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Whenever a hero adventures, he often meets people along the way: bartenders, thugs, scholars,
politicians, crime lords, thieves, etc. Every once in a while, heroes run into situations that they can’t
accomplish without help. Whether it’s expertise, information, or resources, heroes turn back to these
individuals for assistance, calling in favors to settle old debts. The difference between allies and contacts
is that allies aid the heroes out of common interest (be it a cause, profit or what have you), taking minor or
major risks to help you (and the aid is free as long as the PCs reciprocate and maintain good relations),
while contacts are more like business relationships, lending aid on their own terms and expect something
of the heroes in return, but occasionally willing to pitch the heroes a bone or two. A hero may have a
number of associates equal to his Charisma modifier (minimum 1). In a highly social or political
campaign, a GM may consider increasing this number by up to three. Additionally, if a hero is a member
of an organization, he may have an organization associate in addition to his other associates.
There’s an inverse relationship between the associate’s importance in the ongoing campaign and the
amount of help they can provide. A bartender can give you weekly updates on the news and rumors
coming through his pub, but there’s little else he can do. A crime lord, on the other hand, can provide you
with a wide variety of equipment and people, but he’s also managing an underworld empire and might not
be able to see you at a moment’s notice.
There are three main types of aid provided by associates: expertise, information, and resources.
Experts have abilities or skills that the heroes don’t (usually, the hero brings a situation to the NPC’s
attention and asks him to address it). Regardless of what the expert specializes in, they all have the
same things in common: they are always trained in their relevant skill, their highest ability modifier is in
the key ability for the skill in question, and they always have the Skill Focus feat related to their field of
specialty. Additionally, they might have unusual abilities acquired through talents that they can use on
behalf of the heroes (for example, a bounty hunter with Notorious, or a Jedi with Psychometry).
Informants can discover things the heroes normally can’t, either through their own senses or an
information network. They might have an uncanny understanding of what’s going on in their
neighborhood (like a bartender), or they might have a highly focused interest (like the fence who is privy
to every major theft in town). More than any other contact, informants can act as a mouthpiece for the
GM, either when he needs to get the heroes plot information or the heroes feel stalled in the adventure
and ask for help. They tend to be trained in Gather Information, Perception, and Use Computer.
Resource contacts can provide the heroes with things they need or desire, like equipment, money,
personnel, transportation, or influence. Heroes should keep in mind that time and effort were spent
cultivating these resources, so although the heroes are allowed to use the resources, the contact may be
annoyed if the heroes are careless or indiscreet with them. When creating a resource contact, determine
the sort of resources the contact has and the maximum value of those resources: money, equipment and
commodities (NPC’s level x 1000); transportation (starship with a used value of NPC’s level x 10,000);
personnel (troops and people with a combination of heroic levels equal to contact’s level, or nonheroic
levels equal to NPC’s level x 3); influence (improve a superior’s attitude by one step with regards to the
heroes; take 10 on social skill check for hero; aid hero on a social skill check).
A hero may only call upon his associate every once in a while, and the bigger the favor, the longer it is
before the associate will do another favor. If a favor is big enough, he’ll only offer to do it once. If the
hero is willing to trade a favor of equal value, he may call upon the associate again after he completes the
associate’s favor. Some guidelines for determining frequency use of an associate and what type of aid
he will provide are detailed below.
