Académique Documents
Professionnel Documents
Culture Documents
Graphic Novel
Table of Contents
Introduction
The Writer
Synopsis
Elements
Activities
Extension
Beyond the text
Assessment
Glossary
GRAPHIC NOVELS
Introduction
The term “ graphic novel” is now generally used to describe any story book in a comic format that
resembles a novel in length and develops as one piece of narrative work.
Novels are presented as books in linear form; picture books tell a story with text accompanied by
illustrations; films work with moving images and dialogue but graphic novels combine all these
elements as a medium for story-telling.
“They are like prose in that they are written in printed form, but they are also like films in that they
tell a story through visual images.”
- Smith. J(2005) –
In a graphic novel, readers derive information visually from pictures which are presented in
sequence. Facial expressions and physical movements are relayed visually so much so that they,
“… graphic novels are literature in cinematic format .”
Why use graphic novels?
In an increasingly visual culture, the use of graphic novels will definitely promote
literacy especially amongst the younger generation due to the elements of
humour and fun.
Encourage reluctant readers to read as the medium of visuals complement
reading of graphic novels. They are more appealing to the eye.
Visuals have a very strong impact on the reader, who makes meaning through
pictures and images.
Graphic novels offer value , variety and creativity. Pictures make texts more
accessible especially to second language users and reluctant readers.
Offer diverse alternatives to traditional texts – text light, actions faster and more
reader friendly format.
Introduce literary works like the classics to young adults who would probably not
read them in their traditional novel form.
Reading graphic novels may require more complex cognitive skills than the
reading of texts alone. (Lavin 1998).
Makes learning effective as graphic novels promote brain based learning
making use of both the right and left brain.
Teachers and educationist are now aware of the strong attraction that comics have
over young people.
Most youngsters would not read novels but they are most willing to read comics.
Making the most of this attraction, graphic novels are now being brought into the
classrooms as a means of getting youngsters to read.
As opposed to common beliefs that comics are all violent, raunchy, or sexist there
are now classics such as Black Beauty by Anna Sewell, David Copperfield by
Charles Dickens and Huckleberry Finn by Mark Twain as graphic novels.
The words in graphic novels are minimal, yet the pictures help youngsters to
comprehend.
Second language learners give up reading if texts are too wordy. Graphic novels
pull in reluctant readers rather than pushing them away as the visuals function as
clues to help their understanding.
A good picture paints a thousand words. As the pictures in the Graphic Novels are
universal, they are readily recognized and accepted by the reluctant second
language reader.
Treat it just like a book or a comic book. Read, read and enjoy reading.
Keep it fun. Introduce fun activities while exploring the graphic novels . Extend the
activities to go beyond the text, to areas found in real life.
Open up their minds while trying out these activities using graphic novels as a take
off point.
Use graphic novels as materials for language learning as students are familiar with
them. Graphic novels are interesting materials in an easily understandable format
for youngsters.
Encourage students involvement and participation in the activities by making them
play the leading roles.
Create a sense of ownership by assigning responsibilities to the students. Some of
them can serve as experts or consultants because they probably know more about
comics than the teacher .
How to read graphic novels?
GRAPHIC NOVELS ACTIVITY 1
Aim(s)
Materials
Steps
Divide students into groups. Distribute sets of
pictures from graphic novels and manga
comics Notes
Students sort out the pictures to get pictures
from King Arthur, Black Beauty, Mystery of Preferably carry
Boscombe Valley and Denko Oshoko-Manga this out so that
comics students will
Students compare and contrast the features of know the
graphic novels and manga comics. features of the
On the white board Teacher placeses two graphic novel.
charts with headings and notes as a guide for Four sets of
pupils look for the features of graphic novels pictures are
and manga comics. given.
Students enter features of graphic novels and
manga comic on the two charts pasted on the
white board in front of the class.
Individually, students to enter details into
handout 1, which is a table contrasting graphic
novels and manga comics. Teacher
summarizes referring to the features of graphic
novels.
GRAPHIC NOVELS
The Writer
RETELLING AUTHOR
Janet Hardy-Gould, an experienced teacher and teacher trainer was born in 1964 in Britain.
She is also a freelance writer and author of children books. She is interested in European
history and many of her works are about the subject. Some of her works are King Arthur,
Henry VIII and his six wives and Marco Polo and the Silk Road. She currently resides in the
town of Lewes, Brighton situated on the south coast of England with her husband Geoff and
their two children, Gabriella and Joseph.
