Académique Documents
Professionnel Documents
Culture Documents
This issue I'd like to start out with make up for it in a couple of ways.
a big hello to our new readers 1) Buy more. The more copies we
th~oughout North America~ Since we print, the cheaper it gets, and the
placed our ad in Challenge magazine, more pages we can add. 2) Place ads.
our circulation has more than doub These give us mo~e money, and again
led! let us add more pages. For every 1/2
We have ~eceived many comments page of ads we can add two pages. So
about T.I. in the past few months. follow the suggestions, and you can
Most of the feedback has been compli get more for your buck!
mentary, especially towards Inside Another way for you to get more of
Equipment and our starship deckplans. what you want is to send us art and
However, we have received several articles. It gets dull when we have
complaints that we are a bit too ex to do everything!
pensive. A special note: Due to popular de
Printing a magazine is not cheap, mand, we have now begun reprinting
and even at our current price, we back issues of T.I. By the time you
just b~eak even on printing costs, to read this, a reprint of T.I. #1
say nothing of paper, graphics sup should already be on sale, and T.I.
plies, and effort. Certainly we could 12 should soon follow.
produce a cheaper magazine, but to do This issue we have a special ar'
that we would have to seriously re ticle by Mike R. Mikesh, who has also
duce its quality (and I know nobody written for the Imperium Staple and
wants that). I don't mean to sound Between Worlds. Hope you like it as
whiny, but that is the situation. much as we do!
So we cannot reduce the price of
T.I. However, you can help us in -Mike Jackson,
crease the size of the magazine to Editor
( /
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\.17
Drayne Cruiser 6
Tob i a Sub sec tor. • • . . • • • • • • • • • • • • • • • • • • • . • • • . • • • • • . • • 8
Traveller's Hardware ••••••••••••••• • • • • • • • • • • • • • • • • 10
Feature Adventure: ·SS-12b· •••••••••••••••••••••••• 11
Steal th Systems 15
Unexplored Space ...............•......••........... 16
STAFF: Nit! JartSDI, layi~ "', Paal StO.rlal, Aarol YII Jtrg. D!~icat!d to Ciltroft Carrol, Ihu lilt!d a lOre realistic ind ccapl!x gilt.
PartiQls of t'is IigIzill art tat!1 frDl TRAVEllER IIttrials publis'e4 by Gilt Irsigl!rs' YDrkshap lid li9fst 6rDlp PablicatiDDs, lid art
cDpyright 1987 by tht rtsptttiy! grDlps.
nir~ Ilptrill is ptbUs," lIIart!rly by Nih Jactsn. SfI~ SlbliuiolS, I!tt!rs, II~ a~s to 110. 512, 4676 YN st., VmDllvtr, Ie, V61 2J6.
Ratts: 12.50 silglt co,y, 19.00 1 ytar 5IbscriptiDl.
-3
PART 2 1
1...-_ _-------J
CYBORGS IN TRAVELLER
About 1~ of the Imperial population
has at last 1 cybernetic part; these
people are usually found on high-tech
worlds along major tradelanes. Most
cyborgs are current or ex-military
servicemen. Occasional special agents
are deliberately made cyborgs, espe
cially spies and assassins.
The Imperium is the largest user
of cyborgs. Vargr, Solomani, and As
if head is Ian are also major users. Zhodani,
indicated, 4 Hivers and K'kree focus on regenera
roll 1D6 tion and cloning. Droyne use all
on head three equally, even at times in the
table 5-6 roll tvJice same individual.
Many corporations deal in cyberne
tics, most notably SuSAG, ling-Stan
dard Products, and Cybertech, the
-4
latter making the highest quality MASS SENSOR: As in BOOk 8, Robots and
The following special items are small objects such as tapes, holo
available for cyborgs. If noted, they crystals, jewels, etc. Often used for
able for non-cyborgs. TL 12, Cr8000. RADIO: A 20km range miniaturized ra
inserted in the wrist, to pop out TL 10, Cr1500. A 200km range version
CHAMELEON SURFACE: A special layer into each body part. A cyborg's left
inside artificial skin covering that arm can hold a blade ~ a laser. A
acts as chameleon combat armour, cre character's throat may hold an arti
. .........
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ing the character to fly. Adds a
small lump to the cyborg's lower
back. TL 13, Cr120 000.
HEART BOMB: Often used in special
agents, this is a small, heavy ex
plosive charge linked to the charac
ter's heart and brain. Either on com
mand or upon death, the explosive
detonates. Acts as hand grenade, but
does 20D damage. Available for non
cyborgs. TL 8, Cr6000.