1/two weeks Info on past or pending suits between city merchants and tradespeople
Info in an ongoing investigation to which the associate is privy as long as it doesn’t come
back to hurt him or the city watch
Aid a hero in haggling for a good deal on a particular item
1/four months Create an airtight alibi using lies, forgeries, and “witnesses”
Use a Force power of the hero’s choosing (if possible) to assist the heroes
1/six months Offer food and lodging for up to four people for a week
Offer access to high society functions, balls, and gatherings
Arrange for a meeting with an official not normally available to the public
Teach a rare Force power
Once Provide asylum for heroes sought by powerful enemies (including the authorities)
Help a hero out of major legal trouble
Spy/provide information on an upper class person
Smooth over trouble with local authorities
Accompany the heroes on an adventure for up to one day
Cremate a body before it is examined, as long as it won’t be missed
Help train a beast for a purpose
Accompany the hero on an adventure, as long as it hurts an enemy of the associate’s
choice
Officially sanction an adventure, allowing the heroes to freely travel to locations where
the contact’s organization is dominant
Provide a supernatural ally to assist the hero
Assassinate a lower level NPC, as long as he is not well protected
Risk ship and crew to capture an infamous pirate
Release a suspected Rebel spy from an Imperial prison
Droid names
BU-T3 (Beauty)
K8-T (Katie)
QT- (Cutie)
The followng stat blocks include the following information: name, species, level, and profession, starting
attitude, Will Defense (15 + contact’s level), type of skill check the associate is willing to make, frequency
of favor provided (if the heroes call on him regularly), and a brief biography of the character, including
information that the heroes can use to make the character an ally, if they pursue the right course of
action.
Information
Kasui Tytus, male Aleena, level 2 spy, Will Defense 17, information (Perception +7), indifferent, drunkard,
Spy/provide information on a lower class person 1/month
Duahas, male Trianii, level 5 spy, Will Defense 20, information (Perception +11), indifferent (but friendly to
Corvis), well mannered, Spy/provide information on a middle class person 1/3 months
Frayl, female Feeorin, level 2 shopkeeper (antiques), Will Defense 17, information, (Gather Information
+6), indifferent, speaks loudly, Identify the source of any item – region, culture, or even creator if it’s
distinctive enough1/week,
Strashara, female Cathar, level 3 bartender, Will Defense 18, information, (Gather Information +11),
unfriendly, jealous, Gather news and rumors from the patrons of her bar 1/week, -2 (not sympathetic to
Rebellion)
Kumen lai Ronlal, male Kaleesh, level 3 gambler, Will Defense 18, information, (Gather Information +5),
unfriendly, flips a coin, Offer access to parties and social gatherings 1/three months
Jarada, male Klatooinian, level 3 law enforcer, Will Defense 18, information, (Perception +9), indifferent,
distinctive nose, Info in an ongoing investigation to which the associate is privy as long as it doesn’t come
back to hurt him or the city watch 1/two weeks
Teris Norath, male Dashade, level 3 street tough, Will Defense 18, information, (Perception +7), friendly,
curious, Help the hero dispose of a body or otherwise clean up after an incident 1/three months
Clarata, female Ryn, level 5 spacer, Will Defense 20, information, (Perception +8), unfriendly,
overdressed, Arrange for transportation and delivery of a licensed or restricted item 1/two months
Droid (feminine personality, designation QT-94 aka Cutie, blue chassis with orange highlights), level 5
smuggler, Will Defense 20, information, (Gather Information+9), unfriendly, frequently chewing
something, Arrange for transportation and delivery of a military or illegal item 1/six months
Fortak Vodama, male Talz, level 5 entertainer, Will Defense 20, information, (Perception +9), indifferent,
pessimist, Arrange a performance as a distraction to cover the hero’s activities 1/two months
Aith Ylott, male Gotal, level 6 peace officer, Will Defense 21, information, (Perception +11), indifferent,
