Académique Documents
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Jeanne Stork
All questions are quoted from the course syllabus (Wilson, 2018).
“Question #1. King Tut’s Tomb. Please review the Heritage Key collection of videos on
YouTube. From the above Syllabus, the following video will get you to the page of videos on
You Tube:
http://youtu.be/_dO2Iy2NUBM
(B) Virtual reality, as exemplified by Google Expeditions [Please recall your earlier course and
assume you have all hardware, software, and goggles ready to go]. Start
here: https://vr.google.com/ ans see if you can find a Google Expedition to King Tut’s tomb;
https://play.google.com/store/apps/details?id=com.eonreality.kingtutvr&hl=en
(C) YouTube videos: Examples, there are many more to choose from:
http://www.nationalgeographic.com.au/videos/egypts-treasure-guardians/see-the-treasures-
inside-king-tuts-tomb-4423.aspx
https://www.youtube.com/watch?v=qxjtpscRnE8
https://www.youtube.com/watch?v=ZFk1ETcnRTI
https://www.youtube.com/watch?v=7ZWB5-aXMXQ
https://www.youtube.com/watch?v=pRskZs7YRZM
Now, having reviewed the above, please compare the 3 methods in terms of time to construct and
deliver to your class, quality of the finished product in terms of accurate representation of the
[You might want to consider a break down by age/level, such as primary school, middle school,
Virtual Worlds
Heritage Key Media has several videos on YouTube that demonstrate how people used a
virtual world and avatars to look their virtual historical site, King Tut Virtual. The first Heritage
Key (2010d) video that I looked at is an introductory sample of historic sites from around the
world and different periods in time. The viewers are supposed to feel as if they are soaring by the
sites in hot air balloons. The King Tutankhamun (King Tut) site has archeologists who dig in the
ground and fly by King Tut’s Tomb, which appears to be floating in space. It is a mixture of
things that someone might actually see (i.e. the archeologists working) and fantasized
enhancements designed to spark students’ interest. For instance, the archeologists and King Tut’s
death mask appear to be floating in space at the end of the video segment. While I would not use
this video clip to help me to teach any real content, I could use it at the beginning of a lesson to
Other videos of Heritage Key Media’s virtual world experiences focused specific
elements within King Tut’s Tomb. Students could examine an Alabaster Perfume Case from
King Tut’s tomb (Heritage Key Media, 2009a), a Cosmetic Jar with Recumbent Lion (Heritage
Key Media, 2009b), some of the External Trappings of Tutankhamun's Mummy (Heritage Key
Media, 2009c), and Tutankhamun's Golden Death Mask (Heritage Key Media, 2009de). When
the website was fully active, students could pick up and interact with the representations of
historical artifacts; there was a video to teach students how to interact with the different scenes
and elements (Heritage Key Media, 2010b). Additional video tutorials included controlling the
camera – your point of view (Heritage Key Media, 2009d), personalizing your avatar (Heritage
Key Media, 2010a), and moving around (Heritage Key Media, 2010c). Navigating the site seems
simple, but students did need to read the text that was presented about the scenes and items, so I
would not recommend Heritage Key’s King Tut Virtual for younger classes.
Although the video citations are included in the reference section of this paper, the direct
links to the King Tut videos are listed here for easy access.
The Alabaster Perfume Vase from Tutankhamun's Tomb up Close in King Tut Virtual:
https://www.youtube.com/watch?v=6ohCwoP0B3k&index=5&list=PLC9A454B645E93400
https://www.youtube.com/watch?v=8AYyBp0oZcI&list=PLC9A454B645E93400&index=4
https://www.youtube.com/watch?v=YAdnO2A35ho&index=2&list=PLC9A454B645E93400
https://www.youtube.com/watch?v=YAdnO2A35ho&index=2&list=PLC9A454B645E93400
Virtual Worlds One 5
Heritage Key is now owned by Business Trends Around the World (2018) and is much
less interactive. It would have been interesting to know about this site in its heyday. I can
imagine students creating their own avatars, visiting historical sites, then writing about their
experiences. These virtual excursions might have even provided inspiration for students to
conduct additional research and create their own videos about historical events and sites around
the world. I can especially see some of the high school students in my school being motivated by
Virtual Reality
Both King Tut VR and King Tut VR2 (EON Reality, 2015 and 2016) provide students
with opportunities to view rooms and artifacts within King Tut’s tomb up close in three-
dimensions. EON Reality states that viewers can experience “Exclusive Access” (EON Reality,
what these apps can present to students. The goal of both apps is to immerse students in history
rather than to give students detailed history lessons about the life and death of King Tut.
