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Journal of Advertising
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The Role of Myth in Creative Advertising Design:


Theory, Process and Outcome
Gita Venkataramani Johar , Morris B. Holbrook & Barbara B. Stern
Published online: 31 May 2013.

To cite this article: Gita Venkataramani Johar , Morris B. Holbrook & Barbara B. Stern (2001) The Role of
Myth in Creative Advertising Design: Theory, Process and Outcome, Journal of Advertising, 30:2, 1-25, DOI:
10.1080/00913367.2001.10673634

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The Role of Myth in Creative Advertising Design:
Theory, Process and Outcome
Gita Venkataramani Johar, Morris B. Holbrook and Barbara B. Stern

In an empirical study using five real-world creative teams from an advertising agency, participants were
given a strategic brief for a new beverage product and asked to design the layout for a print ad. Think-aloud
concurrent protocols obtained from each team's copywriter, art director, and the two working together were
analyzed to examine the creative process and its relationship to the created advertisement. Interpretive analy-
ses of the protocols reveal that the teams access culturally available plot patterns but in different ways. In this
study and with the particular materials and situational context explored here, four ofthe five teams chose to
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pursue a single mythic structure to the apparent detriment of their final product. Only one team engaged in
fully diversified idea generation involving a wide range of alternative scenarios. Not coincidentally, as a
tentative conclusion, this more flexible team produced the ad judged most successful by advertising profes-
sionals. This still-to-be-tested exploratory finding deserves further investigation in future research that
embodies various methodological refinements.

Gita Venkataramani Johar Mawson Avenue is in the business of mythmaking, of creating and perpetu-
(Ph.D., New York University) is ating the myths that reflect and shape our values, sensibilities, and lifestyles.
Associate Professor of Marketing,
Columbia University Graduate -Randazzo 1993, p. 1.
School of Business.
Morris B. Holbrook (Ph.D.,
Columbia University) is William T. Introduction
Dillard Professor of Marketing,
Columbia University Graduate Organizational theorists consider creativity the cornerstone of competi-
School of Business.
tive advantage (Amabile 1988, 1996; Devanna and Tichy 1990; Shalley
Barbara B. Stern (Ph.D., The City
University of New York) is Professor 1995), defining it as the production of novel and useful products that en-
II of Marketing, Rutgers University. hance a firm's ability to respond to environmental opportunities (Amabile
The authors gratefully acknowledge 1983; Staw 1990; Van de Ven 1986; Woodman, Sawyer, and Griffin 1993).
funding from the Marketing Science Prior research has examined personal characteristics such as general cre-
Institute, Rider University, and the
Columbia Business School's Faculty ative ability, domain-relevant skills, and intrinsic motivation (Barron and
Research Fund. They thank Asim Harrington 1981), as well as organizational factors, such as job complexity
Ansari and Hardeep Venkataramani and supervision style (Amabile 1988; Amabile et al. 1996; West and Farr
Johar for numerous inputs at every
stage of this research; Amitava 1989), that facilitate creative performance. Recently, researchers have also
Chattopadhyay, Jacob Goldenberg, investigated the joint contribution of personal and organizational factors
Arthur Kover, and Don Lehmann for
their helpful comments; and August
and have found that high levels of both factors encourage the highest de-
Cosentino for his help in designing grees of creative performance (Oldham and Cummings 1996).
the stimuli and obtaining Nonetheless, creative processes in organizations are not fully understood
participants for the study.
(cf Woodman, Sawyer, and Griffin 1993), leaving some key unanswered
questions: "Are there processes that are capable of producing creative
designs, and are these processes different from those that may be used to
produce designs that are not considered creative?" (Gero and Maher 1993, p.
3). Such questions are especially pertinent to advertising organizations, for
despite Ford's (1996) conclusion that domains at the organizational level do
not generally encourage creativity, the advertising domain is singled out as
an exception because of its inherently creative purpose.
Ironically, advertising creativity has barely been studied. Accordingly, in
Journal ofAdvertising, this article, we focus on the creative process underlying advertising design to
Volume XXX, Number 2 explore certain characteristics of the design process that may foster the devel-
Summer 2001
opment of a more or less creative ad. A deeper understanding of this creative
2 The Journal ofAdvertising

process can help suggest guidelines for creativity train- "creative" product is not only original, novel, interest-
ing programs. Specifically, such research can highlight ing, and unique (i.e., innovative), but also useful and
those aspects of the design process that should be nur- practical (Dasgupta 1994; Finke, Ward, and Smith 1992;
tured and encouraged so that this process might culmi- Weisberg 1993). In other words, going beyond mere
nate more effectively in a successful creative product. newness, a genuine creation also works. Anything less
The paper begins with a brief review of creativity in may be merely miscreation. Thus, an advertisement is
the design process and then presents a study of ad not considered a creative success in the real world un-
agency creative teams, each composed of an art direc- less it achieves a client's communication objectives
tor and a copywriter, telling us their thoughts as they (Kover, James, and Sonner 1997).
work on the task of designing a print ad for a new Despite general agreement about the essentials of
product. The data consist of the teams' verbal protocols the creative product, there is considerable disagree-
and ads, analyzed by the authors with the ads also ment about the distinctive nature of the creative pro-
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submitted to "expert" judges for evaluation. The find- cess. Some researchers consider this process qualita-
ings suggest that, in this situation, four out offive creative tively different from "ordinary" day-to-day thinking,
teams tend to pursue a thematically restricted approach, involving a leap of freedom or a flash of insight that
only rarely drawing from a more diverse and potentially cannot be reconstructed or analyzed (Guilford 1950;
fruitful variety ofthemes to achieve a truly creative output Wallas 1926). The difference is attributed to the use
(ef Guilford 1956; Osborn 1963). In particular, the ap- of nonformulaic thinking in creative tasks versus
proaches of these four teams appear to illustrate key ready-made formulas in ordinary ones. In the former,
conceptual categories from the mythic framework de- many innovative ideas are generated (Campbell 1960)
veloped by Frye (1957). Using material drawn from to extend the space of possible solutions, to move
the verbal protocols, in the spirit of exploratory illus- "outside the box," or to devise an altogether new space
tration within a limited problem-specific context, we (Rosenman and Gero 1993).
suggest that overreliance on a particular mythic type In contrast, reductionist researchers propose that
might inhibit creativity, hence our title's focus on the the creative process involves only ordinary mental
"role of myth" in advertising design. functions and is, therefore, only quantitatively differ-
ent from everyday thinking (Dasgupta 1994; Finke,
The Creative Design Process Ward, and Smith 1992; Perkins 1981; Weisberg 1993),
with creative thought more meticulous than ordinary
The creative design process in advertising exempli- thinking in "staying within the lines." Here, innova-
fies a general class of design problems also found in tive idea generation occurs because (rather than in
product development and other organizational do- spite) of the constraints imposed by preformed men-
mains. Design activity involves the creation of a com- tal categories. The underlying premise is that cre-
plete set of specifications intended to ensure the per- ativity works within boundaries, for only imaginative
formance of various functions by an artifact-whether use of formulaic elements results in an elegant out-
a candy bar, a painting, or an advertisement-in which come. To compose a sonnet, for example, a poet must
design problems are characterized by a task environ- adhere to its strict stylistic rules (14 lines, metric
ment specifying a set of functional requirements and structure, rhyme scheme, etc.),
objectives, a collection of constraints, and a technol- A third perspective is integrative, as when synthe-
ogy of components to be employed in design activity sizers such as Hofstadter (1985) claim that the sine
(Chandrasekaran 1990). These elements map onto con- qua non of creativity is a balance between freedom
cepts in advertising design, such as persuasion objec- and constraints. The process becomes unbalanced if
tives, budgetary or media limitations, and visual or there are too many restrictions or too much freedom
verbal components, that are combined to create an ad. (Finke, Ward, and Smith 1992). This integrative view
Most researchers posit a link between creative pro- is consistent with new product development programs
cesses and products (Alden, Hoyer, and Lee 1993; such as Tauber's heuristic ideation technique (HIT),
Catford and Ray 1991; Csikszentmihalyi 1996; Dahl, in which a person is given a structured framework for
Chattopadhyay, and Gom 1999; Goleman, Kaufman, generating creative new product ideas and in which
and Ray 1992; Holbrook 1984, 1998; Kao 1996; Koestler constrained idea generation often outperforms free-
1964; Kover 1995; Meyer 1956, 1967; Ray and Myers form association (Tauber 1972; see also Goldenberg,
1986). In this connection, one popular conceptualization Mazursky, and Solomon 1999a, b).
classifies design activities as routine, innovative, or Perhaps because of disagreement about the global
creative (Rosenman and Gero 1993). In this scheme, a nature of the process, some researchers begin not
Summer 2001 3

with the whole, but with the parts, aiming at identifi- veloped idea generation and screening may entertain a
cation and analysis of the key activity steps (Taylor broader range of options that allows them to succeed
1959; Wallas 1926). In advertising research, Young creatively and design more impactful advertising mes-
(1974) proposes a five-step creative sequence: "gather sages. Thus, we believe that creative advertising is
raw materials, organize them, drop the entire subject more likely to emerge from a process of iteratively gen-
(incubation), wait for the idea to appear, and adapt erating ideas from varying approaches rather than from
the idea to practical use" (Reid and Moriarty 1983, p. confinement to a limited set ofthemes or other appeals.
127). More recently, when Kover (1995) examined the We examine our proposition in an exploratory em-
implicit theories of communication used by copywriters pirical setting by studying advertisements produced
in the creation of advertising, he formulated a post-hoc by several teams of copywriters and art directors on
developmental sequence based on the copywriter's in- the basis of a positioning strategy set forth in a stra-
ternal dialogue with an implied reader. However, no tegic brieffor a single brand. By holding the product,
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further research on the process of advertising creativ- brand, and positioning strategy constant, we can ex-
ity in a real-time, real-world environment has appeared. amine differences in the creative process among teams
Our study begins such an exploration of the advertis- and how these differences lead to varying ads for the
ing design process as it occurs in an agency setting. same product offering.

