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Situational Awareness
In combat, everything depends on prompt
identification of a target, usually seconds decide
What is Situational Awareness?
Situational Awareness, Delays
and “Time & Action”
Why use Situational
Awareness Checks and Delays
How do Situational Awareness
Checks work in the game?
What is an Engagement Delay?
Delays and Initiative
When do you perform a Situational
Awareness Check?
Good Situational Awareness
Poor Situational Awareness
Canceling Action Orders
How to perform a Situational
Awareness Check
Data Card
Situational Awareness Factors
Engagement Play Aid
Situational Awareness Factors
The player and the OODA Loop
OODA stands for Observe, Orient, Decide and Act. The
OODA Loop is a process we go through hundreds of
times in a single day. It is a process that defines how all
humans react to stimulus in everyday actions, business
and the art of war. It is understandable, natural and
intuitive for any human being to sense, plan, decide and
act in a situation. It’s a continuous and interactive
process. It is used by a general commanding multiple
divisions in a large battle covering hundreds of square
miles and gunfighters in a Wild West shootout. At each
level there are different factors that will affect their
OODA. We’ll discuss how it can be used in a 1:1
engagement and how players can seize the initiative.
Stage 1: Observe
Player views the battlefield layout