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A research proposal
Present to:
In partial fulfilment of
The requirement for Grade 10 ENGLISH
By:
Roberto Miranda Matulac Jr.
2018-03-28
TABLE OF CONTENTS
CHAPTERS
l. INTRODUCTION
ll. BODY
Analysis of Table……………………………………………………………………………..…6
Findings………………………………………………………………………………………….7
Recommendation………………………………………………………………………………8
CHAPTER l
INTRODUCTION
BACKGROUND INFORMATION:
Many of us have stayed up late more than once playing our favourite computer or online games. And
some of us have even heard complaints from our families and significant others about the amount of
time we spend playing online games rather than with them and their studies. Maybe a few of us have
even wished we could sneak in a game while we were at work. But this is really a problem nowadays.
It might be. Psychologist and Scientific researchers are beginning to recognize that playing too much
online games is a growing phenomenon. News stories are bringing creating a growing awareness of
the problem, and some gaming companies are even facing lawsuit from bereaved parents.
An online game is a video played over some form of computer network. This usually the internet or
equivalent technology, but games have always used whatever technology was current.
Because of this, the researcher was prompted and desires to knows if the selected high school
students are not studying or focusing well to their studies just to play online games and what are the
possible effects of this said topic. This is trying to show the relationship of the academic performance
and playing online games to the selected PGNHS high school students.
STATEMENT OF THE PROBLEM
This study aimed to investigate the effect of playing Online games to Grade 10 students. It analyzed the possible effect of playing Online games and the
possible ways to avoid it.