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SÁVRARGÓS sav-RAR-goss

Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Khthones Sávres Sávrar Warchief Noble Trained Uncommon 2 122
30mm

SÁVRARGÓS Pace Skill Might Constitution Fortitude Authority Temper


Cold-Blooded; Insensate; Strength in Numbers
Earther; Sorcerer (3) 5 34 41 38 62 44 74
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 Earth Dice: 2 Recovery Dice: 2
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Brightblade 1 2 3 9 50 ###0.5 ” 1 Borne Parry


Sword

2 Sunstaff 1 7 48 ### 1” 1 Borne Sunstaff Artefact


Sorcerous Staff

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Scaled Skin 9 47 0 Natural


Skin
ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

Sunskull
1
Helm
5 52 0 Worn Additional 2
ARTEFACT Artefact Rules

Sun Power: at the beginning of each of the Sávrargós' activations, the Sávrargós must roll a D10 (called a Sun Power roll), the result of which is the amount of Sun Power
1 Sunstaff 1 2 3 4 5 6 7 8 9
stored within the Sunstaff for that activation. The Sávrargós may add any amount of Sun Power remaining within the Sunstaff to the Power+ value of any of his invocations, but each
The ancient power of the sun point of Sun Power may only be used once per activation. Declare the amount of Sun Power added before the total price of the invocation is calculated, and mark off Sun Power as it
is used. If there is any Sun Power remaining at the end of the Sávrargós' activation, it dissipates and is reduced to zero.

Minimum Lethal Effective Maximum Initial


INVOCATION Invoke Dice Power+ P+P
Range Range Range Range
Wound+ Invocation Rules
Price
Continuous Effect: The Marked unit, if it suffers damage from Sunray,
becomes confused and slowed as well as Sighted D5” until the end of 1+
1 Sunray 1 2 3 4 30 31 0” 6” 24” 48” its next activation. Marked units with a F LIGHT attribute become
Sight +strength
grounded.
Rules: Once per Mark; Entire Mark
Marked Reptile: Marked unit must be a friendly unit that has the Cold-Blooded trait and that is not the Invoker or another Sávrargós.
2 Bask 1 2 Immediate Effect: The Marked unit becomes lively if it is weary or alert and so may activate twice in the current hour. 7+
Focus Rules: Once per Mark; Entire Mark +strength

KTH-SAV-1360 - Myrkranio
SÁVRAR SAV-rar
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
5+/10+/20
Base Size
Khthones Sávres Sávrar Infantry Vassal Wild Mainstay 2 15
30mm

SÁVRAR Pace Skill Might Constitution Fortitude Authority Temper


Cold-Blooded; Insensate; Bind (Sávrakar); Strength in Numbers 5 31 32 15 62 11 20
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 6 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 11 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 16
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 7 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 12 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 17
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 3 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 8 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 13 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 18
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 4 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 9 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 14 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 19
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 5 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 10 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 15 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Sávrar 20
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Brightblade 1 2 3 8 40 ###0.5 ” 1 Borne Parry


Sword

2 Snapping Bite 1 9 41 0 0” 0 Natural


Bite

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Scaled Skin 3 18 0 Natural


Skin

2 Battered Shield 7 25 1 Borne Parry


Shield
UNIT OPTIONS Unit Option Rules Cost

Sávrarkh One Sávrar becomes the mustered champion, who gains +1 Attack Dice (Brightblade) 4
Sávrar Ikon Bearer One Sávrar becomes the mustered banner bearer 3
Sávrar Beater One Sávrar becomes the mustered herald 3
Trained Sávrar The Sávrar unit becomes Trained (cost shown is per warrior), gaining +10 SKILL, +5 FORTITUDE and +5 AUTHORITY 3
KTH-SAV-2650 - Gukkok's Blades
SÁVRARCH SAV-rark
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Khthones Sávres Sávrar Warchief Noble Trained Common 2 37
30mm

SÁVRARCH Pace Skill Might Constitution Fortitude Authority Temper


Cold-Blooded; Insensate; Strength in Numbers
Compel (Skosávrar, Sávrakontar); Kinsman (Krokoda, Líska) 5 47 44 35 68 57 23
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Brightblade 1 2 3 4 5 9 53 ###0.5 ” 1 Borne Parry


Sword

2 Snapping Bite 1 7 51 0 0” 1D5 0 Natural


Bite
Attack
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules Cost

3 Ákontar 1 2 3 4 5 6 9 53 ### 1” 2 Borne


Additional; Purchased with (Ákontar shot
11
Javelin weapon); Switch (Brightblade)
Minimum Lethal Effective Maximum
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W
Range Range Range Range
Wound+ Hands Class Shot Weapon Rules

Ákontar Additional; Purchased with (Ákontar combat


3
Javelin
1 2 3 9 53 0” 3” 9” 15” 2 Borne
weapon); Move and Shoot 0
ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Scaled Skin 8 43 0 Natural


Skin
ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

1 Breastplate 8 51 0 Worn Additional 2


Light Armour
Battered Shield with
2
Shield
9 52 Breastplate 60 1 Borne Additional; Parry 3
WARRIOR OPTIONS Warrior Option Rules Cost

Ikon Warrior May bear the Host's Banner if the General is a different Sávrarch 7
MOUNT OPTIONS Mount Option Rules Mount+ C+A Cost

Sávrakh May ride a Sávrakh 18 61 311


KTH-SAV-0300 - Ágriosávra; KTH-SAV-0303 - Ákontar Ágriosávra; KTH-SAV-1330 - Eikovra; KTH-SAV-1331 - Warrior Eikovra; KTH-SAV-1333 - Ákontar Eikovra
SÁVRAKONTAR SAV-ra-KON-tar
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
5+/10+/20
Base Size
Khthones Sávres Sávrar Infantry Vassal Wild Common 2 14
30mm

SÁVRAKONTAR Pace Skill Might Constitution Fortitude Authority Temper


Cold-Blooded; Insensate; Strength in Numbers
Skirmisher; Scout 5 33 28 14 58 11 20
1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 6 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 11 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 16
1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 7 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 12 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 17
1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 3 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 8 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 13 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 18
1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 4 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 9 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 14 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 19
1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 5 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 10 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 15 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Sávrakontar 20
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Ákontar 1 2 3 4 8 36 1” 2 Borne
Javelin

2 Snapping Bite 1 9 37 0 0” 0 Natural


Bite
Minimum Lethal Effective Maximum
SHOT WEAPON Shoot Dice Weapon+ M+W
Range Range Range Range
Wound+ Hands Class Shot Weapon Rules

1 Ákontar 1 2 8 36 0” 3” 9” 15” 2 Borne Move and Shoot; Volley Shoot


Javelin

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Scaled Skin 3 17 0 Natural


Skin
UNIT OPTIONS Unit Option Rules Cost

Sávrakontarkh One Sávrakontar becomes the mustered champion, who gains +1 shoot die (Ákontar) 4
Trained Sávrakontar The Sávrakontar unit becomes Trained (cost shown is per warrior), gaining +10 SKILL, +5 FORTITUDE and +5 AUTHORITY 3
KTH-SAV-2770 - Gukk's Javelins

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