Neither of these apps have been updated recently. King Tut VR is from December 8,
2015. The audio would not play on my iPhone 8 Plus with iOS 11.3.1 but it worked worked on
my iPad Air 2 (same iOS) but there is no mono-vision option, so the images were doubled on the
iPad. King Tut VR2 is a few months newer (June 3, 2016) but I still had difficulties. The King
Tut VR2 app also only had audio on my iPad. There is a mono-vision version that I could use
with two-dimensional images (but retaining the 360 degree view as I rotated around with my
iPad). The app opens like a regular three-dimensional video flying toward the November, 1922
Virtual Worlds One 6
mounds. I could move my iPad to look all around the rocky landscape, but I got stuck when the
announcer told me to dig. I tried holding the image steady for two minutes where King Tut’s
Tomb should be but that did not work. I tried to find directions on the web and found none. I
returned to the phone app and tried in the stereo/three-dimensional view, but I still could not
figure out how to unbury the stairs that lead to King Tut’s Tomb. I wish I had a teenager who
bottom: https://www.eonreality.com/portfolio-items/tutankhamun-journey-howard-carter/)
Virtual Worlds One 7
Videos
The list of videos from this section’s assignment (page 2, section C of the assignment) are
presented here, in the order in which they were previously mentioned. The video See the
Treasures Inside King Tut’s Tomb (National Geographic, no date) shows a two-minute thirty-
second overview of how King Tut’s Tomb was found and how Egypt is preserving the artifacts.
Hidden Chamber in King Tut's Tomb May Contain Nefertiti (ShantiUniverse, 2015) is a six-
minute video that hypothesizes that Queen Nefertiti burial tomb may share a will with King Tut's
Tomb. The comments below the video demonstrate that this is a controversial proposal and that
any attempt to open a small section of the wall to see what is on the other side will be seen by
many people as either disrespecting the dead or further ruining historical artifacts. Howard Carter
and Tutankhamun's Tomb (Bill P, 2007) is interesting for its archival photographs, audio clips,
and video (which are supplemented by reenactments and general narration). The Mystery of
King Tut's Tomb (CNN, 2016) can be viewed as a follow-up to Hidden Chamber in King Tut's
Tomb May Contain Nefertiti because it covers more recent attempts by the Egyptians to scan
under the earth to determine what, if anything, is directly adjacent to King Tut's Tomb. These
videos all contain more historical information than I was able to find in the Heritage Key virtual
I also found many good videos for students of all ages at Discovery Education (2018). I
have a subscription for Discovery Education through my school district, but I am only posting a
screen-shot here because most readers will not have access to these videos. Discovery Education
is included here to demonstrate additional video sources that may be available to help students
study King Tut’s Tomb. The image on the next page was captured from
https://app.discoveryeducation.com/learn/search?q=king+tut&group=video&type_name=Full+V
Virtual Worlds One 8
ideo.
My choice of media would depend on several items: pre-existing supplies, age and
academic level of the students, and my academic objective for the activity. 3D goggles are not
recommended for younger children by my school district but might be a good motivator for older
students. Cost, then, becomes a factor for 3D/VR lessons unless the school already has the
supplies. The virtual world approach, as used by Heritage Key, intrigues me and may fit into a
middle or high school computer science class, but the necessity of creating and learning to
control an avatar may be too time-consuming for many social studies classes. Many social
studies rooms will also not have enough computers so negotiating who is able to use the limited
supplies and when becomes an issue. Even if navigating the virtual world becomes group work,
Virtual Worlds One 9
say with six students per group, then there will still probably not be enough computers for all
groups to work at the same time, but it can work if the virtual world is included as one part of a
larger project with a variety of tasks and the groups rotate. For the rest of this section, the
following assumptions are in place that the class has all necessary equipment for all options
(computers, VR goggles, projector, and any other needed devices), that everything is working
properly (i.e. my iPhone issue with King Tut VR and King Tut VR2 – which I think I could have
solved if there were thirty-six hours in each day), and that the purpose of the lesson is to learn
Starting with the youngest students first, I would choose a video with early elementary
students, roughly ages five through seven (what we call grades k-2 in my school – kindergarten
through second grade). These students would be more likely to have dizziness and disorientation
with the goggles and it would take too much instructional time to teach them how to create their
avatars and to navigate a virtual world. A well-made video, specifically created for the younger
grades, combined with pauses for class and/or small group discussions, would be a good medium
for peaking their interest and helping the children to understand the historic and social concepts
being taught. Videos work well at all levels, if they are carefully chosen and not allowed to just
play from beginning to end, but I think that videos are the only viable option for the younger
students.
