Vous êtes sur la page 1sur 5

ADVANCED D&D

Character Description Sheet

PLAYER NAME GAME MASTER

CHARACTER NAME

GENERAL APPEARANCE

RACE: BLOODLINE/NATIONALITY:
GENDER: HEIGHT: WEIGHT:
HAIR COLOR: HAIR STYLE:
EYE COLOR:
CHARISMA:
BIRTH DATE: AGE (CHRONOLOGICAL): AGE (PHYSICAL):
UNNATURAL AGING:

CLOTHING WORN

DAILY OR COMMON:

SEMI FORMAL:

FORMAL:

PERSONALITY TRAITS

GENERAL NATURE:
DEMEANOR:
QUIRKS OR UNUSUAL TRAITS:

SOCIETY

SOCIAL CLASS SOCIAL RANK


MOTHER’S NAME MOTHER’S RACE AGE AT CHILD’S BIRTH
FATHER’S NAME FATHER’S RACE AGE AT CHILD’S BIRTH
BIRTH ORDER

SIBLINGS

SPOUSE/SIGNIFICANT OTHER

CHILDREN
ADVANCED D&D
Character Record Sheet

PLAYER’S NAME GAME MASTER

CHARACTER NAME

CLASS: LEVEL:
RACE: ALIGNMENT:
DEITY:

ABILITIES :
HIT
ADJ
DMG
ADJ
OPEN
DOORS
BEND
BARS
GREAT
FEAT
CLERIC ABILITIES:
STRENGTH NUMBER OF SPELLS AVAILABLE :
INITIATIVE MISSILE FIRE DEFENSIVE
ADJUSTMENT ADJUSTMENT AC ADJUSTMENT 1st 2nd 3rd 4th 5th 6th 7th
DEXTERITY

HIT SYSTEM RESURRECTION CLERICAL GRANTED POWERS:


POINT SHOCK SURVIVAL
CONSTITUTION

LANG % KNOW MAX LVL MAX #


SPELL SPELLS SPELLS
INTELLIGENCE

ENCH / CHARM % SPELL


MAG ATK ADJ FAILURE
WISDOM

MAX # LOYALTY REACTION


HENCH ADJ ADJ
CHARISMA

COMBAT :
TURN UNDEAD
SHIELDLESS AC REAR AC ARMOR WORN
Skeleton Zombie Ghoul Shadow Wight Ghast Wraith

ARMOR CLASS AC BASE DEX ADJ MAGIC ADJ


Mummy Spectre Vampire Ghost Lich Special Level

HIT POINTS CON ADJ HIT DIE TYPE MAGIC USER ABILITIES:
NUMBER OF SPELLS AVAILABLE :
SAVING THROWS :
Paralyzation, Poison, or Death Magic 1st 2nd 3rd 4tf 5th 6th 7th 8th 9th

Rod, Staff, or Wand


THIEF ABILITIES:
Petrification or Polymorph Thief Abilities Base Race Dex Armor Total
Pick Pockets
Breath Weapon
Open Locks
Spells or Other Magic Find/Remove Traps
Move Silently
Hide In Shadows
SAVING THROW MODIFIERS :
Hear Noise
Climb Walls
Read Languages
Backstab Damage Multiplier ×

WEAPON SP REQ/RANGE SPEED WPN LENGTH WPN DAMAGE # ATTACKS TO HIT DAMAGE
LANGUAGES KNOWN WEAPON PROFICIENCIES Initial: (+1/ levels)

LANGUAGE Points

GENERAL PROFICIENCIES Initial: (+1/ levels)

BONUS SLOTS DUE TO INTELLIGENCE:

Experience Points

Level Limit Next Level Goal

Money Carried:

Copper Pieces (cp)


Silver Pieces (sp)
Electrum Pieces (ep)
Gold Pieces (gp)
Platinum Pieces (pp)

Additional Notes:
EQUIPMENT CARRIED

CENTER or BACK
Item Location Encumbrance

LEFT SIDE
Item Location Encumbrance

RIGHT SIDE
Item Location Encumbrance

Total Encumbrance :

12 11 10 9 8 7 6 5 4 3 2 1 Overloaded
6 5 5 4 4 3 3 2 2 1 1 1

Load vs Move Rate Move Base


MAGIC USER SPELL BOOK

# Lvl Spell Name Material Components

Vous aimerez peut-être aussi