Académique Documents
Professionnel Documents
Culture Documents
classroom because, “Student-centered technologies have not only increased student motivation
and academic performance, but interactive technologies can lead to differentiated instruction
through which students have again shown higher motivation,” (Hoffmann & Ramirez, 2018).
This lesson on static electricity combined with this presentation that I taught to 8th grade students
lesson. I utilized videos and the classroom’s whiteboard to create a hands-on, inquiry-based
learning activity. “There is a need for increased understanding of the importance of technology
in the education system because of the way the modern world requires learners to have
foundational knowledge of the technology that surrounds them…When technology was used
effectively in the classroom, students would be adequately equipped with the technological
To make this lesson even better in the future I would utilize iPads and Kahoot or Quizlet
to make this even more exciting. I have utilized these apps successfully, and at a high school in
California “students were passionately involved when their teacher was using Quizlet or
Plickers” (Hoffmann & Ramirez, 2018). These apps allow me to make lessons more interactive
which helps my students to learn better. Combining these apps with technology-based games is
an effective way to increase engagement and encourage children to collaborate and reach their
activity, games add variety to the mathematics program. Because of the interactions that occur
between participants, games provide for discussion among students and between students and
THOMA MASTER’S PORTFOLIO 2
their teacher. In terms of constructivist theory, games supply a rich and stimulating social context
for mathematical learning,” and even helps students that are deaf or with hearing problems more
effectively reach their goals, (Markey, Power, & Booker, 2003). In another study regarding the
effects of utilizing Minecraft as an educational tool, “Learning through edugames was found to
enhance learning as well as allow students to attain overall learning outcomes. This permitted an
Technology use can engage students as well as parents, allowing students to share their
work with parents more easily and regularly. By utilizing Cloud Computing, students can access
their work anywhere, allowing them to show off their work and collaborate with other students
more easily. “Research has shown that parent teacher digital communication, when promoted
under the right circumstances, can improve student outcomes…Sending academic updates via
text to parents of middle and high school students reduced course failures by 38 percent and
Technology also allows for fluid formative assessments that can be easily differentiated.
In a survey of over 2,000 students, researchers claimed that “The students asserted that online
assessments provided a clear and consistent explanation of the class content, which enabled the
students to self-adjust their efforts according to their learning speed, effectively enhancing their
learning performance,” (Fu-Yuan, 2014). Students in my classes play iPad games and computer
games that are curriculum-based and that also send me data on their progress. I can utilize that
data to guide my instruction and tailor it to meet the needs of each child.
THOMA MASTER’S PORTFOLIO 3
References
Arencibia, D. E. (2013). The effects of merging technology and thinking skills in the
com.ezproxy.uas.alaska.edu/docview/1284761153?accountid=44766
Fu-Yuan, C. (2014). The application of a cloud-based student, teacher, and parent platform in
Hoffmann, M.M., & Ramirez, A.Y. (2018). Students’ attitudes toward teacher use of technology
Markey, C., Power, D., & Booker, G. (2003). Using structured games to teach early fraction
concepts to students who are deaf or hard of hearing. American Annals of the Deaf,