Propositions Method
The real-world setting actualizes the controversy over Preliminary Interviews
whether the creative process is empowered by freedom
or constraints. Ad design occurs in the presence of pre- Typical ofexploratory research, we began by conducting
existing external restrictions such as budgets, time lim- in-depth interviews with some experts in the field,namely,
its, competitive positioning strategy, and client satis- five creative personnel and four account managers at a
faction. We take these as constants and focus instead multinational advertisingfirm headquartered in NewYork.
on internal constraints as the variables of interest. These interviews revealed that the major inputs received
Consistent with the literature (de Bono 1973; by real-world advertisingcreatives are a client background
Guilford 1956; Osborn 1963; Wallas 1926; Winston document and a strategic brief. The latter describes the
1990), we claim that too many constraints occur target market, the intended message, and the
when-for whatever reasons-s-a team relies on a single communication objective. It may also specify such
formula or pattern, perhaps one that has proven suc- components as a slogan, emotional tone, brand equity
cessful in the past or that is temperamentally conge- position, format (e.g., problem-solution), end benefit
nial to the cognitive styles and working habits of the demonstration, and/or slice-of-life platform. This brief
team members. In formulaic thinking, a team short- provides information needed to facilitate creation of
cuts the generative stage of creativity and tends to the visual and verbal message elements, usually by a
satisfice by selecting a convenient story or theme that creative team composed of a copywriter and an art
allows for completion of a task in the allotted time director. The way this team functions depends on the
span but that negatively influences the outcome. Ad- idiosyncrasies ofthose involved. In many cases, following
herence to one thematic formula may lock creative an iterative process, the team members initially work
partners into self-imposed boxes that limit their free- together, break up to work separately, pool their results,
dom in terms of the range and flexibility of their break up again, and so forth. Subject to the inevitable
imaginative outputs. The consequence may be a less constraints of a simulated setting, we used the
successful advertisement--one whose creators have information about client input and team conventions in
painted themselves into a corner that not only restricts modeling the advertising design task.
the scope of their vision, but also limits the effective-
ness of their expression, resulting in an ad that may be Overview: Think-Aloud Protocols
less than optimally appropriate to the product or less
than fully reflective ofthe brand. Even when such con- Our use of think-aloud verbal protocols follows pre-
sequences as Clio-type awards ensue, an advertise- cedents in disciplines ranging from architecture and
ment may succeed only in meeting a professional prize- mechanical engineering to poetry (Goel and Pirolli
winning standard rather than achieving the client's 1992; Patrick 1935, 1937; Ullman, Diettrich, and
communication objectives (Kover, James, and Sonner Tauffer 1988). As early as the 1930s, Patrick (1935,
1997). In contrast, those who engage in more fully de- 1937) studied the process of poetic creation by select-
4 The Journal ofAdvertising

ing a group of poets and asking them to think aloud tainer. The ice cream soda is prepared by slipping
as they composed a poem. Kover (1995) used a simi- the single unit (ice cream, syrup, and frozen car-
lar procedure to study agency creatives' internal dia- bonated water) from its cylindrical container into
logues during the copywriting process. However, a large glass and adding tap water. Upon contact
with the water, the frozen carbonated water starts
whereas Kover collected retrospective recollections,
to release and mix with the syrup. In one minute,
we focus on real-time creativity by using concurrent the soda is ready to serve. The product is available
think-aloud verbal protocols generated during the act in two flavors-chocolate (vanilla ice cream with
of creation itself (Ericsson and Simon 1980, 1993). chocolate syrup) and strawberry (vanilla ice cream
with strawberry syrup). The product is to be sold in
Verbal Protocol Study two-, three-, or four-soda sizes, from ice cream cabi-
nets in the retail outlet, and it has to be kept in the
Participants. Five creative teams from a midsized refrigerator until ready for use. Research has indi-
advertising agency in New York volunteered to par- cated that 70% of adults and 80% of teens/children
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ticipate in the study, with all members receiving $50 would consider drinking ice cream soda. Usage is
for their help. Each team consisted of a copywriter expected to peak in summer and drop off in winter.
and an art director who customarily worked together To flesh out the competitive environment, three com-
as partners in ad design. Participants ranged in age peting products were also described in this document:
from 24 to 39 years and had worked in their creative a milk shake; a ready-to-drink, milk-based canned
departments for 2 to 6 years. Educational backgrounds product; and a creamy, chocolate milk-based additive
included degrees in English, visual arts, fine arts, to make rich milk shakes out of plain milk.
psychology, and history. The small sample-typical The strategic brief was modeled on real examples
of interpretive research in general (e.g., Thompson, provided by agency personnel. It contained information
Locander, and Pollio 1989) and design research in about the following: (1) brand name (Icy Soda), (2) the
particular (e.g., Gael and Pirolli 1992)-was a practi- media plan (full-color print ads), (3) the target audi-
cal necessity stemming from the need to collect a ence (an all-family audience with an emphasis on home-
voluminous amount of data from each creative team makers with children between the ages of 5 and 17
(actual creative partners in a simulated real-world years), (4) the advertising objectives (creating brand
task rather than, say, advertising students in a labo- awareness by announcing that the familiar taste and
ratory setting). The study was conducted in the ad enjoyment of an ice cream soda are now quickly and
agency after working hours, providing a familiar en- conveniently available at home and that the product's
vironment for the participants and requiring approxi- quality and wholesomeness make it suitable for all-
mately two hours for each creative team. family consumption), (5) the key end benefit claims
Motivating Context and Materials. The study design (quick, convenient, tasty, and a wholesome treat), and
used previously established guidelines for collecting ver- (6) the emotional tonality of the message (dramatizing
bal data (Ericsson and Simon 1980, 1993),modified to suit interest and excitement in the new product concept).
the advertising domain. Task-specific materials were con- Procedure. Participants were told that the study
structed in accordance with those used in a marketing addressed the advertising process and that the re-
case called "Sodaburst" (Greyser 1970), also modified in searchers were interested in what they were thinking
accordance with a creative director's comments. The task as they designed an ad. Even though advance infor-
was to create an advertisement for a fictitious new prod- mation about the process being studied could poten-
uct, an instant ice cream soda brand called ''Icy Soda" tially alter the nature of the process itself, we had to
The teams were give two documents: (1) a client divulge our interest in thought processes to gain com-
background document containing information about pliance with the think-aloud procedure. The teams
the company, the product, and the competitive envi- were then given a page of instructions derived from
ronment and (2) a strategic brief specifying the brand Ericsson and Simon (1993) describing the think-aloud
name, product attributes, and positioning strategy. task. They were told that their ongoing commentary
Based on the Sodaburst case, the product and posi- about developing the ad would be tape-recorded and
tioning strategy were described as follows in the cli- that the tapes would be transcribed. They were also
ent background document: told that the ads would be evaluated by a panel of
The product is an instant ice cream soda. It con- expert judges and that the ad judged to be the most
sists of a single unit made of ice cream, syrup, and creative would win a special prize.
frozen carbonated water fused together and pack- The procedure began with three practice problems
aged in a "miniature" cylindrical ice cream con- given to the creative partners to accustom them to
Summer 2001 5

thinking aloud (Ericsson and Simon 1993). Each mem- an advertising research person, and an account plan-
ber ofthe team worked on one practice problem alone, ner-from ad agencies other than the one for which
after which the two members worked on another prob- the participants worked. These judges studied the
lem together. They were instructed to think aloud as relevant materials and then evaluated the creativity
they did these problems and, after completing each of each ad using seven-point ratings of "originality,"
task, were asked to provide a retrospective report "meeting strategic objectives," "achieving the desired
about their thought processes. tone," and "satisfying the makers of Icy Soda" (Boden
The study task was more elaborate, consisting of six 1991; Finke, Ward, and Smith 1992; Gero and Maher
separate phases performed partly on an individual ba- 1993; McLaughlin 1993). Clearly, these expert evalu-
sis (with team members working independently in dif- ations provided only a small sample of opinion, in-
ferent rooms) and partly on a team basis (working tended as an informal yardstick as is consistent with
together in the same room). This structure is consistent the exploratory nature of the study. In this regard,
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with agency executives' views about creative composi- "creativity is a subjective judgment made by mem-
tion provided in the preliminary interviews. Both indi- bers of the field about the novelty and value of a
vidual and team protocols were taped to provide a rich product; it is not an inherent quality that can be
data set ofmonologues and dialogues. Participants were measured independent of social-construction processes
instructed not to ask questions, to work as they usually within a field" (Ford 1996, p. 1115).
did, and to remember to think aloud in all phases.
In Phase 1, each participant received the client Description ofProcess
background document and the strategic brief and
worked alone for fifteen minutes, reading the docu- To begin analyzing the data, we examined the pro-
ments for understanding while thinking aloud. The tocols from each team in search of commonalities as
researcher encouraged thinking aloud whenever there well as differences in the approaches taken to ad
was a lapse but did not answer any questions or design. All participants started by reading the client
interfere with the participant's thought processes in background document and strategic brief and gener-
any other way. During this time, prior to joint consul- ating ideas and questions as they read the materials.
tation, each team member began to develop ideas for At this point, the creative effort typically focused on
the ad. In Phase 2, the creative partners were asked trying to pin down the product benefits. Also, both art
to work together as a team in their usual manner for directors and copywriters tended to generate some
fifteen minutes and were reminded to speak aloud if preliminary ideas in both verbal and visual forms.
the conversation lapsed. In Phase 3, the participants Aids used to generate creative ideas included visual-
again worked individually, this time for twenty min- izing the product or the ad, relating the product to
utes, again with reminders to think aloud (if neces- their own experiences, and relating the product and/
sary). In Phase 4, the team worked together for twenty or ad to movies and/or art.
minutes to produce a rough print ad with visual art In Phase 2, when the team got together, its mem-
and verbal copy. At this point, the researcher collected bers shared their creative suggestions and evaluated
all working notes and the print ad. In Phase 5, each each other's ideas. In some cases, they jointly elabo-
participant provided a retrospective report describing rated an idea, with both team members building the
his or her recollections of thoughts during the process copy as well as the art. Some new ideas also appeared
of designing the ad in the order in which they had in this second phase as the team members made rough
occurred. In Phase 6, participants gave their resumes sketches and wrote down tentative copy. At the end of
to the researchers, completed a questionnaire about this phase, the teams generally short-listed some ideas
their advertising experience, and evaluated their own for further consideration.
ad on two criteria: (1) the extent to which it met its Again, in Phase 3, there was no strict demarcation
objectives and (2) their level of satisfaction with it. of the work. Both art directors and copywriters ad-
dressed the visual art as well as the verbal copy by
Independent Creativity Evaluations by generating headlines, tag lines, or body text. Few
Expert Judges new ideas appeared in Phase 3, and only one team
selected an ad in this phase. Finally, when the teams
Expert evaluations were collected to provide a more again worked together in Phase 4, they briefly dis-
independent set of ratings than those by the research- cussed all of the ideas that they had considered indi-
ers or participants. The five print ads were rated for vidually but quickly moved toward selecting one idea
creativity by three expert judges-a creative person, and working exclusively on it.
6 The Journal ofAdvertising

