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Context that will help the reader understand who is being assessed and for what
purpose (e.g., grade level, subject area, and standard/learning
objective/understanding)
For this Performance Assessment, 5th graders will be assessed on technology skills, and
digital citizenship understanding for media class using Bloxels Builder, a video game
creation app. The ISTE Standards they will meet are:
1c Students use technology to seek feedback that informs and improves their practice and
to demonstrate their learning in a variety of ways.
1d Students understand the fundamental concepts of technology operations, demonstrate
the ability to choose, use and troubleshoot current technologies and are able to transfer
their knowledge to explore emerging technologies.
2b Students understand how to engage in positive, safe, legal and ethical behaviors when
using technology, including social interactions online or when using networked devices.
4c Students develop, test and refine prototypes as part of a cyclical design process.
5. A Performance Assessment Plan with enough detail that another person could
easily implement it. (Consider implementation factors such as time, technology,
and grouping, for example.)
DAY 1
Give students at least an hour of time to explore with Bloxels, and the Bloxels Builder
App before introducing the project. It may be ideal to do this in two 30-minute sessions.
Show students as a whole group, different parts of the building process such as design,
decoration, configuration, and character creating. Make sure students know the use of
each different colored bloxel. Show them how each gameboard is connected and need to
be compatible with the connecting gameboards.
After students have time to explore and learn how to use the app tell them that they
are going to create a video game that teaches players about digital citizenship, and lets the
player choose paths to lead them to an end checkpoint, if correct choices were made. This
will take several hour sessions (4-5 times). I would suggest spanning the project over
several weeks. Depending on how many iPads your class has available, create partners or
groups for students to work in. Ideally partners would work best.
DAY 2
For the first work session have students brainstorm their thoughts. Have them list
examples of digital citizenship and good or bad choices. Have students plan on paper
each part of the game where players have to make a choice of which path to take. What
will the players’ choices be? What is the scenario or story? What will the checkpoint
teach about digital citizenship?
Show students a short example of a Bloxels creation where a player reaches and reads
a checkpoint, and has to choose one of two ways to travel. Show them how one leads to
the end of the game because of a poor digital citizenship choice, and the other takes the
player closer to the winning checkpoint, because of the demonstration of good digital
citizenship. Show them how after each choice is made an explanation should be given on
why it was a good or bad choice or “path”.
DAY 3-5
Let students work in their groups for several sessions in order to complete the task.
Do quick checks to insure groups are on task, collaborating with all group members, and
making progress in the creation of their game. Encourage students to focus on game
layout first, then decoration/configuration/character building. Tell students to test their
design often to fix potential player problems. When groups have finished the task, have
them upload their game to the infinity wall within the Bloxels App. Have groups share
and play each others games. If time allows, share with younger grade levels to teach
about digital citizenship.
6. A scoring guide that shows exactly how students will be assessed. Select an
appropriate scoring system (Checklist, rating, holistic rubric, or combination)
and assign point values.
Bloxels video game uses checkpoints to tell the player what digital citizenship is 5
and why it is important showing the designers understanding of the information.
(1c,2b)
Bloxels video game gives players at least 5 choices to make regarding digital 5
citizenship scenarios, showing the designer's knowledge of how to act
appropriately when using technology.(1c,2b)
Bloxels video game is fully functioning and gameboards are compatible allowing 5
players to reach a winning endpoint, if all correct paths are taken. (1d,4c)
Bloxels video game shows the designers creativity and choice by using multiple 5
functions of the app such as decorations, character building, and configuration.
(1d,4c)
1. A clear description of the technology students will use and how it will enable
your assessment of their performance.
The technology my students will use is iPads and an app called Bloxels
Builder. Bloxels is a hands-on, build your own video game app geared towards K-
8 students. The app allows you to configure your game using colored blocks that
each serves a different purpose. For example, a green block is terrain that can be
walked on by a player, and a red block is a hazard block that causes a player to
die if touched. The app will allow me to assess the performance of my students
because they need to demonstrate their ability to use new technology and transfer
their knowledge of other technology to be successful users. They will have to use
the technology to demonstrate their learning of digital citizenship. They will show
me this through their creations using the app. This technology requires trial an
error attempts which students need to demonstrate their ability to do and resolve
problems within their design.