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FU works really well just the way it is, but today I am going to share with you two changes I
have been working on – tags and trademarks. The rst is a pretty simple adjustment to the
language we use to describe functions in the game, while the second provides additional
depth to characters and play.
Tags
In FU a character’s most important features, and the most noteworthy elements of
everything else in the ctional game world are currently called descriptors. As I have played,
tweaked and developed FU however, I have taken to calling these features tags. It really is
semantics, but the word “tag” brings with it a bunch of meaning and association that ts with
their purpose in the game. A tag is something “attached” to an object or item, it provides
information (such as a price or description), notes boundaries and is commonly used in
blogging, websites and information collation to group like things and identify conceptual
ideas. To tag something is to label it, give it signi cance and/or draw attention to it, in the
same way you might tag someone in a Facebook post, play a game of tag, or even tag a wall
with gra ti (not something I have done, but some it is is quite impressive!).
Long-story-short, as I write more articles about FU you will see me making reference to
tags. They are exactly the same thing as descriptors in the current version of FU. A useful or
bene cial tag will provide a character with some advantage, while hindering or negative tags
will apply a disadvantage to the character’s actions.
Trademarks
Characters in FU are de ned by a series of words or short descriptive phrases that de ne
what special qualities they have. They range from physical traits to mental attributes to
amazing skills or powers. Each of these is a tag that can provide a bonus or penalty to rolls
depending on how helpful they are to the action being attempted. Long-time players of FU
will recognise these as the Body, Mind, Edge and Flaw that are used to describe the
character. Trademarks take these character tags a step further by being more explicit about
exactly what / how / when they might apply. They might also provide an additional
advantage depending on the speci cs of the situation.
Example trademarks
Backgrounds: Dwarf clansman, Nobleman of House Hawkwind, Last Adept of the Star
Guild, Werewolf
Physical / Mental traits: Mighty thewed, PhD in Psychology, Contortionist, Keen senses
A liations: Retired NYC cop, Card-carrying Whovian, Protected by the Assassin’s League,
Devout Catholic
Training / Abilities: Bare-knuckled brawling, Weather Magic, Gun ghter, Silent like the
night
For all intents and purposes, a trademark is a tag. If it is helpful in a situation it will provide a
bonus to the die roll, while if it is a disadvantage it will provide a penalty. Where trademarks
di er from other tags is players must de ne the scope of each. Exactly what does each
trademark allow a character to do? What actions, activities or lucky breaks is the character
likely to take advantage of because they have this particular trademark?
When a player creates a trademark they also write down one or more abilities, actions or
skills associated with it. Each of these is a “sub tag” that we call a meta-tag. Think of each
meta-tag as sitting “under” or “inside” the governing trademark. Meta-tags are a convenient
way for players to understand what the trademark is all about. If a question arises about
whether your trademark applies in a situation, take a quick look at the meta-tags and see.
Example meta-tags
Dwarf clansman: Dark vision, Drinking, Resist the e ects of poison
Mighty thewed: Bend bars, Lift massive things, Intimidate by exing muscles, Carry
heavy loads
Retired NYC cop: Law enforcement, Know my beat, Knows a snitch, Old
Bare-knuckled brawling: Fists of steel, Quick re exes, Low blows, Can take a hit
As well as de ning the scope of the trademark, meta-tags can become “bonus” tags, allowing
the character to specialise in a particular action. At the start of play the meta-tags are purely
a tool to guide decisions, but through the spending of experience points a player might
“unlock” the meta-tags.
An unlocked meta-tag will provide an additional bonus to die rolls in very speci c
situations. If you use a trademark and an unlocked meta-tag is also relevant to the situation,
you receive an additional bonus to the roll. The meta-tag modi er can only be applied if the
trademark is being used in the action. If more than one meta-tag is applicable, each relevant
one may provides a bonus.
Notice the example trademark Retired NYC cop has a meta-tag “old”? While their are a
variety of situations where the character’s age might be an advantage, this is also a clear
message to the player and game master about a potential disadvantage.
Why meta-tags?
Meta-tags work as a shorthand so that everyone at the table understands the character
concept and the world in which their story is taking place. When the player with the “Elf
Ranger” writes “Nimble, Excellent vision and Detect secret doors” everyone knows exactly
what kind of elves inhabit your world.
Meta-tags also let a player be more explicit with their character concept while reducing the
risk of “breaking” the game with too many tags that can be applied to every situation – an
unlocked meta-tag can only provide a modi er if the governing trademark is being used. A
Mighty thewed barbarian can only gain a bonus for intimidating an enemy if they are able
to ex their muscles or make some other show of strength.
