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CHAPTER ONE: CLASSES

In the Frontier campaign setting, there are 6 Because Frontier uses the Dungeons &
unique classes from which players can Dragons 5e rule set, standard D&D classes
choose when creating characters. These would mechanically apply. Thematically,
classes include the Brawler, Cowboy, however, they would not as in Frontier there
Gunfighter, Healer, Hunter, and Soldier is no magic. Also, many of the D&D classes
have been dismantled and reincorporated
into the Frontier setting classes, so there is
a probability of redundancy.

Classes
Hit Saving Throw
Class Description Die Primary Ability Proficiencies Weapon Proficiencies
Brawler A hand-to-hand combatant d10 Strength or Strength & Simple weapons,
who prefers fists to guns Dexterity Dexterity unarmed
Gunfighter A pistol-packing quick draw d10 Dexterity and Dexterity & Pistols, rifles
and sharpshooter Charisma Charisma
Healer A wise ally able to bolster the d6 Wisdom Wisdom & Simple weapons
mind, body, and soul Charisma
Horseman An expert rider and roper d8 Dexterity Dexterity & Simple weapons, pistols
who excels in a group Wisdom
Hunter A scout and warrior who uses d8 Dexterity and Dexterity & Simple weapons,
stealth and nature to survive Wisdom Constitution pistols, rifles
in the wilds
Soldier A military-trained fighter and d12 Intelligence Intelligence & Simple and martial
master of combat strategy and Charisma Charisma weapons, pistols, rifles

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