Académique Documents
Professionnel Documents
Culture Documents
Version 0.9
25th April 2018
®
Contents
Overview & Goal of the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Game Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
How to Win . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1. Selecting your Warband . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2. Preparing the Battlefield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
3. Deployment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Champion Trait Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Champion Skill Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Follower Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Plot Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Clash Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
End Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Activating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Distances & Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Advance (Champion or Follower unit) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Use a Skill (Champion or Follower unit) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Invoke Ultimate (Champion only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Call Banner (Champion only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Rally (Champion only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Recruit (Follower only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Using Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Example of a Skill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Boons & Blights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Boons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Blights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Knockout! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Champions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Followers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Icons & Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
These Champions are as diverse as the lands from which they hail. Each possesses a unique combination of knowledge,
skills, and strengths, all of which will be needed in their quest for godhood. Champions are loosely categorised into four
distinct classes. Slayers are an unstoppable force that will stop at nothing to eliminate the Champions who stand in their
way, Guardians are the immovable object that are exceedingly difficult to deter from their path, Maelstroms are storms
of war damaging whole swathes of the battlefield with their attacks, and Shapers possess unparalleled power to direct and
redirect the flow of battle to suit their whims.
Gather your warband, assemble your followers, crush your enemies, and absorb the celestial power of the Fallen Gods!
Clash Phase
Clash Phase
En Fiery Axe
This Skill may target up to 3 models in one hex.
1 4 5
En Cleaving Strike 1 2 4
3 5
Ultimate Plot Phase
4 6
Avatar of Death En Fireball 2 4 4
Blackjaw immediately makes a Use a Skill action with +2 Traits Plot Phase This Skill may target up to 3 models in one hex.
and +1 . Maelstrom Champion En Intimidation
Hit Effect: Stun. Frenzy
1 1 -
3 -
En Kick 1 6 6 6 the
- same action more than once per
A Maelstrom Champion moves the Turn Token +1 step for Cull Unburnt Reavers can use
En Evil Eye 2 5 -
Must target a Follower. activation.
Traits(Follower knockouts). Must target a Follower. Sunder.
Maelstrom Champion Blood Rush Frenzy
If Blackjaw knocks outCull
a Follower during his activation, he may
Fr Hotfoot 2 - -
A Maelstrom Champion moves the Turn Token +1 step for Unburnt Reavers can use the same action more than once per
(Follower knockouts). make a 3 actions during that activation instead of 2.
Quicken. 2 3 3 6 activation. 2 5 3 3 1
Blood Rush ©Copyright Steamforged Games Ltd. 2018 ©Copyright Steamforged Games Ltd. 2018 ©Copyright Steamforged Games Ltd. 2018
If Blackjaw knocks out a Follower during his activation, he may
make a 3 actions during that activation instead of 2. 3 3 3 6 3 5 3 3 1
©Copyright Steamforged Games Ltd. 2018 ©Copyright Steamforged Games Ltd. 2018 ©Copyright Steamforged Games Ltd. 2018
At the end of the turn, the player with the Turn Token in
their side of the Battle Ladder wins the turn and gains the
number of Victory Points shown on the reverse side of
that turn’s Turn Token. Turns increase in value as the action
intensifies and then taper off again as the battle nears its
conclusion.
Hex grid
Warband token
Deployment Hexes
Battle Ladder
Objective Hexes
Turn Tokens
Deployment Hexes
Warband token
1. Place the Turn Token for turn 1 into the space beside
the midline of the Battle Ladder that is closer to the First
Player’s Warband Token, as shown below.
A completed deployment
3 3 3 6
4 5 62 7
©Copyright Steamforged Games Ltd. 2018 83 3 6
©Copyright Steamforged Games Ltd. 2018
In the Plot phase, an entire warband acts together, the First Player’s warband followed by the Second Player’s warband.
In the Clash phase, each Champion and Follower unit activates individually, and activations alternate between players.
Models do not activate during the End phase.
2. The Second Player activates each Champion and each 2. The Second Player activates one Champion or Follower
Follower unit in their warband. unit from their warband.
End Phase
1. Players move the Turn Token for Capture as follows:
• Remove all banners from the battlefield
• If the players removed a different number of banners,
the player who removed more banners moves the
Turn Token 4 steps for each extra banner they
removed compared to their opponent.
• The first player moves the Turn Token 1 step for
each Guardian banner they removed, then the
second player moves the Turn Token 1 step for each
Guardian banner they removed.
2. The player who has the Turn Token on their side of the
Battle Ladder wins the turn. They take the Token, flip
it over, and gain Victory Points equal to the number
shown.
4. The player who did not win the turn chooses to be First
Player or Second Player next turn. Place the Turn Token
for the next turn into the space beside the midline of the
Battle Ladder that is closer to the First Player’s Warband
Token.
2. Take up to 2 actions with that Champion or Follower unit. A specific action may only be used once per activation, and
you cannot interrupt an action once you’ve begun (to perform a different action or use a trait, for example).
