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Strongly animistic The Ghob worship three semi deific concepts as the
root of all things in the universe with each racial group having one
in particular it represents more then others these things are as
follows.
Desire: This is the initial impulse. Before anything else can happen
there must be desire and all things desire something. Air's desire to
move makes wind. Fire's desire for food drives it to spread. Plants
desire to reach for sun creates growth and so on. This is held most
sacred to the Bohg who see their desire as the sum of the universe.
Always wanting more food, more money, more power, Desire always
driving themselves forward. This principal is exemplafied by the
Bugbears.
All the Ghob races differ hugely in physicality and details will be
discussed in each entry but some general similaraties will be
discussed here.
All three species have nearly the same sized head though the features
may differ. For goblins and bugbears it makes their heads proportion
to thier bodies slightly comical. Also nearly all goblins posess two
types of skin The first which covers most of the body has the ability
to slightly and instinctively change tones to make them blend into
current surroundings adding to thier famed stealth while the other
shows a variaty of pigments and pattering. The pigment of this second
skin is influanced bu the climate and ecology of thier where they
were born, while the patterns tend to reflect family lines. Goblin
bone and muscle are dense er then those of other humanoids, dwarves
and orcs being notable exceptions. Ghob are all also omniverous
scavengers with powerful jaws teeth that grow constantly throughout
thier lives at the rate of an inch or so of tooth per month. This
leads to Ghob needing to either constantly chew on hard substances or
file their teeth regularly. Prognathous jaws give them a somewhat
beastial look most extreem in Bugbears with thier lower face a
pronounced muzzle. Goblin noses are also more like an animals then
the typical dehihuman with specialized skin like that of an animal.
In addition thier hands and feet have spots of thicker keratinised
tissue and claws rather then nails, though these claws are to small
to do serious harm.
How the Ghob subraces relate to gods and worsip tends to vary largely
based of the particular subrace. And will be covered under each
species entry
Goblins-- Goblins are the most numerous of the Ghob and in fact in
their own tongue the name 'Ghoblyn' means the person of the many. Due
to their small stature they learned long ago that success as a group
is easier then success on ones own. Goblins despite being some of the
most self centered creatures on the planet are prone to gathering and
functioning quite well in large groups and are incredibly social.
Unlike most communal creatures however a goblin is not part of the
community who is there to serve is but the community is a tool to
benefit the goblin and like any tool is must be maintained in order
for it to function. This means that goblins will almost never lie,
cheat or steal in relation to the social group they feel the most
connection to be it family, tribe, or adventuring party. They
contribute to the group because what one gets from it is greater then
what one puts in. Everyone outside the chosen social group however
goblins have zero empathic connection to and will be taken advantage
of to the greatest benefit the goblin may manage. Goblins value both
personal freedom and personal responsibility beleaguering it is the
purpose of each creature to do what it has to to find its success and
happiness. Also hypocrisy is rare in the species and they tend to not
hold grudges against someone else ignoring the goblins desires for
their own. This also means goblins as a species are uncomfortable
without having a social group to be a part of. One should always be
wary of a goblin that travels with no companions since he is either
so selfish that he can not control his impulses and thus dangerously
insane, or is so skilled that he has trouble finding others who can
be a mutual benifit rather then a drain goblin child rearing is large
sprawling famalies that are formed by status rather then blood. When
a family cannot maintain a child it is gifted to a goblin family with
greater status where it can survive until it can contribute to the
tribe as a whole.
Goblins are also the most likely of the Ghob to form alliances
outside of the species building pacts both with other humanoids,
simple beasts, and even monsters. The more one contributes without
weakening himself raises ones position in goblin social groups.
Goblin loyaltu is simple, so long as the goblin beleives that it's
collective makes it stronger it's it's nearly unquestionable. Often
being disloyal is a sign of ones inability to contribute and goblin
snitchs and turncoats are famously despised. However if a goblin
thinks a member of its tribe is weakening it or a danger to it
betrayal is less a matter of if then when. Wiley monsters will take
advantage of this fact to garner themselves a cagey group of servants
that require little in the way of maintainance since goblins can
often do much with what would be scraps for anyone else. This is also
reflected in the Goblin distaste for outright killing. A famous
goblin proverb states 'A man in the grave can have his pockets
emptied but once.' This is not to say that goblins hesitate to kill
when the saftey of tribe or self is at stake merely that they nearly
never seek to murder.