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Naug’s Scion 2.

0
Knacks & Boons
(alpha 1)

1
Epic Strength

Epic Strength
HERO Surge of Strength distance that the Scion moves her opponent is
doubled when one of her attack knocks back or
Cost: 1 legend / 2 dice
when she throws an enemy as part of a clinch.
Type: Reflexive

The Scion can tap a reservoir of pent up strength


for a short burst of energy. Adds 2 bonus dice to HERO Holy Bound
any Strength roll per 1 legend spent. If used to
Cost: None
boost a Strength based damage roll, this knack is
activated before the attack roll is made. Type: Passive

The Scion's jump height and length is tripled. This


stacks multiplicatively with other bonuses such as
HERO Stunning Blow the bonus gained from having a running start.
Cost: 2 legend
Type: Reflexive
HERO Holy Rampage
The Scion aims to disorientate either through pain,
Cost: None
concussion or some other mean. Stunning Blow is
activated before the Scion rolls to attack and if the Type: Passive
attack is successful the target is stunned for three The Scion gains her Strength as extra dice, that
ticks. does not count toward the bonus damage dice cap,
when rolling for damage against an inanimate
object.
HERO Knockback Attack
Cost: 1 legend
HERO Armed and Dangerous
Type: Reflexive
Cost: None
Adds the Scion's Strength to an attack's raw
damage when checking for knockback. This does Type: Passive
not increase the attack's damage. The Scion's unarmed melee attacks gain +2
accuracy and +2 damage and deals lethal instead of
bashing damage.
HERO Penetrating Strike
Cost: 2 legend
Type: Supplemental HERO Uplifting Might
Cost: None
The Scion’s melee attacks gain the Piercing
property. Type: Passive

Doubles the weight the Scion can lift and carry.


Stacks multiplicatively with other lift and carry
HERO Ragdoll
enhancing powers.
Cost: None
Type: Passive
DEMIGOD Knockout Blow
The distance with which the Scion can throw or
Cost: 3 legend
push around her target is vastly increased. The
Epic Strength

Type: Supplemental broken and unusable and its wearer can typically
The Scion may activate this knack when she is throw it off as a free action. Relic armors can be
making a melee attack that does bashing repaired by a skilled craftsman but other armors are
damage(lethal weapons have to hit with the flat of smashed to smithereens.
the blade to use this knack). She pays the cost
before the roll to attack and if her attack hits the
target must succeed on a Stamina+Fortitude with a DEMIGOD Overwhelming Force
difficulty equal to the damage done in the attack Cost: None
plus the yield of the Scion's Epic Strength or be
Type: Passive
knocked unconscious. The target is knocked for at
least five minutes per success he failed his The Scion adds her Strength twice when calculating
Stamina+Fortitude roll with. raw damage on a Strength based damage roll.

DEMIGOD Mighty Heave DEMIGOD Making It Look Easy


Cost: 2 legend Cost: None
Type: Supplemental Type: Passive
Triples the range of any thrown objects and any The Scion's Lift capacity is tripled and she can take
thrown object now has the Piercing quality. If it multiple actions while performing a feat of strength.
normally did bashing damage it now does lethal. Like holding up a bus with one hand and fighting of
titanspawn with the other. Stacks multiplicatively
with other lift enhancing powers.
DEMIGOD Disfiguring Attack

Cost: 3 legend + 1 willpower


DEMIGOD Master Wrestler
Type: Supplemental
Cost: None
BORDE GÅ TILL GOD
Type: Passive
The Scion’s body pulsates with holy power and the
The Scion may take a multiple actions while
flesh of her enemies weaken beneath her blows. The
engaged in a clinch but her second action may not
Scion activates this knack before she rolls to attack
be used to attack the target of her original clinch,
and if it hits the attack does Aggravated Damage.
May only be used with unarmed melee attacks and she must attack a second target or take a
clinches. miscellaneous action. Her second attack may be any
type of attack, even another clinch. Note that if the
Scion is not in control of the clinch she may be
DEMIGOD Might of Herakles moved around by her enemy and some
miscellaneous actions require the Scion to stay in
Cost: 3 legend one spot for a while, such as reading a dense book
Type: Supplemental or typing a lengthy command on computer screen.
The Scion rips her enemy's armor to pieces and
leaves him exposed to further attacks.
GOD Obliterate
The Scion may activate Might of Herakles when
Cost: 4 legend + 1 willpower
she is making a single melee attack. If the attack
hits, the Scion does not roll for damage. Instead she Type: Supplemental
rolls her unmodified Strength without adding her The Scion gathers her power into a strike of
Epic Strength or bonus dice from any source. For unspeakable brutality. Breaking buildings,
each success rolled, she reduces the soak of her titanspawn and gods alike. This power can be
opponents armor by 2 but cannot reduce his natural
activated before the Scion rolls to attack with a
soak. When an armor loses all of its soak it becomes

3
Epic Strength

melee attack and if it connects all successes on the aggravated damage and is counted as piercing. This
damage roll are counted as twice, like zeroes costs 5 legend and 1 willpower.
normally are.

GOD Crack the Earth


GOD The Might of Atlas Cost: 12 legend + 1 willpower
Cost: 10 legend + 1 willpower Type: 6 tick channel followed by a heavy unarmed
attack.
Type: Supplemental
This power makes the earth feel the weight of a
The earth shudders beneath the Scion's feet as she
God. The Scion lifts her foot or raises her fist and
focuses her might and makes a lift of truly titanic
infuses her body with divine might. When released,
proportions. For one lift, the Scion's lifting capacity
she cracks anything that has the misfortune of being
is multiplied by 100. Stacks multiplicatively with
underneath her strike.
other lift enhancing powers.
The Scion’s player pays the cost and then spends 6
ticks focusing her power before she can unleash her
GOD Divine Bound power during her following action. She may not
Cost: 5 legend move while winding up or perform this boon while
in the air, she must remain stationary and grounded.
Type: Simple
This means that in order to hit a living target it must
The Scion strains against the ground for a moment be immobilized while the Scion is focusing her
before releasing her coiled muscles and taking a ichor. More often this technique is used to shatter
jump one hundred times higher and longer than buildings, reinforced walls or to even crack the
normal. If this knack is used in combat and no one earth itself.
has the capacity to follow her, she effectively leaves
combat. The ichor expended while activating this When she strikes the attack is resolved as a heavy
knack protects her from any fall damage she would unarmed attack and ignores all soak or hardness
have suffered from the landing. that the target has and adds damage from her Epic
Strength twice.

GOD Stay Down / Prey on the Weak

Cost: ???
Type: ???

- Kan stunna en fiende en gång till utöver det


normala. Kostnad?

GOD Hurl To The Moon

Cost: 10 legend / 5 legend+1 willpower


Type: Simple / Reflexive

When the Scion throws an object she ignores all of


it’s weight over the lowest level, meaning that the
Scion can throw a building as far as he can throw a
rock. This costs 10 legend.

Further this knack can be used to lethal normal


throwing attack become extra ordinarily lethal. Any
augmented attack’s range is quintupled, does
Epic Dexterity
HERO The Grace of Gods The Scion focuses on a weak spot. The kidneys, the
temples or a chink in the armor and drives her
Cost: 1 legend / 2 dice
attack through. The Scion spends the legend cost
Type: Reflexive before she rolls to attack and if her attack succeeds
The Scion gathers her holy grace and performs a she adds her Dexterity as bonus damage dice.
physical feat of divine precision. Adds 2 bonus dice
to any Dexterity roll per 1 legend spent. If used to
bolster her DV she gains 1 DV for every 1 legend HERO Dance With Death
spent against one attack. Cost: None
Type: Passive
HERO Chink in the Armor The Scion uses her full DV against firearm weapons
Cost: 1 legend instead of half.

Type: Reflexive, Free Combo

The Scion raises his minimum damage for one HERO Lightning Sprinter
attack by two dices. This knack is activated after
Cost: None
soak but before damage is rolled. This knack is free
to combo without the 1 willpower combo cost. Type: Passive

The Scion’s dash speed is doubled, her Move


remains unchanged.
HERO Photographic Penmanship

Cost: 1 legend per square meter


HERO Monkey Climber
Type: The time it takes to paint
Cost: None
The Scion can paint a perfect photorealistic image
of anything she has a clear memory of. Type: Passive

Allows the Scion to climb at the speed of her normal


Move and to also take multiple actions while
HERO What's Yours, is Mine climbing.
Cost: None
Type: Passive HERO Monkey in the Middle
The Scion is an incorrigible thief. Picking pockets Cost: None
and locks alike and taking whatever she wants in Type: Passive
the process. Whenever she makes a Larceny roll
that requires manual dexterity she may add her The Scion’s fluid motions make her near impossible
Dexterity as bonus dice to the roll. to keep in one place. While in a clinch, she retains
half her DV.

HERO Houyi’s Blessed Strike


DEMIGOD Spider Climber
Cost: 2 legend
Type: Supplemental Cost: 3 legend per climb
Type: Reflexive

5
Epic Dexterity

The Scion can now freely climb on any surface is increased by half her Legend and she can stand or
regardless of material or shape. Like a spider, her surfaces that normally would not allow her weight.
body sticks to the side of the wall and even to the Clotheslines, palm leaves or the tip of a spear. She
ceiling and the Scion may take multiple actions may also walk on water or other liquids as long as
while climbing. they remain calm. Moreover, the Scion ignores all
penalties for rough terrain.
If the Scion also has HERO Monkey Climber the
power of this knack is increased and all surfaces are
considered horizontal and she may traverse them DEMIGOD Cat’s Grace
with the same ease as she does the ground floor.
Cost: None
The cost is paid once when the Scion leaves the Type: Passive
floor and the power lasts until she returns to normal
orientation(the ground or the floor). Whenever the Scion rolls to resist knockdown she
maxes out her bonus dice cap by gaining bonus dice
equal to her Athletics+Legend.
DEMIGOD Flurry

Cost: 4 legend DEMIGOD Escape Artist


Type: Simple Cost: 2 legend
The Scion infuses her speed with divine power and Type: Supplemental
moves in a whirling storm of cuts and blows. The
With this knack the Scion becomes unnaturally
Scion may activate this attack when making a
hard to catch or pin down. Activating it she may
double attack to add a third attack to her attack
either automatically escapes any mundane fetters,
action. This third attack follows the same rule as
add her Dexterity as dice to escape supernatural
double attacks. She makes one attack roll for all of
fetters or while in a clinch lets her take a special
her attacks which is at -4. Any damage roll made is
Slip Away action. The Scion rolls for control of the
also at -4 damage dice
clinch as normal but adds her Dexterity+Legend as
bonus dice. If she succeeds she disengages from the
clinch and may use her Move that tick but she may
The Scion infuses her speed with divine power and not damage, throw or manipulate her opponent in
becomes unnaturally quick and precise. When any way.
activating this knack the Scion may either take a
normal double attack action at −0 or make a triple
attack action at −4. The triple attack action DEMIGOD Fast as Thought
functions like the standard double attack action but
Cost: 3 legend
with one additional attack and the third attack
increments onslaught penalty as normal. As with Type: Reflexive
double attacks one roll is made for all three attacks The Scion’s Dash and Move is tripled(Dash is
and any power that affect individual attacks must be quadrupled if she has Lightning Sprinter) and
paid once for each attack that is to be augmented. allows her to run up for slopes up to 60 degrees and
over cliffs up to her Legendx5 meter without
stopping or slowing. She may also run on water or
DEMIGOD Divine Grace any other liquid, the water need not be calm, she
can run through roaring storms and up massive
Cost: 3 legend
waves, as long as she does not stop she remains
Type: Simple afloat.
The Scion focuses for a moment and quickens the
While this power is active the Scion ignores the law
ichor in her veins. For one scene, her body becomes
of conservation of momentum and may start and
unnaturally supple and light. For one scene her DV
Epic Dexterity

stop near instantaneously while it is active. This thereafter the Scion's Dash speed is increased. After
knack lasts for one scene. the first round its doubled, after the second round
its tripled, after the third its quadrupled and so on
to a maximum multiplier equal to the successes
DEMIGOD Like a Reed in the Wind rolled on the activation roll. This Dash increase
stacks multiplicatively with other similar powers.
Cost: 3 legend + 1 willpower
Type: Reflexive, Perfect Defense The Scion's sideways mobility is proportionally
increased and she has no trouble twisting and
Time slows down for the Scion and she see every turning around obstacles or making sudden turns.
can arrow, bullet and blade inch towards her ever Her body, clothes and equipment is protected from
so slowly. With ample time to map a safe course the air friction while using this knack and the bonus
between all the attacks coming towards her, she speed lasts until she comes to a full stop.
avoids each and every one of them. When this
knack is activated the Scion dodges all attacks As a rule of thumb, at a Dash of 750 the Scion is
levied against her on that tick. keeping up with a commercial airliner and at a 1000
she breaks the sound barrier.
This knack counts as a perfect defense and a
character may only activate one perfect defense per
scene. GOD Microscopic Precision

Cost: None
DEMIGOD Knife in the Dark Type: Passive

Cost: None REDO? REMOVE?

Type: Passive The Scion with this knack has micrometer precision
in all her actions and can given the right tools pick
The Scion capitalizes on the unwary and
out separate bacteria from a petridish, do in vitro
unprepared. Whenever she makes an Unexpected
fertilization or build a microprocessor by hand. She
Attack and her target fails his perception roll to spot
still needs to be able to see what she is doing and
her, she adds her Dexterity as extra damage
working on such a small scale requires Epic
dice(that does not count toward the bonus damage
Perception knacks, a microscope or equivalent.
dice cap) to the damage roll of her attack.

GOD XXX
GOD Sola Gratia
Cost:
Cost: None
Type: Passive Type:

The Scion can activate one additional Perfect Area Effect from Melee attacks. Move to Strength?
Defense per scene.

GOD Unseen Strike / In the Blink of an Eye

GOD Seven-League Steps / Many-Mile Step / Cost: 7 legend + 1 Willpower


Coast-to-Coast Type: Supplemental
Cost: 10 legend The Scion moves so quickly that her movements are
Type: Reflexive almost impossible to see, leaving behind bleeding
gashes, open wounds and lopped of body parts with
The Scion's body becomes capable of truly divine
seemingly no movement on the Scion's part.
speeds. As she strains her body to take the first step
the Scion pays to activate this knack and rolls The Scion may activate Unseen Strike when
Dexterity+Athletics. For every turn spent running performing a melee attack to resolve it as an

7
Epic Dexterity

Unexpected Attack. The target may spot it if he


succeeds on a Perception+Awareness roll at a
difficulty equal the Scion's Dexterity+(Melee or
Brawl). If the target spots it he retains half his
normal DV but if he fails it his DV is reduced to 0
as he completely fails to see the attack coming.
Epic Stamina
HERO Mountain of a Man cost of 1 legend per bashing and 2 legend per lethal.
She may not heal more hp in one action than she
Cost: 1 legend / 2 dice
has dots in Epic Stamina.
Type: Reflexive

Adds 2 bonus dice to any Stamina roll per 1 legend


spent. Further when taking damage the Scion may HERO Body Armor
purchase Bashing and Lethal soak with this power Cost: 2 legend
at the rate of 2 soak per legend. She may not buy
Type: Reflexive, Free Combo
more than her Stamina+Legend per activation of
this knack. Increases the Scion's natural bashing and lethal
soak by half her dots of Legend(rounded up) for
one scene.
HERO Damage Conversion

Cost: 1 legend
HERO Indomitable
Type: Reflexive
Cost: 1 legend
When taking lethal damage she can convert the
Type: Reflexive, Free Combo
incoming damage from lethal to bashing. This knack
is activated before soak and the damage is now The Scion lowers incoming minimum damage by
soaked as bashing. two dices. This is done after soak but before the
enemies damage roll. This knack is free to combo
without the 1 willpower combo cost.
HERO Raging Bull
Cost: 3 legend
HERO Iron Skin
Type: Reflexive
Cost: None
Anytime the Scion takes damage she may choose to
Type: Passive
activate Raging Bull which lasts for one Scene.
When active, the Scion gains bonus dice on her next The Scion’s skin gains the Bulletproof quality and
attack equal the amount of damage she has taken, ignores the mundane Piercing property from
including the first attack. Bonus dice from multiple firearm weapons.
attacks stack but the Scion may not use more bonus
dice than her normal cap in one action. In this case,
the surplus dice are kept for the attack after. HERO Guided Reproduction
However she may not deliberately save bonus dice,
Cost: None
she has to spend them if she can. Any unspent
bonus dice are lost when the battle ends. Type: Passive

The Scion can decide whether he or she wishes to


be fertile of infertile. If fertile the next intercourse
HERO Self-Healing the person has that can lead to pregnancy does so. If
Cost: 1 legend/bashing, 2 legend/lethal set to infertile the person can neither conceive nor
sire children during any circumstance. If both
Type: Simple
parties have this boon both need to fertile for a
The Scion’s ichor surges and heals most wounds. pregnancy to occur.
The Scion may heal herself instantaneously for a

9
Epic Stamina

damage cannot be raised by any powers or abilities.


DEMIGOD Self-knitting Flesh The Scion is still hit and on hit effects are still
applied as normal.
Cost: 3 legend + 1 willpower
Type: Simple Only one Perfect Defense may be activated per
Scene.
The Scion focuses her divine powers into her body,
making it nearly indestructible. Any time she takes
damage her body knits itself back to its original DEMIGOD Last Stand
form.
Cost: 1 legend + 1 willpower
For one scene the Scion heals 2 bashing or lethal Type: Reflexive, Free Combo
damage when she refreshes her action. Bashing
damage heals before lethal damage and Self-knitting When the Scion becomes incapacitated or dying the
Flesh deactivates if the Scion becomes can activate Last Stand and is then guaranteed at
incapacitated. least one more combat action before she becomes
unconscious. Should she take no damage during the
first action after she activated Last Stand she may
DEMIGOD Divine Damage Conversion continue to act until she either takes one point of
Cost: 3 legend + 1 willpower damage or combat ends where upon she collapses.

Type: Reflexive The Scion may not heal herself while under the
effect of Last Stand and should she be healed by an
TA BORT ELLER TILL GOD
outside source, Last Stand ends as her health is no
When taking aggravated damage she can convert longer on the incapacitated level.
the incoming damage from aggravated to lethal.
This knack is activated before soak and the damage
DEMIGOD Raging Blow
is now soaked as lethal.
Cost: 3 legend
Type: Supplemental
DEMIGOD Impenetrable
Driven by the pain of her wounds, the Scion strikes
Cost: 2 legend
with unexpected fury. When making a melee attack,
Type: Reflexive she gains 1 bonus damage dice for every 2 health
levels she are missing.
Allows the Scion to ignore the Piercing quality of an
incoming attack. This knack is activated after the
Scion has been hit but before her enemy rolls for
damage. DEMIGOD Atlas Shrugged

Cost: 3 legend
Type: Simple
DEMIGOD Spirit of Achilles
The Scion focuses for a moment and her flesh
Cost: 3 legend + 1 willpower
hardens, turning cutting blades into mere pinpricks.
Type: Reflexive, Perfect Defense For one Scene all attacks taken have their minimum
The Scion can be hit, but the attack is ineffectual. damage reduced by two dice. This effect stacks with
Swords and arrows will not cut her skin, grenades HERO Indomitable.
and bullets do not affect her. Even collapsing
skyscrapers and drone strikes leave her unharmed.

This power may be activated after an attack hits but DEMIGOD What Doesn't Kill You
before soak is applied. Once activated, all attacks Cost: None
that hit the Scion during that tick have their damage
Type: Passive
reduced to 1 dice of minimum damage and this
Epic Stamina

Every time the Scion successfully rolls


Stamina+Fortitude to resist a physical debilitating
effect such as poisons, diseases or body altering
magic her resolve hardens and she regains one point
of willpower.

GOD Unbreakable

GOD Regeneration
Cost: 2 legend / aggravated damage + 1 willpower
Type: Simple

HEAL AG? REMOVE?

Each activation the Scion may heal aggravated


damage up to his dots in Epic Stamina. This heals
any disfiguring marks or permanent damage(e.g. a
lost eye, an amputated limb) caused by the damage.

GOD Internal Refinery


Cost: None / 5 legend
Type: None / Simple

REMOVE?

Gudabarnet blir permanent immun mot alla gifter


och sjukdomar utan extra kostnad. Vidare, för fem
legend så blir gudabarnets spott ett motgift mot de
gifter och sjukdomer som han nyligen exponerats
för. Detta måste göras i rundan direkt efter hon blir
exponerad eller smittad.

GOD Resilient Ichor

Cost:
Type:

Nånting som interagerar med gudakroppsreglerna.

GOD NAMN

Cost:
Type:

Dubblar healing tagen. Passiv?

11
Epic Charisma
HERO Power of Personality Cost: 1 legend
Type: Reflexive
Cost: 1 legend / 2 dice
Type: Reflexive The Scion’s voice carries wide and she can be
clearly heard by everyone in the hall, regardless of
Adds 2 bonus dice to any Charisma roll per 1 legend its size. Lasts for one scene or until canceled.
spent.

HERO Inspirational Figure


HERO Benefit of the Doubt
Cost: 2 legend
Cost: 2 legend Type: Simple
Type: Miscellaneous action
By making an impression on a group of onlookers
When the Scion talks all present must listen to what either by holding a speech, making a quick call or
she has to say, regardless how bizarre or outlandish taking a demonstrative action the Scion inspires
her suggestions are. others to follow in her cause.

When this knack is activated the Scion rolls One person per dot of Legend she has gain 2/4/6(if
Charisma+Presence against the defenders the Scion is hero/demigod/god) dice on their two
Wits+Integrity. The effect lasts for a number of next actions plus one action for every 10 successes
minutes equal to the threshold successes or until the rolled on a Charisma+Presence roll. These dice are
Scion changes the subject. The power can be used awarded as bonus dice on any action that follow the
to end combat between the Scion and an aggressor Scion’s lead.
but the rolls difficulty is increased by +1 to +5
depending on how chaotic the circumstances are.
The effect ends as soon as any party becomes HERO Boys Will be Boys / Girls Just Wanna
engaged in battle again. Have Fun

A person can only be affected by Benefit of the Cost: None


Doubt once per scene. Type: Passive

Whenever the Scion gets in trouble with an


HERO Blessing of Importance authority figure, an upset witness or an angry
father, possibly because she’s been somewhere she
Cost: 2 legend shouldn’t be or done somewhere she shouldn’t have
Type: Simple done she can simply smile, say something endearing
and slip out of the trouble.
The Scion expresses her sincere gratitude,
appreciation or respect of a person who immediately Whenever the Scion earns someone’s ill will, this ire
regains two points of willpower. Should these must be directed at the Scion personally not
willpower exceed the target’s willpower maximum
because of who she is but because of what she has
the surplus is stored as temporary willpower that
done. She adds her Charisma as bonus dice to all
last for the remainder of the scene. May only be
attempts to avoid this ire, either by talking herself
used once per person per scene.
out of the situation or by running really fast. Thus,
this knack can give bonus dice to both social and
physical actions, however it cannot increase DVs.
HERO Indoor Voice

12
Epic Charisma

HERO Natural Leader Keep in mind that this power only helps the Scion
know what the perfect gift is, it does not help her
Cost: None
get it. In general the more ancient the recipient is
Type: Passive the more esoteric the perfect gift becomes but
People naturally look towards the Scion for exceptions exist. Zeus might be old but he is not
guidance and leadership, regardless if the Scion is always very complicated and would be pleased by a
willing or not she tends to be the type that gets 60 foot statue in his honor placed in Times Square.
asked for help, that stands out from a crowd and Or taller. Taller is better. Anansi might require a
that takes charge when no one else does. story he never heard before, both riveting and well
told. Hundun would be pleased if someone changed
Other than humans naturally turning to the Scion to world, throwing out the old and creating some
she may count her Charisma as bonus roll when new never before seen.
attempting to lead someone. The target need not
consider himself to be the Scion’s follower but as
long as she’s attempting to lead she gains the bonus. DEMIGOD Heard, Understood, Acknowledged
Leadership is not only about giving orders but also
Cost: 2 legend
resolving disputes within the group, fostering
morale in tough times and maintaining a personal Type: Simple
connection with her followers. This knack only The Scion gives an order with such confidence and
gives her bonus dice when attempting to affect her self-evident authority that the listener mentally
followers but not to read their qualities, flaws or shifts any responsibility to the Scion giving the
mood. order and does what he's told. The Scion rolls
Charisma+Presence against the target's
Wits+Integrity. If the roll succeeds, the target
DEMIGOD God’s Gift follows the Scion's order.

Cost: 2 legend When ordering a person who opposes the Scion's


Type: Simple authority the difficulty is increased by 3.

The act of giving a gift is surrounded by many social


rules. A gift must be fitting for the recipient, if
DEMIGOD Into The Breach
fitting it must be accepted and when accepted it
must later at some point be returned by gift or favor Cost: None
of equal value. Type: Passive

The Scion has mastered the art of gift giving. By Any Swarm under the Scion's direct control
possessing only a few tidbits of information of the doubles their Join Battle roll.
recipient she can select a gift that appeals to the
target’s true nature while it also speaks of the
Scion’s elegance and understanding. The Scion DEMIGOD Paragon of Virtue
spends the legend and gains an immediate Cost: 3 legend
understanding of the perfect gift for the occasion.
Type: Around one minute
If she can acquire this gift and she will gain her The Scion makes a quick a speech and all allies that
Legend as extra dice(does not count toward the can hear it are inspired. Any virtue activation that
bonus dice cap) when presenting the gift to her works along with the spirit of the speech count as
target. Refusing the gift is very hard and requires a the virtue being 1 higher than normal. Virtues can
Wits+Integrity resistance roll to do so. A failed roll exceed the maximum of 5 with this effect.
means that the recipient cannot find it in himself to
refuse the gift and he is later expected to reciprocate
something of equal value. DEMIGOD Never Say Die

13
Epic Charisma

Cost: 3 legend willpower points and she may not affect more allies
Type: Reflexive than she has dots in Legend.

When the Scion takes damage she does so either


with such an unflinching manner, by waking great
DEMIGOD Social Chameleon
sympathy or does a display of strength when
recovering that everyone around her is roused to Cost: None
action. Type: Passive

After she has taken damage, the Scion may activate The Scion automatically melds with the cultural
this knack and then rolls Charisma+Presence. All norms around her and never suffers penalties for
her allies then receive a number of bonus dice equal being suffused in a different culture. Rather, she
to the successes rolled on their next combat action, pleasantly surprises people with her understanding
but no more than the amount of health levels the of their ways.
Scion lost in the attack. The Scion may only activate
Never Say Die once per scene.
GOD Engender Love
Cost: 5 legend + 1 willpower
DEMIGOD Filibuster
Type: Simple
Cost: 2 legend per hour
By looking in their eyes, kissing them or simply
Type: Miscellaneous Action
saying the right words the Scion makes his target
The Scion starts talking and as long as she takes no love her unconditionally. The Scion must succeed
other action other than speaking or moves from the with a difficulty 5 Charisma+Presence roll against
spot, people have to listen. The Scion rolls to the target’s Wits+Integrity. If power takes effect
Charisma+Presence agains the target’s the target falls hopelessly in love with the Scion for
Wits+Integrity. Listeners who faint from exhaustion a number of days equal to the threshold successes
are no longer affected by this power. on the roll, after which the feelings may still linger
but are then not supernatural in origin.

DEMIGOD Virtue is its own Reward


GOD Lead, Follow or Get Out of the Way
Cost: None
Type: Passive Cost: 5 legend + 1 willpower
Type: Time it take to explain the project
When the Scion activates a Virtue, it grants
REMOVE THIS? OR BUFF IT
additional dice equal to her dots in Charisma. Like
all dice gained from Virtues, these dice do not count The Scion gathers a group around her to work on a
towards the bonus dice cap. project. The enthusiasm for the project is contagious
and mortals that come in contact with the group will
join the group and help with the work. The group
DEMIGOD Bask in my Glory can at most hold a number of indivuals equal to 20
Cost: None per success rolle on a Charisma+Presence roll.

Type: Passive The group can perform middle sized projects that
require no great amount of specialized knowledge
When the Scion takes the limelight she represents
like organize a political protest, start a business,
not only herself but her allies as well. When the
setup a logistical system or build a simple bridge.
Scion stunts she may choose to award any legend
points earned to her nearby allies instead. Each ally
receives the full amount of legend from the stunt
but the Scion herself receives none. She may only
transfer legend points with Bask in my Glory, not TODO:
Epic Charisma

DEMIGOD Charmer

??? Speak Softly and Carry a Big Stick

DEMIGOD I Do Declare

Good Name :D

MOVED FROM ORDER. KEEP? REMOVE?

GOD Moral Imperative

Cost: Passive
Type: None

The laws of justice is written on the Scion's heart.


With this boon, she no longer needs official sanction
or be in the right jurisdiction to enforce the law. She
may activate any of her Order boons that require
her to have such authority as long as the Scion
herself believes that her actions are morally
justifiable she may use this moral imperative to
activate any of her Order boons.

DEMIGOD/GOD NAME?

Bonuslegend from worshippers?

15
Epic Manipulation
HERO Deceit and Duplicity Type: Passive

Cost: 1 legend / 2 dice The Scion may use her social powers through the
written word. She must address the message to a
Type: Reflexive
specific person and it works only on the intended
Adds 2 bonus dice to any Manipulation roll per 1 target. If the target has resisted the effects of a
legend spent. message once she is thereafter immune to it.

HERO Perfect Impostor HERO Blurt it Out

Cost: 2 legend Cost: None


Type: Reflexive Type: Passive

The Scion studies a mark for a while, learning his The Scion gains her Manipulation as bonus dice
demeanor and body language. She spends the whenever she’s trying to make a person say too
legend and mimics her mark to near perfection. Her much or give himself away, for example under
accent, her mannerism and the like is perfectly interrogations.
matched but this power does not provide the Scion
with a physical disguise. The Scion enjoys bonus
dice equal to her Manipulation while attempting to HERO Takes One to Know One
impersonate the mark. Mortals are automatically
Cost: None
fooled even without a disguise, while supernatural
beings roll as normal. Not having a disguise Type: Passive
increases the difficulty roll at least 5. A master manipulator is not easily fooled. The Scion
always adds her Manipulation as bonus dice when
attempting to detect lies, deceit or to spot someone
HERO Blame James keeping a secret.
Cost: 2 legend
Type: Simple
DEMIGOD Gods’ Honest
After an unfortunate turn of events where the blame
Cost: 2 legend + 1 Willpower.
is uncertain, the Scion may point the finger at
another and assign the blame to him. She rolls Type: Reflexive
Manipulation+Presence against the crowd she’s When caught lying and socially confronted about it,
attempting to convince and notes her result while the Scion crosses her heart, swears on her mother’s
the listeners roll Wits+Integrity to resist the effect. grave or performs any other ritual of veracity,
If she succeeds the listeners becomes absolutely vouching for her sincerity.
convinced that the accused is guilty and will not
stop and reconsider without supernatural If a lie that the Scion told is spotted but the
threshold successes are below the Scion’s
persuasion such as HERO Benefit of the Doubt or
Manipulation, she may activate this knack and seem
equivalent.
utterly sincere. Perhaps she misunderstood, had the
wrong facts or accidentally mixed words together.
People will not believe what she said, but they’ll
HERO Secondhand Persuasion
believe that she thought it was true and therefor
Cost: None wasn’t trying to mislead them.

16
Epic Manipulation

A mind is a malleable thing and every time we


DEMIGOD Instant Hypnosis remember something, our mind reconstructs it,
sometimes rearranging it. A skilled Scion can
Cost: 5 legend + 1 willpower tamper with this process altering or creating
Type: Simple memories in her target from whole cloth. It is a
difficult technique but its potential, if correctly
At eye contact the Scion may roll
employed, is second to none.
Manipulation+Command against the victim’s
Wits+Integrity and if she succeeds she may plant a The Scion engages her target in conversation for at
command in the victim’s subconscious. The least a minute and may then activate the knack. She
command lies dormant for up to a number of pays the cost and rolls Manipulation+Presence at
months equal to the Scion’s Legend rating and the difficulty 3 against the target’s Wits+Integrity. If the
command must be an action that can be performed roll is successful the Scion may alter an existing
in the span of one scene. memory or insert a new one.

Mortals follow the command literally while Even if the target should realize that his memories
supernatural beings have some room for are false and someone tampered with his mind, the
interpretation. Each such reinterpretation costs the crafted memories still remain and any lost memories
Scion one willpower. must be reconstructed either by having them told to
him or by reliving them through other means.

DEMIGOD Need to Know Basis


DEMIGOD Deprogramming
Cost: 3 legend
Cost: 1 legend + 1 legend/legend + 3
Type: Simple legend/willpower in the original effect
Type: Simple
When the Scion sends a messenger, she can make
sure the messenger doesn’t know the meaning of the The Scion can nullify the effects of another beings
message he is passing along. The message must have social abilities against a single person. The total
a specified recipient and the Scion must have at legend cost is 1 plus 1 legend for every legend spent
least a passing knowledge of the recipients and three legend for every willpower spent in the
personality. She can then craft a message that will original effect that the Scion wishes to purge. The
be crystal clear to the recipient but will come off as Scion rolls her Manipulation+Presence against the
vague sophistry to any one else listening. Scions successes rolled on the activation roll of the original
often use this power to pass along sensitive effect. Should she succeed, the original effect is
information that mustn’t fall into her enemies’ broken.
hands.

The Scion rolls Manipulation+Command and notes


DEMIGOD Rumor Mill
the result when she pays the activation cost and
should someone other than the intended recipient Cost: 5 legend
try to understand the message, that person must Type: Miscellaneous action
first know who the message was intended for,
having a passing knowledge of the recipients The Scion starts a rumor that, with enough
personality, make the messenger tell him the Manipulation+Politics can spread to news media
message and then succeed on a Wits+Empathy roll world wide. It takes 30 days minus the Scion’s
with a difficulty of the Scion’s activation roll plus 5. Manipulation+Epic Manipulation+Legend days for
the rumor to spread(minimum one hour). Once
spread, the story lingers for her Legend number of
DEMIGOD Implant False Memory days.

Cost: 3 legend + 1 Willpower


Successes Spridning
Type: Simple

17
Epic Manipulation

circumstances, how well the Scion rolled and the


5 A blog or two
groups social defenses.
10 Local TV station

GOD Mass Hypnosis (God s. 69)


15 A larger newspaper
Cost: 10 legend + 1 willpower
20 Lokal TV Type: Simple

MECHANICS? REMOVE?
25 Popular news sites and blogs
Som Instant Hypnosis men fungerar på grupper.
National newspapers and
30
magazines
GOD Plans Within Plans
35 National TV
Cost:

40 World News Type:

MECHANICS?

DEMIGOD Sub Rosa


Cost: 3 legend + 1 Willpower GOD Create Truth
Type: Miscellaneous
Cost:
The Scion says one thing to a single person but Type:
means something completely different. The hidden
message is obvious for the target but not for other MECHANICS?
onlookers. Supernatural beings may roll
Wits+Integrity against the Scion’s
GOD Overt Order
Manipulation+Presence and if they succeed they
realize that the Scion conveyed a different message Cost: 4 legend + 1 willpower
but they cannot discern what this message was. Type: Simple

MECHANICS? LIKE THE PURPLE MAN? :)


DEMIGOD Sow Discord

Cost: 4 legend
Type: Simple

If the Scion doesn’t know her targets she must


spend a few minute socializing with them to figure
out their relationship, then she need only say a few
select words to spin the group into a mess of
bickering and sometimes outright hostilities.

The Scion rolls Manipulation+Presence at difficulty


3 against the person with the highest Wits+Integrity
or comparable(count successes from Epic
Attributes as two dice for the sake of comparison).
If successful, the target group starts slipping into
hostilities and may very well continue them for
days, months or years depending on the
Epic Appearence
HERO Radiant Beauty / Dreadful Demeanor him to remain inactive until she removes her gaze.
The Scion can still act but must do so through
Cost: 1 legend / 2 dice
multiple actions and cannot break eye contact with
Type: Reflexive her target for longer than a split second.
Adds 2 bonus dice to any Appearance roll per 1
If the target takes any damage the effect breaks and
legend spent.
he may defend himself with half his normal DV.
Further, when it is his turn to act the target may
attempt to break the effect by rolling Wits+Integrity
HERO Disarming Smile / Blood Freezing Grin against the Scion’s initial roll. This is a speed 6
Cost: 3 legend action.
Type: Simple

The Scion chooses the right time to weaken the HERO My Eyes are up Here
mental defenses of her target with a radiant smile,
Cost: 1 legend
panic inducing grin or comparable gesture. The
Scion’s player rolls Appearance+Presence against Type: Reflexive
the target’s Wits+Integrity. Any threshold successes
Removes the effect the Scion’s supernatural beauty
reduces the target’s Integrity when used to defend
has on others for one scene. The Scion is still
against the Scion’s social actions for the rest of the
striking, but her mere presence no longer leaves
scene, his Integrity cannot be lower than zero.
mortals spellbound and she can disappear into a
This knack can only be attempted once per target crowd, something that is practically impossible
per scene. without this power. Activating any other
appearance knacks cancels this power early.
Requires positive appearance.
HERO Center of Attention
Cost: 1 legend HERO First Impressions Last
Type: Reflexive
Cost: None
The Scion gets the undivided attention of all that Type: Passive
can see her for a number of minutes equal to her
Appearance. Against supernatural creatures an When the Scion meets someone face to face for the
opposed Appearance+Presence vs Wits+Integrity is first time she gains her dots in Appearance as extra
required for the knack to be effective. A person’s dice to all social rolls against that person for the first
attention may not be diverted to the same Scion scene that they interact and these dice do not count
more than once per scene. toward the bonus dice cap. The other party must be
able to see the Scion for this knack to take effect
and it must be in real life, this power has no effect
over a video link or a photograph.
HERO Serpent’s Gaze
Cost: 2 legend
Type: Simple HERO Femme Fatale(a.k.a Don Juan)

The Scion locks her eyes on her victim in a hypnotic Cost: None
stare. The Scion rolls Appearance+Presence against Type: Passive
the target’s Wits+Integrity. If successful she forces

19
Epic Appearence

Whenever the Scion attempts to seduce a target by For every success rolled she can regain one point of
using her looks to her advantage. She may use her legend. For Scions with positive Appearance a
Appearance instead of her Charisma when rolling to crowd gathers around her and she has to bask in its
charm, sweet talk or otherwise endear herself to the adoration for five minutes to gain the full amount of
target. Moreover she adds her Appearance as bonus legend. Scions with negative appearance must have
dice to any seduction roll. Requires positive her true appearance seen by three humans for every
appearance. point of legend she is to regain but these humans
are under no obligation to stay and look at the
Scion. Staying for only part of the time in the crowd
HERO Bloody Mary or scaring only part of the required humans
replenishes only part of the legend.
Cost: None
Type: Passive This knack may only be activated once per day.

The Scion’s appearance is truly ghastly and mortals


around her avert their eyes, children cry and even DEMIGOD Come Hither
other Scion’s hesitate. The Scion may roll her
Cost: 2 legend
Appearance instead of her Manipulation when
rolling to coerce, browbeat or threaten the target. Type: Simple
Moreover she adds her Appearance as bonus dice MECHANICS? WORK ON PICTURES?
for all intimidation rolls. Requires negative
appearance. Tvingar målet att söka upp gudabarnet. Målet
måste kunna se en bild av gudabarnet, förstå att
meddelandet är riktat till honom och måste
realistiskt kunna ta sig till henne på en scens tid.
DEMIGOD Look at me Instead Offret blir inte självmordsbenäget och kommer inte
Cost: 2 legend att ta uppenbara risker för liv och lem för att ta sig
till gudabarnet.
Type: Reflexive

When one of the Scion’s allies are the target of a Endast väsen med positiv Epic Appearance kan
social action she may divert that action to herself by använda denna knack.
activating this knack. The Scion rolls her
Wits+Integrity to defend against the attack and the
intended target remains unaffected. To activate this DEMIGOD Unveiled Monstrosity
power the Scion must be aware that her friend is Cost: 3 legend + 1 willpower
targeted and the attacker must be able to see the
Type: Simple
Scion.
The Scion uncovers her monstrous visage, baring it
for the world. Anyone who is close to her and have
DEMIGOD Adoration of the Crowd / Nightmare the Scion anywhere in their vision, even in the
Fuel corner of their eyes, is affected by this power. If
Cost: 1 Willpower they engage her either socially or in melee combat
they lose dice on their attack or influence rolls equal
Type: Simple
to the Scion’s Appearance. Closing your eyes or
Mortals are drawn to the Scion in adoration or turning your back to the Scion avoids the effect but
terror, either way her divine appearance demands counts as fighting blind. Moreover, turning your
recognition and her visage is unforgettable. As the back leaves you exposed unexpected attacks and
humans talk among themselves her legend swells, monstrous Scions often creep close and use the
granting the Scion more power to fuel her abilities. target’s unwillingness to look at them to their
advantage. Requires negative Epic Appearance.
While among humans the Scion rolls
Appearance+Presence but may not add dice or
successes from any source save Epic Appearance.
Epic Appearence

DEMIGOD Not the Face Moreover, with this knack the Scion becomes
immune to Wound Penalties.
Cost: 2 legend
Type: Reflexive

When under attack the Scion squeals, pleads for GOD Two-Faced Nature / Dual Nature / NAME?
mercy or the like and makes her attacker hesitate, if Cost: 3 legend + 1 willpower
just for a moment. This knack is activated before
Type: Simple
the attacker rolls to attack and then delays his
action by three ticks after which he is free to take The God has a dual nature. One part of her
any action he wishes. A Scion may not target the represents divine beauty but the other represents
same person with this knack more than once per unnatural monstrosity. With this power, the Scion
Scene. Requires positive Epic Appearance. can switch between Positive and Negative Epic
Appearance and she may purchase knacks of both
sides but can only use them when she is showing the
DEMIGOD Game Face / Dreadful Mien corresponding face.

Cost: 2 legend
Type: Simple

The Scion rolls Appearance+Presence against the


target’s Wits+Integrity and if she succeeds the Name Suggestions
target runs scared. Mortals are gripped by panic
and will flee for the remainder of the scene while - DEMIGOD/GOD Be Still My Heart
supernatural beings flee for 10 ticks + 1 tick per
threshold success.

The target may defend himself normally if attacked


but will move away from the Scion who scared him
whenever possible.

DEMIGOD Cut a Dash

Cost: None
Type: Passive

The Scion’s demeanor draws attention wherever she


goes and whatever she does. With this knack she
even makes the Fates themselves look twice.

Whenever the Scion gains legend from a stunt, she


gains double the amount.

DEMIGOD Doin’ Fine


Cost: None
Type: Passive

Regardless of the damage done, the Scion shows


only the injuries that she wants to show to the point
of looking completely unharmed, even after
suffering grave wounds. After death she may leave
behind an immaculate body if she so wishes.

21
Epic Perception
HERO Eagle Eyes Cost: None
Type: Passive
Cost: 1 legend / 2 dice
Type: Supplemental When purchasing this boon the player may pick one
of the following traits, increasing the abilities of her
Adds 2 bonus dice to any Perception roll per 1 senses. In all cases the Scion gains her Legend as
legend spent. If used to boost a Perception based bonus dice when using that sense for any non
damage roll, this knack must be activated before the
combat perception roll as well as allowing for some
attack roll is made.
actions that are otherwise impossible. This knack
may be bought multiple times to cover additional
senses.
HERO Thread the Needle

Cost: 1 legend Sight - May see in the dark as long as some light is
present.
Type: Supplemental
Hearing - The Scion can navigate a room on
The Scion says a prayer to bless her shot, letting it Echolocation and hear infra- and ultrasound. Can
fly true even through the most dire circumstances. fight in the dark as long as the enemy makes any
sound or any other sound bounces off them.
This power can be activated before the Scion rolls Touch - Can read a book by touching the ink with
to make a ranged attack and she then ignores all her fingers, can navigate a room based on the
environmental penalties, range penalties as well as
vibrations from the floor. Can always determine the
the penalties from aiming at small targets or taking
direction of the wind and may detect even a small
trick shots, like disarming an opponent or cutting
change in air pressure. Can fight in the dark
the cigarette in the street thug’s mouth.
without penalty as long as the enemy is making
vibrations that can be felt in the ground.
Taste & Smell - The Scion may track on Scent
HERO Predatory Focus
alone and can smell the emotions of a person's body
Cost: 3 legend like fear or love.
Type: Passive

The Scion focuses on her five senses, acutely


HERO In Your Dreams
parsing all information gathered from the world
around her. She adds her Legend to all tracking Cost: None
rolls for the rest of the scene and automatically wins Type: Passive
against all mundane attempts of evasion.
When the Scion awakes from her sleep she
remembers everything that happened around her
HERO Subliminal Warning and suffers no penalties on Perception rolls while
asleep.
Cost: None
Type: Passive
HERO Living Lie Detector
The Scion adds her Perception as bonus dice to
detect danger and unexpected attacks. Cost: None
Type: Passive

HERO Superpowered Sense

22
Epic Perception

By being acutely aware of a person’s breathing,


perspiration and even fleeting micro expressions the DEMIGOD Followthrough
Scion can see plain as day when someone is lying.
The Scion may use her Perception instead of her Cost: None
Wits when rolling to detect a lie and adds her Type: Passive
Perception as bonus dice to any roll to detect lies.
Whenever one of the Scion's ranged attacks kills or
incapacitates an enemy character, she may take
another shot on any target. Against swarms the
HERO Suppressive Fire
Scion incapacitates one additional unit as long as
Cost: 1 legend her attack incapacitated at least one unit. This
Type: Supplemental knack can only trigger once per tick.

The Scion shoots to pin her target down. The


Scion’s target suffers double Onslaught Penalty DEMIGOD One Shot, One Kill
from the attack(-2 DV instead of -1 DV).
Cost: None
Type: Passive
DEMIGOD Shot to the Heart
After taking a full 3 tick aim action the Scion adds
Cost: None her Legend as extra damage dice(that does not
Type: Passive count to bonus damage dice cap) to the following
ranged attack. If the Scion performs a multiple
On Perception based damage rolls, the Scion adds attack action after the aim, only the first of these
her Perception twice when calculating raw damage. attacks enjoy the bonus damage dice.

DEMIGOD Fool Me Once DEMIGOD Parallell Attention


Cost: 3 legend + 1 willpower Cost: None
Type: Simple Type: Passive
Illusions and other tricks have defeated and even The Scion is no longer overwhelmed by all the
killed many Scions over the Centuries. Perceptive sensory information flowing into her mind and can
Scions know how to remain vigilant at all times. now without fail parse and separate all scents,
After activating this knack the Scion may smells, sights and sounds as if she was paying her
automatically roll against an Illusion as soon as she full attention to each and every one of them. She
perceives it rather after she has reason to suspect may for example follow every conversation at a
that it is not real as is normally the case. Fool Me party or view a hundred TV screens at once without
Once lasts for one scene. missing a beat.

DEMIGOD Telescopic Senses DEMIGOD Broad-Spectrum Reception


Cost: 1 minute / legend Cost: None
Type: Supplemental Type: Passive
The Scion focuses the ichor in her senses and may A Scion with this knack has her senses expanded to
for a brief moment see and hear as if she was a let her experience more of the natural world than
hundred times closer, blocking out all other mortals could possibly imagine. From now on, she
sensations. She could count the notches on a senses such things that previously was only the
sniper’s rifle or listen to a conversation at the plaza purview of scientific instruments. She sees magnetic
ten stories down. The effect lasts for one minute per fields twist and turn, she can hear the hum of
legend spent. electricity in the cables around her, feel ultraviolet

23
Epic Perception

radiation or smell free electrons from radioactive


decay.

If the phenomenon is indigenous to the mundane


world, the Scion can perceive it. She can however
not see any supernatural forces such as magic or
fate bonds.