3. Flip the Champion Skill Card or the Follower Card to the other side, indicating that the Champion or Follower unit
cannot activate again this phase.
Blackjaw is within 1 hex of Shayle, Rhodri is within 2 hexes • Toward – The number of hexes between two models
and is therefore adjacent to him. of the Household Guards.
gets smaller with each hex moved.
Rhodri Ironheart
Thane of the Forsaken Hold
has March
Each SkillSelf the following:
Move Rhodri up to 1 hex.
- - - Call Banner (Champion only)
1 The Call Banner action can only be used during the Plot
2 En Shield Bash
Hit Effect: Weaken. Move target up to 2 hexes.
1 6 - Phase and only when a Champion is adjacent to an empty
3 4 5 objective hex. When a Champion uses the Call Banner
6
En Sword Slash Example of a skill 1 4 7 action, place that Champion’s banner model in an empty
objective hex adjacent to the Champion. A banner is
1. Name: The name of the Skill. removed from the battlefield when an enemy Champion
2 2 5 5 enters the same hex as a banner or when banners are scored
2. Target: The type of model you can target with the Skill.
©Copyright Steamforged Games Ltd. 2018
during the End phase (see p. 10). The only models that
may enter a hex with a banner on it are enemy Champions.
3. Range: The maximum number of hexes away the target
can be. The Call Banner action allows a player to influence the
Battle Ladder with claim or capture.
4. Accuracy: The number of dice rolled to hit your target.
Rally (Champion only)
5. Damage: The number of dice rolled to cause damage. After a Champion suffers a knockout blow, it must Rally
before it can continue the battle. After using a Rally action,
Follower, Guardian, Dwarf
6. Text: Special rules for the Skill. One of the most remove all wounds, boons, and blights from the Champion.
common rulesHousehold
in Followers
a Skill’s text Guard
a Hit Effect. A Hit Effect
of is
Rhodri
explains what happens when the Skill hits a target. Recruit (Follower only)
A Follower unit with fewer models on the battlefield than
When a Follower unit uses a Skill, choose just one Follower its Unit Size can use the Recruit action to return a model
to use the Skill. When a hex contains multiple Follower to play. Place 1 model from the Follower unit in an empty
models that are part of the same unit, however, those hex adjacent to its Champion that is not an Objective Hex
models work together toClash increasePhase the Skill’s power. Check or place 1 small model from the Follower unit in a hex
the individual Skill to see how it functions for 1, 2, or 3 adjacent to its Champion that contains 1 or 2 Followers
March - - -
models in one
Self Hex.
Move each Household Guard up to 1 hex. from the Follower unit. Remove all wounds from the
Follower that returns to the battlefield.
En Sword Strike 1 5 4
5 5
5 6
In the rare case that there are no available hexes adjacent to
Shield Wall their Champion, place the Follower in one of your empty
Example
Household Guard of in
that are a multiple leveltoskill
hexes adjacent Rhodri gain
+1 . deployment hexes instead.
The first level is used if a single Follower from the unit uses
the Skill. The second2 level
4 is used 2 if42 Followers 1 on a single Note that a Follower unit with no models on the battlefield
hex use the Skill, and©Copyright
the third isGames
Steamforged used if 3 Followers on a
Ltd. 2018 can still activate and take up to 2 actions as usual. A
single hex use the Skill. Godtear Champion can always recruit more Followers to
their cause.
Fr: The Skill affects a friendly target within range (which Example of a Skill
could be the model itself, if desired).
Spec: The Skill affects something else (an objective hex, a 2 chooses
1. Blackjaw 3 his
3 Fiery
6 Axe Skill, and targets
©Copyright Steamforged Games Ltd. 2018
1. The player who controls the model using the Skill 2. Rhodri has a Dodge stat of 2, so 2 is the number
chooses an enemy model in range as the TARGET. Blackjaw needs equal or beat to hit Rhodri.
2. Make a HIT ROLL to determine if the Skill hits or 3. The Fiery Axe Skill has an Accuracy of 4, so 4 dice
misses. are rolled to see if the attack hits. All 4 dice show a 1,
• The model using the Skill gathers the number of dice leaving an accuracy total of 4. The accuracy total is
equal to the Skill’s Accuracy and rolls them. higher than Rhodri’s Dodge stat, so the Skill hits!
• Add up the number of symbols on those dice to
determine the accuracy total.
• If the accuracy total equals or exceeds the target’s
Dodge, the Skill hits. If not, the Skill misses, and the
Use a Skill action ends immediately.
If a Skill does not have any dice listed for damage, then
you do not make a damage roll. Effects that add dice to
a damage roll do not apply to skills that don’t have one!
Boons and Blights are organised into pairs that have opposing effects. If a model ever has both the Boon and the Blight
from a single pair, remove both effects. For example, if a model benefiting from Evade suffers Stun, remove both Evade
and Stun from the model.
