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Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from
Paizo Inc.. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying
Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the
Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the
Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/
compatibility for more information on the compatibility license.

Anthro-Adventures

© 2017 Happy Gnome Publishing

ALL RIGHTS RESERVED

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GEOGRAPHY/CLIMATE

MILITARY

LAW

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ECONOMICS

HOLIDAYS/CELEBRATIONS

ENTERTAINMENT

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SOCIETY

PHYSICAL DESCRIPTION

LANGUAGE

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DIET RELATIONS OUTSIDE
AVIANA

RELIGION

ALIGNMENT

ADVENTURERS

ROLE IN
AVIANA

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Sir Barkly Strongpaw-Captain of the Guard, “Shield of the Queen”
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The Otter-kin are no a homogenous group, though many
other races of Layna have difficulty telling them apart. The
Long Furs and Large Snouts, being the most open and least
reclusive tend to be the diplomats amongst otter-kin, as well
as the leaders amongst the clans, though the Large Snouts
tend to defer to the Long Furs when dealing with other races.
The Kelp Runners are known to trade fish and pearls for
weapons and other finished goods, but are mostly known as
scouts, hunters and sailors, being the only otter-kin with sea
worthy ships. Swamp Paws tend to be held in the highest
regard for their stealth, prowess, and nobility amongst other
otter-kin managing to survive in one of the most hostile
regions of Layna. This makes them ideal scouts and spies,
and the information they bring to
their kin is highly prized. Swamp
Paws are also nomadic rather than
building settlements and are the
least attached to the structure of
otter-kin hierarchy. Otter-kin still
treat each other with utmost respect
no matter their tribal affiliation.

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Name Alignment Domains Favored Worshippers
Weapon

The Ancestors Lawful Neutral Glory, Knowledge, Trident Hardbacks


Protection, Scalykind,
Water

Big Ears Chaotic Good Glory, Liberation, Luck, Club Mouse-kin


Travel, War

The Big Red God Lawful Good Good, Healing, Warhammer Canines
Protection, Law, Earth

The Cob and Pen Neutral Good Charm, Luck, Nobility, Longbow Swan-kin, Lovers
Water

The Dawnbinger, Lawful Good Fire, Glory, Good, Cat-kin Quicksaber Cat-kin: Sandtail Clan
Goddess of the Sun Strength, Sun

The Faun Neutral Good Good, Liberation, Rapier Goat-kin


Protection, War

The Golden God Chaotic Good Chaos, Community, Mace Rabbit-kin


Knowledge, Sun,
Trickery,

The Great Horned God Neutral Evil Darkness, Death, Scythe Goat-kin
Destruction, Evil,

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The Great Mane Lawful Good Community, Good, Falchion Lion-kin
Knowledge, Law,
Strength

The Ka, Neutral Knowledge, Magic, Quarterstaff Cat-kin: Sparkpaw Clan


God of Magic Repose, Rune, Trickery

Layna Neutral Air, Earth, Water, None Raccoon-kin,


Weather

Mother Beast Neutral Animal, Community, Natural Attacks Leopard-kin


Travel, Water

The Peaceful Prince Lawful Good Good, Healing, None Cow-kin, pacifists
Knowledge, Sun

The Tinkerer Lawful Neutral Artifice, Knowledge, Firearms Cavy-kin


Law, Rune

The Traveler, Neutral Darkness, Death, Longsword Cat-kin: Shadowstalker


God of the Afterlife Repose, Travel, Water Clan

The Trickster, Lawful Evil Charm, Darkness, Evil, Dagger Cat-kin: Silkfur Clan
God of the Moon Trickery, Void

Welkin, the Sky Lord Neutral Air, Animal, Halbird Avians


Community, Protection,
Weather

The White Death Lawful Evil Destruction, Glory, Greataxe Cow-kin


Strength, War

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Other Products from Happy Gnome Publishing

RPGs:
Agents of A.AR.F, Volume 1: In this Anthro-Fantasy setting the PCs have been
invited to try out for the Canine’s legendary Arcane Artifact Recovery Force. Battle
through the most dangerous places in the Seven Kingdoms as you earn your place
as a hybrid legend.
Redshirts: Adventures in Absurdity: The first volume of our Starfinder Comedy
Adventure Path. In Redshirts the most dangerous thing is the orders of your own
crew! Can you survive their deadly errands?

Novels:
Rosehaven: For nearly a thousand years the Retics, a collection of sentient non-
human species, have crafted a life in hiding on the island of Rosehaven. But when
news that the Coalition of the Burning Heart has found a way to locate the lost city
hits, the only chance the Retics have of survival just might lay in the hands of their
children. (3 books: Rise of the Retics, Return of the Fae-blood, and Rally of the
Rebels)

Children’s Books:
Sir Dudley Tinklebutton: Sir Dudley is a shining example of true knightliness- he is
always chivalrous to the ladies (provided they are young and attractive), he keeps his
boots polished at all times (his squire’s job), and he never says no to a free drink (he
deserves it). He has the perfect career- until one day when he steps foot in Candon, a
battered village, besieged by a vicious dragon. Unable to figure a way out of the
situation, Dudley soon finds himself face to face with the most deadly creature
known to man.
Follow Sir Dudley’s tales as he (not-so) bravely takes on the world’s most dangerous
creatures.
Gnit-Wit Gnipper: Twelve-year-old Gnipper just wants to be accepted by the
Gnomish community and finally earn her own pointed hat. To do that she'll need to
come up with a scientific breakthrough that helps the entire island of Rosehaven.
Unfortunately, everything she tries seems to end with disastrous results. Will
Gnipper ever be able shed the insulting title of "gnit-wit" and proudly wear her
Gnome-hat, or will her next experiment be the one that destroys the entire island?

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