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Wand, common The tables in this section classify the magic items from
This wand has 3 charges. While holding it, you can use the Dungeon Master’s Guide and the new items pre—
an action to expend 1 of its charges and create orches— sented here into minor items and major items, then sep-
tral music by waving it around. The music can be heard arate the items in each group according to rarity. Each
out to a range of 60 feet and ends when you stop wav- table entry includes the item’s type and an indication of
ing the wand. whether the item requires attunement. Artifacts aren’t
The wand regains all expended charges daily at dawn. included here; they are beyond even major items in
If you expend the wand’s last charge, roll a d20. On a power and importance.
1, a sad tuba sound plays as the wand crumbles to dust
and is destroyed. MINOR ITEMS, COMMON
Item Type Attune?
WAND OF PYROTECHNICS
Armor of gleaming Armor No
Wand, common
Bead ofnourishment Wondrous item No
This wand has 7 charges. While holding it, you can use Wondrous item No
Bead of refreshment
an action to expend 1 of its charges and create a harm-
Boots offalse tracks Wondrous item No
less burst of multicolored light at a point you can see
Candle ofthe deep Wondrous item No
up to 60 feet away. The burst of light is accompanied
by a crackling noise that can be heard up to 300 feet Cast—off armor Armor No
away. The light is as bright as a torch flame but lasts Charlatan’s die Wondrous item Yes
only a second. Cloak ofbillowing Wondrous item No
The wand regains 1d6 + 1 expended charges daily at Cloak of many fashions Wondrous item No
dawn. Ifyou expend the wand’s last charge, roll a d20. Clockwork amulet Wondrous item No
On a 1, the wand erupts in a harmless pyrotechnic dis- Clothes of mending Wondrous item NO
play and is destroyed. Dark shard amulet Wondrous item Yes (warlock)
Dread helm Wondrous item No
WAND or SCOWLS
Ear horn ofhearing Wondrous item No
Wand, common
Enduring spellbook Wondrous item No
This wand has 3 charges. While holding it, you can use Yes
Ersatz eye Wondrous item
an action to expend 1 of its charges and target a human—
Hat ofvermin Wondrous item No
oid you can see within 30 feet of you. The target must
Hat ofwizardry Wondrous item Yes (wizard)
succeed on a DC 10 Charisma saving throw or be forced
to scowl for 1 minute. Heward’s handy spice Wondrous item
Gloves of missile snaring Wondrous item Yes Armor of resistance Armor Yes
Gloves of swimming and Wondrous item Yes Armor ofvulnerability Armor Yes
Headband otintellect Wondrous item Belt of hill giant strength Wondrous item Yes
Instrument otthe bards Wondrous item Yes (bard) Boots oflevitation Wondrous item Yes
Instrument ofthe bards Wondrous item Yes (bard) Bowl ofcommanding Wondrous item No
. .
I
Ad.
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MAIOR ITEMS, VERY RARE
Item Type Attu ne?
Amulet ofthe planes Wondrous item Yes
Animated shield Armor Yes
Armor, +2 Armor No
Belt offire giant strength Wondrous item Yes
Belt offrost/stone giant Wondrous item Yes
strength
Candle ofinvocation Wondrous item Yes
Carpet offlying Wondrous item No
Cloak ofarachnida Wondrous item Yes
Crystal ball (very rare) Wondrous item Yes
Dancing sword Weapon Yes
Demon armor Armor Yes
Dragon scale mail Armor Yes
Dwarven plate Armor No
Dwarven thrower Weapon Yes (dwarf)
Efreeti bottle Wondrous item
Figurine ofwondrous Wondrous item
power (obsidian steed)
Frost brand Weapon
Helm of brilliance Wondrous item
Horn ofValhalla (bronze) Wondrous item
Instrument ofthe bards Wondrous item (bard)
(Anstruth harp)
Ioun stone (absorption) Wondrous item Yes
loun stone (agility) Wondrous item Yes
Ioun stone (fortitude) Wondrous item Yes
Ioun stone (insight) Wondrous item Yes
Ioun stone (intellect) Wondrous item Yes
Ioun stone (leadership) Wondrous item Yes
Ioun stone (strength) Wondrous item Yes
Manual of bodily health Wondrous item No
Manual of gainful exercise Wondrous item No
Manual otgolems Wondrous item No
Manual ofquickness of Wondrous item No
action
Mirror oflife trapping Wondrous item No
Nine lives stealer Weapon Yes
Oathbow Weapon Yes
Ring of regeneration Ring Yes
Ring ofshooting stars Ring Yes (outdoors
RECHARGING WITHOUT A DAWN
at night)
Some magic items can be used a limited number oftimes
but are recharged by the arrival ofdawn. What ifyou’re on Ring oftelekinesis Ring Yes
a plane ofexistence that lacks anything resembling dawn? Robe of scintillating Wondrous item Yes
The DM should choose a time every 24 hours when such colors
magic items recharge on that plane ofexistence. Robe of stars Wondrous item Yes
Even on a world that experiences dawn each day, the DM
is free to choose a different time—perhaps noon, sunset,
Rod ofabsorption Rod Yes
___‘.._l
Staff of striking Staff Yes Ring ofthree wishes Ring
Staff ofthunder and light- Staff Yes Ring ofwater elemental Ring
.
ning command
Sword ofsharpness Weapon Yes Robe ofthe archmagi Wondrous item Yes (sorcerer,
Tome ofclear thought Wondrous item No warlock, or
Tome ofleadership and Wondrous item No wizard)
influence Rod oflordly might Rod Yes
Tome ofunderstanding Wondrous item No Rod of resurrection Rod Yes (cleric,
Wand of polymorph Wand Yes (spellcaster) druid, or
Wand ofthe war mage, +3 Wand Yes (spellcaster) paladin)
Weapon, +3 Weapon No Scarab of protection Wondrous item Yes
Sphere ofannihilation Wondrous item No