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Independent Research
19 February 2018
Heimdahl, Lisolette, et al. “Effects for Timing of Revealing Threats in Contents.” Japan
Society for Graphic Science, 2017, www.projektowaniegier.us.edu.pl/wp-
content/uploads/2017/09/Effects-for-timing-of-revealing-threats-in-horror-contents.pdf.
Accessed 21 Feb. 2018.
This source claims that the change in filmmaking over time means that the same
cinematography techniques would not work for every scare in every film. Instead, filmmakers
should look at how they are timing their scares when revealing the antagonist. A method called
“Shot Collection and Representation” (SCARe) is described and was tested by researchers in
Japan. SCARe uses a scene’s information, like the target, the shots, the timing, and the result of
the scene, to determine how that scene should be planned. Movies are made up of sequences,
which begin when a threat is present and end when the threat is gone. There are five types of
sequence: atmospheric (when there is no real threat), scare (there is a threat that can affect the
characters in a bad way), escape (where a character has the opportunity to evade the threat),
capture (when the threat abducts a character), and death (a character is killed by a threat). The
researchers also tested two sequences on two groups of test audiences: one sequence revealed the
threat early on, the other sequence did not. Based on the audience’s reactions, the researchers
created a new sequence of the atmospheric category, since the sequence was longer than the
presence of the actual threat. The test audiences were given the chance to comment on the scene
they were shown. Most of the audience said that they were frightened when they were sure that
something would happen, but it didn’t, and that the threat was more frightening when the threat
Ryuta Motegi, Koji Mikami, and Kunio Kondo. With a simple Internet search, some of the
authors’ other works were found. They are professors at the Tokyo University of technology, as
well as the Tokyo Metropolitan University, contributing to research on many film-related topics
like anime, camerawork, visual communication, and computer graphics. The source was
published in 2017, so the research is updated and relevant to most of the previously existing
research up to last year. The article was written for graphic scientists, but has many strong
points for filmmakers to think about. The experiment described in the article has a lot of helpful
information on timing and editing, something that all filmmakers can apply to their own projects
regardless of budget or whether or not they are unprofessional. The experiment the researchers
describe also reduces bias, because it had the test audiences look at different types of edited
sequences of opposite style (revealing the threat vs not revealing the threat). However, the
article had lots of minor typos (“storyoard” instead of storyboard, “she” when the authors meant
to say “the”), and while the grammar was not necessarily incorrect, it tended to be a bit awkward
on some occasions This could be attributed to the fact that it was written in English by Japanese
professors, so it is possible that English is not their first language. Information from this source
VIDEOGAMES and FILM, also written by professors involved with film. Both sources share the
belief that not directly revealing a threat to the audience can generate greater reactions of fear
from the audience than showing them the threat in plain sight.