The final ad selected was generated in the first This methodology was dictated by the nature of our
phase by three teams, in the third phase by one team, research question and responds to the call for rigor-
and in the fourth phase by one team. Four of the ads ous postmodern organizational research (Kilduff and
finally chosen were initially generated by the copy- Mehra 1997) and for hermeneutic investigations of
writer and one by the art director. Both team mem- interpersonal psychology (Packer 1985, 1989). Spe-
bers constantly discussed the visuals as well as the cifically, the three principal researchers pursued a
different copy elements and the layout for the final hermeneutic approach to interpretation based on se-
ad. Sometimes elements from ideas that had initially quential refinement of the analysis through multi-
started out differently were adapted and used in the authorial dialogue. Each researcher began by pro-
body copy of the final ad. ducing an independent reading of the team protocols.
Another general observation is that creatives seem All three then engaged in a group session to negotiate
to share mental models. The teams all picked out a tentative collective reading. Here, we converged on
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certain elements from the creative brief, and certain an overall interpretation of the texts consistent with
themes recurred among all of them. For example, all a framework grounded in mythic content (described
teams discussed a "retro" approach to the ad, an idea in the following section). At this stage, it might have
apparently spurred by the nature ofthe ice cream soda been possible to pursue some other analytic scheme,
product category. Furthermore, all teams discussed the such as a focus on the use of metaphors (Black 1968;
copy line, "Just add water." Finally, all teams dis- Lakoff 1987; Lakoff and Johnson 1980; Thompson,
cussed the idea of a soda fountain in the freezer or an Pollio, and Locander 1994; Zaltman and Coulter 1995),
ice cream parlor in the kitchen. The main challenge the a decoding of implicit allegorical content (Stern 1988),
teams faced seemed to lie in pinning down the unique structural semiotic comparisons (Holbrook and
product benefit (speed? convenience? fun?) and finding Hirschman 1993), gender stereotypes (Holbrook and
the most effective way of communicating this benefit to Stern 1997; Stern and Holbrook 1994), or a psycho-
a broad target audience. analytic interpretation (Holbrook 1988). However, it
Insofar as the teams were somewhat constrained appeared to us that, as a starting point for subse-
by the imposed study procedures, the findings reflect quent refinement, the dominant themes contained in
a circumscribed description of the creative process. the team protocols corresponded to categories sug-
The retrospective interviews revealed that, because gested by the four mythic orientations of Frye's (1957)
many participants customarily worked together all of taxonomic scheme and later used in advertising re-
the time, some felt limited by having to work both search (Stern 1995). Thus, we adopted Frye's taxonomy
individually and in teams. Furthermore, the time lim- as the basis for a tentative preliminary overall inter-
its, lack of product availability, lack of interaction pretation subject to further adjustment through the
with the client for clarifications, inability to use a back-and-forth process characteristic of the hermeneu-
computer, and nature of the product were all viewed tic circle wherein an initial overall reading is ''tested''
as possible detriments to creativity. Also, some felt against detailed evidence from a close reading of the
that the creative process defies description because text, potentially falsified, revised accordingly, further
creation occurs when "the mind wanders" or when subjected to detailed scrutiny, further refined, and so
"introspection" takes place. Although we acknowledge on, in an unfolding sequence of self-corrective elabora-
these limitations, we believe that, in the absence of tion (Gadamer 1975; Hirschman and Holbrook 1992;
mind-reading machines, the think-aloud approach Holbrook and Hirschman 1993; Holbrook and
enables us to explore some key dimensions of the O'Shaughnessy 1988; Ricoeur 1976, 1981).
creative process. Toward this end, we now proceed to More specifically, after initial independent read-
analyze the think-aloud data in greater detail. ings and joint consultation, we adopted a working
hypothesis based on the myth scheme and used this
Analytic Approach tentative framework (described in the next section) to
classify the creative outputs of the five teams by ex-
The researchers analyzed the think-aloud protocols amining each protocol and advertisement for evidence
by means of an interpretive method derived from of mythic content and structure. At this stage, even
hermeneutics and modified to include sequential it- though any given team's protocol contained traces of
erations among multiple investigators (Hirschman more than one mythic category, four teams' outputs
and Holbrook 1992; Holbrook and Stern 1997; seemed to fall primarily into one or another of the
O'Shaughnessy and Holbrook 1988; Stern and four different mythic categories, whereas the fifth
Holbrook 1994; Thompson, Pollio, and Locander 1994). team's output revealed considerable boundary cross-
Summer 2001 7

Table 1
Working Definitions of Themes Pertinent to the Four Mythic Orientations of Northrop Frye (1957)

Comedy Romance Tragedy Irony


Heroic Happy Adventure Struggle Failure
Action pursuit or with to
of new quest serious understand
order issues reality
Source Seeking Seeking Heroic Appearance
of pleasure, peace, suffering versus
Tension fun, or beauty, or and/or reality;
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comfort something doom by surface


special fatal fiaw versus
substance
Outcome Festive Retro- Death, Epiphany,
celebration spection to danger, or under-
idealized avoidance standing,
past or of harm revelation,
nostalgia insight,
unmasking,
demystification

ing. This phase of the analysis progressed sequen- (Stern 1995, p. 167). The theory's explanatory power
tially from one to another researcher, with each modi- lies in the correspondence of each mythos to an as-
fying the others' interpretations. After subsequent pect of the central cultural monomyth based on the
iterations, our interpretations converged on an over- natural cycle of birth (comedy)-growth (romance)-
all reading, namely, the consensus reported in what death (tragedy)-rebirth (irony). This cycle charac-
follows. Notice that, though we here report the over- terizes nature's seasons, the human life cycle, the
all consensus, this interpretation emerged from a product diffusion process, and the narrative struc-
highly elaborated process of testing, revising, retest- tures found in cultural productions from prehistoric
ing, and further refining sequential close readings of myths to postmodern advertising.
detailed evidence from the protocol texts. Although several researchers have previously iden-
tified mythic patterns in consumer and advertising
Frye's Taxonomy ofMyths texts (Levy 1981; Pollay 1986; Randazzo 1993; Stern
1995), none has focused on the link between myth
As indicated, our collective, sequentially negotiated and the creative process in advertising. For example,
reading of the team protocols focuses primarily on Levy (1981, p. 53) points out that "mundane, secular,
the mythic themes of the relevant textual material. little myths" served the function of organizing "con-
Consensus led to the choice of Frye's (1957) Anatomy sumer reality in accordance with underlying logical
ofCriticism as an elegant and parsimonious taxonomy structures" and studies consumer-generated "little
that divides all literature into four pregeneric catego- myths" in terms of binary oppositions. He suggests
ries: comedy, tragedy, romance, and irony/satire. Our that others might "want to explore the nature and
adaptation of this scheme appears in Table 1. processes of creativity as they go on in creators or as
Frye (1957) argues that the basic plot patterns de- they are manifest in their productions" (Levy 1981, p.
scribe different types of causality and chronological 50). But Levy (1981, p. 55) himself focuses instead on
progression and that the "how" of narration sustains the underlying mythic structure of consumer stories
different values. Briefly, "comedy ends in joy, and its about "food preparation, service, manners, and con-
correspondent value is happiness; tragedy ends in sumption ... all used in symbolic ways," following Levi-
sadness, and its value is wisdom; romance ends in Strauss' (1981, p. 495) theory of cooking as a "lan-
nostalgia, and its value is ideal peace or beauty; and guage through which ... society unconsciously reveals
irony ends in surprise, and its value is excitement" its structure." Later, Stern (1995) extended Levy's
8 The Journal of Advertising

