionnaires- are
expected to be carried out in two second-grade groups. The activities were separated by
two classes in one week and both groups worked continuously with the tale of "Little Red
Riding Hood". Each class is held on for two hours. –See next page-
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Since in primary school the English class is taught by their monitor, who teaches
them other classes and is not an actual language teacher, activities for raising up the
motivation in students and also for guiding the teachers in designing new activities that
meet their needs were applied and measured through questionnaires. Furthermore, due
to schools monolingual curriculum, students age –they are just learning how to right and
read in their mother tongue- and teachers lack of English knowledge, the questionnaires
were designed and applied in Spanish, to make the instrument pertinent, contextualized
and easy to understand for the target population. Consequently the proposal constructs
a format with a set of questions that helps to know the students’ interests about the
acquisition of a second language and the way they learn it regarding their individual
factors.
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5) What characteristics did you demonstrate were relevant to generate motivation in the
students during the activity of the role play?
6) What kind of skills could be strengthened in students with role play?
7) What perceptions and / or new findings did you observe in your students when the
role play activity was applied?
8) How would you define the activity of the role play according to the activity observed
with the students?
Justification: the last two questions are designed to gather in general terms how
a more dynamic methodology helps the school’s program to design and implement a
curriculum that attempts to meet a second language class needs by being more coherent
among the language components and the contents taught. Hence, as the teachers
identify students’ needs, they could propose new: teaching/learning methods,
assessment and evaluation that meet students’ ages, learning styles and interests,
having a more dynamic, motivating, successful and meaningful program (Crookes &
Schmidt, 1991).
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- Joy
- Boredom
- Responsibility
- Motivation
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6. Among the next situations, which one do you think was the most important during the
activity?
- Communicating with my classmates.
- Being creative
- Feeling motivated and eager to perform the activity
- making my own decisions when performing the activity
7. What was your favorite thing about the role-play activity?
- The characters
- Speaking English
- Sharing with friends
- Feeling confident
- Making decisions
- Developing new skills
Collecting the preface, the questionnaires propose, the individual learning factors
that could orientate learners to a reasoning and appropriate second language actions,
or on the contrary to present more needs and lacks on the language. It is concluded that
based on students: context, age, learning environment, and teaching/learning process;
this individual factors can be identify, foster or overcome depending on the case, by the
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6. BIBLIOGRAPHY
Ary, D. Jacobs, L & Razavieh, A. (1989). Introducción a la Investigación pedagógica. México:
McGRAW-HILL
Best, J. (1982). Como investigar en educación. Paracuellos del Jarama (Madrid): EDICIONES
MORATA, S.A
Brindley, G. (1989). The role of needs analysis in adult ESL program design. In Ρ. Κ.
Johnson, (Ed.), The second language curriculum (pp.63-78). Cambridge: Cambridge
University Press.
Brown, H.D. (1994). Principles of Language Learning and Teaching. N.J.:Prentice Hall
Regents.
Bruti, S. (1999). Approaching Writing Skills through Fairy Tales. The Internet TESL Journal,
5 (11). Recuperado de: http://iteslj.org/Techniques/Bruti-FairyTales.html
Burns, A. (2010). Doing action research in English language teaching. New York: Routledge
Taylor & Francis Group.
Campbell, J. (1999). Student discipline and classroom management: Preventing and managing
discipline problems in the classroom. (C. C. Thomas, Ed.) Springfield, Illinois: Charles
C. Thomas.
Crookes, G., & Schmidt, R. W. (1991). Motivation: Reopening the research agenda. Language
Learning, 41, 469-512.
Diaz, A. (1986). Introducción a las técnicas de investigación pedagógica. C.V. México D.F:
Kapelusz Mexicana, S.
Fajardo, F. Gonzáles, W. & Jara, E (2010). El juego de roles como estrategia didáctica en la
formación integral de los estudiantes de segundo semestre del programa de electrónica y
telecomunicaciones en unitec. Publicaciones Unitec Vestigium 4 (1). Recuperado de:
http://publicaciones.unitec.edu.co/ojs/index.php/vest/artic le/view/75
Freeman, D. (1998) Doing teacher-research: from inquiry to understanding. Canada: Heinle &
Publishers.
Freeman, D. (2000). Techniques and Principles in Language Teaching. Oxford: Series Editors.
Gómez, R, L. (2000) El uso de la literatura infantil como base para la enseñanza del inglés.
Universidad de La Salle; Bogotá
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Hox, J. J. (1997). From theoretical concept to survey item. In: L. Lyberg, P. Biemer,
Huang, I. Y. (2008). Role Play for ESL/EFL Children in the English Classroom. The Internet
TESL Journal, 14(2).Recuperado de: http://iteslj.org/Techniques/Huang-RolePlay.html
Krashen, S. (1991). Second Language Acquisition and Second Language Learning. Oxford:
Pergamum Press.
Ladousse, G, P. (2004) Role Play: Resources Book for the Teacher Series. New York: Oxford
University Press.
Loeber, R., & Farrington, D. P. (2011). Young homicide offenders and victims: Development,
risk factors and prediction from childhood. New York: Springer.
Lourdes, M, G. (2011) Los cuentos infantiles: una herramienta de trabajo en el aula de lengua
extranjera. Revista: Innovación y experiencias educativas, 40 (45). Recuperado en
marzo de 2011 de: http://www.csi-
csif.es/andalucia/modules/mod_ense/revista/pdf/Numero_40/LOURDES_MARIA_GO
RDILLO_SANTOFIMIA_02.pdf
Macniff, J (2002). Action research for professional development: Concise advice for new
action researchers. At Jean McNiff, booklet 1, (6) available at:
http://www.jeanmcniff.com/ar-booklet.asp
M. Collins, E. de Leeuw, C. Dippo, N. Schwarz, & D. Trewin (Eds), Survey Measurement and
Process Quality (47–71). New York: Wiley
Moser, C., & Kalton, G. (1972). Survey methods in social investigation (Second ed.). New
York: Basic Books.
O'Leary, Z. (2004). The essential guide to doing research. London: SAGE Publications.
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Appendix A. Teachers’ semi structured and open-ended: adapted from Castillo (2008)
Saludo Inicial.
Agradecimientos.
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Fecha: ____________________________________________
Grado: ____________________________________________
Procura responder a todas las preguntas. Encierra en un círculo o colorea la respuesta que te parezca
más adecuada.
1. Al interpretar el personaje de un cuento, ¿Qué emociones sentiste?
Poco
Mucho
Más o menos Nada
3. En el momento de realizar la actividad del juego de roles, ¿Te sentiste cómodo o tranquilo?
Mucho Poco
4. Mientras se hacía la actividad del juego de roles en clase, ¿Pediste colaboración a tus
compañeros o profesores?
Poco
Mucho
Más o menos Nada
6. Entre las siguientes características, escoge la que más te pareció importante al momento de
realizar la actividad del juego de roles
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Important: you have to write your personal details and the name of the subject on the
cover (see the template on the next page). You have to include a table of contents after
the cover. Assignments that do not fulfil these conditions will not be corrected.
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