unusual hair color, Provide current information on the activities of local authorities 1/two months
Mirdala, male Taung, level 6 bum, Will Defense 21, information, (Perception +3), hostile, Neurotic,
Provide all the garbage found on the property of a politically unimportant person with no questions asked
1/month
Klekit, male Jawa, level 6 cook, Will Defense 21, information, (Perception +7), indifferent, lazy, Provide a
meal for up to four people 1/week,
Elenic Sulrin, male Caamasi, level 8 reporter, Will Defense 23, information, (Persuasion +8), indifferent,
not very observant, Provide details on what is happening at the capital (new laws, political situation, etc)
1/three months, very sympathetic to the Rebellion
Expert
Wat Koo, male Lurmen, level 3 master architect, Will Defense 18, expert, (Knowledge [physical sciences]
+16), indifferent, liar, Arrange for a labor crew to perform simple physical tasks for 1d3 days 1/two
months,
Kadar, male Chadra-Fan, level 3 barrister, Will Defense 18, expert, (Knowledge [bureaucracy +14]),
indifferent, no sense of humor, Free legal advice and representation in court if needed 1/year,
Jiec Shakas, male Thakwaash, level 3 historian, Will Defense 18, expert, (Knowledge [galactic lore] +14),
indifferent, careless, Translate an ancient or foreign text 1/week,
Zlati, male Toydarian, level 4 starfighter pilot, Will Defense 19, expert, (Pilot +14), friendly, prefers
members of one class over another, Accompany the hero on an adventure as long as it hurts an enemy
of the associate’s choice (he’ll bring his own starfighter) once
Nesh-Valan, male Yarkora, level 4 spacehand, Will Defense 19, expert, (Pilot +15), indifferent, nervous
eye twitch, Free passage on his employer’s ship along normal routes 1/week,
Labamorg, male Weequay, level 5 clerk, Will Defense 20, expert, (Knowledge [bureaucracy +14]),
indifferent, tall, Info on past or pending suits between city merchants and tradespeople 1/two weeks
Kay Me’fev, female Bothan, level 5 scientist, Will Defense 20, expert, (Knowledge [multiple] +9),
unfriendly, prejudiced (sexist, racist, or otherwise), Help research a topic (PC’s choice) 1/month
1 – Sexist
2 – Racist
3 – Religious
4 – Social standing
5 – Beauty
6 – Something specific to the heroes
Keth Aok, male Zabrak, level 5 doctor, Will Defense 20, expert, (Treat Injury +15), indifferent, enunciates
very clearly, Provides medical aid 1/three months (Perform surgery, treat disease, treat radiation)
Mauve, female Zeltron, level 6 technician, Will Defense 21, expert, (Mechanics +9), unfriendly, good
posture, Modify a device (but not a starship) using the Tech Specialist feat at cost 1/year,
Sasar, male Barabel, level 8 engineer, Will Defense 23, expert, (Mechanics +12), friendly, cruel, Will use
the Engineer talent or the Starship Designer feat to install a new system or modify the heroes’ ship once,
Kelmor, male Quarren, level 10 fence, Will Defense 25, expert, (Persuasion +13), indifferent, selfish,
Willing to buy stolen goods from the heroes at 25% 1/week,
Tomol-Zuu, male Draethos, level 10 mechanic, Will Defense 25, expert, (Mechanics +14), friendly,
missing finger, Repairs droids or starships at cost 1/three months
Dahhks, male Ubese, level 10 medic, Will Defense 25, expert, (Treat Injury +13), unfriendly, particularly
high voice, Provide first aid or treat poison 1/month, (Threats 54)
Resources
Dral Cashren, male Kerkoiden, level 2 bureaucrat, Will Defense 17, resources (influence), (Knowledge
[bureaucracy] +6), indifferent, obsequious, Arrange for a meeting with an official not normally available to
the public 1/six months
Gok, male Yuzzem, level 4 corporate executive, Will Defense 19, resources (credits, equipment, or
commodities worth 4000 credits), (Knowledge [bureaucracy +5]), indifferent, spendthrift, Provide asylum
for heroes sought by powerful enemies (including the authorities) once,
Minyx, female Zygerrian, level 4 ship captain, Will Defense 19, resources (transportation aboard a 40000
credit space transport), (Pilot +9), hostile, proud, Risk ship and crew to capture an infamous pirate once,
Hepor Jaray, male Mrlssi, level 5 officer, Will Defense 20, resources (5000 credits worth of money,
equipment, or commodities), (Knowledge [tactics]+9), indifferent, sweaty, Provide a small company of six
