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1 Overview
Academics have long started from the assumption that Interactive Digital Narrative
(IDN) is somehow different from non-digital, non-interactive narrative. As to the
exact extent and nature of the difference, the debate shows no sign of concluding.
IDN has been viewed through a variety of theoretical lenses, from post-classical
narratology [1] and neo-Aristotelian Poetics [2, 3] to African oral traditions [4, 5],
French post-structuralism [6], or transmediality [7], to new media-specific views [8].
Regardless of the specific approach, the continuously evolving field of IDN
challenges many definitions. Indeed, the rapid changes enabled by new technology
create a dichotomic situation empowering creators and challenging theoreticians at
the same time. In this regard we have argued for an interdisciplinary approach [9].
H. Koenitz et al. (Eds.): ICIDS 2013, LNCS 8230, pp. 285–286, 2013.
© Springer International Publishing Switzerland 2013
286 H. Koenitz et al.
The discussion at ICIDS 2013 will resume from the preliminary conclusions of the
workshops that took place at ICIDS 2012 and ICIDS 2011. In the 2013 workshop,
related to a position paper on the same subject [10], a research initiative towards
novel methods for categorization will be detailed with special attention to spatial and
comparative mappings. Furthermore, the pressing question of works to include in a
canon as a basis for a classification will be addressed. In addition, we will continue to
engage the question of a shared vocabulary as a necessary component for a widely
accepted categorization.
2 Workshop Format
References
1. Ryan, M.-L.: Avatars of Story. University of Minnesota Press, Minneapolis (2006)
2. Laurel, B.: Computers as Theatre. Addison-Wesley, Reading (1991)
3. Mateas, M.: A preliminary poetics for interactive drama and games. In: Wardrip-Fruin, N.,
Harrigan, P. (eds.) First Person: New Media as Story, Performance, and Game. MIT Press,
Cambridge (2004)
4. Jennings, P.: Narrative Structures for New Media. Leonardo Journal for Art and
Science 29(5), 345–350 (1996)
5. Harrell, F.: GRIOT’s Tales of Haints and Seraphs: A Computational Narrative Generation
System. In: Wardrip-Fruin, N.P., Harrigan, P. (eds.) Second Person. MIT Press,
Cambridge (2007)
6. Montfort, N.: Twisty Little Passages: An approach to interactive fiction. The MIT Press,
Cambridge (2003)
7. Jenkins, H.: Convergence culture: Where old and new media collide. NYU Press, New
York (2006)
8. Murray, J.H.: Inventing the medium: Principles of interaction design as a cultural practice.
The MIT Press, Cambridge (2011)
9. Koenitz, H., Haahr, M., Ferri, G., Sezen, T.I.: First Steps Towards a Unified Theory for
Interactive Digital Narrative. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P.,
Urban, B. (eds.) Transactions on Edutainment X. LNCS, vol. 7775, pp. 20–35. Springer,
Heidelberg (2013)
10. Koenitz, H., Haahr, M., Ferri, G., Sezen, T.I., Sezen, D.: Mapping the Evolving Space of
Interactive Digital Narrative - From Artifacts to Categorizations. In: Koenitz, H., Sezen,
T.I., Ferri, G., Haahr, M., Sezen, D., Çatak, G. (eds.) ICIDS 2013. LNCS, vol. 8230, pp.
55–60. Springer, Heidelberg (2013)