A model cannot be affected by a Boon or Blight if it is already affected by that specific effect. For example, if a model that
is already affected by Quicken would gain Quicken, the effect is ignored. If that model would gain Evade, however, it gains
the Boon normally.
Boons Blights
Evade: The Champion or Follower unit gains Stun: The Champion or Follower unit suffers
+1 Dodge . After the next Accuracy roll –1 Dodge . After the next Accuracy roll
against it, Evade expires. against it, Stun expires.
Quicken: The Champion or Follower unit Slow: The Champion or Follower unit
gains +1 Speed . After resolving its next suffers –1 Speed . After resolving its next
Advance action, Quicken expires. Advance action, Slow expires.
Concentrate: The next time the Champion Distract: The next time the Champion or
or Follower unit makes a hit roll , roll +1 Follower unit makes a hit roll , roll –1 die,
die, then Concentrate expires. then Distract expires.
Strengthen: The next time the Champion or Weaken: The next time the Champion or
Follower unit makes a damage roll , roll Follower unit makes a damage roll , roll
+1 die, then Strengthen expires. –1 die, then Weaken expires.
Champions Followers
When a Champion suffers a knockout blow, the player When a Follower model suffers a knockout blow, the
that used the Skill may move the knocked out Champion Follower model is removed from the battlefield. If the last
up to 2 hexes. The Champion remains on the battlefield in Follower in a Follower unit is eliminated remove any Boons
the chosen hex, but a knocked out Champion cannot be or Blights from the unit, and remember that you can still
targeted by Skills or affected by other models’ Traits. use the Recruit action to get them back in the fight.
Battlefield: The Godtear game board. Enemy Banner: A banner that belongs to an opponent’s
Champion.
Battle Ladder: The Battle Ladder is the twenty-space
ladder to the side of the battlefield. The Turn Token moves Follower: A model added to a warband along with its
up and down the Battle Ladder to determine which player Champion. A group of Follower models forms a Follower
wins the turn. unit.
Blights: Blights are afflictions that can hinder Champions Follower Card: A double-sided card that shows the
and Follower units. Follower unit’s options during the Plot phase on one side
and during the Clash phase on the opposite side.
Boons: Boons are bonuses that can benefit Champions and
Follower units. Follower Unit: A Follower unit is the collective term for a
group of Follower models belonging to a single Champion.
Clash Phase: The Clash phase comes second (after the Plot
phase). In the Clash phase, each Champion and Follower unit Friendly Model: A model that belongs to your warband.
activates individually, and activations alternate between players.
Hex: The battlefield is divided into hexes. Movement is
Class: The general role of the Champion and its followers: measured in hexes, and range is determined by the number
Slayer, Guardian, Maelstrom, or Shaper. of hexes between a model and its target.
Class Traits: Traits that are tied to Champions from each of Hit Roll: A die roll used to determine if a Skill hits or
the four classes. misses a target model.
Champion: A Champion is a powerful character in In a Straight Line: The model moves following a straight
Godtear. Each Champion has a Follower unit. path that does not bend or turn
Champion Phase Card: A double-sided card that shows Knockout Blow: Knockout blows occur when a model has
the Champion’s options during the Plot phase on one side a number of wounds equal to its Health stat.
and during the Clash phase on the opposite side.
Move: To reposition a model a number of hexes away from
Champion Trait Card: A card that shows a Champions’ its current hex. The Advance action is the most common
Traits and Ultimate Skill. way to Move, but some Skills and Traits also enable you to
Move models.
Damage: The number of wound tokens placed on a model
after subtracting Protection.
Plot Phase: The Plot phase comes first. In the Plot phase,
the First Player’s entire warband acts together followed by
the Second Player’s entire warband.
Turn Token: The token that moves up and down the Battle
Ladder to determine who wins the turn.
Protection: The amount of damage that is ignored Quicken: +1 Speed. Slow: –1 Speed.
each time this model suffers damage.
Concentrate: +1 die Distract: –1 die on
Health: The number of wounds a model can have on the next hit roll. the next hit roll.
before it suffers a knockout blow.
Strengthen: +1 die on Weaken: –1 die on
Unit Size: The number of models that are in the the next damage roll. the next damage roll.
Follower unit at the start of the game.
Fr: The Skill affects a friendly target within range (which Turn Token Movement
could be the model itself, if desired).
Here are the ways a player can influence the tide of battle and
En: The Skill could affect an enemy target within range. move the Turn Token closer to their own Warband Token:
When using a Skill against an enemy, dice are used to
determine if the Skill is a hit or a miss as detailed in the • Conquer: Deliver a knockout blow to an enemy Champion
steps below. 4 steps
• Cull: Deliver a knockout blow to an enemy Follower
Any: The Skill can be used as a Fr Skill or an En Skill. 1 step (small Follower) or 2 steps (large Follower)
• Claim: Place a friendly banner on an Objective Hex
1 step
• Capture: Have a friendly banner on an Objective Hex
during the End phase 4 steps for each banner