I would like to see older elementary students, and possibly middle school students, using
the 3D goggles for a more immersive experience. Like the videos, there would have to be times
when the goggles are removed for discussion and processing the images. I have seen first-hand
how my older elementary students are more engaged with 3D experiences than they are with
videos and I think that the same could be said about middle school students. Middle school
Virtual Worlds One 10
students could also benefit from the virtual world and avatar approach, but I feel that at this age
the necessities of teaching how to customize and maneuver the avatar to walk around and
manipulate virtual objects would take over the lesson. Middle school students who are already
comfortable with virtual worlds could benefit from that approach, but for now I will place with
including them in the 3D immersive experiences where they can focus more on the images and
I think that most high school students would pick up the technical skills necessary to
navigate a virtual world very quickly. The virtual world experience would give them an
personalized manor. I can see a virtual world introducing a topic such as King Tut’s Tomb that
would become the basis for a research project. The avatar would enhance the learning experience
instead of detracting from the content. In real-world museums, students cannot pick up and
examine King Tut’s death mask, but such an exploration is encouraged in a virtual world. This
type of exploration would help make history come alive for high school students and could
motivate any generally disinterested youth to engage in additional reading and writing (research)
assignments.
I have presented an idealized view of how all three techniques can be integrated into
education. Often, it is money and available resources that decide how lessons will be taught. For
instance, many of the classes in my school have an interactive white board, but not all. I have a
set of 3D goggles that my students can use only because I bought them myself. The computers in
my computer lab are all about five years old. I always have to consider the realities of my
“Question #2: Compare and Contrast Google Poly [ https://poly.google.com/ ], and Google VR
applications if any.”
Google VR Components
Daydream, Earth VR, Expeditions, Jump, Poly, Tilt Brush, and VR180. Google VR has become
the umbrella title for the entire suite of Google’s virtual reality experiences and creation tools. It
is difficult to compare Google VR with Google Poly because Google Poly is one of the many
tools in the Google VR Suite. I will try my best in the subsection, “Google Poly Compared and
Contrasted with Google VR.” Prior to that subsection of this paper, each component of Google
VR is briefly summarized. Finally, this section will end with a discussion of the educational
three main tools in Blocks are shape, stroke, paint, modify, grab, and erase. With these tools,
artists “can create models as simple as a mug and as complex as a spaceship.” These model
objects are full three-dimensional representations so that the can be viewed from any angle and
uses corrugated cardboard as the frame. There are a wide variety of apps from Google and other
developers that are designed to be viewed on Google Cardboard goggles. My students had
difficulty with the goggles; some people had double-vision when using Google Cardboard with
my large iPhone 8 Plus. The problem could have been their small faces or my large phone, or a
combination of the two. I saw double with some apps but not with all of the apps.
interactive Virtual reality (VR) experiences and games using specialized Android phones with
Daydream headsets and controllers. I do not have an Android phone, nor am I willing to pay
almost $400 for the stand-alone headset and controller, so I was unable to assess the Daydream
platform, but it looks more immersive than the Google Expeditions of which I am familiar.
Students are able to virtually walk through the 3D experiences and can sometimes even interact
with elements by using the electronic wand that comes in the kits. I have used similar virtual
experiences with my students and found that some students got dizzy from the moving 3D/360
degree pictures.
locations around the world. Students can look at locations from the ground as if they are walking
around them or from the air as if they are flying. Students can access three-dimensional images
of specific locations that appear to be all around them. Students can be virtually transported to
Virtual Worlds One 13
the locations that they are viewing when they use either the Oculus or HTC Vive headsets.