INTEGRAL LASER PISTOL: An integral
laser pistol (Traveller's Digest N4
as laser carbine, 3 shots) built into
a cyborg's lower arm and hand. TL 15,
Cr16 000. For Cr25 000, a 10-shot
version is available. The power pack
must be installed in a restructured
torso. Beth versions require removal
of skin covering f~r reloading. The A NOTE TO U.S. SUBSCRIBERS:
3-shot battery must be replaced for We will accept U.S. cheques -- drafts
Cr3000; the 10-shot battery can be in Canadian funds are not necessary.
MAGNETIC SENSOR: As in Book 8, Ro but for the equivalent amount of U.S.
bots and Grand Survey, a sensor de funds: as of April 1987, $2.50
tecting magnetic fields and ferrous Canadian equals $1.92 American, and
-5
DROYNE CRUISER
The Droyne Cruiser is a military ship records, and files are stored
typically placed in service for a here.
Droyne Oytrip. Droyne have a prefer 7. Sick bay. Facilities for up to 3
ence for small ships, so this is one Droyne.
of their largest designs. 8. Galley.
The Droyne Cruiser is initially 9. Common Area. Observation windows
armed with ten single laser turrets on both sides can be shielded.
in 5 batteries, but is equipped with 10-36. Open Staterooms. Every area is
stations for up to 10 gunners in case joined to every other, and con
of rearming. tains stateroom facilities for 1
Droyne.
Iroy" Crllisfr CD-A73J332-000000-30000-0 Kr465.408 1000 t0l5 37. Avionics.
bitterits beirilg 5 Cr.16 38. Cargo Bay. 9m ceiling.
bittffin 5 n-n 39. Cargo Lift. Lowers to Cutter Dock
Pisselger5=24 LOI=O Cirgo=278 Flfl=330 EP=30 Agility=3 Traop5=O for 'cargo transfer.
40. Cargo Bay Door.
Tonnage: 1000 tons. 14 000m3 • 41. Exercise Area. When not used for
Cre\.,: 16 Droyne. cargo, this area can be reduced
Dimensions: 58.5L x 36W x 18H (80 to .5 G's for flying exercise.
w/Fins). 42. Airlock.
Acce I er-at i on: 3-G Constant. 43. Ship's Locker.
Jump: 3. 44. Storage.
Power Plant: 3. 30 EP. Agility -3. 45. Ritual Chamber. Coyns are stored
Engineering: 2 Ayax fusion power here, and drawn for the various
plants driving 2 T.P.F. Droyne ceremonies.
jump units and 2 Sarp 46-57. Open Staterooms.
loyrs manoeuvre drives. 58. Cutter Dock.
Gravitics: Standard inertial com 59. Cargo Lift. Rises to Cargo Bay
pensators • • 75 G floer for cargo transfer.
field, variable. 60. Spare Cutter Fuel. Cutter is re
Electronics: Ssyukrurs Medel/3 com fuelled from this tank.
puter. 61. Cutter Launch Control.
Range: Unlimited manoeuvre. 62. Cutter. Module can be used for
One jump (330 tons ship refuelling operations.
fuel). 200 days stan 63. Manoeuvre Drive.
dard supply consump 64. Power Plant.
tion. 65. Jump Drive.
Armament: 10 single beam laser 66. Fuel.
turrets in 5 batteries.
Screens: None.
Configuration:Dispersed structure.
Unstreamlined.
Capacity: 24 passengers. 278 tons
cargo.
Vehicles: 1 50-ton cutter.
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-7
I·
t:===:ll TO BIA SUBSECTOR I~
The centre of Imperial power in the Trojan Reaches, the Tobia subsector is the
economic, governmental, and military capital of the sector. With one of the only
two X-boat links to the rest of the Imperium at Berg (the other is at Cyan in
the Pax Rulin subsector), Tobia is also a communications and trade centre.
The AsIan/Imperial Tradelane runs into the Tobia subsector to Pandora, Wilde
man, and across the border to Fist. Trade then diffuses from this point to the
various Imperial worlds of the sector.
TOBIA (080~) is both subsector and sector capital, and is the home of both
the 218th and TrOjan fleets. It is also the main industrial centre of the sub
sector.
SCALADON (0206) has a dense, high atmosphere, and its entire population in
habits a few small plate~us. It is run by a religious dictatorship which regu
larly 'sacrifices' randomly drawn citizens by throwing them off the plateaus.
HRADUSE (0304) was originally colonized by an outcast AsIan group, and now
has a 20~ human population. It is a full member of the Imperium.
KEDUS (0803) is populated by groups Wishing to live at a low tech level in
order to get 'back to nature.'
PANDORA (0410) contains a SuSAG, LIC drug manufacturing factory.
SAURUS (0403) is well-renowned for its native creatures, which bear amazing
similarities to the dragons of Terran mythology.
Pryme 0103 B48668B-9 Agricultural. Non-industrial. Rich.
G
Nekrino 010~ A788400-C N Non-industrial.
