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Dead Simple – Supplement 5 The Village of Grobblet

Introduction She also offers attribute training in Strength as she Equipment Costs in Grobblet
used to be a mercenary soldier.
Although we positively encourage players to devise All costs are in Ducats.
their own setting, this is an example so you can play If the Adventurers need them she can put the party General Equipment: Cost
straight away. in touch with Guard henchmen.
Backpack 7
The Adventurers meet up before each adventure in The Tower of the Sorcerer, Miracle Max Bedroll 5
The Duck’n’Cover, an inn and trading post in the Being a Wizard of some note, Miracle Max can Belt pouch 4
frontier village of Grobblet. Here they plan their perform the resurrection of fallen companions, for Blanket 2
assault on the dungeons of the Overfiend. It is also a fee of five hundred ducats. Burglar’s Toolkit 50
where the survivors will gather to toast their lost Candles (per dozen) 3
Max will also trains Wizards in new spells and offers
companions and divide their spoils.
attribute training in Magic. Chisel (masonry) 10
The Innkeeper can sell them general adventuring Cord (hemp – per 50’) 1
supplies. Merchants often gather in the Inn when
The Royal Posthouse
Cord (silk – per 10’) 1
they know that Adventurers are braving the local The is a way station for the Royal Post Coaches and
Crowbar 5
dungeons. They wait to greet the Adventurers and Express Post Riders.
Fish-hooks & line 1
buy their loot. It has a catalogue of materials, equipment and Flint & Steel 1
Not far from the Inn is an ancient and ruined services that are available by mail from the Capital. Grapnel 5
Githlian Monastery. Amongst its broken walls and They are often expensive but sometimes worth it.
Hammer (masonry) 5
roofless halls are many entrances to the dungeons, A small deposit will secure the delivery of a parcel
Ladder (10’) 5
crypts, catacombs, treasure vaults and tombs containing the item desired. Note it is then cash
Lamp oil (2 pint flask) 1
below. upon collection. Lantern 5
On the other side of the village lies an abandoned Other places of note in the Village:
Mirror 25
dwarven mine. Once this had a rich seam that
The Kings Road which runs from the Capital to the Nails (per dozen) 1
provided magic crystals for the Mages of the nearby
Coast. Oilcloth (10’ square) 2
towns. Either it became played out or something
was dug up that should not have been, because one The River Grobb and its bridge (which is Oilstone 3
night the dwarves packed up their picks and moved occasionally plagued by a Troll). Pick 10
to another country. Pole (stout – 8’) 1
The Squire and the Yeomanry
Rations (for 1 day) 1
The Duck'n'Cover Inn & Chandlery Squire Trevithick is a portly man in his middle years Rope (Hemp – per 10’) 1
This is the initial the base of operations for the who leads the Village Yeomanry. Sack, large 1
Adventurers. They live here and the Innkeeper This motley crew of farm hands, stable boys and Sack, small x3 1
(Corben the Fat) supplies a range of dungeon kit, milkmaids defend the Village from the many
Scroll case 2
weapons and off-the-peg armour. monsters that plague the area. The Squire can Spade 5
Corben also offers attribute training in Dexterity as deputize anyone, including the Adventurers, if the Spikes (Iron per 6) 1
he used to be a famous Thief, who has now retired. Village is attacked. Tent (3 man) 25
If the Adventurers need them he can put the party Features beyond the Village: Toolkit 25
in touch with Porter henchmen. Torch, Pitch x5 1
Fields & Farms
Merchants regularly visit the Inn to buy loot off Trivet 1
adventurers These are mostly to the east of the Village and Water-flask (2 pints) 1
consist of a mix of barley, turnip and dairy.
The Chapel of St.Ethelberkh, and the Village Wineskin (1 gallon) 1
The ruins of the Githlian Monastery Writing set 5
Cemetery
This is a large, multi-levelled dungeon that lies
The priest, Father Tobias, makes and sells Holy Weapon Cost
amongst the monastery’s crypts and catacombs.
Water, Purgatives and Potions of Healing to fund Club Free
his parish work. He also offers training in priestly It is reputed to be dominated by the Undead and Dagger 5
abilities various other foul creatures. It is only a mile north
of the Village. Sword 75
If the Adventurers need them he can put the party Axe, Mace or Warhammer 25
in touch with an Apothecary henchman The old Dwarven Crystal Mine Spear 20
It is rumoured that the crypts beneath the chapel This is miles of old mine-workings which make a Staff Free
occasionally have monsters in them, and that there perfect lair for goblins and their kind. Great Sword 250
may be a secret passage to the ruined Githlian It also houses a ragged band of greedy dwarven Great Axe 200
Monastery prospectors, still trying to find the mother geode. Bow 50
The Green No sane dwarf would waste his time on such a Elf Bow 200
place. 12 Arrows 10
This is where the locals play Thwacket, a game that
Crossbow 200
consists of two teams chasing and trying to knock a It is three miles south-east of the Village.
Goblin over a gate with big bats. Points are The Dark Wood 10 Quarrels 10
awarded for the direction the Goblin goes over the Sling Free
There is a network of caves, passages and caverns
gate and the style of the Thwack used.
under this ancient wood, that are infested with Armour Cost
The local Thwacket Club would welcome critters, beastmen and worse. Shield 20
Adventurers as members, especially as they could Light:, Padded or Leather 50
The Kings Road runs through it and there is regular
supply captured Goblins (they wear out very Medium: Chain or Scale Mail 250
work for guards to accompany merchants and other
quickly).
travellers. It is three miles west of the Village. Heavy: Plate & Mail 500
They also offer attribute training in Speed (each live Very Heavy: Full Plate 1,000
Goblin brought gives a 10 ducat cost reduction for The Foul Marsh
this training). This is always misty and full of bogs. Ancient, half Special Cost
Fargo's Forge sunken boats and ruins dot the marsh. These are Potion of Healing (1 vial) 50
often the lair of goblins and trolls. Holy Water (1 pint flask) 10
This is where they can get kit, weapons and armour
It begins just over the Village’s bridge and stretches Purgative Mixture 10
made by Ms.Fargo (never call her ‘Miss’ or ‘Mrs’
for several miles up and down river. The Kings Road
unless you want a forge hammer in the teeth).
runs through it on a causeway and into the Dark
Wood.
© Craig Cartmell

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