Images can also be experienced in two dimensions on the computer and most mobile devices by
using the mouse/touch screen/track pad to move around the images. Either way, the pictures
educational virtual field trips that teachers can use with their classes. The expeditions are neither
interactive nor can students move through the images, but students are able to look all around
them (in a 360 degree circle), up, and down and see 3D wrap-around images that engage my
students more than standard educational videos. Each expedition is a series of three-dimensional
365-degree images that simulate looking around each image from a center focal point with a
teacher serving as the tour guide. For instance, students can explore several different rooms of a
castle museum or look around Antarctica, including an ice cave and a penguin habitat. These
Jump consists of a 3D/365° video camera and video creation/editing software. At the time I am
writing this report, there are two cameras highlighted on the Jump website and the Jump
Assembler software. There is also a Jump Start community to assist filmmakers and help them to
used to create virtual reality and augmented reality projects. Many of these items can be edited
using Google’s own creation and editing tools: Tilt Brush and Blocks (both described
elsewhere). There is a search function for finding specific three-dimensional items. There is also
a tour feature, which can help teachers to design virtual fieldtrips for their students. Advanced
Virtual Worlds One 14
students can use the tour feature to create their own presentations as part of a research project.
Tours that have been created and shared by other people can also be accessed through Google
Poly. Information, maps, and additional details can be imbedded into each picture as popups. The
tour function is a new addition to Google Poly and does not necessarily need 3D goggles to
engage students. The following three images are from a tour of Antarctica (Piercy, 2018).
Virtual Worlds One 15
Tilt Brush (https://tiltbrush.com/) Tilt Brush uses 3D goggle systems to let you “paint”
in the space all around you. It is currently available for the HTC Vive and Oculus Rift systems.
With the goggles providing a wrap-around 3D experience and the controller acting as a
paintbrush; users can virtually paint all around, above, and below them. Users can share their
creations with other users if they so choose by uploading their creations to Poly. In addition, Tilt
Brush is one of the editing tools that work with Google Poly’s editable objects.
diagram of Google VR tools, possibly because it is new or because it is marketed for educational
uses (but can be used by anyone). In my school, this new Google site is a better for creating
virtual tours than the tour creator function in Poly because something in Poly’s tour creator is
blocked in the building. Tour Creator is still in Beta; it has possibilities for the future but still
needs some development. I submitted the following comment to the feedback link, “I would like
to see a complete search feature. For instance, if I was creating a tour of Antarctica, I would like
to be able to pull up items related to Antarctica. Likewise, I would like to be able to search the
Tour Gallery for tours based on topic. This way, I could search for Antarctica to see if a pre-
photographs in 3D that can be shared and viewed with 3D goggles or in standard 2D without
goggles. The VR180 app (on Google Play and Apple’s App Store) assists transfers images to
devises and maintains a personal library of your content. The app also facilitates sharing images
to the device’s Camera Roll or Photos app. Videos can be shared directly to YouTube. Images
are not captured in 360 degrees, but the VR180 cameras look much easier to use for non-
professionals than the Jump cameras. For instance, Jump cameras have sixteen or seventeen
cameras covering a full 360-degree field while VR180 cameras have only the two cameras
Comparing and contrasting Google Poly to the entirety of Google VR is a difficult task.
Google Poly is primarily a library where developers can find items that they can use in the
creation of their own virtual reality (VR), virtual world (VW), and augmented reality (AR)
goggles, and 3D cameras; that includes almost all of Google’s virtual reality offerings (Tour
Creator has not yet been added). Google Poly is one of the many pieces of Google VR. The
educational uses of a few of Google VR’s component parts and how they fit in with Google Poly
Google Poly was designed to be used by VW/VR/AR creators and editors as a content
library while Google Expedition experiences are generally full educational virtual field trips that
were created by professionals. If the content is the focus of the academic unit, then I would use
Google Expeditions. I would use Google Poly if the primary objective was to teach about three-
dimension creation, such as in a computer science or arts technology class. Poly and Expeditions
Virtual Worlds One 17
can be combined in computer science courses that focus on both academic and technical skills;
Students could begin with a virtual trip in Expedition then build their own content related to that
Tilt Brush and Blocks are creation/editing tools whole Poly is primarily a library. They
serve different functions, but working together, they allow students to locate objects that they can
use in their projects, modify those objects to their personal needs, then post the objects back to
Poly to share with other people (giving credit to both the original designers and themselves as
editors). Students who are preparing for possible careers or college-level study in computer-
aided design would benefit greatly by this type of creative project that combines several VR/AR
tools. Although different, all of these Google VR components have educational uses and can be
Google Poly would also work nicely with Tour Creator and Earth VR. Students could
create their own tours by combining items found in both Poly and Earth VR to demonstrate
subject area content and technical knowledge. Once again, Tilt Brush and Blocks could be used
to edit Poly items, if needed. Teachers could also create tours for their students if existing
Google Expeditions do not meet the needs of their classes. As I mentioned earlier, Tour Creator
is still in beta and has some growing to do before it is a fully functioning educational tool. I
suspect that Poly will also gain additional functions to make it more appealing to teachers and
students as it becomes more widely used. Currently, Poly does have a tour creation function, but
I was unable to get it to work properly. I suspect that Tour Creator will supersede Poly’s tour
The Jump camera may be way outside the budget of most high schools, but I can see
some schools investing in the VR180 camera. Like jump, it comes with its own editing software.
