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Pulp Alley League Roster

League Name: Player:

Leader Health Brawl Shoot Dodge Might Finesse Cunning

d10

Abilities Summary

None Health Brawl Shoot Dodge Might Finesse Cunning

Abilities Summary

None Health Brawl Shoot Dodge Might Finesse Cunning

Abilities Summary

None Health Brawl Shoot Dodge Might Finesse Cunning

Abilities Summary

None Health Brawl Shoot Dodge Might Finesse Cunning

Abilities Summary

None Health Brawl Shoot Dodge Might Finesse Cunning

Abilities Summary

None Health Brawl Shoot Dodge Might Finesse Cunning

Abilities Summary

League Perks:

Tips: 0 Contacts: 0 Reputation: 0 Slots Used: 0

Backup: 0 Gear: 0 Experience: 0 Slots Left: 10


Type Health Dice Abilities
Sidekick d6
Ally d8 d6 Agile [1]
Follower d10 2d6 Animal [1]
None d12 3d6 Clever [1]
4d6 Fierce [1]
Type 2 Abilities 5d6 Marksman [1]
Ally 1 6d6 Mighty [1]
Follower 2 *** Savvy [1]
None 3 d8 Speedy [1]
2d8 Athletic [2]
Type 3 3d8 Brute [2]
Leader 4d8 Crafty [2]
Mastermind 5d8 Daredevil [2]
6d8 Eagle-Eyed [2]
*** Finagler [2]
d10 Intrepid [2]
2d10 Sharp [2]
3d10 Specialist [2]
4d10 Stealthy [2]
5d10 Brash [3]
6d10 Dashing [3]
*** Deadeye [3]
d12 Deductive [3]
2d12 Hardened Veteran [3]
3d12 Indomitable [3]
4d12 Muscles of Steel [3]
5d12 Shrewd [3]
6d12 Quick-Shot [3]
Quick-Strike [3]
Cloud Minds [4]
Commander [4]
Danger Sense [4]
Elusive [4]
Extraordinary [4]
Flying Tackle [4]
Hardboiled [4]
Intimidating [4]
Iron Will [4]
Lucky Devil [4]
Master of Disguise [4]
Rugged [4]
Untouchable [4]
Wealthy [4]
Notes

This character’s Dodge is increased by +1 die.


This character may not shoot, but adds +1d to two other skills.
This character’s Cunning is increased by +1 die.
This character’s Brawl is increased by +1 die.
This character’s Shoot is increased by +1 die.
This character’s Might is increased by +1 die.
This character’s Finesse is increased by +1 die.
This character may run up to 16” — instead of 12”.
Once per turn, shift this character’s dice-type up when rolling for Might or Finesse.
Once per turn, this character may re-roll one Brawl or Might die.
Once per turn, this character may re-roll one Dodge or Cunning die.
Once per turn, this character receives a +1d bonus when rolling for a Peril.
This character's close range is 12", and their long range is 48" - instead of 6" and 24".
Once per turn, shift this character’s dice-type up when rolling for Finesse or Cunning.
This character may move in any direction when they successfully dodge an attack or peril.
Once per turn, this character may re-roll one Shoot or Finesse die.
Once per turn, shift this character’s dice-type up when rolling for Cunning or Might.
This character may hide as an action – instead of a full action.
This character is not limited to rushing the closest enemy.
This character’s Shoot and Finesse dice-type are not lowered due to injuries.
This character is not limited to shooting the closest enemy.
As an action for this character, you may draw one Fortune card.
This character ignores the multiple combats penalty.
This character may re-roll one Recovery check per turn.
This character’s Brawl and Might dice-type are not lowered due to injuries.
This character’s Dodge and Cunning dice-type are not lowered due to injuries.
Once per turn, this character may shift their shooting dice-type down to gain a +2d bonus — only against targets in close ra
Once per turn, this character may shift their brawling dice-type down to gain a +2d bonus.
This leader may hide when they are in line-of-sight of the enemy.
Add +4 slots to your league roster to use for Allies and Followers only.
This leader automatically passes the first peril they encounter each turn.
When this leader is in cover they receive a +1d bonus to dodge and hiding rolls.
Increase one of this leader’s d8 skills up to d10.
Once per turn, this leader may shift their brawling dice down to give one engaged opponent a -1d penalty to all combat ski
Enemy characters suffer a -1d penalty when dodging this leader’s attacks.
Lower level enemies must pass a Cunning check (1 success) when fighting this leader, or they may only dodge.
As an action, this leader may roll an immediate Recovery check.
When this leader activates, the opponent may not play any Fortune cards.
This leader may start the scenario in hiding and may sneak up to 6” – instead of 3”.
This leader may re-roll 1 Health check die per fight when brawling.
This leader always counts as being in cover versus shooting attacks.
Before each game, this leader receives 1 point to spend on Gear, Contacts, Backup, or Tips — which may not be saved for o
Level League Perks Slots

1 Mastermind [0] 0
1 Company of Heroes [2] 2
1 Network of Supporters [2] 2
1 Bastion of Science [2] 2
1 Greater Purpose [2] 2
1 Nefarious [2] 2
1 Intrepid Explorers [3] 3
1 Daredevil Adventurers [3] 3
2 Eagle-Eyed Troopers [3] 3
2 Stealthy Agents [3] 3
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