GOD Rarefied Electromagnetic Perception


Cost: None /1 legend
Type: None / Simple

REMOVE? DOES THE SAME THING AS


BROAD-SPECTRUM RECEPTION

Hear Prayers

Cost: None
Type: None

GAIN AUTOMATICALLY AT LEGEND 9?


MOVE TO DIVINITY? WORSHIPPERS
ADVANTAGE?
Epic Intelligence
HERO Burst of Brilliance As long as she is not surprised, the Scion may use
her Intelligence instead of her Wits when she rolls
Cost: 1 legend / 2 dice
Join Battle.
Type: Reflexive

Adds 2 bonus dice to any Intelligence roll per 1


legend spent. HERO Work Smart, Not Hard

Cost: None
Type: Passive
HERO Understanding of Ichor
The time it takes the Scion to craft a Relic is
Cost: None
reduced to the time required to craft a Relic with
Type: Passive one dot less of what she is intending to craft. So a
The Scion has great understanding of the finer three dot relic is crafted in the time it normally takes
details of Ichor, the divine blood that surges to craft a two dot relic and so on. One dot relics are
through her veins, and can use her Ichor more now crafted in one hour.
efficiently. For each dot of Epic Intelligence she has
her legend pool is increased by 2.
HERO Adaptive Fighting

Cost: None
HERO Language Mastery
Type: Passive
Cost: None
After missing an attack the Scion gains her
Type: Passive
Intelligence as bonus dice to her next attack roll
After spending a minute listening to or reading a against the same target.
language unknown to her she learns to speak it as
well as read and write it. At first only on a basic
level but after a day or two she is fluent and after a HERO Tactical Brilliance
week she has mastered the language.
Cost: None
Type: Passive
HERO Blockade of Reason Swarms under the Scion’s command now receives
Cost: None two accuracy dice per dot she has in Command
instead of one dice per dot.
Type: Passive

The Scion may roll Intelligence+Integrity instead of


Wits+Integrity when defending against for social or DEMIGOD Exploit Weakness
mental effects.
Cost: 1 legend
Type: Special(2 tick analyze defense action)
HERO Tactical Planning Every time the Scion attacks a target in combat she
Cost: None analyzes his movement patterns, his angle of attack
Type: Passive and his defensive techniques and considers how to
exploit them. Each interaction gives the Scion more

25
Epic Intelligence

information, increasing her ability to penetrate the The Scion sees Creation clearly, as a web of
defenses of her target. interconnected elemental forces, coalescing to form
the energy and matter in the here and now. Her
Directly after the Scion has attacked a target in proficiency at bending this energy to her will is
combat, regardless if she hit or not, she may take a remarkable even among Scions.
special Analyze Defense action(2 ticks, -0 DV) to
analyze the defenses of her target. When doing so Any time the she rolls a boon activation roll that
she rolls her Intelligence+Awareness against the includes her Intelligence, she gains bonus dice equal
target's Dexterity+(Athletics or Brawl or Melee). If to her dots of Intelligence to the roll.
she succeeds she finds a weakness in her target's
defense and reduces his DV by her
Legend/4(rounded up) against her attacks for the DEMIGOD Multitasking
rest of the scene.
Cost: None
The effects of this knack can be applied two times, Type: Passive
with two applications lowering the target's defense
GE NÅGON SLAGS MENINGSFULL
by the Scion's Legend/2(rounded up). This insight MEKANIK SOM INTE ÄR OP.
lasts for 24 hours after which the DV reduction
fades. Allows the Scion to commit her full focus to as
many mental activities as she has Legend. These are
activities that would normally require her undivided
DEMIGOD Photographic Deduction attention, like play chess against the ruling world
champion, translate James Joyce to chinese,
Cost: None
reprogram the operating system on her computer,
Type: Passive formulating military strategy or focus intently on
one of her senses like listening to a conversation or
No piece of information goes unnoticed by the
watching a television broadcast.
Scion. When she lays eyes on a scene, she
automatically begins to make deductions from any
detail, no matter how insignificant it may seem.
DEMIGOD Know Thy Self
Tanned hands but not arms suggest being abroad
recently but for work not a holiday. A person’s gaze Cost: None
as he enters a room hints of military training. Dirt Type: Passive
on the one pant leg suggests carrying a heavy suit
Either because of a carefree disposition, countless
case in the rain. Cups and trays in a room belong to
hours of meditation or a callousness to her fellow
a left handed person due to their positioning, and so
man the Scion has gained understanding of the
on.
inner workings of her own mind.
With this knack, the Scion may for no cost reroll
Whenever the Scion gains Willpower points she
and choose the highest result on all rolls for
gains one additional point of Willpower.
deduction such as inspecting a crime scene or
diagnosing an illness. If the Scion has the
Intelligence knack DEMIGOD Eidetic Memory
she may also peruse her memory banks and make DEMIGOD Perfect Deconstruction
deductions from old information that only later Cost: None
became relevant.
Type: Reflexive

The Scion perfectly dissects the arguments of her


DEMIGOD Mind over Matter opponent when they attempt to mislead, con or fast
talk her. Further, she remains unfazed by moral
Cost: None
arguments or attempts to force a value system onto
Type: Passive her that she does not share. As such this knack
Epic Intelligence

activates against people that try to distort the facts The size of the Scion's willpower pool is increased
but not when they try to hide them with lies. by three. Her actual willpower score remains
unchanged.
When defending against these types of influences,
instead of paying 2 legend for a reroll she gains a
free reroll on her social defense and may pick the GOD Master of Magic
higher of the two results.
Cost: None
Type: Passive
DEMIGOD Eidetic Memory
NEED BALANCING. MAKE ACTIVE WITH A
Cost: None COST?
Type: Passive
The Scion weaves the magical forces of creation
The Scion remembers everything she experiences in with ease and is as comfortable with the unrealized
perfect detail. Any piece of information she comes realities in the overworld as she is with the here and
by she can recall perfectly. Be it every single now. All Simple boons and knacks are now
wording of the latest appropriations bill, the one activated in 4 ticks instead the normal 6 ticks.
thousand and seventh decimal of pi or on what
word the author blotched the manuscript she read
twenty years ago. Other than being able to recall GOD Omniscience
everything she has experienced, the Scion also gains
her Legend rating as bonus dice on any knowledge
based roll as well as defending against memory GOD Reality Simulation
altering powers.
Cost: 4 legend
This knack is not retroactive and memories gained
Type: Varies
before purchasing this knack cannot be recalled
perfectly. MECHANICS? REMOVE?

All reactions have their reactions. Be it how the


rocks fall over a ridge when jostled, a person's
DEMIGOD Measure Twice, Cut Once reaction to a new piece of information or the spray
Cost: None pattern of a ruptured artery. The Scion surveys the
situation in front of her and focuses her mind, trying
Type: Passive
to predict future events before they come to pass.
The Scion can stretch magical materials further This power does not provide a link to the Fates and
when crafting relics and may make additional copies the Scion must have all necessary information
of the relic she wants to craft. She may, from the required to perform the simulation available to her.
same batch of magical materials, craft multiple Depending on the complexity of the problem this
copies of her intended relic. All relics crafted are can take a few seconds or up to a minute or two.
alike and all have the same enchantments and she She rolls Intelligence+a relevant ability(e.g. science,
must commit to the number of copies she wishes to empathy or politics) at a difficulty set by the
craft before the crafting roll is made. The difficulty
Storyteller. For an event with many interdependant
of the crafting roll is increased by 10 for each extra
factors like the flow of traffic in a large city the
relic she wishes to craft. Note that failing with more
projection into the future is short(a couple of
than 5 successes still damages the materials she is
minutes). An event with fewer interactions, for
working with.
example a reaction in a social setting lets the Scion
project further into the future(a few days) and an
event with very few interactions or very predictable
GOD Expansion of Mind / Inexhaustible Mind
interactions like path of a comet through a solar
Cost: None system can be projected very far into the
Type: Passive future(months or years).

27
Epic Intelligence

If the Scion is successful she projects a for all


purposes correct simulation of the future to her
mind's eye and can examine it over and over again.

Modifier Difficulty

Base Difficulty 5

Every doubling of the time


+3
frame

Many interdependant factors +(1-5)

Unpredictable subject
matter(person with a
+(1-5)
behavioural disorder, chaotic
systems e.g. the weather).

Predictable subject
matter(closed logical circuits,
especially rigid minds, -(1-5)
mechanical problems like rocks
falling or flowing fluids).

+the
A person who, knowing that his
target's
behaviour is being predicted,
Intelligen
tries to be unpredictable.
ce

Suggestions for powers

Consequence analysis

Rube-Goldberg machines

Genius-wordword

Eureka Moment
Epic Wits
HERO Immediate Insight
Cost: 1 legend / 2 dice HERO Rabbit Reflexes

Type: Reflexive Cost: None

Adds 2 bonus dice to any Wits roll per 1 legend Type: Passive
spent. The Scion cannot be surprised by mundane
unexpected attacks and may use her Wits instead of
her Perception to detect unexpected attacks.
HERO Opening Salvo

Cost: 1 legend
HERO Failure is Always an Option
Type: Reflexive, Free Combo
Cost: None
The Scion hurls an insult or makes a blood chilling
threat toward her opponent and unnerves him, Type: Passive
shredding his dignity, his composure or both. When the Scion fails with a roll she gains bonus
dice equal to her dots in Wits when attempting an
During Join Battle the Scion can activate this
alternate solution to the same problem, such as
power and roll Wits+Presence against the targets
kicking a door in if she fails to pick its lock. If she
Wits+Integrity. If the roll succeeds the target loses
has failed multiple different approaches she would
one willpower. At the Storyteller’s discretion this
have to find another approach that is significantly
power may be activated multiple times and directed
different from all the other approaches that have
at multiple targets, but never more than once per
been attempted so far. This knack can only grant
target.
bonus dice to one type of action once per scene.

This knack can be used in combat if an attack


HERO Opening Gambit misses but then the next attack must be significantly
Cost: 2 legend different from the first one(ranged attack instead of
a melee attack, a fire attack instead of an ice attack,
Type: Reflexive, Free Combo
etc).
The Scion adds her Legend as bonus dice to a Join
Battle roll.
HERO Ingenious Improviser

Cost: None
HERO Instant Assessment
Type: Passive
Cost: 1 legend
Once per scene the Scion may add her Legend to
Type: Reflexive
both the Accuracy and the Damage of an
The Scion takes one look at her opponent and improvised weapon such as a chair or a teapot.
gathers if his attributes and abilities are higher, These are improvements to the weapon’s stats and
lower or equal to her own. Moreover, the Scion can as such do not count toward any bonus dice cap.
gauge physical attributes such as age, gender,
height and weight. Cannot determine age for
supernatural creatures that carry no visible markers HERO Strike First
of age, e.g. gods.
Cost: None

29
Epic Wits

Type: Passive Type: Passive

If the Scion and an enemy both attack each other at The Scion may substitute any Ability for half her
the same tick, the Scion’s attacks hits first instead of Legend rating(rounded up) and may use Epic
both hitting simultaneously. If both Scion and Attributes with abilities she otherwise would have
enemy have this knack the character with the no dots in.
highest Wits goes first, if their Wits are equal then
the attacks hit simultaneously as normal.
DEMIGOD Sovereign Mind

DEMIGOD What Comes Around Goes Around Cost: None


Type: Passive
Cost: 2 legend
Type: Reflexive The Scion’s mind is a bastion of determination.
Every time she successfully resists a mental effect or
When attacked by a melee attack the Scion may social influence she regains 2 points of legend.
immediately counter attack. The counter attack is
performed on the same tick as the original attack,
but powers such as HERO Strike First are not DEMIGOD Inner Fortress
applicable. Performing a counter attack does not
move the Scion’s position on the initiative wheel but Cost: None
lowers the Scion’s DV and increments the target’s Type: Passive
Onslaught Penalty as normal.
Either through enlightening meditation or years of
studious focus, the Scion has learned to harden her
DEMIGOD Between The Ticks MINDRE own mind. Whenever she is subject to a mental
META NAMN? attack like HERO Serpent’s Gaze, (Cheval ●)
Rada’s Eyes or DEMIGOD Dreamcraft she may
Cost: 3 legend + 1 willpower reroll her mental defense for no cost and choose the
Type: Reflexive, Free Combo highest of the two results.
The Scion may at any tick between her actions
activate this knack and immediately refresh her
DEMIGOD Action Before Thought
action(at earliest on the tick after her previous
action). Her position on the initiative wheel is Cost: 2 legend
moved back to the current tick. This knack may
Type: Reflexive
only be used once per scene.
When the Scion fails to spot an Unexpected Attack
she may activate this knack and only loses half of
DEMIGOD Double Time her DV instead of all of it. She is also considered to
be aware of the attack as it is happening, if only on
Cost: 2 legend
an instinctual level.
Type: Supplemental

The Scion augments an action and lowers its Speed


by 1. Attacks cannot have its Speed lowered under GOD Over Before it Started
3 but other actions such as Dash can. In the case of Cost: 5 legend
double or triple attack actions this knack needs only
Type: Reflexive, Free Combo
to be activated once to lower the Speed of the
action. The Scion exploits her advantage and strikes her
enemies down before they even have a chance to
find their bearings. The Scion may activate this
DEMIGOD Jack of all Trades knack to do double damage on her first action of

Cost: None
Epic Wits

that battle if she takes her first action before all her
enemies takes theirs.

She does not have to win the initiative roll over her
allies to activate this knack but she must win the
initiative over all of her enemies.

GOD XXX

COULD ALSO BE IN EPIC INT

All standard dice adders in epic attributes gains the


Free Combo property.

TOO GOOD?

31
Affliction
A Scion with mastery of Affliction is a frightening creature. She controls and can unleash pestilence, plagues
and diseases upon any target of her ire. With this purview the Scion can spread disease, craft her own
supernatural ailments and inflict afflictions of the mind on her enemies. Masters of this purview can create
drought and famine, cast entire cities into prattling insanity and craft diseases that affects only specific
populations, such as every first born along the Nile.

HERO Blood Boil She rolls her (Intelligence or Wits)+Medicine


Cost: 2 legend against the target’s Stamina+Fortitude and the
target is cursed for one day per threshold success
Type: Supplemental
the Scion rolled. While cursed the target loses dice
The Scion conjures a disease directly into her when rolling to resist infection equal to the Scion’s
enemy, wracking him with fever and weakening his dots in Legend and take double damage from
body. The disease causes burning pain in the diseases.
victim’s arteries and heart.

This boon is activated when touching an enemy HERO Unkempt Mind


either with her hands or being hit by any weapon. If
this boon is part of an attack it must be activated Cost: 2 legend
before the attack roll is made. If the Scion hits the Type: Simple
target she rolls (Intelligence or Wits)+Medicine and The Scion touches or locks eyes with her target for
counts the successes as the disease’s Infectivity. The a few seconds and tangles his mind. The Scion rolls
target must roll Stamina+Fortitude against the her (Intelligence or Wits)+Medicine against the
Infectivity or become infected. The disease has a target’s Wits+Integrity and if she succeeds the
Severity equal to the Scion’s dots in Legend and a target loses dice equal to the Scion’s dots in Legend
duration of 1 week. After one scene the infection to all mental actions such as reading, writing,
sets in and the target becomes anemic resulting in problem solving, mathematics and the like.
weakness and loss of sensation in the limbs. Instead
of losing -2 to all actions like normal diseases he If the target fails the resistance roll with 5 or more
loses dice and DV equal to the Scion’s dots in successes the he also becomes aphasic as the
Legend. language center of his brain goes haywire and fails
to connect the rest of her mind to the correct words.
The conjured disease is supernatural in nature and In both hearing and speech he mixes words together
cannot be kept or stored outside of the target’s and can neither understand nor be understood
body. through any language.

HERO Curse of Tlazolteotl HERO Plague of Locusts

Cost: 4 legend Cost: 5 legend

Type: Simple Type: Simple

The Scion looks upon a target within 3 meters per The Scion calls down a plague to destroy crops.
dot of Legend she has and curses his flesh, exposing Diseases, parasites, fungus or the eponymous
it for disease and sickness. locusts. She must channel her magic for at least five
minutes while traveling through the fields she
wishes to curse. The plague is highly resistant to

32
Affliction

normal pesticides and lasts for one week per success Once the boon is performed the disease’s Severity
rolled on a (Intelligence or Wits)+Occult roll and Infectivity are increased by an amount equal to
whereafter it disappears as quickly as it appeared. the Scion’s dots in Legend and she may also add
She curses an area with a radius of one kilometer two traits from the list below to the disease. When
per dot of Legend she has. all this is done the mutation is complete and the new
disease now counts as a supernatural disease.

DEMIGOD Typhoid Mary Infect Ichor - If the infected is a supernatural


creature his ichor becomes infected by the disease
Cost: No Cost
and he can no longer passively regenerate points of
Type: Passive legend while the infection lasts. Active regeneration
Upon purchasing this boon the Scion becomes an from boons, knacks and stunts still function as
eternal carrier for disease. Whenever she is exposed normal.
to a disease she immediately understands its nature Unstable Humors - The Scion names an emotion,
and perceives the disease statistics as well as its like sadness, rage or love that the disease both
other effects. If the disease is a mundane disease she invokes and amplifies. All infected must roll
does not roll for infection but may instead fuse it Wits+Integrity against a difficulty of two times the
with her ichor so that it becomes part of her being. Scion’s Legend rating at the start of every scene or
She can still be infected by supernatural diseases be overcome by the emotion. If they succeed, they
but reduces the difficulty of avoiding infection by still feel the emotion but they are free to act of their
half the dots she has in Legend. own accord.
Psychotic Compulsion - The infected gain a minor
She herself suffers no debilitating effects of a
compulsion that they must perform such as “never
disease she has fused with but may choose to
become contagious with it whenever she wishes and tell the truth”, “think out loud”, “write everything
the disease then follows its normal transmission down”, “always walk backwards”, “only tell the
vectors. The Scion can however ignore transmission truth” or “count every grain of rice on the floor you
vectors with abilities like HERO Outbreak. If she find”. The infected cannot be compelled to severely
chooses to be contagious with several diseases injure themselves or to not defend against attacks.
anyone exposed must roll to resist each of the Once per scene the infected may attempt to
diseases separately. overcome the compulsion by rolling Wits+Integrity
against a difficulty of two times the Scion’s Legend
rating. If successful she is free of it for the rest of
DEMIGOD Loom of Contagion the scene.
Rapid Evolution - The Scion may freely rearrange
Cost: 15 legend per day
the transmission vectors and the base duration of
Type: Simple the disease. If the disease also has the Hyper
With this feared boon the Scion gains the ability to Agressive trait the duration may not be increased
tweak existing diseases with her magic and take out beyond 2 days.
less desirable traits while infusing it with more Hidden Infection - The disease presents no typical
potent ones and may even give the disease signs of infection like fever, shortness of breath,
supernatural abilities that normal diseases cannot muscle fatigue or the like and is completely painless
possess. to the infected. Once the infected’s damage reaches
her -4 health level she suddenly presents the now
The Scion must have access to a mundane disease full blown disease. The disease can still be identified
either in a container, in a living host or within with the advanced diagnostic techniques of modern
herself if she has the boon DEMIGOD Typhoid medicine or by magical means.
Mary. She takes one week to weave the new strain Hyper Aggressive - The infected must roll for
from the old disease and must spend at least 8 hours damage every hour instead of every day but the
per day mutating the disease as well as pay the disease’s duration can never be longer than 2 days.
activation cost of this boon every day. Antimicrobial Resistance - The disease is highly
resistant to medical interventions and any healer is

33
Affliction

at -4 successes on each roll they make towards made him severely allergic to the substance for one
finding a cure. week.
Targeted Infection - The Scion names a group of
If he ingests it he suffers a severe allergic reaction as
people as she casts this boon and only those people
his immune system starts attacking his own body.
will be eligible targets for infection by the disease
He may suffer nausea, swelling of the face and
while everyone else are immune. This group can be
throat, itching of the throat and eyes, stomach pain,
a genetic or ethnical group such as “Japanese” or
vomiting, diarrhea, organ damage or any
“Native Americans” or it can be an abstract group
combination of the above.
like “Carpenters”, “The one percent”, or “The first
born of each family”. If a person ceases to be a part Upon ingestion of the allergenic substance the
of the targeted group he also becomes immune to target takes dice of lethal damage dice equal to
the disease. three times the Scion’s dots in Legend(soaked as
normal) and is for the rest of the scene at -2 to all
actions and -2 to DV regardless if he took damage
DEMIGOD Outbreak or not.

Cost: 1 legend per disease’s Severity


Type: Simple DEMIGOD Create Phobia
The Scion looks upon any transmittable disease, Cost: 6 legend
either in a test tube or in a host, and forces it onto Type: Simple
others in the surrounding area. This costs 1 point of
legend per severity of the disease. With a whisper and glance the Scion twists the
mind of her target and plants the seed of a crippling
The disease is magically transmitted to a number of phobia within her.
uninfected persons equal to her Legend rating and
the Scion may choose which victims to target. This The Scion either touches or locks eyes with her
target for a few seconds and the Scion's player
infection ignore normal disease vectors and the
names the object of his fear such as
disease will pass through test tubes, hazmat suits or
dogs(cynophobia), open spaces(agoraphobia),
even concrete walls if there are eligible targets in
eyes(ommetophobia), holes(trypophobia) or
the vicinity but the Scion must be able to perceive
mirrors(spectrophobia). The Scion rolls her
both the current vessel of the disease as well as the
(Intelligence or Wits)+Medicine and the target
targets she is attempting to infect. Each person
defends with his Wits+Integrity and if he fails to
affected becomes exposed to the disease and must resist the attack he is afflicted with the phobia
roll Stamina+Fortitude against the disease’s which lasts for one week.
Infectivity or become infected. This boon has a
reach of 3 meters per dot of Legend the Scion has. Whenever the target is exposed to the object of his
phobia he is overcome with fear and loses dice on all
rolls equal to the threshold successes that the Scion
DEMIGOD Create Allergy scored on the activation roll of this boon and loses
DV equal to half of that amount(rounded up) until
Cost: 6 legend + 1 willpower
source of the phobia has been removed or
Type: Simple destroyed.
The Scion touches a person and the Scion's player
names a substance that the target's species is
normally able to eat and attempts to make the DEMIGOD Necrotizing Fasciitis
person strongly allergic to it. She may not make the Cost: 5 legend
target allergic to water or any other basic substance
Type: Supplemental
that permeates the target’s entire body.
The Scion touches a person or uses this boon as
She rolls (Intelligence or Wits)+Medicine against part of any attack to afflict the target with necrosis
the target's Stamina+Fortitude. If successful she has
Affliction

in his wounds and converts lethal damage the target area and attempts to infect them with the disease it
has taken to aggravated damage. carries in its water.

If she hits the target she rolls her (Intelligence or While in the presence of the font the Scion may
Wits)+Medicine and the target defends with his determine how many the it attempts to infect every
Stamina+Fortitude. For every threshold success she day. It can either aim to create small isolated
rolls one lethal damage the target has taken will be pockets of disease within a city or it can attempt to
converted into aggravated damage. Damage create a full blown epidemic touching every
inflicted by the Scion's attack is eligible to be neighborhood with its disease. She can also direct to
converted to aggravated but so is any damage the attempt to infect specific persons that the Scion
target had taken before the Scion's attack. Multiple names but the font cannot attempt to infect the
applications of this boon stacks. same person more than once per day. The target of
the font must roll to resist the disease as if she was
Multiple wounds of aggravated damage can lead to exposed to it by normal means.
permanent disfigurements, may even lead to
unusable limbs and might require amputations. Should anyone touch the water inside the font they
must also roll to resist infection regardless of what
the transmission vectors of the disease and the roll
GOD Touch of Madness has an increased difficulty equal to the Scion's dots
in Legend.
Cost: 10 legend
Type: Simple The magic of the font lasts forever but the Scion
may make it dormant when in its presence should
The Scion touches or locks eyes with her target for
she so wish. Destroying the container also destroys
a few seconds and twists his most characteristic
the magic of the boon. The disease remains in the
personality trait into a grossly exaggerated form.
water but is no longer affected by the magic of the
The Scion rolls her (Intelligence or Wits)+Medicine
font and functions as normal there after.
against the target’s Wits+Integrity, if successful the
target goes mad. A person defined by his generosity
starts to give all his possessions away to passing
strangers, a person defined by her skepticism trusts GOD Wrath of Nergal
no one regardless of the evidence presented, a
Cost: 25 legend + 1 willpower
leader stops listening to any advice and accepts no
dissent and someone defined by her compassion Type: Simple
can't stop herself from trying to right every wrong This ancient boon was often used in the many wars
and give her all to help every single disenfranchised the pantheons waged against one another during
person she comes across. antiquity. It was most commonly used around the
area of mesopotamia where many pantheons were
The boon lasts for one day per dot of Legend the
locked in conflict for hundreds of years. Using this
Scion has.
boon in war is to wield starvation and thirst as
weapons to bring the enemies to their knees.

GOD Font of Pestilence The Scion spends a minute to channel her magic
Cost: 20 legend + 1 willpower and then sends a wave of dark magic that affects a
metropolis sized area around her. All food is spoiled
Type: Simple
and all water reserves such as rivers and reservoirs
The Scion takes a container and fills it with water, becomes undrinkable and turn fetid and discolored.
supplies a disease of her choice to the water and can She may exclude any food or water reserves in the
then cast this boon upon the water converting it into area from the effects of the boon if she so wishes.
a font of pestilence.
Meats rot, fruits become infested with worms,
When the boon is activated the water becomes fetid granaries are beset with insects and disease. Water
and radiates with dark magic. The font continuously supplies become unusable and any that would eat of
reaches out to random people in a metropolis sized

35
Affliction

the food or drink the water is exposed to food Cost: 20 legend + 1 willpower
poisoning. Type: Supplemental, Free Combo

The boon lasts for 24 hours and unweaving the With this boon the Scion can cast entire cities into
boon with anti magic such as DEMIGOD Divine madness, put a hostile army into disarray or turn an
Unweaving will allow new food to be grown and entire skyscraper into the Scion's loyal servants.
will revert the water back to normal but the any
Whenever the Scion uses a knack or boon that
affected food remains spoilt.
attempts to alter the mental state and/or behavior of
a target she may also activate this boon to spread
the effects of her attack to everyone in a wide area.
Avatar powers The Scion determines how far the effect should
reach and may exclude any person she wants to but
For each Avatar boon the Scion purchases, she is the area may not be larger than a metropolis sized
permanently locked out from one of Affliction’s area. Any prerequisites like eye contact, line of sight
antithetical purviews, Health and Fertility. The or touch can be ignored when comboing with this
Scion cannot purchase more than two Avatar boon.
powers in the same purview.
The Scion rolls the activation roll of her power once
which has an increased difficulty of 5. All affected
that have a chance of resisting roll their
AVATAR The Scourge
Wits+Integrity individually against the Scion's
Cost: None threshold successes.
Type: Passive
This boon cannot be comboed with powers that
All negative effects suffered from diseases such as require the Scion to interact with the target's soul
damage, dice penalties, DV penalties and so on are like the death boon DEMIGOD Soul Touch or any
doubled(in conjunction with HERO Curse of possession related power. Nor can any power that
Tlazolteotl damage is quadrupled). When crafting a causes a debilitating effect that is physical in nature
supernatural disease with DEMIGOD Loom of be used in conjunction with this boon, such as the
Contagion the Scion may add an additional trait to blindness from HERO Strike Blind or the brand
the disease. from DEMIGOD Inquisitor's Brand.

AVATAR Harbinger of Pain


Cost: None
Type: Passive

Flesh weakens from the mere presence of the Scion


and her debilitating physical effects and disease take
hold much more easily. Anyone attempting to resist
one of the Scion's debilitating physical effects or
diseases with their Stamina+Fortitude have the
difficulty of the roll increased by one per dot of
Legend that the Scion has.

This includes negative effects levied by boons from


purviews other than Affliction such as GOD
Shadow Theft, HERO Ignite or DEMIGOD Ra's
Judgment.

AVATAR Mass Psychosis


Animal
Scions who venture into the Animal purview share a special kinship with animals. With this she can call
flocks of beasts to her side, create a permanent bond with a Spirit Animal, channel the primal nature of the
animal world and shape shift into a powerful apex form. Masters of this purview can permanently transform
other people into animals and create new supernatural species, loyal to the Scion.

New Keyword: Spirit Animal HERO Animal Aspect

When a Scion purchases her first boon tagged with Cost: 3 legend
the Spirit Animal keyword, her player must decide Type: Reflexive, Spirit Animal
what Spirit Animal the Scion shares a bond with.
The Scion channels the essence of her Spirit Animal
The Spirit Animal is a representation of a species,
and gains bonus dice to the attribute that
like Wolf, Lion, Owl or Shark. The player and
corresponds to the Spirit Animal’s attribute. The
storyteller then agrees on what the Spirit Animal's
Scion rolls (the attribute of her Spirit Animal +
main attribute is. For example, Stamina for Bears,
Animal Ken) and adds the successes as bonus dice
Strength for Lions, Perception for Eagles,
to distribute on rolls involving that attribute. The
Appearance for Peacocks and so forth. But if the
bonus dice lasts for one scene and if this boon is
player can argue it, a Spirit Animal may have an
activated again any remaining dice from the
alternative attribute. Maybe the bear spirit that she
previous activation are discarded before the
bonded with had strength as his attribute or the lion
activation roll.
spirit she bonded with had charisma as his.
Whichever attribute the player and storyteller agree
upon is permanent.
HERO Run with the Pack
At the Storyteller's discretion the player may take a Cost: None
supernatural animal, such as a dragon or chimera,
Type: Passive
as her Spirit Animal. These Spirit Animals do not
offer any game mechanical benefits over normal All animals instinctively view the Scion as a member
animals. of their flock until she proves otherwise. She can
play with wolf cubs, lounge with lions or run
alongside deers and antelopes. Moreover, if the
HERO Animal Communication Scion is attacked and any living animals are nearby
they will try to come to her aid.
Cost: None
Type: Passive When she engages in combat this boon will, once
per scene, summon three units worth of wild
The Scion can understand and be understood with
animals as a swarm to fight alongside her. If there
the greater family of animals that her Spirit Animal
are no animals nearby or if they are unable come to
belongs to. So a Scion with Animal(Lion) can speak
her aid, no animals are summoned by the boon. If
to all cat animals, a Scion with Animal(Owl) can
the Scion removes the obstacles hindering them
speak to all birds, etc. The Scion speaks her mother from reaching her, like opening their cages, they
tongue and the animal his. Animals are in general of will come to her aid as per normal.
limited intelligence and rarely remembers details
that seem unimportant to them. Wild Animals
Join Battle: 10
Attack: Acc 12, 12L, Speed 4
Resilience: 4

37
Animal

Growth stats: +3 Acc are permanent and cannot be changed and should
match the characteristics of her Spirit Animal. This
is not an exhaustive list and the player and
HERO Alpha Mien storyteller could agree on other traits. Unless
Cost: None otherwise specified, all dice to skills gained from
these traits count as bonus dice and adhere to the
Type: Passive
normal bonus dice cap.
The leader of the pack is calm, assertive and
dominant. She gets her will done by with a simple Animal Magnetism - The Scion gains bonus dice
word or a quiet meaningful look. When the Scion equal to her dots in Legend to all seduction and
adopts this mien and succeeds on a social roll she intimidation rolls.
regains 3 legend. Burrower - The Scion can with ease make tunnels
in the earth and may move underneath the earth
with her normal Move. She leaves rudimentary
DEMIGOD Apex Form tunnels in her path but cannot dig through rocks
without sufficient Epic Strength.
Cost: 2 legend per shift
Carapace - Gain her natural bashing and lethal
Type: Reflexive, Free Combo, Spirit Animal soak equal to her dots in Legend. Gain bonus dice
The Scion’s body becomes malleable, capable of to all Fortitude rolls equal to her dots in Legend.
shifting and changing shape to a powerful Apex Echolocation - The Scion can perceive her
form that is a hybrid of her Spirit Animal and her surroundings through how the sound bounces on
human form. She may also shift into the normal the environment allowing her to “see” even when
form of her Spirit Animal. blind. Very noisy environments can overwhelm this
sense and complete silence makes her it unusable.
When changing to the form of her Spirit Animal, Mongoose Reflexes - Gain +3 extra DV(that does
the Scion keeps her mental and social attributes but not count toward the bonus DV cap) and gains
inherits the physical attributes of a superior bonus dice to her Join Battle rolls equal to her dots
specimen of her Spirit Animal. She does however in Legend.
keep her own Health Levels. If her Spirit Animal is Natural Weapons - Unarmed attacks and clinches
a supernatural creature she takes the form of a now do lethal damage and either gains +3 damage
young or a minor version of that animal and cannot and +3 accuracy(these are weapon bonuses and do
gain epic attributes from this animal form. not count toward any dice cap) or a poisonous
attack that delivers a poison with every successful
She may use any mental or social knacks as well as unarmed attack. The poison has the following stats.
any boons or purviews while in this animal form Tolerance: None; Damage: 2L/action; Toxicity:
and she can speak both the language of her Spirit Scion's Legend; Penalty: −2
Animal as well as human tongues. Night Hunter - Gains bonus dice to all Stealth rolls
equal to her dots in Legend and may add her
Moreover she gains the ability to change to an Apex
Legend as bonus damage dice when doing damage
Form that is an intermediary between her Spirit
with an Unexpected Attack.
Animal and her human form. She walks upright but
On Soaring Wings - The Scion’s apex form has
her features shift toward the animalistic. The Scion
wings and she can fly at speeds up to her dash
may grow a tail, gain claws, an animal hybrid face,
speed. Flying is as tiring as running, even when
fur, scales, sprout wings or whatever features are
hovering in the air.
associated to her Spirit Animal. Ultimately each
Scent of Blood - The Scion's sense of smell
Scion has a unique form and the exact aesthetics are
becomes highly sensitive like that of dogs or sharks.
up to the player.
The Scion may reroll any Perception roll involving
When purchasing this boon the player picks two smell for free and pick the highest of the two
traits from the list below that are always active results.
when the Scion is in her Apex Form. These traits
Animal

Spirit of the Cheetah - Doubles the Scion’s base from HERO Run with the Pack are added to the
Dash speed, gain bonus dice to all Athletics roll swarm created by this boon(or vice versa).
equal to her dots in Legend.
Wild Animals
Wisdom of the Elephant God - Gains bonus dice
to all knowledge based rolls equal to her dots in Join Battle: 10
Legend, and increases the size of the her legend Attack: Acc 12, 12L, Speed 4
pool by her Legend rating(these extra legend points
Resilience: 4
can refill while in human form but can only be
accessed while in her Apex Form). Bonus per unit: +3 Acc

Shifting form costs 2 legend and can be done at any


time, even when being attacked. However shifting DEMIGOD Leader of the Pack
form is a conscious act and if she fails to spot a Cost: 4 legend
surprise attack, the attack hits her current form.
Type: Simple, Spirit Animal
The shapeshifting lasts for one scene after which
she reverts to human form or has to pay the The Scion calls upon the blessing of her Spirit
activation cost again. Animal and for it to watch over her and her flock.

The Scion can become pregnant with other The Scion and her allies may reroll all rolls
members of her Spirit Animal species while in involving her Spirit Animal's attribute for no cost
animal form like she can become pregnant with and choose the highest of the two results. The effect
humans and other Scions while in human form. The lasts for one scene.
child will be of the species the Scion was during the
conception. For this purpose Apex Form counts as
being either human or animal and will birth human DEMIGOD Den Mother
offspring when mating with humans and animal
Cost: 3 legend
offspring when mating with animals.
Type: Simple

Also known as The Lion’s Pride. For one scene the


DEMIGOD Summon Animals Scion takes on the same protecting nature of a
Cost: 2 legend per unit mother protecting her cubs.

Type: Simple As long as the Scion fights alongside them, any


The Scion summons swarms of animals to attack swarm under her control gains +1 resilience for the
her enemies. The animals need not be the same as duration of the boon. The Scion may also as a free
her Spirit Animal but they need to be nearby action intervene and take attacks intended for any
enough to answer the call. Every 2 legend spent of her allies. This effect functions like the guardian
summons one unit of wild animals that add to a boon HERO Intervene but is free of cost.
growing swarm of beasts. One unit could be either
dozens of rats, two three large cats or a wild dog.
Larger animals may take up more than one unit, for DEMIGOD Blessed Hunt
example a brown bear may represent two units in
Cost: 5 legend
the swarm, an Elephant three and so forth. There is
no mechanical difference to having different animals Type: Simple
in the swarm, they still follow the normal rules.
The Scion channels the spirit of a top-level predator
The Scion controls the swarm with her spoken like the Wolf, the Bear or the Shark, and hunts her
words and does not have to take an action to direct prey with the same determination and unchallenged
them. They last for one scene after which they might as they would.
scatter peacefully. Activating Summon Animals
She speaks the name of the creature she is pursuing
again grows does not create a second swarm but
and commits herself to the hunt, never resting until
rather grows the current swarm. Any units gained

39
Animal

her prey has been captured. She is allowed to take normally. This dot can exceed the Epic Attribute's
quick breaks to drink a hand of water or to eat a cap and if a character's Epic Attribute is at eleven
quick bite, but never any extended rest. While this dots out she gains a twelth dot which yields an
boon is active the Scion gains her Legend as bonus additional +3 to the yield of that Epic Attribute as
dice to all Tracking, Stealth and Join Battle rolls well as a new knack.
taken against her prey. The boon lasts until she kills
her prey or halts the hunt for more than a few
minutes. GOD Uplift Species

If she honors the prey with a quick, clean death she Cost: 40 legend + 1 dot of willpower
is refunded the cost of this boon. Type: Simple

The Scion blesses a group of a mundane species and


uplifts its form and soul to become a higher beings.
DEMIGOD Eyes of the Beast
The animal is granted higher thought and becomes
Cost: 5 legend aware of itself and its own thoughts. The Scion can
Type: Simple, Spirit Animal create creatures like centaurs, clans of humanoid
ravens, talking snakes or an entire people of goat
For one scene the Scion extends her senses to all men.
her kin around her and becomes aware of every
animal in a metropolis sized area that belongs to the Once at least one individual creature of the desired
same greater family that her Spirit Animal belongs species is within arm's length she may pay the
to. So a Scion with Lion as her Spirit Animal legend cost and sacrifice one permanent dot of
become aware of all cats and one with Owl as her willpower to activate the boon. Once activated any
Spirit Animal becomes aware of all birds. creature of the same species that she touches for the
next 24 hours will be permanently transformed.
While the boon is active she may freely see and
listen through any of these animals but can only The transformed animals gain human-like
perceive the senses of one of them at a time. She intelligence, the capacity for speech and the ability
cannot influence their actions other than to make to manipulate tools. The Scion can shape the form
them briefly turn their head and look at a specific of her new species as she sees fit. She may shrink or
direction. Switching her perceptions between grow the creature, add or change body parts, make
creatures is a free action that only takes a brief the animal bipedal, give them more humanoid forms
moment. or add humanlike features to the animal like the
human torso on a centaur.
She is not possessing the creature's body and her
soul remains in her own body, rather she just listens Each member of the new species has base Legend of
in to their perceptions. 3 but older members of the species can gain
additional dots but typically not more than 6. The
species has a defining attribute like that off spirit
GOD King of the Jungle animals(strength for bears, appearance for
peacocks, perception for hawks, etc) that all
Cost: None
members tend to have the maximum allowed stats
Type: Passive, Spirit Animal in. The other attributes vary among the individual
The Scion's connection with her Spirit Animal creatures in the species. Some are strong, some are
matures and her natural abilities approach that of smart, some are social and so on.
the protean beasts that roamed the Earth before the
The creatures gain two traits from DEMIGOD
titanomachi.
Apex Form that are always active and part of their
The Scion gains an additional dot in the Epic physiology. Moreover the species can learn boons
Attribute of her Spirit Animal's attribute and gain a from the Animal purview and one additional
new knack as if they had purchased the dot
Animal

purview that the Scion selects during the species' AVATAR Protean Understanding
creation.
The Scion understands the ancient kernel that
The temperament of the creature varies depending seeded all animals. With the blueprints of life at her
on what type of creature they arose from and what fingertips, there is no form she can't emulate and no
temperament the Scion instills in them but they are trait she can't reproduce and she may even focus
always, at least initially, loyal to the Scion and inward and redesign the makeup of her own being.
curious to the world.
By taking a Speed 6 action the Scion may change
her Spirit Animal to any other animal that she
knows off. Changing Spirit Animal also changes its
GOD Curse of Circe main attributes and she may also select new traits
for her DEMIGOD Apex Form each time she
Cost: 15 legend + 1 willpower
changes herself.
Type: Simple
Also, her Animal boons that transform the bodies of
The Scion transforms another living creature's body
others, like GOD Curse of Circe, counts 5s and 6s
to an animal, forever locking him into a form of her
on the activation roll as successes.
designs.

She touches her target, pays the cost and rolls


(Intelligence or Wits)+Occult at difficulty 5 and AVATAR Shepherd of Creation
notes the threshold successes. The target defends
The Scion gains mastery over all animal life, calling
with his Stamina+Fortitude against the threshold
upon all the animals of the earth and creating new
successes of the activation roll. If the Scion
species according to her own designs. Her HERO
succeeds, the target is transformed into an animal of
Animal Communication and DEMIGOD Eyes of
her choosing. The target's physical attributes are
the Beast now work on all animals instead of just
replaced with new ones fitting for his new animal
members of her Spirit Animal.
form but he keeps up to two points of his epic
physical attributes and keeps his original Health Her GOD Uplift Animal now costs a temporary
Levels. His social and mental attributes remain dot of willpower instead of a permanent one.
unchanged and he can activate any knacks his new
attributes allow for. However, he is unable to Animals summoned by her DEMIGOD Summon
activate any boons while he is an animal. Animals are magically enhanced by her presence
and grow in size, strength and ferocity. Wild
He is incapable of human speech in his new form Animals summoned by any Animal boon are now
and will not understand the communication of any changed to become as Nemean Animals. The
members of his new species unless he did so change is permanent and animals remain as nemean
before(but he will probably learn). animals even after they are released by the Scion.
The Scion can at any time revert the transformation Nemean Animals
for no cost but it will otherwise last until she dies.
There is no limit to the amount of people she can Join Battle: 18
have transformed to animals. Attack: Acc 20, 20L, Speed 4
Resilience: 6
Bonus per unit: +5 Acc
Avatar powers

For each Avatar boon the Scion purchases, she is


permanently locked out from one of Animal's AVATAR The Beast Within
antithetical purviews, Death and Affliction. The
Scion cannot purchase more than two Avatar The Scion's animal spirit grows in strength and
powers in the same purview. evolves, transforming the Scion completely. She
may add, subtract or evolve the form of her current
Spirit Animal until it becomes a new species. Either

41
Animal

by incorporating traits from other species or by


simply refining it into a superior form. The Scion
becomes the Spirit Animal of this species.

The Scion gains an additional main attribute to her


Spirit Animal and two more traits to her
DEMIGOD Apex Form. All boons that interacts
with the main attribute of her Spirit Animal may
now interact with both of the two attributes. Her
True Form is now the animal form she has evolved
into and she must pay to activate DEMIGOD Apex
Form to transform herself into either Human or
Apex Form.
Artifice
Engineering has existed since ancient times when humans devised fundamental inventions such as the pulley,
the lever and the wheel. Since then their machines have grown more and more complex by the century,
accumulating into today's super computers and space stations. The artificer embodies these ideals of making
technology work for her and can excel or even reinvent her chosen field. The divine craftsman can also bend
the properties of magical materials such as orichalcum or celestial jade to make items of great power known
as relics.

HERO Forge Relic Machine Size Legend


Cost: 3 legend per dot of the relic created Cost
Type: Craft Action
Small(car, motorcycle,
The Scion has learned the art of working magical 2
motorboat, home computer)
materials into relics of great power. The Scion must
have the necessary amount of magical materials in
Medium(trailer truck, helicopter,
order to craft the intended relic. Crafting is done 5
local computer network
with (Dexterity or Intelligence)+Craft against a
difficulty dependent on the amount of dots of the
Large(tank, commercial airliner,
relic she intends to create. For the full details on 10
server park, super computer)
how to craft Relics, see the Crafting chapter.

Enormous(aircraft carrier, space


20
rocket, atomic submarine)
HERO Mint Condition

Cost: 1 legend per cubic meter


Type: Simple HERO All Systems Nominal

With a pass of the hand, the Scion restores a Cost: 1 legend


mundane item to its original form. Wiping away all Type: Simple
traces of age and reversing its effects, making it
whole again. If any key part of the item has been The Scion can take one glance at a machine and
stolen or removed, it cannot be restored. At least determine whether it is functioning within its
part of it must remain on site in order for the intended parameters or not. If the machine is not in
operation the Scion gets a sense if it will function
Scion's magic to function. This boon can only
correctly when turned on. If there's something
counteract the deterioration of old age and lack of
wrong with the machine the Scion will get an
maintenance of a machine and has no effect against
immediate sense to this effect, but will not know
sabotage or willful destruction.
what the actual problem is without taking a closer
look but will gain bonus dice equal to her dots in
Legend when rolling to find the problem.
HERO Fuel of the Gods
Cost: Varies
DEMIGOD Blessed Forge
Type: Simple
Cost: 5 legend per hour
The Scion fuel a mundane machine for a day by
Type: Supplemental
simply touching it. Larger machines require more
legend to power. When taking any craft action the Scion hands move
with divine speed and precision, her tools become

43
Artifice

blessed and her process is without fault. Her tools as many hours as it took days to create a relic of the
and workshop are filled with magic and become same rank. For example a rank 5 relic normally
many times more effective. Any tools out of her takes 15 days to create and therefore 15 hours to
grasp comes to life to do whatever minor work they dismantle using this boon. Any remaning magical
can on their own to aid the Scion. For each 5 legend material as well as the relic itself is rendered useless
spent the Scion performs ten hours of work in one after being dismantled.
hour of real time.

DEMIGOD Runes of Warding


DEMIGOD Reverse Engineering
Cost: 10 legend
Cost: Varies Type: Craft Action
Type: Craft Action
This boon allows the Scion to use magical materials
The Scion uses unseen forces to pick apart a to craft powerful protective runes that ward a large
machine or a relic into its base components. In the area such as a room, a building or a compound from
case of machines her magic allows her to see into intrusions and give special protection from magic
the machines and see how it functions or how it is like scrying, far sight, possession and other magical
damaged and then puts it back together. In the case forces that work at a distance. For detailed rules on
of relics she may harvest them for magical materials Runes of Warding see the Crafting chapter.
but this process destroys the relic.