G
Boulder 0107 Dl007~8-9 Vacuum world. Non-agricultural.
The Tobia subsector contains 34 worlds with a population of 88.816 billion. The
highest population is A, at Attee and Tobia; the highest tech level is F, at
Tobia.
-8
MAP LEGEND
GAZULIN
WORLD CHARACTERISTICS
• Water present
o No water present
~~ Asteroid belt
BASES
A Research station
TRAVEL ZONES
~ Amber zone
AARed zone
POPULATION
starport
type
gas
giant
worl
type x-boat
route
world name
THE BORDERLAND
A: Henorial I: Nora'a
B: Egyrn J: Goertel
C: Pax Rulin K: Tlaiowaha
D: Gazulin L: The Borderland
E: Yggdrasil M: Ranib
F: Dpres N: Silraaihe
G: Sindal 0: Hkea'as
H: Tobia P: Binary
by Mike Jackson and David W. New and his staff; but as the Droyne com
prise the majority of the population,
Throughout the Imperium (and known their government is usually listed.
space) are dozens of worlds with na An Imperial naval base is located
tive Droyne populations. Through in in Dustbowl, the planet's major city
adequate bureaucracy, incomplete sur and type A starport. Human settle
vey analysis, and simple human error, ments are located around all lakes,
each world has been treated differ and the Droyne have been pushed back
ently. The Imperium has made some to the dry highlands.
Droyne full citizens, held others in
reservations, and killed or blockaded SOMETHING STRANGE •••
still others.
AYLDEM (Tobia 0603 A7507X4-D) was The players are approached by Captain
discovered in 227 by the II55, and Bill Alamishiir of the Imperial Navy.
its primitive <TL 81 Droyne popula Recently one of his Naval architects,
tion largely ignored. When settlers Aran Sperling, disappeared, and since
began to arrive, they gradually then various electronic and mechani
pushed the Droyne back into unwanted cal starship parts have disappeared.
territories. Today the Droyne must A kidnapping strikes him as being
stay in various reserves across the probable, and he suspects that the
planet. They are alternately re Droyne may be the CUlprits, noting
pressed and ignored, depending upon that their usually frequent <and fre
the current governor. quently ignored) protest actions have
Ayldem is 11 300km in diameter, been silent since SperlIng's Q1Sap
with a thin, breathable atmosphere, pearance.
and 4% hydrographics, tied up in a Alamishiir will pay the players
few scattered lakes. It has a popu Cr150 000 to find out what is going
lation of 87 million, 63 million of or. and stop it <especially if it is a
which are Dryone. The remaining threat to the Imperium). He cannot
humans are miners, merchants, sett send in Imperial agents without caus
lers, etc. The government of Ayldem ing an incident between the Droyne
is actually type 3, run by a governor and the government, and such a stir
AYLD~~ A7507X4-D
-11
could spend years in the Imperial If the players follow the Droyne,
courts. Thus he has hired the play rather than attacking them, they will
ers. He insists on receiving regular be discovered on an 8+ on 2D, and a
reports on their progress, and will similar situation as above will take
pay upon the successful completion of place. If the Droyne do not spot
their task. them, they will lead the party out of
the city to a small house, where
WATCHING YOU Droyne workers load the parts onto a
G-Carrier. If they follow the G-Car
Questions at Naval security will re rier, it will travel to the Oyshis
veal that the starship parts disap mountains, where it will lose them
peared without a trace, usually in aroun~ a mountain.
broad daylight. The guards never saw
anything, although they were not
drugged or distracted in any way.
Checking the storehouse will re
veal a video camera in the corner,
connected to the surveillance board
in the room next door. If the players
check the video tapes, they will find
some rather strange scenes Droyne
technicians walking right past the
guards unnoticed, picking up parts,
and leaving.
If the characters are familiar
with the Droyne, they will realize
that the tapes display the Droyne
power of invisibility in action. The
technicians clouded the minds of all
personnel in the area so that the
guards did not see them either in
person or on the screens; but the
thefts were stored on videotape.
------
THE SS-12b THE STRONGHOLD
The Stealth ship uses new technology Located in the Oyshis mountains, the
(largely developed by the Droyne and stronghold is a small construction
Sperling> to render it invisible to facility tunneled out of a mountain
ship's sensors and human senses. (See side.
nStealth Systems· in this issue.>
1. La~nchpad: Built just recently,
thIs launcnway was constructed of
steel foam, and will be destroyed
Stum S~ip SS-21469Al-000000-0020J-O J1C1'150.07 200 tDDS once the SS-12b leaves.
battel'ies btll'iDg 11 CI'!II=4 2. Hangar: This is where the Stealth
battnies 11 TL=15 ship was built, and is now being
readied for flight.
PIS5!IlIJfI'S=O LDFO CII'ga=2 Ful=98 EP=18 Agility:6 TI'DDPS=O 3. Workshop: Various tools are used
and stored here.