ILLUSTRATOR
Axel Rator is a Swedish freelance illustrator artist and also a speleologist (someone who study
caves). His first work as an illustrator of children books is the reference book ‘About Space’
published in 2011. Among his works are the illustrations for Oxford University Press, Mercier
Press and Happy Life Animation. He now lives in Stockholm, capital city of Sweden.
GRAPHIC NOVELS
Synopsis
SYNOPSIS
In the year 650 England has no king. People of England are not happy and there is a lot of
civil strife. One night Merlin, the magician dreams of a future king named Arthur. To ensure he
finds the right king, he sets up a magic stone with a sword in it – Excalibur. The spell ensures
that only a true king can pull the Excalibur out. Arthur eventually pulls the Excalibur out and
crowned as the king of England. Although he is still young, he learns fast and Merlin helps
Arthur to become a good, strong king and well-liked by the people of England. Then Arthur
meets a beautiful woman, Guinevere and makes her his queen, despite Merlin’s warning of a
dark future of Arthur and Guinevere. To help Arthur rule England, Merlin gives Arthur a magic
sword. Later Arthur holds a jousting competition to find the best knights for the Round Table
and Lancelot emerges as a winner and he becomes a great friend of Arthur. Guinevere and
Lancelot often ride together. Morgan and Modred take advantage of the situation and tell
Arthur that his wife and Lancelot are in love. Arthur takes their words as true and he drives
Lancelot away. Arthur becomes sad and does not look after his country and lost his throne to
Modred. In the ensuing battle with Modred, Arthur is fatally wounded and Modred is killed by
none other than Lancelot. Arthur’s last words to Lancelot is to take his sword and throw it into
the water. Merlin emerges from the water and takes Arthur away.
GRAPHIC NOVELS
Elements
PLOT
Exposition
England has no king and people are fighting. Merlin puts up a magic stone with sword
Excalibur in it, which only a true king may pull it out. Arthur pulls out the sword and is declared
a king, which Merlin helps to become a good and strong king. King Arthur wins battle and is
well loved by his people. He falls in love with Guinevere but Merlin predicts a dark future for
them and advises Arthur against marrying Guinevere.
Conflict/rising action
Merlin decides to leave and gives King Arthur a sword for his protection. King Arthur and
Guinevere marry and he builds a castle, Camelot. King Arthur holds a competition to find the
best knight. Gawain loses to Lancelot who becomes the first knight of the Round Table.
Climax
King Arthur and Lancelot are close friends. Lancelot and Guinevere always go riding together.
Morgan and Modred exploit this and drive a wedge between the two best friends. King Arthur
banishes Lancelot from Camelot. Intisgated by Morgan, King Arthur searches for Lancelot for
a fight which refuses by Lancelot. He then informs King Arthur that Modred has taken over the
throne.
Falling Action
King Arthur and Modred battle it out. King Arthur is badly wounded, but Lancelot arrives and
kills Modred.
Resolution
Lancelot helps King Arthur throw his sword into the water. Merlin appears and takes Arthur
away with him.
CHARACTERS
King Arthur
Becomes king after he pulls out the sword from the magic stone.
Fights many battles to unite England.
Loved by his people
Has a happy marriage with Guinevere and builds castle Camelot for her.
Intelligent and creative – creates the Knights of the Round Table
Eventually shows weakness of jealousy – drives Lancelot away
Does not listen to Merlin – lost his throne and life
Merlin
A magician who paved way for Arthur to become king and advisor and teacher to
Arthur
Advises against Arthur marriage to Guinevere and battle with Modred
Gives magic sword to Arthur
Steadfast in his loyalty to King Arthur – when King Arthur is dying, he takes him away
Lancelot
Fight with Gawain to become the strongest knight in England
First knight of the Round Table
Good and reliable friend of King Arthur
Brave and gallant- in love with Guinevere, but does not betray King Arthur’s trust
Expelled from Round Table and Camelot
Returns to help King Arthur and kills Modred in the battle for his treachery to King
Arthur
Mordred
Son of King Arthur’s half-sister, Morgan
Creates bad feelings between King Arthur and Lancelot
Opportunist – seize the throne in the absence of King Arthur
Is killed by Lancelot for his betrayal to King Arthur
Guinevere
Married King Arthur
Befriends Lancelot and has a close relationship with him
Goes riding with Lancelot often
Morgan
King Arthur’s half-sister
Wants her son Modred to become king
Can see the future – predicts Arthur’s early death and Modred as king
Wins Guinevere’s trust but betrays her by spreading falsehoods about her and
Lancelot
Helps Modred to the throne
SETTING
Time:
Year 650s
Place:
Medieval England
Castle of Camelot
Lake where Merlin gives a magic sword to Arthur
The place where Lancelot stays with the other knight
Parts of England where Arthur battles to unite England under his rule
THEMES
King Arthur is declared as the true king of all England when he is able to pull out the
sword from the magic stone. Aided and advised by Merlin, King Arthur provides strong
and true leadership and the country prospers. There is no civil war and the people are
happy.