analysis of food-related myths by applying Frye's tax- dictions that dilute the effectiveness of the advertisement
onomy to organize the structural binaries in advertise- produced, and the formulaic myth-centered process en-
ments and consumer stories into four major types. Her genders less effective creation. In this respect, the fifth
data set consisted of Thanksgiving stories first ana- team, which does not narrow its horizons to the execu-
lyzed by Wallendorf and Arnould (1991) and food ad- tion of one primary mythic theme, appears to be the
vertisements in the coupon section of a Sunday news- proverbial "exception that proves the rule."
paper. However, Stern (1995) did not consider the role Let us now turn to the team interactions and ana-
of mythic formulae in the creation of advertisements. lyze each phase to support the general interpreta-
The findings reported in the next section extend tion. Note that, in reporting these findings, we focus
Stern's (1995) Frye-based analysis to the creative pro- primarily on the detailed evidence from the team
cess. Just as mythic elements echo "the values, protocols to substantiate our overall reading. Recall
lifestyles, and sensibilities of the target consumer that all such aspects of the global reading emerged
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and/or culture" (Randazzo 1993, p. 33), so too do they from a hermeneutically circular process. What we
represent the cultural background of advertising report here is not the sequential steps in this evolving
creatives. This shared culture is assumed to be espe- analysis (any more than we would report each iteration
cially evident in reference to the symbolic meaning of in an eigen decomposition and varimax rotation lead-
food products, given the central importance offood in a ing toward the selection of a final set of principal com-
society's story stock. The body of narrative forms that ponents), but rather the emerging consensus that rep-
members of a culture inherit shapes the culture's story resents our overall interpretation. (Note also that, in
stock through creative transmutation, as well as trans- these analyses, the names but not the genders of the
mission, and provides structure for advertising creatives participants are disguised in all cases.)
as well as poets or playwrights. Thus, because our
team protocols suggest and support the hypothesis that Comedy Orientation-Linda (Copy)
ad themes embody mythic patterns, our findings focus and Martin (Art)
on the way that copywriters' creative efforts result in
the reflection of these themes in a finished advertise- The orientation toward comedy-the mythic type
ment. In so doing, we frame our exploratory results that embodies a general atmosphere of fun, happy
regarding the role of myth in advertising to include the pursuit ofa new order, attainment of pleasure, and a
outcome (i.e., the ad), as well as the process (i.e., the celebratory ending (Table I)-is heralded by a preoc-
team task). That is, we explore the relationship between cupation with water, the natural element associated
the advertising creation process and the effectiveness of with birth and renewal.
the creative product to determine not simply what myths Phase l-i-Linda. From the outset, Linda selects the
are used, but also how they come to be used. theme "fun times off," which is found in the strategic
brief. Having identified a comedy orientation as the
Results ''what'' of the advertising strategy, she considers the
target market to answer the question, "fun for whom?"
Overview Still following the brief, she decides that "This is fun
for your kids ... Fun for kids." She associates water,
Each offour teams (but not the fifth) exhibits evi- fun, and summer as the basis of the product appeal:
dence of an orientation toward one of the mythic "Summertime fun sort of requires water."
types--comedy, romance, tragedy, or irony. However, Phase l-i-Martin. Working independently, Martin
the utility of this orientation as a formal creative displays the same comedic orientation and adopts the
heuristic-a set of pegs on which creatives can hang same premise as that of his partner: "So it should
content elements-appears to be diminished by its basically be fun .... Let's see, should we put something
tendency to distort the creative process such that the more fun .... So, add water." His "reason why" (causal
final product is suboptimal. Put differently, each of motivation for purchase) grounds the product use in
four teams selects a problem-solving approach that comedic motivation-the search for pleasure and en-
echoes the members' personal interaction style but joyment: "Now, your kids can enjoy the ice cream ...
that contributes to a solution flawed by internal in- without having to wait for a truck."
consistencies between elements of the ad concept and Phase ~Linda and Martin. When Linda and Mar-
its execution or between different elements in the ad. tin join forces, they quickly gravitate toward a fun-
That is, the tendency of each team to embrace one or related theme, triggered by Linda's question, "Should
another mythic orientation gives rise to internal contra- I start with the funnest thing [sic] or just some of the
Summer 2001 9

other stuff?" Linda states the case for Icy Soda as should it be fun?" Linda elaborates on the parallel,
"something canned that is [sic] a potential for a lot of saying ''this thing needs water, so does this.... This
fun" and concludes: needs water to be fun, this needs water to be fun."
How it is that we define that fun ... will influence Clearly, guided by their dominant comedic myth, the
and compel purchase.... It's like fun .... It's fun .... two are struggling over the problem of how to pre-
So it's like, without water, it's nothing. With wa- serve the logic of their analogy while simultaneously
ter, it's paradise ... like fun in a can. All you need is adding the word "fun" to their advertising copy.
water ... like pools. Pools are fun, but they're no When the two discuss the "surfboard ... on a sand
fun if they don't have water. dune" or "surfer in the desert" image, Linda's empha-
As Linda begins to create a verbal simile, the appro- sis on the logic of the analogy is at odds with Martin's
priate visual image eludes her: "It's like, something insistence on illustrating the fun. They compromise
without water. Is there a way of demonstrating that?" when Martin offers to draw the surfboard in a way
Martin suggests a picture of a surfer without water. that "might be kind of funny" and Linda agrees. Still
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Although related to fun only in a contrary way, this struggling, Linda now condemns her former slogan
suggestion eventually dominates the team's creative on the grounds that it "doesn't make sense": "I'm
direction. literal, but there's something clearer by saying, add-
Phase 3-Linda. Working alone again, Linda con- ing the water to this is like adding water to that....
tinues to play with the verbal simile and visual image You know? Meaning you're going to get the same
that she and Martin have developed. She repeats the fun." Linda recognizes that when using the stranded
refrain, "an Icy Soda without water is like summer surfer image, the fun part remains implicit and invis-
without water," until she produces a more satisfac- ible. To make the notion offun more explicit, they try
tory verbal form for her analogy: "Adding water to an out different slogans such as "just add fun," "all you
Icy Soda ... is like adding water to summer." She need is water and fun," "we add the fun, you add the
finds this "a nice proposition for people" and con- water," and "adding water to this is like adding fun to
cludes, "I think we got it." summer." Under time pressure, Linda returns to "it's
Phase 3-Martin. Meanwhile, Martin elaborates like adding water to fun," though she still has doubts
thoughts about the visual representation: "In other about its logic. Because Martin has already drawn the
words, when water isn't added, you know, there's no surfer, Linda gives in and expresses guarded satisfac-
fun. Surfer in the desert ... just adding water, for the tion: ''It's kind of funny to equate the two situations to
fun of it ... just drawing a little surfer, he's in the needing water.... It's like adding water to fun."
desert." Like Linda, Martin focuses on the crucial Phase 5-Linda. After the ad is finished, Linda
analogy but, befitting his art orientation, works it out voices the team's commitment to the theme of fun,
in pictorial terms. even though she recognizes that this focus has led to
Phase 4-Linda and Martin. When Linda and Mar- the creation of a slogan in which illogic prevails:
tin get together for their final joint session, they lose The advertising that we ended up with ... deals
the logic of their key simile. Linda begins by stating with adding things together to make something
the analogy quite correctly: "And the point is, adding better ... meaning the sand dune, the guy surfing
water to an Icy Soda is like adding water to summer obviously needs water before it's really fun. ... I
[because] without the water, there's no fun." But mean, he's trying to have fun, but he needs the
Martin objects that "fun" is not stated overtly. So water. And this thing is something that is fun, it's
Linda tries out various word combinations until she potentially a great deal of fun, but you have that
finds one that includes the word "fun": "Icy Soda little key ingredient to make it come to life ... [but]
I think we've probably missed the mark.
without water is like summer without, is like sum-
mer without water, but that's not getting to the point. Phase 5-Martin. Martin's visual conception drives
It's like, adding water to an Icy Soda is like adding the final ad to the point where he does not recognize
water to summer.... It's like adding water to fun." its disruption of Linda's originally clear simile: ''But,
The problem with this revision is that the inclusion you know, new Icy Soda, I forget exactly what we
of the word "fun" subverts the logic of the guiding settled on, but ... new Icy Soda, you know, it's like
analogy. When "adding water to fun" is substituted adding water, you know, it's like adding water to
for "adding water to summer," a non sequitur results. summer, adding water to fun or something like that."
Linda confounds the two, saying "Add[ing] water to Martin has fulfilled his task by providing a pictorial
the new Icy Soda is like adding water ... to either fun image for the ad, despite the logical inconsistency
or summer." Martin asks, "Should it be summer or introduced in the bargain.
10 The Journal ofAdvertising

Figure 1
Linda and Martin's Comedy Orientation Ad

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New Icy Soda. It's like adding water to fun.

Introducing the world's first instant ice-cream soda. All you need is a
glass, an Icy Soda and a little tap water. And watch your kids react to
the rich, frothy fizz it makes in a minute. In two all-natural flavors:
chocolate and strawberry.

Tag: (Product Shot: Icy Soda.) We add the fun. You add the water.
Note: The copy appears where indicated in the ad.

Linda and Martin-i-Summary Interpretation. In the water to summer (because both produce fun)." How-
present context, Linda and Martin demonstrate a ever, the statement of the analogy is confused be-
propensity to force the ideas of fun and water to- cause the actual claim reads "adding water to fun"
gether in their advertisement, even though this insis- rather than "adding water to summer." As it stands,
tence results in an illogical non sequitur: "New Icy this claim does not appear to make much sense, for
Soda '" it's like adding water to fun!" Figure 1 pre- there is no way to interpret how water can be added
sents the ad layout developed by Linda and Martin. to fun. Although the team considers a surfer stranded
The copy reflects a metaphoric connection based on on the desert as funny, this image can be defended as
the simile "adding water to Icy Soda is like adding "funny" only with some sense of strain. In short,
Summer 2001 11