$ul.on M.I...
15. 15.
-13
-
There are times when a starship makes the ship completely silent (see
should not be seen. There are times Trave 11er' s Har-dware, th i s issue).
when a ship's detection can even be Weighs 1 ton per 100 tons of ship.
fatal. These are times when stealth MCr1 and 1 EP per ton of damper.
systems are required. TL 15.
Stealth systems are various pieces DETECTING STEALTH SHIPS
of equipment which render a starship
undetectable to others. They are rare Ships outfitted with stealth systems
and quite expensive, but are some are extremely difficult to detect by
times used for special spy and recon all sensors except mass detectors.
naissance ships. When attempting to detect a
stealth ship, roll as explained in
CAMOUFLAGE HULL: This item fulfills Grand Survey, but treat each diffi
two functions. First, it acts like culty level as 2 higher (eg, Routine
camouflage cover (T.I. ~2) -- pigment becomes Difficult; and Formidable be
cells on the surface adopt a similar comes Impossible). If the ship is de
pattern to that of the surroundings tected then roll 10+ on 2d for a cor
(black in space, green in a field, rect reading in all other situa
etc.). This pattern is not only in tions the reading is abnormal.
visible light, but also in IR and UV. The above applies to all sensors
Secondly, the Camouflage Hull is cov (and human senses) except mass detec
ered in a special transparent paint tors, in whose band the stealth ship
which absorbs radio waves, rendering can be detected as normal. However,
the ship invisible to radar. The Cam as nothing shows up on any other sen
ouflage Hull costs Cr5000 per ton of sors, it is usually assumed to be a
ship (over and above normal hull glitch.
costs). TL 12. Stealth systems are a rather new
NEUTRINO SCREEN: This is a special development and have not yet been
energy field and array of heavy used extensively but there is no
shielding which blocks neutrino emis doubt but that they will soon begin
sions from a ship's power plant, ren appearing in spy ships and special
dering it undetectable to neutrino couriers throughout the Imperium.
sensors. It weighs 1% of the power
plant's tonnage (minimum 1 ton) and Continued fro. page 6
requires 1 EP per ton of power plant. The diagram shows only the left
Costs Mer1 per ton. TL 14. engineering pod. The right engineer
NAS (Neural Activity Sensor) SCREEN: ing pod is identical, and both are
This is a series of wires in the hull connected (at the dotted lines on the
which creates an electric field act cargo deck) at a 45 0 angle to the
ing both as a psionic shield and a rest of the ship. Artificial gravity
screen for NAS's. This renders all in these areas is also at the same
life on board ship invisible to both 45° angle (see diagram).
psionics and NAS sensors. ReqUires Staterooms 10 to 15, 19 to 24, and
Cr4000 per ton of ship. TL 10. 28 to 32 are usually used by the
SOUND DAMPER: Used when the ship is crew. Other staterooms are usually
in an atmosphere, the Sound Damper used by passengers.
~,
. \
..... ....:J
-15
U-NEXPlORED SPACE
this. First is that they learned jump #1: Back issues currently available.
technology from another race. The 12: Back issues available in May.
race could be contemporary, or the 13: Currently out of print.
world may have picked up the kno~- 14: Only 4 copies left!
-17
1st YEAR ARTICLE INDEX
........
AsIan Warships 2 18
Bounty Hunters 3 4
Camouflage Cover 2 5 l'rA fie ld ClUide l'or Intercalac:tic TRAVELLERs e
....... .........
..
I",." . ~ ~ ~
Campaign Record Sheet 1 18 :::£:!:; : . I, • • • : . ' • : .411.', • ", I'. ~ •• ' I, •
Chrysanthemum Destroyer
Escort
3 6 ":~:::
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-18
----------
TRAVELLER'S ADVICE
GOMP\JTGQ. &,o.Me-S
AS EVER"fON£ CAloJ G€ 6000, aUT
WHo l11'IS evER THf;'( huST BE" We!../
aVFFeA€"o ~OM "mE
TRAVE"LLEtl IN s~,,,'s nAt'" ~06R."'I'I.~.
A .5TARSHIP VJkOOP)'"
k;~OI..;S, JUMP
J ata
.screen-
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Map
Scree ns
Fold-out
Legs
Activation
S vli tc h
ReI:loveable
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0 u. j.:A? K<\:t= C:-:1P ~:='UG
C21? (C?::::; )
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Feitvre Aiveatlre••.•••••.••••••••••••••••••••••••• Fla .it~ BIDtt~es
O. sile ia Jlly!
-19
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SENTRY BOX WEST HOBBIES HIVERCARD accepted
3309 West 4th Ave.
Vancouver B.C.
Canada
(604) 734-1933
(83
Don't leave your homeworld
without it!
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