Lancelot also shows good leadership when he is a knight of the Round Table. The
knights relate closely with him so much as when he was banned from Camelot, some
of the knights left with him.
Thus, Mordred and Morgan have misused Arthur’s trust by hinting that Lancelot and
Guinevere have an affair and finally ask him to leave Camelot to fight with Lancelot.
Once Arthur leaves Camelot, they take over his place as a king.
Merlin is a very powerful magician. Though he has the magic to control the world
around him at that time, he does not misuse the power. Instead, he finds a leader for
England by using his magic. When he has found the true king for England which is
King Arthur, he aids and guides him to lead that country. After King Arthur gets married
to Guinevere, Merlin has lost his magic and he decides to leave Camelot for good.
However, it does not mean that he has stopped devoting himself to King Arthur. When
King Arthur is in trouble, he would advise him through the dreams.
Lancelot is a very loyal knight. Even though he has been banned from Camelot, he is
still loyal to King Arthur. He does not want to have a fight with King Arthur though King
Arthur has come to his place to kill him. He chooses to talk to King Arthur and
convinces him that they need to cooperate to save Camelot from Mordred and
Morgan.
Chivalry refers to the knightly system during the medieval era which includes religious,
moral and social code. Every knight should obey the code of chivalry and one of them
is about devoting themselves towards the king and be bravr.
In this story, Lancelot is a perfect example of a knight who is a very loyal knight.
Though the king has banned him from Camelot, he still thinks of Arthur as his only
king and willing to fight for him. Lancelot is also known as the best knight at that time
and he is also very brave. This has led to the ack
5. Value of friendship
Lancelot is a very good friend of King Arthur. He is always there for Arthur in the times
of trouble and happiness. He never betrays Arthur even after being banned from
Camelot. He still thinks that Arthur can be his good friend again.
On the day Arthur meets him in his place, he refuses to fight as he thinks of Arthur as
his best friend. He tells Arthur that they should fight against Mordred and Morgan
together and not to fight each other.
VALUES
Some values found in this graphic novel are:
Leader should provide proper and strong leadership
We should look after the interest of our team members
We should value friendship that is true and sincere
Do not taken in by people including family members who are insincere and has bad
intention
We should know how to differentiate between true and false friendship
(Sources: Tan, Christine., Understanding New Lit: Selected Poems, Short Story and
Graphic Novel, Penerbitan Pelangi Sdn. Bhd.)
GRAPHIC NOVELS ACTIVITY 2
Let’s Play
Detective
Aim(s)
Materials
Worksheet A
Steps
Distribute Worksheet A
Notes
Get students to complete the worksheet.
Preferably carry
Get students to present their answers.
this out as an
individual
Let’s Play
Detective
WORKSHEET A
1. Title :
2. Retelling Author :
3. Illustrator :
4. Where can you find the table of contents?
______________________________________________________________
5. On which page can you find an introduction of the main character?
______________________________________________________________
6. Under which heading can you find the meaning of words?
______________________________________________________________
7. Under which heading can you find the information about the author?
______________________________________________________________
8. What website can provide you with more information about this story?
______________________________________________________________
GRAPHIC NOVELS
Answer Key
1. King Arthur
2. Janet Hardy-Gould
3. Axel Rator
4. The page before page 1.
5. The first page.
6. Glossary
7. ABOUT THE AUTHOR
8. www.google.com
Unfolding
Events
Aim(s)
Materials
Divide students into pairs or groups of three.