When dismantling a machine the Scion must touch


the machine and then pay 2 legend per cubic meters DEMIGOD On the Shoulders of Giants
of space the machine takes up. Once activated, the Cost: None
machine comes apart into its base components in
Type: Passive
front of the Scion's eyes. Screws unscrew
themselves from their sockets, gears come apart The accumulated scientific knowledge of mankind is
from each other, rivets are popped out from their an endeavor unique to the human race. Satisfied
holes and the sections of the fuselage comes apart. with their magic, the gods never attempted to bend
the rules of the middle world to their will like the
All the individual parts that make up the machine humans have over the past centuries. Many of them
hovers in the air for the Scion to inspect all while are surprised by the rapidly growing power of
the machine continuous to function as normal with technology over the last few centuries and most of
the Scion's magic still connecting all the individual the gods are blindsided by the swift progress made
pieces together. Gears exert forces upon each even during the last five decades. Younger Scions have
though they are not touching and electrical cables found a way to tap into this previously under
still send signals to their components even if the utilized power of modern technology with the help
cable are unplugged and so on. The Scion may of this boon.
physically interact with these parts and repair any
damaged ones or swap them out for better The Scion can think faster, solve more complex
components. Once the Scion so wishes or when she problems and make longer intuitive leaps when
stops paying attention to the machine it reassembles working on hard scientific problems. As such, she is
back to its intended functional state. considered to excel within and to be furthering her
chosen field of research at super human speed
When attempting to harvest material from a Relic making it hard for even the most brilliant scientists
the Scion pays 2 legend per dot the relic has as she to keep up. Dots in Epic Intelligence makes this
begins the extraction process. She gains one batch divide even more apparent.
of the same type of material with 1 grade of purity
per 5 successes scored on a (Dexterity or With this boon the Scion may craft high-tech
Intelligence)+Craft roll but no more than what was Gadgets which function like relics, require no
originally used to create the relic. This process takes magical materials but cannot have more dots than
Artifice

half the Scion’s dots in Science. Instead of using a The resource is drawn out of the atmosphere, the
magical material gadgets uses high tech solutions ocean or the earth by her magic and is placed either
like lasers, cutting edge material science, nano on the ground in front of her or in any containers
technology, cybernetics, fusion power, next- that she has designated. Oil seeps up from the
generation batteries, genetic modification and ground and crawls up into their barrels, ore is
similar emerging technologies. pulled out from the mountain as powder and small
rocks, gasses form clouds and pump themselves into
See the section on Gadgets in the Crafting chapter pressure containers.
for the full rules on how to craft Gadgets.
This boon cannot harvest living animals or other
sentient beings like humans or titan spawn but it
can harvest plants and trees. The extraction process
DEMIGOD Mind-Machine Interface
takes anywhere between five minutes and one hour
Cost: 3 legend depending on how accessible the resources are.
Type: Simple

The Scion can for one scene use her mind to GOD Supercharge
interact with any machine within 10 meters per dot
of Legend that she has. She interacts with the Cost: 3 legend per dot + 1 willpower
machine in the same way that a normal user could Type: Simple
do if she was physically present in front of the
The Scion touches a relic, gadget or a mundane item
machine like pulling on levers, typing on a keyboard
and supercharges it. The Scion spends a few
or perceiving what is being shown on displays or
moments to a minute to inspect the item and gains
screens. Once activated the Scion senses all
an understanding of its composition and purpose. If
machines within the area of effect and need not
it is a relic, she gains an understanding of all the
have them in their line of sight to interact with
different enhancements that were used to construct
them.
the relic.
Using a machine in this fashion is considered a
The Scion grants the item dots of enhancements as
Miscellaneous Action and if multiple Scions with
if it was a relic and pays 3 legend per dot that she
this power try to control the same machine the
grants the item. The Scion cannot grant more dots
winner of a contested (Intelligence or Wits)+Craft
with this boon than she herself has dots in Craft.
roll gains control of it.
These dots can be spent on the Excellence
enhancement that grants the item a bonus dice per
DEMIGOD Resource Extraction dot of the enhancement when using it for its main
Cost: 1 legend per ton purpose(a sword is for fighting, a pen is for writing,
a guitar for playing music, etc).
Type: Simple

The Scion extracts unprocessed resources from her Relics and gadgets also has the option to spend the
environment be they mundane resources like helium dots to supercharge enhancements that already exist
gas, iron ore or crude oil or magical resources like in the relic or gadget. These must be enhancements
orichalcum ore or dawn stones. that can scale and benefit from additional dots like
Lethal, Resurgent Domain or Flow of Magic. Other
She names the type of resource she wishes to than the Excellence enhancement, this boon cannot
extracts and activates the boon. She then draws 1 add new enhancements to an existing relic or
ton of that resource per legend spent from the
gadget.
environment around her starting with what
materials are the closest to her. The boon can An item can only benefit from this boon once and
extract resources from up to 100 meters per dot of the Scion must cancel her first application in order
Legend she has. to apply a new one. The effects of this boon lasts for
24 hours.

45
Artifice

Large(abrams tank,
GOD Self-Assembling Construction commercial airliner,
server park, super 30 20
Cost: 1 willpower + variable legend cost
computer)
Type: Simple

The Scion completes a mundane construction Enormous(aircraft


project in hours or minutes instead of years and carrier, space
days. These can range from smaller builds like rocket, atomic 40 40
assembling a car to colossal construction projects submarine)
like aircraft carriers, military complexes or space
stations. This boon cannot be used to speed up the
creation of magical objects like relics or runes of
warding.
GOD Ghost in the Machine
The Scion must have gathered all the necessary Cost: 50 legend + 1 permanent dot of willpower + 12
materials for the construction. This can either be aggravated damage
intermediate products like steel beams, circuit Type: Craft Action
boards or ball bearings or it can be the raw
materials that is used to make these products like A Scion with this power becomes a creator god in
unprocessed iron ore, silicon and coal. the most literal sense, capable of giving life to her
creations and allows for the crafting of an soul
Moreover, the Scion must have a detailed picture of anchor that can hold a soul within it. To do this, the
every step that needs to be taken to transform the artificer must sacrifice part of her own soul to make
materials into the finished products. If any the seams that will hold the new soul. The soul
intermediate goods need to be produced from raw anchor is a heart sized round object crafted from
materials she needs to understand how to any type of magical material except Tsukumogami.
manufacture these as well.
The Scion must first gather magical material of at
Once all materials are gathered she pays the least purity grade 9 and then spends 10 days
activation cost and rolls (Wits or shaping it and making it ready to receive a new
Intelligence)+Craft at a difficulty determined from soul. The Scion then rolls (Dexterity or
the table below. If she is successful the materials in Intelligence)+Craft at difficulty 30. Only if
front of her lifts up into the air and begin successful will she donate part of her own soul and
assembling themselves. For small builds like a ichor by paying one permanent dot of willpower
motorcycle this is done in seconds and for a colossal and bleeding herself for 12 aggravated health levels.
build like an aircraft carrier this is done in a few A soul appears and attaches to the open soul anchor
minutes. as it would with a newborn child taking his first
breath and the machine comes to life.
Build Difficu Legend
The soul anchor generates its own statue-like body
lty Cost
grown from the magical material used to create the
soul anchor. If damaged, this body will heal and
Small(car, new material will be grown to reconstitute any
motorcycle, damage to its form.
motorboat, home 10 5
computer) The being that the Scion has created is technically
her Scion but with a few key differences. The Scion
Medium(trailer herself determines the 5 abilities and 6
truck, helicopter, attributes/purviews that are associated with the
minor computer 20 10 machine(and cheaper to purchase with experience
network) points). The machine cannot learn any boons form
the Scion's pantheon purview, instead it gains the
Artifice purview as an associated purview. It cannot
Artifice

procreate normally as it has no organic body and it rules. Nearly no part of nature is a mystery to her
does not gain the virtues espoused by the Scion's and she expands the knowledge of humanity by
pantheon, instead it gains the two personal virtues centuries.
that the Scion's player chose during her own
character creation. The two additional purviews are The gadgets she makes with DEMIGOD On the
selected by the Storyteller or on random. Shoulders of Giants can have as many dots as she
herself has dots in Science. Her HERO All
30 successes are required for the boon to activate in Systems Nominal and DEMIGOD Mind-Machine
the first place and if she scores additional successes Interface become passive and are always active.
on the roll the machine gains extra dots in Legend Finally, the range and the yield of her DEMIGOD
rating. Moreover, the machine starts with 5 Resource Extraction is increased tenfold.
experience points per success rolled on the
activation to spend as the Scion sees fit.
AVATAR Pandora’s Box
Other than these differences, the machine follows
the same rules for character creation as a normal Allows the Scion to craft relics with the Supreme
Scion. enhancement(detailed in the crafting chapter).
These relics require a 12 dot relic to craft and
Activation Roll Legend contains extreme, possibly world changing powers
Rating such as carrying a link to ginnungagap, the power
to extract or inject divine ichor from a being or a
30 Successes 2 machine that lets its user travel back in time and
relive the past. Whatever the Supreme relic
40 Successes 3 capacities, it is the stuff of legends and it will
reshape the world, one way or another.
50 Successes 4 See the section on Supreme relics in the Crafting
chapter for more information.

Avatar powers

For each Avatar boon the Scion purchases, she is


permanently locked out from one of Artifice's
antithetical purviews, Chaos and Illusion. The Scion
cannot purchase more than two Avatar powers in
the same purview.

AVATAR Maven of Creation

When making any Craft or Science roll the Scion


counts 5s and 6s as successes. Her DEMIGOD
Blessed Forge now allows to perform 100 hours of
crafting during 1 hour of real time and her GOD
Supercharge costs half as many legend points to
activate(round up).

AVATAR Machine God

The Scion's understanding of the middle world is


unparalleled and she gains nigh complete
omniscience of the inner workings of its laws and

47
Chaos
Chaos is the purview of entropy, contempt of laws & structure and the unknowable. Scion’s can confuse
minds with seeds of chaos, make whole groups revel in their base desires or manipulate random events to
their favor. The Gods of chaos can tap into the primordial force that is the unformed Overworld where all
possible worlds are waiting to be realized and with it create all manner of wondrous or terrifying things.

HERO Eye of the Storm The Scion rolls (Manipulation or


Intelligence)+Occult and the target defends with his
Cost: 1 legend
Wits+Integrity. If the attack succeeds the target’s
Type: Reflexive mind becomes scrambled and he is unable to act for
When the Scion finds herself caught up in a chaotic 2 turns plus an additional turn for every 5 threshold
environmental situation like a riot, a hurricane, a successes on the attack roll.
tsunami, a field of battle she can activate this boon
While the victim is confused he is immune to all
and become untouched by the confusion.
social attacks and mental attacks that require his
mind to be functional. The effect is broken early if
the target takes any amount of damage.
HERO Hornet’s Nest

Cost: 1 legend
Type: Simple HERO Rage Against the Machine
Cost: None
Once this power is activated the Storyteller should
determine and reveal in general terms what action Type: Passive
the Scion can take to cause the most chaos in the
The Scion gains bonus dice equal to her dots in
scene. Some places have less potential for chaos
Legend to any social action where she is usurping,
than others. If the Scion finds herself trapped in
questioning or rebelling against authority or a
solitary confinement, there's not much she can
societal institution.
really interact with until a guard appears. Other
locations however have huge potential for chaos,
such as an air traffic control tower.
DEMIGOD Sabot
The power only informs the Scion of what action Cost: 2 legend
needs to be taken to maximize chaos, it doesn't
Type: Simple
perform the action itself.
The Scion looks at a mundane machine and rolls
(Intelligence or Wits)+Occult and if she succeeds it
HERO Paralyzing Confusion somehow breaks and ceases to function. The Scion
can specify in what way it breaks, she can for
Cost: 2 legend
example choose if a lock is no longer capable of
Type: Simple being unlocked or if from now on fails to be locked.
The Scion infects his targets mind with a piece of
The damage is permanent and to repair the broken
lingering chaos. Unable to focus his attention, the
item a Dexterity+Craft roll with the same difficulty
victim stands still and is unable to act. His mind
as the number of successes the Scion rolled is
becomes scrambled and is unable to produce any
required.
coherent thought and can barely understand what is
happening around him.
DEMIGOD Butterfly Effect

48
Chaos

Cost: 5 legend If an affected person is dragged out from the party


Type: Simple the effect of the boon ends, but depending on the
circumstances the person might find himself being
When a butterfly flaps its wings in the Amazon,
impaired from drugs or alcohol.
there’s a tornado in Texas. This boon allows the
Scion to glimpse the chaotic workings of the The revelry lasts for as many hours as the Scion has
universe and understand what she needs to do to tilt dots of Legend.
the odds in her favor.

The Scion names a well defined target event like DEMIGOD Boundless Transmutation
"This red car crashes", "Leonardo fails his speech",
"Ibrahim wins his next MMA fight" and then Cost: 4 legend
Creation whispers back to her the one initial action Type: Simple
needed to start a chain of events that will nudge the
The Scion touches an inanimate object and
target event to come true. The initial action this
transforms it into a random object of the same size.
boon requires the Scion to perform can be as Each casting of the boon on the same object during
mundane as picking a flower or as elaborate as the same scene halves the legend cost(minimum 1).
making sure a person is thinking about the right The object transformed into could be complex
thing at the right time. Once this initial action is objects with many moving parts like computers or
performed, it can at earliest affect other actions guns or it could transform the object to some raw
after one scene has passed. and unprocessed form of matter such as water,
uranium ore or helium gas but can never create
As soon as the circumstances align to make the living objects. It could also grow body parts, eyes,
target event come true, all skill rolls either gain or tentacles, holes and may or may not grow seams to
lose dice equal to the Scion's dots in Legend such receive a soul from Creation. The Scion has one
that the target event comes true. Regardless if it turn to recast this boon after having created a living
does or doesn't come true during that scene, the being before it receives a soul whereafter it cannot
magic fades thereafter. be affected by this boon.

If the object is transformed into a gas or water


DEMIGOD Bacchanalia recasting this boon will gather up the matter and
transmute it it is still close to the Scion.
Cost: 5 legend
Type: Social Action
DEMIGOD The Rules Don't Apply
The Scion puts on any form of performance such as
singing, playing an instrument, dancing or reciting Cost: 3 legend
poetry. As she is performing, a hedonistic revelry Type: Simple
breaks out with all affected single-mindedly trying
to fulfill their desires. The Scion targets a character and rolls
(Manipulation or Intelligence)+Presence against the
The Scion rolls (Charisma or Intelligence)+Craft to target's Wits+Integrity. If she is successful the
activate the power and all that can perceive her target becomes completely uninterested in enforcing
performance must beat her roll with their own or following any laws.
Wits+Integrity or be cast into the revelry. Any
affected lose access to their Virtues for the duration
of the boon and helplessly indulge in their most base DEMIGOD Touch of Tiamat
desires. Drink, food, sex, drugs or whatever that
Cost: 7 legend + 1 willpower
they may be. New people who step into the party
must roll Wits+Integrity against the Scion's Type: Simple
activation roll as long as she is still present and
The Scion reaches into the unformed overworld and
performs every so often.
plucks out a piece of particularly active chaos and
holds it in her hand where it is be contained until

49
Chaos

used or one scene has passed. She can use it on GOD Ex Nihilum
living beings to create a supernatural disease known
Cost: 10 legend
as the Touch of Tiamat that mutates their bodies
and consumes their magic. Type: Simple

The Scion calls upon the power of Tiamat to create


She must touch her target to inject the chaos into
matter Ex Nihilum — from nothing. The Scion’s
their bodies and must land an unarmed melee attack
if the target is unwilling. Once the chaotic matter player determines the difficulty of the boon from the
touches the body of the target the Scion rolls (Wits table below and rolls (Intelligence or Wits)+Occult
or Intelligence)+Occult against the target's against it. The Scion must make at least one
Stamina+Fortitude. If she succeeds the primordial constraint upon what is being creates(e.g. solid,
chaos sinks into the target's body and infects him liquid, gas, breathable, conductive, living, cold,
and if she fails she keeps it to try again. This burning, etc) but have no control other than that
infection is resolved as a disease with an Infectivity what is being created. Even seemingly impossible
equal to the Scion's Legend rating, a Severity equal combinations can be generated such as living gas or
to three times the Scion's Legend rating, a duration burning cold. This boon cannot be used to create
of one week. Its only Transmission Vector is esoteric objects like Souls of Destiny nor can it
through Direct Contact with the infected's body. create magical materials.

The Touch of Tiamat feasts on the target's magic Once the process is started matter will begin to
and for every point of damage taken by the disease erupt from nothing and keep generating over the
the target's Legend pool shrinks with 1 course of a few minutes. The Scion has limited
point(mortals instead take double damage). The control in how much matter will be generated or
infection uses the legend to create a growth on his how fast it will come into being but as a rule of
body such as a new eye, an extra limb, a tentacle, thumb 10 cubic meters per dot of Legend that she
dozens of small holes on his back, grass extruding
has. Sometimes more, sometimes less.
from his mouth instead of saliva or any other
possible form his body could take. As the disease The matter that is created is uniform. If the Scion
progresses madness sets in as the target's mind creates matter that is "gaseous" and "flammable" and
becomes warped by the chaotic energies surging the boon starts producing hydrogen it will produce
through his body. only hydrogen for this activation. What gas actually
comes forth is random and needn't follow the
If the disease fills all of his health levels with
damage the character is for all intents and purposes middle world's laws of nature, it only needs to
dead as the mutations have overtaken his body and adhere to the constraints put upon it by the Scion.
mind. What is left of him has been turned into a
mutated being of raw chaotic forces. Difficulty Target

Normal antimagic like DEMIGOD Divine +10 Add one constraint to the
Unweaving has no effect on supernatural diseases creation(e.g. Solid, liquid, gas,
but disease fighting powers like HERO Remedy or breathable, conductive, cold,
DEMIGOD Pool of Purifying Waters can rid the burning, etc)
target of the disease. Any mutated tissue will
typically fall off or recede back to the target's Attempting to create living
normal form given time once cured but the scars +20
matter
will remain.
After one scene has passed the matter succumbs to
the stabilizing force of the middle world and any
supernatural properties will vanish but the rest of
the matter still remains as a permanent addition to
the Creation. For example, living gas will stabilize
into being just gas, it will no longer be alive while a
rock that both burns and freezes will just be a warm
Chaos

or cold rock that will slowly return to temperature own rule while another neighborhood is content
of the environment, etc. If life is created, Creation with painting their houses in a new color every
will provide it with a new soul and it functions as a sunday where another street decides to settle all
titanspawn at Legend 2. If the life is snuffed out at monetary feuds with an intricate system of
the end of the boon's duration, the soul becomes a cockfighting, creating a surge in demand for strong
ghost. and fierce roosters.

If the power is cast in the Overworld all that was At the start of the revolution, everyone affected is
brought forth remains as it was created. highly susceptible to the Scion's suggestions and she
can easily steer a neighborhood or perhaps an entire
borough towards a specific goal like, "Overthrow
the government", "Liberate all the animals at the
GOD Wind of Change
city zoo" or "Praise Zeus every day".
Cost: 20 legend + 1 willpower
The effects last for one day per dot she has in
Type: Simple
Legend. After the effects fade, the rules and norms
Also known as Sic Semper Tyrannis. Laws, rules that have been created now lives and dies like
and social norms only serve to hold greatness back. normal social and cultural expressions. New
The Scion emancipates the mind of everyone governments have to consolidate their power, new
around her, spreading the spirit of true freedom. figures of speech sinks or swims on their own and
new cultural expressions tend to live on in at least
The Scion pays the cost and rolls (Manipulation or some small clique unless they are wholly impractical
Intelligence)+Presence and notes the result. or self defeating. People who burn all their
Everyone in a metropolis sized area is affected by possessions at the start of each month is unlikely to
the boon and will after a few minutes forgo the rules see a whole lot of new followers, but a newly
and social norms that they know and create new founded group of vigilantes might remain popular.
ones either on their own or with their peers.
The Scion herself is unaffected by the boon and so
Affected characters have their Virtues temporarily is all she chooses to exclude.
replaced with new Virtues. The new Virtues are
selected randomly from all Virtues excluding his old
Virtues, i.e. if he originally had Honor, his new set GOD Into the Abyss
of Virtues cannot have Honor among them.
Likewise, the rating of these Virtues are selected Cost: 7 legend + 1 willpower
randomly. Type: Simple

It is important to note that the affected do not The Scion has learned to harness the annihilating
become insane. Their faculties remain unaffected power of the Void and can destroy anything that
but their goals and motivations have changed. she touches. This power does not break things
apart, or even vaporize them but it removes them
As social animals, people still form groups around from existence as if they were thrown into
charismatic leaders, but the norms of these groups Ginnungagap itself. In their place remains only a
are in some way different from society at large. vacuum that nature rushes to fill with whatever is
Sometimes radically so. Attempting to adress around it.
current injustices is the most common effect of this
boon but it is not the only one. The affected will This boon has two uses. Either the Scion attempts
keep trying new ways of organizing their lives in to erase an inanimate object from the universe or
order to see for themselves what works and what she attacks another being by forming a black
doesn't. This process in and off itself is enough to abyssal void in her hand and pushing it into her foe.
antagonize most democratic governments and
certainly all autocratic ones. In the first case the Scion rolls (Intelligence or
Wits)+Occult with a difficulty depending on what
One borough might decide to reject the authority of she’s trying to erase. There’s no upper limit to the
the police and decide to police themselves with their size of an object that Scion can use this power on,

51
Chaos

but the examples below should give enough when activating any boon, the boon functions as if it
information to extrapolate to even larger objects. was activated in the Overworld.

HERO Paralyzing Confusion now affects anyone


Difficulty Target
within one meter per dot of Legend the Scion has.
She may exclude anyone she wishes from the effect.
5 Small(car, motorcycle, sofa)
She can decide what her DEMIGOD Boundless
Medium(trailer truck, Transformation transforms into but the cost is then
10
helicopter, living room) doubled.

Large(tank, airplane, The Scion has full control over the type of matter
15 and objects created by her GOD Ex Nihilum. She
submarine)
can be as specific as she wishes and can create
Enormous(aircraft carrier, anything she can imagine. However, she still cannot
20 space rocket, nuclear create magical materials, souls or fates.
submarine)

30 Esoteric(soul, fate) AVATAR Spirit of Pandemonium

Contains Magical Whenever the Scion is in a chaotic situation as


x2 defined in HERO Eye of the Storm her HERO
Material(such as in relics)
Eye of the Storm activates for free and whenever
she regains Legend while in the chaos, she regains
Soul or Fate belonging to a
x2 double the normal amount.
divine being
The dice gained or lost by DEMIGOD Butterfly
In the second case the Scion attempts an unarmed
Effect are doubled. HERO Hornet's Nest
melee attack and pays the cost before she rolls to
performs the action needed to start the chain of
attack. Wherever the attack hits it leaves behind a
events automatically. Instead of having to ask the
gaping hole of flesh and bone as the tissue has been
prison guard how Mary is doing, the thought echo
erased from Creation. As such, this attack always
inside his head on its own and instead of having to
leave disfiguring wounds and may cause permanent
press all the wrong buttons on the air traffic control
injuries such as amputations.
tower, the computer malfunctions in the worst
Accuracy 1, Damage 2xLegend as Aggravated, possible, and so on.
Speed 5
Moreover, DEMIGOD The Rules Don't Apply,
DEMIGOD Bacchanalia, GOD Wind of Change
Avatar powers gains automatic successes to their activation equal
to the Scion's Legend rating.
For each Avatar boon the Scion purchases, she is
permanently locked out from one of Chaos's
antithetical purviews, Order and Fate. The Scion
AVATAR Shapeless Void
cannot purchase more than two Avatar powers in
the same purview.
The Scion’s very essence has intermingled with the
unformed Overworld, changing her forever. She
can for 20 legend become without shape or size for
AVATAR Infinite Potential one scene, lingering as a thought inside a person’s
mind or in the redness of the wall. She can move
The Scion’s mastery of chaos is unparalleled and around but she cannot otherwise interact with the
she can harness the raw creative power of the physical world. E.g. She can jump from mind to
Overworld itself. For one additional willpower mind as a thought or move from the wall to the
ceiling as its redness, shifting the color around her.
Chaos

As she has no physical form, she is impervious to


damage but can also not engage in combat herself.
She can however expend legend and activate spells
that do not have a physical component.

Moreover, her DEMIGOD Sabot can now also be


used on relics, her GOD Into the Abyss gains 20
automatic successes when attempting to remove
inanimate objects from Creation and doubles the
base damage when used as an attack to 2xLegend as
Aggravated.

53
Darkness
Darkness has domain over shadows, darkness and the deprivation of the senses. A master of the Darkness
may step between the shadows, strike her enemies blind, attack their shadows and access a great void known
as the Oubliette.

HERO Strike Blind Wits+Integrity. If successful the victim is stunned


for three ticks and loses 1 willpower plus an
Cost: 2 legend
additional willpower for every 5 threshold
Type: Reflexive successes.
The Scion focuses dark energies into her attack,
blinding her victim blow by blow.
HERO Concealing Darkness
Strike Blind is activated when making an attack and
Cost: 3 legend
if the attack connects and does at least 1 point of
damage the target suffers a −2 dice penalty to all Type: Simple
sight based actions and −1 to all DVs for the The Scion darkens the area around her, intensifying
remainder of the scene. If the Scion stacks the effect shadows and makes them wrap around and conceal
of this boon on a single target as many times as the her. As long as she is not hit by undiminished
target has dots in Perception the target becomes sunlight(mirrored light is too much, but light
blind. This is not a caul of darkness clouding the reflected off walls is no problem) she can activate
enemies vision but this is true blindness and effects this boon and gain bonus dice to her stealth rolls
such as HERO Night Eyes cannot see through it, equal to her dots of Legend rating. The boon lasts
but abilities that allow the Scion to navigate his for one scene.
environments without sight does help. The effects
lasts for one scene.
DEMIGOD Shadow Step

HERO Night Eyes Cost: 1 legend


Type: Reflexive, Free Combo
Cost: None
Type: Passive The Scion can step into one shadow and emerge
instantly from any shadow within her line of sight.
The Scion can see in mundane darkness, even when The shadow needs to be large enough to cover all of
there is no light source at all. Her color vision is lost the Scion and walking through the shadows with a
as the light dims. Move action does not interrupt her action. This
boon is free to combo without the normal one
willpower combo cost.
HERO Afraid of the Dark

Cost: 2 legend
DEMIGOD Umbral Razor
Type: Simple
Cost: 3 legend
The Scion momentarily covers her victim’s eyes in
darkness. For a single instant the victim sees Type: Ranged attack
everything cast in shadow with frightening The Scion attacks her enemies shadow and cuts
overtones and hideous nightmarish contortions. through them with a gesture, leaving deep gashes
and open wound whatever or whoever is the
The caster rolls (Manipulation or
shadow's owner.
Intelligence)+Presence versus the target's

54
Darkness

The Scion may attack another persons shadow by with a radius of 5 meters per successes scored on a
cutting into which manifests as thin and deep cuts (Strength or Intelligence)+Occult roll. Direct
into his flesh. This attack has Acc 0, Dmg 0L and sunlight cannot penetrate the sphere nor can any
Range 50 and has the Piercing property. This attack other sources of mundane light illuminate inside the
counts as a projectile attack. The attack roll is made sphere. Candles burn but give off no light,
with (Dexterity or Perception)+Marksmanship and flashlights seem to not function and so on. Effects
damage is rolled with Perception. that grant night vision such as HERO Night Eyes
are ineffectual against the magical darkness
The target must have a shadow that is visible by the conjured by this boon and any who enter it are
Scion in order to attack it. Defending against effectively blinded.
someone attacking your shadow is hard, the target's
The Scion herself sees everything in her own dome
DVs are reduced by half the attacker's Legend
and is unimpeded by the darkness and the sphere
rating when defending against this attack. However,
lasts for one scene. She may only have one sphere of
should the target not understand who is attacking
darkness summoned from this boon at any one time.
him or how, the attack counts as an unexpected
attack.
DEMIGOD Living Shadow

DEMIGOD Garden of Shadows Cost: 7 Legend

Cost: 8 legend Type: Simple

Type: Simple The Scion can project her soul into her shadow,
making it rise into the world as a being of solid
The Scion calls upon the soothing spirit of the night,
darkness. With it, she can perform any action she
and makes flowers of solid darkness bloom in the normally could but her voice is but a faint whisper.
area around her, lulling everyone nearby to sleep. She must focus completely on acting through her
This boon can only be cast during night time or own shadow and is only faintly aware what is going
where no sun light can reach. After the cost is paid on around her real body, suffering an increase in the
the Scion rolls (Charisma or Manipulation)+Occult difficulty of all Perception rolls by 5 when using the
and notes the result. The Garden extends 10 meters senses of her real body.
per dot of Legend the Scion has. Everyone in the
area and anyone that later enters must succeed on a The Shadow is tethered to her own body and
Stamina+Fortitude against the Scion's Successes or cannot wander further than 100 meters per dot of
immediately fall asleep. Legend the Scion has. The Shadow has a separate
health pool equal in size of the Scion's but it suffers
All affected fall into a deep sleep and lose dice to no Wound Penalties. If the Shadow's damage
any Perception equal to the Scion's Legend rating reaches her Incapacitated health level, it disperses
while asleep in addition to the normal penalties. and the Scion no longer has a shadow for the next
Being attacked while asleep breaks the effect but 24 hours. The shadow can use any boons and
the first attack counts as an Unexpected Attack. knacks that the Scion has and pays for their cost
with the Scion’s legend and willpower pools.
The Scion herself is excluded from the effect and so
is any she chooses to shield at time of activation and
she can rouse anyone else with a simple touch. DEMIGOD In the Dark of the Night
Cost: None
Type: Passive
DEMIGOD Obtenebrate
As long as the Scion is not touched by sun light she
Cost: 8 legend
may reroll any Larceny roll for free and choose the
Type: Simple highest of the two results.
The Scion grabs the light around her and tears it
out of the air, creating a dome of magical darkness

55
Darkness

GOD Oubliette carry her up walls, wreck her surroundings as well


as fight her enemies. Activating this boon creates a
Cost: 10 legend + 1 willpower
swarm of primal darkness with one unit per 3
Type: Reflexive legend she spends. She can grow the swarm later
The Oubliette is a forgotten null zone between the with further activations of this boon but cannot
Middleworld, Underworld and Overworld that only control more than one swarm of Primal Darkness at
gods of Darkness seem to have access to. The Scion a time.
can place items or throw people into Oubliette
The tentacles are stationary but can dive and
where they will linger forever or until someone else
reemerge in another spot should they need to. They
release them.
can also press through the barrier between worlds
When the Scion is rolling for control of a clinch she and extend even further, giving them deceptively
may activate this boon and if the roll is successful long reach. When fighting they crush their enemies
she throws her enemy into the Oubliette. When under their weight or coil around them, squeezing
thrown into the Oubliette the victim finds himself the life out of them. Victims of these tentacles have
floating in a smothering blackness. It stifles their their skin and items blotched in burn-like wounds
hearing and numbs their flesh. HERO Night Eyes caused by the solid darkness.
or supernatural means of illumination will allow her
Primal Darkness
to see but unless she is next to something or
someone placed into the Oubliette there is nothing Join Battle: 15
to see but endless emptiness. Activating this power Attack: Acc 15 Dmg 15L Speed 5
again allows the God to retrieve whoever or
Resilience 10
whatever she put there and while inside she can
instantly travel to what ever items or people she put Bonus per unit: +4 Acc
in there. They perform Feats of Strength with a dice pool
equal in size to their attack dice pool. They answer
The Scion can let herself into the Oubliette as long the Scion's call for one scene after which they
as she is free move(not tied down or clinched). She descend back into darkness.
may return return from the spot she entered for no
additional cost.
GOD Shadow Theft
If a Scion wishes to retrieve something that
someone else put in the Oubliette she needs first Cost: 15 legend + 1 willpower
have the True Name of the thing or person she is
Type: Simple
seeking and then she needs to succeed on a
Perception+Awareness roll with a difficulty equal to The Scion can steal the shadow of any being that
three times the Legend of the god that hid the item. casts it. The shadow's owner may be inanimate or a
living creature, but when the Scion steals its
shadow she gains great power over its physical
GOD From the Abyss form.

Cost: 3 legend per unit In order to attempt to steal a shadow, she must first
Type: Simple touch it and may then pay the cost and roll
(Dexterity or Intelligence)+Larceny. If the owner is
Tapping the primal dark energies of the Oubliette, a living creature it defends with its
the Scion can call forth tentacles of solid darkness. Stamina+Fortitude while inanimate objects have a
It doesn't matter if it is day or night, if she is difficulty depending on its size. Once stolen, the
walking in the shadows or standing in the light, the victim no longer casts any shadow.
dark of the Oubliette is always at her beck and call.

Around the Scion, tentacles of solidified darkness Difficulty Circumstances


emerge from ground, the walls, the ceiling or the
surface of any large pool of water. They obey the 1 Small: Coffee Cup
Scion's every thought and can boost her over gates,
Darkness

shadow she holds. Sullen, morose and wracked with


5 Medium: Table, Door
feelings of being incomplete and they are unable to
regenerate willpower or activate any virtues until
10 Large: Car
they regain their shadow.

20 Very Large: Trailer Truck


AVATAR Night Terror
Extremely Large: Aircraft
40 Carrier, Space Shuttle, Sky When dealing damage with a Darkness boon such
Scraper as DEMIGOD Umbral Razor or GOD From the
Abyss 5s and 6s count as successes on the damage
While carrying a stolen shadow, the Scion keeps it roll. Her HERO Strike Blind incurs double the
tucked inside her own shadow and there are no normal penalties(-4 dice and -2 DV) per
outward signs that she is carrying it. She can cast application. Finally, the Scion need not focus to
any Darkness boon on the Stolen Shadow and the direct her DEMIGOD Shadow Clone but can act
magic will affect the shadow's owner instead. She freely and fight along side it or perform other
may also use DEMIGOD Shadow Step to travel to actions all together.
shadow's owner as long as the shadow is large
enough to cover the Scion's body.
AVATAR Well of Darkness
However, when dealing damage with powers like
DEMIGOD Umbral Razor the attack always The Scion's HERO Night Eyes can now see
count as an Unexpected Attack. However, the through magical darkness. The victim's of the
shadow recoils at the damage and the Scion must Scion's HERO Afraid of the Dark loses additional
succeed on another contested roll like when willpower for every 3 threshold successes instead of
activating the boon or she will lose her grip on the every 5. Her DEMIGOD Obtenebrate will for one
shadow which then returns to its owner. additional willpower cover a metropolis sized area.
Whenever the Scion is inside the Oubliette she may
The Scion can hold on to a number of shadows
commune with the primordial darkness to regain 1
equal her dots of Legend and she can hold on to
legend per tick spent there.
them forever but they will be released if she dies.

Avatar powers

For each Avatar boon the Scion purchases, she is


permanently locked out from one of Darkness’
antithetical purviews, Sun and Fire. The Scion
cannot purchase more than two Avatar powers in
the same purview.

AVATAR Perfidious Shadow

HERO Concealing Darkness now extends to her


allies as long as they are within 20 meters. Her
DEMIGOD Garden of Shadows will for one
additional willpower cover a metropolis sized area.
She no longer needs to see the shadow she is
stepping to with her DEMIGOD Shadow Step but
can rather step into any shadow in a metropolis
sized area around her. Finally, her GOD Shadow
Theft breaks the spirit of any living creature whose

57
Death
The Death purview has domain over souls, the dead, the underworld and the transition between the life and
the death. A master of Death can see, speak to and interact with ghosts. She can raise corpses to do her
bidding in the physical realm as well as grab and move disembodied souls against their will, potentially
placing them in other bodies or locking them inside inanimate objects. A God of death can open portals to
the underworld, feast on the necrotic energies of the dying and even command the dead to live again.

HERO Pierce the Veil immediately released and he dies. In the case of
ghosts the path down to the Underworld is made
Cost: None
apparent to him. If he is not willing the Scion may
Type: Passive choose to forcefully send the his soul to the
The Scion can perceive dematerialized beings such Underworld anyway. If he is alive and dying, this
as ghosts and spirits. While she cannot affect them process kills him. This requires a (Wits or
physically, social and mental attacks that have no Intelligence)+Occult roll against the target’s
physical component work as normal. Stamina+Fortitude if alive and his Wits+Integrity if
he is a ghost.

When the Scion sends a soul to the afterlife she may


HERO Touch of Anubis choose to send it to the Underworld that the soul is
Cost: 1 legend meant to go to or to her own pantheon’s.
Type: Simple

By touching dead body, plant, food item or other HERO Unquiet Corpse
perishable the Scion halts its putrefaction for a
Cost: 1 legend per unit
number of days equal to the successes on a (Wits or
Intelligence)+Medicine roll. Type: Simple ticks

The Scion takes control over soulless bodies and


The Scion can also look at a dead body and know
creates a swarm of them that she directs as as she
what killed it, if that cause isn’t already obvious.
pleases. For each activation of Unquiet Corpse the
The answer she gets is broad and non-specific. She
Scion can wake as many zombies as there are dead
will for example learn that the victim died of
bodies nearby. The Scion needn't have dead bodies
poisoning or natural causes but will not learn what
on the ground right next to her, rather this power
poison killed the victim or what part of his aging
will wake bodies lying in the ground, have skeletons
body failed over night.
crawl up from their graves and can even reanimate
dead animals should the Scion so wish. If these
bodies are very far away, the Storyteller may rule
HERO Psychopomp
that it takes them a turn or two approach the Scion.
Cost: 1 legend
Reactivating this power as a simple action will add
Type: Simple
units to an existing swarm rather than creating a
The Scion touches a dying person or a ghost and new one. Commanding the swarm is a free action
guides his soul to the afterlife. A person is dying if that imposes no penalties on any other action the
he either is incapacitated with his health levels filled Scion undertakes the same turn. The walking dead
up with lethal or aggravated damage or has a remain animated for one scene after which they fall
terminal illness that significantly shortens his life. lifelessly to the ground. The dead act as a swarm
and has the following stats. For more information
She touches the target person and senses if he is see the Swarms section.
willing to pass on or not. If he is willing his soul is

58
Death

Walking Dead energy) and follows the Scion. She may then place
Join Battle: 6 this soul into whomever or whatever she pleases or
she may simply let it go and it will become a
Attack: Acc 4 Dmg 4B Speed 5
dematerialized ghost. When placing a soul into a
Resilience: 5 living body she must win an opposed (Wits or
Bonus per unit: +2 Acc Intelligence)+Occult vs Wits+Integrity if the target
is an unwilling recipient. Putting the soul of a
recently departed back into the its original body
HERO Life Stealing Strike creates a hungry ghost, the connection to the soul
has been severed and cannot be mended so easily.
Cost: 3 legend
Type: Reflexive The Scion may hold on to a soul for a number of
turns equal to her Intelligence before she loses her
The Scion revels in carnage and can suck the life
grip on it.
force out her enemies, healing herself while her
target withers and dies. When making a melee
attack the Scion can activate Life Stealing Strike
DEMIGOD Spectral Leash
and should the attack hit it will heal the Scion one
health level for every damage done to the target, but Cost: 2 legend per ghost or unit summoned
no more than she has dots in Legend. Type: Simple

This boon gives the Scion domain over ghosts as she


DEMIGOD Soul Touch gains the ability to call them to her. Summoned
ghosts are typically friendly toward the Scion unless
Cost: 5 legend they have reasons not to be. Once summoned the
Type: Passive, Simple Scion can talk with them, ask them for favors or
interact with them as she would with any other
When purchasing this boon the Scion’s soul
ghost.
becomes irreversibly tethered to the Underworld as
much as it is to the Middleworld and she can from The Scion can either attempt to summon a specific
now on touch and in all ways physically interact ghost by speaking his full name and rolling
with ghosts, including attacking or even (Charisma or Intelligence)+Occult against the
vanquishing their souls permanently. Likewise, as ghosts Wits+Integrity(if unwilling). If the Scion
she now lives in both worlds, ghosts can now succeeds the ghost is instantly summoned to the
always affect the Scion physically and could even Scion from wherever he was residing.
attack her. This effect is permanent and has no
If not looking for a specific ghost, the Scion can also
activation cost.
summon any nearby ghosts to either congregate at
The Scion’s player may also activate Soul Touch to her or to fight for her. If summoned as a swarm for
pluck a soul from a body, an object or a combat, the Scion summons one unit per 2 legend
dematerialized ghost. In the case of material bodies spent with stats detailed below. She may reactivate
a soul may only be plucked from targets that are this boon to reinforce the ranks of her swarm as a
dying(as specified in the mechanics of HERO simple action. For more information see the swarms
section.
Psychopomp) or possessed and in the latter case
the Scion may only pluck out the invading soul. To Ghost Warrior
grab a soul the Scion must touch the target – or if it
Join Battle: 10
is unwilling land an unarmed attack – and may then
spend the 5 legend and roll (Wits or Attack: Acc 12 Dmg 12L Speed 5
Intelligence)+Occult versus the targets Resilience: 6
Wits+Integrity.
Bonus per unit: +3 Acc
Should she succeed the soul collapses to its core
essence(which looks like a translucent mote of DEMIGOD Siphon Ichor

59
Death

Cost: 1 legend DEMIGOD Evanesce


Type: Reflexive
Cost: 3 legend/min + 1 willpower
The Scion's master of life forces is such that she can Type: Simple
transfer Ichor to herself by drawing it from a
supernatural enemy. When making a melee attack, The Scion dematerializes and can for a brief
the Scion can activate Siphon Ichor for 1 legend. moment walk in the immaterial realm like the
ghosts. If she does not have DEMIGOD Soul
The Scion's rolls for damage as normal but target
Touch she can physically interact with ghosts
takes only half the rolled damage(round up). The
during this time. She cannot interact with any part
Scion rolls her (Wits or Intelligence)+Damage
of the physical realm nor can she possess any
Done against the target's Stamina+Fortitude. For
objects like ghosts can. Her move and Dash are
every threshold success the Scion steals 1 legend
halved but she can move through solid objects and
point from the target to herself but no more than
float unhindered through the air.
twice her Legend in one attack. Should the Scion
gorge herself on Ichor to such an extent that she The willpower cost must be paid every time she
exceeds the limits of her legend pool the additional transitions from being material to being
legend are placed in a temporary pool that is lost dematerialized but once she is dematerialized she
after the end of the scene. may extend the duration with 3 legend per minute
as she sees fit.

While the boon is active she may reveal herself as a


DEMIGOD Gentle Passing
translucent image and may speak with any
Cost: 3 legend materialized character doing so but is still
Type: Reflexive dematerialized for the time. In order to interact with
the material realm she must cancel the effect which
No matter how peaceful a death may look in the she may do at any time.
material world, it is a violent and ugly event on the
level of the soul . Tartarus pulls on the soul of the Materializing next to or behind an enemy that
dead and they are torn at the seams, ripped from its cannot perceive counts as an Unexpected Attack.
body with a violent force. A Scion can ease this Characters with DEMIGOD Soul Touch can
transition if she is present when the soul departs the interact with the dematerialized Scion as if she was
body. She touches the dying person or performs materialized(and vice versa). This boon is not
rites of passing. Doing this removes the permanent Reflexive and dematerializing cannot be used to
willpower reduction(normally −5). However, this defend against an attack toward the Scion even if
power does not remove any emotional trauma. done on the same tick as the attack happens.

DEMIGOD Haunted Mists GOD Open Underworld Portal


Cost: 6 legend Cost: 10 legend
Type: Simple Type: Simple
The Scion summons a billowing mist that lays thick When a Scion learns this Boon, she earns a set of
in a large area around her and within the mist keys to the realm of the dead. Thereafter, whenever
ghosts walks among men. she uses the Boon, he opens a portal to a safe tract
of the Underworld that has been staked out by her
In an area with a radius of the Scion’s Legend x 5 pantheon. If the God has a special patch of the
meters all ghosts and spirits are forced to underworld stakes out for herself the portal may
materialize. Further all ghosts and spirits that enter open directly there.
the area after the boon is activated is also
materialized and jailed. If they try to leave they are Anyone can pass through the portal but it is only
stopped at the border by a magical barrier. open for a minute. Any mortal that enter the
Underworld immediately dies and their bodies fall
Death

lifeless to the ground while their spirits become Soul Leeching Technique for 6 legend and should
ghosts. The portal is one way only. the attack hit(it need not do damage) the Scion rolls
(Wits or Intelligence)+Occult against the targets
Wits+Integrity and she transfers one point of
GOD Strike Dead / Deny Death willpower plus an additional point for every three
Cost: 12 legend + 1 willpower threshold successes scored on the opposed roll and
she may not transfer more willpower than half her
Type: Simple
Legend in one strike.
The Scion can command a lesser being to die or, if
they are already dead, to live again. Should the Scion gorge herself on souls to such an
extent that she exceeds the limits of her willpower
Striking a target dead requires the target to have pool the additional willpower are placed in a
less than Legend 9 and the Scion to either lock eyes temporary pool that is lost after the end of the
with the target or to touch him. The Scion rolls scene.
(Wits or Intelligence)+Occult at a difficulty of 8
against the target’s Wits+Integrity. If the roll
succeeds the Scion locks eyes with the victim and
rips the soul out of the his body. Avatar powers

She can give life back to a target of any Legend For each Avatar boon the Scion purchases, she
rating. She must have both the target’s soul and a becomes permanently locked out from one of
vacant body in her presence(it need not be the Death's antithetical purviews, Health and Fertility.
target’s original body). It is recommended that the The Scion cannot purchase more than two Avatar
body is well preserved but the magic will still work powers in the same purview.
as long as the body is in one piece, however a
decayed body brings with it other complications.
AVATAR The Grim Reaper
The Scion rolls (Wits or Intelligence)+Occult at a
The Scion is a God of Dying and have achieved
difficulty of twice the target’s Legend. If the body is
mastery of that violent moment when a soul is torn
not the target’s original body the difficulty increases
from its body.
with 5. The Storyteller may also incur a penalty for
decayed bodies ranging from 1-10. If the target's She can gather the discharge of necrotic energy that
death was eased by the DEMIGOD Gentle occurs when a living being dies. For every swarm
Passing boon the difficulty is reduced by 10. unit that dies within a 100 meters she regains 1
point of legend and for every characters that dies in
If the roll is successful the soul is knitted back into
the same area she regains half his dots in Legend as
the body and it lives again. However, if the body is
points of legend(rounded up).
in decay or damaged the resurrected might need
immediate medical aid of the mundane or, for more Her DEMIGOD Gentle Passing now has no cost
severe wounds, the magical kind. If the body is
to activate. Finally, her GOD Strike Dead / Deny
decomposed the Storyteller may rule that the
Death now has no cost when used to kill mortals
resurrected loses permanent dots of appearance or
and she may attempt to kill beings with 10+ Legend
may even change to negative appearance.
rating with it if their health boxes have been filled
with lethal or aggravated damage to the -4 boxes or
beyond.
GOD Soul Leeching Technique

Cost: 6 legend
AVATAR Underworld General
Type: Reflexive

The Scion’s mastery over life and death has risen to The Scion commands armies of the dead, calling
such levels that she can take parts of her enemies upon the souls of the departed and raising their old
soul and consume them for her own purposes. bodies to fight again.
When making a melee attack, the Scion can activate

61
Death

Whenever the Scion kills one of the living in


combat, their bodies rise up to to join her swarm of
Walking Dead. For each living swarm unit or
character killed the Scion gains 1 unit of Walking
Dead and the Scion also summon double the
amount of units when summoning Walking Dead or
Ghost Warriors with HERO Unquiet Corpse or
DEMIGOD Spectral Leash.

Finally, her GOD Open Underworld Portal now


lasts until canceled and functions in both directions.
The Scion can maintain a number of active portals
equal to her dots in Legend.

AVATAR Touch of Death

Any Death boon that steals resources or health such


as HERO Life Stealing Strike, DEMIGOD
Siphon Ichor and GOD Soul Leeching Technique
count 5s and 6s as a success on their damage and
activation rolls. Moreover, the maximum amount of
resources these boons can steal per activation is
doubled.

Finally, any roll to grab a soul with DEMIGOD


Soul Touch count 5s and 6s as successes on the
activation roll and the Scion may hold on to one
soul per dot of Legend she has indefinitely. Any
soul above this number she is carrying follow the
normal rules.
Earth
Earth is the solid foundation on which all human civilization rests. It is not only the soil and the rock, but
everything under ground. Metals, gems, coal, oil and magma all fall under the domain of the Earth purview.
A Scion mastering earth can mold earthen materials with her hands, command the ground to rise or fall
around her, sink underneath the ground to travel through it unimpeded and even birth new volcanoes from
the depths of the planet.