Virtual Worlds One 18
An immersive (but not 360 degree) VR experience could be created by high school computer
science students by combining video recorded with the VR180 camera with objects found on
Poly. I can imagine students engaged in an in-depth project where they record a video, capturing
the foreground and background in three dimensions, then add objects from Poly to increase the
interactivity of the experience. While a camera is not necessary to use Poly in the classroom, if a
school has the time and the money to teach these video production skills it will enhance
educational projects by adding additional student-produced content to projects that make use of
Poly’s library.
Returning to King Tut’s Tomb, students could create their own virtual world projects by
combining a wide variety of Google VR components with historical content from their teacher
and their own research. This new virtual world tour of King Tut’s Tomb would be a fitting
project with a focus on both traditional historical information and modern technological skills.
When I was in high school, history was a dry subject for some of my friends, but creative
projects sparked their interest. This would be the modern version of creating King Tut’s Tomb
out of cardboard, clay, and paint and may spark the imagination of those students who are not
inspired by traditional tools. Not everyone will excel in this technological approach, just like not
everyone could make a representation of King Tut’s Death Mask out of clay that resembles the
original, but Google VR could become an important aspect of the modern teachers’ bag of tricks
I have taken a non-traditional approach to comparing and contrasting Google Poly with
Google VR, but I have tried to highlight potential educational uses of Google Poly and some of
“Question #3. This question is a preparatory question for Virtual World’s 2, in which we ask
students to play around with a virtual world platform. In your next course, which is lab based,
each student will be asked to work on some aspect of virtual world creation. Your platform may
https://en.wikipedia.org/wiki/OpenSim_(simulation_toolkit)
http://opensimulator.org/wiki/Media
https://simtk.org/projects/opensim/
The purpose of the exercise for the next course is to see if anyone can create anything in this
The purpose of this question is for you to study each one in sufficient detail in order to
select the platform you will use for the next course. We do not want time wasted puttering
around in the next course trying to figure what platform to use. When choosing a platform
be sure to look at the many helpful Youtube videos. In particular, Alice has been around a
long time, has a huge following, and many many instructive videos. [The staff recommends
you select Alice for your project, but OpenSim may have more meaning to a prospective
Please state for your answer to this question, which of the two platforms you have selected
OpenSimulator
After reading the OpenSimulator (2017) material online, I feel that it would work best in
colleges and some high schools with dedicated personnel to oversee and troubleshoot the
Virtual Worlds One 20
software. The developers themselves state “Depending on what you want to do with
OpenSimulator, setting it up and keeping it running will require a fair amount of technical
knowledge. … Please be aware that the learning curve for operating OpenSimulator is steep,” (at
familiar with programming languages such as C# may find this an ideal addition to their studies.
I could not find any information on OpenSimulator’s compatibility with Windows 10, but a little
bit of research showed me that Windows 10 was released in July, 2015 and the most recent
version of OpenSimulator was released in August, 2017. I downloaded the zip file, opened it,
and soon discovered that it OpenSimulator is too complicated for a full time teacher (who often
puts in ten-hour days) and part time doctorate student to handle. There are just not enough hours
in the day for me to learn everything that I need to know to be an effective OpenSimulator user.
Alice
I next moved to Alice. Alice uses block programming, so it is perfect for students who do
not have a background in programming languages (Carnegie Mellon University, 2017). Like
Open Simulator, Alice is free, but it is designed for people who are not computer programmers. I
took some programming courses in my undergraduate days (Basic, Cobol, Fortran, Pascal,
Assembler, and another now-obsolete language), but that was a very long time ago and I
remember very little about text-based programming. Alice better fits my current skill set and
time limits. The next question became whether to try Alice 2 or Alice 3. I decided to download
Alice 2 and try it with my more advanced students because it appears to be slightly simpler
the Java code, but some of my students tune out when I show them the text so that is not enough
Downloading and installing Alice 2.5 on my work computer (macOS Sierra – 10.12) only
took a few seconds. The window with the tutorial opened as soon as I opened the program.