Teacher instructs students on how to prepare the
folded paper strip. Notes
Students cut blank sheet of paper into rectangles
or panels measuring 7 by 12 cm. Later the panels
will be linked to form a story chain. Preferably carry this out
Students can prepare a minimum of four panels or
as an individual activity
more depending on the number of events found in
each chapter. Students need to ascertain the so that each students will
number of panels that they need to prepare per
chapter. Students glue the panels together to form know the structure of the
a long folded strip of paper.
graphic novel. A sampel
Students need to write the following linkers on top
of the panel so that it reads ”First, “Next”, “Then”, of the linked panels is
“After that” and “Finally”. Teachers can help given below.
students by giving them more linkers if they are
using more than 5 panels.
Under the headings, ”First, “Next”, “Then”, “After
that” and “Finally” students illustrate and describe
three or more events for each chapter.
Finally students close the panels so that it looks
like a book. Then they design a cover. Teacher
displays students’ finished product or work on the
notice board, reading corner or file them in their
portfolio.
GRAPHIC NOVELS ACTIVITY 4
Flow Map
Aim(s)
Materials
Worksheet A
Steps
Teacher distributes the worksheets to the
students. Notes
Students work individually. They are required
to rearrange the sequence of events It is suggested that this
(worksheet B) by pasting the events in the activity should be carried
after students have
flow map provided (worksheet A). finished reading the
graphic novel.
Let’s Explore
As an optional activity the students can perform a role play based on one of the events.
WORKSHEET A
WORKSHEET B (CUT THESESTRIPS AND PASTE THEM IN A FLOW MAP
(WORKSHEET A)
ARTHUR DREAMS ABOUT MERLIN KING ARTHUR WINS THE BATTLE AGAINST THE
LORDS FROM THE NORTH.ARTHUR MEETS
TELLING HIM THAT MORGAN AND GUINEVERE. HE WANTS TO MARRY HER BUT
MORDRED ARE BAD PEOPLE. MERLIN DOES NOT AGREE. HE SAID THAT HE
GUINEVERE DOES NOT TRUST THE SEES A DARK FUTURE FOR BOTH OF
DREAM AND REASSURES ARTHUR THEM.ARTHUR INSISTS TO MARRY GUINEVERE.
HE EVEN BUILDS A CASTLE OF CAMELOT FOR
THAT THEY ARE GOOD PEOPLE. HER.
Answer Key
1. MERLIN THE MAGICIAN DREAMS ABOUT A KING WHOSE NAME IS ARTHUR.MERLIS MAKES A
MAGIC STONE. ONLY TRUE KING CAN PULL OUT THE SWORD.
2. ONE DAY, A BOY NAMED ARTHUR MANAGED TO PULL OUT THE SWORD. HE IS ANNOUNCED AS
KING. MERLIC PROMISES TO HELP ARTHUR TO BE A GREAT KING BY TEACHING HIM EVERY DAY.
3. KING ARTHUR WINS THE BATTLE AGAINST THE LORDS FROM THE NORTH.ARTHUR MEETS
GUINEVERE. HE WANTS TO MARRY HER BUT MERLIN DOES NOT AGREE. HE SAID THAT HE
SEES A DARK FUTURE FOR BOTH OF THEM.ARTHUR INSISTS TO MARRY GUINEVERE. HE EVEN
BUILDS A CASTLE OF CAMELOT FOR HER.
4. MERLIN IS LEAVING ARTHUR. HE ASKS ARTHUR TO USE THE MAGIC SWORD AND NEVER
BREAKS IT FOR WITHOUT IT, HE IS NOTHING.ARTHUR MARRIES GUINEVERE. MORGAN AND HER
SON, MORDREN SEES AN UNHAPPY FUTURE FOR BOTH OF THEM.
5. ARTHUR FINDS THE BEST KNIGHT FOR THE COUNTRY. LANCELOT IS CHOSEN AS THE FIRST
KNIGHT OF THE ROUND TABLE. ARTHUR AND GUINEVERE ARE HAPPY TOGETHER. THE PEOPLE
LIVE PEACEFULLY. SOMETIMES, GUINEVERE AND LANCELOT RIDE HORSES TOGETHER.
6. MORGAN AND MORDRED STAY AT CAMELOT FOR WEEKS. MORGAN IS HIS HALF-SISTER
ARTHUR THINKS THAT MORDRED CAN BE THE NEXT KING TO REPLACE HIM WHEN HE DIES ONE
DAY.