HERO Between a Rock and a Hard Place Echo Sounding reaches as far as the character can
normally see during clear conditions but is not
Cost: 2 legend
affected by sight related powers, but rather touch
Type: Reflexive related powers.
The Scion's has learned to use her armor and its
weight to their full advantage. When hitting
HERO Shaping
someone in unarmed melee(punch, kick, clinch,
etc.) she gains one bonus damage dice to the attack Cost: 1 Legend per cubic meter
for every three points of soak she has in her highest Type: Miscellaneous Action / Simple
soak value.
The Scion can sculpt stone, concrete, fired clay or
metal with her bare hands. When she activates
HERO Safely Interred Shaping she rolls Dexterity+Craft with a difficulty
depending on the complexity of the craft. The time
Cost: None required is dependent on the complexity and the
Type: Passive size of the resulting object. Shaping crude or small
typically take one turn. The boon lasts as long as
Whether the character is caught up in a landslide, she remains in contact with the material. Once she
buried in a shallow grave or trapped in a collapsed lets go of the material it sets in it new form.
building she need not fear the earth’s embrace. No
amount of collapsing rubble can break the Scions Shaping has limited use in combat by locking the
bones and he won’t suffocate no mater how much enemy inside one of affected materials. In order to
dirt piles onto him. If he lacks the strength to free imprison her enemies she must first have access to
himself he does however run the risk of starving or one of the affectable materials and then she take a
thirsting to death. Simple action as a boon activation in combat and
rolls Dexterity+Craft with an increased difficulty of
2. If the roll succeeds the attack does no damage but
HERO Echo Sounding one of the enemy’s limbs is locked or imprisoned in
the material and can not be used until she breaks
Cost: 1 Legend
free. Breaking free of clay would be fairly easy
Type: Simple while breaking free of metal would be quite hard.
By stamping her foot or knocking on the earth the
Scion gets a sense of its general composition and
density, as well as finding holes or caves beneath DEMIGOD Earth Armor
the surface. This boon can look for specific Cost: 3 legend
materials such as gold or oil but then only gives the
Type: Simple
direction and distance to the closest deposit at the
expense of any other information the boon can give. The Scion summons an earthen armor around her
body, protecting her from harm. The armor counts
as a Heavy Armor and grants the Scion one and a

63
Earth

half times her Legend rating to all soaks(rounded The Scion reaches out and can change the shape of
up). A character can only wear one armor at a time soil and stone around and in front of her. She can
and cannot activate this boon while wearing another make jagged spars of stone thrust up from the
armor. Heavy Armors reduces a characters DV surface or create yawning crevices beneath the feet
with 1 for every 3 DV she already has. of her enemies. She can raise earthen walls or
detach a sheet of earth from a hillside to send it
crashing down or even halt a landslide in progress
DEMIGOD Earth Travel by binding the loose soil to the ground.

Cost: 2 legend per submersion After paying the cost of the boon the Scion rolls her
Type: Simple (Strength or Intelligence)+Craft and notes the
successes. For the coming scene she may reshape
The Scion can with this boon travel through the ten cubic meters of earth per success rolled and the
earth at her normal move or dash speed. Taking power can affect earth at a range of up to 50 meters
consecutive dash actions are as tiring under the times her Legend.
earth as it would be on land but with proper
amounts of Epic Stamina and knacks the Scion The Scion can also use this power to attack her
could possibly go on forever. Any knack or boon enemies by crushing them with rocks or burying
that normally affects the speed of Dash Actions can them in sand. Each attack must use at least 1 cubic
be used while using Earth Travel. meter of earth and gains 1 accuracy dice(does not
count toward the bonus dice cap) for every cubic
While Earth Travel is activated the Scion can
meter of earth beyond the first one she adds to the
breathe unhindered and will not suffocate and she
attack but cannot use more than two times her
has a limited sense of her surroundings(Legend Legend cubic meters in a single attack. The attack
meters in radius). For a clearer picture to navigate counts as a throwing attack and attack is rolled with
by she can use HERO Echo Sounding. (Dexterity or Strength)+Marksmanship and
damage is rolled with Strength. If more than 5 cubic
meters is used in the same attack the attack also
DEMIGOD Strength of the Earth gains the Area Effect property and hits everyone in
Cost: 1 Willpower a radius of 1 meter per 5 cubic meters used in the
attack. Area Effect attacks do double damage to
Type: Simple
swarms.
By touching a rock, the Scion can drain the earthen
essence out of it and transfer its power to herself. The Scion may activate this boon and attack with it
For every liter of rock/metal or every milliliter of during the same action.
gems or precious metals she can extract 1 legend up
If the Scion is attacking with molten metal or lava
to a maximum of her Legend rating per willpower
the attack gains the Piercing property and the target
spent. Drawing out the essence corrupts the
must succeed on a Stamina+Fortitude roll against
material, rock becomes porous and shatters, metals
the successes of the attack roll or be lit on fire and
rust or deteriorate and gems crack and become
take four dice of lethal damage every time he
dust.
refreshes his action until doused(minimum damage
This boon can only draw power from mundane rules apply as normal).
materials. Stones or metals created or altered by
Landslide
magic are not eligible for this power and neither are
magical materials such as Orichalcium or Dwarven Accuracy 1 Damage 4L Range 50xLegend Speed 6
Silver.
The Scion can make attacks up to 50 meters per dot
of Legend she has but her target must be standing
within 10 meters of any rock used in the attack.
DEMIGOD Landslide
Cost: 7 legend + 1 willpower Once all the allotted material had been used up, the
Scion must reactivate this boon to use it again.
Type: Simple, Area Effect
Earth

weight of the earth itself in her body. Every step she


DEMIGOD Liquify Rock takes does minor environmental damage to all
structures and inanimate objects in a 100 meter
Cost: 4 legend radius and the vibrations are felt up to 1000 meter
Type: Simple away from her.

The Scion has the power to liquify earth, rock or Whenever the Scion makes a melee attack with this
metal, melting it to become lava or liquid metal. She boon active the ground trembles before her and all
touches the object she attempts to transform and enemies within 20 meters must succeed on a
rolls (Intelligence or Strength)+Craft and for every Dexterity+Athletics versus the Scion’s
success, one cubic meter of material is transformed Strength+Brawl. The Scion rolls once and all
to lava. Molten lava is roughly 1000 degrees Celsius enemies individually rolls against his successes. The
and will light flammable materials on fire and melt Scion can also create this effect by making an
most metals. unarmed attack at the ground. Moreover the Scion
does double damage to inanimate objects that are
The Scion is protected from the temperature while
attached to the ground like houses, bridges, subway
casting the boon but will otherwise be burned by it
stations and so on.
without protection like the Fire boon HERO Fire
Immunity. The lava or liquid metal can be affected The Scion can cancel out the vibrations underneath
by other Earth boons like HERO Shaping or small objects or any of her allies but cannot shield
DEMIGOD Landslide. large structures like houses or trailer trucks from
the collateral damage of this boon.

DEMIGOD Earth Creation See the Section on Taking and Dealing Damage in
the rules for more information on knock down and
Cost: 1+ legend fighting while prone.
Type: Simple

The Scion can, from nothing, create any earthen


GOD Adamant
material like dirt, rock, sand, gold, iron, coal,
diamonds or even oil. The cost is 1 legend per cubic Cost: 5 legend
meter of common earthen materials like rocks, dirt, Type: Reflexive
silicon or even commonly found ores such as iron or
The Scion solidifies a thin layer of near
aluminium. For uncommon materials such as noble
indestructible rock as a second skin around her
metals, gems or crude oil the amount of material
body and draws upon the unyielding spirit of the
created is ten times smaller. Materials created are in
Earth to protect her soul. For a brief moment, she
the form they are naturally found under the ground,
becomes nearly unstoppable.
i.e. metals are created in ore form and oil is created
as crude oil. Until she refreshes her next action the Scion adds
twice her Legend to ALL natural soaks(bashing,
lethal and aggravated), she reduces the minimum
GOD Earth Shaker damage taken by two dice and adds her Legend as
bonus dice to any social or mental defense roll.
Cost: 7 legend + 1 willpower
Further, she becomes immune to all knock back and
Type: Simple, Area Effect cannot be knocked down.
The Scion’s stride create localized tremors in the
area around her. Every step she takes cracks the
roads around her, shakes the buildings and betrays GOD Volcanic Command
the footing of her enemies making them fall to the Cost: 30 legend + 1 willpower
ground.
Type: Simple
The Scion takes a simple action(Speed 6) to activate
The Scion gains the power to draw on the magma
this boon and will then for one minute carry the
deep beneath the crust of the Earth. Rekindling old

65
Earth

volcanoes, exploding active ones or even creating


+20 Creating a new volcano
new ones wherever she stands. Moreover, she can
control the movement of the lava after it has
erupted. Directing its flow, leading it down trails of
her choosing. Avatar powers

When attempting to make an existing volcano erupt For each Avatar boon the Scion purchases, she is
the Scion must touch the volcano herself and permanently locked out from one of Earth's
succeed on a (Strength or Intelligence)+Occult roll antithetical purviews, Sky and Water. The Scion
at a difficulty dependent on the size of the volcano. cannot purchase more than two Avatar powers in
A dormant volcano(there is no exposed lava) the same purview.
requires an additional 10 successes and attempting
to spawn a new volcano from nothing requires an
additional 20 successes. The larger the eruption the AVATAR The Shaper
Scion is attempting to create, the longer it takes for
Powers that manipulate and shape earthen materials
her to channel her magic. She must direct her full
such as DEMIGOD Landslide, can manipulate
attention to the channeling of her magic for this
five times as much material per activation and have
time but she may stop briefly to interact with her a five times longer reach. Affected powers that
surroundings. But if she does not tend to her magic require touch such as HERO Shaping now
for more than a minute she has to recast the boon function up to a 50 meter range. Moreover, powers
and start over. that create earthen materials from nothing like
DEMIGOD Earth Creation now creates five times
Difficulty Factor the amount of raw material. Moreover, the Scion
Time
regains twice as many legend points from
Small volcano. Lava DEMIGOD Strength of the Earth. Finally the
continuously seeps out radius of her GOD Earth Shaker is doubled and its
10
6 ticks and trails of lava reaches duration is increased to one Scene.
several city blocks.
Does not affect lava related powers like
DEMIGOD Liquify Rock.
Normal sized volcano.
Eruption causes forest
20 1 fires and sprays soot that
minute rains down many miles AVATAR Striding Mountain
from the eruption.
HERO Between a Rock and a Hard Place now
grants one damage for every two soak instead of
Large Volcano. Eruption every three and the soak granted DEMIGOD
buries nearby cities in ash Earth Armor is doubled. HERO Echo Sounding
35 15
minutes and lava decimates the becomes a passive sense to the Scion that she never
area around it. needs to pay for nor activate and GOD Adamant
gains the Free Combo property.
Very Large Volcano.
Seismologists pick up the
shockwave around the AVATAR Molten Fury
50 earth. Global
3 hours
Temperature drops Powers that create lava or molten metal like
several degrees for over a DEMIGOD Liquify Rock transforms five times as
year. much material as normal and GOD Volcanic
Command receives 10 bonus successes on the
+10 Volcano is dormant activation roll. When rolling for damage with any
molten metal or lava based attack, 5s and 6s count
as successes on the damage roll.
Emissary
The Emissary purview is the domain of travelers, explorers and diplomats. It aids the Scion in traveling long
distances, finding her way to people and places and sending messages across Creation. A master of the
Emissary purview can create portals to distant worlds, adress entire continents or claim diplomatic immunity
while parleying with the titans themselves.

HERO Blessed Path non violent meeting and once all have given their
consent he can cast this boon. Once cast, the
Cost: 4 legend
meeting is sanctified with an blessing of peace and
Type: Simple anyone who wishes to initiate hostilities must first
The Scion blesses a path, granting her and her allies pay 2 points of willpower and will lose dice on his
protection from weather, bandits, animals as well as first action equal to the Scions dots in Legend.
enjoying a much faster journey. Everyone inside the area will feel that the peace has
been broken, but will not necessarily know who
The Scion declares the destination of her travel and broke it.
activates this boon. The path she takes from her
origin to her destination becomes blessed as she This boon affects everyone inside the meeting's area
travels upon it. This travel path may either be on and also affects people that were not present when
land, sea or in the sky. By a combination of the boon was cast but only later entered it.
fortuitous circumstances, such as good weather, tail
wind, horses that never tire, engines that perform
beyond their design and so on, travel time is cut in HERO The Way Forward
half while traveling on the road.
Cost: 4 legend
The blessed travelers gain the Scion's Legend as Type: Simple
bonus dice to stave off exhaustion, starvation and
harsh weather conditions and if attacked on the As long as the Scion knows where she is and knows
road, they gain half the Scion's Legend as bonus where her destination is she can attempt to find her
DV as long as they're trying to outrun or evade way to it even though the path in between is
unclear.
their enemies.
The Scion names her destination, focuses on the
Once the Scion has finished the journey, the path
paths of Creation for a moment, pays to activate the
becomes permanently blessed and anyone with her
boon and rolls (Perception or
permission gains the effects of the blessed path at
Intelligence)+Survival at a difficulty set by the table
any time. The Scion can at most have a number of
below. If the roll is successful, she instinctively
paths equal two times her dots in Legend blessed at knows what direction to go and what turn to make
any one time and she may rescind any of her travel at every fork in the road as she comes upon them,
permissions or blessings at any time. but she couldn’t sit down and devise a map of the
path they are about to take. The destination must be
a stationary part of the world, like a mountain, river
HERO Peaceful Meeting or a building. This boon cannot find small items that
Cost: 1 legend can easily be moved, like say Ben's missing laptop,
people or animals.
Type: Simple

The Scion creates the basis for a peaceful This boon will show the Scion the path that is
relevant for the vehicle she is traveling in at the time
negotiation. He asks all parties if they agree to a
of casting. If she is in a car, it will guide them

67
Emissary

through the road network, if they are on a boat it long as she touches them. Unwilling participants
will take them through safe waters, avoiding must be controlled in a clinch by the Scion for her
dangerous reefs or currents and if they are on foot it to take them with her.
will show them the fastest foot path to their
destination. If the Scion is on land and the
destination is on the other side of the sea, the boon HERO Telepathy
will take the Scion to the coast closest to the
Cost: 1 legend
destination and then leave her to her own devices.
Type: Reflexive
Finding paths through the non euclidean
If the Scion can see a person she can send her
underpinnings of the Over and Underworld is much
thoughts into his mind for 1 legend per thought. A
harder, but still possible. This boon cannot navigate
thought is considered to be a full sentence of spoken
scrambled and damaged paths through Creation
words or detailing a singular concept.
like those subjected to GOD Destroying the Path.

Difficulty Circumstance
DEMIGOD Hearth and Home

-2 Has visited the Destination Cost: 3 or 6 legend


at least once. Type: 6 tick channel + Simple

The Scion may teleport to any place that is


3 Destination is in the same
considered her home or to another’s home that she
city or borough(if city is
large) has an invitation to. She must be free to move when
teleporting and may not do so while in fetters or
clinched. Moreover, she must spend 6 ticks to focus
5 Destination is in another city
on her destination before departing, which she does
or borough(if the city is
large) with a simple step forward. A home is for the
purpose of this boon a place such as a building,
meadow or cave that the Scion has either owns or
7 Destination is in a different
country or state(if the have received permission by the owner to live in. An
country is large) invitation may either be for a set amount of time
such as an invitation to a gala or a standing
Destination is on a different invitation that lasts until rescinded.
10 continent or part of the
The cost is 3 legend if done within the same world
world
and 6 legend if traveling between worlds.

Has to navigate through a


15
Terra Incognita
DEMIGOD Sanctify Oath

Has to navigate through the Cost: 6 legend + 1 willpower


20
Over or Underworld Type: Simple

The Scion sanctifies an agreement sworn between


two persons(she may be one of them). The oath
HERO Come Along
lasts until agreed upon, if no time was specified it
Cost: 1 legend per participant lasts forever. Any oath breaker will suffer severe
Type: Reflexive, Free Combo consequences. Once per dot of Legend of the Scion
that cast DEMIGOD Sanctify Oath the oath
When using any travel related power(Like breaker will fail miserably and have a roll botch.
DEMIGOD Earth Travel, DEMIGOD Shadow The rolls that botch are not random but are rather
Step, DEMIGOD Hearth and Home, etc.) the critical rolls, important to the oath breaker.
Scion can use this boon to take others with her as
Emissary

be longer than a few sentences. Once spoken, the


DEMIGOD Spirit Guide message takes the form of a magical shimmer and
speeds away. It reaches its target within ten to
Cost: 5 legend thirty minutes depending on how far it has to travel.
Type: Simple
Once it reaches the recipient it is whispered into his
The Scion touches a person and blesses him with ear exactly as the Scion spoke and with the Scion’s
her ichor after which the Scion may close her eyes own voice whereafter the magic disappears.
and for no cost appear as a translucent image next
to blessed and see and hear everything that is going
on around him, she is however only a projection and DEMIGOD Panopticon
may not physically interact with the environment
Cost: 8 legend + 1 willpower
nor may she activate any powers. Both her body
Type: Simple
and soul remains in place while projecting her
image to the blessed. Further, if the blessed calls The Scion has a person's name or one of his
upon the Scion she hears his voice as if he was in possessions and uses it in an attempt to magically
the room with her. Lasts as many months as the ascertain his whereabouts.
Scion has dots in Legend.
The Scion rolls (Intelligence or Wits)+Occult
against a difficulty of three times the dots of Legend
DEMIGOD Chariot of the Heavens the target has she is trying to locate and adds
modifiers from the table below. If she rolls even
Cost: 4 legend with 0 threshold successes she learns only what
Type: Simple world the target is in. If she succeeds with 1-2
threshold successes she knows what continent or
The Scion conjures a mystical vehicle that appears
part of the world he is in. If she succeeds with 3-4
in front of her. The vehicle corresponds with the
threshold successes she learns what country or
style and sensibility of the Scion casting the boon.
state he is in. If she succeeds with 5-6 threshold
In ancient times, magical chariots drawn by
successes she knows what city and borough he is in.
mystical horses were common, but also flying
With 7 or more threshold successes she knows
palanquins or even flying carpets. In modern times
exactly where he is down to the street address, floor
many other vehicles are possible candidates to be
and even what room he is in. However, she does not
summoned by this spell, such as airplanes, boats
gain any information about what her target is doing,
and even cars. The exact aesthetics of the
what state he is in nor does she actually see what
summoned vehicles is up the the Scion’s player.
the room looks like or what else or who else is in
The summoned vehicle flies through the air and can there with him.
take half a dozen or so passengers. It has a base
She may only attempt to locate the same person
speed of 800 km/h(roughly the speed of a
once every 24 hours by the use of this boon.
commercial air liner) but can be further improved
with other powers. The vehicle lasts for 24 hours
Modifier Circumstance
and can have its duration refreshed at any time by
simply recasting the boon.
+2 successes Knows what continent part
of the world the target was in
DEMIGOD Winged Words during the previous hour.

Cost: 5 legend +4 successes Knows what country or state


Type: Simple he was in during the previous
hour. Does not stack with
The Scion pours ichor into her breath and mouths
knowing what continent or
magical words that will carry a message to anyone
part of the world the target is
in Creation. She speaks the full name of the
recipient and then the message itself which cannot

69
Emissary

area. For up to one scene's time, all onlookers in the


on.
area see the speaker as a towering visage in the sky
turned towards them regardless of what angle
+6 successes Knows what city or borough
they're watching from. The speaker's face is seen
he was in during the previous
and his voice is heard clearly over the entire area as
hour. Does not stack with
he conveys his message. Any social powers the
knowing on what continent
speaker activates is conveyed by the magic and
or country the target is on.
function as if she was there in person.

+10 successes Has the target's True Name.


GOD Create Portal
-Target's Target has the Illusion boon
Legend as DEMIGOD Hidden Name Cost: 15 legend + 1 willpower
successes activated. Type: Simple

To travel from one place to another, there must be a


path one can travel along to go there. When no such
GOD Destroying the Path path exists the Scion can create a new path through
Creation, a portal.
Cost: 15 legend + 1 willpower
Type: Simple To create a portal, the Scion must have in her
possession an item taken from the place where she
The Scion takes a place in the world, magically
wishes to go with the exception of the Scion's
grabs all paths leading to it and scrambles them to
Overworld to which her blood is magically tied and
near uselessness. The place becomes nearly
she can always travel there. She then focuses her
impossible to travel to with any means that requires
powers to add a new pathway to Creation which
a path to travel along such as walking, flying,
lasts only a few minutes. She may extend the
sailing(teleportation and portals work as normal).
duration of the portal by remaining close to it and
The Scion rolls (Intelligence or Wits)+Occult as she focusing on maintaining it but can then take no
activates the boon and notes the successes. Anyone other action while doing so.
that isn't invited by the Scion must succeed on a
Like a rift in reality, the other end of the portal is
(Perception or Intelligence)+Survival at a difficulty
clearly visible and walking through it feels no
of the successes rolled by the Scion plus 5. A person
different than any other step taken. The portal is
can at most make one attempt to find his way every
typically circular, semi-circular or placed inside an
30 minutes and if a group is trying to navigate the
existing gate, door or opening and the portal’s width
ravaged paths one person rolls for the entire group,
is at most 10 meters. Anything that can pass
unless they want to split up into multiple groups. If
through a mundane opening of the same size can
the roll fails, the person not only fails to find the
pass through the portal such as air, sound, bullets or
path to location but cannot even see it or catch a
radiation.
glimpse of it.

The magic lasts until canceled. The Scion can only


protect one location’s paths with this boon at a time.
Casting it again cancels the previous effect. Avatar powers

For each Avatar boon the Scion purchases, she is


permanently locked out from one of Emissary’s
GOD Voice from Heaven antithetical purviews, Guardian and War. The
Cost: 10 legend Scion cannot purchase more than two Avatar
powers in the same purview.
Type: Simple

The Scion projects the voice and the visage of either


herself or someone within her arm's reach into the AVATAR Overworld Pathfinder
sky above her, audible to all in a metropolis sized
Emissary

Whenever the Scion travels along a path regardless or lose her immunity. Otherwise the immunity ends
if it is by foot or if she is steering a vehicle, she when the mission is concluded.
navigates through unseen angles in Creation and
reduces the overall travel time to one tenth of the With regards to social interaction, supernatural
normal time. This is not teleportation and can only social attacks that specifically try to attack or alter
travel to where there is a path where the Scion the mind of its target is is ineffectual, but other
could normally travel. social powers that empowers the innate abilities of
the speaker does not activate the diplomatic
Moreover, the location protected by her GOD immunity. For example, the Appearance knack
Destroying the Path becomes completely HERO Serpent’s Gaze counts as a social attack
impossible to navigate to with any means unless and so would the Manipulation knack DEMIGOD
invited to it. The portals created by her GOD Implant False Memory but standard dice adders
Create Portal remain open indefinitely and she can such as HERO Power of Personality or passive
maintain a number of portals equal to her dots of effects like HERO Takes One to Know One does
Legend. not count as an attack even when used to empower
lies or the dissemination of misinformation. The
Storyteller is the final arbiter of what constitutes an
AVATAR Messenger of the Gods attack or not.

When the Scion purchases this boon she devises a This power is effective against humans, gods, titan
magical language with a name of her choosing. This paragons, supernatural creatures or any other being
magical language is impossible to learn unless that is capable to communicate with the Scion.
instructed directly by the Scion that created it.
Writing in the language is no more difficult than
writing any other language but the message therein
is unreachable to anyone who can read it directly.

Moreover, meetings blessed by her HERO


Peaceful Meeting now requires 4 points of
willpower to initiate violence against. The Scion
may use her DEMIGOD Spirit Guide to appear in
front of anyone that she has ascertained the
whereabouts of. She counts 6s and 7s as successes
on the dice when rolling to activate DEMIGOD
Panopticon. Finally, her GOD Voice from Heaven
will for one additional willpower project over an
entire continent.

AVATAR Envoy of Creation

The Scion becomes a sacred envoy who can argue


her case with the protection of Creation itself. The
Scion meets with the leader and presents herself,
who she represents and what her mission is. The
Scion is then granted immunity from all physical
attacks and all supernatural social or mental attacks.

This immunity ends the moment the Scion commits


any criminal act against her host as defined by her
hosts’ laws. Moreover, her host can declare her
presence unwelcome at any moment whereupon she
must immediately gather her belongings and leave

71
Fate
The three Fates known as the Maiden, the Mother and the Crone represent the future, the present and the
past and also hold domain over the essence of the gods' magic. It is rare for a Scion to have the sufficient
connection with The Three to master the arcane magics of the Fate purview and those who do are often
equal parts respected and feared for their ability. Scions with this purview may receive prophecies, scry
Destinies, see life-altering events of others and beseech Fate to intervene in their own lives or the lives of
others. A Scion strong in the Fate purview is often called an oracle.

What counts as being within Fate? HERO Sense Age

The domain of the three Fates spans across the Cost: 1 legend
middle world, all mortal beings, all gods as well as Type: Simple
the Overworlds and Underworlds of the gods. Fate
The Scion can with a touch sense the age of an
has no domain over any of the titan worlds and all
object which is the time that has passed since it took
beings from those worlds such as titan spawn and
on its current form. The metal in an amulet may be
titan paragons are considered are all outside of Fate
billions of years old, but if the amulet was crafted in
and this includes Tartarus. Finally, the unformed
the 1700s, then this boon will say that the item is
Overworld is also outside of Fate.
300 or so years old. Minor damage can also be time
stamped by use of this boon.

HERO The Unlidded Eye The older the object is the less precise this boon
Cost: 1 legend + 1 willpower becomes. An object just a few hours old can be time
stamped on the minute, but an object thousands of
Type: Simple
years old can only be pinpointed to a decade. For
The Scion opens up her mind to the strands of fate object millions or billions of years old the boon is
around her and for a few moments she glimpses the even less precise.
machinations of the universe all around her. The
caster pays the cost and for one minute her normal
sight is replaced with The Unlidded Eye that sees HERO Glean Fate
all magical forces at work around her. She can
Cost: 3 legend + 1 willpower
roughly determine how strong the magic is by the
intensity of its light but can otherwise not determine Type: Simple
the exact potency of relics or supernatural beings. When looking at a person the Scion can shift her
perceptions and gaze into the person’s fate. She
The magic of Illusions is however not illuminated by
rolls (Intelligence or Perception)+Occult at
this boon and magical beings or items disguised by
difficulty 3 against the targets Wits+Legend, if
illusions will likewise not appear as magical to The
successful she gleans the fate of the person.
Unlidded Eye.
In the case of mortals she sees the twilight years of
While she is viewing the world through The
the person as well as his death but if the person is a
Unlidded Eye she is at a −4 penalty for all tasks
Scion’s she sees any active Destinies that the
involving vision and at a −4 DV penalty. The
character has. If the target is an Aesir the difficulty
Unlidded Eye lasts one minute but she can end the
of the activation roll is increased to 9 but should the
effect early if she so wishes.
Scion be successful she sees his active destinies as
well as his Daudadagr, the exact circumstances at
which the Aesir dies.

72
Fate

Cost: 3 legend

HERO Augury Type: Simple

Cost: None The Scion grabs the weave of fate around her or
someone else and tweaks it in their favor, granting
Type: Passive
them a streak of good fortune, fortuitous
Either selected by Fates or by seeking their favor, circumstances or just plain dumb luck.
the Scion becomes one of their prophets and is now
a permanent channel for the Fates to send visions The Scion's player rolls (Wits or
and prophecies through. Upon purchasing HERO Intelligence)+Occult and selects a beneficiary which
Augury, the Scion gains a permanent, but tenuous, may be herself. Each success gives the beneficiary
connection to the Fates which allows her to receive one die he may add to any dice pool for any roll he
prophecies. These can be visions, sounds, smells or makes for the remainder of the scene. He does not
abstract insights that rush into the Scion’s mind, but have to add all dice to a roll if he does not wish too
they are never subtle. The Scion is overwhelmed as but may apportion them however he wants. If Bona
she catches a glimpse of the weave of Fate and is for Fortuna is cast upon a person again, any unused
a moment deprived of all her normal senses as her dice from a previous Bona Fortuna are removed.
eyes glow with white light.

The prophecies she receive with this boon are DEMIGOD Evil Eye
Grand Prophecies which depict pivotal future
Cost: 3 legend
events such as the destruction of a city, the death of
a ruler, the birth of a god or a scion falling to the Type: Simple
titans. Like her connection to the Fates, so too are The Scion glares at a target and tears at his fate,
the prophecies she receive tenuous and vague. fraying it and hobbling his magic. The Scion rolls
Thick with symbolism and with no details spelled (Wits or Intelligence)+Occult and the target
out in clear text, it is up to Scion to decipher the defends with his Wits+Integrity. If successful the
information she is given. target is cursed and loses three additional legend for
every knack or boon he activates for the rest of the
Spending legend is a way to bend the Fate and
scene.
change the future and the Scion may set out, armed
with her new information, to tweak any events that Can only be cast on creatures that are within fate.
she foresaw to one direction or the other.

Scions from different pantheons often receive their


DEMIGOD Divine Unweaving
visions in different ways as each family's connection
with Fate is slightly different. For example, the loa Cost: Same cost as spell being unweaved
often receive their prophecies through mirrors or Type: Simple
other reflective surfaces, the Celestial Bureaucracy
receives visions or insights during meditation while The Scion attempts to rip apart a persistent magical
prophetic Olympians enters an ecstatic prophetic effect such as a boon or a knack. The Scion rolls
state while intoxicated by drugs or alcohol. These Intelligence+Occult against the activation roll of the
are not hard rules and the exact aesthetics caster of the effect that is being unwoven. If the
surrounding the prophecies are ultimately up to the power had no activation roll its owner rolls
player. Intelligence+Legend once and notes the successes.
This boon can only target magical weaves but not
There is no way the Scion can force prophecies to its direct effects in the world. E.g. when magical
come to her with this boon, rather the onus is on the heat wave lights a room on fire the heat wave is
Storyteller to provide the player with a satisfactory magical but the flames created by it are not.
stream of prophecies. Moreover, this boon cannot destroy the underlying
magic of relics.

DEMIGOD Bona Fortuna


DEMIGOD Forge Your Own

73
Fate

Cost: 6 legend + 1 willpower fallen brother, the son of Balder". Some parts of the
Type: Simple prophecies may still be hard to grasp and still come
to her in symbolism but it is obvious to the Scion
This boon has two uses. Firstly, the Scion can
which parts of the prophecies that are symbolic and
create Destinies for herself, setting her own course
which that are clear.
in life. She specifies the goal of her Destiny and
then rolls (Wits or Intelligence)+Occult at difficulty Secondly, the Scion may now catch small glimpses
equal to her dots in Legend if she has no other into the near future known as Minor Prophecies. A
active Destiny. The difficulty is twice her dots in robbery gone wrong killing an innocent bystander,
Legend if she has one active Destiny and three a careless driver hitting a pedestrian or even a
times her dots in Legend if she has two active firebomb detonating behind the door she's about to
Destinies. No one can have more than three active open. These Minor Prophecies are always clear and
Destinies at any one time. If successful she gains the never symbolic. In contrast to the Grand Prophecies
postulated Destiny at rank 1. into the far future granted by HERO Augury these
may concern everyday mortals or more mundane
Like destinies bestowed by the Fates the Destiny
events(they may however have some sort of
has a theme but the Scion may set it herself. Any
importance to the Scion herself).
call to action that fits in a sentence is an acceptable
destiny but the Storyteller has the final say to what Moreover, the Scion may roll (Intelligence or
destinies are ok. Some example destinies are Wits)+Occult instead of Perception+Awareness to
"reclaim my family's honor", "reunite Tobias with detect danger such as surprise attacks, traps or the
his family" or "kill divine parent". Aesir cannot gain like. If successful she catches a glimpse of the
a Destiny that is in contradiction of their danger springing into action and its effects. These
Daudadagr. dangers don't have to be perceptible by any of the
Scion's physical senses but they have to be within
Secondly, the Scion may attempt to shun a new
Fate.
Destiny as it is given to her. If she at the end of a
scene rolls for a new Destiny and receives it, she Thirdly, the Scion may attempt to Scry the future of
may activate this boon and attempt to shun the a person or a place. In order to Scry a person the
Destiny that is handed down to her. She rolls (Wits person must be willing and the Scion must first
or Intelligence)+Occult at a difficulty of two times spend a few moments to touch and examine the
the dots she has in Legend. target prior to each scrying attempt, like reading the
lines of his palm or studying the depths of his eyes.
She then focuses her mind on the Weave of Fate
DEMIGOD Divination and spends 5 legend. The Scion rolls (Wits or
Cost: 5 legend(when scrying) Intelligence)+Occult against the difficulty gathered
from the table below. If successful the Scion sees a
Type: Simple
future that may come to pass, however it is
Prerequisite: HERO Augury obscured and unclear as a prophecy granted by
HERO Augury. However, if she succeeds with 10
In order to purchase this boon the Scion must first
or more threshold successes, the prophecy becomes
possess the Fate boon HERO Augury. When
clearer, like the effect that DEMIGOD Divination
purchasing this boon the Scion's connection with
has on a Scion's visions, making some parts clear.
the Fates deepens and the effect is threefold. Her
visions become less murky, she more often receives
prophecies closer in time, she may even attempt to Difficulty Factors
scry into the future of an event or a person.
Scrying a mortal or mundane
1
Firstly, any Grand Prophecy normally received location
with HERO Augury now become clearer and a few
key details are now spelled out in greater detail or Target’s Legend Scrying a supernatural being
are perhaps just plainly stated by the prophecy.
What would before be referred to as the "The rage 2-5 Scrying a supernatural location
that devours" would instead be something like "Our
Fate

permission and needn't examine them for several


A focus to help the Scion scry.
minutes but can rather just touch them briefly to
A mirror for the loa, incense to
-3 read their future.
meditate for the Celestial
Bureaucracy, hallucinogenics
for the Olympians, etc.
GOD Sight Beyond Sight
Attempts to see a specific Cost: 3 legend / minute
+5/+10 event. +10 if the event is not a Type: Simple
significant life altering event.
The Scion's sight is suffused with the power of The
Mother while she focuses on a location that is
DEMIGOD Knowing Touch of the Crone within fate. She must either have been at this place
herself or must be able to name it. She can then see
Cost: 3 legend and listen to this far away location as if she was
Type: Simple there herself.

The Scion touches a person and gazes into his past, She doesn't need to know exactly where the place
becoming privy to his most life-altering events and she is looking is in the world. If she knows that
seeing the events that made him the person he is Atreos son of Zeus has a lair inside a volcano she
today. will be able to see inside it by simply asking "Atreos'
hidden volcano" but this would not inform the Scion
To use this boon the Scion must touch the person of where this volcano is, only what it looks like from
for a few moments and then rolls (Wits or the inside.
Intelligence)+Occult against the person's
Wits+Integrity. If the other person is a willing
participant no mental defense roll is required, but GOD Echoes of the Past
the Scion still rolls her activation roll.
Cost: 15 legend + 1 willpower
If she is successful she will then see in her mind's Tyda: Simple
eye one event plus an additional event for every five
The Scion touches the local weave of fate and
threshold successes scored. She sees the most
coaxes the threads of the past out of it, letting her
impactful event first and then rest in descending
perceive what has transpired in the area around her.
order of significance. Should the Scion ever want to
she may also use this boon on herself. She takes a moment to attune her mind to the weave
of fate around her and determines what specific
event(if any) she is looking for, pays the cost and
GOD Oracle rolls (Intelligence or Wits)+Occult at a difficulty
determined by the table below. If successful, time
Cost: 25 legend + 1 willpower
slows to a halt for the Scion and in the blink of an
Type: Simple eye in the real world she may spend minutes or even
Prerequisite: DEMIGOD Divination hours observing the past.

The Scion's connection with Fate is so strong that The scene selected by the boon plays out before her
she can now draw Greater Prophecies from the and she may walk around in the room and observe
weave of fate herself. This costs 25 legend and 1 it from different angles and even stop, start and
willpower and once the Scion has drawn out a replay it. She can perceive the scene with all of her
Greater Prophecy through the use of this boon she senses except her touch but she cannot interact with
cannot draw another one until the latest one is or change the past.
resolved. That is, it has either come to pass or it has
been thwarted. The Scion can narrow the search according to the
table below but if the search is wider than just one
Moreover the Scion can now Scry other people, as possible event the boon will show her the most
defined in DEMIGOD Divination, without their fateful event that fits her constraints. That is, the

75
Fate

event in which the three Fates considered to be the thus becomes immune to all surprise attacks and
most impactful in the grand scheme of things. adds her Legend rating as successes to all Join
Battle rolls.
When the Scion is ready she may open her eyes and
return to the real world where at most a few
seconds have passed.
AVATAR Gaze of the Mother
Difficulty Search Parameters
The Mother sees all that is happening in the
moment and holds command over the present. Her
15 successes Base difficulty gaze can shake even the elder gods to the core of
their being and she can bring great fortune over
Every one hundred years those who deserve it.
+2 successes
back in time
The Scion's HERO Unlidded Eye becomes an
innate sense that she can use at any time for no cost.
-3 successes Knows the exact date
The activation roll of her DEMIGOD Bona
Fortuna counts 5s and 6s on the dice as successes
Looking for a specific
-2 successes and the victims of her DEMIGOD Evil Eye now
person
lose 6 legend per boon and knack activation. The
legend cost of her DEMIGOD Divine Unweaving
Knows what type of event is halved(rounded up). Finally, her GOD Sight
she is looking for(birth, Beyond Sight can now also observe persons who
death, proclamation of war, exists within fate and not only locations.
-(1-5)
love at first sight, etc). The
successes
more specific the event is
the more the difficulty is
AVATAR Crone's Whisper
reduced
Cost: 20 legend(locked)
Type: Simple

When the Scion's player activates this boon the


Avatar powers Scion's future self travels back in time for brief
For each Avatar boon the Scion purchases, she is moment to give her present self information that she
permanently locked out from one of Fate's currently does not possess but that she reasonably
antithetical purviews, Chaos and Order. The Scion could possess in the future. Her future self cannot
cannot purchase more than two Avatar powers in pass along objects or in any way intervene in the
the same purview. physical world or cast any boons or knacks. She
may only pass along a brief message from the future
typically containing some critical information that
the Scion could really use at the time.
AVATAR Maiden's Fancy
When this happens, the present Scion sets aside 20
Whenever the Scion rolls to gain or to lose a points of legend that she becomes unable to spend.
Destiny or improve an existing one she may decide In order to unlock these legend points the Scion
the outcome of each dice rolled. When she improves must, independent of the information she was given
an existing Destiny she may choose to gain two by her future self, find this information in the
ranks in it instead of just one. Moreover, she may present and then resolve the paradox by sending it
use DEMIGOD Forge Your Own on characters back to her past self. This is done by spending the
other than herself to give them new destinies or to 20 points of legend that was set aside during the
shun a new destiny as they are received. Finally the "activation" of this boon. Once the cost is payed her
minor prophecies from her DEMIGOD Divination legend points become unlocked and can be
allows her to see into the very near future and can regenerated and spent again as normal.
see her enemies move before they actually do and
Fate

Should the information she needs to recover from


the present become irrevocably destroyed her
legend is recovered but the paradox shatters one of
the threads in the Scion's fate weave permanently
reducing her willpower by one dot. This dot can
only be restored by repurchasing it with experience
points.

77
Fertility
Where the Animal purview has domain over Creation's fauna, the Fertility purview has domain of its flora.
Everything between the smallest sun starved lichen to the giant redwood are at the beck and call of a
practitioner of this purview. Fertility Scions may twist the plants of nature, call for their aid in combat, distill
powerful poisons, refine medications and create their own supernatural plants with special properties.

HERO Twist Plants HERO Blessing of Fertility

Cost: 3 legend Cost: 2 legend


Type: Simple Type: Simple

For one Scene the Scion may as a reflexive action The Scion blesses a field or a creature to become
move plants within 5 meters per dot of Legend she fertile. If the Scion blesses a field it affects an area
has. The plants don’t move fast enough to be used in up to 100 meters per dot of legend that she has and
combat but may build barriers, shelters or stepping that field will have bountiful harvests and be
stones. Other than moving the plants, the Scion resistant to disease, insects and parasite for one
may also form the plants to make footholds, year. If she blesses a person he or she will for one
spiraling stair cases in tree trunks and so on. All month's time become fertile and any intercourse
changes are permanent. that can lead to pregnancy will automatically do so.
The person will become fertile even if he or she is
normally infertile due to damaged reproductive
HERO Toxic Thorn organs, genetic problems or similar ailments.

Cost: 2 legend
Type: Reflexive DEMIGOD Barkskin
The Scion grows a poisonous thorn from one of her Cost: 3 legend
limbs and her next successful unarmed attack
Type: Simple
delivers a dose of a lethal toxin. This boon must be
activated before rolling to attack but lasts until it The Scion grows a layer of smooth bark across her
hits and then gets stuck in its victim. The Scion may skin that counts as a medium armor. It has soak to
also dislodge it at will. The poison has the following all damage types equal to the Scion's dots in
stats. Legend. A character can only wear one armor at a
time and cannot activate this boon while she is
Tolerance: None; Damage: 2L/action; Toxicity:
wearing another armor. Medium armor reduces a
Scion's Legend; Penalty: −3
character's DV with 1 for every 5 DV she has.

HERO Verdant Creation


DEMIGOD One With Nature
Cost: 1 legend
Cost: 3 Legend
Type: Simple
Type: Reflexive
The Scion creates a plant from nothing, they grow
For one scene’s time, nature rises around the Scion
from the ground, cracks in the pavement, the
to protect her and her allies, keep them safe and
surface of a lake or even in her own hands. The
hidden. While in an area dominated by the planet’s
plant is any type of mundane plant the Scion knows
flora be it a field, a forest or even an underwater
of, they are created to be a couple of months old and
are blessed to thrive for at least one year. location such as a kelp forest or a coral reef the
plants will come to the Scion’s aid. This boon affects

78
Fertility

the Scion and any allies that are within 3 meters per Cost: 5 legend
dot of Legend she has. Type: Simple, Supplemental

With this boon activated anyone pursuing her in a The Scion's touches a handful of a plant based drug,
foot chase has to contend with roots tripping him, poison or medicine and concentrates it too a much
branches getting in his way and bee hives being more potent form. If used on a medicine the purity
of it medicine is enhanced and the amount of doses
dropped on his head. As such, he loses dice on any
that can be extracted from it is tripled.
roll to chase the Scion to the Scion’s Legend.
If used on a poison its damage is upgraded from
Further, the Scion leaves no marks or footprints
damage dice to levels of damage(the letter 'L' is
and all mundane tracking attempt fails.
added to its Toxicity). If the poison already does
Supernatural tracking attempts lose dice equal to
health levels of damage its Toxicity is instead
her dots in Legend. Moreover, while attempting to increased by half the Scion's Legend rating. This
hide the Scion gains her Legend rating as bonus boon can be used together with other boons that
dice to all Stealth rolls while in the area as bushes conjure poisons like HERO Toxic Thorn or GOD
block the view of her pursuer, branches reach down Kiss of Death with a combo.
to cover her body and the Scion’s skin shifts to
blend into the background. A substance can only benefit from this boon once.

DEMIGOD Wrath of Nature DEMIGOD Wild Growth

Cost: 2 legend per unit Cost: 5+ legend


Type: Simple Type: Simple

Nature springs up around the Scion to fight for her. The Scion grants a mundane plant or a seed a
Vines choke, razor sharp thorns saw through flesh portion of her ichor and it grows explosively. In a
and thin roots burrow into to bodies of her enemies. few moments trees become full grown while bushes,
plants and vines spread out over a large area. This
The Scion awakens the flora around her, or if she is boon cannot be used on supernatural flora.
in a barren environment, conjures new plants that
will punch through the ground to aid her. If she is This boon can be used to break inanimate objects
conjuring plants there must be a ground from which such as walls, houses or even tanks. The Scion
they can spring and if she is high up in the ground places the plant or the seed on or near the object she
or suspended in the middle of a lake this boon with wishes to attack and activates this boon. Ceilings
plants around her this boon cannot be used. are punched through by growing tree trunks, walls
are perforated with root systems and floors crushed
The plants that are summoned fight as a swarm to make way for the growing plants and machinery
under the Scion's command but are immobile and is overgrown and grinds to a halt. Using this boon
cannot move. They may have deceptively long reach the Scion may roll to damage the inanimate object
with long tree branches or snaking vines but are in with her either her Intelligence or her Strength and
the end stationary. The plants have the following may add one extra damage dice(that does not count
statistics. toward the bonus damage dice cap) for every point
of legend she spends beyond the first five required
Awakened Flora to activate the boon.
Join Battle: 10
Attack: Acc 12, 12L, Speed 5
Resilience: 6
Bonus per unit: +3 Acc

DEMIGOD Envenom / Purify

79
Fertility

DEMIGOD Overworld Flora head) can only be shrunk to half its normal size. But
middle sized plants can be changed radically with
Cost: 10 legend + 1 Willpower
roses or lotus flowers becoming several meters tall
Type: Simple or pine woods being miniaturized so that they can
The Scion creates a new type of plant, magical in fit in the palm of one’s hand.
nature with many supernatural qualities. The first
plant takes a minute to grow to a young but mature GOD Kiss of Death
state after which it can reproduce as normal. The
Cost: 20 legend + 1 willpower
Scion has for all intents and purposes created a new
species and if watched over the plants can over time Type: Supplemental
spread over large areas of land. The Scion’s touches her target with a wrestling
grab, a choke hold, a brush of the fingers or a kiss
At the time of creation the Scion determines the
on the lips and poisons her target with a slow acting
main characteristics of the plant such as if it is a
neurotoxin that dooms mortals and kills all but the
tree, flower or bush, its size and color and so on. most resilient Scions or Gods. Note that the
She also picks two supernatural traits from the list poison’s Toxicity has the ‘L’ property and does
below to bestow her new plant with. This is not an levels of damage instead of dice. The poison has the
exhaustive list and the player and storyteller could following statistics.
agree on other traits.
Tolerance: None; Damage: 10A/hour; Toxicity:
Poisonous - The plant produces an especially toxic (Scion's Legend)L; Penalty: −5
poison. It can be harvested from the plant and has
the following stats. Tolerance: None, Damage:
4L/action, Toxicity: Scion's Legend, Penalty: -4. GOD Woodland Spirit
Medicinal Compounds - The plant produces
Cost: 10 legend + 1 willpower
medicine for one type of disease that the Scion
herself understands how it is made. See the Type: Simple
Diseases chapter for more information on how to The Scion touches a young plant and grows Seams
devise new treatments for diseases. in it which moments later is provided a soul by
Floral Locomotion - Ripping it roots out of the soil, Creation and the plant becomes sentient.
the plant may move around freely above ground.
Larger plants move more slowly, after its jaunt is The young plant can uproot itself and move freely
complete it must burrow its roots again or it will above ground and may be capable of verbal
wither. communication or will otherwise be able to use sign
language. It starts with Legend 2 and may gain an
Nature’s Factory - The plant produces one material
additional point of Legend rating for every 100
that is impossible for mundane plants to create. E.g.
years it lives up to a maximum of Legend 9. It can
wood stronger than steel, invisible ink, oil ready for
gain points in any Epic Attribute and can learn
a combustion engine, iron ore that can be smelted to
boons from the Fertility purview plus an additional
steel and so on.
purview that is thematically tied to the plant’s
Resilience - The plant is completely resistant to one species and type. A kelp forest in a coral reef could
type of environment, no matter how harsh. It not learn the Water purview while a leafless tree that
only grows but thrives in the numbing cold of the only grows on graveyards could learn the Death
permafrost, the blazing heat of a volcano or even purview and so on.
the lifeless vacuum of the moon.
Size - The plant either shrinks to diminutive size or If the plant reproduces, its offspring does not grow
grows to gargantuan proportions. The Scion may seams and will not receive souls from Creation.
freely change grow or shrink a plants size up to 100
times. Plants that are already very large(such as red
wood trees) will grow less and will only be doubled GOD Rebirth
in size and plants that are already small(such as the
Wolffia plant where several flowers can fit on a pin Cost: 45 legend + 1 willpower
Fertility

Type: Simple AVATAR Deathly Essence


The Scion conjures a giant flower, bush of thorns, Cost: None
tree or other plant that is intrinsically linked to her
Type: Passive
soul and ichor. Should she die her soul will return
to plant that will reform her body so that she can Any poison that the Scion touches, creates or uses
live again. may gain Toxicity equal to half the Scion’s Legend
rating and she may freely change how quickly or
Casting this boon takes 24 hours of uninterrupted slowly the poison does damage. The damage
tending to and meditation on the plant she is interval cannot be shorter then once every action or
growing and once completed the plant becomes longer than once every day.
linked to her soul. Should she die while linked to
the plant she loses no willpower from dying and her
soul immediately attempts to return to the plant
which will only take a few minutes if unimpeded. AVATAR Forest God
Cost: None
Once inside the plant it closes around itself and a
new body, identical to her old one, is formed over Type: Passive
the next 24 hours. The Scion is unconscious during
The Scion’s HERO Twist Plants has its range
this time but after the body is formed the plant
increased to 100 meters per dot of Legend and can
opens up, the Scion steps out of it reborn and
make plants uproot and move, albeit slowly. The
remembers everything up to the point of her death.
plants conjured by her DEMIGOD Wrath of
The plant remains linked to the Scion's soul is ready
Nature can now move as quickly as a mortal
to receive her soul again should her body die again
humans and gains +2 resilience and +1 acc per unit.
after she has been reformed.
The cost of her DEMIGOD Wild Growth is
The plant is however fragile and can be destroyed. halved and it may be used on supernatural plants as
Attacks against it are resolved as attacks against well as mundane ones.
inanimate objects and it has a Hardness and Health
levels equal to the Scion's dots in Legend. If the
plant is destroyed the damage spreads to the Scion's AVATAR Soul of Blossoms
soul and she suffers five health levels of aggravated
damage. Finally, if the plant is destroyed while her Cost: None
soul is inside it and her body is being reformed she Type: Passive
dies the true death, her soul suffers the pull of
The Scion's ichor merges with the primal life force
Tartarus, loses the normal amount of willpower
that empowers all of nature. Upon learning this
upon dying and she becomes a ghost.
boon her body is permanently transformed from
The Scion's soul can only be linked to one plant at flesh and blood to plant fibers and cellulose. Her
any one time and casting this boon again severs to skin becomes green, her hair turns into a swell of
the connection to any previous plant created with leaves and flowers, and sap flows through her veins
this boon. instead of blood.