If starting new I would not use Body, Mind, Edge and Flaw. My preference would be to
use the four categories described above: Background, Physical and/or Mental trait, A liation
and Ability. If A liation doesn’t work for your game, then both a physical and mental trait
might be appropriate.
To be honest, though, an experienced player could create four trademarks of any kind that
satisfactorily describes their character. This could end up any combination of backgrounds,
traits, a liations and/or abilities.
Players should note 1-4 meta-tags for each trademark they create. Four is more than enough
to begin with and too many meta-tags might make the trademark too broad. Each meta-tag
should clearly evoke a situation or action in which the trademark might be used.
With trademarks and meta-tags de ned, players should share their characters and ask
questions of each other. Clarify what is meant by each trademark and make sure the meta-
tags are e ectively evoking this idea.
In play, as characters develop and grow, they may unlock meta-tags, add new meta-tags or
even add whole new trademarks. The exact process of how this might be done, however, is
best left for its own article.
So, that’s trademarks and meta-tags. What do you think? How
might you use them in your games of FU?
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19 Comments
Tina on June 16, 2016 at 12:29 pm
I can’t wait to try these! A question, though: does the Background trademark
replace the Concept as well? They sound pretty similar. Would it make sense
to have both or should we drop Concept when adopting this new tag system,
at least when using a speci c “Background” trademark tag?
Reply
In the same vein, a (simple) example for Meta-Tags are Earthdawn’s Skills. It’s
great to see how much more can be done with that concept!
Reply
Reply
Love the extra “crunch”. One question: how many meta-tags do you suggest
start out as “unlocked”?
Reply
Wow. This is almost exactly the same I made as a house rule for character
classes. Except I made a skill-list for the world and the tag was the class, meta
tags were the skills for that class. Just to make the transition to FU from class
and skill based systems easy for the players.
Reply
Some reports from my players from when we tried this system this week:
They found it a bit “fuzzy” – they took a while to nd things (meta tags) to put
under their trademarks, or sometimes went the other way around – rst meta
tags and then trying to t them under one trademark. Background was
especially hard for them to de ne. We played in an established fantasy setting
with elves, half-elves, dwarfs and magicians and they found it a bit restraining
to just put “racial” abilities under there (it clashed with the name “background”
for them, I guess). I told them they could alternatively put things from their
personality and their hometown under there, but that may have been a
mistake.
Later I had to tell them they could only use one meta tag per trademark for a
bonus die, which in this context didn’t quite make sense because their meta
tags didn’t necessarily belong to the same strict category.
However, that may be because we played in an existing setting that really uses
di erent, more complex rules, with many (many!) abilities and skills to de ne
and give points to. (It’s the “Dark Eye” setting, which is a lot like the “German
version” of D&D, but with an extensive meta history and loads of cultural
diversity). I’m sure playing in a setting that they don’t know the “real” rules for
would probably do away with this feeling of constraint.
Reply
Thanks for the great feedback, Tina. I think you are right about
trademarks, in that I know some people have trouble coming up with
four descriptors in classic FU, so asking them to come up with 12 – 16
will be almost impossible!
Just a quick note, a player could use multiple meta-tags from one
trademark, but each one has to be “unlocked”. Until a meta-tag is
unlocked it cannot give an extra bonus dice. Once it is unlocked you
can use it whenever appropriate, and you can use multiple meta-tags if
they t. This perhaps wasn’t very clear in my description.
I like this idea of trademarks and meta-tags a whole lot. I love how meta-tags
can be unlocked with experience. Very nice improvements.
Reply
Before reading this I came up with my own chargen system for a Space:1889
game I’m about to run, in the form of a template the players ll out. Here’s an
example character. I may rework the template to use trademarks and meta-
tags before our rst session next Sunday.
Relationships
1. Major Thomas is a cordial companion
2. Brannig is not the loyal servant he appears to be
3. Miss Day needs my guidance
Goal
What I want: to see the solar system
What opposes me: typical male attitudes
How far will I go? as far as good conscience will let me
Reply
Reply
Yes, my current iteration has four good and one bad. It feels right to
me.
Ran on March 24, 2018 at 7:20 am
Hm. It seems like many metatags would, in essence, give you two bonuses
every time: one for the metatag itself and one for the trademark. For instance,
in your example above, Drake is going to get two bonuses every time he uses
Fists of steel, right? One for Fists of steel and one for the bare-knuckle ghting
trademark.
In fact, if he had all the metatags unlocked, he could use Fists of steel, Quick
re exes, and the trademark bonus and get +3 every round (with another +1 if
he uses Low Blow as well).
Reply
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