Académique Documents
Professionnel Documents
Culture Documents
FERRAMENTAS DE PROTÓTIPO:
Piecepack - http://www.piecepack.org
Gamemaker - https://www.yoyogames.com/gamemaker
RPGmaker - http://www.rpgmakerweb.com/
Scratch - https://scratch.mit.edu/
1000 Blank White Cards - https://en.wikipedia.org/wiki/1000_Blank_White_Cards
Game design Kit (GDK by Vectoria) - http://loja.vectoria.com.br/
REFERÊNCIAS
Brathwaite, B., & Schreiber, I. (2009). Challenges for game designers. Nelson Education.
Cortegoso, A.L., & Coser, D.S. (2011). Elaboração de programas de ensino: Material
autoinstrutivo. São Carlos: Edufscar.
Gee, J. P. (2003). What video games have to teach us about learning and literacy.
Computers in Entertainment (CIE), 1(1), 20-20.
Ham, E. (2015). Tabletop Game Design for Video Game Designers. CRC Press.
Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A formal approach to game design
and game research. In Proceedings of the AAAI Workshop on Challenges in
Game AI (Vol. 4, No. 1, p. 1722).
Linehan, C., Kirman, B., Lawson, S., & Chan, G. (2011, May). Practical, appropriate,
empirically-validated guidelines for designing educational games. In
Proceedings of the SIGCHI conference on human factors in computing systems
(pp. 1979-1988). ACM
Morford, Z. H., Witts, B. N., Killingsworth, K. J., & Alavosius, M. P. (2014).
Gamification: the intersection between behavior analysis and game design
technologies. The Behavior Analyst, 37(1), 25-40.
Perkoski, I. R., & de Souza, S. R. (2015). " O Espião": Uma perspectiva analítico
comportamental do desenvolvimento de jogos educativos de tabuleiro. Revista
Perspectivas, 6(02), 074-088.
Perkoski, I. R.; Gris, G., Benevides, R. R.; Souza, S. R. (2016) Desenvolvimento de jogos
educativos de base analítico-comportamental: o procedimento de design
iterativo. (capitulo de livro). Disponível em:
https://www.researchgate.net/publication/315662139_Desenvolvimento_de_Jo
gos_Educativos_com_Base_Analitico_Comportamental_o_Procedimento_de_
Design_Iterativo
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT
press.
Santaella, L., & Feitoza, M. (2009). Mapa do jogo: a diversidade cultural dos games. São
Paulo: Cengage Learning.
Schell, J. (2014). The Art of Game Design: A book of lenses. CRC Press.
Zimmerman, E (2013). How I Teach game design (Blog post). Disponível em:
https://ericzimmerman.wordpress.com/category/how-i-teach-game-design/