As long as the Scion has access to sun light and air


while her body is not dehydrated she performs
Avatar powers photosynthesis healing her body and regenerating
points of legend. Every time it is her tick to act in
For each Avatar boon the Scion purchases, she is combat she gains 2 points of legend and heals one
permanently locked out from one of Fertility's level of bashing, lethal or aggravated damage.
antithetical purviews, Death and Affliction. The Outside of combat this happens roughly every five
Scion cannot purchase more than two Avatar seconds. Moreover, her DEMIGOD Barkskin
powers in the same purview. turns into light armor(no longer reduces DV) and
lasts forever.

81
Fertility

The Scion can no longer procreate normally without


boons like DEMIGOD Parthenogenesis but can
pollinate plants by touching them which makes
them procreate and spread faster than normal.
These plants are not granted souls and do not
become sentient but she can speed up the
procreation of mundane and supernatural plants
alike by touching them and flowers may bloom
when she steps on fertile soil.

Finally, plants granted sentience with her GOD


Woodland Spirit can now gain Legend rating all
the way to 12 points and may gain Legend rating
faster than one point every 100 years.
Frost
Most popular with the Aesir and the Inuits, but in use by most pantheons, the purview of Frost has domain
over the cold, ice and winter weather and the suppression of emotions. With this boon they may walk
unprotected through the arctic night, chill their enemies until they are unable to act, conjure or shape large
chunks of ice and cool the passions of others and remain level headed herself. Masters of this purview can
conjure winter storms and channel the absolute cold of Niflheim itself.

What about other frozen materials? HERO Frostbite

Many frost boons specifically interact with "ice" as Cost: 2 legend


in frozen water. This is the default material used by Type: Supplemental
these boons as it is the most common material found
The Scion’s attack drains the warmth from her
in Niflheim but the boons are not limited to this
victims, numbing the skin and freezing the flesh.
material alone. Any boon that manipulates ice can
The Scion activates this power before she rolls to
just as well manipulate any other extremely cold
attack and should the attack connect the Scion adds
material such as liquid hydrogen, frozen
half her legend as bonus dice to the damage of the
carbondioxide and so forth. Use your imagination
attack and the target loses dice on his next physical
but the mechanics of the boons should not be
action equal to two times the number of health
fundamentally changed by using alternative
levels suffered.
materials with them.

HERO Cooler Heads Prevail


HERO Frost Immunity
Cost: 2 legend
Cost: None
Type: Supplemental
Type: Passive
When the Scion attempts to calm another person in
The Scion becomes immune to all damage and all
emotional turmoil or stop him from acting out of
negative effects from any mundane source of cold.
emotion or acting rashly she may activate this boon
and gain bonus dice on the roll equal to her dots in
Legend.
HERO Uller’s Stride
Cost: 2 legend
Type: Simple DEMIGOD Embrittle

The Scion skates forward on a trail of ice appearing Cost: 2 legend


before her feet. For one scene she adds her dots in Type: Simple
Legend as meters to her Dash. Moreover, the ice
The Scion's touch channels the arctic cold and
appearing in front of her feet freezes the water
weakens inanimate objects, making them
around her letting her walk, stand or skate on
water. The boon keeps the ice she is currently susceptible to physical attacks.
standing on frozen but as she steps away from it the
The Scion touches an inanimate object or part of an
magic that keeps it solid fades and the ice becomes
object no larger than a person that becomes
subject to the environment around it like any
suffused with arctic cold. Frozen to its core the
normal sheet of ice.
object has become brittle and its Hardness is halfed
for one scene. If the object is destroyed while
embrittled it shatters in hundreds of pieces.

83
Frost

DEMIGOD Sedna's Embrace

DEMIGOD Ice Sculptor Cost: 4 legend


Type: Simple
Cost: 3 legend
Type: Simple The Scion conjures chilling sleet that freezes her foe
and gathers as a sheet of ice around him hindering
The Scion conjures ice from nothing or manipulate his movement or potentially locking him in place.
already existing ice into any shape she can think of
crafting tables, sculptures, stair wells, bunkers or The Scion picks a single character to target with the
even suits of armor and simple weapons. and that person suffers -2 to all physical dice pools
and his DV for six ticks(up to and including the
She rolls (Dexterity or Intelligence)+Craft and may Scion's next action). This penalty is increased with -
for each success scored conjure, manipulate or 1 dice to physical actions and -1 to DV for each
shape one cubic meter of ice over the course of the threshold success scored for the Scion on a
scene. Should she run out of successes she must contested (Dexterity or Intelligence)+Occult
activate this boon again if she wishes to conjure or against the target's Stamina+Fortitude.
shape more ice.
After the six ticks has passed the target manages to
The Scion has to touch the ice she wishes to shrug off the worst of the sleet and ice that has
manipulate or where she wishes to conjure new ice. formed around his body and returns to normal.
The ice manipulated or conjured may stretch for
any distance but she must touch at least one point of
DEMIGOD Razor Ice
it for the boon to have effect.
Cost: 4 legend + 1 willpower
As a Miscellaneous Action(Speed 5) she may
Type: Simple, Counter Attack
conjure simple, low tech items such as tables, chairs
or chains. She may also form any low tech weapons The Scion conjures a cloud of razor sharp icicles
or armors such as swords, shields, bows and plate swirls around her, threatening to cut, stab and
armor but not firearms or bullet proof vests. eviscerate anyone who comes too close. Anyone that
Weapons and armor are always crafted as the attacks the Scion in melee automatically gets
mundane version listed in the weapons and armor counter attacked by the razor ice that attacks with
chapter and have no special properties other than the Scion's (Strength or Dexterity)+Melee, rolls for
being made out of ice. Each item conjured costs at damage with her Strength and has the stats detailed
least one success from the activation roll. below. The boon lasts for one Scene.

If used to craft barriers to block of corridors, doors Razor Ice


or to use as protection from ranged attackers the ice Accuracy 0, Damage 0L, Speed N/A
has at most 3 HP per dot of Legend the Scion has
and a hardness equal to two times her dots in
Legend. DEMIGOD Best Served Cold
Cost: None
The Scion is immune to the cold of the items she has
created but other characters need HERO Frost Type: Passive
Immunity or equivalent to comfortably handle Whenever the Scion rolls to control her own
them. All ice conjured or shaped retains its shape emotions, she may reroll for free and pick the
for one scene and is thereafter subject to the highest of the two results.
environment.
Frost

DEMIGOD Listless GOD Ymir’s Hand


Cost: 2 legend Cost: 25 legend + 1 willpower
Type: Simple Type: Simple

The Scion looks an opponent in the eye and freezes The Scion creates a supernatural cold snap,
his passions. Numb and listless, the affected target plunging temperatures far below freezing in a
becomes cold and indifferent for the rest of the metropolis sized area around her. Snow falls and
scene and is also unable to activate virtues until the frost envelops the land around her as the land
effect wears off. The Scion rolls her slowly starts turning into a lifeless wasteland of
Charisma+Presence against the target’s snow and ice. Few creatures can live in such a harsh
Wits+Integrity to activate. environment and if allowed to remain the boon will
eventually snuff out most animal and plant life in
the area. GOD Ymir's Hand lasts until the Scion
GOD Breath of Nifelheim either halts the boon or she dies.

Cost: 7 legend + 1 willpower The Scion rolls (Intelligence or Wits)+Occult and


Type: Reflexive, Perfect Defense notes the result. Anyone who enters the area must
succeed on a Stamina+Fortitude roll against the
The Scion conjures a pulse of cold from the depths
Scion's activation roll or suffer the negative effects.
of Niflheim itself, momentarily freezing everything
Anyone who fails his roll has the Speed of all
around her to a standstill.
actions taken increased by 1 and loses 1 dice to all
The Scion may activate this power at any tick to physical actions for each success he was missing
immobilize all attacks coming at her and her allies compared to the Scion's activation roll but
as well as stunning all enemies around her. Ranged proximity to a heat source like a camp fire(if it can
attacks such as arrows, bullets and magical be started) will temporarily negate this effect. The
projectiles freeze and hover in the air or are snuffed Scion may shield any number of her allies from the
out. Melee attackers are temporarily frozen in place cold.
and become unable to move and any attacks they
made this tick fails.
GOD Frozen Heart
All enemies within 5 meters per dot of Legend she
Cost: 10 legend
has are stunned for three ticks and they lose dice
equal to the Scion's dots in Legend to their next Type: Simple
action after they have thawed. The Scion either touches or locks eyes with a
person and steals the strongest emotion that person
This boon counts as a perfect defense and a
is experiencing at the moment. A willful rebel would
character may only activate one perfect defense per
have his defiance stolen, a coward would be free of
scene. She is however not required to activate this
his fear, an extremist could be separated from his
boon on a tick when she herself is being attacked
hate and a young couple could become devoid of
but can activate it to protect one of her allies or
love. The stolen emotion appears as an icy crystal in
simply to stun all her enemies. However the Scion
the Scion's hand with a dancing inner light where
uses the boon, it still counts as her perfect defense
the emotion resides.
for the scene.
The Scion rolls (Intelligence or Wits)+Occult
against the target's Wits+Integrity. If she is
successful the emotion is stolen and the target
becomes unable to feel that emotion. The target's
emotion is only ever returned to him if the crystal
holding it is shattered.

85
Frost

Avatar powers

For each Avatar boon the Scion purchases, she is


permanently locked out from one of Frost's
antithetical purviews, Fire and Sun. The Scion
cannot purchase more than two Avatar powers in
the same purview.

AVATAR Ice Queen

Whenever the Scion makes a social or mental roll


improved by, or part of, a Frost boon she counts her
5s and 6s as successes on the roll. Moreover, her
GOD Frozen Heart can steal any emotion from the
target and not only the currently strongest emotion.

AVATAR Absolute Zero

The ice conjured by the Scion hardens to become


nearly indestructible. Any attack done with ice
conjured by the Scion adds extra damage dice(that
does not count toward the damage dice cap) to the
attack. Ice barriers crafted with DEMIGOD Ice
Sculptor has its hardness doubled and the Scion's
DEMIGOD Embrittle now reduces the object's
hardness to one quarter of its normal value.

AVATAR Might of Vafthrudnir

Any penalties to DV or physical actions levied by


the Scion's Frost boons are doubled.

Her HERO Uller's Stride becomes an innate


ability to the Scion that has no cost and does not
count as a boon activation when using it. Her
DEMIGOD Ice Sculptor allows her to conjure or
manipulate five times as much ice and need not
touch the ice she wishes to manipulate or create but
can perform the boon anywhere she can see with
her own eyes. Finally, her GOD Ymir's Hand has
its area massively increased and can now cover a
small nation or a state within a larger nation.
Fire
Fire is the element of destruction and passion, and the Scion’s who pursue the knowledge of this purview
often have likewise fiery souls, be they extroverted and obvious or introverted and quietly smoldering.
Scion’s who master the Fire purview can create everlasting flames and step between them, seed roaring
infernos, burn their enemies to a crisp and even call down burning meteors from the sky.

HERO Fire Immunity until doused(soak and minimum damage rules apply
as normal). If this attack hits a target that is already
Cost: None
burning, it adds the Scion's Legend to its presoak
Type: Passive damage instead.
The Scion takes no damage from mundane sources
If she has no ranged weapon to enhance with this
of fire or heat and is also immune to any gases
boon, she may use it to throw a flame dart, which
produced by the fire. Any clothing or items on the
counts as a throwing attack and has the same
Scion’s person are likewise protected but she cannot
chance to light its target on fire as detailed above.
shield another person by holding on to them. Note
that this power offers no protection against magical Flame Dart
sources of fire.
Accuracy +1, Damage 0L, Range 50, Speed 5

HERO Fire Starter


HERO Blessed Flame
Cost: 1 legend
Cost: 2 legend (+1 legend)
Type: Simple
Type: Reflexive
The Scion breathes fire into the palm of her hand
The Scion says a quick prayer over any kind of fuel,
and she may ignite flammable objects with her
be it a log, a quart of gasoline or the wraps of a
touch or keep an open flame in the palm of her
torch and either lights it on fire or throws it into an
hand. She may snuff and rekindle this flame any
existing flame. This act blesses the flame and the
amount of times during one scene after paying the
cost. Scion can for one legend check up on her flame and
both see, listen and speak through it for one scene.
Moreover, if anyone offers a piece of fuel to the
HERO Ignite flame and speaks the Scion’s full name out loud the
Scion is made aware of the act and may choose to
Cost: 2 legend answer the call.
Type: Reflexive
This sacred flame burns forever, only quenched
The Scion imbues her attack with fire, or conjures a either by scattering the fuel or by the Scion dousing
flaming arrow to throw at her enemies, lighting
it. She may have any number of blessed flames
them on fire. When used unarmed or with a weapon
active at the same time. This flame does not burn
the attack is imbued with a magical flame and uses
the Scion and her allies are protected from it as long
the weapons normal stats for the attack.
as she holds on to them.
Anyone struck by either by the attack must roll
their Stamina+Fortitude against the successes on
the activation roll. If unsuccessful they are lit on fire DEMIGOD Scorch
and take dice of lethal damage equal to the Scion's Cost: 3 legend
Legend rating every time they refresh their tick
Type: Reflexive

87
Fire

The Scion fills her attacks with burning ichor, damage. This is a magical flame that will burn under
scorching her enemies with every blow. For one water as well as in the vacuum of space.
scene, all the Scion's attack(melee or ranged) have
their minimum damage increased by two including
any burning damage done by any fire boons. DEMIGOD Inferno
Burning damage is considered a separate damage Cost: 6 legend
source and checks for minimum damage
Type: Simple, Area Effect, Unavoidable
independently from the main attack that caused the
burn. The Scion ignites a large area around her, turning
lush forests or brittle houses to roaring infernos.
This boon can be activated without taking an action The Scion rolls (Strength or Intelligence)+Occult
to do so. and ignites an area with a radius in yards equal to
the successes rolled. When activated a magic heat
wave bursts from the Scion and does dice of lethal
damage equal to twice her Legend rating to
DEMIGOD Flickering Flame
everyone in the radius except for herself. This
Cost: 3 legend damage cannot be incerased by attributes or any
Type: Reflexive powers. This damage is unavoidable but is soaked
as normal.
The Scion’s body becomes partly immaterial and
dances back and forth like a flickering flame. Until Further everyone in range must roll their
she next refreshes her action, the Scion adds half Stamina+Fortitude against the successes on the
her Legend to her DV. activation roll. If unsuccessful they will be lit on fire
and take dice of lethal damage equal to the Scion's
Legend rating every time they refresh their tick
DEMIGOD Flame Travel until doused(soak and minimum damage rules apply
as normal). If this attack hits a target that is already
Cost: 3 legend or 6 legend burning, it adds the Scion's Legend to its presoak
Type: Simple damage instead.

The Scion takes a deliberate step through a fire The heat wave created by Inferno is magical but the
sustained by her HERO Blessed Flame and steps fires that are created because of it are mundane in
out of another one. Both flames must be large nature.
enough for her body to pass(or crawl) through. It
costs 3 legend unless traveling between worlds, then
it costs 6 legend. Any person passing through a DEMIGOD Flame Eater
Blessed Flame in this manner is protected from it
and takes no damage. Cost: 1 Willpower
Type: Simple

The Scion can consume flames, taking its power for


DEMIGOD After Burn
her own to fuel her abilities. The Scion draws the
Cost: 3 legend essence of fire from a mundane flame into herself,
Type: Reflexive snuffing out the flame in process. The amount of
legend regained depends on the size of the flame. A
The Scion coats her attack with volatile ichor that candle gives 1 legend, a big campfire 6 legend and a
ignites her target upon impact. This boon is paid for room set on fire 12 legend but a Scion cannot gain
and activated before rolling to attack, if the attack more legend points per activation than her Legend
hits the Scion rolls for damage as normal but notes rating. She may consume the flame of many smaller
the amount of health levels the attack did. When she fires in a room and count them as a larger source of
next refreshes her action, the target takes the same flame, e.g. eating the flames from a room full of
damage again as unsoakable levels of Lethal candles may count as a large campfire or more,
Fire
Accuracy +4, Damage Legend as Lethal, Defense
depending on the amount of candles. The boon can +0, Speed N/A
reach 3 meters per the Scion’s Legend rating.
Living Flame(normal attack action)
Accuracy +4, Damage 3xLegend as Lethal,
GOD Living Flame Defense +0, Speed 5

Cost: 7 legend
Type: Simple GOD Ifrit

The Scion focuses for a moment and senses all the Cost: 1 legend per transformation
flames around her. After activating this boon she Type: Simple
takes control of all nearby fires, commanding them
any she may please. The flames snake around The Scion transforms willing mortals or overworld
objects, rise to form walls or become tendrils humans that she can see to a living flame. Their
crawling up solid stone walls. This boon has a reach flesh is set ablaze and they burn with great power
of 100 meters around the Scion. While for a short time until their fire, and life, is finally
supernatural, the flames can be doused by mundane snuffed out. They fight for the Scion as a swarm
means which is why Scions usually seeds a roaring with the stats detailed below. Moreover, the
inferno first to make sure any mortal attempts to mortal’s body counts as a Blessed Flame and the
snuff her flames takes hours rather than minutes. Scion can use HERO Blessed Flame to see through
his eyes and speak through his mouth or use
While it is active the Scion may, as a free action, DEMIGOD Flame Travel to travel through his
every tick either fan or snuff up to 10 square meters body. The latter kills the mortal, turning him into
of flames around her. Fanning the flames spreads ash.
the fire to cover twice the area it normally would
have and snuffing the flame completely turns it out. Ifrit
Moreover, she may for no cost take a Miscellaneous Join Battle: 15
Action to focus her attention to the flames which Attack: Acc 14, 14L, Speed 4
lets her control flames up to 30 square meters
instead. Resilience: 7
Bonus per unit: +4 Acc
The Scion may also make a projectile attack her
enemies with the flames. These are ranged attacks
in two forms. One taken as a free action and the GOD Rain of Fire
other when focusing solely on controlling the
Cost: 12 legend
flames. Attacking with the free action imposes no
multiple action penalties. The Scion may not attack Type: Simple, Area Effect, Unavoidable
with both the free and the focused action during the The Scion reaches to the heavens and calls down a
same action. The attack is resolved as a projectile rain of burning meteors and ash. The Scion and her
attack with attack being rolled with (Dexterity or closest allies are shielded from the effect but
Perception)+Marksmanship and damage rolled with everyone else within a hundred meters takes two
Perception. times the Scion’s Legend as lethal damage, soaked
as normal, every time they refresh their action
If the attack hits the target must roll their
within the rain. Meteors keep falling for 2 actions
Stamina+Fortitude against the successes on the
plus one additional action for every 10 successes
activation roll. If unsuccessful they will be lit on fire
rolled on a (Wits or Intelligence)+Occult roll when
and take dice of lethal damage equal to the Scion's
activating the boon.
Legend rating every time they refresh their tick
until doused(soak and minimum damage rules apply The meteors are unavoidable but people who are
as normal). If this attack hits a target that is already underneath shelter, such as inside a building or
burning, it adds the Scion's Legend to its presoak underneath a magical shield safe from the meteors
damage instead. but still have to contend with the fires they leave
behind. All directly hit by the meteors must also roll
Living Flame(free action)
their Stamina+Fortitude against the successes on

89
Fire

the activation roll. If unsuccessful they will be lit on Aggravated. Her fires burn so hot that there are no
fire and take dice of lethal damage equal to the natural materials that it cannot melt or cut through.
Scion's Legend rating every time they refresh their
tick until doused(soak and minimum damage rules
apply as normal). If this attack hits a target that is AVATAR Fire made Flesh
already burning, it adds the Scion's Legend to its
Cost: 5 legend
presoak damage instead.
Type: Reflexive
The meteors are smoldering hot and will crush and
Upon learning this boon the Scion gains another
burn whatever they impact. If used in an area
True Form made out of pure fire. She may switch
abundant in flammable materials such as a forest or
between her normal form and the fire form for 5
a city they will quickly create a roaring inferno. The
legend. Switching forms is a Free Action and does
meteors that pour down range in size from a shot
not count toward the power usage count for that
glass to car, all though the vast majority of them are
turn. While in her fire form she takes half damage
fairly small.
from all slashing, piercing or crushing attacks unless
The Scion must have direct line of sight to the sky she is being attacked with water or freezing attacks.
in order to activate this boon. Damage from explosions, electrocutions or similar
do normal damage. Her fiery body is malleable and
can twist and squeeze through small openings or
tight passageways like through a chain fence, the
Avatar powers cracks of a door or similar small openings. Her
unarmed attacks do Lethal damage instead of
For each Avatar boon the Scion purchases, she is Bashing.
permanently locked out from one of Fire's
antithetical purviews, Frost and Water. The Scion Moreover, any temporary fire creatures she creates
cannot purchase more than two Avatar powers. that would normally burn out and die after a while,
like those created with GOD Ifrit, live forever as
supernatural beings.
AVATAR World in Flames
Cost: None
Type: Passive

The Scion can sense any flame within a 5 kilometer


radius and use all of them as if they were her
Blessed Flames. Her area of effect fire boons like
DEMIGOD Inferno and GOD Rain of Fire have
double their normal radius.

AVATAR The Devourer

Cost: None
Type: Passive

Any persistent burning damage caused by the


Scion, such as the lingering burn caused by
DEMIGOD Inferno and GOD Living Flame, is
doubled and now does Aggravated damage instead
of Lethal. This effect is also active for other sources
of fire caused by the Scion such as a flame thrower
or a fire bomb. Any environmental fire she starts is
likewise empowered, doing double damage as
Guardian
The Scion is a protector of people, places or ideas. A Scion with Guardian keeps the vigil, stands steadfast
and accepts no trespassers. A Scion with the Guardian purview can lay down protective marks on people or
places, intercept deadly blows in combat and magically appear at first sign of danger.

New Keyword: Vigil Brand (Intelligence or Wits)+Occult roll against the


target's Stamina+Fortitude.
These boons can only activate on beings branded by
the Scion's HERO Vigil Brand. All brands laid The brands last until the Scion wills them anyway,
down by the same Scion look alike and when the which she can do from anywhere in Creation. It can
Scion first purchases HERO Vigil Brand she must also be dispelled with boons like DEMIGOD
choose the symbol that represents her protection. Divine Unweaving. The Scion can maintain a
For example the leader of a biker gang may have a number of brands equal to two times her Legend
red fist as his symbol while an aztlanti known for rating.
accepting blood sacrifices from the tongues of her
Moreover, the Scion can for 1 legend check up on
worshippers may have a brand resembling two lips the wearer of one of her brands to see how they are
and a needle. The exact aesthetics of the brand is up doing. She gets an estimate of what physical
to the player. condition they are in as well as direction and
distance from the Scion herself. If the wearer of the
brand is in a different world form the Scion all she
HERO Vigil Brand learns from the the check up is a sense of what
world the wearer is in.
Cost: 1 legend
Type: Simple, Vigil Brand
HERO Intervene
The Scion touches a person, an item, a structure or
an entrance and lays a mystical brand that marks Cost: 1 legend
the target as being under the Scion’s protection, this Type: Reflexive
costs 1 legend. Thereafter, whenever the target is in
danger the Brand triggers and the Scion gets an When an ally is the target of a physical attack(but
immediate intuition that something is amiss. Danger not when rolling for control of a clinch) and the
for a person means either being under attack or Scion can reach the ally with her normal Move, she
being under severe emotional duress. Coercion and may launch herself between her ally and the
threats of violence typically triggers the effect and incoming attack, taking the hit for him. The boon
so too does any social or mental attack that triggers must be activated after the enemy declares his
an emotional duress. However, if the target does not attack but before the attack pool is rolled and the
realize that she is being influenced and remains Scion must be able to perceive the attack to activate
unperturbed the Scion is not informed of any wrong Intervene. The attack is resolved as if the attacker
doing. was attacking the Scion and rolls against her DVs.
If the attack is a multiple attack action, the Scion
For a an entrance the brand triggers when it is intervenes all of the attacks. In the case of Area
unlawfully entered, for an item when it is stolen and Effect attacks it is up to the Storyteller if the attack
for any inanimate object when it is being damaged. can be intervened. A rain of arrows can be blocked
with Intervene, but a poison gas cloud or an
To brand a person the Scion must first touch her electrical storm cannot.
intended ward and if he is unwilling and does not
wish to be branded, the Scion must win a contested

91
Guardian

The Scion must be able to perceive the attack to be DEMIGOD Come Running
able to intercept it and she must spot Unexpected
Cost: 3 legend
Attacks with her Perception+Awareness in order to
intercept them with this boon. Type: Reflexive, Vigil Brand

Whenever one of the Scion's Vigil Brand's trigger


she can teleport to within its line of sight for 3
HERO Defensive Formations legend. It does not matter where her ward is and
Cost: 3 legend this power can take the Scion next door just as well
as to other planes of existence or distant worlds.
Type: Simple

The Scion's presence alone gives units under her


command divine inspiration. Instinct guides them DEMIGOD I Say Thee Nay
do cover each other, and to fight as one cohesive
Cost: 4 legend
unit.
Type: Simple
All swarms under the Scion's control gain 1
The Scion vows to defend a place, an object, an
additional Resilience plus 1 additional resilience for
ideal, a helpless person/group(a mortal, a
every 10 successes rolled on a (Charisma or
supernatural being way out of his league, an
Intelligence)+Command roll. The boon affects all
unconscious god, etc). The helplessness does not
swarms the Scion control for one scene. The effects
have be permanent but it must be longer than
ends if the Scion becomes incapacitated or is
fleeting control effects in combat(such as stuns,
otherwise unable to command her troops.
fears, clinches, etc). The effect lasts one scene.
The effect ends if the Scion becomes incapacitated
While acting in accordance with her guardian vow,
or is unable to lead her troops. This boon cannot be
the Scion gains her Legend rating as bonus to dice
active at the same time as the War boon HERO
to resist all mental or social attacks, becomes
Shock and Awe.
immune to Onslaught Penalty and her HERO
Intervene costs no legend and gains the Free
Combo property when used to intercept attacks
HERO Under my Wing
targeting the person or object she swore to protect.
Cost: 2 legend per person
Type: Simple
DEMIGOD Hold The Line!
The Scion extends the magics that protect herself to
an ally, commanding the elements to respect him as Cost: 5 legend
they respect her. Type: Reflexive

She touches one person and grants them all passive, The Scion shouts to her allies to hold the line and to
protective Hero level Boons that she herself give their enemies nothing! When defending a small
possesses. For example HERO Eye of the local area such as a hill top, a building or an alley,
Storm(Chaos), HERO Night Eyes(Darkness), the Scion may activate this boon. Moreover, this
HERO Safely Interred(Earth), HERO Fire boon is reflexive and may be activated during the
Immunity(Fire), HERO Frost Immunity(Frost), Join Battle phase of combat.
HERO Sky’s Grace(Sky) and HERO Sub
Mare(Water). The Scion's player specifies the area they are
defending and pays the activation cost. The Scion
The effect lasts for one scene. and her allies receive extra dice, that does not count
toward to the bonus dice cap, to Join Battle equal
to the Scion's Legend rating and half her Legend as
bonus DV while defending the designated area. The
bonus DV gained counts to the DV cap as usual.
Also any swarms under the Scion's command rolls
Guardian

Join Battle, Stamina+Fortitude and check for DEMIGOD Mental Backlash


knockback with the Scion's stats rather than their
Cost: 3 legend
own.
Type: Reflexive
Anyone affected by this boon that leaves the
The Scion's mind is a sovereign fortress and any
designated area also loses any benefits he gained
who attack it and fails will have their magic shoved
from this boon. back at them, burning their ichor and smiting their
mind.

DEMIGOD Aegis of Athena Whenever the Scion successfully defends against a


supernatural mental or social attack she may
Cost: 5 legend
activate this boon to strike back at the attacker's
Type: Simple mind. The attacker's ichor burns and he loses as
The Scion creates a nigh invisible shield that only many legend points as the Scion has dots in Legend
be seen as a faint glimmer until someone walks into rating and he suffers unsoakable levels of lethal
it which makes it light up as it repels the intruder. damage equal to half the Scion's Legend rating
The shield is a large stationary dome that has a resulting in nose bleed, head aches or even brain
radius equal to three meters per dot the Scion has in damage.
Legend. It is centered around the Scion’s location
where she activated the boon and after it has been
activated the Scion and her allies are free to move in GOD Spirit of Legba
and out of the dome as they please but they cannot Cost: 25 legend + 1 willpower
attack through it and must step outside of it to
Type: Passive
combat any enemies there.
The Scion touches an entrance, passageway or
The shield is treated as an inanimate object and has thoroughfare that has been marked by her Vigil
3 HP per dot of the Scion's Legend and a hardness Brand and adds a flourish to the brand, creating a
equal to the successes on a (Stamina or magical ward of immense power. Impenetrable to
Intelligence)+Fortitude roll and it lasts for one all but the most powerful of forces in Creation and
scene. resilient against most magical unweaving, the
Scion's protection of this place is absolute.

DEMIGOD Shelter Spirit The Scion pays the activation cost, rolls (Stamina or
Intelligence)+Fortitude and notes the result. The
Cost: 3 legend
thoroughfare is protected by a magical barrier
Type: Reflexive, Vigil Brand Health Levels equal to the Scion's Legend and has a
Whenever a character wearing the Scion's Vigil Hardness equal to three times the successes on her
Brand is the subject of a supernatural social or activation roll.
mental attack the Scion will immediately sense it
No one can pass through the area protected by the
and may choose to shelter her charge's spirit by
Vigil Brand without the Scion's express permission.
activating this boon. The attack then rolls against
Any unlawful attempts to enter will be met with an
the Scion's mental or social defense pool instead of
impenetrable magical barrier. No amount of force
the intended target's. If the attack succeeds in spite
or firepower can penetrate the barrier and any
of this, the attack affects the original target and not
attempt to dispell the ward is done at an increased
the Scion.
difficulty of 10.

The Spirit of Legba lasts forever but the Scion can


only have one thoroughfare protected with this
boon at any one time. Activating it anew cancels the
previous activation.

93
Guardian

GOD Life Ward river, trailer truck


Cost: 6 legend
Type: Simple, Vigil Brand Mansion, bridge crossing a
5
large river, freight train
The Scion touches one of her Vigil Brands and
infuses it with a powerful protective magic. Large building complex like a
Whenever a blow would incapacitate or kill a 10
school, naval cruiser, jumbo jet
person protected by the Life Ward, the magic
erupts and grants the attacked temporary -4 Health
Skyscraper, enormous bridge
Levels equal to two times the Scion's Legend rating.
20 crossing a lake or a strait,
The incoming damage must first fill up these
Aircraft carrier
temporary Health Levels before the target can
become incapacitated or dying. The temporary
30 Metropolis sized area.
Health Levels last for one scene and the Life Ward
itself lasts until triggered. The Scion can only have a
number of Life Wards active equal to her dots in
Legend and she can cast this boon on
herself(without the need of a Vigil Brand).
Avatar powers
Once the Life Ward has been triggered, a new Life
For each Avatar boon the Scion purchases, she is
Ward cannot be applied on that target until the
permanently locked out from one of Guardian's
temporary health levels have faded naturally.
antithetical purviews, Emissary and War. The Scion
cannot purchase more than two Avatar powers in
the same purview.
GOD Defender of the Crown

Cost: varying legend cost + 1 willpower


Type: Simple AVATAR Devoted Champion
The Scion extends her stewardship to a large area, The Scion proclaims herself to be the eternal
structure or vehicle such as a bridge, an airplane, a guardian of a domain such as a place, a people or a
military base or an entire city. All buildings and cause. Thereafter she can use all her guardian boons
infrastructure within the area becomes blessed with on every person and place within her domain as if
the by the Scion and will shrug off gunfire, bombs they was wearing her Vigil Brand.
and siege weapons as well as spells and the might of
gods. When purchasing this boon the Storyteller and the
Player must agree on the size and nature of the
The Scion's player determines the legend cost from domain that she is proclaiming her guardianship
the table below, pays the legend cost as well as one over. A guardian's domain should not be so widely
willpower to activate the boon and rolls (Stamina or defined as to make other domains useless. It is
Intelligence)+Fortitude and notes the result. For 24 legitimate to be the protector of mothers, the poor,
hours all structures in the area have their Hardness deer or the USA, but as the protector of the USA
increased by the successes on the Scion's activation you are not automatically also the protector of the
roll and are considered to be marked by the her mothers, poor and deer who live in the country.
Vigil Brand. Rather you are the protector of the concept of the
USA, the country's sovereignty, it's founding
Legend Size principles, it's institutions and the american way of
Cost life.

1 Small cottage, shed, car

AVATAR Stalwart Protector


3 Suburban house, bridge
crossing a stream or a smaller
Guardian

The Scion can activate one additional perfect


defense each scene. Moreover, when the Scion is
intercepting a blow for another, her resolve hardens
and all her soaks are increased by one per dot of
Legend she has and her minimum damage threshold
is lowered by 2 dice.

Her DEMIGOD Come Running now has no cost


and gains the Free Combo property. Her
DEMIGOD Mental Backlash now smites the
aggressor with divine fury, inflicting half her dots of
Legend as aggravated damage in addition to the
normal damage.

AVATAR The Iron Curtain

The Scion's HERO Defensive Formations,


DEMIGOD Hold The Line!, DEMIGOD Aegis
of Athena and GOD Defender of the Crown
count 5s and 6s as successes on their activation
rolls. Moreover, the Scion instinctively knows the
name, appearance and location of every person
inside any of the areas protected either by one of
her Vigil Brands or one of her protective boons
such as GOD Defender of the Crown or
DEMIGOD I Say Thee Nay.

95
Health
The Scion is a divine healer, soothing pains and healing wounds wherever she goes. With mastery of the
Health purview there is no sickness the Scion cannot deal with and no wound she cannot close. Even
afflictions of the mind can be soothed and healed. Masters of this purview can regrow lost limbs, transform
mortals to overworld humans and be reborn whenever she dies.

HERO Instant Diagnosis


Difficulty Poison Type
Cost: None
Type: Passive Toxicity Base damage is bashing

The Scion diagnoses a sick person with a glance and 2x Toxicity Base damage is lethal
will without fault identify any mundane disease. If
the disease is supernatural in origin the Scion gains 3x Toxicity Base damage is aggravated
bonus dice equal to her dots in Legend on any roll to
identify or devise a treatment for the disease.
Does levels of damage instead
+Toxicity of dice(poison’s toxicity has the
‘L’ property)
HERO Bolster
Cost: 2 legend
HERO Feel No Pain
Type: Simple
Cost: 3 legend
The Scion touches a person that is not incapacitated
and blesses him with a number of temporary −4 Type: Simple
health levels equal to the Scion’s Legend rating. The The Scion looks at a character and blesses him to
health levels remain for one scene after which the feel no pain. For one scene the target ignores dice
they disappear and any damage taken by them and DV penalties up to an amount equal the Scions
disappear as well. A person can only enjoy the dots in Legend. These penalties must be physical in
benefits of one HERO Bolster at any given time. nature and include wound penalties, poisons,
diseases, blindness, frostbite and similar effects.
This boon does not counteract the DV lost to
HERO Remedy Onslaught Penalty or the DV lost from taking
Cost: 2 legend actions in combat.

Type: Simple

The Scion can attempt to cure any mundane DEMIGOD Lay on Hands
transmittable disease or attempt or to neutralize a
Cost: 5+ legend
poison(be it mundane or supernatural). The Scion
targets a specific disease or poison in the target and Type: Simple
rolls Intelligence+Medicine and notes the successes. With a touch, a blessing and a laying of hands the
If she is targeting a disease the difficulty of the roll Scion can make wounds close and knit damaged
is equal to the disease’s Severity. If she is targeting a flesh whole again. The Scion tends to patient for at
poison the difficulty is determined by the poison’s least one minute and may then activate this boon.
Toxicity, by what type of the damage the poison For every 5 legend spent the patient heals one lethal
does before mitigation and whether the poison has or bashing health level per dot the Scion has in
the ‘L’ property or not. Medicine with bashing damage being healed first. If

96
Health

the patient’s incapacitated health box is healed he


wakes up from unconsciousness. DEMIGOD The Picture of Health

Cost: 4 legend
DEMIGOD Invigorate Type: Passive, Simple
Cost: 4 legend The Scion touches a character(or targets herself)
Type: Simple and all his physical blemishes and permanent
disfigurements such as acne, deep scarring or a cut
The Scion touches a character(or targets herself) off nose tip are healed and any lost tissue is
and rolls her (Wits or Intelligence)+Medicine to regrown. Moreover, the character becomes aglow
rouse his life force and grants improved rerolls that with the signs of perfect health and gains bonus dice
the character may use on her physical actions for to all Appearance rolls equal to the Scion's dots in
the rest of the scene. The Scion grants one Legend for the rest of the day.
improved reroll plus an additional one for every 5
successes scored on the activation roll. This boon has no effect on characters with negative
Appearance.
Improved reroll allows the character to reroll the
roll for free and to pick the highest of the two
results. A physical action is for the purposes of this DEMIGOD Touch of Salvation
boon an action that rolls one of the physical
attributes(Strength, Dexterity or Stamina). Cost: 15 legend + 1 willpower
Type: Simple
If the target character has unused improved rerolls
from a previous DEMIGOD Invigorate then the The Scion touches at least 20 doses of medicine or a
rerolls do not stack instead the greater of the two drug and absorbs it into her body. Her ichor fuses
effects remain. with the medication and for 24 hours she has she
may reproduce a dose for no cost and give to any
person that she touches. Absorbing the medicine
DEMIGOD Song of Brigid costs 15 legend and 1 willpower but dispensing it
Cost: 4 legend costs nothing. She can carry medicine for any
number of different diseases within her at any given
Type: Simple
time.
The Scion either talks soothingly, plays an
instrument or sings to the target for one minute and
soothes his soul. Her words clears clouded minds, DEMIGOD Parthenogenesis
restores sanity and returns lost control over one’s
Cost: 5 legend + 1 willpower
own thoughts. If the target is affected by a
supernatural mental or social effect this boon can Type: Simple
attempt to remove that effect can be used on anyone The Scion allows a pregnancy to begin where one
to temporarily boost their resistance to mind should not be possible. The two people, one of
altering effects. The Scion cannot use this boon on which needs to be a able to carry the child, must
herself. touch and the Scion may be one of these people.
Then when this boon is cast one of the two becomes
She select’s a target, pays the cost and rolls (Wits or
fertilized as long as there are no supernatural
Intelligence)+Medicine and tends to the target for
barriers in place to halt pregnancy. This boon could
one minute. If she scores more successes than the
create pregnancy with a holding of hands or a kiss
activation roll of the caster of the offending effect
without any sex taking place. It can also make
she dispels the effect from the target and if the boon
pregnancies occur between same-sex couples or, if
is cast on someone not suffering a supernatural
the Scion is so inclined, across different species such
mental or social ailment that person becomes calm
as a human and a bull.
and collected and gains bonus dice to resist such
effects equal to the Scion’s dots in Legend. These
bonus dice last for one scene.

97
Health

GOD Partake the Divine aggravated damage to lethal damage. If her roll
allows her to heal all of the target's aggravated
Cost: 20 legend + 4 aggravated damage
damage she fully heals all his damage(including any
Type: Simple bashing or lethal damage) instead of just converting
By sacrificing her own ichor the Scion can infuse aggravated to lethal.
part of her divinity into another human and
granting him a portion of it. The main use of this
power is to turn mortals into overworld humans but GOD Divine Apothecary
it can also be used to guarantee that the offspring of Cost: 10 legend + 1 willpower
two Scions becomes a Scion as well.
Type: Simple
When turning a mortal into an overworld human he With some minor magical materials there is no
gains a Legend rating of 2 and the first dot of the ailments the Scion's potions can't cure and no state
epic attribute in his five most proficient attributes as of body or mind that she cannot induce. The Scion
well as a hero level knack in each of them. Like becomes a master apothecary and can make drugs
other supernatural beings he has 5 points of legend to achieve many different effects.
per dot of Legend rating to activate powers but he
cannot learn purviews. He does not become a Scion The Scion selects the effect she wants the drug to
and cannot be visited by the Scion that made him have from the list below, spends 4 hours working,
into an overworld human. supplies the one batch of grade one magical
material, pays the activation cost and rolls (Wits or
Like all overworld humans his age span is much Intelligence)+Medicine and creates one batch of the
longer and older overworld humans may have drug plus an additional batch for every 5 threshold
higher Legend ratings but they can never be higher successes scored on the roll. The magical material
than Legend 4. If two overworld humans mate their has to be physical in nature and non-physical
offspring is guaranteed to become overworld human materials such Tsukumogami cannot be used with
as well. this boon.
If she blesses the unborn child of two Scion parents It must not be a brew that the Scion produces but it
where neither have reached godhood, their child is could also be a bundle of incense, a pill, a salve or
guaranteed to be born as a Scion instead of ointment. The delivery method of the drug has no
becoming an overworld human. The child does not game play implications when using this boon.
become the Scion of the Scion that cast this boon
but remains the child of its biological parents. The list of effects below is not exhaustive and the
player and the storyteller could agree on other
effects.
GOD Guan Yin’s Mercy
Eternal Youth - The imbiber's body is returned to
Cost: 20 legend + 1 willpower his youthful vigor and he adds fifty years to his life
Type: Simple span.
Retrograde Amnesia - The imbiber rolls his
The Scion has learned how to mend the most
grievous wounds and crippling injuries. With Wits+Integrity at a difficulty of twice the Scion's
practice and the with the precise application of her Legend rating. If she fails her roll she becomes
expertise she can heal crippling wounds, revert unable to consciously recall any of her memories
burned flesh to healthy skin, mend singed souls, but automatic skills and muscle memory such as
make necrotic flesh alive again and even regrow speech, playing the piano, crafting or perhaps even
missing limbs. sword fighting will be retained. The person could
however go a lifetime without knowing about their
The Scion tends to the patient for 10 minutes and abilities if they never had reason to try them. This is
rolls (Wits or Intelligence)+Medicine against a a magical effect that can be dispelled with abilities
difficulty of one per level of aggravated damage the like DEMIGOD Divine Unweaving.
target has taken. For every three threshold
successes the Scion scores she converts one level of
Health

Spirit Walking - The imbiber's soul is gently The Scion's HERO Bolster grants twice the
detached from her body and she can explore the amount of health levels, her HERO Feel No Pain
immaterial realm safely for a while. If she has not negates twice as many penalty dice and her
returned to her body for 24 hours her body takes DEMIGOD Invigorate grants twice the amount of
one level of aggravated damage for every hour rerolls. Finally DEMIGOD Lay on Hands and her
thereafter. If the body dies the imbiber becomes a GOD Guan Yin's Mercy can for one additional
ghost and becomes subject to the pull of Tartarus willpower affect everyone within 1 meter per dot of
but does not lose permanent willpower as normal Legend she has.
ghosts do at the moment of death.
Purification - The imbiber’s body is cleansed and
any diseases he is infected with is driven out by the AVATAR Panacea
Scion’s divine medication. The Scion rolls her (Wits Cost: None
or Intelligence)+Medicine and adds automatic Type: Passive
successes equal to her Legend rating against the
Infectivity of the disease. If the roll is successful the The Scion counts 5s and 6s as successes on all her
disease is driven from the imbiber's body. If he is Medicine rolls. Once the Scion has absorbed
infected with multiple diseases the Scion's player enough doses to activate DEMIGOD Touch of
rolls against each disease separately. Salvation she can reproduce that medicine forever.
Mind Expansion - The imbiber's mind expands and
begins to perceive reality in previously unseen
ways. He may see auras around other people, hear AVATAR The Everliving
their surface thoughts, perceive the Hundun's Cost: None
chaotic machinations emanating from the unformed Type: Passive
overworld or the clockwork like structure of Logos
permeating the middle world. He may be able to see Upon learning this boon the Scion cuts the
radio waves, smell radiation or something else connection between her soul and Tartarus and her
entirely. For a few hours the imbiber is at -5 dice soul no longer feels its pull. Upon dying the Scions
and -5 DV when interacting with the physical world soul seemingly vanishes and does not become a
ghost. It is unknown where the soul goes in this
but gains extra dice(that do not count toward the
state but even the elder gods agree that it is
bonus dice cap) equal to the Scion’s Legend rating
impossible to track without it’s tie to Tartarus.
when engaging in any creative or intellectual
Onlookers could mistakingly assume that the soul
activity.
traveled to the underworld quicker than they could
Potency - The Scion's player names an attribute
see it but they would be wrong. The soul travels the
when selecting this effect. For 24 hours the imbiber
immaterial realm on its own in search of a new,
gains dots in this attribute equal to half the Scion's uninhabited vessel typically that of an unborn
Legend rating. child(or animal if the Scion is so inclined).

The vessel must be compatible with the Scion's soul


Avatar powers and the Scion's subconscious must feel at home in
the new vessel. Perhaps the child must be of the
For each Avatar boon the Scion purchases, she is correct racial heritage, be in the correct country or
permanently locked out from one of Health’s place, have the right type of parent or so on, the
antithetical purviews, Affliction and Death. The correct gender and so on. Some Scion's are more
Scion cannot purchase more than two Avatar discerning than others and finding a compatible
powers in the same purview. vessel could take days, decades or even centuries.

Once the soul finds a worthy vessel it attaches itself


AVATAR The Savior to the unborn child and the child will therefor not
receive a new soul upon taking its first breath like it
Cost: None
normally does.
Type: Passive

99
Health

The reborn Scion has near total memory loss and it


is not until adolescence the Scion truly begins to
remember her previous life and all her abilities,
powers and stats return to her as they were before
she died. Characters that can see magical flows with
abilities like HERO Unlidded Eye can see that the
Scion's soul is brimming with hidden potential if
they succeed on a Perception+Occult roll at
difficulty 30.