though the comic spirit often emphasizes fun at the ing nostalgia with the quest for something special.
expense of rationality, Martin and Linda's ad ap- "Remember when" references time past, when ice
pears questionably logical. cream sodas were special because adults were the
only ones who could make them (soda jerks) and pur-
Romance Orientation-Hank (Copy) chase them (to give children a treat). Hank describes
and Victor (Art) the remembered quest for uniqueness as "a feeling of
nostalgia" and expresses his faith that "most people
The orientation toward romanee----themythic type that think ofthat as a positive."
embodies a quest for peace, beauty, or special status and Phase 3-Hank. Hank elaborates the romantic
that often moves toward retrospection or idealization of theme of nostalgic convenience by role-playing a child
the past (Table I)-is centered in nostalgia. and a parent: 'When you were a kid you always
Phase I-s-Hank. From the outset, Hank selects the dreamed about having a freezer full of ice cream so-
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romantic theme of nostalgia: "So you've got ... an ice das. Now you can.... An old-fashioned ice cream soda
cream soda which is an old-fashioned type of des- ... all you do is add water.... To you it's convenience, to
sert." He positions the quest for something "special" your kid, it's an ice cream soda." However, when he
as a romantic yearning to relive the past: "Is it just vicariously shifts from the adult's point of view to the
something different? Something unique, something child's (last sentence), he overlooks the most impor-
new, something different? Is it a retro thing? Maybe tant thing about a nostalgia appeal to the target mar-
ice cream sodas are old fashioned." ket; children are not nostalgic, for they have too little
Phase i-Victor. Here again, Victor the art director experience of the past to idealize it. Hence, nostalgia
echoes the copywriter: "Instantly I'm thinking about will work in this context only as an appeal in a cam-
my childhood." Victor also seizes on the benefit of paign aimed at adults.
convenience, a theme that Hank had mentioned, re- Phase 3-Victor. Whereas Hank thinks about indi-
peating "quick" as his key word: Icy Soda is "quick, vidual emblems of nostalgia, such as nickel sodas,
convenient.... Quick, convenient ... quick and convenient ... Buffalo head nickels, and Brooklyn in the 1930s, Vic-
quick, convenient.... Well, it's quick." On the basis of this, tor begins by thinking about the visual gestalt: "Prob-
Victor anticipates a benefit-centered execution: "My mes- ably a duotone.... Or maybe an old photo, yeah, maybe
sage is going to talk about convenience." ... maybe we have a really nice quaint little nostalgic
Phase 2-Hank and Victor. When Hank (oriented photo." Victor repeats the word "remember" eighteen
toward nostalgia and "old-fashioned" values) and Vic- times in rapid succession, using this refrain to trigger
tor (oriented toward childhood and "quick convenience" vicarious identification with the childhood experience
as a key benefit) convene, they gravitate toward a of ice cream sodas. He describes the reconstructed
nostalgic fantasy that is more visually accessible than memory as follows:
the concept of convenience. Victor explores the visual That perspective of being a kid and seeing an ice
dimension of the nostalgia theme: cream soda on the counter, and you're down here,
That ice cream soda you had when you were a little and it's up ... there.... You get the old photo, it's on
kid, you know, your Dad bought it for you or some- the counter, it could really be pretty. And the type
body bought you an ice cream soda and it's a hot says ice cream soda just the way you remember it.
Saturday afternoon and ... you know, it was some- Yeah, that connects. Because that's just the way I
thing as simple as an ice cream soda was special remember looking up at it. Ice cream soda just the
when you were a kid .... Say-I mean I like-that way you remember it.
retro comment you said before.... I mean, say you Victor approves his nostalgic vision, connecting it to
draw, you get a sepia photo, right? And you get a personal memory: ''There's something nice about that.
little kid, like the Norman Rockwell thing.... And
It brings me back. It brings me back to when ice
you talk about ''remember when you had the time to
share an ice cream soda with your Dad?" I don't cream soda was something special, and it talks about
know if that's right but.... Remember what an ice the benefit of the product, which is convenience and
cream soda tasted like? Or do you remember - alsoa speed." However, like Hank, Victor neglects a major
big thing about these soda fountain, ice cream sodas as flaw in his temporal logic. Neither today's child nor
a kid, was watching them make it, you know. I mean his or her parent can feel nostalgic about Brooklyn in
there was something really - I mean watching them the 1930s, for anyone who was a child in 1930 would
make that thing, put the ice cream in. be an octogenarian by now. For this particular time
Thus, when the two turn to personal memories, they period to make sense, the target market would have
begin constructing the romantic framework by link- to be grandparents, clearly not part of the strategic
12 The Journal of Advertising

Figure 2
Hank and Victor's Romance Orientation Ad
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brief. Thus, when Victor draws on childhood memo- Phase 5 - Victor. In his concluding protocol, Victor
ries to elicit the feelings of a child looking up at a soda shows little concern about the ad's illogic. He does not
fountain, he privileges the expression of emotion in question the appropriateness of a 1930s nostalgia
visual terms at the expense of the logical underpin- theme for a market of children and young parents,
nings of the generational relationship. nor does he worry about how something can be easy
Phase 4-Hank and Victor. When Hank rejoins Vic- to make ifyou (still) don't have to make it. Instead, he
tor, the two revisit the 1930s setting, and Victor frames turns inward to the creative domain, finding satisfac-
the slogan: "Ice cream soda, just the way you remem- tion in a visual design that uses a child's perspective
ber it. You still don't have to make it." While the two to convey admiration of a soda-fountain treat.
finalize their design, this slogan is reiterated twelve Hank and Victor-Summary Interpretation. Hank
more times. Meanwhile, Hank comes up with a tag and Victor produce a nostalgia-based ad (Figure 2)
line that references convenience: "Easy to make, fun that emphasizes "the way you remember ... an old-
to drink." The two repeat the term "old-fashioned" ten fashioned ice cream soda." Here, the invocation of
times as they try to work it into the copy, and Victor the good old days when someone else made ice cream
has the final say on the visual: ''I'm the art director." sodas for consumers leads to the slogan, "you still
Although various interpretations are possible, this gra- don't have to make it." However, this slogan is con-
tuitous comment seems to imply that Victor wishes to joined with the claim that Icy Soda is "easy to make,"
distance himself from the verbal copy and to accept clearly an internal inconsistency. Hence, in the situa-
responsibility only for the pictorial artwork. tion represented by the present task assignment, the
Summer 2001 13

vivification of a guiding myth again comes at the family out to an ice cream shop." Edgar responds,
expense of logic. This time, the promise of "an old- ''Yeah, save the family wheels," but Karl's object of
fashioned ice cream soda without the hassle of mak- concern is more for the family itself than for the car.
ing it yourself' contradicts the claim that it is "easy to Here, without appearing to know why, both Edgar
make." In short, in the present context, adherence to and Karl sound unhappy about the direction their
a mythic form again leads a team to create an adver- creative efforts are taking. Edgar says, "It sucks."
tisement that, in essence, argues with itself. Karl adds, ''Well, we ... can't do anything good." Then,
for several pages of protocol text, their thoughts go
Tragedy Orientation-Edgar (Copy) around in circles, until Karl returns to the tragedy
and Karl (Art) avoidance theme of enjoying an ice cream soda in
safety, "without leaving the house." In this, he gives
The orientation toward tragedy-the mythic type that the benefit of convenience a tragic twist by saying,
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embodies a struggle with serious issues and heroic suf- "It's like I'm looking at this thing and there's no ben-
fering, often ending in death or disaster (Table H-is efit to it except you don't have to go out.... You don't
transmuted in advertising to tragedy avoidance. That have to go out to the malt shop."
is, the product benefit is that it prevents tragedy by Phase 3-Edgar. Left alone, Edgar mulls over the
averting death or other undesirable consequences. theme of danger avoidance, using an imaginary con-
Phase 1-Edgar. From the outset, Edgar expresses versation with his mother as a means of getting
discomfort with the demands of the task, insisting started: "So let's see .... If I was talking to my mom
that he finds it difficult to speak aloud at the same what would I tell her if I was going to-what would I
time as he works through his creative ideas. He is a say to her about this? Ahm, you know, I'd say, milk
bundle of complaints, whether conveyed indirectly by shake without ever having to leave home. You know,
long pauses, frustrated sighs, and loud noises or di- safe." However, he does not get very far with his
rectly by comments such as "I hate this part of the ideas, first belittling his own efforts as "stupid," then
process [because] there's pressure to perform." Edgar making sounds, sighing, and banging on the table to
appears stalled by self-consciousness. Rather than signal frustration.
just getting on with the task, he procrastinates by Phase 3-Karl. Meanwhile, Karl pursues the tragic
dwelling on why he cannot work this way. theme by thinking up an association between the
Phase 1-Karl. By contrast, Karl is a good deal product and the customer value to which it appeals.
more talkative and quickly reveals the tragic side of His argument is that the value offamily togetherness
his own mythic orientation by identifying a theme is reinforced when ice cream sodas are available at
centered on the safety of never having to leave home: home: "Keeping the family together.... Ice cream soda
"So basically, we're saying we don't have to go to the is now available at home.... You never have to leave
ice cream stand to get this soda." Thereafter, he the house.... Just stay home."
repeats the phrase "available at home" four more Phase 4-Edgar and Karl. Short oftime, Edgar and
times and concludes, "So, we could be saying that you Karl now find themselves in a procrastination-
don't have to drive out." Driving to the store, espe- precipitated endgame, having to do most oftheir still-
cially in the middle of the night, is seen as potentially unfinished creative work at an uncomfortably
dangerous; the relative safety of staying at home ap- accelerated pace. After some false starts, Edgar
pears appealing by comparison. However, Karl soon suggests an appeal based on the premise that the
runs out of ideas, a situation familiar to those who product is "Good for pregnant women. And their
never leave home physically or mentally, and con- husbands.... Serve with pickles." The oddness of these
fesses, "Okay. I don't have any thoughts at the present product appeal associations may reflect an
moment." Thus, working independently, both Edgar unconscious parallel between suffering in childbirth
and Karl appear at a loss for creative ideas, espe- and in the creative process, in which the discomforts
cially when they are asked to think aloud. of pregnant women are equated with the labor of
Phase 2-Edgar and Karl. When the two join forces, producing an ad. So Edgar and Karl ignore other
Edgar first asks Karl if he is hungry, perhaps an ideas and go with the pregnancy execution, devising
avoidance tactic, and then begins reading Karl's notes. the slogan, ''You don't have to leave home to get this
He finds something about "the flavor of ice cream ... great taste." Edgar combines this idea with the claim
available at home." Karl elaborates on this rendition that "Husbands love it," saying, "Dude, that's the
of the tragic theme: "I was just saying that ... you line. New Icy Soda. Husbands love it." And Karljumps
don't have to go out.... You don't have to take the on the bandwagon: "That's kind of funny.... Husbands
14 The Journal ofAdvertising

