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WELCOME
Camp Leaders,
-Pastor Stephen
CL ASHCAMP18 LEADER GUIDEBOOK PAGE 2
SCHEDULE
WEDNESDAY, JULY 25
11:30 PM In Cabins
SCHEDULE
THURSDAY, JULY 26
9:45-10:15 AM Breakouts
11:30 PM In Cabins
SCHEDULE
FRIDAY, JULY 27
9:45-10:15 AM Breakouts
11:30 PM In Cabins
SCHEDULE
SATURDAY, JULY 28
CAMP STAFF
DIRECTORY
Angela Bartlett
NURSES Rachel Foster
Ann Owen
Kelly Lowry
CAMP POINTS
BREAKDOWN
WAR GAMES
THURSDAY ROTATION
WAR GAMES
FRIDAY ROTATION
WAR GAMES
RULES AND REGULATIONS
EARTH-BALL VOLLEYBALL
Objective:
This game is played like a 4-way volleyball game. Two teams
play in 4 squares divided by volleyball nets. Team members
must play adjacent from one another, not parallel. Scoring
is the same as Volleyball.
Rules:
•• This game is played like 4 Square and volleyball combined but with
only 2 teams. For example, in a clockwise rotation around the square
Blue, Green, Blue, Green.
•• Scoring works just like volleyball. If a team sends the ball out of
bounds, the opposite team scores. If the ball touches the ground on
a team’s side, the opposite team scores.
•• Each score is worth 1 point. The team with the most points at end of
all 4 rounds wins.
•• In case of a tie, teams will play a sudden death round and the first
to score wins.
CL ASHCAMP18 LEADER GUIDEBOOK PAGE 11
WAR GAMES
RULES AND REGULATIONS
TUBE TUG
Objective:
This game is played on giant tarp covered in baby soap and
water. The goal is to retrieve as many pool inner tubes
from the center pile as possible and get them back to your
side / anchor. The team with the most total tubes collected
at the end of 4 rounds wins.
Rules:
•• Players must crawl at all times.
•• Teams will begin on the tarp, from the opposite side of their
anchor.
•• Once a team’s anchor is full, another player must become the second
anchor.
•• Tubes only count when placed around an anchor; any tube unanchored
is fair game for both teams.
WAR GAMES
RULES AND REGULATIONS
ULTIMATE EVERYTHING
Objective:
This game is played on a marked field with two basketball
goals at each end. The goal is to get the rugby ball to
the opponent’s end of the field to score. To score, the
participants can hit the basketball pole for 2 points, hit
the backboard or rim for 5 points, or make a basket for 10
points.
Rules:
•• Open rotation is allowed, as long as no more than 12 players from
each team are on the field.
•• Students may only take 3 steps once they catch the rugby ball. After
the third step the student must either pass the ball or attempt to
score.
•• Participants must leave a 3-foot space for the opposing player with
the ball.
•• If the team with the rugby ball drops the ball or allows the ball to
touch the ground then it results in a turnover.
•• If the rugby ball is swatted down by the opposing team and not
•• recovered, it will result in a turnover.
•• The team with the most points at the end of the allotted time wins.
CL ASHCAMP18 LEADER GUIDEBOOK PAGE 13
WAR GAMES
RULES AND REGULATIONS
Objective:
Just like regular kickball except pools are the bases and
baselines are tarps soaked down with baby oil and water.
Rules:
•• All normal kick ball rules.
•• Players must stay on the tarp when running the baselines or they
will be called out automatically.
•• Players must keep in line, no player can kick twice until all
team players have taken a kick.
•• 1 round is 20 minutes.
CL ASHCAMP18 LEADER GUIDEBOOK PAGE 14
WAR GAMES
RULES AND REGULATIONS
Objective:
This game includes all 8 teams. Each team will line up every
team member in a straight line, lying side by side on their
backs. Each team will choose their smallest team member
to ride on the mattress while the rest of the team must
transfer the mattress down the line, from one end of the
field to the other. Team members must pull the mattress
over top of them until it reaches the finish line.
Rules:
•• Players must lie down side by side forming a long straight line.
•• The mattress must never touch the ground. If it does, it cannot move
forward until it is placed back at the spot where it fell off.
•• If the team member riding the mattress falls off, the mattress
cannot more forward until the team member is back on from the spot
where they fell off.
•• Once the mattress has passed over you,you must get up and run around
to the end of the line and lie down and wait for the mattress to
pass over you again. Repeat until the mattress has reached the
finish line.
•• First team to get their mattress fully across the finish line wins.
LEADER KEYS
DISCIPLINARY POLICY
•• Effective discipline explains what the student has done wrong and
offers alternative avenues of behavior.
•• Keep the fighting students away from each other, this allows the
dispute to cool and dissipate.
•• Only the Dean or staff may make phone calls to the student’s home
for guidance with the situation.
•• Never talk to students when you are mad. Get the Dean or a staff
member.
CL ASHCAMP18 LEADER GUIDEBOOK PAGE 17
SMALL GROUPS
SMALL GROUPS
SMALL GROUPS
THURSDAY MORNING
SMALL GROUPS
FRIDAY MORNING
•• Describe a new friend you have met this week and how
have they encouraged you?
•• Have you been a good friend like we read in the
Scripture? What do you need to change? Who do you need
to surround yourself with?
SPIRITUAL REFERENCE
GUIDE
SALVATION Q & A:
SPIRITUAL REFERENCE
GUIDE
CAMP KULAQUA
MAP
S’MORES
LOCATION #1
8
MINI LODGES
5 4 3 2
7 6 1
RIVER RANCH
WATER PARK
16 15
17 14
ZOO 18 13 10
9 8
19 20 7
10
11
6
12 5
9
8
7
21
6
4
CHALETS
22
1-10
3
5
23
3 4
NURSE’S
G UT T-
2 CABIN
P T
O T
PU
GO-CARTS
LF
2
SP
1
CH RIN
AP G
CA
EL
NO
K
CH ING GY
E
M
DO
AP
EL
CK
WAR GAMES
WA FIELD
WATER CAFE STA TER
STATION TER TIO
SPRING IA N
STO P
RE
M
S’MORES
CA
LOCATION #2
PICNIC PAVILION
N
RU E
ER AG W WATER
DE TT VIE
CO G GE STATION
RIN TA
SP COT
A-FRAME
S
LI LOD
U
PR GE
VE G
CY OD 12 29 30
RUSTIC CABINS
O E
A
L
11
K
14 28
13
DOGWOOD 27 1 OSCEOLA 13 BLUEBIRD
16
LODGE 26 2 COACOOCHEE 14 CARDINAL
16 17
20 25 3 TOMOKIE 15 EGRET
23 4 MICANOPY 16 HERON
18 24
19
5 RACCOON 17 JAY
20 22
6 PANTHER 18 MOCKINGBIRD
7 GOPHER 19 ROBIN
VOLUNTEER CHALETS 11-30 8 FOX 20 WREN
THE
OUTBACK CENTRAL 9 BUCKS 21 OLEETA
10 BOBCAT 22 ISEENA
11 BEAR 23 TORONITA
RANCH
HOUSE
12 ALLIGATOR
CL ASHCAMP18 LEADER GUIDEBOOK PAGE 24
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gfconline.com/united
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CL ASHCAMP18 LEADER GUIDEBOOK PAGE 26
CL ASHCAMP18 LEADER GUIDEBOOK