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Initialize engine version: 5.6.

3p2 (b3d7a6428558)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: ATI Radeon HD 4800 Series (ID=0x9442)
Vendor: ATI
VRAM: 1400 MB
Driver: 8.970.100.1100
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.dll (this message
is harmless)
Loading D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\Assembly-CSharp-firstpass.dll
(this message is harmless)
Loading D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\Assembly-CSharp-firstpass.dll into Unity
Child Domain
Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.Networking.dll
(this message is harmless)
Loading D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.Networking.dll into Unity
Child Domain
Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\zlib.net.dll (this message is
harmless)
Loading D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\zlib.net.dll into Unity Child Domain
Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\ConditionalExpression.dll (this
message is harmless)
Loading D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\ConditionalExpression.dll into Unity Child
Domain
Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\GalaxyCSharp.dll (this message
is harmless)
Loading D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\GalaxyCSharp.dll into Unity Child
Domain
Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\PlayMaker.dll (this message is
harmless)
Loading D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\PlayMaker.dll into Unity Child Domain
- Completed reload, in 0.254 seconds
Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\System.Core.dll (this message
is harmless)
Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\System.dll (this message is
harmless)
OnLevelWasLoaded was found on GameMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on PlayMakerUnity2d


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

file:///D/Program%20Files/Hollow%20Knight/hollow_knight_Data/output_log.txt[12/06/2018 11:51:00]
(Filename: Line: 376)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0


<RI> Initialized touch support.

UnloadTime: 2.942832 ms
Graphics tier changed to High

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Steam initializing

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Steam logged in as RLD!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Selected online subsystem SteamOnlineSubsystem

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: DE

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: EN

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: ES

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: FR

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: IT

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: JA

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: KO

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: PT

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

file:///D/Program%20Files/Hollow%20Knight/hollow_knight_Data/output_log.txt[12/06/2018 11:51:00]
Discovered supported language: RU

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Discovered supported language: ZH

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


Loaded saved language code 'ES'

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Restored language code 'ES'

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\System.Xml.dll (this message is


harmless)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3380.
Total: 3.885130 ms (FindLiveObjects: 0.414298 ms CreateObjectMapping: 0.293054 ms MarkObjects: 3.124978 ms
DeleteObjects: 0.041625 ms)

Steam stats received.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Sprites/Lit' - Pass '' has no vertex shader


Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 25.061565 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 481)

Performing automatic level start.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heap size set to 1024 megabytes

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game controller set to None.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 43180.
Total: 327.218689 ms (FindLiveObjects: 7.080229 ms CreateObjectMapping: 6.356953 ms MarkObjects:
313.419159 ms DeleteObjects: 0.352838 ms)

Making UI menu lean.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Dream Return

file:///D/Program%20Files/Hollow%20Knight/hollow_knight_Data/output_log.txt[12/06/2018 11:51:00]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Dream Nail

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Surface Water

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Nail Arts

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Superdash

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Roar Lock

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Map Control

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Knight : Spell Control

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Charm Effects : Thorn Counter

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 28 Unused Serialized files (Serialized files now loaded: 0)

file:///D/Program%20Files/Hollow%20Knight/hollow_knight_Data/output_log.txt[12/06/2018 11:51:00]
Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 45912.
Total: 387.553162 ms (FindLiveObjects: 7.954921 ms CreateObjectMapping: 7.941513 ms MarkObjects:
368.837952 ms DeleteObjects: 2.809016 ms)

NullReferenceException: Object reference not set to an instance of an object


at ActionButtonIconBase.GetButtonIcon (HeroActionButton actionButton) [0x00000] in <filename unknown>:0
at ActionButtonIconBase.RefreshButtonIcon () [0x00000] in <filename unknown>:0
at ActionButtonIconBase.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
GameCameras:StartScene()
GameCameras:SceneInit()
GameManager:BeginScene()
<BeginSceneTransitionRoutine>c__AnonStorey11:<>m__3()
<BeginRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at ActionButtonIconBase.GetButtonIcon (HeroActionButton actionButton) [0x00000] in <filename unknown>:0
at ActionButtonIconBase.RefreshButtonIcon () [0x00000] in <filename unknown>:0
at ActionButtonIconBase.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
GameCameras:StartScene()
GameCameras:SceneInit()
GameManager:BeginScene()
<BeginSceneTransitionRoutine>c__AnonStorey11:<>m__3()
<BeginRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at ActionButtonIconBase.GetButtonIcon (HeroActionButton actionButton) [0x00000] in <filename unknown>:0
at ActionButtonIconBase.RefreshButtonIcon () [0x00000] in <filename unknown>:0
at ActionButtonIconBase.OnEnable () [0x00000] in <filename unknown>:0
at ActionButtonIcon.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
GameCameras:StartScene()
GameCameras:SceneInit()
GameManager:BeginScene()
<BeginSceneTransitionRoutine>c__AnonStorey11:<>m__3()
<BeginRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at ActionButtonIconBase.GetButtonIcon (HeroActionButton actionButton) [0x00000] in <filename unknown>:0
at ActionButtonIconBase.RefreshButtonIcon () [0x00000] in <filename unknown>:0
at ActionButtonIconBase.OnEnable () [0x00000] in <filename unknown>:0
at ActionButtonIcon.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
GameCameras:StartScene()
GameCameras:SceneInit()
GameManager:BeginScene()
<BeginSceneTransitionRoutine>c__AnonStorey11:<>m__3()