Figure 3
Edgar and Karl's Tragedy Orientation Ad
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love it." Then the two realize that they need some body edy, echoed by the frustrating creative struggle they
copy and ask themselves what copy will fit with the experience when seeking a hook for their ad in the
execution. present context. The idea of a craving, a loss of control
At this point, a telling bit offorgetfulness-a tip-of- in the face ofan overwhelming desire, may be repressed
the-tongue hesitation-occurs, when they scroll because it reminds them of their own discomfort with
through synonyms like "urge," "fetish," and "desire" the creative assignment and their difficulty in satisfy-
before hitting on the term they are seeking, "crav- ing its demands. Furthermore, "craving" suggests "cra-
ing." This inability of the two to think of a common ven" ("cowardly"),a potential reminder to the members
household word is noteworthy. Perhaps the reason is of this team that---despite their bravado (calling each
that the word and the state to which it refers, that is, other ''Dude,'' crackingjokes about going out for chips,
"craving," indicate a desire that is out of control and making fun of the researchers by implying that they
potentially dangerous. Danger avoidance as the domi- are fools trying to write a dissertation about the cre-
nant motif in Edgar's and Karl's thinking on this ative process}-they might nonetheless feel somewhat
particular occasion signals a propensity toward trag- insecure or even less than fully adequate to the task
Summer 2001 15

at hand. Ultimately, they produce a far-fetched print Irony Orientation-Sam (Copy) and
ad that grabs at (soda) straws to convey a feeling of Tim (Art)
security.
Phase 5--Edgar. Edgar describes his own creative The orientation toward irony-the mythic type that
process as one in which "I kind of flounder around" takes ignorance as its enemy, bemoans the failure to
and elaborates on his feelings of inadequacy: understand, emphasizes the discrepancy between sur-
Yeah, right, my typical thinking in, whenever I'm face (appearance) and substance (reality), and works
confronted with a project.... I'll try and like do it toward an epiphany or insight based on the unmask-
logically, you know, and rationally and get very ing of true revelations (Table I)-is centered in de-
frustrated by that and feel, you know what I mean, tachment. Authorial distance sustains the outcomes
start to get feelings of apprehension and anxiety.... of satire (making fun of the product/consumer/ad) or
Lot of times I'll just kind of like just blank out.... self-parody (making fun of the self).
Most of the initial ideas are really pretty stupid
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Phase l-Sam. From the beginning, Sam adopts an


and then I feel kind of-you feel kind of crummy
about that but it's inevitable. irreverent and even negative attitude toward Icy Soda:
"It sounds incredibly unappetizing.... Can't think of a
His phrasing-the "inevitable" agony of "confront- worse idea for a product.... I also can't imagine who
ing" a creative task with its feelings of "frustration," would possibly want to buy this." Just as some teams
"apprehension," and "anxiety"-implies a temperamen- used key words such as "fun" or "remember" and
tal affinity with the tragedy avoidance theme in his ad. another used key phrases such as "don't leave home,"
Phase 5--Karl. Karl takes a more positive view of Sam's key signifier is the question mark. In this spirit,
creativity, seeing the process as one in which he gen- Sam produces a list of interrogatives: ''What is the
erates a lot of ''bad ideas" so that he is able to "shed cylinder made of? How does it come out of the cylin-
those and move on to better ideas which come out der? Does it freeze?" He voices "doubt" that anyone
more often at the end of a process than at the begin- would buy the product, sees it as something from
ning." His "better idea" for this ad consists of avoid- which "there's not a lot of benefit," and even deems it
ing danger and seeking security by staying at home: "disgusting." Sam is a skeptic, expressing doubts
We have this woman who is pregnant, and, obvi- about the viability ofIcy Soda in the marketplace. He
ously, pregnant women have certain desires for ice finds the client's brief "confusing," keeps "wondering
cream, pickles, whatever.... And the twist is, the what they mean," and concludes, "I don't know.... I
wife [likes] it, but the husband [loves] it because he
don't know.... I have no idea."
doesn't have to leave the house to go out and get this
thing.... You don't have to leave the house to get this
Phase l-Tim. Tim's remarkably similar refrain
thing because you have it at home.... So the key echoes Sam's skepticism:
benefit was you don't have to leave the house.... I don't know I don't know.... I wouldn't know.... I
Now you can stay at home with dad and make this don't know I don't know a lot of things about
thing ...not going out.... The main thing, from this this.... I guess ... I guess I would also need to know....
ad, we think the takeaway should be you don't have This is the kind of stuff I would have asked the
to leave the house. It's right there for you. account people to answer for me and be a lot more
clear, because like most strategies and briefs,
Edgar and Karl-Summary Interpretation. Edgar
they're way too vague and I have to guess on most
and Karl produce a tragedy avoidance ad (Figure 3) of the stuff.
in which the motivation for product purchase hinges
on the quest for safety. The decision that the benefit Clearly, Sam and Tim are on the same wavelength, in
is avoidance of danger leads to an essentially nonsen- that both are concerned about not having enough
sical execution. The premise is that husbands love information and are suspicious about hidden at-
Icy Soda because it permits them to cater to the food tributes of Icy Soda that make it unappealing. Their
cravings of their pregnant wives in the middle of the job, as they see it, is to unmask the hidden reality:
night without leaving the safety of home. This suffer- I would also like to see what the stuff tasted like,
ing-related execution as the thematic purchase out- that would make a difference to me. How much does
come of a dessert treat appears to sublimate concerns it really taste like an ice cream soda? It sounds like
it, but who knows? Who knows what the quality of
over the anguish of a difficult birth, with this team
their ice cream is?... And without seeing the packag-
betraying its own creative labor pains in every phase ing, I'm having a hard time envisioning this descrip-
of its work. tion of a miniature cylindrical ice cream container.
16 The Journal ofAdvertising

Tim is also concerned about "price, another ques- visualizing how this product even really works.... It
tion that's not answered." Furthermore, he questions may look like an ordinary glass of water, [but] actu-
the claim of convenience because "1 don't think it's a ally it's about to become an ice cream soda.... What
convenience having it at home." Finally, he points the heck is it?" So, preoccupied with the problem of
out the limited choice of flavors (chocolate and straw- appearance versus reality and with the difficulty of
berry), "which really doesn't make for any kind of dealing with something he does not understand, Sam
exciting, compelling product." produces nothing.
Phase 2-Sam and Tim. Their irreverent detach- Phase 3-Tim. Meanwhile, Tim elaborates on the
ment and quizzical skepticism orient this team to- parodic image of a cow blowing bubbles to indicate
ward irony. Whereas the other creative teams ac- carbonation: ''My visual was a cow that looks almost
cepted the reality of the product and simply took its like it's under water, but ... he's [sic] got bubbles
existence as a given, Tim does not: "The description rising up from his [sic] mouth the way a fish would."
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is very incomplete.... 1 feel like there's a lot of other Tim decides to go with a visual image that will appeal
things that 1 would need to know about this. I mean, to children on the basis of its silliness:
obviously it's fictitious." Suspicions aroused, Sam Visually, visually, visually, let's see. What do you say
and Tim conclude that purchase ofthe fictitious prod- with that? The difference is the bubbles, for the oow.
uct provides no clear advantage over assembling the Thedifference is the bubbles ...the bubbles risingfrom
ingredients separately-ice cream, milk, seltzer, his mouth [sic]. It would probably first ofall make the
syrup-and mixing the drink. Tim asks, 'Where is oow look drunk, but that's not my problem.
the main benefit in this?" The two agree that they However, Tim recognizes the difficulty of creating
are working with "a product that's destined to fail" verbal content to accompany his "stupid" cow visual:
because it is based on "a bad concept." Lines to playoff ofthat.... What to say with that....
The team engages in postmodern reflexivity by sug- You need copyhere. What kind of cowdoes it take
gesting that perhaps they ought not aim "to be ... to make Icy Soda? .. What kind of cow would we
interesting or intelligent about it at all." Tim is use for IcySoda?Or what kind of a cowdoes it take
tempted to be "wacky," in part because, in his view, to make Icy Soda? What kind of cows? How can
"nobody cares." This approach reflects the ironist's you tell? How can you tell an Icy Soda cow from
unwillingness to misrepresent the offering by violat- any other?... How to tell an Icy Soda cowfrom any
ingthe truth or subverting reality. Sam says, "1think other. Youlook for the bubbles.
we sort of have to ... pretend that we actually would Tim first generates a visual image and then verbal
want to buy this." To which Tim adds, "True enough, copy that makes sense of the visual. It may be a
but I don't want to lie." Ultimately, Sam concludes, frivolous sort of sense, but at least it is coherent.
"Oh, it doesn't matter, it's not a real product," which Nonetheless, despite internal coherence, the benefit
reinforces the notion of a disparity between their atti- to the consumer is not clear. Thus, Tim's work sug-
tudes toward "make-believe" versus the "real thing." gests that because he cannot think of anything posi-
Although Sam and Tim toy with some of the same tive to say about the brand, he will make fun of it in a
ideas as the other teams (Norman Rockwell, 1950s way that he thinks will appeal to a child.
nostalgia, homeyness), they discard a straight (that Phase 4-Sam and Tim. On a roll, Tim takes over in
is, nonironic) approach to the ad. Unlike the romantic this session, tapping into Sam's previous visual/verbal
team, they realize that "nostalgia" is "not for kids" ideas. Tim's suggested visual is a "cow with the bubbles
and turn their attention to visuals more potentially coming up," and his verbal copy is designed to lure the
appealing to a target market of children. Admitting reader into the ad with a question and answer: ''How
that he is "still confused ... a little confused," Sam can you tell an Icy Soda cow from any other? You look
suggests, "How about a cow that's like being shaken for the bubbles." The copy is ironic, for it references the
up, you know, like carbonated." Tim adds, "Or maybe discrepancy between appearance and reality by point-
it's like a cow who looks like he's blowing bubbles, ing out that it is necessary to unmask falsehood to
like a fish." reveal truth hidden below the surface. In other words,
Phase 3-Sam. In Phase 3, Sam is blocked by his at first glance, all cows look alike. But the moment of
lack of understanding of the product reality. He ex- truth occurs when one sees that the Icy Soda cow (un-
plores the magic idea of "something amazing' about like the others) is blowing bubbles. Although this saves
to happen to an ordinary "glass of water" but con- the team from hypocritical praise of a product about
cludes, "I don't know, I think the basic problem is I which they are deeply skeptical, it does not give rise to
just don't understand-I sort of have a hard time a convincingly relevant ad.
Summer 2001 17