7. ARTHUR DREAMS ABOUT MERLIN TELLING HIM THAT MORGAN AND MORDRED ARE BAD
PEOPLE. GUINEVERE DOES NOT TRUST THE DREAM AND REASSURES ARTHUR THAT THEY ARE
GOOD PEOPLE.
8. MORDRED TELLS ARTHUR THAT LANCELOT AND GUINEVERE MIGHT BE IN LOVE. ARTHUR ASKS
LANCELOT TO LEAVE CAMELOT. PEOPLE BEGIN TO FIGHT AGAIN BECAUSE HE STOPS LOOKING
AFTER THE COUNTRY.
9. MORDRED SUGGESTS ARTHUR TO FIND LANCELOT AND FIGHT AGAINST HIM. EVERYONE
THINKS ARTHUR HAS DIED AND MORDRED BECOMES THE KING.
10. ARTHUR AND LANCELOT FORGET THEIR FIGHT. THEY CONSPIRE TO WIN AGAINST
MORDRED.ARTHUR AND HIS SOLDIERS WAIT FOR LANCELOT WHO IS COMING WITH MANY
SOLDIERS.
11. ARTHUR TRIES TO KILL A SNAKE. MORDRED’S SOLDIERS THOUGHT THAT HE WANTS TO KILL
HIM SO THE BATTLE BEGINS. ARTHUR AND MORDRED FIGHTS AFTER SO MANY SOLDIERS HAVE
DIED. ARTHUR’S SWORD SUDDENLY BREAKS.
12. LANCELOT FINALLY ARRIVES AND HE KILLS MORDRED. ARTHUR ASKS HIM TO THROW HIS
SWORD INTO WATER.ARTHUR FOLLOWS MERLIN AND ASKS LANCELOT TO LOOK AFTER
GUINEVERE AND NEVER FORGETS HIM AND THE MAGIC OF THE ROUND TABLE.
Aims
Materials
Worksheet A
\
Steps
Discuss with the class the idea of rising and
falling action – how a story builds over time,
leading to a climax and then quickly Notes
concludes. Use an example of familiar story
such as Cinderella or Snow White. Students can
Teacher then relates this idea to King Arthur. proceed to an
extension
activity and
As students read King Arthur, ask them to
write ten simple phrases or sentences that build the plot
describe events or obstacles in the story. mountain on the
mounting board.
After reading the novel, students make a list
of phrases that describe events and place
them in the appropriate section.
Finally, ask students to write phrases that
summarise the major problem and its solution.
Write in the box at the bottom of the page.
Materials
Worksheet A and B
Steps
Teacher pastes the adjectives that describe
the characters around the classroom. (For the
adjectives, please refer to ‘Answer Key’.) Notes
Students are given worksheet A. They are
required to fill in the blanks in the worksheet Alternatively, the teacher
using the words that teacher has pasted
earlier. Therefore, they need to walk around can ask student to
the classroom to look for the words. present about the
Using the information on the map, students classmates as a
are required to write about a character that
speaking task.
they find interesting in worksheet B.
Teachers marks students’ essay and gives
comments and feedbacks.
WORKSHEET A
KING
ARTHUR
MERLIN
LANCELOT
GUINEVERE
MORDRED
WORKSHEET B
Answer Key
WORKSHEET A
Who Am I?
Aim(s)
Materials
Steps
Teacher picks out students randomly and gives
them a role play card. The lines in the role play
cards are taken from the graphic novels. (Refer Notes
to the handout)
This is a whole class
Based on the cards, the students need to act activity. The teacher
the dialogues in front of the class. can prepare many role
play cards in order to
The other students will have to guess the involve as many
character the student is role playing. students as possible.
Teachers can also
expand the activity by
getting students to
guess the setting as
well.
GRAPHIC NOVELS MATERIAL
Who Am I?
When I look into the future I see King Arthur is dead. You
must be king, my son.
GRAPHIC NOVELS ACTIVITY 8
Label The
Map
Aim(s)
Materials
Worksheet A and B
Steps
Label The
Map
Label the map below with the correct description.
A place where Mordred and Morgan Mordred and Morgan hid in this place
A interested in B when King Arthur came home after
meeting Lancelot
3. Camelot:
____________
4. Magic Stone:
___________________
_
6. Woods:
___________________
5. Village next to
Camelot:
________________
GRAPHIC NOVELS
Answer Key
TRACE ME
1. D
2. E
3. A
4. F
5. B
6. C
Where Are
We?
