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Ring Documentation, Release 1.6
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Ring Documentation, Release 1.6
• void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdou-
ble v2, GLint vstride, GLint vorder, const GLdouble *points)
• void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2,
GLint vstride, GLint vorder, const GLfloat *points)
• void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
• void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
• void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
• void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
• void glMaterialf(GLenum face, GLenum pname, GLfloat param)
• void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
• void glMateriali(GLenum face, GLenum pname, GLint param)
• void glMaterialiv(GLenum face, GLenum pname, const GLint *params)
• void glMatrixMode(GLenum mode)
• void glMultMatrixd(const GLdouble *m)
• void glMultMatrixf(const GLfloat *m)
• void glNewList(GLuint list, GLenum mode)
• void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
• void glNormal3bv(const GLbyte *v)
• void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
• void glNormal3dv(const GLdouble *v)
• void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
• void glNormal3fv(const GLfloat *v)
• void glNormal3i(GLint nx, GLint ny, GLint nz)
• void glNormal3iv(const GLint *v)
• void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
• void glNormal3sv(const GLshort *v)
• void glNormalPointer(GLenum type, GLsizei stride, const void *pointer)
• void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble
zFar)
• void glPassThrough(GLfloat token)
• void glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
• void glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
• void glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
• void glPixelStoref(GLenum pname, GLfloat param)
• void glPixelStorei(GLenum pname, GLint param)
• void glPixelTransferf(GLenum pname, GLfloat param)
• void glPixelTransferi(GLenum pname, GLint param)
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CHAPTER
EIGHTYSIX
• GL_ZERO
• GL_FALSE
• GL_LOGIC_OP
• GL_NONE
• GL_TEXTURE_COMPONENTS
• GL_NO_ERROR
• GL_POINTS
• GL_CURRENT_BIT
• GL_TRUE
• GL_ONE
• GL_CLIENT_PIXEL_STORE_BIT
• GL_LINES
• GL_LINE_LOOP
• GL_POINT_BIT
• GL_CLIENT_VERTEX_ARRAY_BIT
• GL_LINE_STRIP
• GL_LINE_BIT
• GL_TRIANGLES
• GL_TRIANGLE_STRIP
• GL_TRIANGLE_FAN
• GL_QUADS
• GL_QUAD_STRIP
• GL_POLYGON_BIT
• GL_POLYGON
• GL_POLYGON_STIPPLE_BIT
• GL_PIXEL_MODE_BIT
• GL_LIGHTING_BIT
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• GL_FOG_BIT
• GL_DEPTH_BUFFER_BIT
• GL_ACCUM
• GL_LOAD
• GL_RETURN
• GL_MULT
• GL_ADD
• GL_NEVER
• GL_ACCUM_BUFFER_BIT
• GL_LESS
• GL_EQUAL
• GL_LEQUAL
• GL_GREATER
• GL_NOTEQUAL
• GL_GEQUAL
• GL_ALWAYS
• GL_SRC_COLOR
• GL_ONE_MINUS_SRC_COLOR
• GL_SRC_ALPHA
• GL_ONE_MINUS_SRC_ALPHA
• GL_DST_ALPHA
• GL_ONE_MINUS_DST_ALPHA
• GL_DST_COLOR
• GL_ONE_MINUS_DST_COLOR
• GL_SRC_ALPHA_SATURATE
• GL_STENCIL_BUFFER_BIT
• GL_FRONT_LEFT
• GL_FRONT_RIGHT
• GL_BACK_LEFT
• GL_BACK_RIGHT
• GL_FRONT
• GL_BACK
• GL_LEFT
• GL_RIGHT
• GL_FRONT_AND_BACK
• GL_AUX0
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• GL_AUX1
• GL_AUX2
• GL_AUX3
• GL_INVALID_ENUM
• GL_INVALID_VALUE
• GL_INVALID_OPERATION
• GL_STACK_OVERFLOW
• GL_STACK_UNDERFLOW
• GL_OUT_OF_MEMORY
• GL_2D
• GL_3D
• GL_3D_COLOR
• GL_3D_COLOR_TEXTURE
• GL_4D_COLOR_TEXTURE
• GL_PASS_THROUGH_TOKEN
• GL_POINT_TOKEN
• GL_LINE_TOKEN
• GL_POLYGON_TOKEN
• GL_BITMAP_TOKEN
• GL_DRAW_PIXEL_TOKEN
• GL_COPY_PIXEL_TOKEN
• GL_LINE_RESET_TOKEN
• GL_EXP
• GL_VIEWPORT_BIT
• GL_EXP2
• GL_CW
• GL_CCW
• GL_COEFF
• GL_ORDER
• GL_DOMAIN
• GL_CURRENT_COLOR
• GL_CURRENT_INDEX
• GL_CURRENT_NORMAL
• GL_CURRENT_TEXTURE_COORDS
• GL_CURRENT_RASTER_COLOR
• GL_CURRENT_RASTER_INDEX
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