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LipService 3.0
Joe Alter’s latest 3ds Max plug-in mixes ZBrush-style sculpting tools with phoneme
animation controls – but the whole is more than the sum of its parts BY CHRIS OLLIS
DETAILS
L
ipService, the ‘other’
PRICE plug-in from Shave and
£68* / $99 / €77*
a Haircut creator Joe Alter,
*Currency conversion
has just reached its third
PLATFORM release. Also known as LipService
PC
w/LBrush, or just plain LBrush, this
MAIN FEATURES 3ds Max add-on has grown greatly in
• Multi-level subdivision scope, power and flexibility since its
sculpting tools debut. But what exactly does it do?
• Texture painting with
custom brushes and stencils
As its names suggest, the plug-in
• Normal/displacement map combines both brush-based sculpting and
creation and extraction lip-synching tools, together forming a
• Fast, intuitive lip-sync tools
complete facial animation system. The
• Puppeteering controls
for real-time animation principle of phoneme animation is to sculpt
the key mouth shapes necessary for
RECOMMENDED SYSTEM lip-sync, then blend between them in time
• Any running 3ds Max 8.0+
(Maya version due Q2 2009) to an audio track. LipService enables artists
to take a single facial model, sculpt it into a
● LipService combines ZBrush-style sculpting tools with phoneme controls (above). Lip-sync
DEVELOPER series of expressions, then assemble those animation is fast and easy: simply hit the Next Frame button and pick the face shape you want
Joseph Alter Inc
expressions into an animation.
WEBSITE As with dedicated sculpting packages half a million polys with ease – although The Brush Tools can also be used
www.joealter.com such as ZBrush or Mudbox, LipService uses step up from that and pauses while the to paint vertex colours onto your mesh,
a multi-level subdivision system, in which software calculates creep in. Overall, which – if the mesh is subdivided enough –
you increase and decrease the number of performance is probably on a par with the provides a means to create diffuse maps.
polygons in your mesh as necessary for a first release of Mudbox. Here, the Smudge and Blend brushes
particular task, painting or sculpting as you The actual sculpting tools compare become surprisingly effective art tools,
go. Each level works with the others, well to ZBrush and Mudbox, too. First, you instead of pure geometry-pushing ones.
enabling you to animate on lower, less have the Sculpt Tools themselves, for Textures can also be loaded directly
complex levels, keeping the high-resolution pushing and twisting the geometry into into the vertex channel, where they can be
mesh hidden until the end. shape. The Brush Tools are for more refined used for their colour value, or as stencils.
For those who find ZBrush’s workflow work, adding fine lines and detail to your Patterns can be used as brushes, and can
alien, LipService will be a welcome relief: mesh. Finally, there is a Selection Tool for even be set to follow stroke direction, for
everything works with 3ds Max’s native creating selection sets, which makes painting details like chain links. Finally,
shortcuts, as you would expect from a working on complex facial geometry built-in Bake to Texture tools offer Normal,
standard modifier. The software is pretty (for example, moving lips around without Displacement and Vertex Color Map output
responsive, too, pushing meshes of around affecting teeth) a breeze. as well as an Export Mesh option.