Aim(s)
Steps
Divide the class into pairs/groups.
Notes
Explain what the students are going to do
Alternatively,
Distribute the worksheet. the teacher can
ask students to
Where Are
We?
The setting is in year 650s. Your task :
a) Refer to the graphic novel.
b) Write down the places mentioned in the graphic novel.
c) In your own words, state the event that took place there.
1.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
2.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
3.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
4.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
1.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
6.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
7.
Place :___________________________
Event: ___________________________
_________________________________
_________________________________
_________________________________
GRAPHIC NOVELS
Answer Key
2 Place = Camelot
Event = King Arthur built a castle for his beloved queen, Guinevere
3 Place = Lake
Event = Merlin gave King Arthur a magic sword to be used for his battles
4 Place =Camelot
Event = Mordred and Morgan arrived and stayed there for weeks. Both of them have bad
intention towards King Arthur and Camelot
5 Place = Camelot
Event = Morrdred incited Arthur by hinting that Lancelot and the queen were often
together and that they were in love
7 Place = Lake
Event = As ordered by the king, the word was thrown away into the water as it was the
magic sword given by Merlin
Materials
Steps
.
Distribute the worksheet. Notes
Asks students to fill it in with contextual
Teacher may
evidence which can be found in the text
also carry out
together with the page number.
this activity
without the
Then, present their findings and see if there are
similarities. worksheet
Let’s “Theme”
Up
Number Theme Textual Evidence Page
Number
2 Chivalry and
gallantry
3 Treachery and
betrayal
4 Value of
friendship
5 Loyalty and
devotion to the
leader
GRAPHIC NOVELS
Answer
Key
1. Textual evidence: The people praised King Arthur for doing a good job by saying that
they had lots of food to eat and there was no more fighting anymore.
Page Number: 11
2. Textual evidence: Lancelot revenged for Arthur’s death. He killed Mordred though
Arthur had banned him from Camelot.
Page Number: 23
3. Textual evidence: Mordred said bad things about the relationship between Guinevere
and Lancelot. He made Arthur ban Lancelot from Camelot and thus left the country in
chaos.
Page Number: 15
4. Textual evidence: When Arthur met Lancelot, he asked him to fight but Lancelot
refused and said that he did not want to fight as they were best friends.
Page Number: 18
5. Textual evidence: Merlin spent years with Arthur to teach him how to be a king. He
devoted himself to Arthur until the end of Arthur’s life.
Page Number: 3
GRAPHIC NOVELS ACTIVITY 11
Let’s “Theme Up
“Too”
Aim(s)
To encourage teamwork
Materials
Worksheet A
Steps
Paste the paper strips containing themes around the
classroom. The themes should have distracters
Divide the class into groups.
Notes
Look for the themes pasted around the classroom,
write them down and return to their groups. Alternatively,
the teacher can
Decide on the correct theme and write them on the ask students to
worksheet provided. lead the
discussion.
The fastest group with correct themes wins.
GRAPHIC NOVELS WORKSHEET A
Let’s “Theme” Up
“Too”
It is important to be courageous.
Value of friendship
Self discovery
Kindness
Being Adventurous
GRAPHIC NOVELS ACTIVITY 12
Let’s
Compare
Aim(s)
Materials
Divide the class into groups. Explain how to carry
out the activity. Notes
Distribute the worksheet. Tell the class that they
will have to prepare a power point presentation Alternatively,
based on their group discussion.
the final product
can be put up
on mahjong
paper.
Let’s
Compare
Compare the values found in this graphic novel to the values found in the novel assigned to
your group.
In your comparison,
a) indicate if the values are similar or different in both stories
b) for each value stated, quote 1 example/event from the 2 stories to back up your
answer.
Each group has to come up with at least 3 values.
You can either follow the sample given below or present the information based on your own
creativity. You can also present the information in a form of a Power Point Presentation.
KING
ARTHUR HANG
What have I
learnt?
Aim(s)
Materials
Distribute the worksheet to the students.
Explain how to carry out the activity.
Notes
Discuss the answers with the students.
Alternatively,
the students
can walk around
& share their
answers with
the others
What have I
learnt?
Write about what you have learnt from the novel.
A Guessing
Game
Aim(s)
Materials
Teacher divides the class into groups of 4-5
and distributes one moral value card to each
group.