The Scion's persona will be reminiscent of the


personality her previous incarnation had but will be
influenced by the experiences of her current
incarnation even after her memories and powers
return to her and her personality may change
somewhat after every reincarnation.

Even among the elder gods, there is no known ways


to truly kill or to stop the reincarnation of a creature
that have cut their ties to Tartarus with this boon
other than eternal imprisonment. But even in
prison, death will be an escape for the Scion who
would reemerge in later decades to exact revenge on
her enemies.
Illusion
Illusion is the purview of the trickster, the charlatan and the scoundrel. A Scion with the Illusion purview
can create sights and sound were none exist, fool a persons senses and make him believe that something is
happening when nothing is. Masters of Illusion can even fool creation itself, making their own temporary
truths as they go along. Illusion is common among the tricksters and liars and also has a connection to Chaos
itself.

BOX: Seeing Through Illusions per copy, round-robin style) or attacking the same
target. As long there are copies of the Scion
Illusions are powerful magics that fool the senses of remaining she gains half her dots of Legend as DV
the beholder but they aren’t all powerful and they when defending and any target she is attacking
can be seen through. The beholder may roll to see loses the same amount of DV. Every time she
through an Illusion if they suspect that a specific performs an attack or defends against an attack one
object or person is an illusion or has reason to of her copies disappear. Multiple attack actions will
believe that the object or person are not what they remove multiple copies from the Scion.
seem to be. When suspicion has been roused the
beholder may roll Wits+Integrity against the
activation roll of the person casting the illusion and HERO The Subtle Knife
if they succeed the illusion fails before their eyes.
Cost: 1 legend / item
Moreover, if she tells any onlooker that what lies
Type: Simple
before them is actually an illusion then the illusion
fails for everyone else as well but she must first have The Scion conceals an object no larger than a
seen through the illusion herself to do this. human being. She pays the cost and rolls
(Manipulation or Intelligence)+Larceny and notes
If the illusion has no activation roll its creator may the successes. Anyone who is actively looking for
roll (Manipulation or Intelligence)+Presence once the item may roll Wits+Integrity against the
to determine the strength of the illusion. successes on the Scion's activation roll to see it. Size
does not matter for the item that is hidden. It works
just as well with a Faberge egg carried in a pocket
as it does with a rocket launcher strapped on one's
HERO Monkey King’s Guile
back.
Cost: 3 legend
Type: Simple
HERO Stolen Face
The Scion creates immaterial copies of herself,
confusing her enemies and allowing her to hide in Cost: 2 legend
plain sight. Type: Simple

Spending one action focusing and paying the cost of The Scion copies a person's appearance and
3 legend the Scion creates an amount of copies of deceives onlookers in believing that she is someone
else. She may disguise herself as any person she has
herself equal to her dots in Legend. These copies
a clear mental image of or she may confabulate an
cannot act independently and are immaterial
appearance from her imagination. The Scion pays
illusions and will serve to confuse her foes.
the cost, rolls (Manipulation or
The copies perform roughly the same action as the Intelligence)+Presence and notes the successes. If
Scion. Running away, hiding, distracting the she prior to activating the boon dons a simple piece
enemy, talking in unison(or for example one word

101
Illusion

of disguise, a wig, a hat or some make up, she gains This boon can be activated when struck by any
2 additional successes on the roll. physical attack(social and mental effects can not be
evaded) and the Scion’s body is immediately
This Illusion not only affects the visual appearance replaced with a phantom copy of herself. Attacks
of the Scion but also changes her voice, her scent
pass through it and it fades after a second or two.
and even her touch.
This effectively avoids all attacks levied against her
Moreover, the Illusion also covers small personal during that tick.
effects like ID cards, security badges or company
The Scion herself is whisked away anywhere a
cell phones. Though they are still illusions and don't
viable dash action could take her. Knacks and other
function like the items that they are mimicking, the
display of a cell phone looks like a display and you powers that increase dash length are applicable if
can swipe through your photo collection, but it can't activated. The Trickster does not teleport and has to
take an actual photo any more than it can make a be able move to a position she could actually get to
phone call. in a dash. If she needs to traverse rough terrain or
climb she needs to roll for doing so as she would in
Any onlooker that has reason to believe that the normal circumstances.
Scion is not who she is making herself out to be gets
to roll Wits+Integrity to see through the effect. A character can only activate one Perfect Defense
per scene. The Scion may activate this boon without
being attacked but this still counts as her one
HERO Split Mind Perfect Defense for the scene.

Cost: 2 legend
Type: Simple DEMIGOD Dreamcraft
By merely looking at her victim, the Scion implants Cost: Varies
visions and voices into his mind, making him see
Type: Simple
and hear things that aren't real. What the victim
experiences is dependent on his current state of The Scion can weave hallucinations into the minds
mind. A tranquil person might see a loved one or of individual targets, imposing a new reality on
hear the sound of soothing music while a fearful them. She rolls (Manipulation or
person might be further terrified my terrifying Intelligence)+Craft with a difficulty depending on
screams and creeping shadows. the number of senses affected and the complexity of
the hallucination. If any subject has reason to doubt
The Scion rolls (Manipulation or the hallucination he rolls Wits+Integrity against the
Intelligence)+Presence against the target's Scion’s successes. Each activation of Dreamcraft
Wits+Integrity. If successful, the victim loses dice inflicts one hallucination. e.g. The sky turns green or
on any Perception roll equal to the Scion's Legend a snarling dog charges at the target or the Scion is
rating for one scene. Realizing that the not in the room.
hallucinations are not real does not remove this dice
penalty. The Illusion lasts for one scene and if it has any
changing components in it(like movement, speech,
music or the like) the Scion must concentrate to
DEMIGOD Vanishing Act maintain them. Each hallucination she is
maintaining puts her at -2 to all actions and DVs.
Cost: 3 legend + 1 willpower
She may not maintain more hallucinations than she
Type: Reflexive, Perfect Defense has dots of Legend and the cost detailed below as to
Facing a superior foe the Scion can still rely on her be paid per hallucination as well as per target.
knack for deception to survive. When an enemy
strikes a Scion with this boon all he will be left with Legend Cost Illusion Factors
is a whiff of smoke, a fading phantom image or a
blurred copy of the Scion. +1 per sense Number of senses affected
Illusion

If anyone else is in the room during the theft, they


Changing entity(a moving car,
+1 may roll a contested Perception+Awareness roll at
fire, music, intelligible speech)
difficulty 5 to notice the theft as it is taking place. If
they succeed, they can see the item being jostled
Complex entity (paisley, a
and if they grab it, the boon fails.
symphony, anything that
+2
interacts significantly with its Should the theft go unnoticed, it leaves behind an
environment) illusory replica of the stolen that lasts for 24 hours.
Should anyone have reason to suspect that the
lingering illusion isn't real they may roll
DEMIGOD Loaned Identity Wits+Integrity against the boons activation roll to
Cost: 5 legend see through the illusion.

Type: Simple

The Scion can disguise a person or a significant DEMIGOD Mentalism


object as something else. A fire can look like a
Cost: 5 legend
person, a mighty titanspawn can look like a house
cat or a person can simply look as someone else. Type: Social Action
The Scion rolls (Manipulation or The Scion reaches into the mind of the crowds and
Intelligence)+Presence and any person with reason creates the illusion of a memory, causing all to
to believe that what they see is an illusion rolls misremember an event or to remember something
Wits+Integrity to see through it. that never happened.

Loaned identity does not give the subject any She converses with her targets, who all need to be
special powers, but a clever Scion can use other able to see and hear the Scion, for at least one
Boons to support the illusion. An item or creature minute and then rolls (Manipulation or
doing something patently impossible automatically Intelligence)+Presence against the targets’
grants a roll to see through the illusion. Failing the Wits+Integrity. The Storyteller rolls once for a large
roll means that the original object is not revealed mass of mortals or unnamed characters but any
but any onlooker still realizes that what they see is named character or player character in the mass
not real. rolls individually.

If the Scion is successful she modifies an existing


DEMIGOD Hand of Loki memory or implants a completely new one in the
minds of her targets. This false memory persists for
Cost: 3 legend
24 hours after which it fades.
Type: Reflexive

This trick was first invented by Loki, the Aesir


trickster god, but quickly spread throughout the DEMIGOD Hidden Name
Overworld. The Scion can steal items with a glance, Cost: 4 legend + 1 willpower
leaving behind an identical copy of the item. She
Type: Simple
focuses on an item that she can perceive that is
within her Legend x 3 meters and pays three legend Detection either by magic or by mundane means
and rolls (Dexterity or Intelligence)+Larceny and presents a problem for tricksters. No one wants to
after a few moments, the item teleports into the get rushed down and beaten up by a bunch of angry
Scion's hand, leaving behind an Illusion in its place. gods after performing your latest trick on them. The
She cannot steal anything larger than herself, nor Scion senses whenever anyone that is attempting to
can she steal anything that his fastened to the locate him either through magical(e.g. The
environment(like a wall mounted safe or statue Messenger boon DEMIGOD Panopticon) or by
bolted to the ground) she couldn't easily dislodge mundane means(e.g. looking her up in the national
herself. Likewise, she cannot steal anything that records). When activated she attempts to hide her
someone else is holding in his hands(but anything name from Creation itself and any roll to locate the
carried on their person is up for grabs).

103
Illusion

Scion suffers an increased difficulty equal to the While in the Nightmare all conflicts are resolved as
Scion's Legend rating. This effect lasts for 24 hours. social challenges. The Scion rolls a combination of
attributes and social abilities that fits her goals. E.g.
This boon has no effect on ordinary stealth rolls, Manipulation+Investigation to coax out a secret,
like hiding in a barrel, but rather serves to make the Charisma+Presence to dominate,
Scion harder to track in the grand scheme of things. Manipulation+Presence to feed lies, etc. The
defender rolls Wits+Integrity to defend and if he
defends successfully a total of three times he breaks
GOD Dream Castle
the spell and wakes up. The victim however sees his
Cost: 15 legend + 1 willpower greatest fears come to life, is forced to relive his
Type: Simple most horrible memories and has his mind assaulted
from all angles.
The Scion conjures up vast, detailed illusions,
covering an entire country side, a small town or the Each time a victim fails his defense roll, he loses one
down town area of a metropolis sized city. The point of Willpower and suffer the consequences of
illusions can be anything, small or big, as long as it the social action, such as a revealing a secret, being
can be contained by the area. Castles, whole fooled by a lie, and so on. If his Willpower reaches
villages, tens of thousands of protesters in the zero, he becomes catatonic for the rest of the scene,
streets, a space shuttle launch platform, a military unable to take any action.
base are all valid illusions. This boon will not only
conjure the illusion of buildings but also any In the Nightmare seconds become minutes, minutes
personnel, equipment or logistics that the location becomes hours and hours becomes days. In the real
should reasonably have. world the victims stand still staring blankly ahead
and each contested roll in the dreamworld takes
As the Scion pays the cost to activate the boon she everything from a few moments to minutes in the
also rolls (Manipulation or Intelligence)+Craft and real world. The Scion controlling the dreamworld is
notes the result. This Illusion lasts for 24 hours but at −2 to all actions per person she is keeping in the
can be refreshed at any time. Any onlookers that dreamworld and must be within her Legend x 10
have reason to believe that what they're seeing is an yards from her targets in order to maintain the spell
illusion may roll Wits+Integrity against the Scion's and she may break it at will.
activation roll. It should however be noted that once
a person is inside the Dream Castle, everything they If a victim is attacked while in the Nightmare he
see is consistent with the environment since immediately wakes up and the attack is treated as
everything is around them is part of the illusion an Unexpected Attack with his DV reduced to 0
which makes it much harder than other illusions to but he may otherwise defend himself as normal.
spot any inconsistencies.

GOD Veil of Ignorance


GOD Unending Nightmare Cost: 20 legend + 1 willpower
Cost: 3 legend per target + 1 willpower Type: Simple
Type: Simple
The Scion rolls (Manipulation or
The Scion sets a number of people into a dream Intelligence)+Occult and lays down a Veil of
world where anything is possible and the Scion uses Ignorance affecting everyone in a metropolis sized
this dreamworld to tap into the subconscious of her area lasting 24 hours. The Scion herself is exempt as
target in order to dominate, fool or break the will of well as any others she wishes to exclude from the
her enemies. effect. The Veil hides one object, one person or a
type of objects or people from everyone affected by
When the Nightmare is created, there is no avoiding the Veil and the Scion designates what is to be
it. The Scion’s intended targets will always end up hidden when she casts the boon. It can be a single
in the dreamworld, they can however not be person like "John Dillinger" or a well defined group
targeted by GOD Unending Nightmare more than of items like "All yellow fire hydrants" or a group of
once per day. people "All children under the age of seven".
Illusion

Everyone affected by the veil is unable to perceive The Scion has the option to spend an additional
the objects shielded by the veil of ignorance and willpower point when crafting an illusion to fool
similar to The Great Veil that hides the supernatural not only the onlookers but Creation itself and
from mortals, that which is hidden is not necessarily function as if they were real for their duration.
invisible but the veil might conspire to explain it Illusory cellphones can connect calls, conjured
away. A hidden child might be completely invisible swords can cut flesh and candles can start house
to his parents and if he tries banging the walls and fires. Living beings, be they supernatural or
breaking porcelain his parents may perceive it as an mundane, that are conjured this way does not
earthquake or some other event. A hidden fire receive a soul but their outward behavior is
hydrant that starts leaking could be construed as a indistinguishable from the real thing.
faulty water pipe underneath the street or simply as
rain, and so on. However, she cannot conjure supernatural beings
beyond Legend 4 nor can she conjure any magical
Any affected that has reason to believe that what materials or relics.
they're seeing isn't completely true may roll
Wits+Integrity against the activation roll of the When a defendant succeeds on a Wits+Integrity roll
boon. If she succeeds, she breaks free from the the illusion can no longer affect her or may
effects of the veil and is not affected by it anymore. disappear all together.
Her allies however have to succeed with their own
This Avatar boon only affects Illusions that exist in
Wits+Integrity roll to break free on their own but
the world(illusions that everyone can see) and not
pointing out the Illusion allows them to roll their
on illusions that only exists in the minds of one or a
own mental defense roll.
few persons. For example it functions on HERO
The Scion can only have one Veil of Ignorance Stolen Face or DEMIGOD Loaned Identity but
active at a time. not HERO Split Mind or GOD Unending
Nightmare. Moreover, powers that make items
invisible or undetectable are not affected by this
Avatar powers boon.

For each Avatar boon the Scion purchases, she is


permanently locked out from one of Illusion's
AVATAR Weaver of Lies
antithetical purviews, Order and Artifice. The Scion
cannot purchase more than two Avatar powers in The Scion weaves nearly perfect Illusions, nearly
the same purview. impossible to see through. She thinks of every
possible inconsistency and embellishes every detail.
The activation roll of all her Illusion boons now
AVATAR The Show Must Go On count 5s and 6s on the dice as a success.

The Scion's Illusion boons now last indefinitely.


Only canceled when Scion chooses to do so or when
dispelled by anti magic. If neither happens they last
forever and even persist through the Scion’s death.

For DEMIGOD Vanishing Act the Scion remains


invisible not for one Dash action but until she
chooses to end the effect. Performing an attack
cancels the effect but the Scion must roll
Dexterity+Stealth versus the target's
Perception+Awareness in order for the attack to be
an Unexpected Attack but she receives her Legend
rating as automatic successes on this roll.

AVATAR All The World's a Stage

105
Moon
The gods and the Moon have a special connection dating back to the titanomachi. Ruled over by Luna, the
Moon is a focus of great magical power channeled by the different phases of the Moon as it relates to the
Earth. Calling on the ancient pacts signed by Luna and the gods, Scions can call upon the power of the moon
to shield herself, remain hidden, to gain mystical insights or to channel its raw magical powers.

New Keyword: Lunar Command If the phase of the moon hasn’t been defined in the
story yet the Storyteller can either decide its phase
Boons carrying the Lunar Command keyword have for herself or can roll a d10 to determine the current
different effects depending on what phase the Moon phase of the moon. 1-2 signifies a new moon, 3-8
is currently in but can also change the phase of the means the moon is changing while 9-0 means the
Moon in a metropolis sized area around her for one moon is full.
scene. If the boon has a base legend cost of at least 4
this may done for free when activating the boon but
can otherwise be done by spending 4 legend as a HERO Lunar Inspiration
simple action(Speed 6).
Cost: None
The Moon changes phase in the sky above the Type: Passive
Scion and if it is not up it appears in the sky day or
night. This power does not change the actual The Scion can always sense where the Moon is in
position of the Moon as it is orbiting the Earth. relation to the Earth, what phase it is in and when it
Instead it fetches the light and the metaphysical will rise and set. Moreover, if she during night time
presence of the Moon and places it in the sky above has direct line of sight to the Moon(even if the
the Scion and with it comes the mystical powers Moon is new) she may muse on its presence for 15
associated with the lunar phases. Therefor, Lunar minutes to expand the size of her legend pool by 1
Command boons can activated even in other worlds point per dot she has in Legend rating(these points
where the Moon does not exist. come filled and ready to use). This expanded pool
persists until the moon sets or the sun rises.
An area can only have one lunar phase overlooking
it and all Moon boons will gain the benefits of that
phase. If she, or someone else, changes the phase of HERO Phase Strike
the Moon then the effect of all her and any active
Cost: 2 or 4 legend
Moon boons shift its effect to adhere to the new
phase. Type: Supplemental, Lunar Command

If the Moon’s phase has already been changed by a The Scion infuses her attack with the strength of
Lunar Command boon and a second Scion attempts the Moon and borrows the properties of the current
to change it to another phase he must pay for the lunar phase to augment her attack. This boon costs
attempt and then the two Scions make a contested 2 legend to use normally but can for 2 additional
roll (Wits or Intelligence)+Legend roll to see whose legend also change the phase of the Moon.
lunar phase prevails.
New Moon: The attack unbalances the target and
It should be noted that these boons only have power he suffers double Onslaught Penalty from the
attack. Applies to all attacks if supplementing a
over the Moon orbiting the Earth and no other
multiple attack action.
Moons in the solar system or elsewhere.
Changing Moon: The Scion attacks from unseen
angles and gains bonus dice equal to her dots in
Legend to the attack roll.
BOX: What Phase is the Moon Now?

106
Moon

Full Moon: The Scion’s weapon becomes partly The Scion’s ichor becomes attuned to the mystical
ethereal and passes through armor. The attack gains powers of the Moon and ebbs and flows with its
the Piercing property and ignores half of the target’s phases and her ability to weave magic from ichor is
external armor. empowered for one scene.

New Moon: The Scion opens up her senses to


HERO Eye of Artemis perceive all the magical forces at work around her.
She can roughly determine how strong the magic is
Cost: 4 legend by the intensity of its light but can otherwise not
Type: Simple, Lunar Command determine the exact potency of relics or
supernatural beings. This effect does not see
The Scion’s takes a glimmer of the Moon’s light and through illusions and the Scion is at -4 dice to all
blesses her own eye sight with it. For one scene she actions involving sight and at -4 DV while the effect
gains bonus dice to all sight based, non combat lasts.
Perception rolls equal to her dots in Legend and an Changing Moon: All the Scion’s knacks and boon
extra effect dependent on the phase of the Moon. activations cost 2 less. Cannot lower costs below 1.
Full Moon: The Scion gains bonus dice to all boon
New Moon: The Scion may spend a few moments and knack activation rolls equal to her Legend
to focus her vision(Speed 3, -0 DV) and may then rating.
see through an inanimate object such as a wall or a
barrier.
Changing Moon: The Scion also gains 1 bonus dice
DEMIGOD Phase Cloak
per dot of Legend she has to all Join Battle and all
rolls to detect danger such as unexpected attacks, Cost: 4 legend
traps or similar. Type: Simple, Lunar Command
Full Moon: The light of the full Moon guides the
Scion’s ranged attacks to fly true. The bonus dice is The Scion lets the subtlety of the Moon weave the
also added to any Perception based attack roll. light around her, making her nigh invisible. The
light passes around the Scion making her a but a
transparent blur. With this boon active she may roll
HERO Clarity of Mind for stealth even when standing in plain sight of any
onlookers and any attempt to spot her has its
Cost: None difficulty increased by half her dots in
Type: Passive Legend(rounded up).

The pale Moonlight clears the Scion’s mind, it fills The ability to see magical fields does not aid in
her with wisdom and strengthens her resolve. She spotting the cloaked Scion but using a non visual
gains bonus dice equal to half her dots in sense ignores the increased difficulty normally
Legend(rounded up) to actions correlating to the imposed by this boon. Attacking or taking damage
current phase of the Moon. cancels the invisibility. Even when spotted the
Scion can’t be identified until the effect is canceled.
New Moon: The Scion gains bonus dice to all
knowledge based rolls. New Moon: When standing still the increased
Changing Moon: The Scion gains bonus dice to all difficulty to spot her increases to her full Legend
mental or social defense rolls. rating.
Full Moon: The Scion gains bonus dice to all social Changing Moon: Her movement speed is doubled,
influence rolls. she suffers no penalty to stealth rolls for moving or
running and she gains her Legend rating as extra
damage dice(that does not count toward the bonus
DEMIGOD The Flow of Magic dice cap) when rolling for damage with an
Unexpected Attack.
Cost: 4 legend + 1 willpower Full Moon: If engaged in combat the cloak persists
Type: Simple, Lunar Command but instead grants half her dots in Legend(rounded
up) as bonus DV. The Scion appears as translucent
blur and cannot be identified while the cloak holds.

107
Moon

During the full Moon the cloak will only be The mark lasts for one scene and can also be
cancelled upon unconsciousness or death. applied with a gentle touch.

DEMIGOD Lunacy DEMIGOD Silver Arrow

Cost: 5 legend Cost: 3 legend

Type: Simple Type: Simple

The Scion either touches a person or if the person is The Scion channels the magic of the Moon into a
in direct line of sight to the Moon she need only shot she takes with a ranged weapon such as a bow,
look at him. The boon infuses his mind with the a sling or a rifle. The weapon requires no
mercurial nature of the Moon, changing his mood in ammunition to fire and will instead fire a silvery
different ways depending on the Moon’s phase. The streak that passes through walls.
Scion rolls (Manipulation or Intelligence)+Presence
The silver arrow gains bonus damage dice equal to
against the target’s Wits+Integrity. If he fails his
the Scion’s dots in Legend and passes through all
personality is completely changed for one scene.
walls and barriers without harming them(unless
This change can be subtle or overt depending on the
that is what the Scion intends to shoot). Cover
target’s personality before being affected by this
offers no benefit when defending against the silver
boon. He is still capable of rational thought but his
arrow and the Scion can often line up unexpected
entire line of thinking colored by the effects of this
attacks by attacking her enemies through solid
boon.
walls. The projectile itself looks is an ethereal, white
New Moon: The target becomes sorrowful, listless version of the projectile that weapon normally
and forlorn. Nothing carries any significance to him would’ve shot(an arrow for a bow, a bullet for a
and he seeks solitude to deliberate on the state of rifle, etc). It persists for a few moments after having
the world at large. struck its target and then fades.
Changing Moon: The target becomes the opposite
of what he normally is. A thoughtful person
becomes rash and impulsive, a compassionate
DEMIGOD Eye of Thoth
person becomes cruel and reckless while a brave
person becomes cowardly and risk averse. Cost: 5 legend
Full Moon: The target becomes defensive, Type: Simple
aggressive, passionate and is likely to seek out both
violence and sexual encounters wherever he can The Scion closes her eyes and borrows the sight of
find them. the Moon. She gains a bird's eye view of the Earth
as seen from the Moon's current position. The boon
will grant sight from the Moon's true position or
DEMIGOD Mark of the Moon from any metaphysical moon light conjured by any
Cost: 2 legend of the Scion's Lunar Command boons.

Type: Supplemental If the skies are clear the Scion can see all the way
down to the surface and can make out individual
The Scion’s attack marks her foe with a lunar brand
houses, cars and even people but she can only focus
visible only to herself and those that can perceive
on a city block at a time. As her visual acuity
magical effects. The mark shines brightly and is
increases with knacks and dots of Epic Perception
visible through any wall or barrier that does not
she will be able to focus on larger and larger areas
stop magical effects, allowing the Scion to track her
of land at the same time.
target for the duration of the mark. Every attack
made against a marked target grants 2 bonus dice to
the attack roll and 2 bonus dice to the damage roll
and the Scion can stack multiple marks on the same
target for an increased effect.
Moon

GOD Luna’s Wrath maximum radius of one kilometer. On this land, the
land of the Moon follows the Scion’s voice and can
Cost: 1 willpower + 1 legend/damage dice
be reshaped to structures such as dormitories,
Type: Ranged Attack observatories, libraries, pathways, statues, gardens
The Scion overflows with magical forces and and so on. This shaping of the Moon is too slow to
channels an incandescent beam of raw magical be used as a weapon but could be used to build a
power directly into her target’s body, disintegrating prison around a person not paying attention.
matter and causing irreparable damage to his body
The Scion can activate this boon again to return to
and soul.
any place on the Earth she can see with her own
This attack counts as a ranged projectile attack with eyes. If clouds are covering her destination and she
an accuracy of 4, the attack roll is made with can’t see the ground beneath them then she can’t
(Dexterity or Perception)+Marksmanship and the travel to it either. She can however travel to the
target defends with his DV. The damage of the clouds themselves should she want to but will then
attack ignores all external armor and can only be appear in the middle of atmosphere. The Earth is
soaked with natural aggravated soak. The attack always up in the sky when standing on the near side
does not gain damage dice from the threshold of the Moon regardless of its phase or location
successes nor from the Perception attribute. Instead around the Earth.
the attack does one dice of aggravated damage per
It is forbidden for Scions to homestead the far side
legend point spent when activating the boon. The
of the Moon and Luna swiftly punishes any
Scion cannot spend more legend points per attack
transgressions to this rule.
than twice her dots in Legend.

Luna’s Wrath
Accuracy 4, Damage 1A/legend spent, Range: 50, GOD Moon Shadow
Speed 5
Cost: 10 legend + 1 willpower
Type: Simple, Lunar Command
GOD Lunar Homesteading
The Scion makes herself and her allies as
Cost: 5 legend
imperceptible as the shadow of the Moon at night.
Type: Simple
After focusing for a moment the Scion cloaks
This boon calls upon the covenant sealed with Luna
herself and all allies within 1 yard per dot of Legend
during the titanomachi that grants the Scion the she has. This boon also suppresses sounds made,
right of passage to the Moon as well as the right to scents left behind and any cloaked characters leave
homestead on the near side of the Moon. With this no footprints or traces of passing. Can cloak
boon the Scion can, if she is in direct line of sight individual characters but also vehicles such as
with the Moon, travel to its surface on a beam of motor bikes, cars or tanks. The boon can be used at
light by paying 5 legend. She must be able to any time during the day or night.
perceive the Moon with her own senses and she
may not travel if the Moon is covered by Clouds. She rolls a (Dexterity or Intelligence)+Stealth roll
that counts as a collective stealth roll for the group
As part of the covenant the gods sealed with Luna
and as long as the group members stay close to the
during the titanomachi all Scions are allowed safe
Scion they will be cloaked. Any onlooker must beat
passage on the Moon, regardless if they have this
this roll and also suffer an increased equal to half
boon or any other Moon boon. Luna grants her
the Scion’s Legend rating(rounded up) regardless
protection to Scions from the cosmic radiation, the
of what sense they are relying on. Like DEMIGOD
Moon’s extreme temperature swings as well as
Phase Cloak this allows for stealth in plain sight of
allowing them to breath and speak despite the
other people and also can’t be spotted by abilities
airless vacuum of the Moon.
that let a character see magical fields.
A Scion who have purchased this boon may claim a
The boon lasts for one scene or until broken. Any
patch of land on the near side of the Moon with a
character that makes an attack or takes damage

109
Moon

loses his invisibility but the rest of his allies remain also regenerates 2 legend for every action taken in
cloaked. The boon gains additional effects combat or every 5 seconds out of combat.
depending on what phase the Moon is in.
Moreover, all her allies within line of sight of her
New Moon: Ranged attacks made by the Scion gain bonus dice equal to her dots in Legend on any
does not break her own cloak. boon or knack activation roll.
Changing Moon: The radius of the boon is five
times larger than normal. This boon may only be cast during day time and
Full Moon: The base radius of the boon shrinks to while it is active the Moon is locked in the new
half a meter per dot of Legend the Scion has but moon phase and no Lunar Command boon can
whenever a character or a swarm breaks their own change the phase of the Moon. This boon may be
cloak by attacking that attack does double damage. cast in any world where there is a sun or similar
light source that could be eclipsed by the Moon.

Avatar powers
AVATAR Blood Moon
For each Avatar boon the Scion purchases, she is
Cost: 15 legend + 1 willpower
permanently locked out from one of Sky’s
antithetical purviews, Sun and Order. The Scion Type: Extended Action
cannot purchase more than two Avatar powers in
During night time the Scion can create a lunar
the same purview.
eclipse by moving the Moon across the sky so that
the Sun, the Earth and the Moon all line up with
the Earth being in between the other two. After
AVATAR Eclipse channeling her magic for one minute a lunar eclipse
is created with Moon first being covered by the
Cost: 15 legend + 1 willpower
Earth's shadow but then lighting up in a blood red
Type: Extended Action hue as the three celestial bodies line up. Like with
other Lunar Command boons the Scion does not
During day time the Scion may reach up to the sky
actually move the Moon but rather brings forth the
and call on the Moon to show its dominance over
Moon's metaphysical presence with her magic.
the Sun. Like with other Moon boons, the Moon
itself does not move but its metaphysical presence is The blood moon can be seen in a metropolis sized
brought forth by the Scion's magic. After she has area around the Scion and the Scion is filled with
channeled her powers for one minute the Moon passions of the full moon. The Scion count 5s and 6s
covers the Sun and makes a total solar eclipse, as successes on the damage roll of any physical
creating a confluence where the magical flows of the attack she makes. Everyone that can see the blood
Earth and the Moon meet, overcharging the area moon in the sky must succeed on a Wits+Integrity
with magical energies. Some of the most potent roll with a difficulty equal to the Scion's Legend
magic known to the Gods have been cast during a rating or be affected with the full moon effect of the
solar eclipse and Treaty of Divine Peace was
Scion's DEMIGOD Lunacy if she has it but the
sanctified by Frigg during a solar eclipse.
Scion may exclude any character from this effect.
Any allies within line of sight of the Scion gain
For a one scene a metropolis sized area is covered
bonus damage dice to their physical attacks equal to
by the eclipse and day turns to night with the only
her dots in Legend.
source of a light being the corona of the sun visible
around the new moon in the sky. The Scion's own This boon may only be cast during night time and
contours also glows with the corona of the sun as while it is active the Moon is locked in the full moon
she is the center of the magical confluence created phase and no Lunar Command boon can change the
by the eclipse. She counts 5s and 6s as successes on phase of the Moon. This boon may be cast in any
all boon and knack activation rolls and adds her world where the Scion can call upon the Moon.
dots in Intelligence as extra damage dice(that does
not count toward the bonus dice cap) to any attack
she makes made with a magical component. She
Moon

AVATAR Celestial Dance


Cost: None
Type: Simple

The Scion may at any time attune herself to the a


specific moon phase(Speed 6, -0 DV) and will then
gain the benefits of that moon phase in addition to
the phase the Moon is currently in.

111
Order
Order represents structure, laws and the middle world and is the antithesis to Chaos. Scions strong in the
Order purview can pursue criminals, enact justice, counter magic and call upon the inherent structure and
laws governing Creation.

New Keyword: Reasonable Suspicion Scion gains bonus dice equal to her Legend rating
to all rolls to track and doubles her base dash speed
Reasonable Suspicion is a level of proof that is when attempting to chase down the suspect.
required to activate some Order boons such as
HERO Long Arm of the Law or DEMIGOD
Divine Enforcer. Reasonable Suspicion is a low HERO Divine Righteousness
level of proof that requires there to be some
evidence beyond a hunch as to the guilt of a person. Cost: 2 legend
For example if the Scion knows that the criminal Type: Passive
was dressed in a red hoodie and fled by foot and she
sees a person fitting that description, she then has When the Scion attempts to convince another to act
reasonable suspicion that the person is the culprit. morally and for the greater good, her voice burns
The Scion also needs to know the law the suspect with passion and is filled with divine authority.
has allegedly broken and the law must have When rolling to influence someone with a moral
jurisdiction over the suspect for these boons to argument that the Scion herself believes is the right
activate. If it becomes obvious to the Scion that this thing to do she reduces her target’s Integrity with as
person is not the culprit she loses reasonable many dots as she herself has in Charisma, however
suspicion and all boons dependant upon it Integrity can never be reduced below 0.
automatically fail.

HERO Isle of Stability


HERO Truth Above All Cost: 3 legend
Cost: None Type: Supplemental
Type: Passive There is an inherent structure to Creation that all
When starting an investigation into any matter, the things must follow. Every being and object has
Scion may swear to go wherever the evidence leads limitations and cannot act outside of these
her and if she does so she gains bonus dice to any limitations. The monkey cannot suddenly decide to
related Investigation roll equal to her dots in become a bird any less than the flower on the
Legend. However, should she break her oath and ground can refuse the light of the sun.
misrepresent her findings, she can no longer benefit
from this boon until she has set the record straight. The Scion enforces this inherent structure in a
person or an item by touching it and enhancing the
stabilizing influence of the middle world around it.
HERO Long Arm of the Law For one scene, all magic affecting the target has the
difficulty of its activation roll increased by half the
Cost: 3 legend Scion’s Legend rating(rounded up). If used in
Type: Reflexive, Reasonable Suspicion combat this boon must be part of an unarmed
When the Scion has Reasonable Suspicion of a attack, must be payed for before rolling ot attack
and is only applied if the attack hits.
person committing a crime, she may activate this
power when chasing or tracking that person. The

112
Order

If multiple applications of this boon is cast on the DEMIGOD The Equalizer


same target, only the most potent cast is applied.
Cost: 4 legend + 1 willpower
Type: Reflexive, Perfect Defense
DEMIGOD Ontological Armor The Scion enforces the stabilizing influence of the
Cost: 3 legend middle world around her protecting herself or
another person close to her. All magical attacks are
Type: Simple
rendered ineffectual, magical flames die out,
Existence cannot be refuted, not among the Scion freezing winds disappear, divine strength weakens
nor among anyone else in the world. With this boon and even relics cease to function. This boon is
the Scion fortifies her own existence. For one scene activated when the Scion or someone within her
she gains bonus dice to all physical, social and Move is targeted by any attack and purges the
mental resistance rolls equal to her dots in Legend. magical properties of all attacks rendered against
If these influences are chaotic in nature such as her or the person she wishes to defend during that
boons from Chaos purview or influence from the tick, including dice or successes gained from Epic
unformed overworld, these bonuses double. Attributes.

Magical area of effect attacks fade a couple of


meters around the protected person and can protect
DEMIGOD Eye for an Eye
multiple characters against such effects. This boon
Cost: 4 legend + 1 willpower counts as a Perfect Defense and the Scion can only
Type: Simple activate one Perfect Defense per scene.

The Scion looks at a target and forces his own


crimes back unto him. She rolls (Charisma or DEMIGOD Divine Enforcer
Intelligence)+Presence against the targets
Wits+Integrity and if the roll is successful the target Cost: 2 legend
is cursed with Eye for an Eye for one scene or until Type: Supplemental, Reasonable Suspicion
the Scion takes unjust action against the target
which breaks the effect. When the Scion has Reasonable Suspicion that a
person has committed a crime the Scion may
Every time the target deals damage to an enemy and activate this boon when attempting to clinch her
is not acting in self defense, this boon inflicts the target or to fetter him with rope, hand cuffs or
same injury back to him. He suffers the same equivalent. She gains bonus dice equal to her dots
amount and the same type of damage as the target in Legend when attempting to do so but if she is
he struck did. This damage is unavoidable and clinching she may only take the hold action. Any
cannot be negated even with a Perfect Defense. attempt the target makes to free himself or any
activation roll of a knack or boon loses dice equal to
The Storyteller is the ultimate arbiter of what the Scion’s dots in Legend. The Scion need only pay
constitutes self defense and the target need not be for this boon once when she initiates the clinch or
subject of physical violence to justify fighting back, fastens the bonds and the effect will hold until the
being subjected to mind controlling powers or target is freed.
extortion can also justify some amount of violence
as self defense, but never more than is necessary to If the Scion finds she no longer has reasonable
avert the threat. suspicion against the target, this boon immediately
ceases to function.
If the target of Eye for an Eye kills someone the
reflected damage becomes aggravated damage. If
this in turn does not kill the target he still suffers
from a permanent mark or disfigurement of some
kind.

113
Order

DEMIGOD Inquisitor’s Brand GOD The Greater Good

Cost: 5 legend + 1 willpower Cost: 20 legend + 1 willpower


Type: Simple Type: Simple

Whenever the Scion investigates a crime and finds a Mankind and the gods alike have achieved their
preponderance of evidence that is convincing to the goals by working together in great societies where
Scion in both quantity and quality, she can declare every person has a role, a purpose and works
the guilt of those the evidence points to and can use towards the greater good. With this boon, the Scion
this boon to punish them. Once she has can instill a divine work ethic, quell subversive
apprehended them she may sear a magical brand thought and oblige authority figures.
into their flesh that punishes and impedes any
further attempts at the same crime. The Scion concentrates for a moment, pays the cost
and rolls (Charisma or Intelligence)+Presence at
She touches the target and rolls her (Charisma or
difficulty 3 to activate the boon. The boon affects up
Intelligence)+Presence against the target’s
to 100 persons per dot in Legend that the Scion has
Stamina+Fortitude. If successful a brand is burned
that can hear her voice and this boon functions
into his flesh and she forbids him to ever again do
through loudspeakers or megaphones. Anyone
the same type of criminal deed that she convicted
listening are affected by the boon unless they
him of. This ban is directed toward general types of
succeed on a Wits+Integrity roll against the
crimes such as “hurting others”, “taking what is not
yours” or “misleading the authorities”. threshold successes of the Scion’s activation roll.
The Scion may exclude herself from the boon and
Should the target ever attempt to commit the same may also exclude any allies.
type of crime again the brand burns and he becomes
wracked by nausea. The action he attempts to take Anyone affected will always do his best to act in
loses dice equal to the Scion’s dots in Legend. The accordance with his position in the hierarchy,
brand sears his flesh for one unsoakable level of organization or family structure he is part of.
lethal damage and the nausea makes him lose one Moreover, he will always act within the cultural
dice to all actions taken for the rest of the scene. norms and boundaries that his society operates
This dice penalty is stackable should he trigger the within and he will always follow the law.
ban multiple times during the same scene. Revolution, disobedience or even crime are all
rendered impossible under the effects of this boon.
The brand lasts for as long as the Scion sees fit and
she may stipulate a duration at the casting of this An affected character could not steal to feed his
boon or at any other time revoke it. Whether starving family any less than he could refuse
cancelled by the Scion or dispelled by anti magic military service if his country mandated it from him.
the magic of the brand fades but the physical mark However, affected characters will only follow
on the flesh remains. orders that their superior have the authority to give.
For example a police officer who is asked by his
superior to kill himself will deny the request as his
DEMIGOD Rule of Law
superior officer does not have the authority to ask
Cost: None him to do so. Affected characters that do not have a
Type: Passive job within the society will self organize to clean up
the streets, feed the hungry or protect society from
When taking an action that attempts to uphold the wrong doers.
law, the Scion gains bonus dice equal to half her
dots in Legend(rounded up). In order for the boon Affected characters gains the Scion’s dots in Legend
to activate, the Scion must know the law she is as extra dice(that does not count toward the bonus
enforcing and the law must have jurisdiction where dice cap) to resist all social and mental influences
she is. In combat the bonus dice from this boon is that in any way diminishes the character’s ability to
added to the attack roll but not the damage roll. carry out her duties.
Order

The boon lasts for 24 hours and if the Scion wishes GOD Quell Magic
to recast it she must again address all affected.
Cost: 20 legend + 1 willpower
Type: Simple
GOD Eternal Prison The Scion brings the magical flow around her to a
Cost: 20 legend + 1 willpower near stand still, making magic impossible to cast and
canceling most persistent magical effects.
Type: Simple
Supernatural beings may enter the area but they
This punishment is reserved for the most dangerous can intuit that something is wrong as they can feel
wrong-doers where even their death is not enough the stagnant magic in their ichor.
to keep the world safe from their malice. Some gods
can continue their evil deeds from the afterlife or The effect covers an area of 100 meters per dot of
worse, be resurrected by their allies to live again. Legend the Scion has and lasts for one scene. No
one in the area can spend points of legend for any
For threats like these, eternal imprisonment is the
purpose and magical effects that originated from
only answer.
outside the area are snuffed out if they attempt to
This punishment is typically reserved for travel inside the area. This includes effects cast on
particularly heinous crimes such as mass murder, ones self such as the earth boon DEMIGOD Earth
treason, collusion with the titans or the like but may Armor or the dexterity knack DEMIGOD Divine
be cast on any violent criminal that is a danger to Grace as well as effects that exist outside of the
others if set free. Once the Scion finds convincing Scion such as the sun boon HERO Luminescent
evidence of the target's guilt and the target is Sphere. Any attempt to teleport into the area is
subdued or otherwise incapacitated she may cast stopped and the traveller is materialized at the
this boon on him. If a prison or fetters have been border of the area.
crafted specifically for the target the Scion blesses
these. If none are available she may conjure a However, passive boons and knacks remain in
sheathe of impervious crystal around the target to effect as well as the yield from any epic attributes.
serve as his prison. Relics continue to function as normal but the
wearer cannot spend legend to activate any effects
The prisoner falls into a coma-like slumber where they contain.
he is only partially aware of his surroundings. The
magic of the prison keeps him alive indefinitely but A character with a dispel such as DEMIGOD
drains him of all his legend points. Divine Unweaving may make an attempt to dispel
this boon but must be outside the area to do so and
The prison itself becomes practically indestructible the difficulty is increased by an amount equal to the
and has both health and hardness equal to ten times Scion’s dots in Legend.
the Scion's dots in Legend. The prison must be
maintained by the Scion once every few years by
touching it and recasting this boon. If she doesn't do Avatar powers
this, the prison begins to slowly deteriorate and
loses one point of hardness and one health level for For each Avatar boon the Scion purchases, she is
every five years thereafter. The process is slow and permanently locked out from one of Order’s
may take hundreds of years, but if the prison is antithetical purviews, Fate and Chaos. The Scion
unattended it will eventually crack. cannot purchase more than two Avatar powers in
the same purview.
Once per year the prisoner may make a single roll
to shatter the prison from within which counts as a
normal attack on an inanimate object. Any damage
AVATAR Lawbringer
done to the prison is repaired by the Scion if she
touches the prison and recasts this boon. The Scion becomes automatically aware of every
detail of every law that has jurisdiction over the
area she is in and the people she interacts with. She
counts her virtues as two dots higher than normal

115
Order

when attempting to uphold the law. Moreover, the While using the Eye of Creation she counts her 5s
dice gained from her HERO Truth Above All, and 6s as successes when attempting to see through
HERO Long Arm of the Law and DEMIGOD Illusions and may roll to see through them without
Rule of Law are doubled. suspecting them of not being real.

AVATAR Word of Eternity

Her mere presence stabilizes the environment


around her if she is close to the unformed overworld
the chaotic influences diminishes and the land
becomes more stable. When rolling to resist any
magical effect with her Stamina+Fortitude or
Wits+Integrity she may count 5s and 6s as successes
on the roll. Moreover, her GOD Quell Magic now
covers a metropolis sized area.

AVATAR The Eye of Creation


Cost: 10 legend / minute
Type: Simple

The Scion can forgo her own sight and see the
world through the Eye of Creation instead. With
this sight she can perceive a metropolis sized area
around her and within these bounds she sees
everything. She closes her eyes and focuses on the
flow of Creation around her and pays the activation
cost to activate this boon.

With it she sees through walls, underground and


into private buildings. She can listen to any
conversation made in the area around her. She can
gaze into the blood stream and see the white blood
cells fight an infection, she can look into a person’s
brain and watch as his synapses fire and she can
even observe molecules crash into each other and
react.

She can see magical flows emanating from the


overworld and the pull of tartarus tugging on the
departed from the underworld. She can observe a
person’s soul and even listen to his surface thoughts.
She can perceive any physical quality about any
object that is within her horizon. She can see the
electromagnetic fields, cosmic rays and gravity
wells.

When looking at an individual person the Scion’s


player becomes aware of every single statistic and
power the character has such as attributes, abilities,
virtues, defense values, boons and knacks.
Sky
Sky is the purview of the heavens. Storms, winds and lightning all fall into its domain. With this purview the
Scion may hurl bolts of lightning, fall hundreds of meters without harm, captain the clouds like her own ship,
steal the breath from her enemies and even transform herself to a bolt of lightning. Everything in the heavens
that reside within the planet’s atmosphere is controlled by the power of Sky.

HERO Sky’s Grace equal her Intelligence. Can only predict naturally
occurring weather.
Cost: 1 legend
Type: Reflexive

The Scion summons buffeting winds that slows her HERO Thundering Blow
descent, softening any fall to the point of Cost: 2 legend
harmlessness and also allows her to jump great
Type: Reflexive
distances. An activation of this boon can either
remove all damage from one fall or double the The Scion channels the power of the storm into her
height and length of one jump. This boon slowly blow and her enemies crackle as electrical forces
reduces falling speed and needs time to act, surge through their bodies.
therefore it doesn’t do anything when Scion is
hurled into the ground by a mighty titanspawn but This boon is activated and paid for before the Scion
can decelerate a Scion to a soft landing even when rolls to hit with a melee attack and if it hits the
falling from orbit. attack gains the piercing property and the target is
stunned for three ticks as his body convulses and
spasms from the electricity tearing through his
HERO Weather Husbandry body.
Cost: 2 legend
Type: Simple
HERO Create Air
The Scion can nudge the weather in a metropolis Cost: 3 legend
sized area around her deciding if there should be
sun or rain, wind or calm seas. Type: Simple

The Scion creates a bubble of air in a sphere with a


She cannot create or affect weather more extreme
radius of her Legend meter lasting one scene. The
than a strong breeze, setting large branches in
Sphere moves with the Scion, keeps atmospheric
motion and turning umbrellas inside out. Changing
pressure equal to the surface of the Earth and the
the weather to a type that is close to the current
created air forever remains fresh and breathable
weather is immediate(such as overcast to rain) but
and noxious elements, such as poison gas, are
changing the weather to a type that is far from the
expelled from the air bubble.
current weather(clear skies to rain and wind) takes
longer, with the transition lasting roughly one If activated under water, the buoyancy of the air
scene. bubble will propel the Scion to the surface and
anyone else can make the trip with her if they hold
The new weather remains for one scene after which
on to her. In the vacuum of space she can use
natural forces take over.
DEMIGOD Wind’s Freedom to fly while this
Moreover, for two legend the Scion can predict the boon is active. The created air will not disperse into
weather for an area around her with a radius of up the vacuum and will provide her and others with
to her Legend miles forecasting a number of days breathable air. That said, it does not protect from

117
Sky

any of the cooling, heating or radiation encountered


in space. DEMIGOD Wind’s Freedom

Cost: 3 legend
DEMIGOD Gale Force Type: Simple

Cost: 5 legend + 1 Willpower The Scion glides up into the air and flies for one
Type: Reflexive, Area Effect scene. She may move freely in the air and her Dash
distance is doubled(stacks additively with other
When the Scion activates this boon the wind picks movement enhancing powers). Further, flying is
up around her, stray papers take to the air and never considered a strenuous task and the Scion
umbrellas become unusable. She may empower the may use her Dash continuously without penalty.
wind three times per activation at a target within 25 DEMIGOD Wind’s Freedom requires an
meters per dot of Legend she has and affecting atmosphere to function and cannot be used
targets in a radius equal to one meter per dot of underwater or in a vacuum.
Legend she has. Empowering the wind is a speed 5.

