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Instructional materials are the content or information conveyed within a course. These include the
lectures, readings, textbooks, multimedia components, and other resources in a course. These
materials can be used in both face-to-face and online classrooms; however, some must be modified
or redesigned to be effective for the online environment. The best instructional materials are aligned
with all other elements in the course, including the learning objectives, assessments, and activities.
Why Is It Important?
Instructional materials provide the core information that students will experience, learn, and apply
during a course. They hold the power to either engage or demotivate students. This is especially true
for online courses, which rely on a thoughtful and complete collection of instructional materials that
students will access, explore, absorb, and reference as they proceed in a course.
Therefore, such materials must be carefully planned, selected, organized, refined, and used in a
course for the maximum effect. The planning and selection of instructional materials should take into
consideration both the breadth and depth of content so that student learning is optimized.
Instructors and/or instructional designers should cast a wide net and aim for a variety of materials to
include in their course. At the same time, they should be deliberate with these choices so that the
course has the appropriate combination of instructional materials. Below are just a few categories of
instructional content to include in an online course.
At this point you should revisit your learner analysis and consider what types of materials would be most effective.
Computer-based lessons that would work in an office setting might be less useful on a noisy factory floor. Above all
else, do not construct a barrier to learning by choosing the wrong format. Do not expect low-literacy populations to
plod through pages of written material.
For any problem that man has ever encountered, at least part of the solution involves education or training in some
form. Fortunately there are tremendous resources available for this important task. Instructing is a privilege and a
responsibility, and critical to the continued survival of the human race. H.G. Wells (1866 – 1946) put it very well
indeed when he said “Human history becomes more and more a race between education and catastrophe”.
Designing Instructional Materials
A summary from Rothwell and Kazanas (1999), Ch. 12 / for your directed study
Given that you know what the training gaps are, what tasks need to be trained, what the work and learner
characteristics are, you have a clear idea of the training content and sequence, and you have clearly written training
objectives, you have chosen an instructional strategy. Now all you need is to select or create the instructional materials.
It should be based on the instructional events .. here’s “cheat sheet” for the standard instructional event culminating
from your clever instructional strategy, using the Old Ways of Gagne & Briggs (pre constructivist design philosophy):
2. Conduct Research
Identify the materials that are inside the organization and outside it.
Identify if you need funding to develop the materials. Sometimes you need to sub contract graphics, video, or
educational materials productions. This is particularly the case in distributed learning / training environments.
Identify knowledgeable people as to what they are familiar with as learning materials – and see if they are open to
innovations if you require them (example: role play at a remote site via interactive television instead of role play in a
classroom).
Consider that companies believe today that they can cut their training travel costs by 70% if they use distributed training
systems and learning content management systems.
Check out your CBT notes to evaluate computer based training materials and designs (yes you will need to evaluate
them to see if they could fit your instructional strategy… not every training program is built from the ground up, you can
use existing materials or “chunks” if they fit your strategy – this saves the client a lot of investment (potentially).
Materials that depend on delivery technologies of the day, remember, are very expensive because the technologies get
outdated quickly.
Formatting ID Materials
Storyboarding helps you figure out a multimode program and sequence .. (all media and personnel are sketched out).
Formatting Modules, guide sheets or web page design is critical for proper independent learning / training materials.
Refer to your EDER 677, 673, 679 classes.
Student manuals (online is good, but remember students do not like to have to download them.. and reading online is
not some learners’ favorite mode).
Instructor Materials: need to be clear and efficient, always referencing design considerations (goals, sequence,
evaluation…. Pacing). Lessons are the best way to assure that the instruction can occur on design (but this takes a
special instructor to use them in a training session ).
Trainer Guides are very effective for group-oriented training. See page 251 for an excellent training guide outline.
Tests should be chosen as you chose the instructional strategy – to match the learning events and outcomes. Use
performance tests for performance or skill training evaluation, use other tests for cognitive knowledge acquisition
testing. Remember that formative tests and practice are essential to a good design – summative tests only give people
an exit grade, doing little to enhance their mastery.
Almost any type of experience can be transformed into an individual learning activity, if:
To do this, decide how much instructor involvement is needed – and prepare scaffolding materials too.
A learning contract can work well for self-directed learners (Knowles, 1986). The key parts the contract specifies are:
Group Activities
Panel discussions (experts) can be a great addition to performance-based training – (high) competencies and exemplars
“meet the learners”.
Case studies work well as simulations of real world problem solving, and cases can isolate specific learning constructs.