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Scenario Pack #1

Scenario Packs add new ways to play the Chronicles of Blood war game. This pack contains two
scenarios, Black Vein River and Woodland Skirmish. Please make sure you read the scenarios carefully.

Black Vein River


In the north of Arax lies the blood-stained waters of the battle. Therefore, when an enemy regiment activates
Black Vein River. Flowing from a large lake within the and moves, roll a d6. On a 1-4, the regiment moves
Greatwood to the shores of the Sea of Thunder, the towards the closest river crossing. On a 5-6, the
Black Vein River has seen many battles take place on regiment moves towards the closest enemy.
its banks. It is an important strategic area for both
invading armies and the more civilized realms. The If one of your regiments is within charge distance of an
river is wide and crossings are few. Therefore, when an enemy regiment, do not roll; instead the enemy
army invades, controlling the crossings is vitally regiment automatically moves towards it.
important.
Moving across the river is done at half Speed, unless
the regiment uses a crossing, in which case the Speed
of the regiment is unaffected.
Setup
Begin setting up the battlefield as normal, on a 120cm A regiment that fights a battle while standing in the
by 120cm square table. Place terrain as you see fit, river (except on a crossing) suffers a -2 penalty to their
with the only requirement being that a river must run Fight stat.
from one side of the battlefield to the other. There must
also be three crossings on the river (the crossings may
be either bridges or shallower areas of the river). The
crossings should be placed at least 20cm apart. Winning the Game
At the end of five turns each, add up Victory Points as
The armies deploy as normal, one on one side of the normal for regiments that have been removed from the
river and one on the other. battlefield.

In addition, each army earns an additional 5 Victory


Playing the Scenario Points for each river crossing they control. An army
controls a river crossing if they have more regiments
There are a few minor adjustments to playing the game
within 10cm of a crossing than the enemy do. If there
that need to be taken into account for this scenario.
are an equal amount of regiments, add up the points
value of these regiments, with the highest total
Firstly, the river crossings are important objectives and
counting as controlling the crossing.
controlling these will go a long way to winning the

Jadd Kekhia (Order #13781264)


Woodland Skirmish
The forests of Arax are many and varied, from the If you do this, you must lower the Armour score of that
evergreen pines of the north to the deciduous oak of regiment by -1, down to a minimum of 0. You must
the plains. They vary in size, the largest being the give an equal amount of regiments in the enemy army
Greatwood, home of the elven people. the Skirmish rule if you do this.

Forests provide strategic resources for armies, the wood


being useful for creating engines of war and siege Playing the Scenario
equipment. Many battles are therefore fought over
woodland areas, especially in the Greatwood; many This game takes place over 8 turns instead of 5.
armies invade the elven homeland, though they are Because the entire battlefield is considered to be
met with great resistance. woodland, regiments move at half pace unless they
were given the Skirmish special rule, in which case
Battles that take place in these wooded areas are they move at normal Speed.
fought rather differently, for the trees and undergrowth
prevent regiments from forming up properly. In addition, the Archery rule is affected by the woods.
The distance a regiment can use this rules is halved.

In addition, anyone with the Skirmish special rule may


Setup increase their Armour by 1 if targeted by Archery.
The entire battlefield is considered to be made up of
woodlands. You can place a few scattered trees here
and there if you wish for effect. Otherwise setup the Winning the Game
battlefield as normal, then deploy the armies.
At the end of eight turns each, add up Victory Points as
Due to the nature of the scenario, when you pick your normal for regiments that have been removed from the
army, you may give one or more regiments the battlefield. The highest scoring army wins.
Skirmish special rule at a cost of 1 point per regiment.

Chronicles of Blood is copyright Crystal Star Games, 2011. Written by Shane Garvey. Photos courtesy of Mantic Games
(www.manticgames.com) and are used with permission. All names and places are completely fictional and are not meant to
represent any location or person, living or dead.

Facebook: http://tinyurl.com/chroniclesofarax

Jadd Kekhia (Order #13781264)

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