Notes
Based on the cards, the students need to act Remember not to be
the meaning of the moral value on the card in confused between
front of the class. moral values and
theme. Students can
The other groups will have to guess the moral carry out a game of
values. Offer prompts until someone states the charade or mime based
correct moral value for each presentation. on the scene that
depicts value in the
novel.
A Guessing
Game
GRAPHIC NOVEL ACTIVITY 15
“Let’s Recognize Me
”
Aim(s)
To look for the moral values pasted around the classroom. 40 minutes
To encourage teamwork
Materials
Handout A
Steps
Paste the paper strips containing moral values around
the classroom. The moral values should have Notes
distracters
Alternatively,
Divide the class into groups.
the teacher can
ask students to
Look for the moral values pasted around the
lead the
classroom, write them down and return to their groups.
discussion.
Decide on the correct moral values and write them on
the worksheet provided.
The fastest group with correct moral values wins.
Let’s “Recognize
Me”
Leadership is action, not position
Loving Animals
Self discovery
Kindness
Being Adventurous
GRAPHIC NOVELS ACTIVITY 16
Extension
1. Create a one-page newspaper covering at least three events in the story. Interview the
characters as part of composing the news or feature stories.
2. Decide which scenes or pictures from the novel each main character would want to
remember. Then draw several of these "photos" for an album or write about which
pictures the characters would want in his album.
3. Make a timeline of the trip indicating the important events and also indicating what you
would consider the easy parts as compared to the difficult parts. Share your timeline
with your classmates. Compare the time lines and discuss why they differ.
4. Create a series of six drawings in six squares showing a significant event in the novel.
Under each picture or cartoon, write a few lines of explanation.
5. Create a scrap book of comparison between King Arthur and any present King/leader
of today of your choice.
1. Create a story board/picture outline of this graphic novel that would help a movie
director decide how to represent this graphic novel into a movie.
2. Create a one-page newspaper covering at least three events in the story. Interview the
characters as part of composing the news or feature stories.
3. Select 5 events from the graphic novel and indicate pieces of music to be used for
those events if it was going to be produced into a movie. Write why your selections are
appropriate.
5. Do some research on England during the dark ages through the internet or the library.
The research can include its climate and people
.
GRAPHIC NOVELS ASSESSMENT 1
Subjective
Questions
I. OPEN-ENDED QUESTIONS
The following questions are based on King Arthur
General Instructions:
Give evidence from the graphic novel to support your answer.
Your response should be written in continuous writing (not in note form).
You should write not less than 50 words.
Plot
1. Write about why you like or dislike the ending of the story.
2. Write about an incident that you think is important or interesting. Give reasons why you
think it is important or interesting.
3. Write about an event that you think is exciting in the story. Give reasons why you think
it is exciting.
Character
4. Write on how the characters work together to obtain success.
5. Write about a character that you find most interesting.
6. Write about a character that you like.
7. Write about two positive or good qualities of one of the characters in the story.
8. Write about a character who is brave in the story.
9. Write about a character who show great determination in the story.
10. Write your opinions on the three characters in the story.
Theme
11. Write about one of the themes of the story.
12. Write on one of the following themes:
(a) Seeking Victory
(b) Loyalty
Values
13. Write about an important moral value that you have learnt from the story.
14. Discuss the value of teamwork as shown by the characters in the story.
Setting
15. Write about one of the settings which appeared in the story.
16. Write about a setting that you find interesting. Give reasons why you think it is exciting.
Instructions:
1. Divide the students into groups of 3 or more.
2. Each group will have to present a role play on the graphic novel either on certain
chapters or the play as a whole.
3. Students are allowed to use their own props, costume and audio visual aids.
4. Present the play within 20 minutes.
5. Marks will be allocated according to the marking guide given below.
GRAPHIC NOVELS
Glossary
Word Explanation
choose take the thing or person that you like the best
the North the direction on your left when you watch the sun come
up in the morning
GRAPHIC NOVELS
Panel of Writers
Farah Hidayah Azmi
Hafidzatun Nadwa Bt
Mamat Yusoff
Muhammad Khairuddin
bin Romainor
GRAPHIC NOVELS
References
Tan, C. (2015) Selected Poems, Short Story and Graphic Novel : King Arthur,
Penerbitan Pelangi Sdn. Bhd.