soldiers (CL = ½ hero’s CL) to aid in one specific battle 1/year,
Baro, male Mon Calamari, level 6 politician, Will Defense 21, resources (influence), (Knowledge
[bureaucracy +11]), indifferent, walks with a limp, Offer access to high society functions, balls, and
gatherings 1/six months
Ch’Woop, male Whiphid, level 8 shipyard administrator, Will Defense 23, resources (access to ships
totaling 80000 credits), (Knowledge [bureaucracy]+11), indifferent, distinctive scar, Getting docking fees
waived or mechanics assigned for repairs 1/week,
Lial, male Bith, level 10 government official, Will Defense 25, resources (money, equipment, or
commodities worth 10000 credits), (Knowledge [bureaucracy]+5, indifferent, reverent or pious, Help a
hero out of minor legal trouble 1/year,
Vaabahn, male Gand, level 2 thief, Will Defense 17, information/expert/resources, (Stealth +6),
indifferent, squints, Provide a basic rundown on current happenings in the criminal underworld 1/month
Bosgar Moxe, male Gran, level 2 thug, Will Defense 17, information/expert, (Perception +7), indifferent,
uses the same phrase repeatedly, Create an airtight alibi using lies, forgeries, and “witnesses” 1/four
months
Kurrg, male Trandoshan, level 3 bounty hunter, Will Defense 18, information/expert (Gather Information
+8, Survival +8), indifferent, moody, Aid in tracking someone the heroes wish to find 1/three months,
Aturhas, male Trianii, level 3 mercenary, Will Defense 18, information/expert, (Knowledge [tactics] +8),
indifferent, energetic, Accompany the heroes on an adventure for up to one day per NPC level once,
To Gaiv, male Blood Carver, level 4 pirate, information/resources, Will Defense 19, (Pilot +11), indifferent,
truthful, Help train a beast for a purpose once
Kyfoo, male Verpine, level 4 elite trooper, Will Defense 19, information/expert/resources, (Knowledge
[tactics] +5), indifferent, bookish, Accompany the hero as a minion on an adventure (more often if he is
paid well) 1/year,
Droid, level 5 crime lord, Will Defense 20, information/expert, (Persuasion +10), indifferent, collector of
books, Spy/provide information on an upper class person once
Rowkin, male Togorian, level 5 computer slicer, Will Defense 20, information/expert, (Use Computer +7),
friendly, jokester, Spy/provide information on a middle class person 1/three months
Miran Tassda, Chagrian, level 5 administrator, Will Defense 20, information/resources, (Knowledge
[bureaucracy]+10), hostile, hard of hearing, Smooth over trouble with local authorities once
Droid, level 5 con artist, Will Defense 20, information/expert, (Deception +5), unfriendly, passionate art
lover, Forge a document 1/month, (Threats 24)
Dlo Kol, male Kel Dor, level 6 pilot, Will Defense 21, information/expert, (Pilot +7), indifferent, fat,
Communes with higher-ups to provide decision-making info for the heroes 1/year
Prinkettle, male Snivvian, level 6 Jedi investigator, Will Defense 21, information/expert, (Perception +6),
unfriendly, distrustful of the Force, Use Farseeing to assist the heroes 1/month
Nisia Larth, female Givin, level 6 outlaw, Will Defense 21, information/resources, (Pilot +5), indifferent, hot
tempered, Provide an unusual ally or item to assist the hero once
Joranna, female Codru-Ji, level 8 trader, Will Defense 23, information/resources, (Persuasion +9), 8000
credits of material, indifferent attitude, aloof, Aid a hero in haggling for a good deal on a particular item
1/two weeks
Saros, female Falleen, level 8 assassin, Will Defense 23, information/expert, (Deception +9), indifferent,
passionate hobbyist, Assassinate a lower level NPC as long as he is not well protected once
Menrei Riva, male Nagai, level 10 military officer, Will Defense 25, information/resources, (Knowledge
[tactics], +5, 10000 credits of material), indifferent, hacking cough, Officially sanction an adventure,
allowing the heroes to freely travel to locations where the contact’s organization is dominant
Asha Keiko, female Anzati, level 10 failed Jedi, Will Defense 25, information/expert, (Perception +5),
indifferent, bald, Teach a rare Force power to a hero 1/six months
So, naturally, I found myself googling the different ways to describe a voice. I present to you my findings! I hope
you all find it useful.