When empowering the wind the Scion rolls DEMIGOD Sky Castle
(Strength or Intelligence)+Athletics and notes the
result. Any person caught in the wind must succeed Cost: 15 legend to claim a cloud, 1 legend to reshape
on a Strength+Athletics roll against the Scion’s Type: Simple
successes or lose their grip and be knocked back 2
When the Scion activates this boon she claims a
meters per threshold success the Scion rolled as well
cloud in the sky as her own heavenly abode. This
as knocked down. If there is a solid object such as a
cloud covers a number of acres equal to her Legend
wall or a boulder within the knock back distance,
rating and any surplus cloud mass drifts away when
the target is slammed into it and takes dice of
this power is activated. The cloud becomes a
bashing damage rolled with the Scion’s
singular solid mass but otherwise still behaves like a
Strength+threshold successes. The damage is
cloud, floating in the sky and may gather more
soaked as normal.
cloud mass underneath and rain it down on the
When directing the wind toward inanimate objects, Scion’s command. Further, she may direct the cloud
she counts her activation roll as a Feats of Strength and sail it on the sky winds like one would a boat on
roll. This must be a Feat of Strength that reasonably the ocean reaching speeds up to 200 km/h.
Otherwise she may “anchor it” and have it remain
can be performed with a wind, like shattering
windows or hurling cars, but not lifting a portcullis stationary in the sky or call it down to the ground
or digging into a mountain. This is not a precision where it appears as a dense fog and she may step
onto it. Directing the cloud is a Miscellaneous
tool and ripping the roof off a building will also
shatter nearby windows and pull trees out of the action that costs no legend.
ground, hurling a car away is likely to hurl an entire
The Scion can place medium sized objects, like
street of cars and so on.
people or cars, on the cloud without it breaking but
heavier constructions like houses or trailer trucks is
too much for the cloud to bear. If left unattended
DEMIGOD Gift of Quetzalcoatl
the cloud dissipates after one month. The Scion may
Cost: 1 Willpower claim a number of Clouds equal to her Legend
Type: Simple rating.

Either when standing high above the ground or in Moreover, the Scion can reshape the clouds into
strong winds, the power of wind restores the Scion’s whatever form she likes for 1 legend per shape. She
strength. When at least 100 meters above the can form any cloud, including those she hasn’t
ground or standing in wind strong enough to set claimed, from the ground and either part them,
whole trees in motion she may activate this boon write messages or sculpt them into any form she
and gain legend points equal to her dots in Legend. wishes. She can also make structures like houses or
Sky

stairs on a cloud that she has claimed. More


Cost Effect
elaborate shapes may call for a Dexterity+Craft roll
at the Storyteller’s discretion.
1 Small effect. Charge a cell
phone battery, jump start a
DEMIGOD Levin Fury heart.

Cost: 4 legend
Medium effect. Charge a car
Type: Throwing attack 3 battery, short circuit sensitive
electronics.
The Scion either calls down lightning from the sky
or throws it from her hand smiting, her enemies
with crackling fury. Large effect. Charge an
5 industrial battery, weld two
The Scion conjures a lightning bolt that has metals together.
Accuracy 2, Damage 2xLegend as lethal, Speed 5,
Range 100 and has the Piercing property. The Small current. Produce the
attack is a throwing attack and is rolled with 1 / minute same current as a normal
(Dexterity or Strength)+Marksmanship and household battery.
damage is rolled with Strength.
Medium sized current. Can
3 / minute power an industrial
DEMIGOD Conduit manufacturing machine.
Cost: Varies
Large current. Can power the
Type: Simple, Passive
5 / minute electrical systems of a large ship
The Scion’s body becomes attuned to the crackling such as a cruiser.
electrical currents of the sky and can absorb,
transmit and generate electricity at will. Upon Huge current. Can power
purchasing this boon the Scion becomes 10 / minute
multiple city blocks.
permanently immune to the damage and negative
effects of any mundane source of electricity such as
thunder or an electrical outlet but supernatural GOD Ride the Lightning
sources of electricity remain harmful.
Cost: 4 legend
She can feed energy into batteries, pump electricity
Type: Simple
into power cables, short circuit electronics and even
start stopped hearts. The legend cost varies The Scion transforms herself to a bolt of lightning
depending on how large a charge she intends to and shoots up into the sky. There she travels at a
generate. She can either send a one-time charge into hundred times her normal dash and may traverse
an object like energizing a battery or she can the atmosphere freely. This also counts as an attack
continuously pump power into an object that needs with stats equal to DEMIGOD Levin Fury if she
constant power such as a computer, a printer or a hits somebody. While the Scion is incapable of
power cable. normal stealth while in lightning form her speed
allows her to roll Dexterity+Athletics against the
It takes the Scion a few moment to work up the
target’s Perception+Awareness for a potential
charge before she can apply it and the process is in
surprise attack. The attack counts as a throwing
normal circumstances too slow to be used as an
effective weapon. attack and is rolled with (Perception or
Dexterity)+Marksmanship

The Scion must travel in a medium that can hold an


electrical charge like the atmosphere or through
electrical wires, otherwise she will materialize.

119
Sky

Moreover she must keep moving, should she stop to pull the target free from the wind. This requires a
she will also materialize. Strength+Athletics roll at a difficulty of 5 plus the
successes scored on the Scion’s activation roll.

GOD Hurricane The Scion need only spend an action on activating


the boon and is thereafter free to act.
Cost: 15 legend + 1 willpower
Type: Simple
Avatar powers
The Scion pulls on the winds and weaves them into
a devastating storm. The wind picks up over about For each Avatar boon the Scion purchases, she is
15 minutes until the wind speeds reaches full permanently locked out from one of Sky’s
Hurricane strength impacting a metropolis sized antithetical purviews, Earth and Water. The Scion
area for 6 to 12 hours. Trees are torn down, cannot purchase more than two Avatar powers in
windows shatter, cars are flipped over and a deluge the same purview.
of rain, sleet or hail covers the area. Non reinforced
structures like buildings, bridges or levees may
collapse over the course of the Hurricane and any AVATAR God of Thunder
character loses dice on all physical rolls equal to the
Scion’s Legend while out in the open. The Scion can use her DEMIGOD Gift of
Quetzalcoatl to generate legend points from
The Scion is unaffected by the hurricane and so is electricity like power cables or a lightning storm.
any ally within 20 meters of her that she chooses to
shield. When rolling for damage with any lightning and
electricity based damage she counts 5s and 6s on the
dice as successes.
GOD Final Breath
Moreover, for one additional willpower, the Scion
Cost: 5 legend may supercharge any lightning based attack making
Type: Simple the electricity arc around her target and hit all
enemies within the Scion's Legend as meters around
The Scion locks her target in a prison of wind, the initial target. The attack gains the Area Effect
violently pulling all the air from his lungs until he property and the Scion makes one attack roll while
suffocates. each enemy defends separately.
The Scion targets a person within 50 meters, pays
the activation cost and rolls (Dexterity or
Intelligence)+Marksmanship and notes the result. AVATAR The Eternal Storm
Every time it is the target’s tick to act, he rolls his
Stamina+Fortitude against the Scion’s initial roll. If The Scion's weather and wind related powers lasts
he fails, he must take the Inactive action and counts much longer and covers greater areas.
as if he was clinched(HERO Monkey in the
The Scion's HERO Weather Husbandry last
Middle and other clinch powers are applicable) and
forever, DEMIGOD Gale Force lasts for one scene
takes unsoakable dice of bashing damage equal to
with unlimited charges and while the Scion stands
two times the Scion’s Legend rating. This damage
inside the area of her GOD Hurricane she gains
dice pool is not increased by attributes nor by any
her Legend as extra dice toward the activation roll
other powers. This continues until the target dies or
of any Sky boon, including attack rolls with boons
he succeeds on his Stamina+Fortitude roll
such as DEMIGOD Levin Fury. These extra dice
whereupon he breaks free and may act during his
do not count toward bonus dice cap.
turn as normal.

Another person can try to free the target suffocating


wind by attempting a Speed 5 miscellaneous action
Sky

AVATAR Ruler of the Skies

The Scion's HERO Sky's Grace can be used on


any allies that the Scion can perceive for no cost.
Her DEMIGOD Gift of Quetzacoatl now grants
double the amount of legend points. Her
DEMIGOD Wind's Freedom is always active for
no cost and now quadruples the Scion's Dash speed
instead of doubling it. The Scion may
interchangeably walk, run or fly whenever she
wishes. Her DEMIGOD Sky Castle can for one
additional willpower be used on houses and
structures no larger than a mansion and they will
then rise up into the sky and float with the clouds.
Her claimed clouds and these skyward houses now
last forever and if joined together can make a
floating city. Finally, the Scion's GOD Final
Breath counts 5s and 6s as successes on the
activation roll.

121
Sun
Scions of the Sun are leaders, defenders of the light and can employ powerful boons to blind their enemies
and even to scorch the earth with powerful rays of sunlight. They can create lights that can shine through
magical darkness and use the authority of the Sun to rule over mortals and Scions alike.

Magical light and magical darkness The Scion channels the sun’s incandescence and
uses it to blind and stun her enemies. The Scion
Mundane lights does not function within magical selects a target within 3 meters per dot of Legend
darkness, but magical lights do. The effective radius she has and rolls (Dexterity or
is however cut down to 1/10 of its normal radius.
th

Intelligence)+Presence against the victim’s


So if a magical light grants good visibility for 30 Stamina+Fortitude. If she succeeds the target is
meters in normal darkness, it grants good visibility stunned for 3 ticks and loses dice equal to the
for 3 meters in magical darkness. Magical Darkness Scion’s Legend on his next action if that action
is mainly created by the Darkness purview and the requires eye sight.
Sun purview has several powers to create magical
light.
HERO Halo

Cost: 3 legend
HERO Penetrating Glare
Type: Simple
Cost: None
A halo of light appears behind the Scion’s head and
Type: Passive all who see this solar crown recognize the Scion’s
The power of the Sun washes away all falsehoods. divine heritage. People find themselves quick to
Whenever someone lies to the Scion's face and she agree and have a hard time not showing respect to
looks them in the eye she gains one bonus dice to the Scion and they find themselves unable to strike
see through the lie per dot of Legend she has. the first blow against the Scion. Any person who
wants to initiate combat against the Scion must
succeed on a Wits+Integrity roll against the Scion’s
HERO Luminescent Sphere (Charisma or Intelligence)+Presence. If they fail
this roll they may not attempt it again until the next
Cost: 1 legend scene.
Type: Simple
If the Scion attacks someone this boon no longer
The Scion creates a small sphere of light that has any effect on that person who is free to fight
illuminates her surroundings with magical light back. This boon also has no effect against people
granting good visibility for 3 meters per dot of who are already in combat with the Scion before it
Legend she has. Moreover, when the light is upon was activated. The halo lasts for one scene.
an Illusion that anyone is rolling to see through, that
character gains the Scion's Legend as bonus dice to
see through the Illusion. DEMIGOD Divine Radiance
Cost: 5 legend
HERO Blinding Flash Type: Simple

Cost: 2 legend The Scion takes part of the Sun into herself for one
Type: Simple scene and becomes a beacon of magical light
granting good visibility for 30 meters per dot of
Legend she has. The Scion herself is brightly

122
Sun

illuminated, but not painful to behold. She gains DEMIGOD Ra's Judgment
bonus dice equal to her dots of Legend too all social
Cost: 5 legend
rolls that either uses or attempts to elevate the
Scion's reputation and good social standing. Type: Simple

A common punishment in ancient Egypt before the


As the Scion herself is a source of light, she does not
gods withdrew from the middle world was blinding
cast a shadow while this boon is in effect.
by the power of the Sun. Whenever such a
punishment was carried out it was commonly
through the use of this boon.
DEMIGOD Solar Powered

Cost: 1 Willpower The Scion targets a person within 3 meters per dot
of Legend she has and rolls (Dexterity or
Type: Reflexive, Free Combo
Intelligence)+Marksmanship and the victim resists
While touched by sunlight the Scion gains 1 point with his Stamina+Fortitude. If the Scion succeeds
of legend every time she refreshes her action. The the victim takes dice of lethal damage equal to the
power lasts until the Scion has regained legend Scion's Legend, not increased by attributes or any
points equal to twice her Legend rating or after one other powers, soaked with natural soak and is
scene has passed, whichever happens first. blinded. The length of the blindness depends on the
amount of threshold successes rolled. With 1 to 3
threshold successes the victim is blinded for one
DEMIGOD Radiant Defense action per threshold success starting with the
victim's next action. With 4 to 6 threshold
Cost: 1 legend successes, the victim is blinded for the rest of the
Type: Guard action scene. With 7 or more threshold successes the
victim's eye sight is ruined and he has been
While taking a guard action, the Scion shines with
rendered permanently blind.
such intensity that her entire visage becomes a
blinding light, painful to behold. Any attack taken
against her that rely on eye sight suffer a dice
DEMIGOD Beacon
penalty equal to twice the Scion’s Legend rating due
to the blinding light. Lasts up to three ticks. Cost: 2 legend
Type: Supplemental

The Scion injects an ember of the sun into her


DEMIGOD Solar Authority
attack, be it an arrow, a bullet or an unarmed strike.
Cost: None It sticks to her target and lights him up making him
Type: Passive clearly visible to any onlooker.

The natural authority of the Sun empowers the While typically used with ranged attacks the Scion
Scion's speech and demeanor, making everyone see may activate this boon with any attack or even a
her as an obvious leader and ruler. light touch. If the attack hits the target becomes
marked with the light of the sun and shines up for
Whenever the Scion acts as the leader of a group or the rest of the Scene. The target suffers a dice
from a position of authority she may reroll any penalty to all stealth rolls equal to the Scion’s
social roll made and choose the higher of the two Legend rating as well as granting bonus dice to all
results for no cost. ranged attacks made against the target equal to half
the Scion’s Legend rating(rounded up). These
effects may be stacked twice but after that the
additional light has no further effect.

123
Sun

GOD Wrath of the Heavens Anyone affected will become the Scion's loyal
subject for one week per threshold success, gladly
Cost: 6 legend
lending any aid they can to their new leader. Work,
Type: Simple, Area Effect money, food, taxation or other services are all hers
The Scion calls upon the wrath of the Sun to smite as long as they are done for the betterment of the
her enemies into submission. The Scion reaches out land, nation or whatever domain the Scion now
toward the Sun, which she must be able to see with rules over.
her own eyes, and draws down a white hot pillar of
scorching sunlight. The light is focused in a small When the effect ends any affected are no longer
radius of a few meters but everything in it is compelled to serve the Scion but typically feels that
burned, desiccated and ultimately reduced to ash whatever they gave or what services they provided
and salt. Any inflammable objects struck are were right and justified at the time.
ignited, metals soften and pavement melts to a boil.
The Scion herself is immune to the effect and may
use this power as part of a clinch. GOD Let There Be Light

The attack has Accuracy equal to the Scion’s Cost: 10 legend + 1 willpower
Legend, a Range of one kilometer and Damage Type: Simple
equal to three times the Scion’s Legend as lethal.
Also known as Lux Fiat. The Scion calls upon the
The attack is a projectile attack and is rolled with
light of the Sun to shine upon her regardless where
(Dexterity or Perception)+Marksmanship and
she is or the time of day. When cast during the
damage is rolled with Perception.
night, the Sun rises above the horizon and when
The pillar of light lasts until the Scion’s next action cast indoors, underground or other places where the
and any person covered by it takes full damage from Sun normally does not shine the light of the Sun
the attack and has to succeed on a passes through surrounding walls until it reaches
Stamina+Fortitude roll against the successes of the the Scion at the point of casting, but no further.
Scion’s attack roll or be blinded during his next
action. This does not shift the planet or plane the Scion is
on to face the Sun, rather this power brings the
light of Sun to the area around the Scion. When
GOD The Right of Kings activated, it affects an metropolis sized area around
the Scion and this light counts both as sunlight and
Cost: 20 legend + 1 willpower
as magical light and will cut through any magical
Type: Simple darkness directly touched by it.
Within the Scion's veins courses the blood of kings.
This boon lasts for one scene after the light dims
With this boon she claims rulership over the land by
and disappears. GOD Let There be Light fails in
divine right.
worlds where there is no sunlight to fetch, like
This boon may only be activated outdoors during inside Erebus, the Greater Titan of Darkness.
the day. The Scion presents herself to the masses,
proclaims her heritage and claims her birthright to
rule over them as she pays the activation cost and Avatar powers
rolls either (Charisma or Appearance)+Presence at
For each Avatar boon the Scion purchases, she is
difficulty 5. As she does so rays of sunlight strike
permanently locked out from one of Sun's
down upon from above and if there are clouds they
antithetical purviews, Darkness and Moon. The
part. Anyone that can see her with their own eyes is Scion cannot purchase more than two Avatar
swept up in a wave of reverence and awe unless powers in the same purview.
they succeed with a Wits+Integrity roll against the
threshold successes of the Scion's activation roll.
Sun

AVATAR Sun King

Whenever the Scion makes a social roll improved


by, or part of, a Sun boon she now also counts 5s
and 6s as successes on the roll. The Scion counts his
highest Virtue as two higher whenever she acts as a
leader or from a position of authority. Anyone who
pledges allegiance to her partakes in her glory and
count their Loyalty virtue as two higher than
normal. If they do not have Loyalty as one of their
Virtues they gain it as a temporary Virtue at a total
of three dots that they may use when they act
loyally towards the Scion.

AVATAR Champion of the Light

The activation roll of any Sun boon that blinds or


does damage counts 5s and 6s on the activation or
attack roll as successes. Her enemies lose twice the
amount of dice from any of her blinding effects such
as HERO Blinding Flash or DEMIGOD Radiant
Defense. All of her attacks become infused with
magical light and do aggravated damage to
creatures of darkness.

AVATAR Lightbringer

The range of any Sun boon and the visible range of


any magical light created by her Sun boons is
increased tenfold. As long as she, or any of her allies
within her line of sight, are touched by direct
sunlight they regain double the amount of legend
points whenever they regain legend.

125
War
The Scion of War, while often capable of great destruction herself, focuses on leading and empowering her
troops as well as her allies. With the War purview the Scion can map the enemy's resource lines, guide her
soldiers to victory, empower her Scion allies to feats of great glory and be a terror on the battle field herself.
Masters of this purview can become a living siege engine, destroying fortifications with the flick of her wrist
and she can intercept all messages sent by her enemies becoming privy to all their communications.

HERO Holy War HERO Warrior Ideal


Cost: 5 legend Cost: 3 legend
Type: Simple Type: Simple

Either when she declares war, or she has war The Scion takes on the imposing demeanor of a
declared upon herself the Scion may bless the feared warrior such as a samurai, berserk or jaguar.
conflict with her ichor and proclaim a holy war. The For one scene, any character that attacks the Scion
declaration must come from the leader of the loses dice on the attack roll equal half her Legend
political entity(nation, city, gang) and the Scion rating and any swarms that attack her loses dice
may either bless her own proclamation or her equal to her full Legend rating.
leader’s. She may not bless a proclamation from a
group whom she does not belong to.
HERO Shock and Awe
As long as the war lasts, all members of the Scion’s
group gains bonus dice equal to her dots in Legend Cost: 3 legend
to any Join Battle roll made against the enemy Type: Simple
belligerent.
The Scion calls on her soldiers to press the attack
and kill all in their way. Her magic quickens their
reactions, steadies their aim and gives them the
HERO Land Grab
courage to press forward.
Cost: 2 legend
The Scion pays the activation cost and rolls
Type: Simple
(Charisma or Intelligence)+Command and all
After the Scion and her allies have taken control swarms under her command gains 1 accuracy plus 1
over an area, such as a house, a town or piece of additional accuracy for every 2 successes scored on
terrain she may activate this boon. The Scion and the activation roll for the rest of the scene.
all her allies gain her Legend as bonus dice for the
rest of the Scene for all rolls to interrogate any The effect ends if the Scion becomes incapacitated
prisoners taken from the area as well as searching or unable to lead her troops. This boon cannot be
the premises for stragglers, valuables, traps, hidden active at the same time as the Guardian boon
rooms, et cetera. This includes rolls to spot HERO Defensive Formations.
unexpected attacks from any ambushers that might
lie in waiting in the area.
DEMIGOD Unleash Hell
Cost: 4 legend
Type: Simple

The Scion takes a moment to assess the battle field


and gives all the swarms under her control the order
for a full on assault. Her divine command guides

126
War

her soldiers to a position where they can inflict DEMIGOD Blot out the Sun
maximum damage. For the swarm's next two attack
Cost: 3 legend
actions they may make twice the amount of attacks
they could normally make and may attack the same Type: Supplemental, Area Effect
target twice instead of only once. The Scion pours magic into her ranged weapon be it
a bow, a rifle or a bolt of lightning. She fires a flurry
of projectiles that further multiply in the air and
DEMIGOD Sight of Ogoun blankets a large area. Her attack gains the Area
Cost: 5 legend Effect property and hits everyone in a radius of 1
meter per dot of Legend she has. Swarms hit by
Type: Simple
Area Effect attacks take double damage from the
The Scion inspects the ground at a road, harbor or attack.
airport, lets magic suffuse her sight and she
perceives all the bulk transport of goods and
soldiers that has passed through the area recently, DEMIGOD Battle Map
letting her map the enemies supply lines, plan future
Cost: 4 legend (+1 legend)
raids or track high-value items.
Type: Simple
She must spend a minute inspecting the road,
The Scion gains a innate understanding of the
harbor or airport with her own eyes and feel out the
current state of a battle and the layout of the
ground below her. Then she may pay the activation
surrounding terrain and buildings. She perceives
cost and roll (Perception or
the map in her mind's eye for one scenes time but
Intelligence)+Awareness. When inspecting a road,
can also for 1 additional legend project the map as
the magic affects a stretch of that road of a few
an ethereal three dimensional model infront of her
kilometers but when looking upon a harbor or
which lasts as long as she remains nearby.
airport it affects the area in its entirety.
The map covers a metropolis sized area and shows
Her awareness stretches back one day per success
the terrain such as rivers, lakes, mountains and
rolled on the activation roll and the Scion perceives
buildings. It shows the terrain type like grassland,
a list of all the goods or soldiers that have been
marshland or forests and it shows the position of the
transported along the target area. This boon only
Scion, her allies and all soldiers under their
reveals goods and soldiers that have been
command as well as all the enemy soldiers they can
transported in bulk and will omit individual cars,
perceive. The map shows a top down view of the
civilians and their belongings even if they are a
area and cannot see inside buildings or
soldier carrying a gun. She also learns at what date
underground caves unless the Scion's side has
they passed the area and what direction they
fighters that can see into those areas.
departed in.

She becomes aware of the type of goods(or soldiers)


in broad strokes like "iron ore", "electronics", DEMIGOD Into Glory Ride
"weapons", "soldiers" but does not get any detailed Cost: 7 legend + 1 willpower
information about exactly what has been
transported. Weapons could be long swords or Type: One minute prayer
assault rifles, electronics could be detonator The Scion calls upon her divine heritage as a
switches or cell phones, soldiers could be a rag tag goddess of war and blesses the upcoming battle
militia or marine corps elites. with a prayer. Her words sharpens the blades of her
allies, guides their arrows to fly true and gives them
the strength to vanquish their foes.

The Scion prays for a minute to channel her ichor


and once completed she and all her allies enjoy the
benefit of her blessing. For the duration of the scene
she and all her allies gain double extra dice and

127
War

legend points when performing a stunt. Moreover, and her damage is quadrupled for the strike. The
each time they stunt in combat they heal one ethereal weapon strikes slow enough that most able
bashing or lethal damage with bashing damage bodied mortals has time to run away before it
being healed first. The bonus dice and legend points strikes.
from the stunts stacks additively with other such
powers.
GOD The Art of War
Cost: 8 legend + 1 willpower
DEMIGOD Mythic Warrior Training
Type: Simple
Cost: None
“So in war, the way is to avoid what is strong, and
Type: Passive
strike at what is weak.” - Sun Tzu
The Scion's personal guidance, her scrutinizing eye
and her divine presence hones any soldiers that The Scion focuses and leads her troops with tactical
have the honor of training under her into an elite supremacy, outmaneuvering all mortal commanders
fighting force that stands on the pinnacle of physical and most divine ones as well for one scene.
prowess.
Whenever the Scion's forces are equal in numbers
This boon trains swarms to become stronger than or outnumber their foes they press the attack and
they could be on their own. She can affect any her swarms do double damage. But when they are
number of soldiers that she can personally supervise outnumbered by their enemy they instead close
but she can only train soldiers that she can speak ranks and only lose half the amount of units they
with and that are capable of learning. For example, normally should from each attack(rounded up).
animated corpses are untrainable and so is any
Each side counts mortal characters as one swarm
being that cannot understand the Scion's speech.
unit, hero level beings as two swarm unit, demigod
But a flock of wolves could be viable if the Scion
level beings as four swarm units and god level
has the means to speak to them like HERO Animal
beings as six swarm units and then adds up the total
Communication.
of all characters and all swarms to determine
After a week of grueling training the swarm receive whether the Scion's side has the numerical
+1 resilience and after an additional week of superiority or not.
training they gain an additional +1 accuracy per unit
The effect ends if the Scion becomes incapacitated.
in the swarm.

For example, the swarm type Soldier normally has 4


resilience and gains +2 accuracy per unit in the GOD Communication Blackout
swarm. After two weeks of training by a Scion with Cost: 15 legend + 1 willpower
this boon, their stats would be increased to 5
Type: Simple
resilience and +3 accuracy per unit in the swarm.
The Scion enacts a mystical blockade that intercepts
all messages going in or out over a compound, a
GOD Siege Juggernaut borough or an entire city. The Scion looks at the
center of the area where she wishes enact the
Cost: 8 legend
blockade and then pours her magic into a small
Type: Simple object(such as a stone, a statue or a medallion) that
The Scion reaches over the battlefield with a giant, becomes the blockade’s Focus.
ethereal version of her fist or weapon and
All messages that pass through the walls of the
demolishes walls, buildings, siege weapons or any
dome are intercepted and redirected to the Focus.
other construction in her way.
Carrier pigeons will land close to it, telephone or
This boon can be activated while making a melee internet communication will be redirected to the
attack against an inanimate object. Her range is closest outlet, radio signals will bounce towards the
increased to 100 meters per dot of Legend she has Focus never to be broadcast to the world and
War

magical means of communication like the Emissary under her direct control. She can cast any swarm
boon DEMIGOD Winged Words will be related boons or knacks on swarms under her
redirected to the person in charge of it. control such as HERO Shock and Awe or
DEMIGOD Unleash Hell as if she was there
The Scion need not hold the Focus herself and may herself.
hand it to someone else if she so wish. To monitor
or decipher all these messages the Scion may need Moreover, the Scion's battle awareness and
the necessary equipment or personnel to pick up predictive ability is so precise that she can
and read the messages, but regardless they will micromanage soldiers under her command to do
never reach their intended destination as long as maximum damage. All her Swarms gains two points
this Boon persists. of extra damage per dot she has in Command.

If the Focus is destroyed or the magic inside it is


unwoven, the blockade is halted. This boon lasts 24
hours after cast and may be recast at any time. AVATAR General of Heaven
Cost: 15 legend + 1 Willpower
Type: Extended Action(10 minutes)

The Scion focuses inward for about 10 minutes and


Avatar powers deliberates upon an upcoming battle. Her mind
parses all possible outcomes of every minute detail.
For each Avatar boon the Scion purchases, she is
She takes into account all she knows about her
permanently locked out from one of War's
enemy and considers all their possible actions and
antithetical purviews, Emissary and Guardian. The
all possible unknown qualities of their armies and
Scion cannot purchase more than two Avatar
their leadership and devises a near perfect battle
powers in the same purview.
plan.

As long as her soldiers follow this plan, her army


AVATAR River of Blood fights with tenfold strength. Her soldiers find
themselves in advantageous encounters. Having
The effectiveness of the Scion's HERO Warrior superior positioning, catching enemies off guard
Ideal and HERO Holy War is doubled. The radius with perfect ambushes and intercepting attacks with
of her DEMIGOD Blot out the Sun is increased to immaculate timing.
10 meters per dot of Legend. She herself enjoys the
effects of her DEMIGOD Into Glory Ride even On top of the superior positioning and information
when it is not activated. Finally, when the Scion gleaned through the use of this boon, any warrior
kills she is filled with bloodlust and her attacks gain fighting following the Scion's plans gains her
additional damage. She gains 1 extra damage Legend as extra dice that does not count toward the
dice(that does not count toward the bonus damage bonus dice cap to stealth, join battle and awareness
dice cap) for every swarm unit defeated and dice rolls.
equal to half the Legend of every character she
If both sides are lead by a general with this boon
defeats for the rest of the scene. The extra damage
they roll (Wits or Intelligence)+Command against
stacks but she cannot gain more extra damage dice
each other. If the Scion rolls five or more successes
from this boon than two times her dots in Legend.
higher than the other general, she outsmarts him
and his troops gain no effect from his boon and vice
versa. If no general scores three or more successes
AVATAR We are Legion higher than the other, their plans counter each other
and none gain the upper hand.
The Scion becomes one with the soldiers under her
command. Their sight, hearing and touch becomes
hers as her thoughts, intention and will become
theirs. She can command them from anywhere in
Creation and they are always considered to be

129
Water
Scion’s that tie their blood to the vast oceans of the world can learn to exist forever under the surface of the
ocean, manipulate large quantities of water, to use it either as a weapon or to harness its purifying and
healing properties to help her fellow man. Masters of this purview can flood entire cities, merge with oceans,
create underwater kingdoms and even turn themselves into a being of pure water.

HERO Sub Mare container, dance with streaks of water jets around
her or project them against her enemies as high
Cost: None
pressure jets.
Type: Passive
She can carry with her up to one cubic meter of
The Scion becomes capable of breathing under
water per dot of Legend she has and she can control
water and becomes unhindered while in water. She
water the any water within 3 meters per dot of
moves with her normal move or dash and suffers no
Legend she has. If used as a weapon in combat in
penalties to physical actions due to being under
she needs to have at least 100 liters(one tenth of a
water.
cubic meter or roughly half a bathtub) of water at
her disposal in order for it to be used as an effective
weapon. The water jet counts as a throwing weapon
HERO Blessed Water and rolls to attack with (Dexterity or
Cost: 1 legend per cubic meter Strength)+Marksmanship, rolls for damage with
Strength and has the stats detailed below.
Type: Simple

The Scion touches a body of water and blesses it. It Water Jet
is cleansed of any impurities or pollutants contained Accuracy Legend/2 Damage (Legend/2)B Range
within it and becomes charged with supernatural 3xLegend Speed 5
qualities. Any person who drinks a cup or a handful
It is possible to make an attack against a target
of the water gains half the Scion’s dots in Legend as
beyond the range of this boon and that attack loses
bonus dice when rolling Stamina+Fortitude to resist
dice as normal when exceeding the range of one’s
poison, disease or similar effects that attempt to
ranged weapon but the Scion can not pick up the
corrupt the character from within. It does not grant
water and reuse it after the attack as it is outside of
bonus dice when resisting effects that come from
her sphere of influence. To continue the attack in
outside of the character’s body such as knockbacks
such a case she would either need to move closer or
or knockdowns.
have access to another body of water.
These bonus dice last for one week and the effect
This power can be used on liquids that, while
does not stack when drinking from multiple waters.
typically not recognized as water by humans,
If the waters are of differing strengths the most
consists mostly of water, like beer, coffee, soda,
powerful effect takes hold.
soup or similar beverages. The Scion cannot pull on
the water inside living beings.

HERO Water Control If used under water this boon crushes her target
with the water around him rather than propelling
Cost: 3 legend
jets of water at him.
Type: Simple

For one scene the Scion exerts control over any


body of liquid water around her. She can levitate
the water in the air, move it from container to

130
Water

HERO Create Water attempt to break the bubble. It has a Hardness and
Health Levels equal to three times the Scion's
Cost: 1 legend per cubic meter
Legend rating. However if the bubble is broken the
Type: Simple ocean comes crashing in on all the inhabitants of the
For each point of legend spent the Scion creates one prison.
cubic meter(or a metric ton) of water. The water
The Scion can at most maintain a number of
emanates from her body and she can’t conjure water
maelstroms equal to the dots she has in
at a faster rate than one cubic meter per action. The
Legend(rounded up).
water created can be either fresh or sea water.

DEMIGOD Poseidon’s Trident


DEMIGOD Maelstrom Prison
Cost: 1 legend per 5 cubic meters or 2 legend per
Cost: 15 legend + 1 willpower attack
Type: Simple Type: Simple, Supplemental

The Scion conjures a permanent maelstrom with an The Scion touches a volume of water be it liquid, ice
opening up to 2 meter per dot Legend the Scion or steam and can transform five cubic meters per
has. The maelstrom has a significant down ward point of legend spent from one state to a
pull and can pull in ships, people and Scions alike. neighboring state meaning that ice can become,
She needs to within line of sight of the maelstrom as water and water can become steam or ice but ice
she is creating it. cannot become steam without first being turned to
water in between. Using the boon this way makes it
She can automatically sense when someone is stuck count as a Simple boon and once started the process
inside her maelstrom regardless of where she is in carries on without the Scion’s attention. Changing
Creation. When this happens she has three choices. the states between ice and water is quick and can be
Firstly, she can ease the maelstrom’s pull on them done over a few seconds. However boiling water to
and let them out of it. Secondly, she can do nothing steam or condensing steam to water is a slower
and let them drown in it. Finally she imprison process and can take minutes if the amount of water
anyone dragged down into the depths by her is large. The water will however start boiling in a
maelstrom in a bubble that sticks to the bottom of few seconds.
the ocean.
This boon can be used together with HERO Water
A character stuck inside the influence of the Control to empower her attack. The Scion must
maelstrom can attempt to swim out of it by choose one of the below empowerments for each
succeeding on a Strength+Athletics roll with a attack she makes.
difficulty equal to two times the Scion's Legend
rating or be pulled deep under surface. Any ship Ice Spikes: The Scion adds chunks of ice and icicles
stuck inside the maelstrom are doomed and will be to the attack and the water jet’s damage stat is
dragged down to the depths of the ocean. However, increased by one per dot of legend she has and the
if the ship is large enough to dwarf the damage type is changed to lethal.
maelstrom(like a super sized oil tanker) they are Focused Jet: The water remains liquid but shoots
safe from it. forward with increased force and speed. The water
jet’s accuracy stat is increased by one per dot of
If she chooses to imprison her targets they are
Legend. If the the target is knocked back the
encapsulated in a magical bubble. This bubble will
knockback distance is doubled and the Scion gains
sit on the bottom of the ocean either until the Scion
wills it to disappear and exposes its inhabitants to bonus dice equal to her Legend rating in the
the crushing depths of the sea or until she releases resulting check for knock down.
them whereupon the bubble, with anything inside it, Boiling Water: The water is quickened to a
will rise to the surface. steaming boil and will cause foul burn wounds by a
mere touch. The water jet's attack gains the
The bubble is made of a translucent, hardened shell piercing property and the damage type is changed
and should anyone inside wish to get out they can to lethal.

131
Water

DEMIGOD Ebb and Flow


DEMIGOD Pool of Purifying Waters Cost: None
Cost: 15 legend + 1 willpower Type: Passive
Type: Simple Upon learning this boon the Scion’s divine ichor
The Scion blesses a pool of water with a maximum becomes infused with the power of the tides and her
radius of 1 meter per dot of Legend she has. The divine blood ebbs and flows just like the sea does.
pool takes on cleansing properties and any
This boon permanently changes how the Scion
character that spends a scene in the pool may be
regenerates legend points. Whenever her personal
cured of mundane diseases, poisons or have his
legend pool(not counting relics that can store extra
broken limbs mended. The submerged character
legend) is between half-full and full all legend
rolls his Stamina+Fortitude and adds extra dice(that
generation is halved but whenever her legend pool
do not count toward the bonus dice cap) equal to
is half-full or less than half-full all legend generation
the Scion’s dots in Legend. If he is rolling to cure
is doubled.
herself from a mundane disease the difficulty is
equal to the disease’s Severity. If he is cleansing a
poison the difficulty is dependent on the poison’s
DEMIGOD Crashing Tides
Toxicity and determined from the chart below.
Cost: None
Difficulty Poison Type Tide: Passive

The Scion emulates the crashing tides, slamming


Toxicity Base damage is bashing
her enemy against walls, cliffs or the floor with the
unyielding force of the ocean.
2x Toxicity Base damage is lethal
When any of the Scion's attacks causes knockback,
3x Toxicity Base damage is aggravated or when the Scion throws her opponent as part of a
clinch attack, her attack gains bonus damage dice
Does levels of damage instead equal to her dots in Legend. These dice are added to
+Toxicity of dice(poison’s toxicity has the the attack's raw damage after checking for
‘L’ property) knockback but before rolling for damage.

Moreover the water bestows the character with its


healing qualities and if he has soaked in the pool for DEMIGOD Hand of Agwe
one scene his body will then over the course of the
next 24 hours heal levels of bashing and lethal Cost: 5 or 1 legend
damage equal to the Scion’s dots in Legend. After Type: Simple
soaking in the pool for one scene the character’s
The Scion can shape the sea floor, create coral reefs,
body is saturated with its magic and cannot benefit
grow giant sea shells and underwater plants to
from the pool again until 24 hours has passed.
create habitats, weapons and equipment. To cast
The pool’s magic remains potentially forever as long this boon the Scion must be at the bottom of a river,
as the Scion tends to it daily. Should she neglect it lake or ocean.
the magic within will fade after 24 hours. Moreover,
For 5 legend the Scion may affect the sea floor
the Scion cannot maintain more than one pool at a
around her in a radius of 1 meter per dot of Legend
time. This boon can be cast underwater or at the
she has. In this area she can create coral reefs from
bottom of the sea and will then create a thin bubble-
nothing, shape the sea floor, open up thermal vents
like membrane that separates the blessed water
and direct the growth of underwater plants like kelp
from the rest of the ocean.
or sea anemones and even create large shells. She
can shape these objects in any way she wishes and
can create rooms, tables, thrones, cages, mazes or
Water

caves. This takes up to 10 minutes if the Scion Strength of the Earth or legend gained from stunts
wishes to reshape the entire area. is not affected.

Moreover, the Scion can for 1 legend create any She becomes aware of any creature, character or
mundane low tech tool or weapon from the coral, vehicle traveling through her protectorate
shells or other materials that are at her disposal. regardless of where she is in Creation she will know
This is done as a Simple action and these weapons what the intruders look like and if they are
have the same statistics as their mundane supernatural creatures she will ascertain their
counterparts. The items created cannot be anything overall power(if they are Hero, Demigod or God).
that requires modern precision manufacturing. She While always aware of it, she can ignore the daily
can create swords, spears, ropes and large cogs but migration of fish and sea creatures and their coming
not combustion engines, ball bearings or machine and going does not weigh on her mind. She will
guns. become aware of every ship that disturbs the water
of her protectorate and can perceive any part of the
hull that is below surface but none that is above.
GOD Oceanic Stewardship
The Scion can rescind her stewardship of the waters
Cost: Varies at any time she wishes but then forfeits all benefits
Type: Simple granted by this boon until she performs the rite
again.
The Scion selects an ocean, a lake or a river either
on planet Earth or on another world to become her
protectorate. She performs an ancient ritual
GOD Flood
originating from the earliest days of Creation and
sheds her divine blood into the waters so that her Cost: 20 legend + 1 willpower or 5 legend per attack
ichor becomes tied to it. For as long as she keeps it Type: Simple, Supplemental, Area Effect
safe and pure the bond between the Scion and the
waters remains. Multiple Scions can all be the This boon has two uses. Either it can be used to
protectors of the same body of water as long as they flood a metropolis sized area with a flash flood or it
can all get along. can be used in conjunction with HERO Water
Control to flood a local area like a room or a
The rite takes 12 hours to perform, costs 45 legend, hallway and pound everyone there to submission.
1 willpower and 5 aggravated levels of damage, and
the Scion can only be bound to one body of water. By paying 20 legend and 1 willpower the Scion may
If the water is being severely polluted this boon use this boon to flood a metropolis sized area. The is
cannot be cast until the source of the pollution is caused by rivers flooding, lakes swelling and spilling
removed. As long as the source of the pollution is over or by a huge, tsunami like wave reaching far
gone this boon will start a cleansing process that inland. If there are no open bodies of water the
will remove any lingering pollutants from the water Scion can pull on the aquifer or even a city’s water
and make it healthy again. supply but the depth of the flood is then halved.
This boon cannot be used this way if there is not
The Scion can as a simple action dissolve her body water available in her area such as in a desert or in a
into waters of her protectorate(cost 5 legend) and world that is antithetical to water itself. The
moments later coalesce again anywhere in her flooding takes up to 10 minutes to reach its
within it, allowing her to walk into atlantic in New maximum height and the water will be magically
York with one step and emerge in Lisbon with her held in the area for 24 hours whereafter it will be
next step or travel the entire length of the subject to the laws of nature again.
Mississippi river in an moment.
The Scion rolls (Strength or Intelligence)+Occult
Moreover, while she is submerged in her and the area is flooded with half a meter of water
protectorate all passive legend generation such as plus an additional half meter for every 5 successes
legend gained from resting and receiving prayers is scored on the activation roll.
tripled. Active generation like DEMIGOD

133
Water

The second use of this boon is to supplement Cost: 5 legend


attacks made with HERO Water Control. This Type: Reflexive
costs 5 legend and allows the Scion to violently
Upon learning this boon the Scion's essence shifts
flood the area around her with large quantities of
and she gains access to a new true form that is
water and she needs to have access to at least 10
closely aligned to the primordial waters of Creation
cubic meters of water to use this attack. Once
itself. For 5 legend she can forgo her flesh and
activated her attack hits everyone around her or in a
become a being of pure water for one scene.
cone in front of her with a maximum radius of one
meter per dot of Legend she has, the attack gains Her body becomes liquid and is malleable. It can
the Area Effect property and does double damage to pass through metal objects like bars, chicken wire
swarms. Moreover, the attack adds her Legend and even pour through the keyhole of a door or the
rating to her raw damage for the purposes of opening underneath it. Her liquid body cannot hold
checking for knockback and she gains an equal up clothes or armor or hold on to heavy items for
amount of bonus dice on any subsequent extended periods of time like a car or a freight train
knockdown check. but she can still carry lighter items in her hands like
a key ring, a pouch, a trident or a small artifact.
Being so malleable, her liquid body bends around
GOD Tears of Suijin any physical attack made against her and all
Cost: 15 legend bashing and lethal damage taken is halved.

Type: Simple While in this form HERO Water Control and


A light, blessed rain falls down around the Scion HERO Create Water becomes an innate ability
covering an area with a radius of 100 meters per dot that is free of cost and always active.
of Legend the Scion has. Anyone the rain
Her move and dash while underneath water is
touches(the Scion may exclude anyone she wishes
doubled and she regenerates one point of legend per
from the effect) gains natural soak to all damage
turn in combat(1 point per 5 seconds out of
types equal to the Scion's dots in Legend and gains
combat). While above the surface she may be
an equal amount of bonus dice to all Stamina rolls.
carried on a intense waterspout that violently draws
Swarms affected by the rain gain resilience equal to
water up from the ocean underneath her and as long
one third of the Scion's Legend rating(rounded up).
as she is connected by the waterspout she gains all
The ground around the Scion erupts in bloom as benefit she would if she was submerged in that body
flowers grow mature, leafs return to barren trees of water. The spout can travel with her normal
and even lifeless wastelands temporarily grow movement speed but can’t travel into land. It can
colorful flowers when touched by the rain. however extend and reach 50 meters per dot of
Legend the Scion has, either up into the air or
This boon can be performed underwater and then sideways over the coast. The water spout can be
automatically reaches anyone within radius of the severed by attacking it, cutting the Scion’s
boon. Multiple applications of this boon does not connection to the ocean and then counts as an
stack, instead the strongest of them takes effect. inanimate object with 1 health level and 5 points of
Hardness per dot of Legend the Scion has.

Avatar powers
AVATAR Coral Throne
For each Avatar boon the Scion purchases, she is
permanently locked out from one of Water's Cost: None
antithetical purviews, Earth and Sky. The Scion Type: Passive
cannot purchase more than two Avatar powers in
The radius of the Scion's DEMIGOD Hand of
the same purview.
Agwe is increased tenfold. The maximum radius of
her DEMIGOD Maelstrom Prison is quintupled
and can become a roaring maw of the ocean,
AVATAR Wrath of the Ocean
capable of swallowing nearly any ship or creature.
Water

Moreover, she and anyone accompanying her may


use her maelstrom's as portals and swim into one of
them and come out of any other of her other ones,
even if they are in a different world.

Moreover she counts 5s and 6s as successes on any


roll that attempts to safeguard the protectorate
gained from her GOD Oceanic Stewardship.

AVATAR The Eternal River

Cost: None
Type: Passive

The Scion’s ichor embodies the flow of Creation,


the never-ending motion of the river and its life
giving water. Whenever the Scion spends points of
legend she may choose to let it flow on through her
allies or resurge back unto herself.

If directing the flow to her allies each of them


within 3 meters per dot of Legend she has
regenerates points of legend equal to one fifth of
what she spent(rounded up). If directing the flow
inwards she regains one fifth(rounded up) of the
spent legend herself.

135
Arete
The Olympians pride themselves on their ability to excel and the name of their pantheon purview Arete is
ancient greek and refers to excellence itself and excellence of any kind. For the Olympians excellence is not
only a virtue, but a way of life. To have Arete is to use all of your faculties, strength, bravery and wit to
achieve real results. To have Arete is to live up to one’s true potential and many attributes this single minded
dedication to excellence as the reason for the dominance the Olympians have enjoyed throughout history.

● Unrelenting Greatness if that person is elsewhere she instead learns of his


or her name.
Cost: None
Type: Passive Anyone attempting to hide their feelings may
defend with their Wits+Integrity as normal.
The Olympians consider themselves to be the most
dedicated, the hardest working and, in all honesty,
the best at whatever it is that they do. It is part of
●●● Cornucopia
their ichor to excel and to excel often.
Cost: None
In every new story, the Olympian pays no
Type: Passive
willpower for the first activation of her Excellence
virtue. The Olympian's prowess is greater than just one
focus or one speciality. When she purchases this
boon she may choose one additional area of
●● The Eye of Eros expertise for her Excellence virtue. It may be
something related to her previous expertise or
Cost: 3 legend
something else entirely. An expert negotiator may
Type: Simple for example broaden his expertise to finance and
become a master business man while a master
Love is one of the strongest motivator known to
marksman broadened her expertise with logical
man and the Olympians are no stranger to its beck
deduction and became a master detective.
and call. Love has toppled empires, made men rebel
against the gods and facilitated both great joy and
great tragedy.
●●●● The Triumph of Nike
The Olympian can partake in the sight of Eros and
Cost: 1 legend
immediately determine who is in love with whom.
Eros is only concerned with romantic love between Type: Supplemental, Free Combo
living beings like humans, gods or other When in combat, either if it is a sparring lesson or
supernatural beings. A mother's love for her child, a battle to life and death the Olympian may call upon
soldier's love for his country or a craftsman's love the spirit of Nike to aid her. The Olympian then
for his tools are of another kind and are not under gains her Legend as extra dice, that does not count
Eros' domain. toward the bonus dice cap, to any combat related
action as Nike smiles upon them. However, if this
The Olympian activates this boon and rolls
roll does not bring victory she loses the same
(Perception or Intelligence)+Empathy and surveys
amount of dice on her next roll during the battle.
the room she is in. Like a warm shimmer, she can
The Olympian can only activate this boon once per
see the love a person feels and can determine to
battle.
whom that love is directed. If the object of his love
is in the room the Olympian can see him or her and

136
Arete

●●●●● Without Fail When it comes to perfecting their chosen craft the
Olympians stand one head taller than their peers.
Cost: None
The master craftsmanship of Hephaestus constructs
Type: Passive elaborate machines in ways others cannot quite
Even on a bad day the Olympian will leap farther, match. Hermes tends to be one foot ahead of his
run faster and shoot straighter than their enemies. competitors while the machinations of Hera sees
With the dedication and practice that brought them one step further than the schemers of other
to this point, they are truly without fail. pantheons all while no one rules with same
unquestioned might as Zeus himself.
The Olympian may for no cost reroll any roll where
The Olympian's Excellence virtue counts as two
she activates her Excellence virtue and pick the
dots higher than normal when activated. This may
highest of the two results.
exceed its normal five dot limit.