file:///D/Program%20Files/Hollow%20Knight/hollow_knight_Data/output_log.txt[12/06/2018 11:51:00]
<BeginRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at ActionButtonIconBase.GetButtonIcon (HeroActionButton actionButton) [0x00000] in <filename unknown>:0
at ActionButtonIconBase.RefreshButtonIcon () [0x00000] in <filename unknown>:0
at ActionButtonIconBase.OnEnable () [0x00000] in <filename unknown>:0
at ActionButtonIcon.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
GameCameras:StartScene()
GameCameras:SceneInit()
GameManager:BeginScene()
<BeginSceneTransitionRoutine>c__AnonStorey11:<>m__3()
<BeginRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at ActionButtonIconBase.GetButtonIcon (HeroActionButton actionButton) [0x00000] in <filename unknown>:0
at ActionButtonIconBase.RefreshButtonIcon () [0x00000] in <filename unknown>:0
at ActionButtonIconBase.OnEnable () [0x00000] in <filename unknown>:0
at ActionButtonIcon.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
GameCameras:StartScene()
GameCameras:SceneInit()
GameManager:BeginScene()
<BeginSceneTransitionRoutine>c__AnonStorey11:<>m__3()
<BeginRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at ActionButtonIconBase.GetButtonIcon (HeroActionButton actionButton) [0x00000] in <filename unknown>:0
at ActionButtonIconBase.RefreshButtonIcon () [0x00000] in <filename unknown>:0
at ActionButtonIconBase.OnEnable () [0x00000] in <filename unknown>:0
at ActionButtonIcon.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
HutongGames.PlayMaker.Actions.ActivateAllChildren:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:Start()
PlayMakerFSM:Start()

(Filename: Line: -1)

Object Pool attached to GlobalPool has run out of Run Effects prefabs, Instantiating an additional one.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Zombie Miner 1 : Zombie Miner

file:///D/Program%20Files/Hollow%20Knight/hollow_knight_Data/output_log.txt[12/06/2018 11:51:00]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer (2) : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Zombie Miner 1 (1) : Zombie Miner

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer (3) : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer (1) : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).

file:///D/Program%20Files/Hollow%20Knight/hollow_knight_Data/output_log.txt[12/06/2018 11:51:00]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs, Instantiating an additional one.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs, Instantiating an additional one.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs, Instantiating an additional one.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs, Instantiating an additional one.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Zombie Miner 1 : Zombie Miner

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer (2) : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Zombie Miner 1 (1) : Zombie Miner

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer (3) : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer (1) : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: D:\Program Files\Hollow Knight\hollow_knight_Data\Managed\Mono.Security.dll (this


message is harmless)
FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

file:///D/Program%20Files/Hollow%20Knight/hollow_knight_Data/output_log.txt[12/06/2018 11:51:00]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Zombie Miner 1 : Zombie Miner

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer (2) : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Zombie Miner 1 (1) : Zombie Miner

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer (3) : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Flyer (1) : Crystal Flyer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).

file:///D/Program%20Files/Hollow%20Knight/hollow_knight_Data/output_log.txt[12/06/2018 11:51:00]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Crystal Shot(Clone) : Crystal Form

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deferring level start (marked as manual).

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 35 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 27.708828 ms
Deferring level start (marked as manual).

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 784 unused Assets to reduce memory usage. Loaded Objects now: 50002.
Total: 541.040833 ms (FindLiveObjects: 9.198375 ms CreateObjectMapping: 10.817855 ms MarkObjects:
501.290497 ms DeleteObjects: 19.724854 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4.253892 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 481)

Performing automatic level start.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heap size set to 1024 megabytes

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game controller set to None.

file:///D/Program%20Files/Hollow%20Knight/hollow_knight_Data/output_log.txt[12/06/2018 11:51:00]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 44581.
Total: 388.686829 ms (FindLiveObjects: 8.797486 ms CreateObjectMapping: 6.145473 ms MarkObjects:
361.951843 ms DeleteObjects: 11.782503 ms)

Setting up 1 worker threads for Enlighten.


Thread -> id: b94 -> priority: 1
Shutting down Steam API.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

file:///D/Program%20Files/Hollow%20Knight/hollow_knight_Data/output_log.txt[12/06/2018 11:51:00]

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