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TERM PAPER
ON
ARTIFICIAL INTELLIGENCE
SUBMITTED TO:
AMITY SCHOOL 0F ENGINEERING & TECHNOLOGY
GUIDED BY: SUBMITTED BY:
Dr. ANJANA SRIVASTAVA PARAMJYOT S. CHADHA
CHEMISRY DEPARTMENT A4717009014
E&I
ASET
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ARTIFICIAL INTELLIGENCE
ACKNOWLEDGEMENT
NAMAN ARORA
B.Tech- E&I
3-ECE-4 (Y)
Enroll. No: A4717009025
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ARTIFICIAL INTELLIGENCE
CERTIFICATE
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ARTIFICIAL INTELLIGENCE
INDEX
Abstract
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AI has always been more concerned with expanding the capabilities of computer science
with defining its limits. Keeping this exploration grounded in sound theoretical principles
is one of the challenges facing AI researches at present.
Another early foray in to AI focused on the sort of problem solving that we do every day
often called ‘Common Sense Reasoning‘. To investigate this sort of reasoning, Newell,
Shaw and Simon built the general problem solver (GPS), which they applied to several
common tasks as well as to perform symbolic manipulations of logical expressions.
Artificial intelligence in its very direct
concern has been applied to all the areas
of legacy - medicine, psychology, biology,
astronomy, geology – and many problems
of scientific endeavors.
Fig. 1
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Due to AI in medicine, programs have been developed that analyze the disease
symptoms, medical history, and laboratory test results of a patient, and then suggest a
diagnosis to the physician. The diagnostic program is an example of so-called expert
systems—programs designed to perform tasks in specialized areas as a human would.
Expert systems take computers a step beyond straightforward programming, being based
on a technique called rule-based inference, in which pre-established rule systems are used
to process the data.
INTRODUCTION TO AI
AI is the science and engineering of making intelligent machines, especially intelligent
computer programs, which envisages the nature of human thoughts & sophisticated
computing systems.
Artificial Intelligence, a term that in its broadest sense would indicate the ability of an
artifact to perform the same kinds of functions that characterizes the human thought. The
possibility of developing some such artifact has intrigued human beings since ancient
time.
The revised version of AI can be defined as ‗AI is the study of the mechanisms
underlying intelligent behavior through the construction and evaluation of artifacts that
attempt to enact those mechanisms.’ On this definition, Artificial Intelligence is less a
theory about the mechanisms underlying intelligence and more on empirical methodology
for constructing and testing possible models for supporting such a theory. It must be
noted that our revised definition does not define intelligence; rather it proposes a coherent
role for Artificial Intelligence in exploring the nature and expression of intelligent
phenomena.
In the latter sense, the term AI has been applied to computer systems and programs
capable of performing tasks more complex than straightforward programming, although
still far from the realm of actual thought. The most important fields of research in this
area are information processing, pattern recognition, game-playing computers, and
applied fields such as medical diagnosis. Current research in information processing deals
with programs that enable a computer to understand written or spoken information and to
produce summaries, answer specific questions, or redistribute information to users
interested in specific areas of this information. Essential to such programs is the ability of
the system to generate grammatically correct sentences and to establish linkages between
words, ideas, and associations with other ideas.
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Fig. 2
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History
The field of artificial intelligence research was founded at a conference on the campus
of Dartmouth College in the summer of 1956. Those who attended would become the
leaders of AI research for decades. Many of them predicted that a machine as intelligent
as a human being would exist in no more than a generation and they were given millions
of dollars to make this vision come true.
American computer scientist John McCarthy coined the term "artificial intelligence" (AI).
In 1959 he developed LISP (List-oriented computer programming language), which
becomes the standard language for AI research.
Alan Turing, He was the first to decide that AI was best researched by programming
computers rather than by building machines. He put forward a test known as Turing Test;
for determining whether or not machine intelligence can converse like a human. The
Turing test measures the performance of an allegedly intelligent machine against that of a
human being, arguably the best and only standard for intelligent behavior, which he
mentioned as an Imitation Game.
During the World War II, the need for intelligent automated machines which can have a
niche of applications paved path for the field of AI and the research on intelligent
machines started.