●●●●● ● The Wrath of the Furies


●●●●● ●●● The Inspiration of the Muses / The
Cost: 6 legend + 1 willpower Counsel of the Muses / The Song of the Muses
Type: Simple Cost: 8 legend + 1 willpower
After the Olympian has been unjustly punished, Type: Simple
been the subject of a serious crime or wronged in
any major way, she may swear that vengeance will The nine muses are the Olympian spirits of
be hers and activate this boon. One of the furies will knowledge, inspiration and creativity. They travel
judge the situation and if she finds the the Creation in search of worthy individuals but the
Olympians plight worthy, her vengeance is blessed. Olympians can call upon them for their aid. When
The Olympian gains bonus dice equal to her dots in attempting any creative act such writing, sculpting,
Legend to all damage rolls against her wrongdoers painting, scientific discovery, solving a
as well as all rolls to find and pursue them. mathematical or philosophical problem the
Olympian may call to the Muses for their aid.
The vengeance must be directed against a single
person or a single political entity. There is a limit to
how broadly this boon can be applied. A character ●●●●● ●●● The Song of the Sirens
can for example not swear vengeance on "the titans"
Cost: 7 legend
and have the power affect every single titanspawn
in creation. But swearing vengeance on a particular Type: Simple
titan avatar is acceptable. This boon will however The Sirens is a supernatural creature with a magical
affect any underlings of the person or organization voice which is irresistable to any mortal and many a
that the vengeance is directed at but only as long as god. They used to lure sailors with their enchanted
they work for that person. The moment they voices and shipwreck them on the rocky cliffs on
become unaffiliated the boon ceases to affect them. their island outside of Greece but has since been
tamed by Poseidon and now serve him in his
This blessing lasts until the wrong has been righted
domain.
and the Olympian can at most have three vows for
vengeance blessed simultaneously. After that, she The Olympian can call upon their service by
has to fulfill one of her vows in order for the furies activating this boon and rolling (Charisma or
to bless a new one. Manipulation)+Presence and notes the successes
whereafter a siren shows up, often dematerialized,
and places a piece of her voice in an object of the
●●●●● ●● Perfection Itself Olympian's choosing. The magic that calls her to
Cost: None the Olympian does not allow her to stay for very
long and she departs soon thereafter.
Type: Passive

137
Arete

Any person other than the Olympian that perceives


the object directly finds it endlessly fascinating. Dominance - Kratos(Strength, force)
After perceiving the object the person must succeed
on a Wits+Integrity roll against the successes of the Endurance -
Olympian's activation roll or be in the siren's thrall
and move slowly towards the object until he cannot Equanimity -
move any further and then only stares at it. Each
minute avery affected person may roll again to resist Excellence - Arete(Virtue, excellence and
the effect. Taking any point of damage cancels the goodness)
effect but the first attack made against an enthralled
person counts as an unexpected attack. Harmony -

The enchantment lasts for one scene. Honor -

Intellect -
●●●●● ●●● The Insistence of Hades
Liberty -
Cost: 8 legend + 1 willpower
Type: Simple Loyalty - Philotes(Friendship and intimacy)

As surely as night follows day, there comes a time Order - Peitharchia(obedience) alt
when all things must die. Nomos(law)

Piety - Eusebeia(reverence, knowing how to


●●●●● ●●●● NAMN treat the gods
Cost: None
Retribution - The Keres(Violent and cruel
Type: Passive death)
flufftext

Ultimate extra ball med excellence The Charites -goddesses of charm,


beauty, nature, human creativity,
●●●●● ●●●●● The Might of Olympus and fertility
Cost:
The Oceanides - fresh water
Type:
nymphs
An Olympian that has grown to this level of power
has earned the respect of the plethora of divine The Anemoi - gods of the winds
creatures living in the Olympian domains who are
honored to assist the Olympian with any task.
The Pleiades - goddesses of the
constellation
KALLAR PÅ EN RAD MINDRE GUDAR FÖR ATT
The Oneiroi - Spirits of dreams
HJÄLPA OLYMPIERNA I OLIKA SITUATIONER
The Erotes - Spirits of love and
sexuality
ARBETA MOT DYGDER FÖRTAR LITE AV ALLT The Algea - Spirits of pain and
ARBETE SOM GJORT MOT EXCELLENCE suffering
Compassion - Eleos(mercy, pity and
compassion)

Courage - Alke(prowess, courage)


Cheval
The Loa has lost much to war and strife over the centuries. Their ancestral homeland of Ife, the riches and
history that it contained and the freedom of their people in the slave trade. Considering this, it is ironic that
they still master one of the most ancient forms magic, soul magic. Feared by others, deeply respected by
themselves, the purview of Cheval lets the Loa ride the minds of others, listen to their thoughts and control
their bodies Eventually, the Loa herself becomes permanently detached from her corporeal form and exists
only as a wandering spirit.

● Rada’s Eyes ●● Petro’s Hands


Cost: 1 legend Cost: 2 legend
Type: Simple Type: Simple

The loa untether’s her soul’s seams and attaches Either by her voice, gesture or by locking eyes for a
herself on top of another being’s soul, gaining access brief moment the loa influences her victim to do as
to his senses. While the loa’s soul is departed from she commands. This does not require possession via
her body the heart still beats and the flesh lives but Rada’s Eyes.
she is medically brain dead until her soul returns.
The loa states an action that is no longer than a 6
To activate this power the loa must have either be tick combat action and rolls Manipulation+Presence
able to perceive the target directly with any of her against the victim’s Wits+Integrity. If the roll
senses or have a piece of the target’s body (e.g. a succeeds the victim is forced to perform the action
lock of hair, a vial of blood, a tooth, etc) or a the next time it is his tick to act and his position on
magical item owned by the target. She then spends the battle wheel is incremented accordingly. This
the legend and rolls Manipulation+Occult and notes action may only be a physical action as the victim
the result. The target defends with his only loses control over his body, not his mind.
Wits+Integrity, if the roll is successful the loa Further, as the victim strains against the command
possesses the target who gets access to his senses he does not add his skill to any attribute+skill rolls
but nothing more. If the target is on another plane done under the effect of Petro’s Hands nor can he
of existence the loa much reach at least 15 successes be made to spend any legend.
on this roll however, the defender must still beat the
full amount of successes that the loa rolled.
●●● Horse
All perception is done and rolled with the target’s
perception stats. If the loa possesses a machine god Cost: 2 legend + 1 Willpower
capable of seeing the electromagnetic radiation Type: Reflexive
around us, so does she and if a she possesses a blind
and deaf man, so is she until she returns to her The loa sinks her seams deeper into her target’s soul
body. All rolls for perception while possessing the and takes full control over his body making him
target is done with the target’s attributes but with merely a passenger along for the ride. While
the Loa’s skills. possessing another with Rada’s Eyes the loa may
activate Horse at any time and then takes full
control over the victim’s body for the duration of
the scene.

When making any roll with Strength, Dexterity,


Stamina, Appearance or Perception the loa uses the
vessel’s attributes and Epic attributes, conversely
when making a roll with Charisma, Manipulation,

139
Cheval

Intelligence or Wits she uses her own attributes and or boons it possesses but can otherwise not activate
Epic attributes. The loa can use no purviews other powers or spend legend.
than Cheval and no knacks from Strength,
Dexterity, Stamina, Appearance or Perception. Any time the loa attempts an action that is
important enough to warrant a skill check the
When a victim is possessed in combat, move his possessed victim may attempt to resist the loa. He
token on the battle wheel to the loa’s and thereafter rolls his Wits+Integrity against the successes of the
they move together until the possession ends. Loa’s initial roll. Should his roll succeed, the action
is never performed and his soul escapes back to his
Any time the loa attempts an action that is own body.
important enough to warrant a skill check the
possessed victim may attempt to resist the loa. He Shorter departures from their bodies are harmless
rolls his Wits+Integrity against the initial roll for and often not noticed. Separating the soul from the
possession. Should his roll succeed, the action is body a longer time however (anything longer than a
never performed and the loa is thrown out of his an hour) is remembered as a vast blackness broken
body and her soul returns to her own. only by fleeting images projected from the Loa’s
stream of consciousness, if she so allows. The effect
Horse lasts until the loa leaves on her own or until on the psyche of the victim is that of solitary
she is thrown out. confinement. While a Loa can keep any number of
souls for as long as she wishes, irresponsible use of
this power is frowned upon by the Voudou
●●●● Mind-Riding community.
Cost: 2 legend
Should a target’s body die while its soul is in the
Type: Reflexive Loa, a sudden jerk dislodges it from the Loa as
Tartarus pulls on it. Once dislodged it becomes a
While possessing someone with Rada’s Eyes the
ghost as per normal.
Loa may “listen” in on the victim’s stream of
consciousness. The chatter of a mind is not only
sounds but also abstract thoughts, memories of all
five senses as well as the emotions that he ●●●●● ● Voudou Doll
experiences. The loa cannot probe into the victim’s Cost: 10 legend + 1 willpower
memories and can therefore only guess the context
Type: Craft action
of his current thinking.
The use of sympathetic magic in the Loa has long
historic roots but its current incarnation in the form
●●●●● Upside Down Horse of dolls is quite new, not even a hundred years old.
Still, the legend of the voudou doll has risen quickly
Cost: 3 legend + 1 willpower
and the loa has happily incorporated this latest
Type: Simple expression of magic into their grimoires.
The Loa can pull the soul out of a person’s body
By gathering from the victim one piece of his
and carry it within herself. She looks at her target,
rolls (Manipulation or Intelligence)+Occult and body(such as a vial of blood, a tooth or a strand of
notes the result while the target defends with his hair) and one part of his dead ancestors the loa can
Wits+Integrity. If successful, the Loa pulls the craft a powerful sympathetic link to her victim. The
target’s soul out of his body while leaving his soul’s doll has two uses plus one additional use for every
seams unharmed. While the Loa holds on to the 10 successes rolled on a (Dexterity or
victim’s soul his body becomes a zombie for the her Intelligence)+Craft roll after which the magic is
to command, a zombie with no will or agency of its depleted and the materials used to create doll are
own and does only what the Loa commands. destroyed.
Commanding the zombie is a free action and the
zombie fights with the body’s original attributes and The doll can be used to cast magic on the unwitting
ability values and benefits from any passive knacks target. Any boon that can be used to target a single
person can be cast on the doll and will then affect
Cheval

the victim instead. Each boon cast this way ●●●●● ●●● Met Tet
constitutes one use of the doll.
Cost: None
Moreover, squeezing, pulling or pushing pins into Type: Passive
the doll manifest as broken bones, internal bleeding,
They say that Scion’s become Gods when their
terrible pain or death. The Loa rolls (Intelligence or
entire body has been overtaken by ichor but the
Wits)+Occult against the target's
Loa have another way of looking at things. To them,
Stamina+Fortitude. The target takes levels of lethal a God is an untethered soul, someone who is strong
damage equal to the threshold successes. Each such enough to leave her body behind and able to exist
attack counts as one use of the doll. outside of it forever.

Once all the uses has been expended, the magic When a loa purchases this boon her ichor migrates
fades and the ingredients used to craft doll from her body to her soul leaving her flesh entirely
disintegrate into dust. mundane, it now grows old and dies like any other
human. Her soul also detaches from her body as her
natural state is now immaterial outside of a body.
●●●●● ●● Master of Puppets Only in the Loa’s over- and underworld is the Loa’s
natural state materialized, in all other planes she is
Cost: 1 legend per unit
immaterial.
Type: Simple
The only way to exist as a corporeal entity in the
The Loa asserts her dominance over a group of
middle world is to possesses a vessel with ●●●
people, grabbing their bodies with invisible strings
Horse. While possessing her target the Loa may as
and directing them as she pleases. This is not
a Free Action unleash the ichor in her soul and
possession like ●●● Horse but rather direct control
overtake the flesh of her vessel. This superimposes
of their bodies like ●● Petro’s Hands. The Loa
her god body on top of the flesh of her vessel and
target’s a swarm and wrests control over a portion
the vessel’s body is transformed to look like the
of its units or all of them, directing their bodies as
Loa’s god body but still retain some of its original
she pleases.
traits, making each possessed vessel a different
The Loa rolls (Manipulation or experience for the Loa. Moreover, she now uses all
Intelligence)+Occult and may take control of up to her own attributes while in the body and any
one unit per two successes scored on the roll. After damage taken is absorbed by Loa rather than the
the roll has been made the Loa pays 1 legend per mortal.
unit she wishes to take control of. If she takes
control of fewer units than the target swarm has the
swarm splits into two with one consisting of the ●●●●● ●●●● Tête-à-tête
units that the loa took control of and the other Cost: 15 legend + 1 willpower
consisting of the left over units.
Type: Simple
The swarm that the Loa controls is moved to the The Loa either touches her targets or a piece of
Loa’s position on the initiative wheel and the two each of their bodies(e.g. a lock of hair, a vial of
now move together when taking actions. The Loa blood, a tooth, etc) and then swaps places of both
must direct her full attention to this boon and persons' souls, effectively swapping their bodies.
cannot take any other actions other than using her Like with any possession, each person uses the his
Move while controlling a swarm with this boon. If current body's strength, dexterity, stamina,
she is knocked unconscious she loses control over appearance and perception and uses his own
the swarm but can otherwise maintain her control attributes for charisma, manipulation, wits and
until she had to go to sleep. intelligence. However, the swapped individuals may
use their new bodies supernatural abilities such as
knacks and boons should they have any. Legend
points are bound to the body they are in while

141
Cheval

willpower points are bound to the swapped


individual’s soul.

The Loa rolls her Manipulation+Occult at difficulty


3 against each of the targets’ Wits+Integrity. If she
succeeds against both targets' defense rolls their
souls swap places. This swap lasts forever and can
only be reversed in three ways. Firstly, the Loa can
will the effect to end whereupon each soul is
immediately returned to his or her respective body.
Secondly, if both affected persons are in reach of an
anti magic spell like DEMIGOD Divine
Unweaving it can be unwoven as normal. Finally,
the effect ends upon the death of the Loa.

Should a person die while in another person’s


body(health levels filled with lethal damage) that
person’s soul becomes a ghost but loses no
permanent willpower upon dying, while the other
person’s soul claims its current body as its own and
burrows its seams into it. The spell is effectively
ended upon the death of one of the swapped bodies
and neither anti-magic nor the Loa willing the spell
to end can oust the surviving soul from his new
body.

There is no limit to how many souls the Loa can


swap.

●●●●● ●●●●● Through the Crossroads


Cost: None
Type: Passive

The loa can answer the call of her adherents. She


may use ● Rada’s Eyes and attempt to possess
anyone that is praying to her. If she is successful her
soul will travel to her adherent wherever in the
world he is. When she leaves his body she does not
return to where she was before the possession but
simply appear next to him in the immaterial realm
as after a normal possession.
Heku
The Pesedjet are ancient and so is much of their magic, full of rituals and soul magics the Pesedjet was a
power to be respected if not feared in the ancient world. However, since Zeus defeated Ra and made the
overworld of Iteru his vassal state, the Pesedjet had to adapt to their new circumstances. Heku is the
pantheon purview of the Pesedjet and while it still retains some of its ancient magics it now favors secrecy,
acting behind the scenes and influencing without being seen, or remembered.

● Family Secrets It should be noted that depending on who is the


character’s divine parent, the Pesedjet might get a
Cost: None
different answer from them. The Gods are set in
Type: Passive their ways and have differing views of the world.
Never attempt to win by force, what can be won by Also the God might straight out lie to their child if
deception. This may well be the motto of the they think they have good reasons to do so or
modern Pesedjet who may only keep a small dislikes their child.
military force by decree of Zeus. Whenever a
Pesedjet attempts to keep a secret from someone
outside of the family she gains half her Legend as ●●● Heart Scarab
bonus dice. If successful, she gains 1/2/3(for
hero/demigod/god) points of legend. Cost: 4 legend
Type: Craft action

This ancient technique is still remembered by the


●● Wisdom of the Ennead
Pesedjet and its magic pertains to the realm of the
Cost: 1 legend soul and the dying. The Scion spends the legend
Type: Ritual and rolls Dexterity+Craft at difficulty 4. If
successful she constructs a dormant scarab from
The Pesedjet can, with the permission of the target, mundane materials(any type of stone will suffice)
subject him to the scrutiny of her divine parent. The that activates whenever she places it on the chest of
Pesedjet sits down with the person or persons and a dead or dying person. When placed the scarab
she calls upon the spirit of her divine parent and sinks its legs into the chest of the target and wraps
chants prayers in ancient egyptian. A representation them around his chest bone. If the target was dying
of the parent of the Pesedjet must be present in the he now passes on. After the scarab has wrapped its
room. It can be a statue, an effigy or, most leg around the chest bone, the person’s ghost is now
commonly, a live animal. The ritual takes no less under the Scion’s full control. If the ghost is in the
time than twenty minutes to perform. Not adhering underworld it will be drawn back up to where his
to the proper rites and customs will only scorn the body lies.
gods.
The Scion can command the ghost to do nearly
She asks her parent a question about the people anything and may be used to control and calm
sitting before her and her divine parent may answer unruly ghosts. She may also used this powers to
through a sign. A statue of Sekhmet drips blood command lingering ghosts to go to any underworld
from the mouth, a hawk catches its pray, a cat starts of the Scion’s choosing. On the other hand, the
chasing its own tail, a clay pot breaks, etc. The God Scion is free to command the ghost in any way she
usually answers the question to the best of his or wants and may use them for more nefarious deeds if
her knowledge but sometimes no sign appears at all. she so wishes.
This is indicative that they do not know or simply
don’t care. Any body with a heart scarab attached will not
decay.

143
Heku

the Pesedjet’s presence and either ignore or


●●●● Khaibit Trap rationalize any effects she had on the environment.
A wall she wrecked must’ve been caused by a faulty
Cost: 3 legend steam pipe, the person she shot was the victim of a
Type: Simple drive by shooting, the book she stole was lost last
week by a forgetful professor, etc.
The Pesedjet rolls (Dexterity or
Intelligence)+Occult and draws the ancient sign of The Pesedjet reaches out into the minds of everyone
the Khaibit, the shadow that the soul casts, on any around here and erases any memory of her being
solid surface and blesses it with her power. there. She rolls (Manipulation or
Whenever someone else’s shadow passes over it, it Intelligence)+Presence and the affected character’s
gets stuck on the sign and the person cannot move roll Wits+Integrity to resist. Against mortals a
away from it. Once caught the shadow cannot be success means that all memory of her being there
moved by shifting light sources turning the room the last scene disappears permanently. Supernatural
pitch dark doesn’t help either, the magic has taken creatures are however more resistant to the effect. If
hold of the victim’s shadow it is not letting go. the Pesedjet rolls higher on her activation roll than
the target’s defense roll, the target character will
There are only a few ways to escape the trap. If the forget all that happened for a time but the memories
Victim possesses the Fate boon DEMIGOD Divine will slowly resurface over a day or so. However,
Unweaving, she may attempt to dispel the magic of should she succeed with 5 or more successes, then
the trap as per the normal rules. The person may the effect is as permanent as if used on a mortal.
attempt to escape the trap by brute force, by pulling
with sheer strength until her Khaibit snaps. This The Pesedjet are careful at using this boon on other
requires a Strength+(Athletics or Brawl) roll with Scions. While powerful, it is not perfect and
successes equal to the activation roll and if experience has taught them that nothing brings the
successful the victim suffers lethal health levels of fury of the gods like tampering with their minds.
damage equal to the Legend rating of the Pesedjet,
but she is free. If a person possesses the Darkness
boon DEMIGOD Shadow Cut she may attempt to
●●●●● ● Thoth's Favor
cut out the trapped part of her shadow. She needs
not contest the activation roll of the Pesedjet but Cost: 5 legend
must still inflict half the Pesedjet’s Legend rating as
Type: Simple
lethal damage unto herself.
The Pesedjet touches at a repository of knowledge
Once activated the shadow and the trap is fixed in such as a book, a scroll or a data entry and says a
the room and even smashing the wall down will not prayer to Thoth, the Divine Librarian asking him to
help, however destroying the mark before it tell her all he knows about it. The Scion need not
activates will disable the trap. Once activated, the understand the language of what she is reading in
trap lasts for one day per dot of Legend the Pesedjet order to use this boon. If Thoth is available(he will
possessed when creating it. always answer the call unless physically unable to
do so) he will appear as an apparition to the Scion
and give her, if the original text is within his library,
●●●●● Gift of Nephthys all the information surrounding the it. When, where
and by whom it was written. In what cultural and
Cost: 2 legend + 1 willpower
historical context it was written, what it means and
Type: Simple any hidden meanings if any in the text. Then he will
Nephthys crafted this magic after the fall of Iteru. remain for a few moments to answer a question or
When the pesedjet lost their sovereignty to the two the Scion might have pertaining to the text
Olympians, they needed new ways to influence before he leaves.
without being seen, or remembered. This powerful
In the unlikely event that it is a text that Thoth does
magic will erase the memory of the Pesedjet ever
not have a copy of in his library, he will take the
being present. It taps into mechanisms similar to
how the Veil functions. Affected targets will forget
Heku

original and provide the Scion with a copy but will ●●●●● ●●●●● Ren Theft
still tell the Scion all he knows about it.
Tar över personer totalt om man kan deras sanna
Thoth only deals with text and pictures. If the Scion namn. Förklarad olaglig av Jupiter Optimus
wishes to inquire about a tale or song that only Maximus, Alla gudars konung, Himlens suverän,
exists as spoken word and in memory, she must first fader till tusen barn, Zeus
write it down before she casts this boon.

●●●●● ●● Blessing of Set


Cost: 10 legend + 1 willpower ren (name), sekem (energy), ba
Type: Ritual (soul/personality), ka (corporeal life-force),
akh (postmortem union of ba and ka),
The Scion calls upon Set to protect their homestead
from foreign invaders and spends a few minutes
khaibit (shadow) and sekhu (the body’s
channeling the magic and focusing on her targets. physical remains).
Size does not matter for this boon, the homestead
protected may be anything from a small cottage of a
few people to an entire metropolis of millions.

The storm is of supernatural nature and cannot be


controlled by normal weather controlling powers
but may be unraveled by powers such as
DEMIGOD Divine Unweaving. Any being caught
inside the storm, must roll Stamina+Fortitude or
suffer a dice penalty to all actions equal to the
Scion's Legend. Moreover, for every minute a
character spends in the storm he suffers dice of
lethal damage equal to the Scion's Legend, soaked
as normal. If suitable shelter is found the negative
effects of the storm are avoided, but less sturdy
shelters up to small houses will be blown away or
torn apart by the storm.

The Scion's allies are however unaffected by the


storm and have free reign within it and it lasts for
one scene.

●●●●● ●● Awakening the Akh

Släpper lös sin själ och spawnar laserskarabéer(ja,


du läste rätt). AVOSTIFIERA

●●●●● ●●● Ka Repository

Guden blöder in i ett bandage i ett dygn, varje


bandage kan läka 1 hp(!) skada. BUFF ELLER TA
BORT

145
Itztli
WIP!
DEMIGOD Invigorate

DEMIGOD Enduring Ichor NAMN? Cost: 3 legend


Type: Simple
Cost: 1 Willpower
Type: Reflexive FLYTTA MEKANIK TILL AZTEKERNA?

When the Scion is hit her blood surges to crush the The Scion touches a living supernatural being other
threat before her. When taking damage she may than herself and rouses his life force. His ichor is
choose to spend 1 willpower to regain 1 legend swells within him and for a short time he becomes
point for every two points of damage taken(rounded capable of great feats.
up).
The Scion targets a character and reduces the
legend cost of his next boon or knack activation
plus an additional boon or knack activation for
● Blood Rites every 5 successes scored on a (Wits or
Intelligence)+Medicine roll. Every time the target
Cost: 1+ aggravated health levels spends points of legend the cost for that boon or
Type: Reflexive, Free Combo knack is reduced by 3 but cannot be lower than 1.
The target cannot choose when to reduce the legend
When spending legend, the Aztec may choose to
cost of a boon or knack but must use the cost
shed his own blood instead. For each aggravated
reductions whenever he uses a boon, knack or
health level she sacrifices she can omit up to 4
combo that costs more than 1 point of legend.
points of legend of the cost of activating boons or
knacks that tick. Multiple activations of DEMIGOD Invigorate
does not stack.

●● "Blood Knowledge and shit"


Cost:
Type:

Kan från en droppe blod avgöra massa saker om


dess ägare

● Text
Cost:
Type:

Text

146
Tsuko-Kami
NYI

147
Völuspá
The Aesir know their own deaths. It has been foretold by the Norns and they all know how they will die.
This foresight is called the Daudadagr and it shapes most of Aesir society. The certainty of their death
inspires their warcry, “Sigr ede daudr”. Victory or death. Part from their Daudagr and part from Oden’s all
seeing eye, the Aesir have a deep connection with the Fates and they have many powerful seers in their
ranks. Their blood however stems from giants, and ancient type of titan spawn originally hailing from
Niflheim and common in the northern permafrost of our planet before the Titanomachi. All these traits and
more are apparent in their pantheon purview of Völuspá.

● Daudadagr show mercy(she would have to be wrestled away by


her peers), rather she fights until she is dead,
Cost: None
unconscious or there are no more enemies.
Type: Passive
Lasts for one scene or until Scion is no longer under
Like all others before her, the Aesir has inherited
duress. Cannot be used while True Sight of the All-
the Curse of Foresight. The curse the Norns
Father is active.
shouldered all Aesir with after they tried to interfere
with Fate itself at the dawn of the nine worlds. The
Norns has determined the exact circumstances with
●●● True Sight of the All-Father
which the Aesir will die and nothing can stop this.
Cost: 3 legend
As the young Aesir is getting accustomed to her
Type: Simple
new place in the world the Norns will send her a
prophetic vision of her own death, a vision that The Aesir calls upon the All-Father to grant her his
returns to her over and over during the years but vision and her eyes are enveloped in a white light.
never changes. The Aesir calls this vision their She borrows a glimmer of the All-Father’s sight and
Daudadagr and they seldom share what they can catch glimpses of the future herself. She counts
contain. Unlike other prophecies, the Daudadagr her Attribute(normally Perception) once more as
cannot be changed, not even by magical powers. bonus dice when detecting traps and surprise
attacks and also get to roll against traps and
Other than the knowledge bestowed by the visions surprise attacks that Aesir can’t perceive with her
the Aesir also adds her Legend rating as bonus dice physical senses. Even if the Aesir fails her detection
on all rolls to resist fear. roll against a surprise attack, she still retains half
her DVs. Moreover, the Aesir adds half her
Dexterity to her DVs and suffer no penalty while
●● Rage of the Northener fighting blind. However, this boon is completely
Cost: 3 legend ineffectual against objects or enemies that are
outside of Fate.
Type: Simple

The Aesir channels her jotun heritage and Lasts for one scene. Cannot be used while Rage of
transforms into a huge hulking brute. She gains the Northener is active.
roughly a foot in height, her muscles swell, her
tendons grow taut like thick ropes and her mind
focuses on a singular purpose, the destruction of her
enemies. Her Strength is doubled for the duration,
she gains temporary -4 Health Levels equal to her
Stamina and she becomes immune to Wound
Penalties. However, she is unable to flee, give up or

148
Völuspá

●●●● Feast of Särimner battle is particularly large maybe two or three). Her
presence blesses the Aesir with a swelling courage
Cost: 6 legend + 1 willpower
and battle prowess. She counts her Courage, Valor
Type: Simple and Vengeance as 2 higher than normal for the
The Aesir gathers food and drink in front of her and remainder of the scene and for every enemy warrior
blesses it with the spirit of Särimner, turning the she kills in honorable battle she regains two points
provided food into a never ending feast. Turning the of legend. Should the Aesir fall in this battle, the
roasted boar reveals more uncut meat, digging into Valkyrie watches over her spirit and takes her
the pile of wrapping paper finds one more burger, directly to either Folkvangr or Valhalla.
shaking the beer cask conjures up one more pint,
However, if the Aesir should break her oath and
and so on.
either flees or surrenders she will incur the wrath of
the Valkyrie who promptly curses the Aesir and
The gathered food must include at least one type of
then leaves. The Aesir will be unable activate any
animal meat(fish, bird or red meat) and at least one
Virtues in combat until she has triumphed through
alcoholic beverage. If eating and drinking for a full
at least two major battles. These could be a duels,
scene any participant regain one point of willpower
skirmishes or a battle between armies but they have
and heals twice as many bashing and lethal health
to put the Aesir in mortal danger.
levels as the Aesir has dots in Legend. After eating
from the feast the character is full and cannot
A less known way to break the oath is to be
benefit from another Feast of Särimner for 24
captured alive. The Valkyries consider this shameful
hours.
as it is neither Victory nor Death and will curse the
Aesir with her dissatisfaction which has the same
effects as if she fled the battle. However, in this case
●●●●● Northern Lights she needs only triumph through one major battle to
Cost: 2 legend regain her honor in the eyes of the Valkyries.
Type: Simple

The ancient Aesir used to say that the northern ●●●●● ●● Gleipinir’s Brother
lights was snow kicked up by the Valkyries as they
Cost: 5 legend
rode with the recently departed to their new homes.
With this boon the Aesir can fill the sky above her Type: Crafting Action
with the Northern Lights. It acts like a beacon to
The Aesir emulates the dwarven ingenuity that
any ghosts and dematerialized being of any type.
braided Gleipnir, the rope that holds the Fenrir
Such entities are drawn toward the light and must
wolf. Like the dwarves that crafted Gleipnir, the
advance unless they succeed on a Wits+Integrity
Aesir too gathers a number of esoteric materials
roll with a difficulty of twice the Aesir’s Legend.
from her surroundings(the warmth of the moon, the
heart of a house, the roots of a mountain, the beard
of a woman, etc). These materials are gathered in a
●●●●● ● Victory or Death few seconds from her surroundings and the Aesir
Cost: 4 legend then proceeds to roll Dexterity+Craft to build the
rope.
Type: Simple

When preparing for battle, the Aesir can call out to Once the rope binds something, that thing or
the Valkyries for their blessing. She takes an oath person can only break free if the Aesir who crafted
and promises them Sigr ede daudr, Victory or the rope undoes the knot or by attempting to break
Death, meaning she will fight until the battle is won it with force. This is a feat of strength with a
or she is dead. There will be no retreat, no difficulty equals to the successes rolled by the Aesir
surrender. when crafting the rope plus 10.

Pleased by the Aesir's commitment a Valkyrie is If the Aesir successfully dominates a clinch while
sent to observe the battle(should several Aesir take already holding a rope crafted by this boon, she may
the same oath only one Valkyrie show up, or if the

149
Völuspá

use her Clinch Action to do no damage but to tie up


her victim.

●●●●● ●●● Jotunblot


Cost: None
Type: Passive

Most pantheons consider their members to be gods


when their mortal flesh has been fully transformed
to Ichor but for the Aesir this is not enough. When
their blood is refined and other divine traits surface,
so too does the Aesir’s Jotun heritage surface and
only then is the Aesir considered to finally be one of
the gods.

When this boon is bought, the Aesir’s Jotunblot


quickens. Her physical form grows as she herself
becomes a half giant. The exact aesthetics are up to
the player but the growth can be anything between
growing a foot to doubling her height with an
increased weight to match. With this growth comes
a much sturdier body and all health levels gained
from increasing her Legend Rating are doubled(this
change applies retroactively).

●●●●● ●●●● Song of the Vanir NAMN?

Cost: 8 legend
Type: Simple

The Aesir sings a blessed song in the old norse


tongue that the Aesir was given by Freya when the
Vanir joined the Aesir. It is a song of Seidr, magic
concerned with the discerning of the things that will
be.

Asan sjunger nornornas sång för offret och denne


ser omedelbart sannsyner om sin egen död(dessa är
normala profetior och kan undvikas). Offret tappar
willpowerpoäng i processen. Tappas alla poäng är
offret stunnat i sex tick.

●●●●● ●●●●● AWESOME TENPOINTER

of AWESOMENESS!!!
Taiyi
WIP: some boons in this purview are in the pipeline to be redesigned. The Incarnation Guide concept did not work out and is
going away.

Taiyi, named after Taiyi Zhenren, is an ancient daoistic concept meaning "Perfected Person". The Celestial
Bureaucracy is orderly because it seeks to imitate the order of Creation. All things are governed by rules,
and by understanding these rules one understands Creation. Therefor many Shen study Taiyi so that they
too can understand Creation, reach enlightenment as well as perfection of the soul.

● First Principle: Five-Cycle Understanding into one of it’s offices she immediately gets a sense
of what its responsibilities and powers are and the
Cost: None
authority any particular official has in the
Type: Passive bureaucratic system. Moreover, for 2 legend the
The Shen trains vigorously, meditates extensively or Shen can either attempt to procure an item, a
has a flash of insight. The Shen sees clearly how the document or a service from the bureau or attempt to
five elements interact with each other to form the bury one in it. The Storyteller sets the difficulty
universe around her. Understanding this principle is where mundane bureaucracies are difficulty 1-10
understanding how limited the Shen’s own and the supernatural ones like The Celestial
experience are in Creation but also attunes her to its Bureaucracy is difficulty 10 and above.
inner machinations, making her attuned to the
Creation itself. The Shen rolls (Intelligence or Wits)+Academics
and spends 2 legend. This conjures the correct
A Shen with Five-Cycle Augmentation counts her forms and gives the Shen the knowledge how to fill
Legend rating as one higher for all purposes except them in and to whom to give them for a hasty
for determining divine status (Hero, Demigod, expedition of her matter.
God) and the prerequisite Legend rating for Epic
Attributes, Purviews and abilities. E.g. the Shen Conversely, if the Shen attempts to hide something
may not purchase Epic Dexterity 4 at Legend 4 nor within a bureau she rolls (Intelligence or
may she buy Demigod level boons, she must first Wits)+Academics to conjure the correct paperwork
gain Legend 5. Conversely, she may not purchase and how to sign them to hide the object in the most
the sixth dot in an ability before she has actually obscure place she can think of. The higher she rolls,
reached Legend 6, the seventh before reaching the more difficult it is to find the item. However, a
Legend 7 and so on. very small bureau(such as a sheriff’s office in a
backwater town) may not be large enough to
But all other stats and dice pools are calculated as if
accommodate all the Shen’s successes and may cap
her Legend rating was one higher than normal.
Including, but not limited to, defense value, the the successes rolled to reflect this.
bonus dice cap, the efficacy of boons and knacks
and the size of her legend pool.
●●● Second Principle: The Unbroken Line

Cost: 3 legend
●● Seven Reasoned Judge
Type: Extended Action
Cost: 2 legend
No Shen is an island upon herself, rather she is only
Type: Simple one in a long line of ancestors and her soul has seen
When the Shen comes into contact with a much more than her current existence. It has
representative of a bureaucratic institution or steps experienced dozens if not hundreds of lives before

151
Taiyi

this one and has been reincarnated by the Yama incarnation is automatic but looking for specific
kings after each death. Drinking Meng-Po’s five- memories is harder. The Shen rolls (Intelligence or
flavored tea of forgetfulness made her soul forget Wits)+Legend at a difficulty set by the Storyteller.
about her past lives but the Shen can overcome the Remembering what town her past life was born in is
effects of this tea and revisit her past lives. Typically easy at around difficulty 5. Remembering important
Shen are reincarnated from other Shen but they details like the solution to the puzzle that disarms
could also have been mortals or even animals. the ancient death trap is tough at difficulty 15.
Remembering, for the past life, unimportant details
To learn this boon the Shen must endure long bouts like how the weather was in China during april in
of meditation and empty her mind so that the 1214 A.D. is very hard at difficulty 25.
memories of her past lives can resurface. She
becomes especially attuned to one of her past lives
and this person acts as the Incarnation Guide to the ●●●● Qi Hand
the Shen’s past lifes. Her Incarnation Guide is not
necessarily the incarnation that came directly before Cost: 1 legend
her but can be any of the line. Typically someone Type: Reflexive
relevant to the Shen’s current life situation emerges.
Any being’s Qi sphere extends to the tip of her
Shen are typically reborn as other Shen, but can
fingers and to the end of her foot(or at the end of
sometimes be reborn as mortals or even animals, any implement she may be holding). This is her
therefor the Guide was most likely a Shen himself in sphere of influence with which she can interact with
his lifetime. The Guide may manifest whenever he the world around her. Not so for the Shen. With
wishes but the Shen can also call upon him. proper understanding and insight the Shen can
extend her Qi sphere beyond her normal reach and
The Shen is the only one that can see and hear her
project her full force at a distance.
Guide, no one else can perceive him. He is not a
ghost, but rather a manifestation of an old The Shen performs the attack or action in the air as
personality still etched into the Shen’s ancient soul. if her target was standing in front of her and her
She can however let the him temporarily speak force will extend through the room. Qi Hand can be
through her if others want to communcate with him. performed with any melee weapon but cannot be
used with ranged attacks(a projectile in flight has its
Typically, the Shen’s Incarnation Guide is own Qi sphere).
benevolent and has the Shen’s best interest at heart
but that is no guarantee that he is truthful. Though Qi Hand has a range of 3 yards per Legend and
still a part of the Shen’s soul, he still has a mind of short of any supernatural barrier blocking
his own and the Shen only remember what he telekinetic effects, the Qi Hand can pass through
chooses to tell her. Some ambitions linger even any material as long as the Shen can perceive her
through death. enemy’s location. If the opponent does not
understand from where he is being attacked by or if
Her Incarnation Guide can guide the Shen to the he can not perceive the attacks coming the attacks
memories of her past lives. By spending 3 legend count as unexpected attacks.
and spending a minute or so in uninterrupted
Qi Hand is not limited to combat but can take any
meditation she can come into contact with them.
action at a distance that is normally done with the
The Shen may name an ability and scour her
body. Kicking a door open, typing on a keyboard,
memories for a past life that was an expert in that
pulling a lever or fetching an item. Each action costs
field. This gives her bonus dice in that ability equal 1 legend.
to her Legend for one scene. Some of the past life's
personality may bleed over while channeling the
long forgotten expertise.

Moreover, she can revisit the memories of her past


lives and relive events as her past lives remembered
them. Going to a random time in a random past
Taiyi
Cost: Same legend cost as the attacking boon but
●●●●● Third Principle: Harmonious Mind none of the willpower
Technique
Type: Reflexive
Cost: 4 legend
All things in Creation are Qi, the power that takes
Type: Reflexive many forms, and the Shen are masters at
The dynamic balance of creation are split into two manipulating Qi. Magical Boons are particularly
energies. Yin, the female, and Yang, the male. These raw forms of Qi and the Shen grasp and manipulate
the boons cast by others beings.
energies are opposite but when joined together they
form Qi which is a perfectly balanced form of When the Shen is targeted by a Simple boon she
energy. The Shen can only balance herself to may attempt to deflect it. She pays the cost and rolls
become a harmonious being by ridding herself of all (Intelligence or Wits)+Legend against the successes
preconceptions and learned prejudices and of the boon’s activation or attack roll. If she is being
assumptions. Purchasing this boon means the Shen attacked by a combo of multiple boons she must
has learned to do so. attempt to redirect them all at once. If the combo
has multiple activation rolls, the Shen rolls once
This has a number of effects on the Shen. against the highest of them. If she is hit by an Area
of Effect boon, she redirects or grabs the entire
Firstly, with her newfound clarity of mind the Shen
boon, not just the part of it that hits her.
has becomes more determined to bring harmony to
Creation. Her Harmony virtue is counted as two If successful, she deflects the boon(she may
dots higher than normal for all purposes(except the designate what general area the boon is redirected
cost of raising her Harmony virtue with experience to but has no say in who or what it actually hits).
points).
However, should her threshold successes be 5 or
Secondly, the Shen is no longer dependant on her more, she may choose to spend 1 willpower to hold
Incarnation Guide(see ●●● Second Principle: The on to the boon. The next time it is her turn to act
Unbroken Line) to recall the expertise of her past she may throw the boon onto whatever target she
lives and can recall their expertise without their wishes. The boon’s damage and effects are all
personalities spilling over into her own. Should she calculated from the stats of the original caster. The
wish, she can banish her Incarnation Guide to the activation or attack roll is the same as the original
depths of her soul never to be seen again. cast and is not rerolled. Casting someone else’s boon
is a Speed 6 action with a -1 DV reduction.
Finally, the Shen can use her understanding of the
Dao to pacify an unruly mind. She spends 4 legend
and attempts to touch the target's forehead with her ●●●●● ●● Fourth Principle: The Eight Trigrams
bare hand, skin against skin, and rolls (Intelligence Cost: Varies
or Wits)+Legend against his Wits+Integrity. If used
Type: Simple/Extended Action
in combat, the Shen must first hit him with a Mark
Target(difficulty 2) attack that does no damage. If Matter constantly takes new forms, from water
successful, she pacifies his mind and he becomes vapor condensing into rain to rock’s slow
free from all anger, hate and sorrow. He is unable to decomposition into soil. All matter is just a
be aggressive against his surroundings in any way, particularly dense form of Qi and the Five Elements
but may defend himself if attacked. If left alone, he and the Eight Trigrams govern all their
will spend his time pondering the vastness of transformations. Understanding this relationship
Creation and the interconnected nature of all things. brings the Shen one step closer to enlightenment,
This is not a truth serum and the target will be no but also allows her to manipulate reality around her.
more inclined to reveal secrets or cooperate with the
The Shen can transform any object to any other
Shen than she was before.
object as long as she is able to touch it. If
transformed in the Middleworld the
transformations revert to their original state after
●●●●● ● Qi Redirection Technique one scene but if performed in the Over- or

153
Taiyi

Underworld they are permanent. When performed


House-sized(small house, panel
on a living being that is unwilling, the Shen must 5
trick
first hit the target with a Mark Enemy
action(difficulty 2).
Village sized(A hill, a garden, a
7
Transformed supernatural objects or beings such as small village)
relics or scions are only transformed for one scene
regardless of where the transformation took place. Geographical object(a forest, a
10+
However, if in the Overworld the Shen can make river, a great lake)
such a transformation permanent by paying one
permanent dot of Willpower. Complexity of the created object.
+0 is a homogenous object with
Likewise, if the Shen creates a living object from an +(0-5) no moving parts(e.g. a rock)
inanimate one, their new form will be soulless and while +5 is living being(e.g. a
therefor brain dead. By paying one permanent dot human being).
of Willpower, the newly born creature receives a
part of the Shen’s soul and a mind of its own. This
+5 Targeting a magical object.
also has to be performed in the Overworld.

When targeting a living being, the target rolls his +Successes on


Stamina+Fortitude and his successes is added onto target’s
Targeting a supernatural being.
the difficulty of the Shen’s activation roll. Stamina+Fort
itude roll
The Shen can only transform objects into other
objects of the same size class and she can only
transform into mundane objects and materials.
Matter can only be transformed, never created or ??? Harmonize mind technique?
destroyed.

For objects car-sized and below the Shen can


perform the transformation as Simple action(Speed
6, -1 DV) but for larger objects the Shen must ●●●●● ●●● ???
travel along the edges of the area she is intending to
Cost:
transform to touch and inspect the object from
many different angles. Type:

Text

Difficulty & Size


●●●●● ●●●● Fifth Principle:
Cost
Cost:
1 Hand-sized(pistol, book, Bowling Type:
ball, briefcase)
Text
Person-sized(bicycle, store
2
mannequin, chair, human being)
●●●●● ●●●●● Understanding the Dao
Horse-sized(big motorcycle, Sofa, Cost:
3
large table) Type:

Car-sized(car, bank vault door, Text


4
large gate door)
Taiyi

--- DEPRECATED --- något underväldigande för att vara en nioduttskraft.


Denna kraft kan komma att göras om.

●●●● Eight Trigram Transformation


Cost: Same as roll difficulty
●●●●● ●●●●● Reshape Shen
Type: Varies
(ÄNNU INTE UPPDATERAD)

●●●●● ●● Resurrection Anchor Guden genomföra en total transformation av en


annan villig gud eller varelse. Transformationen kan
Cost: 25 legend + 2 willpower ändra utseende, karaktärsdrag, attribut, förmågor,
Type: Simple färdigheter och till och med minnen. Används inom
byråkratin för att flytta gudar från en position till en
The Shen spends 25 legend and 2 willpower to form
annan eller som bestraffning och degradering.
a fatebond between herself and another being that
must have at least Legend 5, the Shen may only
have one of these bonds active at any one time. If
either dies, the other can bring him/her back to life
by constructing a shrine to the deceased and
amassing at least 50 people to pray and Nuwa lagar himlen(Gong-gong slog sönder en av
sacrifice(either material goods or themselves by pelarna som höll uppe himlen)
fasting, bloodletting or other means) and this must
Kosmisk förståelse(Hippies fast kinesanpassat -
be done within a year of the deceased’s day of
Erik)
death. If the praying and sacrificing goes on
uninterrupted for a week the living member of the Seeing past lives?
fatebond may spend all her legend and shed at least
5 lethal health levels worth of blood to raise the Devil Body Form viktig?
dead member of the fatebond. She is given new life
and has her body reformed at the shrine. Tänkbar kraft “At the Emperor’s Pleasure”

Coming back to life in this manner costs one


permanent Legend and some Epic Attributes and
Boons may become unusable if they required the
lost point of Legend. Once the Legend is regained
the resurrected unlocks the use of her old abilities
again.

●●●●● ●●●

●●●●● ●●●● Grand Unity Transformation

(ÄNNU INTE UPPDATERAD)

Guden kan med full frihet transformera sin


omgivning i världen. Större områden och mer
komplexa transformationer är svårare att
genomföra.

HUSREGEL: Det saknas regler för hur gudar


transformerar övervärlden vilket ligger väldigt nära
vad den här kraften försöker göra. Dessutom är den

155
Divinity
WIP!

Divinity is a purview accessible only to Scions who have reached Legend 9 and these powers expand their
godhood. It is considered a favored purview for all gods.

GOD Scion Adoption Rite GOD UPPLYFTASPÖKEN


Cost: 30 legend Cost: 30 legend + 1 dot of willpower
Type: Simple Type: Simple

A being's divinity is twofold. The heritage and the Måste röra vid spöket.
visitation, both are equally important. The Heritage
bestows the being with potential, but the visitation
is what truly makes him divine. As the blood is
GOD Shape Overworld
quickened within the Scion to be, the visiting God
has to give him a portion of her own blood to spark Cost:
the change. Normally this can only be done by the Type:
Scion's original divine parent, unless he gives the
right to visitation to somebody else. ALTERNATIVT GÅR DENNA TILL
DIVINITY?
With the permission of the original parent, a God
can cast Scion Adoption Rite and make the Scion Kan från övervärldens urkaos skapa en stabil
her own. Metaphysically, the Scion is now the child övervärld eller motarbeta en övervärlds förfall när
of the adoptive God. For the most part he will den oformade övervärlden kryper in.
inherit his new parents abilities and proficiencies,
but some may linger from his original heritage.

GOD Transient Visitation

Cost: 10 legend + 1 willpower


Type: Simple

The God can Visit one of his children from a


distance without himself being present. The Visited
Scion can feel his divine blood awaken inside him
and the visitaion can sometimes, sometimes
uncontrollably, call on the element of his parent.
The skies light up with thunder as a son of Zeus is
Visited. The moon becomes full when a daughter of
Thoth is awakened, and so on.

If she so wishes, the God can project her image in


front of the Scion in order to make a proclamation.

156

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