The tutorial is too advanced for my students, but it is perfect for me. I am confident that after I
finish the tutorial I will be able to assist the students in my two most advanced classes to build
something small in Alice 2.5. I next decided to satisfy my curiosity and downloaded Alice 3.4.
As I suspected, Alice 3 is somewhat more advanced than Alice 2 and would be better for middle
or high school students in my school, given the nature and severity of the students’ disabilities.
Alice 3 also takes up approximately twice the hard drive space, so I have since deleted it to clear
room for the graduation video that I will be editing at the end of June.
My Choice
As I have previously stated, I have chosen to use Alice 2.5 to develop something simple
for the next Blue Marble University course, Virtual Worlds Two. I feel that I can learn more
about developing a virtual world when the in depth learning that OpenSimulator requires will not
Virtual Worlds One 22
hamper my efforts. I have now completed the Alice 2 tutorial and am confident of my ability to
build a simple project using this platform. Whether or not any of my students will be able to
participate is yet to be seen, but I will try to involve them to the best of their abilities.
June is always a difficult month for my students because they do not want to be inside
studying. I have already promised my less academic students another virtual reality lesson with
3D goggles in June. Alice 2 will become an interesting project for my two most advanced
classes; those students did quite well with last December’s Hour of Code lesson and may
succeed with this new challenge. I will, of course, scaffold the project and simplify vocabulary
and other concepts so that students processing at or below a second grade level can participate.
Readers of this Virtual Reality One paper will have to return to read Virtual Reality Two for the
a video that directly demonstrates educational uses of this technology (District 75 New York
City, 2011). My school district uses its virtual world to help teach students with developmental
delays and/or emotional disabilities everything from banking to shopping for apartment
furnishings. Students practice skills in the virtual world before they attempt real-life
demonstrations. The video at https://vimeo.com/30557307 is several years old now, and our use
of virtual worlds as an educational tool has grown, but I still think that this video demonstrates
some of what is possible. High school students still participate in the virtual world project, but
additional virtual reality tools have been added to their instruction. Some of the recent projects
can be read about at http://3d.district75.net (NYCDOE District 75 and Learning Times, 2018).
Virtual Worlds One 23
The link for additional information that is included with the video has become outdated, but the
project continues to thrive. The virtual world used by New York City Department of Education’s
District 75 runs on the Second Life platform and was originally designed (and continues to be
maintained) by caring professionals who are trained and self-taught to use Second Life and often
I have met a few different teachers who described how the virtual world experience
helped students to navigate the real world. In one example, students who were reluctant to create
shopping lists and to learn how to budget their money were highly motivated if their avatar was
going to the virtual grocery store first. Students were able to practice appropriate social
behaviors before having to engage in conversations with strangers in the community. Students
practiced interview skills in the virtual world, then role-played those skills, before actually going
on job interviews. Students also practiced how to handle themselves when things go wrong;
everything from not having a green light or walk sign when they want to cross a street, to
counting their change because they did not have the correct money, to handling rude people. The
list of real-life skills that students can be exposed to in the safety of a virtual world before
needing those skills in the community is almost endless. Teachers integrated these virtual world
lessons into academic and life skills classes with the support of trained coaches from the school
References
Bill P. (2007). Howard Carter and Tutankhamun's Tomb. Retrieved May 28, 2018 from
https://www.youtube.com/watch?v=7ZWB5-aXMXQ
Business Trends Around the World. (2018). Heritage Key. Retrieved May 20, 2018 from
http://heritage-key.com
Carnegie Mellon University. (2017). Alice. Retrieved May 1, 2018 from http://www.alice.org
CNN (2016). The Mystery of King Tut's Tomb. Retrieved May 28, 2018 from
https://www.youtube.com/watch?v=pRskZs7YRZM
vr/id1030815031?mt=8
Discovery Education. (2018). Discovery Education Streaming Plus. Retrieved May 29, 2018
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District 75 New York City. (2011). Virtual Worlds, Real Lives. Retrieved May 26, 2018 from
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Virtual Worlds One 25
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Heritage Key Media. (2009a). The Alabaster Perfume Vase from Tutankhamun's Tomb up Close
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