adenoidal (adj): if someone’s voice is adenoidal, some of the sound seems to come through their nose
appealing (adj): an appealing look/voice shows that you want help, approval, or agreement
breathy (adj): with loud breathing noises
brittle (adj): if you speak in a brittle voice, you sound as if you are about to cry
croaky (adj): if someone’s voice sounds croaky, they speak in a low, rough voice that sounds as if they
have a sore throat
dead (adj): if someone’s eyes or voice are dead, they feel or show no emotion
disembodied (adj): a disembodied voice comes from someone who you cannot see
flat (adj): spoken in a voice that does not go up and down; this word is often used for describing the
speech of people from a particular region
fruity (adj): a fruity voice or laugh is deep and strong in a pleasant way
grating (adj): a grating voice, laugh, or sound is unpleasant and annoying
gravelly (adj): a gravelly voice sounds low and rough
gruff (adj): this voice has a rough, low sound
guttural (adj): a guttural sound is deep and made at the back of your throat
high-pitched (adj): true to its name, a high-pitched voice or sound is very high
hoarse (adj): someone who is hoarse, or has a hoarse voice, speaks in a low, rough voice, usually because
their throat is sore
honeyed (adj): honeyed words or a honeyed voice sound very nice, but you cannot trust the person who
is speaking
husky (adj): a husky voice is deep and sounds hoarse (as if you have a sore throat), often in an attractive
way
low (adj): a low voice is quiet and difficult to hear; also used for describing a deep voice that has a long
wavelength
matter-of-fact (adj): usually used if the person speaking knows what they are talking about (or
absolutely think they know what they are talking about)
modulated (adj): a modulated voice is controlled and pleasant to listen to
monotonous (adj): this kind of voice is boring and unpleasant due to the fact that it does not change in
loudness or become higher/lower
nasal (adj): someone with a nasal voice sounds as if they are speaking through their nose
orotund (adj): an orotund voice is loud and clear
penetrating (adj): a penetrating voice is so high or loud that it makes you slightly uncomfortable
plummy (adj): a plummy voice or way of speaking is considered to be typical of an English person of a high
social class; this word shows that you dislike people who speak like this
quietly (adj): in a soft, quiet voice
raucous (adj): a raucous voice or noise is loud and sounds rough
ringing (adj): a ringing voice is very loud and clear
rough (adj): a rough voice is not soft and is unpleasant to listen to
shrill (adj): a shrill voice is very loud, high, and unpleasant
silvery (adj): this voice is clear, light, and pleasant
singsong (adj): if you speak in a singsong voice, your voice rises and falls in a musical way
small (adj): a small voice is quiet
smoky (adj): a smoky voice is sexually attractive in a slightly mysterious way
softly spoken (adj): someone who is softly spoken has a quiet, gentle voice
soft-spoken (adj): speaking or said in a quiet, gentle voice
sotto voce (adj, adv): in a very quiet voice
stentorian (adj): a stentorian voice sounds very loud and severe
strangled (adj): a strangled sound is one that someone stops before they finish making it
strident (adj): this voice is loud and unpleasant
taut (adj): used about something such as a voice that shows someone is nervous or angry
thick (adj): if your voice is thick with an emotion, it sounds less clear than usual because of the emotion
thickly (adv): with a low voice that comes mostly from your throat
thin (adj): a thin voice or sound is high and unpleasant to listen to
throaty (adj): a throaty sound is low and seems to come from deep in your throat
tight (adj): shows that you are nervous or annoyed
toneless (adj): does not express any emotion
tremulous (adj): if your voice is tremulous, it is not steady; for example, because you are afraid or excited
wheezy (adj): a wheezy noise sounds as if it is made by someone who has difficulty breathing
wobbly (adj): if your voice is wobbly, it goes up and down, usually because you are frightened, not
confident, or are going to cry
booming (adj): very loud and attention-getting
quavering (adv): if your voice quavers, it is not steady because you are feeling nervous or afraid
a voice like a foghorn: very loud voice
in an undertone: using a quiet voice so that someone cannot hear you
someone’s dulcet tones: the sound of someone’s voice as they speak