Sam agrees that "the cows are good" because they cows are generally stupid-looking creatures and
"are really aimed at kids." In need ofa headline, Tim would be interesting graphically on paper.... The
repeats his question "So what does an Icy Soda cow bubbles sort of added to the humor of it, because it
look like?" But this time Tim answers his own ques- is something that just makes a stupid animal look
even more stupid and more amusing.
tion as an ironist seeking to demystify the world:
'Well, actually.... Oh, actually ... actually, they look Nonetheless, this ad is as beset by internal contradic-
about the same as most other cows." The team seizes tions as the others. The pictorial content features a
this idea as its main copy point: 'What does an Icy number of identical cows, with one differentiated by
Soda cow look like? Actually, they look about the blowing bubbles, whereas the copy claims that an Icy
same as most other cows, it's what we add to their Soda cow looks "about the same as most other cows."
milk that makes all the difference." Thus, ultimately, Ultimately, Tim undercuts the team's basic premise---
when they strip away surface appearances to reveal an appeal amusing to children-by admitting that
children are unlikely to be the target audience of a
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the hidden reality underneath, the irony turns out to


be that there is no irony: "Actually, they look about print ad: "Again, a problem that we discussed in the
the same as most other cows." However, undermin- other room was that it is going to run in magazines,
ing the irony subverts the visual (cows in a field, with and kids don't really read magazines.... So that's a
one blowing bubbles), which depends on the premise problem right there with the ad, which if I was a
that you can recognize the Icy Soda cow because it is creative director, I would kill that ad just because of
the one blowing carbonated bubbles. In fact, it is that." Why the team did not instead focus on creating
present in the background of the team's visual execu- a print ad to appeal to young parents who read maga-
tion, which makes no sense when the copy claims zines Tim does not say, but this lapse may stem from
that all of the cows look alike. the partners' deeply ironic, even cynical, posture.
Phase 5-Sam. Sam defends his tendency to ask ques- Sam and Tim-Summary Interpretation. Sam's and
tions about misleading or unclear items in a client's Tim's ironic detachment from the product is evidenced
brief, claiming that skepticism facilitates clarity: by their insistence on poking fun at it. Although the
I would say that from the beginning I had a lot of other teams begin by making fun of the product, Sam
problems with the description and the information and Tim engage in mockery throughout to the exclu-
I was given. And I kept feeling like-I mean, [I] sion of anything positive. Thus, in the present con-
think it's sort of misleading in the way this was text, Sam and Tim's ad (Figure 4) reflects the ironic
designed.... Usually it's when you start to dig deeper impulse carried to extremes. As a result, it too is
and ask questions ... you see ... what the crucial confusing and internally self-contradictory.
elements are in understanding a product and mak-
ing advertising for it.... And I think that really
bugged me the whole time because I think if you Multimythical Idea Generation-Anne
listen back to the tape, I kept having problems - (Copy) and Jack (Art)
you know, a lot of things that were said on the sheet
I had questions about, or seemed misleading to me, Unlike the approaches illustrated thus far, what
or I wanted it to be clarified. And that really, I we would call "multimythical idea generation" draws
think, clouded my ability to tackle the problem. inspiration from more than one of the mythic types
Here, Sam acknowledges that his ability to create an effec- (Table 1).
tive ad was "clouded" but blames poor product design for Phase 1 -Anne. Early on, Anne proposes the idea
this outcome. Note that Sam responds negatively to a facet that "ice cream soda is a kind of a nostalgic thing
of the task that was constant across teams. because it used to be that people got those at soda
Phase ~Tim. Tim is a bit more satisfied with the fountains." She tries out various phrases that cap-
creative output. Realizing that he "wasn't going to ture this focus: "Something about the old-fashioned
get a great impactful headline, something that's re- ice cream soda ... old-fashioned goodness at home ...
ally intelligent," Tim claims that he has selected an the way it used to be ... or old-fashioned taste." Her
appeal that he thinks will amuse children: immediate project is to come up with an idea for a
So at that point I realized it's just got to be some-
headline: "So maybe something about ... you know,
thing that was like image, something that a little put a soda fountain in your freezer or something."
kid would be just drawn to or amused by or, you Unlike other teams that began by considering global
know, something that a little kid ... would be en- issues, such as the nature of the product, or personal
tertained by, and therefore would want that prod- issues, such as responses to this mode of advertising
uct. Which is why I came up with the cow, because creation or memories related to the product, Anne
18 The Journal ofAdvertising

Figure 4
Sam and Tim's Irony Orientation Ad

WI-IAT DOES AN ICY SODA


COt,.! LOOK LtkE~
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~o

···.
o
e
o

\ .'

"I

{II

\ I/

~.

What does an Icy Soda cow look like?

Actually, they look about the same as most other cows. It's what we add to
their milk that makes all the difference. Flavored syrup and carbonated
water, frozen together with rich, tasty ice cream. All you do is add water and
you've got a great-tasting, refreshing drink. You can pick one up in your
grocer's freezer section. Icy Soda. The ice cream soda comes home.

Note: The copy appears where indicated in the ad.


Summer 2001 19

starts small, tackling the manageable task of writing along with multiple competing themes in favor of
a headline. To this end, she tries out a number of what they both label "a nostalgia kind of thing."
competing ideas including several visited by other To actualize the ad, Anne and Jack need an imagi-
teams and thinks about alternative mythic orienta- native vehicle that will turn a nostalgic focus into a
tions, benefits, and values. For example, she men- visual and verbal execution. They find this in a
tions 'just add water" and "it's fizzy too," echoing multimythic combination of a comic and a romantic
Linda and Martin's comic thoughts; "the taste you idea. Anne's verbal theme ("The soda shop that fits in
thought only your grandfather would know," echoing your freezer") is fleshed out by means of Jack's visual
Hank and Victor's nostalgic execution; ''the sundae scene (nostalgic imagery from the 1940s, 1950s, and
has met its match," at least a potential tragedy aver- 1960s) to depict a replica of an authentic soda foun-
sion appeal; and "something exciting for your freezer" tain in miniature. Jack describes the general content
other than lima beans, echoing Tim and Sam's irony. of this picture: ''We could actually show that, like a
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The difference is that Anne thinks not in vague gener- freezer, there's a freezer open and there's a little soda
alities, but in specific short phrases, coming up with shop inside." Anne follows with a more specific descrip-
alternatives limited to no more than nine words. From tion: ''That's it, that's what we should do. Okay. Let's
among this palette of available options, her final choice do that then. So there's the freezer, and then the door's
is "the soda fountain that fits in your freezer." open. And then inside you see the soda shop, and .,.
Phase l-Jack. Jack is also fluent in specific idea then we'll say the soda shop that fits in your freezer."
generation, focusing more on the benefit as a slogan They jointly decide on anchoring the nostalgia in
than as a headline. He also recapitulates options con- the 1950s-with Jack saying, "Yeah, it's counting
sidered by the other teams: "quick and convenient," strictly on the '50s photos"-to which Anne adds,
"wholesomeness," "a delicious drink," "a quick enjoy- "Right, and with the '50s kind of type and all that,
able thing," and "have one in the summertime after ... you know, to convey the feeling." (Again, one might
playing out in the yard or something like that." After argue that this temporal orientation targets current
listing these and other alternatives, he selects the grandparents more successfully than young parents.
romantic theme of nostalgia to position the product Perhaps the point here is that, during the 1960s and
as something associated with favorite past summers: 1970s, ice cream sodas were already seen as old-fash-
Because like most people probably have a summer ioned evocations of the 1950s and earlier times. This
in their past that is more fun than the summer potential extrapolation never becomes explicit in the
they're currently having.... Icy Soda is the flavor Anne-Jack protocols, but it may well have represented
... of your favorite summer ... like '50s illustra- a tacit agreement between the two below the surface.)
tions of kids playing. Maybe, not illustrations, pic- Phase 3-Anne. Alone and still reviewing multiple
tures even. Pictures of kids in the '50s.... Okay, options, Anne replays some of her previous ideas,
'50s illustrations and pictures ... to place it in his- including one similar to Linda and Martin's just-add-
tory.... And of course not everyone grew up in the
water appeal. However, unable to find something "re-
'50s, so there'd be one for a '60s... could be into the
'40s too .... Okay, I would say '30s and '40s .... Yeah, ally simple to do" in an execution, Anne turns to
maybe this whole thing has a nostalgia feel to it. nostalgia and to visualizing the details with which it
can be actualized in print:
Thus, working independently, Jack ends with the ro-
Or nostalgia... after drinking it you'll want to put on
mantic ethos of nostalgia with which Anne had started your poodle skirt and head for the sock hop .... Ahm,
(though, from the viewpoint of current young parents, just a sip and you'll ... want to put grease in your
one might argue that he would have done better to hair and penny loafers on your feet. Ahm ... bringing
push his nostalgic orientation in the direction of the the '50s into the '90s ... there's something old-fash-
1960s and 1970s as opposed to the 1940s and 1930s). ioned in this house. Something old-fashioned ... old-
Phase 2-Anne and Jack. Rarely digressing from fashioned ice cream sodas for modem times.... Hmn.
the task at hand, Anne and Jack talk through a num- There's something old-fashioned in this house.
ber of ideas generated while each was working alone: Phase 3-Jack. Jack buys into Anne's "idea of the
'just add water," "it's so exciting," ''basically an ice little soda fountain inside the freezer" and turns his
cream float," "turn your tap into a soda fountain," attention to executing it with nostalgic visuals: "It's
"Hp ... the incredibly difficult, rare, hard to find item a freezer, of course.... And we have bar stools right
you need to make Icy Soda work," and "little happy there. I've never been in a soda fountain myself. I
kid faces" coming like droplets out of a faucet. They only know what they look like from Norman Rockwell
find this almost surreal idea appealing but reject it pictures.... Little man back there with one of those
20 The Journal ofAdvertising

