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KS3 Computer Science levels

From September 2014


LEVEL
PROGRAMMING SYSTEMS NETWORKING MODELLING ONLINE DEVELOPMENT

3–G
- Able to break down processes into - Understand how a - Can identify the difference - Use ICT based models to answer - Understand the different services - Plan how to use ICT to solve a
instructions used to control events computer can control a between hardware and software. questions. available on the Internet. problem and comment on their
- Use repetitions within programs and work physical system - Can understand what we mean - Collect, store and retrieve data - Be able to collaborate and success.
with variables. by a network communicate on the Internet.
- Able to generate appropriate inputs and - Be able to use ICT safely and
predict outputs when testing programs responsibly.

4–F
- Understand how to sort and search. - Understand how - Understands how the Internet - Change variables and explain the - Be able to search the Internet - Plan solutions using a variety of
- Be able to use a non-textual programming instructions are stored and works. impact on an ICT based model. effectively including the use of software/platforms and
language to solve a problem. executed within a physical - Can identify the different - Search ICT models making use of wildcards information to meet goals.
- Explain how a simple algorithm works and system hardware and software wildcards
correct errors. components of a network - Organise and process data for a
- Refine sequences of instructions purpose

5–E
- Understand different methods of sorting - Be able to write a - Explain how different - Use logical and appropriate - Understand how search results are - Evaluate the quality of solutions
and searching program for a physical components interact with each structures to organise and store selected and ranked and go back to refine them.
- Be able to use a textual programming system other and the different ways a data - Justify design choices.
language to create accurate sequences of network can be constructed
instructions (topologies)

6–D
- Understand simple Boolean logic inc. - Be able to plan effective - Explain how the setup of a - Make and test predictions in an - Be able to evaluate digital content - Reuse and revise systems.
AND, OR and NOT. for a program for a network can affect its cost and ICT based model for reliability and truthfulness - Use criteria such as target
- Use data structures such as arrays. physical system performance. audience and user needs to
improve the effectiveness of
solutions

7–C
- Use procedures to write modular - Be able to evaluate the - Be able to evaluate how - Design, create and evaluate ICT - Devise success criteria and
programs. effectiveness of a program effective a network is including based models evaluate systems against these
- Be able to explain how programs work for a physical system. identifying the best topology for refining as the project progresses.
and how to test them a given situation.
- Refine programs to improve efficiency

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