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Once thinking had come to be regarded as a form of computation, its formalization and
eventual mechanization were obvious next steps. In the seventeenth century, Gottfried
Wilhelm Von Leibniz, with his Calculus Philosophicus introduced the first system of
formal logic as well as constructed a machine for automating its calculation. Euler in the
eighteenth century with his analysis of connectedness of bridges joining the river banks
and islands of the city Konigsberg introduced the study of representations that abstractly
capture the structure of relation ships in the world.
In the 1990‘s information scientists developed an AI computer program that allows non
experts to use their own natural language to retrieve information from databases that use
more complicated programming languages. This allowed more people to find information
—such as business data or medical records—that previously only a few computer experts
could retrieve.
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BRANCHES OF AI
Logical AI: What a program knows about the world in general the facts of the specific
situation in which it must act, and its goals are all represented by sentences of some
mathematical logical language. The program decides what to do by inferring that certain
actions are appropriate for achieving its goals.
Inference: From some facts, others can be inferred. Mathematical logical deduction is
adequate for some purposes, but new methods of non-monotonic inference have been
added to logic since the 1970s. The simplest kind of non-monotonic reasoning is default
reasoning in which a conclusion is to be inferred by default, but the conclusion can be
withdrawn if there is evidence to the contrary. For example, when we hear of a bird, we
man infer that it can fly, but this conclusion can be reversed when we hear that it is a
penguin. It is the possibility that a conclusion may have to be withdrawn that constitutes
the non-monotonic character of the reasoning. Ordinary logical reasoning is monotonic in
that the set of conclusions that can the drawn from a set of premises is a monotonic
increasing function of the premises. Circumscription is another form of non-monotonic
reasoning.
Ontology: Ontology is the study of the kinds of things that exist. In AI, the programs and
sentences deal with various kinds of objects, and we study what these kinds are and what
their basic properties are. Emphasis on ontology begins in the 1990‘s.
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―intelligent‖. In one sentence we can say that Epistemology is study of the kinds of
knowledge that are required for solving problems.
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AI IN OUR LIVES:
• Handwriting recognition in
millions of PDA`S (Personal
Digital Assistant); speech
recognition is widely deployed
in business applications.
Fraud Detection: AI is the Key technology in banking systems, Credit card providers,
telephone companies, mortgage lenders and banks employ AI to detect fraud. NASDAQ
stock market monitor will identify potential insider trading and fraud against investors.
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In Medical field:
• Breakthrough for
Alzheimer`s patients
• Alerts and
remainders: ECG or
Pulse Oximeter
• Diagnostic
assistance:
diagnoses based on
the patient‘s data
presented to it.
Game Playing:
You can buy machines that can play
master level chess for a few hundred
dollars. There is some AI in them, but
they play well against people mainly
through brute force computation--looking
at hundreds of thousands of positions. To
beat a world champion by brute force and
known reliable heuristics requires being
able to look at 200 million positions per
second. It can be best seen through the
animated figures in action battling with
brain and brawn. Doom, Duke Nukem,
Fig 6-Game playing robots
Grand PRIX, Half life are games that have
unique AI features.
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Computer Vision: The world is composed of three-dimensional objects, but the inputs to
the human eye and computers' TV cameras are two dimensional. Some useful programs
can work solely in two dimensions, but full computer vision requires partial three-
dimensional information that is not just a set of two-dimensional views. At present there
are only limited ways of representing three-dimensional information directly, and they
are not as good as what humans evidently use.
Automated Reasoning and Theorem Proving: It is the one of the fruitful branch of the
field. Theorem-proving research was responsible for much of the early work in
formalizing search algorithms and developing formal representation languages such as
the predicate calculus and the programming language.
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Perhaps the most dramatic changes in future robots will arise from their increasing ability
to reason. The field of artificial intelligence is moving rapidly from university
laboratories to practical application in industry, and machines are being developed that
can perform cognitive tasks, such as strategic planning and learning from experience.
Increasingly, diagnosis of failures in aircraft or satellites, the management of a battlefield,
or the control of a large factory will be performed by intelligent computers.
One of the most controversies of AI is that it will open the door to computers that think
faster than the human brain, giving machines a superior edge. As AI, robotics and
nanotechnology combine to relieve humans of doing tasks that machines can do better,
faster and cheaper, some believe we may be paving the way to our own destruction. Will
nations secretly create armies of AI-enhanced, nano-augmented (think bionic) super
soldiers to fight wars? Will politicians opt for AI-enhancements, Nano-augmentation?