Figure 5
Anne and Jack's Ad
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little paper caps on ... it's kind of '50s looking, '50s as in do like ten ads and show it to our creative director
time period." His self-reflective thoughts are positive: and then let him pick. But, ahm, actually, we usually
I think that's, by far, the best idea because it de- have the same taste in a final product."
fines exactly what-it gets that nostalgia feel that Phase 4-Anne and Jack. When Anne and Jack
we had talked about earlier, because it is a 1950s- combine forces again, they review the full range of
looking soda shop.... The 1950s soda shop ... ad- options one more time before making a final selec-
dresses that quality of wholesomeness ... the '50s tion. Unlike some ofthe other teams, they show adher-
motif kind of suggests wholesomeness, definitely. ence to procedural rules for facilitating the creative
And the quality as well. '50s kind of have a qual- process and consider numerous possibilities before set-
ity.... This has a lot going for it. tling on the romantic nostalgia theme. From this point
Jack also enunciates the similarity in thinking that on, they focus mostly on refining the execution. They
binds team members together: "Normally we would talk about the style of the lettering and the costume of
Summer 2001 21

the soda jerk. They provide pro and con arguments for Evaluation
the addition of more copy and for the explicit mention
of'just add water" or "chocolate and strawberry." Despite some potential confusion in the temporal
Anne and Jack end by discussing the difficulty of period of its nostalgic orientation, we consider the
verbalizing ideas (thinking out loud) when alone. Jack fifth print ad created by Anne and Jack the only
explains that he did this by pretending that he was successful one with respect to its likely effectiveness
talking to Anne, using an imaginary partner as a for at least four reasons. First, this is the only ad that
means of generating authentic self-talk: ''You know is internally consistent and makes sense on its own
what? It made me revert back to the way I work with terms. Second, two of the three expert judges (the
a partner, though, talking like this. Because I think account planner and the copywriter) ranked this ad
differently when I talk out loud.... 'Cause it was more as the most creative. Third, the mean expert ratings
like I would just sit here thinking like, oh, I'm just of this ad were the highest of the five on an index
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going to kind of like pretend like I'm talking to you." comprising the dimensions of "originality," "meeting
Phase ~Anne. Retrospectively, Anne focuses on strategic objectives," "achieving the desired tone," and
the ideas that culminated in the nostalgic execution: "satisfying the makers of Icy Soda" (these ratings are
I movedon to thinking about, ahm, like what are ice an admittedly rough, inherently nonrigorous, and
cream sodas all about, like they're kind ofnostalgic highly exploratory basis for assessment). Fourth (with
and they're from the past and ... now you can have similar methodological caveats), Anne and Jack were
this piece of the past in the present day ... this old- the only team whose members were satisfied with
fashioned thing '" an old-fashionedicecream soda.... their own ad, self-rating it noticeably higher than did
The nostalgia seemed richer ... tapping into what '" the other four teams their own ads in terms of "own
people felt about ice cream sodas from before. satisfaction" and "meeting objectives."
Phase 5-Jack. In this last phase, Jack points out
that the final product reflects memories drawn from
his own life that overlap similar memories on Anne's Discussion
part, enabling both to "kick start" the ad:
General Summary ofExploratory Findings
So I started thinking about how, like, oh, how has
the product, anything like this, ever affected me in In contrast to the view of creativity as a mysterious
my life? I was thinking of when I was a little kid, "spark" that is difficult to pin down, our analysis suggests
you know, I might have something like this '" that the creative process involved in advertising design
referring back to old-time summers that I would
remember. And then actually Anne was kind of can be interpreted and understood. Creative output is not
going in the same direction. So when we met to- the result ofsome magical process but rather can be linked
gether we were-we had kind of ended up in the to specific underlying mechanisms. The notion of creativ-
same area like bring[ing] the past into the present ity as dependent on sampling from a large number of
through this product. So, like once we finally got concepts coheres well with the ideas popularized by Wallas
that little kick start from each other, then we- (1926) and with the aspects of "divergent thinking" dis-
then our thing kind of took off from there. cussed by Guilford (1956). Advertising textbooks also ad-
Anne and Jack-Summary Interpretation. As docu- vocate generating a large number of ad concepts (Batra,
mented at some length, the previous four teams ap- Aaker, and Myers 1996) on the basis of the assumption
pear to have subverted the creative process by hew- that the rewards of producing numerous ideas will out-
ing too closely to one or another formulaic mythical weigh the costs (Winston 1990; see also Campbell 1960).
approach. Each team was confined by "in the box" Our exploratory findings lend further tentative support to
thinking, which led it to pursue one mythic orienta- this argument. Our interpretation of the concurrent ver-
tion at the expense of others that, singly or in combi- bal protocols suggests that four out of five creative teams
nation, might have led to a more effective solution were oriented toward one mythic type to the exclusion of
based on more flexible ideation. In consequence, the others and, consequently, opted for less than truly creative
four teams' rigid adherence to monomythic themes solutions. Illustratively demonstrating the self-imposed
led to advertisements that were self-contradictory, constraints underlying these "failures" can facilitate an
logically inconsistent, nonsensical, or confusing. In understanding of the type of more divergent creative pro-
contrast, the fifth team of Anne and Jack pursued cesses needed to engender more effective advertising.
"out ofthe box" thinking by visiting a variety of mythic With respect to our specific illustrative case examples,
orientations before selecting a romantic approach cen- Linda and Martin were obsessed with fun at the cost of
tered on nostalgia as the mythos of choice (Figure 5). logic and ended up subordinating the creative process
22 The Journal ofAdvertising

to the cause of comedy centered on the idea of adding A second important observation regarding the cre-
water to fun. Hank and Victor revisited the days ofyore ative process concerns the finding that each individual
only to come back with a nostalgic advertising theme member of a creative team appeared to start out from
that was deeply flawed by an almost embarrassingly a mythic orientation similar to that of his or her
illogical notion of (still) not having to make something partner. Although this finding might be colored by
that is easy to make. Edgar and Karl's pregnant woman the particular context of the simulated situation ex-
was the focal figure in a tragedy avoidance ad that was plored here, it is an interesting commentary on cre-
perhaps more reflective of their own painful struggles ative relationships and could reflect a "meeting of
with the creative assignment than of any potential minds." Of course, the two could have chosen to work
benefits to the husbands of expectant mothers. Sam together because of this compatibility (Tsui and
and Tim engaged in ironic commentary to such an O'Reilly 1989), or each one could have come to re-
extent that their ad nonsensically portrayed a cow that semble the other after a long working relationship.
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both does and does not look like other cows. These No matter the explanation, it is striking that the
teams confined themselves to one or another formu- copywriter and art director in a team so consistently
laic, inflexibly applied, or even standardized mythic came up with similar ideas even before they discussed
approach and, as a result, produced advertisements the strategic brieffor the first time. Clearly, this lack
that were self-contradictory, logically inconsistent, of intragroup diversity can be a strong impediment to
nonsensical, or otherwise ineffective. In contrast, Anne creativity (King and Anderson 1990; Nystrom 1979).
and Jack generated ideas across a number of mythic Consistent with the literature, this exploratory find-
orientations and shaped their creative output around ing suggests limits to the benefits of team tenure
a romantic approach chosen after an open review of (Katz 1982). Specifically, as a tentative proposition in
various competing possibilities. In this sense, they need of further empirical support, it appears that
exemplify Osborn's (1963) insistence on the connection some creative teams that work together over a period
between idea quantity and idea quality. Although their oftime might tend to become inward focused and rely
ad seems to focus on an arguably inappropriate nostal- on patterns that have succeeded in the past rather
gic time period (the 1950s versus the 1960s or 1970s), it than scanning the entire solution space for ideas. If
seems to dominate the other four contenders on the corroborated, this tentative finding also might carry
various informal bases for evaluative assessment. straightforward implications for the organization of
At the same time, the winning team constrained creative effort. For example, teams might periodi-
themselves in some ways during the creative process. cally be broken up and rotated or, if that proves coun-
Specifically, after generating ideas from a myth, ex- terproductive, multiple teams might be assigned to
ecuting these ideas (e.g., as headlines), and then dialogue on each task to ensure the consideration of
screening them, they then circled back to draw on a competing perspectives.
different myth as a source of additional ideas for sub- In addition to the exploratory findings that (1)failure to
sequent screening. To the extent that they systemati- sample from a variety of alternative orientations reduces
cally tapped diverse myths and were disciplined in creativity and (2) copywriters and art directors come to
screening resultant ideas before making selections resemble each other so as potentially to limit the team's
for further exploration, their process reflects the ob- creativity, some other observations are worthy ofconsider-
servation that freedom balanced by constraints tends ation. First, as indicated by self-assessments, the mem-
to result in creative output (cf. Finke, Ward, and bers of our winning team were the most satisfied with
Smith 1992). In contrast, the other teams were their ad and felt that it was effective in terms of meeting
overconstrained in that they failed to explore differ- the objectives in the strategic brief. Note that each team
ent myths systematically or evaluate them critically member filled out the questionnaire separately, yet Anne
prior to settling on a specific execution. In this con- and Jack provided identical high ratings. Clearly, this
nection, we propose that creative directors develop- team felt vindicated by its exploration of multiple
ing advertising ideas can enhance effectiveness by themes prior to settling on a theme that the others
encouraging creative teams to sample from multiple had abandoned. Second, our exploratory ad design
domains to achieve a better balance between freedom study mirrored reality as far as possible by using
and constraints than displayed by four of the five real-world creative teams that worked together and
teams studied here. Organizations can also design by simulating the way in which they cooperate in
creativity training programs to emphasize the impor- practice through individual and joint sessions. Al-
tance of sampling from multiple domains in the idea- though thinking aloud may be somewhat constrain-
generation stage of creativity. ing, the conversations between copywriters and art
Summer 2001 23

directors nevertheless offer a penetrating glimpse into were judged to be less creative, what can we say
the thought processes underlying advertising design. about the underlying process? Our tentative explor-
atory answers to such questions represent only a start-
Limitations ing point in the investigation of creative processes
and creative outcomes in advertising design.
With respect to limitations, as already mentioned, Further research is needed to examine the relation-
our results are based on a single observation of five ship between a consideration of multiple approaches
teams engaged in an artificial task. Several aspects (mythic as well as metaphorical, allegorical, and so
of the task and experimental procedure may have forth) in the creative process and the potential reflec-
restricted creativity. For example, a two-hour time tion of this process in the creativity of the resulting
frame to design an ad is tight even by the frenzied advertisement. Toward that end, future studies should
standards of real-life advertising agencies. The time include depth interviews of team members concern-
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limit may have provided insufficient scope for four ing their approaches to creating ads and reflections
teams such that efficiency triumphed over effective- on the creative process; larger samples of creative
ness. Furthermore, somewhat unrealistically, partici- teams; more realistic, less time-limited ad creation
pants were prevented from asking questions that tasks with more representative and fully developed
might have clarified the nature of their creative as- creative briefs; better simulation of the real-world
signment. Also, alternative channels for developing agency-situated conditions in which creative teams
multiple approaches (e.g., a client briefing session, an actually work; more refined measurement procedures
internal agency meeting, informal interactions around for the evaluation of creative outcomes by advertising
the water cooler) were foreclosed to the creative teams experts; and if possible, corroborative assessments of
in ways that might have truncated the usual breadth how consumers actually respond to the ads produced.
of their typical focus. Moreover, the creative briefs Clearly, in these and other ways, more work is needed
omitted various details pertaining to company iden- to build on the exploratory study reported here in the
tity or brand equity considerations that would often direction of understanding the elusive processes lead-
appear in real-world creative assignments. In addi- ing to creativity in advertising.
tion, the fact that participants completed the task at
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