Who will it be available to, and are we as a race headed towards total dependency on
machinery to the extent it becomes part of our biology? Will there be equity or will a new
class divide be created, similar to that depicted in ‗Gattica’? If we do not embrace AI-
enhancement and nano-augmentation will intelligent machines ultimately decide we are
unnecessary?
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There are those who believe—sometimes with great passion—that technologists will one
day be able to build a computer with all the cognitive, memory, and emotional
capabilities of the human brain. These people are sometimes called the ―strong AI
proponents. A few of these ―strong advocates believe that computers will someday be
more intelligent than human beings. It is common to hear such researchers say that this is
the ultimate frontier of science.
On the other hand, there are other AI researchers who think that research into how human
minds work can be useful in building better computer systems, regardless of whether we
pursue a goal of full machine intelligence. In other words, these ―weak‖ AI proponents
believe that human cognition and its applicability to computers is an interesting research
field in itself, and a field that may help make computers easier to use, more useful to
people, and better at what computers are good at doing. The products of this research
may not resemble human intelligence. Some ―weak‖ AI proponents say that computers
are obviously superior to human beings at some tasks, and it‘s the job of AI research to
figure out how to optimize those capabilities, instead of making computers more like
people.
AN AMAZING BREAKTHROUGH IN AI
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The robots have been created through modelling the early attachment process that human
and chimpanzee infants undergo with their caregivers when they develop a preference for
a primary caregiver.
They are programmed to learn to adapt to the actions and mood of their human
caregivers, and to become particularly attached to an individual who interacts with the
robot in a way that is particularly suited to its personality profile and learning needs. The
more they interact, and are given the appropriate feedback and level of engagement from
the human caregiver, the stronger the bond developed and the amount learned.
The robots are capable of expressing anger, fear, sadness, happiness, excitement and
pride and will demonstrate very visible distress if the caregiver fails to provide them
comfort when confronted by a stressful situation that they cannot cope with or to interact
with them when they need it.
"This behaviour is modelled on what a young child does," said Dr Cañamero. "This is
also very similar to the way chimpanzees and other non-human primates develop
affective bonds with their caregivers."
This is the first time that early attachment models of human and non-human primates
have been used to program robots that develop emotions in interaction with humans.
"We are working on non-verbal cues and the emotions are revealed through physical
postures, gestures and movements of the body rather than facial or verbal expression," Dr
Cañamero added.
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The researchers led by Dr. Cañamero at the University of Hertfordshire are now
extending the prototype further and adapting it as part of the EU project ALIZ-E, which
will develop robots that learn to be carer/companion for diabetic children in hospital
settings.
Within this project, coordinated by Dr Tony Belpaeme of the University of Plymouth, the
Hertfordshire group will lead research related to the emotions and non-linguistic
behaviour of the robots. The future robot companions will combine non-linguistic and
linguistic communication to interact with the children and become increasingly adapted
to their individual profiles in order to support both, therapeutic aspects of their treatment
and their social and emotional wellbeing.
The FEELIX GROWING project has been funded by the Sixth Framework Programme
of the European Commission. The other partners in the project are: Centre National de la
Recherche Scientifique (France), Université de Cergy Pontoise (France), Ecole
Polytechnique Fédérale de Lausanne (Switzerland), University of Portsmouth (U.K.),
Institute of Communication and Computer Systems (Greece), Entertainment Robotics
(Denmark), and Aldebaran Robotics (France).
CONCLUSION
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We have now surveyed the major technique of AI. From our discussion of them, it should
be clear that there are two important classes of AI techniques:
These two aspects interact heavily with each other. The choice of a knowledge
representation framework determines the kind of problem-solving methods that can be
applied.
Knowledge serves two important functions in AI programs. The first is to define what
can be done to solve a problem and to specify what it means to have solved the problem.
We can call knowledge that does this essential knowledge. The second is to provide
advice on how best to go about solving a problem efficiently. We can call such a
knowledge heuristic knowledge. The goal of this has been to say enough about the use of
knowledge in problem solving programs and techniques to build a real and perfect
friendly AI.
BIBLIOGRAPHY
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Websites - www.wisegeek.com
www.encarta.msn.com
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